Advertisement
Yando

Untitled

Dec 23rd, 2018
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. on right click on a sign:
  2. line 1 of the clicked block is "&9&l><><><><><><><><><><"
  3. line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )"
  4. line 3 of the clicked block is "&3&l=Rightclick="
  5. line 4 of the clicked block is "&9&l><><><><><><><><><><":
  6. player is on ground
  7. set {%region at player%.%player%.cp} to location of player
  8. message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved."
  9. play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8
  10. if {blockcp.%player%} is equal to 2:
  11. set {blockcp.%player%} to 1
  12. stop
  13. if {blockcp.%player%} is not set:
  14. set {blockcp.%player%} to 1
  15. stop
  16.  
  17. on right click on a sign:
  18. line 1 of the clicked block is "&9&l><><><><><><><><><><"
  19. line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )"
  20. line 3 of the clicked block is "&3=Rightclick="
  21. line 4 of the clicked block is "&9&l><><><><><><><><><><":
  22. set {%region at player%.%player%.blockcp} to location of clicked block
  23. message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved."
  24. play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8
  25. if {blockcp.%player%} is not set:
  26. set {blockcp.%player%} to 2
  27. stop
  28. if {blockcp.%player%} is equal to 1:
  29. set {blockcp.%player%} to 2
  30. stop
  31.  
  32. command /cp <text>:
  33. trigger:
  34. teleport player to {%arg%.%player%.cp}
  35.  
  36. on sign change:
  37. line 1 is "cp"
  38. set line 4 to "&9&l><><><><><><><><><><"
  39. set line 1 to "&9&l><><><><><><><><><><"
  40. set line 3 to "&3&l=Rightclick="
  41. set line 2 to "&8&l( &b&l%region at player%&8&l )"
  42. message "&a[CP]&fcpを設置しました"
  43. message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
  44.  
  45. on rightclick with emerald:
  46. player's gamemode is adventure
  47. if {blockcp.%player%} is equal to 1:
  48. teleport player to {%region at player%.%player%.cp}
  49. if {blockcp.%player%} is equal to 2:
  50. teleport player to {%region at player%.%player%.blockcp}
  51. if {blockcp.%player%} is not set:
  52. set {blockcp.%player%} to 1
  53.  
  54. command /item:
  55. trigger:
  56. if player do not have emerald named "&b&lCheckpoint":
  57. give emerald named "&b&lCheckpoint" to player
  58.  
  59. on sign change:
  60. line 2 is "block"
  61. set line 4 to "&9==&4RightClick&9=="
  62. set line 1 to "&5CheckPoint"
  63. set line 3 to "&8Block"
  64. set line 2 to "%region at player%"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement