Plasmo

Japanese-English scorer dictionary (和英スコアラー辞典)

Jul 6th, 2017 (edited)
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  1. General
  2. シューティングゲーム - shûtingu gêmu – shmup
  3. 弾幕 - danmaku - bullet hell
  4. ゲームセンター (short: ゲーセン) - gêmusentâ (gêsen) - arcade
  5. 基板 (counter -枚 -mai) - kiban - PCB, circuit board
  6. 筐体 (counter -台 -dai) - kyôtai - cabinet, candy cab
  7. 移植 - ishoku - port
  8. ...無印 - muin - vanilla version, original game
  9. e.g. デススマイルズ無印 - desusumairuzu muin - Deathsmiles (the original, not Mega Black Label), 怒首領蜂無印 - dodonpachi muin - Dodonpachi (the original, not DOJ, DFK etc.)
  10. 初代... - shodai - the first in a series, original
  11. e.g. 初代ガンバード - shodai ganbâdo - the first Gunbird (not Gunbird 2)
  12. 画面 - gamen - screen
  13. 画面外 - gamengai - offscreen
  14. 自機 - jiki - player ship
  15. 周 (e.g. 一周目、二周目) - shû (isshûme, nishûme) - loop (first loop, second loop)
  16. 面 (e.g. 一面、二面) - men - stage, level (stage 1, stage 2)
  17. e.g. 一の三、二の五 - ichi-no san, ni-no go - stage 1-3, stage 2-5
  18. (ハイ)スコア - (hai)sukoa - (high)score
  19. スコアラー - sukoarâ - score-oriented player (someone who plays for score instead of 1ccs & survival)
  20. 稼ぐ (noun: 稼ぎ) - kasegu (kasegi) - to score (scoring)
  21. 弾 - tama - bullet
  22. 攻撃 - kôgeki - attack pattern
  23. 敵 - teki - enemy
  24. 雑魚 - zako - popcorn enemy, zako
  25. 中型機 - chûgataki - midsized enemy
  26. ボス - bosu - boss
  27. 中ボス - chûbosu - midboss
  28. 真ボス - shin-bosu - true last boss (short: TLB)
  29. 形態 - keitai - form / phase (of a boss)
  30. 第一形態, 第二形態, … - daiichi keitai, daini keitai, … - first form, second form, … (of a boss)
  31. ショット - shotto - shot
  32. ボム (counter -発 -hatsu) - bomu - bomb
  33. レーザー - rêzâ - laser
  34. オーラ - ôra - aura
  35. リハビリ - rihabiri - derusting, relearning a game
  36. 通しプレイ - tôshi purei - no-reset run
  37. 自己ベスト (short: 自己ベ) - jiko besuto (jikobe) - private best (short: PB)
  38. 全国一位 (short: 全一) - zenkoku ichii (zen'ichi) - best score in the country (usually referring to Japan)
  39. 世界記録 - sekai kiroku - world record (short: WR)
  40. 攻略 - kôryaku - strategy
  41. パターン - patân - route
  42. 連射 - rensha - autofire
  43. 押し続ける - oshi-tsuzukeru - to hold down (a button)
  44. ぼたん - botan - button
  45. レバー - rebâ - joystick
  46. 残機 - zanki - remaining lives
  47. 工場出荷設定 / デフォルト設定 - kôjô shukka settei / deforuto settei - default settings
  48. 入力遅延 - nyûryoku chien - input lag
  49. 電源パターン (short: 電パ) - dengen patân (short: denpa) - to reset the game before each credit (e.g. to normalize rank, item order, or random stage order)
  50.  
  51. Gameplay
  52. チェイン - chein - chain (e.g. in Ikaruga)
  53. コンボ - konbo - chain (e.g. in DDP)
  54. 繋がる - tsunagaru - to hold a chain (lit: to connect)
  55. コンボが切れる - konbo-ga kireru - to break a chain
  56. 素点 - soten - base value
  57. 倍率 - bairitsu - multiplier
  58. 撃ち込み点 - uchikomi ten - chip points, tick points
  59. 走行点 - sôkô ten - survival points (e.g. in Mushi Futari BL Original)
  60. 決めボム - kime-bomu - planned bomb
  61. オーラ撃ち - ôra uchi - using the aura to deal extra damage
  62. 貫通弾 - kantsû dan - piercing bullets
  63. 当たり判定 - atari hantei - hitbox
  64. 無敵 - muteki - invincibility
  65. ランク - ranku - rank
  66. 接射 / 張り付き - sessha / haritsuki - pointblank
  67. 速攻 - sokkô - speedkill
  68. 早回し - haya-mawashi - speedkilling an enemy to spawn bonus sets of enemies (e.g. in Ikaruga)
  69. 安全地帯 (short: 安地) - anzen chitai (anchi) - safe spot
  70. 開幕 / 序盤 - kaimaku / joban - opening part of a level
  71. 道中 - dôchû – the part of a level before the boss
  72. 復活地点 - fukkatsu chiten - checkpoint
  73. 戻り復活 - modori fukkatsu - respawn at a checkpoint
  74. その場復活 - sonoba fukkatsu - instant respawn
  75. 相打ち - ai-uchi - double K.O. (killing yourself shortly after a boss has died and get set back to the last checkpoint, e.g. R-Type II)
  76. カウンターストップ (short: カンスト) - kauntâstoppu (kansuto) - counterstop
  77. 永久パターン (short: 永パ) - eikyû patân (eipa) - infinite pattern
  78. 弾消し - tama-keshi - bullet cancelling
  79. 弾封じ / 封印 - tama-fûji / fûin - bullet sealing
  80. キャラオーバー - kyara-ôbâ - sprite overflow
  81. 処理落ち - shori-ochi - slowdown
  82. (残機)潰し - (zanki) tsubushi - intentional suicide (in games with checkpoints e.g. R-Type 2)
  83. 自爆 - jibaku - 1) intentional suicide (e.g. in Battle Garegga); 2) self-destruct of a boss because of a timeout
  84. 目印 - mejirushi - cue, indicator
  85.  
