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- {
- "PlayerAbilities": {
- "1378913487": {
- "Hash": 1378913487,
- "AssetName": "BasePlayerAbilities_Operative",
- "TreeHash": 1562202281,
- "ActionAbilitySlotHashes": [
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- "ActionAbilitySlots": {
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- "AssetName": "AbilitySlot_Operative_GrenadeSlot",
- "DisplayName": "Grenade Slot",
- "DisplayName_LocKey": "DF88CFAA45E599CEC7FC18ADA95854F6",
- "Description": "",
- "Description_LocKey": "",
- "SupportedActionAbilities": [
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- "AssetName": "AbilitySlot_Operative_ActionSkillSlot",
- "DisplayName": "Action Skill Slot",
- "DisplayName_LocKey": "759D89AC44F092BF6A78E69990C8170E",
- "Description": "",
- "Description_LocKey": "",
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- "ActionAbilities": {
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- "Hash": 1251885132,
- "AssetName": "Default__ActionSkill_Operative_DigiClone_C",
- "AbilityName": "Digi-Clone",
- "AbilityName_LocKey": "DF8469C64CDB398EEDE62E8301ED745C",
- "AbilityDescription": "Spawn a [actionskill]Digi-Clone[/actionskill] of Zane. This clone stays in place, but distracts and fires at enemies.<br><br>Pressing {OakPC_ActionSkill} or {OakPC_Grenade} while the [actionskill]Clone[/actionskill] is active causes Zane and the Clone to [skillbold]swap places[/skillbold].",
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- "2407462346": {
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- "AssetName": "Default__ActionSkill_Operative_Drone_C",
- "AbilityName": "SNTNL",
- "AbilityName_LocKey": "F6D9FCE64F72F0394C30118168DC8637",
- "AbilityDescription": "Send into battle an automated [actionskill]SNTNL[/actionskill] drone that continually flies through the environment and attacks enemies with its [skillbold]Machine Guns[/skillbold].<br><br>Pressing {OakPC_ActionSkill} or {OakPC_Grenade} while [actionskill]SNTNL[/actionskill] is active causes it to attack the enemy under Zane's crosshairs, if any.",
- "AbilityDescription_LocKey": "EC21A5CA4E1E4FA31082DC9B42D571BC",
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- "AssetName": "Default__ActionSkill_Operative_DeployBarrier_C",
- "AbilityName": "Barrier",
- "AbilityName_LocKey": "A2FB2E1443D2E11454D0BAAFDA7B75F0",
- "AbilityDescription": "Drop a deployable [actionskill]Barrier[/actionskill] that blocks incoming projectiles. Zane and his allies can shoot through the [actionskill]Barrier[/actionskill], dealing increased [skillbold]Gun Damage[/skillbold].<br><br>Pressing {OakPC_ActionSkill} or {OakPC_Grenade} while [actionskill]Barrier[/actionskill] is active picks up and holds the [actionskill]Barrier[/actionskill], but the size and bonuses are decreased.",
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- "CharacterSlots": {},
- "AugmentSlots": {
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- "AssetName": "AugmentSlot_Operative_DeployBarrierModSlot_1",
- "DisplayName": "Barrier Mod 1",
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- "1456505163": {
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- "AssetName": "AugmentSlot_Operative_Drone_ModSlot_1",
- "DisplayName": "SNTNL Mod Slot 1",
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- "1831362103": {
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- "AssetName": "AugmentSlot_Operative_DeployBarrierModSlot_2",
- "DisplayName": "Barrier Mod 2",
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- "2424622424": {
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- "AssetName": "AugmentSlot_Operative_DigiCloneModSlot_2",
