Advertisement
OtKashix

Druid champion Idea for LoL

Apr 11th, 2022 (edited)
240
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.14 KB | None | 0 0
  1. This champion is based in my favorite class of World of Warcraft: the Druid. There's already a "druid" that is Nidalee but does not give the same feeling. With this champion, you could play in 3 differents lane and in 3 differents ways with his 3 trnasformations/shapes. A transformation that is a Human, which would be supportive; Bear, which would be tanky and Werewolf, which would be DPS/Burst. You can transform in few seconds, and this may be broken, that's why I did the emphasis on giving it scalations and not base values, so if you go wolf, you scale with AD and the healing of human will not be worth it (humans scales with AP and is a progressive healing, so not useful, you would be losing DPS) and tanking scaling with Additional tank stats like Armor, DPS and Max health got by items.
  2.  
  3. [ Passive ]
  4. Human: Gains 5% of Starlit's Grace per ally nearbie and 3 of Ability Haste per enemy nearbie (About 1500 of range)
  5. Werewolf: Gains 5 of AD per enemy nearbie (About 1500 of range)
  6. Bear: Gains 2% of Health Regeneration per enemy nearbie (About 1500 of range)
  7.  
  8. [ Q ]
  9. Human: The sky obeys his calls, a sunbeam strikes the zone desired (75 range of area), dealing (40 - 60 - 80 - 100 - 120 Base) (+60% AP) of AP damage and healing instatly all allies affected by HEALING_ABILITY ( [ E ] ) a bonus of (4% - 8% - 12% - 16% - 20%) (of the total healing it would do in the 5 seconds). (CD: 4 - 3 - 3 - 2 - 2) (Cost: 40 - 50 - 60 - 65 - 70)
  10. Werewolf: Wild as the nature, beats his enemy dealing (50 - 90 - 150 - 210 - 260) (+90% AD) of AD damage. (CD: 8 - 7.25 - 6.5 - 5.75 - 5) (Cost: 50 - 60 - 70 - 80 - 90)
  11. Bear: His purpose is always the first priority, he gets into the way aggresively. His Basic Attacks now hit around him (360º) for 4 seconds and dealing a bonus of (1% - 1.5% - 2% - 2.5% - 3%) of objective Maximum Health as AD. (CD: 11 - 9 - 7.25 - 6) (Cost: 40 - 50 - 55 - 60 - 65)
  12.  
  13. [ W ]
  14. Human: He loves all beings and his purpose is to protect the order of the wild, surrounds an allie for 5 seconds with flowers and healing them each 0.5 seconds a 10% of (50 - 10 - 150 - 200 - 250 Base) (+50 AP) of health. (CD: 8 - 6.50 - 5.25 - 4.50 - 3.25) (Cost: 40 - 45 - 50 - 55 - 60)
  15. Werewolf:
  16. Active: He's a predator, camouflages for 10 seconds (450 range of camouflage) near surrounds making the enemies not to see him and gaining (5% - 7% - 9% - 11% - 13% - 15%) of Movement Speed. Using an Auto Attack in camouflages makes it jump to the enemy and stunning for (1 - 1.5 - 1.5 - 2 - 2) seconds and dealing (20 - 40 - 60 - 80 - 100) (+50%). (CD: 24 - 22 - 20 - 18 - 16) (Cost: 60 - 80 - 100 - 110 - 120)
  17. Passive: Gains a stack per hit that lasts for (4 seconds), each stack gives him 5-10 (5 - 6.25 - 7.5 - 8.75 - 10) of AD and healing (5% - 10% - 15% - 20% - 25%) of the damage (ANY ABILITY DAMAGE) dealt (applies hit on effects).
  18. Bear: Tough as a rock. Gains (10 - 20 - 35 - 50 - 65) (+25% Additional Armor) of Armor and (5 - 10 - 20 - 30 - 40) (+25% Additional MR) of Magic Resistance for 4 seconds and healing for 3 seconds (1% - 1.5% - 2% - 2.5% - 3%) (+4% per 1000 of Additional Maximum Health) of his Maximum Health per second. (CD: 32 - 28 - 24 - 20 - 18) (Cost: 60 - 70 - 80 - 80 - 80)
  19.  
