Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on right click on a sign:
- line 1 of the clicked block is "&9&l><><><><><><><><><><"
- line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )"
- line 3 of the clicked block is "&3&l=Rightclick="
- line 4 of the clicked block is "&9&l><><><><><><><><><><":
- player is on ground
- set {%region at player%.%player%.cp} to location of player
- message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved."
- play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8
- if {blockcp.%player%} is equal to 2:
- set {blockcp.%player%} to 1
- stop
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 1
- stop
- on right click on a sign:
- line 1 of the clicked block is "&9&l><><><><><><><><><><"
- line 2 of the clicked block is "&8&l( &b&l%region at player%&8&l )"
- line 3 of the clicked block is "&3=Rightclick="
- line 4 of the clicked block is "&9&l><><><><><><><><><><":
- set {%region at player%.%player%.blockcp} to location of clicked block
- message "&8&l[&d&lParkour&8&l]&aCheckpoint successfully saved."
- play sound "ENTITY_FIREWORK_TWINKLE" to player with volume 3 and pitch 8
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 2
- stop
- if {blockcp.%player%} is equal to 1:
- set {blockcp.%player%} to 2
- stop
- command /cp <text>:
- trigger:
- teleport player to {%arg%.%player%.cp}
- on sign change:
- line 1 is "cp"
- set line 4 to "&9&l><><><><><><><><><><"
- set line 1 to "&9&l><><><><><><><><><><"
- set line 3 to "&3&l=Rightclick="
- set line 2 to "&8&l( &b&l%region at player%&8&l )"
- message "&a[CP]&fcpを設置しました"
- message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
- on rightclick with emerald:
- player's gamemode is adventure
- if {blockcp.%player%} is equal to 1:
- teleport player to {%region at player%.%player%.cp}
- if {blockcp.%player%} is equal to 2:
- teleport player to {%region at player%.%player%.blockcp}
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 1
- command /item:
- trigger:
- if player do not have emerald named "&b&lCheckpoint":
- give emerald named "&b&lCheckpoint" to player
- on sign change:
- line 2 is "block"
- set line 4 to "&9==&4RightClick&9=="
- set line 1 to "&5CheckPoint"
- set line 3 to "&8Block"
- set line 2 to "%region at player%"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement