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- Build UT2004_Build_[2004-11-11_10.48]
- OS: Windows NT 6.1 (Build: 7601)
- CPU: GenuineIntel PentiumPro-class processor @ 3392 MHz with 4095MB RAM
- Video: NVIDIA GeForce GTX 570 (8562)
- CreateTexture failed(8007000E).
- History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- AHudBase::DrawSpriteWidget <- AHudBase::execDrawSpriteWidget <- (SRHUDKillingFloor KF-WaterCanal-Brutus.SRHUDKillingFloor @ Function BrutusPerks.SRHUDKillingFloor.DrawHudPassA : 0036) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-WaterCanal-Brutus.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WaterCanal <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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