  20. [ E ]
  21. Human: Touches the floor, making roots appeare where he pleases and rooting enemies for 2 seconds and dealing 40 - 300 (40 - 90 - 140 - 210 - 300 Base) (+50% AP) of AP damage. (CD: 16 - 14 - 12 - 10 - 8) (Cost: 70 - 75 - 80 - 85 - 90)
  22. Werewolf: He gets enraged making him gain (5% - 7% - 9.5% - 12.5% - 15%) of Attack Speed and his Basic Attack deal damage in area (180º) in front of him. (CD: 16 - 14 - 12 - 10 - 8) (50 - 60 - 70 - 75 - 80)
  23. Bear: Screams frightening enemies for (1 - 1.25 - 1.50 - 1.75 - 2) seconds and removing all Crowd Control. (CD: 14 - 12 - 10 - 8 - 7.25) (Cost: 50 - 50 - 50 - 50 - 50)
  24.  
  25. [ R ]
  26. He can turn into other forms to fight for the nature. (CD: 6 - 5.50 - 5 - 4.5) (Cost: No cost)
  27. Human: Gains (5% - 10% - 15% - 20%) of AP and ( 25 - 35 - 50 - 65 per 5s) of Mana Regeneration for 5 seconds at transforming.
  28. Wolf: Gains (5% - 6% - 7.5% - 10%) of Movement Speed for 5 seconds at transforming.
  29. Bear: Gains (5 - 10 - 15 - 20) of Armor and Magic Resistance and Tenacity for 3 second at transforming.
  30.  
  31. [ Base stats ]
  32. - Health: 550
  33. - Armor: 25 - 85
  34. - Magic Resist: 30 - 40
  35. - Move. Speed: 325
  36. - Health Regen (per 5s): 2.5 - 11
  37. - Mana: 410 - 1200
  38. - Mana Regen (per 5s): 11 - 18
  39. - Attack Damage: 50 - 110
  40. - Attack Range (Human): 550
  41. - Attack Range (Wolf and Bear): 125
  42. - Base At. Speed: 0.625
  43. - At. Windup: 12%
  44. - At. Speed Ratio: N/A
  45. - Bonus At. Speed: 35.25%
  46. - Missile Speed (Only human): 1500
  47. - Gameplay Radius (Human and Wolf): 65 - 80
  48. - Gameplay Radius (Bear): 90
  49. - Selection Radius (Human and Wolf): 110 - 125
  50. - Selection Radius (Bear): 135
  51. - Pathfinding Radius (Human and Wolf): 35
  52. - Pathfinding Radius (Bear): 45
  53. - Acq. Radius (Human): 600
  54. - Acq. Radius (Bear and Wolf): 175
  55.  
  56.  
  57. [ Additional ]
  58. - Starts with one point on R + the one player chooses
  59. - If player wanna go supportive must play Human almost all the time. Humans abilities scales with AP, so Werewolf should not be big deal
  60. - If player wanna go Tanky must play Bear almost all the time. Bear gains Armor and MR with his W and healing progression scaling with Additional Max Health
  61. - If you wanna go Damage must play Werewolf. Werewolf scales with only AD so no human and tank form will work much.
  62. - Basic abilities (Q, W, E) can get 5 points of level; Ultimate (R) gets 3 -> 18 levels (3x5 -> Basic abilities) (3 -> Ultimate)
  63. - In theory he can play in 3 roles (this may be broken)
  64. - Jungle -> With Bear Q he should be able to clear camps and tank camps with the W and heal if he gets too low. He has a frigthening that should help at ganking
  65. - Jungle -> With Werewolf E and Q should be able to clear with no problem, also W could help in ganks
  66. - Mid -> With wolf E that gains damage in area and having a bit of lifesteal should make OK the laning phases. W helps him to roams
  67. - Support -> With human W can apply a buff that heals overtime, can also heal more if Q is hit. Has a bit of Poke with his Q and a bit off CC in area with his E
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement