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Dec 20th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92. local WORKSPAce= game:GetService("Workspace")
  93. local Ligthing = game:GetService("Lighting")
  94.  
  95.  
  96.  
  97. local Blur = Instance.new("BlurEffect")
  98. Blur.Parent = Lightning
  99. Blur.Name = 'Blur'
  100.  
  101. local QaukeSize1 = function ()
  102. wait(0.1)
  103.  
  104. Blur.Size = 1
  105. wait(0.1)
  106. Blur.Size = 2
  107. wait(0.1)
  108. Blur.Size = 3
  109. wait(0.1)
  110. Blur.Size = 4
  111. wait(0.1)
  112. Blur.Size = 5
  113. wait(0.1)
  114. Blur.Size = 6
  115. wait(0.1)
  116. Blur.Size = 7
  117. wait(0.1)
  118. Blur.Size = 8
  119. wait(0.1)
  120. Blur.Size = 9
  121. wait(0.1)
  122. Blur.Size = 10
  123. wait(0.1)
  124. WORKSPAce.Gravity = 10
  125. Ligthing.Ambient = Color3.new(255, 255, 255)
  126. wait(10)
  127. WORKSPAce.Gravity = 196.200
  128. Ligthing.Ambient = Color3.new(0, 0, 0)
  129.  
  130. Blur.Size = 10
  131. wait(0.1)
  132. Blur.Size = 9
  133. wait(0.1)
  134. Blur.Size = 8
  135. wait(0.1)
  136. Blur.Size = 7
  137. wait(0.1)
  138. Blur.Size = 6
  139. wait(0.1)
  140. Blur.Size = 5
  141. wait(0.1)
  142. Blur.Size = 4
  143. wait(0.1)
  144. Blur.Size = 3
  145. wait(0.1)
  146. Blur.Size = 2
  147. wait(0.1)
  148. Blur.Size = 1
  149. wait(0.1)
  150. Blur.Size = 0
  151.  
  152. end
  153.  
  154.  
  155. wait(0.2)
  156.  
  157. Player = game:GetService("Players").hsdfsfsdfds
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176. local sick = Instance.new("Sound",Character)
  177. sick.SoundId = "rbxassetid://1494340971"
  178. sick.Looped = true
  179. sick.Pitch = 1
  180. sick.Volume = 1
  181. sick:Play()
  182.  
  183. IT = Instance.new
  184. CF = CFrame.new
  185. VT = Vector3.new
  186. RAD = math.rad
  187. C3 = Color3.new
  188. UD2 = UDim2.new
  189. BRICKC = BrickColor.new
  190. ANGLES = CFrame.Angles
  191. EULER = CFrame.fromEulerAnglesXYZ
  192. COS = math.cos
  193. ACOS = math.acos
  194. SIN = math.sin
  195. ASIN = math.asin
  196. ABS = math.abs
  197. MRANDOM = math.random
  198. FLOOR = math.floor
  199.  
  200.  
  201.  
  202. Animation_Speed = 3
  203. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  204. local Speed = 25
  205. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  208. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  209. local DAMAGEMULTIPLIER = 1
  210. local ANIM = "Idle"
  211. local ATTACK = false
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local KEYHOLD = false
  218. local CHANGE = 2 / Animation_Speed
  219. local WALKINGANIM = false
  220. local VALUE1 = false
  221. local VALUE2 = false
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. --ROBLOXIDLEANIMATION.Parent = Humanoid
  226. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  227. WEAPONGUI.Name = "Weapon GUI"
  228. local Effects = IT("Folder", Character)
  229. Effects.Name = "Effects"
  230. local ANIMATOR = Humanoid.Animator
  231. local ANIMATE = Character.Animate
  232. local UNANCHOR = true
  233. local PLAYMAINANIM = true
  234. local BOLTSOUNDS = {168586621,168586586,178452241}
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276.  
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280.  
  281. function PositiveAngle(NUMBER)
  282. if NUMBER >= 0 then
  283. NUMBER = 0
  284. end
  285. return NUMBER
  286. end
  287.  
  288. function NegativeAngle(NUMBER)
  289. if NUMBER <= 0 then
  290. NUMBER = 0
  291. end
  292. return NUMBER
  293. end
  294.  
  295. function Swait(NUMBER)
  296. if NUMBER == 0 or NUMBER == nil then
  297. ArtificialHB.Event:wait()
  298. else
  299. for i = 1, NUMBER do
  300. ArtificialHB.Event:wait()
  301. end
  302. end
  303. end
  304.  
  305. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  306. local NEWMESH = IT(MESH)
  307. if MESH == "SpecialMesh" then
  308. NEWMESH.MeshType = MESHTYPE
  309. if MESHID ~= "nil" and MESHID ~= "" then
  310. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  311. end
  312. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  313. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  314. end
  315. end
  316. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  317. NEWMESH.Scale = SCALE
  318. NEWMESH.Parent = PARENT
  319. return NEWMESH
  320. end
  321.  
  322. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  323. local NEWPART = IT("Part")
  324. NEWPART.formFactor = FORMFACTOR
  325. NEWPART.Reflectance = REFLECTANCE
  326. NEWPART.Transparency = TRANSPARENCY
  327. NEWPART.CanCollide = false
  328. NEWPART.Locked = true
  329. NEWPART.Anchored = true
  330. if ANCHOR == false then
  331. NEWPART.Anchored = false
  332. end
  333. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  334. NEWPART.Name = NAME
  335. NEWPART.Size = SIZE
  336. NEWPART.Position = Torso.Position
  337. NEWPART.Material = MATERIAL
  338. NEWPART:BreakJoints()
  339. NEWPART.Parent = PARENT
  340. return NEWPART
  341. end
  342.  
  343. local function weldBetween(a, b)
  344. local weldd = Instance.new("ManualWeld")
  345. weldd.Part0 = a
  346. weldd.Part1 = b
  347. weldd.C0 = CFrame.new()
  348. weldd.C1 = b.CFrame:inverse() * a.CFrame
  349. weldd.Parent = a
  350. return weldd
  351. end
  352.  
  353.  
  354. function QuaternionFromCFrame(cf)
  355. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  356. local trace = m00 + m11 + m22
  357. if trace > 0 then
  358. local s = math.sqrt(1 + trace)
  359. local recip = 0.5 / s
  360. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  361. else
  362. local i = 0
  363. if m11 > m00 then
  364. i = 1
  365. end
  366. if m22 > (i == 0 and m00 or m11) then
  367. i = 2
  368. end
  369. if i == 0 then
  370. local s = math.sqrt(m00 - m11 - m22 + 1)
  371. local recip = 0.5 / s
  372. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  373. elseif i == 1 then
  374. local s = math.sqrt(m11 - m22 - m00 + 1)
  375. local recip = 0.5 / s
  376. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  377. elseif i == 2 then
  378. local s = math.sqrt(m22 - m00 - m11 + 1)
  379. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  380. end
  381. end
  382. end
  383.  
  384. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  385. local xs, ys, zs = x + x, y + y, z + z
  386. local wx, wy, wz = w * xs, w * ys, w * zs
  387. local xx = x * xs
  388. local xy = x * ys
  389. local xz = x * zs
  390. local yy = y * ys
  391. local yz = y * zs
  392. local zz = z * zs
  393. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  394. end
  395.  
  396. function QuaternionSlerp(a, b, t)
  397. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  398. local startInterp, finishInterp;
  399. if cosTheta >= 0.0001 then
  400. if (1 - cosTheta) > 0.0001 then
  401. local theta = ACOS(cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((1 - t) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = 1 - t
  407. finishInterp = t
  408. end
  409. else
  410. if (1 + cosTheta) > 0.0001 then
  411. local theta = ACOS(-cosTheta)
  412. local invSinTheta = 1 / SIN(theta)
  413. startInterp = SIN((t - 1) * theta) * invSinTheta
  414. finishInterp = SIN(t * theta) * invSinTheta
  415. else
  416. startInterp = t - 1
  417. finishInterp = t
  418. end
  419. end
  420. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  421. end
  422.  
  423. function Clerp(a, b, t)
  424. local qa = {QuaternionFromCFrame(a)}
  425. local qb = {QuaternionFromCFrame(b)}
  426. local ax, ay, az = a.x, a.y, a.z
  427. local bx, by, bz = b.x, b.y, b.z
  428. local _t = 1 - t
  429. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  430. end
  431.  
  432. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  433. local frame = IT("Frame")
  434. frame.BackgroundTransparency = TRANSPARENCY
  435. frame.BorderSizePixel = BORDERSIZEPIXEL
  436. frame.Position = POSITION
  437. frame.Size = SIZE
  438. frame.BackgroundColor3 = COLOR
  439. frame.BorderColor3 = BORDERCOLOR
  440. frame.Name = NAME
  441. frame.Parent = PARENT
  442. return frame
  443. end
  444.  
  445. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  446. local label = IT("TextLabel")
  447. label.BackgroundTransparency = 1
  448. label.Size = UD2(1, 0, 1, 0)
  449. label.Position = UD2(0, 0, 0, 0)
  450. label.TextColor3 = TEXTCOLOR
  451. label.TextStrokeTransparency = STROKETRANSPARENCY
  452. label.TextTransparency = TRANSPARENCY
  453. label.FontSize = TEXTFONTSIZE
  454. label.Font = TEXTFONT
  455. label.BorderSizePixel = BORDERSIZEPIXEL
  456. label.TextScaled = false
  457. label.Text = TEXT
  458. label.Name = NAME
  459. label.Parent = PARENT
  460. return label
  461. end
  462.  
  463. function NoOutlines(PART)
  464. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  465. end
  466.  
  467. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  468. local NEWWELD = IT(TYPE)
  469. NEWWELD.Part0 = PART0
  470. NEWWELD.Part1 = PART1
  471. NEWWELD.C0 = C0
  472. NEWWELD.C1 = C1
  473. NEWWELD.Parent = PARENT
  474. return NEWWELD
  475. end
  476.  