- "DisplayName": "DigiClone Mod 2",
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- "AssetName": "AugmentSlot_Operative_DigiCloneModSlot_1",
- "DisplayName": "DigiClone Mod 1",
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- "2858871418": {
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- "AssetName": "AugmentSlot_Operative_Drone_ModSlot_2",
- "DisplayName": "SNTNL Mod Slot 2",
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- "Description": "",
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- "Augments": {
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- "AssetName": "AugmentData_Operative_DigiClone_Schadenfreude",
- "DisplayName": "Schadenfreude",
- "DisplayName_LocKey": "B496A61143BA1041EB1795A0C36B324B",
- "Description": "Whenever the [actionskill]Clone[/actionskill] takes damage, Zane's shield is [skillbold]restored[/skillbold] by a portion of that damage.",
- "Description_LocKey": "592E5ED941F3A7D8F6D620AA67FC05FF",
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- "177328012": {
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- "AssetName": "AugmentData_Operative_Drone_FatigueRay",
- "DisplayName": "Bad Dose",
- "DisplayName_LocKey": "E30702D74E2C4BFA80F3989BFD7E0C35",
- "Description": "[actionskill]SNTNL[/actionskill] occasionally shoots out a beam of [skillbold]Radiation[/skillbold] that [skillbold]weakens[/skillbold] enemies and [skillbold]buffs[/skillbold] Zane.<br><br>For every weakened enemy, Zane’s [skillbold]Movement Speed[/skillbold] and [skillbold]Fire Rate[/skillbold] are increased.<br><br>Weakened enemies have decreased [skillbold]Movement Speed[/skillbold] and [skillbold]Attack Speed[/skillbold]. ",
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- "210429687": {
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- "AssetName": "AugmentData_Operative_Drone_CalledShot",
- "DisplayName": "Almighty Ordnance",
- "DisplayName_LocKey": "071658684763A076B01F77B638FCC30B",
- "Description": "Hold down {OakPC_ActionSkill} or {OakPC_Grenade} while [actionskill]SNTNL[/actionskill] is deployed to paint a target area.<br><br>[actionskill]SNTNL[/actionskill] fires a missile barrage at that area, and if an enemy is killed, [skillbold]Almighty Ordnance’s[/skillbold] duration is reset.<br><br>This can only be used once per Action Skill use.",
- "Description_LocKey": "FEF1AFE74613962C13CE7593389C8343",
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- "AssetName": "AugmentData_Operative_Drone_CryoBullets",
- "DisplayName": "Winter's Drone",
- "DisplayName_LocKey": "5086B4FF4C9D9FEE893A529DD449F368",
- "Description": "Converts [actionskill]SNTNL's[/actionskill] primary weapons to [skillbold]Cryo Damage[/skillbold].",
- "Description_LocKey": "EF15EECE45247F531A42B68899955114",
- "BarColor": [
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- "IsMutuallyExclusive": true
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- "475949686": {
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- "AssetName": "AugmentData_Operative_DigiClone_OldU",
- "DisplayName": "Old-U",
- "DisplayName_LocKey": "2AFE26E24FFC9BB37B3D7C8BC591CAF7",
- "Description": "Press {OakPC_ActionSkill} or {OakPC_Grenade} during Fight for Your Life if [actionskill]Digi-Clone[/actionskill] is active to [skillbold]destroy[/skillbold] the clone and immediately gain a [skillbold]Second Wind[/skillbold] with full health.",
- "Description_LocKey": "3B8BB119450C912B464AC39E09778B44",
- "BarColor": [
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- "IsMutuallyExclusive": false
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- "1301230966": {
- "Hash": 1301230966,
- "AssetName": "Augment_Operative_Barrier_ChargedRelay",
- "DisplayName": "Charged Relay",
- "DisplayName_LocKey": "F56D2BA1464C69936FA2D0B6A3E8CF65",
- "Description": "Whenever Zane or an ally touches the [actionskill]Barrier[/actionskill], they gain increased [skillbold]Movement Speed[/skillbold] and [skillbold]Fire Rate[/skillbold] for a few seconds.",
- "Description_LocKey": "9F157FF145F6FA0BBF843785DA0F1DF4",
- "BarColor": [
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- "IsMutuallyExclusive": true
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- "1356232721": {
- "Hash": 1356232721,
- "AssetName": "AugmentData_Operative_Drone_StaticField",
- "DisplayName": "Static Field",
- "DisplayName_LocKey": "30EFE75B47796826C82C4D9D9E7BD2FF",
- "Description": "[actionskill]SNTNL[/actionskill] emits a static field that sends a [skillbold]Shock beam[/skillbold] to nearby enemies, [skillbold]draining[/skillbold] their shields and [skillbold]replenishing[/skillbold] Zane’s.",
- "Description_LocKey": "D3205CAC40C7138DA74568BBC63D86A8",
- "BarColor": [
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- "IsMutuallyExclusive": true
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- "1856002073": {
- "Hash": 1856002073,
- "AssetName": "AugmentData_Operative_Drone_Payload",
- "DisplayName": "Drone Delivery",
- "DisplayName_LocKey": "EEC74018498280CDBE2A5B85BA28E043",
- "Description": "[actionskill]SNTRY[/actionskill] will occasionally drop a [skillbold]free grenade[/skillbold] based on your current grenade mod while attacking enemies.",
- "Description_LocKey": "E441A2A348B0A776F5C0FE8B8F3FCC5A",
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- "IsMutuallyExclusive": false
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- "1868013622": {
- "Hash": 1868013622,
- "AssetName": "AugmentData_Operative_DigiClone_Provoke",
- "DisplayName": "Which One's Real?",
- "DisplayName_LocKey": "415BBE74409E2340F16B09BAA2837DAA",
- "Description": "Enemies are more likely to target the [actionskill]Clone[/actionskill] for a few seconds after it’s summoned and after swapping places.",
- "Description_LocKey": "0F65FF8A4E8F55CAB705F985C56B7AB9",
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- "IsMutuallyExclusive": true
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- "2189625759": {
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- "AssetName": "Augment_Operative_Barrier_DeterrenceField",
- "DisplayName": "Deterrence Field",
- "DisplayName_LocKey": "38DCB33741450B1E1467ADBEB12ECBB3",
- "Description": "Enemies that touch the [actionskill]Barrier[/actionskill] take Shock Damage and are [skillbold]staggered[/skillbold].",
- "Description_LocKey": "5437AE44488274E8D3626D9A6B44082E",
- "BarColor": [
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- "IsMutuallyExclusive": true
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- "2252388866": {
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- "AssetName": "AugmentData_Operative_DigiClone_BackupCopy",
- "DisplayName": "Double Barrel",
- "DisplayName_LocKey": "C5C6A5C44069E46F68F1A2B798447659",
- "Description": "The [actionskill]Clone[/actionskill] is equipped with a copy of Zane's [skillbold]Current Weapon[/skillbold] when activated.<br><br>Swapping places with the [actionskill]Clone[/actionskill] causes Zane and his clone to gain increased [skillbold]Gun Damage[/skillbold].",
- "Description_LocKey": "109F1D5E450CF3748F663AB12A47D64E",
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- "IsMutuallyExclusive": false
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- "2579579861": {
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- "AssetName": "AugmentData_Operative_DigiClone_TrapCard",
- "DisplayName": "Binary System",
- "DisplayName_LocKey": "B768BE684FB643C860E8E380625AB6B3",
- "Description": "Whenever Zane swaps places with his [actionskill]Clone[/actionskill], a [skillbold]Cryo Nova[/skillbold] is triggered around Zane and his [actionskill]Clone[/actionskill].",
- "Description_LocKey": "42FA43754EE0BEDF4ED6DB875C3E3CD8",
- "BarColor": [
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- "IsMutuallyExclusive": true
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- "2776360292": {
- "Hash": 2776360292,
- "AssetName": "Augment_Operative_Barrier_ElectromagneticTherapy",
- "DisplayName": "Nanites or Some Shite",
- "DisplayName_LocKey": "010978274155C1A1F7DD288FD93FDB6C",
- "Description": "Zane and his allies gain [skillbold]Health Regeneration[/skillbold], increased [skillbold]Reload Speed[/skillbold], and greatly improved [skillbold]Shield Recharge Delay[/skillbold] while near his [actionskill]Barrier[/actionskill].<br><br>The lower their health, the more health is regenerated.",
- "Description_LocKey": "CD8F031441ED9C2EE8036896C085C2B0",
- "BarColor": [
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- "IsMutuallyExclusive": true
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- "2838694270": {
- "Hash": 2838694270,
- "AssetName": "AugmentData_Operative_Drone_RocketUpgrade",
- "DisplayName": "Boomsday",
- "DisplayName_LocKey": "5254E8DF4CD263721FF832A22039C923",
- "Description": "[actionskill]SNTNL[/actionskill] adds a [skillbold]rocket pod[/skillbold] to its primary weapons, allowing it to shoot rockets as well as machine guns.",
- "Description_LocKey": "418BAFB84617843DFE3FB5BDA15D8A71",
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- "IsMutuallyExclusive": true
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- "3052143766": {
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- "AssetName": "Augment_Operative_Barrier_TurboCharge",
- "DisplayName": "Redistribution",
- "DisplayName_LocKey": "69724D134D80766D73C49FBD19F2AE29",
- "Description": "Zane and allies near the [actionskill]Barrier[/actionskill] gain increased [skillbold]Gun Damage[/skillbold] for a few seconds after the [actionskill]Barrier[/actionskill] takes damage.",
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- "3548678278": {
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- "AssetName": "Augment_Operative_Barrier_StressTest",
- "DisplayName": "All-rounder",
- "DisplayName_LocKey": "F1DD56D3408A0473F9E2A4A2F7E84D15",
- "Description": "Zane's [actionskill]Barrier[/actionskill] becomes a dome, covering all sides.",
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- "3614497480": {
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- "AssetName": "AugmentData_Operative_DigiClone_Corsican",
- "DisplayName": "Digital Distribution",
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- "Description": "If Zane takes health damage while the [actionskill]Clone[/actionskill] is active, a portion of that damage is [skillbold]shared[/skillbold] to his [actionskill]Clone[/actionskill] instead.",
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- "3766183486": {
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- "AssetName": "Augment_Operative_Barrier_DistributedDenial",
- "DisplayName": "Distributed Denial",
- "DisplayName_LocKey": "40D1F97E4EAABA6B9B272982949758B3",
- "Description": "Zane's [actionskill]barrier[/actionskill] gains the effects of his currently equipped [skillbold]Shield Mod[/skillbold]. Additionally, shield effects are applied to all allies near the [actionskill]barrier[/actionskill]. Bonuses to Zane are reduced.",
- "Description_LocKey": "080D770F41CDE5BF2EDC55A531A30477",
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- "IsMutuallyExclusive": false
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- "3909550018": {
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- "AssetName": "AugmentData_Operative_DigiClone_PanicButton",
- "DisplayName": "Doppelbanger",
- "DisplayName_LocKey": "01D55141481BB3267E7713A0CB721ABB",
- "Description": "Hold down {OakPC_ActionSkill} or {OakPC_Grenade} to end the action skill early.<br><br>When Zane’s Action Skill is ended, the [actionskill]Clone[/actionskill] explodes, dealing [skillbold]Fire Damage[/skillbold] to all nearby enemies.<br><br>The more Action Skill time remaining, the greater the damage.",
- "Description_LocKey": "C865859F4C3E4E441190DE89EAC99F60",
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- "IsMutuallyExclusive": true
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- "4076945791": {
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- "AssetName": "AugmentData_Operative_DigiClone_DistractionPrinciple",
- "DisplayName": "Quick Breather",
- "DisplayName_LocKey": "FF3C39EC427841D788FB65A45503BD4F",
- "Description": "Whenever Zane swaps places with his [actionskill]Clone[/actionskill], his shield immediately begins [skillbold]recharging[/skillbold].",
- "Description_LocKey": "F6BAD41148FE39BBF555ED889EB0CE0C",
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- "IsMutuallyExclusive": false
- }
- },
- "Passives": {
- "25717230": {
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- "AssetName": "Default__PassiveSkill_Operative_DuctTapeMod_C",
- "AbilityName": "Duct Tape Mod",
- "AbilityName_LocKey": "D1E0392149743DC2FEF423BD6C8A7584",
- "AbilityDescription": "The first shot fired from Zane's gun has a chance to also [skillbold]fire a grenade[/skillbold]. The more grenades in his capacity, the higher the chance.",
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- "123113358": {
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- "AssetName": "Default__PassiveSkill_Operative_SeeinRed_C",
- "AbilityName": "Seein' Red",
- "AbilityName_LocKey": "A2A456D64D042A78D43053972D11A5DF",
- "AbilityDescription": "Activating an [actionskill]Action Skill[/actionskill] automatically activates all of Zane's [skillbold]kill skills[/skillbold].",
- "AbilityDescription_LocKey": "717B36054DFEBF49BEBF668739B47C19"
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- "342715552": {
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- "AssetName": "Default__PassiveSkill_Operative_ConfidentCompetence_C",
- "AbilityName": "Confident Competence",
- "AbilityName_LocKey": "D617D1644ECAE9A0E4155AB761278F1C",
- "AbilityDescription": "While Zane's shields are active, he gains increased [skillbold]Gun Damage[/skillbold] and [skillbold]Accuracy[/skillbold]. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.",
- "AbilityDescription_LocKey": "B99BE0684DD2E40F9E3F8EBC0BC1C4C2"
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- "570334902": {
- "Hash": 570334902,
- "AssetName": "Default__PassiveSkill_Operative_CoolerHeads_C",
- "AbilityName": "Brainfreeze",
- "AbilityName_LocKey": "A155635F4E1225C7D0A150B159A4E4A0",
- "AbilityDescription": "Whenever Zane scores a [skillbold]Critical Hit[/skillbold] on an enemy, there's a chance they will be [skillbold]Slowed[/skillbold].",
- "AbilityDescription_LocKey": "A85B4E22461947BF827446A4690E80EF"
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- "630140661": {
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- "AssetName": "Default__PassiveSkill_Operative_Violent_Momentum_C",
- "AbilityName": "Violent Momentum",
- "AbilityName_LocKey": "E9C900CC4AE53C8CD2930390959555CB",
- "AbilityDescription": "Zane's [skillbold]Gun Damage[/skillbold] is increased while moving. The quicker he moves, the greater the [skillbold]Gun Damage[/skillbold] bonus.",
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- "793918426": {
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- "AssetName": "Default__PassiveSkill_Operative_Chancer_C",
- "AbilityName": "Rise to the Occasion",
- "AbilityName_LocKey": "EF14E6904EC00062420DF2A45240571E",
- "AbilityDescription": "Zane gains [skillbold]Health Regeneration[/skillbold]. The lower his shield is, the higher the bonus. While Zane's shields are full, he does not receive any health regeration.",
- "AbilityDescription_LocKey": "C374E09D4E734B305BBA3B8C081051EA"
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- "855159471": {
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- "AssetName": "Default__Passive_Operative_Violent_Speed_C",
- "AbilityName": "Violent Speed",
- "AbilityName_LocKey": "5C2957B94E8C2C206C9C5191D8B81DE8",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane gains increased [skillbold]Movement Speed[/skillbold] for a few seconds.",
- "AbilityDescription_LocKey": "A5AB460347110F5EADCC73B22B803CC9"
- },
- "882593851": {
- "Hash": 882593851,
- "AssetName": "Default__PassiveSkill_Operative_CoolHand_C",
- "AbilityName": "Cool Hand",
- "AbilityName_LocKey": "29B80C97485ED6FC7C54529D5B54F7B2",
- "AbilityDescription": "Zane gains increased [skillbold]Reload Speed[/skillbold].<br><br>[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane's [skillbold]Reload Speed[/skillbold] is increased for a few seconds.",
- "AbilityDescription_LocKey": "40FDC2DD49BD31DC43D4CDB620B82F6C"
- },
- "957917588": {
- "Hash": 957917588,
- "AssetName": "Default__PassiveSkill_Operative_PlayingDirty_C",
- "AbilityName": "Playing Dirty",
- "AbilityName_LocKey": "1D3BF9434E3C9493542FFF96EABC5477",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane’s next [skillbold]five shots[/skillbold] all have a chance to fire an [skillbold]additional projectile[/skillbold].",
- "AbilityDescription_LocKey": "18466F85405AD1369E6EB7AE75976EA7"
- },
- "1023834817": {
- "Hash": 1023834817,
- "AssetName": "Default__PassiveSkill_Operative_Refreshment_C",
- "AbilityName": "Refreshment",
- "AbilityName_LocKey": "125F92AC4D6FF54167F51F871A15DF9B",
- "AbilityDescription": "Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as [skillbold]health[/skillbold].",
- "AbilityDescription_LocKey": "8640366B46F4982F95992E92D0281BC7"
- },
- "1028978450": {
- "Hash": 1028978450,
- "AssetName": "Default__PassiveSkill_Operative_PocketFullOfGrenades_C",
- "AbilityName": "Pocket Full of Grenades",
- "AbilityName_LocKey": "8F21286246C81706CF6F1D995DB0D9B3",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane gains [skillbold]Grenade Regeneration[/skillbold] for a few seconds.",
- "AbilityDescription_LocKey": "A7060F5E40D0E1177AAF2AB6F8F8EA40"
- },
- "1105028631": {
- "Hash": 1105028631,
- "AssetName": "Default__PassiveSkill_Operative_AbstractGrenades_C",
- "AbilityName": "Fractal Frags",
- "AbilityName_LocKey": "9EF912C547589B469C4A27A9190F6404",
- "AbilityDescription": "The [actionskill]Digi-Clone[/actionskill] throws a copy of Zane's current [skillbold]grenade mod[/skillbold] when it is first activated. If the [actionskill]Digi-Clone[/actionskill] is killed, it drops a free grenade.<br><br>[skillbold]Kill Skill[/skillbold]. Killing an enemy while the [actionskill]Digi-Clone[/actionskill] is active gives the Clone a chance to throw a grenade.",
- "AbilityDescription_LocKey": "7845AFB74037942B04371C9135637C7D"
- },
- "1577929110": {
- "Hash": 1577929110,
- "AssetName": "Default__PassiveSkill_Operative_ReadyForAction_C",
- "AbilityName": "Ready for Action",
- "AbilityName_LocKey": "41CECE9D44E8638043A10E8DDFB04B03",
- "AbilityDescription": "Zane gains improved [skillbold]Shield Recharge Rate[/skillbold] and [skillbold]Shield Recharge Delay[/skillbold].",
- "AbilityDescription_LocKey": "EA6C7C504C116F6A186C0CAD834C2E40"
- },
- "1616506934": {
- "Hash": 1616506934,
- "AssetName": "Default__PassiveSkill_Operative_BorrowedTime_C",
- "AbilityName": "Borrowed Time",
- "AbilityName_LocKey": "A1E0CFD74A1AF440DD4DD3B5162F6D07",
- "AbilityDescription": "Zane gains increased [skillbold]Action Skill Duration[/skillbold] for every active action skill.",
- "AbilityDescription_LocKey": "72AB465A4A6CD7210B95E3A2D7CC940C"
- },
- "1915910961": {
- "Hash": 1915910961,
- "AssetName": "Default__PassiveSkill_Operative_TrickOfTheLight_C",
- "AbilityName": "Trick of the Light",
- "AbilityName_LocKey": "95BF920E49E0F25B5281CF8963B359F2",
- "AbilityDescription": "Zane deals [skillbold]Bonus Shock Damage[/skillbold] to enemies that aren't targeting him.",
- "AbilityDescription_LocKey": "FC456EDB4C07D6E8817CB48C4F45802C"
- },
- "2128962293": {
- "Hash": 2128962293,
- "AssetName": "Default__PassiveSkill_Operative_SelfModulatingShields_C",
- "AbilityName": "Stiff Upper Lip",
- "AbilityName_LocKey": "AA2BCDB043B86C0C63A94F9E28239CE4",
- "AbilityDescription": "Whenever Zane is damaged, he gains [skillbold]Damage Resistance[/skillbold] against that damage type.",
- "AbilityDescription_LocKey": "B676FEE743D4C26830999AAB6AD2423E"
- },
- "2133325953": {
- "Hash": 2133325953,
- "AssetName": "Default__PassiveSkill_Operative_BoomEnhance_C",
- "AbilityName": "Boom. Enhance.",
- "AbilityName_LocKey": "3BF103744BC02E015D528B86B566DAD7",
- "AbilityDescription": "Whenever Zane summons his [actionskill]Digi-Clone[/actionskill], it consumes up to 3 grenades. For every grenade consumed, the [actionskill]Digi-Clone[/actionskill] gains increased [skillbold]Gun Damage[/skillbold], [skillbold]Max Health[/skillbold], [skillbold]Fire Rate[/skillbold], and [skillbold]Reload Speed[/skillbold].",
- "AbilityDescription_LocKey": "29643B7143A9A02E68558A8E9639C977"
- },
- "2451545184": {
- "Hash": 2451545184,
- "AssetName": "Default__PassiveSkill_Operative_GoodMisfortune_C",
- "AbilityName": "Good Misfortune",
- "AbilityName_LocKey": "0C7591FC43B3CAF59748A3AD537F706D",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. Killing an enemy increases Zane's [skillbold]Action Skill Duration[/skillbold]. This skill has diminishing returns.",
- "AbilityDescription_LocKey": "E356972944DDC1DCA8AEBD97E5500E41"
- },
- "2564880660": {
- "Hash": 2564880660,
- "AssetName": "Default__PassiveSkill_Operative_ReallyExpensiveJacket_C",
- "AbilityName": "Really Expensive Jacket",
- "AbilityName_LocKey": "E7FCCD1E41E6FBBDA4C092B58ACF1EE2",
- "AbilityDescription": "Elemental damage over time effects applied to Zane have [skillbold]reduced duration[/skillbold].",
- "AbilityDescription_LocKey": "DFDA09404C599EAC368C4BAE436D0957"
- },
- "2585585538": {
- "Hash": 2585585538,
- "AssetName": "Default__PassiveSkill_Operative_Donnybrook_C",
- "AbilityName": "Donnybrook",
- "AbilityName_LocKey": "A0485C4B41AF2A68284167AF10AFA483",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. Whenever Zane kills an enemy, he and his [actionskill]Digi-Clone[/actionskill] receive increased [skillbold]Gun Damage[/skillbold] and gain [skillbold]Health Regeneration[/skillbold] for a few seconds.",
- "AbilityDescription_LocKey": "A7FBD4E6491FCA05AD04A8B906011D7F"
- },
- "2754125392": {
- "Hash": 2754125392,
- "AssetName": "Default__PassiveSkill_Operative_Praemunitus_C",