  86. Dodging bullets
  87. 弾避け - tama-yoke (alt. reading: tame-sake; passim) - bullet dodging
  88. かする - kasuru - bullet grazing, scratching
  89. 撃ち返し - uchikaeshi - suicide bullet, revenge bullet
  90. アドリブ / 気合避け - adoribu / kiai-yoke - dodging relying on reflexes, improvising
  91. チョン避け - chon-yoke - tap-dodging
  92. 切り返す - kirikaesu - to do a cutback
  93. 誘導する - yûdô-suru - streaming, misdirecting (lit. leading)
  94. 詰まる, 詰む - tsumaru, tsumu - getting trapped into an undodgeable pattern
  95. 嘘避け - uso-yoke - luck dodge
  96. 初見殺し - shoken-goroshi - blind killer (a situation that is most likely to kill the player without any prior knowledge)
  97. 自機狙い(弾) - jiki nerai (dan) - aimed shot
  98. 固定弾 - kotei dan - fixed shot (i.e. not aimed)
  99. 誘導ミサイル - yûdô misairu - homing missile
  100. 連射弾 - rensha dan - rapid fire shot, bullet stream
  101. 扇(状)弾 - ôgi(jô) dan - fan-shaped bullet pattern
  102. 全方位弾 - zenhôi dan - multidirectional bullet pattern (i.e. emitted in a circle-shape)
  103. 発狂 - hakkyô - final attack of a boss that is particularly crazy (e.g. last pattern of Hibachi or DOOM)
  104.  
  105. Game-specifics
  106. 勲章 - kunshô - medal (various games)
  107. 五箱 - gohako - 5-chip (Ketsui)
  108. 空ロック - kara-rokku - empty-lock (Ketsui)
  109. ずらし押し空ロック - zurashi-oshi kara-rokku - zako empty-lock (Ketsui)
  110. 簾 - sudare - bamboo screen (last pattern of the TLB in Ketsui)
  111. 琥珀 - kohaku - jewels (lit. amber; Mushihimesama)
  112. 金塊 - kinkai - gold (ESP Galuda)
  113. ふぐ刺し - fugusashi - sliced pufferfish (last pattern of the TLB in DDP)
  114. 洗濯機 - sentakuki - washing machine (last pattern of the TLB in DDP DOJ)
  115. マグナム - magunamu - the chain that gives 10mil+ in 1-5 (Donpachi)
  116. ファントム - fantomu - the chain that gives 10mil+ in 2-5 (Donpachi)
  117. 吸収する - kyûshû-suru - to absorb [bullets] (e.g. Ikaruga)
  118.  
  119. Game-specifics (Battle Garegga)
  120. 機雷、ナパーム - kirai, napâmu - Black Heart's grenades (lit. sea mine, napalm)
  121. 臨死 - rinshi - suicide trick on the flamginoes with Gain/Chitta (lit. near-death)
  122. イカ - ika - squid (alt. name for Glow Squid's final form)
  123. 2回取り - nikai-dori - getting double points from the laser turrets in stage 6 (lit. taking it twice)
  124. 予選 - yosen - the first five stages of the game (lit. preliminary round)
  125. 本選 - honsen - stages 6 and 7 (lit. final round)
  126. スレパ - surepa (short for sureiyâ pâtsu スレイヤーパーツ) - the parts of Slayer in stage 3, which you have to destroy with weapon
  127. 戦艦 - senkan - flying platforms in stage 5 (lit. battleship)
  128. 鉄骨 / 鉄橋 - tekkô / tekkyô - medal rails at the end of stage 4 (lit. steel frames / iron bridges)
  129. 帰宅 - kitaku - timeout of a boss (lit. returning home)
  130. 破片 - hahen - shrapnel in stage 7 when the last boss breaks out of the carrier (lit. fragments)
  131. カスボム - kasu-bomu - incomplete bomb
  132.  
  133.  
  134.  
  135. Thank you:
  136. @Arasaka9
  137. @Agamerlike
  138. http://mtlayk.web.fc2.com/Game/Garegga/Gare_Word.htm
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