  477. local S = IT("Sound")
  478. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  479. local NEWSOUND = nil
  480. coroutine.resume(coroutine.create(function()
  481. NEWSOUND = S:Clone()
  482. NEWSOUND.Parent = PARENT
  483. NEWSOUND.Volume = VOLUME
  484. NEWSOUND.Pitch = PITCH
  485. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  486. NEWSOUND:play()
  487. if DOESLOOP == true then
  488. NEWSOUND.Looped = true
  489. else
  490. repeat wait(1) until NEWSOUND.Playing == false
  491. NEWSOUND:remove()
  492. end
  493. end))
  494. return NEWSOUND
  495. end
  496.  
  497. local EyeSizes={
  498. NumberSequenceKeypoint.new(0,2,0),
  499. NumberSequenceKeypoint.new(1,0,0)
  500. }
  501. local EyeTrans={
  502. NumberSequenceKeypoint.new(0,0.5,0),
  503. NumberSequenceKeypoint.new(1,1,0)
  504. }
  505. local PE=Instance.new("ParticleEmitter",nil)
  506. PE.LightEmission=.8
  507. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  508. PE.Size=NumberSequence.new(EyeSizes)
  509. PE.Transparency=NumberSequence.new(EyeTrans)
  510. PE.Lifetime=NumberRange.new(0.35,1)
  511. PE.Rotation=NumberRange.new(0,360)
  512. PE.Rate=100
  513. PE.VelocitySpread = 10000
  514. PE.Acceleration = Vector3.new(0,85,0)
  515. PE.Drag = 5
  516. PE.Speed = NumberRange.new(0.1,5)
  517. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  518. PE.ZOffset = 0.5
  519. PE.Name = "PE"
  520. PE.Enabled = false
  521.  
  522. function Fire(art)
  523. local PARTICLES = PE:Clone()
  524. PARTICLES.Parent = art
  525. PARTICLES.Enabled = true
  526. return PARTICLES
  527. end
  528.  
  529. function CFrameFromTopBack(at, top, back)
  530. local right = top:Cross(back)
  531. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  532. end
  533.  
  534. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  535. function WACKYEFFECT(Table)
  536. local TYPE = (Table.EffectType or "Sphere")
  537. local SIZE = (Table.Size or VT(1,1,1))
  538. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  539. local TRANSPARENCY = (Table.Transparency or 0)
  540. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  541. local CFRAME = (Table.CFrame or Torso.CFrame)
  542. local MOVEDIRECTION = (Table.MoveToPos or nil)
  543. local ROTATION1 = (Table.RotationX or 0)
  544. local ROTATION2 = (Table.RotationY or 0)
  545. local ROTATION3 = (Table.RotationZ or 0)
  546. local MATERIAL = (Table.Material or "Neon")
  547. local COLOR = (Table.Color or C3(1,1,1))
  548. local TIME = (Table.Time or 45)
  549. local SOUNDID = (Table.SoundID or nil)
  550. local SOUNDPITCH = (Table.SoundPitch or nil)
  551. local SOUNDVOLUME = (Table.SoundVolume or nil)
  552. coroutine.resume(coroutine.create(function()
  553. local PLAYSSOUND = false
  554. local SOUND = nil
  555. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  556. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  557. PLAYSSOUND = true
  558. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  559. end
  560. EFFECT.Color = COLOR
  561. local MSH = nil
  562. if TYPE == "Sphere" then
  563. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  564. elseif TYPE == "Block" or TYPE == "Box" then
  565. MSH = IT("BlockMesh",EFFECT)
  566. MSH.Scale = SIZE
  567. elseif TYPE == "Wave" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  569. elseif TYPE == "Ring" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  571. elseif TYPE == "Slash" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  573. elseif TYPE == "Round Slash" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  575. elseif TYPE == "Swirl" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  577. elseif TYPE == "Skull" then
  578. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  579. elseif TYPE == "Crystal" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  581. end
  582. if MSH ~= nil then
  583. local MOVESPEED = nil
  584. if MOVEDIRECTION ~= nil then
  585. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  586. end
  587. local GROWTH = SIZE - ENDSIZE
  588. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591. else
  592. EFFECT.CFrame = CFRAME
  593. end
  594. for LOOP = 1, TIME+1 do
  595. Swait()
  596. MSH.Scale = MSH.Scale - GROWTH/TIME
  597. if TYPE == "Wave" then
  598. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  599. end
  600. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  601. if TYPE == "Block" then
  602. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  603. else
  604. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  605. end
  606. if MOVEDIRECTION ~= nil then
  607. local ORI = EFFECT.Orientation
  608. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  609. EFFECT.Orientation = ORI
  610. end
  611. end
  612. if PLAYSSOUND == false then
  613. EFFECT:remove()
  614. else
  615. repeat wait(1) until SOUND.Playing == false
  616. EFFECT:remove()
  617. end
  618. else
  619. if PLAYSSOUND == false then
  620. EFFECT:remove()
  621. else
  622. repeat Swait() until SOUND.Playing == false
  623. EFFECT:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630. if TYPE == "Cyl" then
  631. local MSH = IT("CylinderMesh",PART)
  632. elseif TYPE == "Ball" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Sphere"
  635. elseif TYPE == "Wedge" then
  636. local MSH = IT("SpecialMesh",PART)
  637. MSH.MeshType = "Wedge"
  638. end
  639. end
  640.  
  641. Debris = game:GetService("Debris")
  642.  
  643. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  644. local DIRECTION = CF(StartPos,EndPos).lookVector
  645. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  646. end
  647.  
  648. local HATWELD = nil
  649. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  650. PLAYMAINANIM = false
  651. if WhichPose == "Cast1" then
  652. for i=0, Time, 0.1 / Animation_Speed do
  653. Swait()
  654. if Magic == true then
  655. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  656. end
  657. if Gyro ~= nil and Gyro ~= false then
  658. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  659. end
  660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  666. end
  667. elseif WhichPose == "Cast2" then
  668. for i=0, Time, 0.1 / Animation_Speed do
  669. Swait()
  670. if Magic == true then
  671. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  672. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  673. end
  674. if Gyro ~= nil and Gyro ~= false then
  675. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  676. end
  677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  683. end
  684. elseif WhichPose == "RightArmUp" then
  685. for i=0, Time, 0.1 / Animation_Speed do
  686. Swait()
  687. if Magic == true then
  688. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  689. end
  690. if Gyro ~= nil and Gyro ~= false then
  691. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  692. end
  693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  699. end
  700. elseif WhichPose == "Taunt" then
  701. for i=0, Time, 0.1 / Animation_Speed do
  702. Swait()
  703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  709. end
  710. HATWELD.Part0 = RightArm
  711. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  712. CreateSound(221057812,Torso,10,1,false)
  713. for i=0, Time*2, 0.1 / Animation_Speed do
  714. Swait()
  715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  721. end
  722. for i=0, Time, 0.1 / Animation_Speed do
  723. Swait()
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  730. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  731. end
  732. HATWELD.Part0 = Head
  733. HATWELD.C0 = CF(0,0.35,0)
  734. elseif WhichPose == "Prepare key" then
  735. for i=0, Time, 0.1 / Animation_Speed do
  736. Swait()
  737. if Gyro ~= nil and Gyro ~= false then
  738. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  739. end
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. end
  747. elseif WhichPose == "Turn key" then
  748. for i=0, Time, 0.1 / Animation_Speed do
  749. Swait()
  750. if Gyro ~= nil and Gyro ~= false then
  751. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  752. end
  753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  759. end
  760. end
  761. PLAYMAINANIM = true
  762. end
  763.  
  764. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  765. function Lightning(Table)
  766. local Color = Table.Color or C3(1,1,1)
  767. local StartPos = Table.Start or Torso.Position
  768. local EndPos = Table.End or Mouse.Hit.p
  769. local SegmentLength = Table.SegmentL or 2
  770. local Thickness = Table.Thickness or 0.1
  771. local Dissapear = Table.DoesFade or false
  772. local Parent = Table.Ignore or Character
  773. local MaxDist = Table.MaxDist or 400
  774. local Branches = Table.Branches or false
  775. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  776. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  777. local LIGHTNINGMODEL = IT("Model",Effects)
  778. LIGHTNINGMODEL.Name = "Lightning"
  779. local LastBolt = nil
  780. for E = 1, DISTANCE do
  781. local ExtraSize = (DISTANCE-E)/15
  782. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  783. PART.Color = Color
  784. MakeForm(PART,"Cyl")
  785. if LastBolt == nil then
  786. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  787. else
  788. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  789. end
  790. LastBolt = PART
  791. if Branches == true then
  792. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  793. if CHOICE == 1 then
  794. local LASTBRANCH = nil
  795. for i = 1, MRANDOM(2,5) do
  796. local ExtraSize2 = ((DISTANCE-E)/25)/i
  797. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  798. PART.Color = Color
  799. MakeForm(PART,"Cyl")
  800. if LASTBRANCH == nil then
  801. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  802. else
  803. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  804. end
  805. LASTBRANCH = PART
  806. end
  807. end
  808. end
  809. end
  810. if Dissapear == true then
  811. coroutine.resume(coroutine.create(function()
  812. for i = 1, 10 do
  813. Swait()
  814. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  815. if c.ClassName == "Part" then
  816. c.Transparency = i/10
  817. end
  818. end
  819. end
  820. LIGHTNINGMODEL:remove()
  821. end))
  822. elseif Dissapear == false then
  823. Debris:AddItem(LIGHTNINGMODEL,0.1)
  824. end
  825. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  826. end
  827.  
  828. --//=================================\\
  829. --|| WEAPON CREATION
  830. --\\=================================//
  831.  
  832. for i = 1, 15 do
  833. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  834. FACE.Color = C3(0,0,0)
  835. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  836. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  837. end
  838. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  839. MakeForm(HAT1,"Cyl")
  840. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  841. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  842. BELT.Color = C3(15/255,15/255,15/255)
  843. MakeForm(BELT,"Cyl")
  844. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  845. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  846. MakeForm(HAT2,"Cyl")
  847. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  848. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  849. BELT.Color = C3(15/255,15/255,15/255)
  850. MakeForm(BELT,"Cyl")
  851. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  852. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.25,0.25,0.1),false)
  853. MakeForm(GEM,"Ball")
  854. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  855. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.25,0.25,0.1),false)
  856. MakeForm(GEM,"Ball")
  857. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  858. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.1,0.25,0.25),false)
  859. MakeForm(GEM,"Ball")
  860. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  861. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Gem", VT(0.1,0.25,0.25),false)
  862. MakeForm(GEM,"Ball")
  863. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  864. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  865. BELT.Color = C3(15/255,15/255,15/255)
  866. MakeForm(BELT,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  868. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  869. BELT.Color = C3(15/255,15/255,15/255)
  870. MakeForm(BELT,"Cyl")
  871. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  872. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  873. BELT.Color = C3(15/255,15/255,15/255)
  874. MakeForm(BELT,"Cyl")
  875. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  876. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  877. BELT.Color = C3(15/255,15/255,15/255)
  878. MakeForm(BELT,"Cyl")
  879. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  880. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  881. MakeForm(BELT,"Ball")
  882. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  883. Humanoid.DisplayDistanceType = "None"
  884. local naeeym2 = IT("BillboardGui",Character)
  885. naeeym2.AlwaysOnTop = true
  886. naeeym2.Size = UDim2.new(5,35,2,15)
  887. naeeym2.StudsOffset = Vector3.new(0,3,0)
  888. naeeym2.MaxDistance = 75
  889. naeeym2.Adornee = Character.Head
  890. naeeym2.Name = "Name"
  891. naeeym2.PlayerToHideFrom = Player
  892. local tecks2 = IT("TextLabel",naeeym2)
  893. tecks2.BackgroundTransparency = 1
  894. tecks2.TextScaled = true
  895. tecks2.BorderSizePixel = 0
  896. tecks2.Text = "The Warden"
  897. tecks2.Font = "Bodoni"
  898. tecks2.TextSize = 30
  899. tecks2.TextStrokeTransparency = 0.5
  900. tecks2.TextColor3 = C3(0,0,0)
  901. tecks2.TextStrokeColor3 = BRICKC"Deep orange".Color
  902. tecks2.Size = UDim2.new(1,0,0.5,0)
  903. tecks2.Parent = naeeym2
  904. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.6,0.1,1)/2,false)
  905. MakeForm(EYE,"Ball")
  906. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  907. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.6,0.1,1)/2,false)
  908. MakeForm(EYE,"Ball")
  909. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  910. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.1,1,1)/2,false)
  911. MakeForm(EYE,"Ball")
  912. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  913. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "FaceGradient", VT(0.1,1,1)/2,false)
  914. MakeForm(EYE,"Ball")
  915. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  916.  
  917. local top = Instance.new("Shirt")
  918. top.ShirtTemplate = "rbxassetid://676428254"
  919. top.Parent = Character
  920. top.Name = "Cloth"
  921. local bottom = Instance.new("Pants")
  922. bottom.PantsTemplate = "rbxassetid://676428351"
  923. bottom.Parent = Character
  924. bottom.Name = "Cloth"
  925. for _, c in pairs(Character:GetChildren()) do
  926. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  927. c.Material = "Neon"
  928. if c:FindFirstChildOfClass("ParticleEmitter") then
  929. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  930. end
  931. c.Color = C3(1,1,1)
  932. if c == Head then
  933. if c:FindFirstChild("face") then
  934. c.face:remove()
  935. end
  936. end
  937. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  938. c:remove()
  939. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  940. c:remove()
  941. end
  942. end
  943. local BODY = {}
  944. for _, c in pairs(Character:GetDescendants()) do
  945. if c:IsA("BasePart") and c.Name ~= "Handle" then
  946. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  947. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  948. end
  949. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  950. elseif c:IsA("JointInstance") then
  951. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  952. end
  953. end
  954. for e = 1, #BODY do
  955. if BODY[e] ~= nil then
  956. local STUFF = BODY[e]
  957. local PART = STUFF[1]
  958. local PARENT = STUFF[2]
  959. local MATERIAL = STUFF[3]
  960. local COLOR = STUFF[4]
  961. local TRANSPARENCY = STUFF[5]
  962. if PART.ClassName == "Part" and PART ~= RootPart then
  963. PART.Material = MATERIAL
  964. PART.Color = COLOR
  965. PART.Transparency = TRANSPARENCY
  966. end
  967. PART.AncestryChanged:Connect(function()
  968. PART.Parent = PARENT
  969. end)
  970. end
  971. end
  972. function refit()
  973. Character.Parent = workspace
  974. for e = 1, #BODY do
  975. if BODY[e] ~= nil then
  976. local STUFF = BODY[e]
  977. local PART = STUFF[1]
  978. local PARENT = STUFF[2]
  979. local MATERIAL = STUFF[3]
  980. local COLOR = STUFF[4]
  981. local TRANSPARENCY = STUFF[5]
  982. if PART.ClassName == "Part" and PART ~= RootPart then
  983. PART.Material = MATERIAL
  984. PART.Color = COLOR
  985. PART.Transparency = TRANSPARENCY
  986. end
  987. if PART.Parent ~= PARENT then
  988. Humanoid:remove()
  989. PART.Parent = PARENT
  990. Humanoid = IT("Humanoid",Character)
  991. end
  992. end
  993. end
  994. end
  995. local SKILLTEXTCOLOR = BRICKC"Deep orange".Color
  996. local SKILLFONT = "Bodoni"
  997. local SKILLTEXTSIZE = 7
  998.  
  999. Humanoid.Died:connect(function()
  1000. refit()
  1001. end)
  1002.  
  1003. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1004. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1005. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1006. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1007. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1008.  
  1009. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1010. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1011. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1012. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1013. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1014.  
  1015.  
  1016.  
  1017. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1018. local CHILDREN = workspace:GetDescendants()
  1019. for index, CHILD in pairs(CHILDREN) do
  1020. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1021. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1022. if HUM then
  1023. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1024. if TORSO then
  1025. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1026. CHILD:BreakJoints()
  1027. if FLING ~= 0 then
  1028. for _, c in pairs(CHILD:GetChildren()) do
  1029. if c:IsA("BasePart") and c.Transparency == 0 then
  1030. if BURN == true then
  1031. Fire(c)
  1032. end
  1033. local bv = Instance.new("BodyVelocity")
  1034. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1035. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1036. bv.Parent = c
  1037. Debris:AddItem(bv,0.05)
  1038. end
  1039. end
  1040. end
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047.  
  1048.  
  1049.  
  1050. function Warden_Zap()
  1051. ATTACK = true
  1052. Rooted = false
  1053. local GYRO = IT("BodyGyro",RootPart)
  1054. GYRO.D = 750
  1055. GYRO.P = 20000
  1056. GYRO.MaxTorque = VT(0,40000000,0)
  1057. CreateSound(348663022,RightArm,1.5,2,false)
  1058. Pose("Cast1",0.8,1,true,GYRO)
  1059. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  1060. local Hitpos = LightningTable.End
  1061. ApplyAoE(Hitpos,10,35)
  1062. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1063. for i = 1, 4 do
  1064. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1065. end
  1066. Pose("Cast1",0.8,1,true)
  1067. GYRO:remove()
  1068. ATTACK = false
  1069. Rooted = false
  1070. end
  1071.  
  1072. function Warden_Thunder()
  1073. ATTACK = true
  1074. Rooted = false
  1075. local GYRO = IT("BodyGyro",RootPart)
  1076. GYRO.D = 750
  1077. GYRO.P = 20000
  1078. GYRO.MaxTorque = VT(0,40000000,0)
  1079. CreateSound(469345336,Torso,3,2,false)
  1080. Pose("Cast2",1.5,2,true,GYRO)
  1081. coroutine.resume(coroutine.create(function()
  1082. local FRAME = RootPart.CFrame
  1083. for i = 1, 25 do
  1084. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1085. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1086. local Hitpos = LightningTable.End
  1087. ApplyAoE(Hitpos,20,15)
  1088. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1089. for i = 1, 4 do
  1090. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1091. end
  1092. wait(0.05)
  1093. end
  1094. end))
  1095. Pose("Cast2",1.5,0.7,true)
  1096. GYRO:remove()
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100.  
  1101. function Inferno_Ring()
  1102. QaukeSize1()
  1103. ATTACK = true
  1104. Rooted = false
  1105. local GYRO = IT("BodyGyro",RootPart)
  1106. GYRO.D = 750
  1107. GYRO.P = 20000
  1108. GYRO.MaxTorque = VT(0,40000000,0)
  1109. local FIRE = IT("Model",Effects)
  1110. FIRE.Name = "Fire"
  1111. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  1112. FIRE.PrimaryPart = MAIN
  1113. local FIRES = {}
  1114. for i = 1, 45 do
  1115. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  1116. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1117. local F = Fire(PRT)
  1118. table.insert(FIRES,F)
  1119. end
  1120. repeat
  1121. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1122. Pose("Cast1",1.5,0.01,false,GYRO)
  1123. until HOLD == true
  1124. coroutine.resume(coroutine.create(function()
  1125. for i = 1, 4 do
  1126. ApplyAoE(MAIN.Position,21,-15,true)
  1127. CreateSound(463598785,MAIN,3,1,false)
  1128. for E = 1, #FIRES do
  1129. if FIRES[E] ~= nil then
  1130. FIRES[E].Acceleration = VT(0,300,0)
  1131. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1132. end
  1133. end
  1134. wait(0.3)
  1135. end
  1136. for E = 1, #FIRES do
  1137. if FIRES[E] ~= nil then
  1138. FIRES[E].Enabled = false
  1139. end
  1140. end
  1141. Debris:AddItem(FIRE,5)
  1142. end))
  1143. CreateSound(215395388,RightArm,3,2,false)
  1144. Pose("RightArmUp",1.5,0.5,true)
  1145. GYRO:remove()
  1146. ATTACK = false
  1147. Rooted = false
  1148. end
  1149.  
  1150. function Warden_Wall()
  1151. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1152. if HITFLOOR ~= nil then
  1153. if HITFLOOR.Anchored == true then
  1154. local WALL = HITFLOOR:Clone()
  1155. WALL.Size = VT(44.87, 187.77, 2)
  1156. WALL.Parent = Effects
  1157. WALL.Name = "Wall"
  1158. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1159. CreateSound(130972023,WALL,5,0.8,false)
  1160. ATTACK = true
  1161. Rooted = true
  1162. local HIT = WALL.Touched:Connect(function(hit)
  1163. if hit.Parent ~= Character then
  1164. hit:BreakJoints()
  1165. end
  1166. end)
  1167. coroutine.resume(coroutine.create(function()
  1168. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1169. for i = 1, 90 do
  1170. Swait()
  1171. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1172. end
  1173. HIT:disconnect()
  1174. wait(5)
  1175. for i = 1, 46 do
  1176. Swait()
  1177. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1178. end
  1179. WALL:remove()
  1180. end))
  1181. Pose("RightArmUp",1.5,1.2,true)
  1182. ATTACK = false
  1183. Rooted = false
  1184. end
  1185. end
  1186. end
  1187.  
  1188. function Prison_Key()
  1189. if Mouse.Target ~= nil then
  1190. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1191. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1192. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1193. local GYRO = IT("BodyGyro",RootPart)
  1194. GYRO.D = 750
  1195. GYRO.P = 20000
  1196. GYRO.MaxTorque = VT(0,40000000,0)
  1197. local grav = Instance.new("BodyPosition",TORSO)
  1198. grav.D = 15
  1199. grav.P = 20000
  1200. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1201. grav.position = TORSO.Position
  1202. local GYRO2 = IT("BodyGyro",TORSO)
  1203. GYRO2.D = 750
  1204. GYRO2.P = 20000
  1205. GYRO2.MaxTorque = VT(0,40000000,0)
  1206. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1207. grav.Name = "Jail"
  1208. local LOCKPARTS = {}
  1209. ATTACK = true
  1210. Rooted = false
  1211. local LOCK = IT("Model",Effects)
  1212. LOCK.Name = "Lock"
  1213. local LOCK2 = IT("Model",LOCK)
  1214. LOCK2.Name = "Metal"
  1215. --CREATE LOCK--
  1216. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1217. LOCK.PrimaryPart = BASE
  1218. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1219. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1220. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1221. MakeForm(PRT,"Cyl")
  1222. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1223. PRT.Color = C3(0,0,0)
  1224. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1225. MakeForm(PRT,"Cyl")
  1226. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1227. PRT.Color = C3(0,0,0)
  1228. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1229. for i = 1, 45 do
  1230. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1231. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1232. end
  1233. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1234. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1235. LOCK2.PrimaryPart = PRT
  1236. ---------------
  1237. local CHILDREN = LOCK:GetDescendants()
  1238. for index, CHILD in pairs(CHILDREN) do
  1239. if CHILD:IsA("BasePart") then
  1240. CHILD.Transparency = 1
  1241. end
  1242. end
  1243. for i = 1, 75 do
  1244. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1245. Swait()
  1246. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1247. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1248. local CHILDREN = LOCK:GetDescendants()
  1249. for index, CHILD in pairs(CHILDREN) do
  1250. if CHILD:IsA("BasePart") then
  1251. CHILD.Transparency = CHILD.Transparency - 1/75
  1252. end
  1253. end
  1254. end
  1255. HUM.DisplayDistanceType = "None"
  1256. local KEY = IT("Model",Effects)
  1257. KEY.Name = "Key"
  1258. --CREATE KEY--
  1259. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "KeyBase", VT(0.1, 1, 0.1),false)
  1260. KEY.PrimaryPart = KBASE
  1261. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1262. local WLD = weldBetween(RightArm,KBASE)
  1263. for i = 1, 45 do
  1264. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "Key", VT(0.1, 0.1, 0.1),false)
  1265. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1266. weldBetween(KBASE,PRT)
  1267. end
  1268. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "Key", VT(0.3, 0.1, 0.1),false)
  1269. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1270. weldBetween(KBASE,PRT)
  1271. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Deep orange", "Key", VT(0.3, 0.1, 0.1),false)
  1272. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1273. weldBetween(KBASE,PRT)
  1274. --------------
  1275. Rooted = true
  1276. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1277. coroutine.resume(coroutine.create(function()
  1278. for i = 1, 10 do
  1279. Swait()
  1280. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1281. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1282. end
  1283. CreateSound(1149318312,BASE,5,1,false)
  1284. CreateSound(160772554,BASE,3,1,false)
  1285. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1286. for i = 1, 4 do
  1287. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1288. end
  1289. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1290. wait(1)
  1291. TORSO.Parent.Parent = LOCK
  1292. for i = 1, 75 do
  1293. Swait()
  1294. local CHILDREN = KEY:GetDescendants()
  1295. for index, CHILD in pairs(CHILDREN) do
  1296. if CHILD:IsA("BasePart") then
  1297. CHILD.Transparency = i/25
  1298. end
  1299. end
  1300. local CHILDREN = LOCK:GetDescendants()
  1301. for index, CHILD in pairs(CHILDREN) do
  1302. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1303. CHILD.Transparency = CHILD.Transparency + 1/75
  1304. elseif CHILD.ClassName == "Decal" then
  1305. CHILD.Transparency = CHILD.Transparency + 1/75
  1306. end
  1307. end
  1308. end
  1309. TORSO.Parent:ClearAllChildren()
  1310. KEY:remove()
  1311. LOCK:remove()
  1312. end))
  1313. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1314. GYRO:remove()
  1315. ATTACK = false
  1316. Rooted = false
  1317. end
  1318. end
  1319. end
  1320.  
