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- game.Players.PlayerAdded:connect(function(newP)
- newP.CharacterAdded:connect(function(char)
- newP.CharacterAppearanceLoaded:Connect(function(char)
- wait(0.5)
- local leftArmMesh = Instance.new("CharacterMesh")
- local rightArmMesh = Instance.new("CharacterMesh")
- local leftLegMesh = Instance.new("CharacterMesh")
- local rightLegMesh = Instance.new("CharacterMesh")
- local torsoMesh = Instance.new("CharacterMesh")
- for i,v in pairs (char:GetChildren()) do
- if v:IsA("CharacterMesh") or v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("ShirtGraphic") or v:IsA("Pants") then
- v:remove()
- end
- end
- if newP.TeamColor == BrickColor.new("Lime green") then --Put Team Color name in here
- leftArmMesh.OverlayTextureId = 0 --Put TextureId here
- leftArmMesh.MeshId = 0 --Put MeshId here
- rightArmMesh.OverlayTextureId = 0 --Put TextureId here
- rightArmMesh.MeshId = 0 --Put MeshId here
- leftLegMesh.OverlayTextureId = 0 --Put TextureId here
- leftLegMesh.MeshId = 0 --Put MeshId here
- rightLegMesh.OverlayTextureId = 0 --Put TextureId here
- rightLegMesh.MeshId = 0 --Put MeshId here
- torsoMesh.OverlayTextureId = 0 --Put TextureId here
- torsoMesh.MeshId = 0 --Put MeshId here
- char.Head.BrickColor = BrickColor.new("Lime green") --Put the head colour here
- elseif newP.TeamColor == BrickColor.new("Really red") then --Put Team Color name in here
- leftArmMesh.OverlayTextureId = 0 --Put TextureId here
- leftArmMesh.MeshId = 0 --Put MeshId here
- rightArmMesh.OverlayTextureId = 0 --Put TextureId here
- rightArmMesh.MeshId = 0 --Put MeshId here
- leftLegMesh.OverlayTextureId = 0 --Put TextureId here
- leftLegMesh.MeshId = 0 --Put MeshId here
- rightLegMesh.OverlayTextureId = 0 --Put TextureId here
- rightLegMesh.MeshId = 0 --Put MeshId here
- torsoMesh.OverlayTextureId = 0 --Put TextureId here
- torsoMesh.MeshId = 0 --Put MeshId here
- char.Head.BrickColor = BrickColor.new("Really red") --Put the head colour here
- end
- leftArmMesh.Parent = char
- rightArmMesh.Parent = char
- leftLegMesh.Parent = char
- rightLegMesh.Parent = char
- torsoMesh.Parent = char
- end)
- end)
- end)
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