  1321. function Hat()
  1322. ATTACK = true
  1323. Rooted = false
  1324. Pose("Taunt",0.4,1.2,false)
  1325. ATTACK = false
  1326. Rooted = false
  1327. end
  1328.  
  1329. --//=================================\\
  1330. --|| ASSIGN THINGS TO KEYS
  1331. --\\=================================//
  1332.  
  1333. function MouseDown(Mouse)
  1334. HOLD = true
  1335. if ATTACK == false then
  1336. end
  1337. end
  1338.  
  1339. function MouseUp(Mouse)
  1340. HOLD = false
  1341. end
  1342.  
  1343. function KeyDown(Key)
  1344. KEYHOLD = true
  1345. if Key == "z" and ATTACK == false then
  1346. Warden_Zap()
  1347. end
  1348.  
  1349. if Key == "b" and ATTACK == false then
  1350. Warden_Thunder()
  1351. end
  1352.  
  1353. if Key == "c" and ATTACK == false then
  1354. Inferno_Ring()
  1355. end
  1356.  
  1357. if Key == "v" and ATTACK == false then
  1358. Warden_Wall()
  1359. end
  1360.  
  1361. if Key == "x" and ATTACK == false then
  1362. Prison_Key()
  1363. end
  1364.  
  1365. if Key == "t" and ATTACK == false then
  1366. Hat()
  1367. end
  1368. end
  1369.  
  1370. function KeyUp(Key)
  1371. KEYHOLD = false
  1372. end
  1373.  
  1374. Mouse.Button1Down:connect(function(NEWKEY)
  1375. MouseDown(NEWKEY)
  1376. end)
  1377. Mouse.Button1Up:connect(function(NEWKEY)
  1378. MouseUp(NEWKEY)
  1379. end)
  1380. Mouse.KeyDown:connect(function(NEWKEY)
  1381. KeyDown(NEWKEY)
  1382. end)
  1383. Mouse.KeyUp:connect(function(NEWKEY)
  1384. KeyUp(NEWKEY)
  1385. end)
  1386.  
  1387.  
  1388.  
  1389.  
  1390. function unanchor()
  1391. if UNANCHOR == true then
  1392. g = Character:GetChildren()
  1393. for i = 1, #g do
  1394. if g[i].ClassName == "Part" then
  1395. g[i].Anchored = false
  1396. end
  1397. end
  1398. end
  1399. end
  1400.  
  1401.  
  1402.  
  1403.  
  1404. Humanoid.Changed:connect(function(Jump)
  1405. if Jump == "Jump" and (Disable_Jump == true) then
  1406. Humanoid.Jump = false
  1407. end
  1408. end)
  1409.  
  1410. while true do
  1411. Swait()
  1412. script.Parent = WEAPONGUI
  1413. Humanoid.Parent = Character
  1414. if Humanoid then
  1415. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1416. IDLEANIMATION:Play()
  1417. end
  1418. if ANIMATE.Parent == Character then
  1419. ANIMATE:Destroy()
  1420. end
  1421. SINE = SINE + CHANGE
  1422. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1423. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1424. Humanoid.HipHeight = 1
  1425. Humanoid.Name = "Warden"
  1426. Humanoid.PlatformStand = false
  1427. if PLAYMAINANIM == true then
  1428. if TORSOVELOCITY < 1 then
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1435. elseif TORSOVELOCITY > 1 then
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1442. end
  1443. end
  1444. unanchor()
  1445. Humanoid.MaxHealth = "inf"
  1446. Humanoid.Health = "inf"
  1447. if Rooted == false then
  1448. Disable_Jump = false
  1449. Humanoid.WalkSpeed = Speed
  1450. elseif Rooted == true then
  1451. Disable_Jump = true
  1452. Humanoid.WalkSpeed = 0
  1453. end
  1454. for _, c in pairs(Character:GetChildren()) do
  1455. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1456. c.Material = "Neon"
  1457. if c:FindFirstChildOfClass("ParticleEmitter") then
  1458. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1459. end
  1460. c.Color = C3(1,1,1)
  1461. if c == Head then
  1462. if c:FindFirstChild("face") then
  1463. c.face:remove()
  1464. end
  1465. end
  1466. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1467. c:remove()
  1468. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1469. c:remove()
  1470. end
  1471. end
  1472. sick.SoundId = "rbxassetid://431198653"
  1473. sick.Looped = true
  1474. sick.Pitch = 1
  1475. sick.Volume = 10
  1476. sick:Resume()
  1477. sick.Parent = Torso
  1478. refit()
  1479. if Head:FindFirstChildOfClass("Sound") then
  1480. Head:FindFirstChildOfClass("Sound"):remove()
  1481. end
  1482. end
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