- "AbilityName": "Praemunitus",
- "AbilityName_LocKey": "B3DE98E842992C59B85137BDBB70E990",
- "AbilityDescription": "Zane and his [actionskill]Digi-Clone[/actionskill] gain increased [skillbold]Magazine Size[/skillbold].",
- "AbilityDescription_LocKey": "AFC4E779412BB9226617C79B49F61454"
- },
- "2886514866": {
- "Hash": 2886514866,
- "AssetName": "Default__PassiveSkill_Operative_Multitasker_C",
- "AbilityName": "Synchronicity",
- "AbilityName_LocKey": "53EE496945E053E472EFD78C80FBA36D",
- "AbilityDescription": "Whenever one or more of Zane's action skills are active, he gains increased [skillbold]Gun Damage[/skillbold] for each active action skill.",
- "AbilityDescription_LocKey": "45A0D25A4B3A7394C4E0E5A3742B7C17"
- },
- "2942539557": {
- "Hash": 2942539557,
- "AssetName": "Default__PassiveSkill_Operative_Adrenaline_C",
- "AbilityName": "Adrenaline",
- "AbilityName_LocKey": "D1F4136444A817AEF62C6AB91570FB25",
- "AbilityDescription": "Zane gains increased [skillbold]Action Skill Cooldown Rate[/skillbold]. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.",
- "AbilityDescription_LocKey": "433A8FFA455F2499354FE5ACD9AE1AA4"
- },
- "3040940122": {
- "Hash": 3040940122,
- "AssetName": "Default__PassiveSkill_Operative_NotOrdinaryOrdnance_C",
- "AbilityName": "Best Served Cold",
- "AbilityName_LocKey": "3BD59EF34E34801F30824D8A6A7B2487",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. Whenever Zane kills an enemy, they create a [skillbold]Cryo Nova[/skillbold], dealing damage to all nearby enemies. This skill has a short cooldown.",
- "AbilityDescription_LocKey": "CCD28C6944C7ABF33ADF39962ACC9DD3"
- },
- "3198540024": {
- "Hash": 3198540024,
- "AssetName": "Default__PassiveSkill_Operative_SupersonicMan_C",
- "AbilityName": "Supersonic Man",
- "AbilityName_LocKey": "D32DBC694CEEE1D01F77AA98A7DC15A1",
- "AbilityDescription": "Whenever one of more of Zane's action skills are active, he gains increased [skillbold]Movement Speed[/skillbold] for each active action skill.",
- "AbilityDescription_LocKey": "9E4CA6BF49CA94BC12F67480CDDAB262"
- },
- "3556968897": {
- "Hash": 3556968897,
- "AssetName": "Default__PassiveSkill_Operative_WantVsNeed_C",
- "AbilityName": "Salvation",
- "AbilityName_LocKey": "69EF591A41EB01D09C0B77BACB9B020B",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane's weapons gain [skillbold]Life Steal[/skillbold] for a few seconds.",
- "AbilityDescription_LocKey": "F1EC35E74C07C375477CBAA5B2816E3C"
- },
- "3622895923": {
- "Hash": 3622895923,
- "AssetName": "Default__PassiveSkill_Operative_CalmCoolCollected_C",
- "AbilityName": "Calm, Cool, Collected",
- "AbilityName_LocKey": "BBFB2DB044575366B959D6AEB071461D",
- "AbilityDescription": "Whenever Zane [skillbold]Freezes[/skillbold] an enemy, his shield instantly begins recharging.<br><br>If Zane's shields are already full, he [skillbold]regenerates health[/skillbold] for a few seconds.<br><br>If Zane's health is already full, his [skillbold]Action Skill Cooldowns and Durations[/skillbold] are immediately reset.",
- "AbilityDescription_LocKey": "F4DDCAD0430365021D5C17B20BDB8049"
- },
- "3743423516": {
- "Hash": 3743423516,
- "AssetName": "Default__PassiveSkill_Operative_NervesOfSteel_C",
- "AbilityName": "Nerves of Steel",
- "AbilityName_LocKey": "9E69215D4CAB6AACD4C74B8D09CA1B68",
- "AbilityDescription": "Zane gains increasing [skillbold]Accuracy[/skillbold] and [skillbold]Handling[/skillbold]. The longer his shield is full, the greater the bonus.",
- "AbilityDescription_LocKey": "DA3C628844D78DDDF154E38F60BD8D6C"
- },
- "3777625991": {
- "Hash": 3777625991,
- "AssetName": "Default__PassiveSkill_Operative_LikeAGhost_C",
- "AbilityName": "Like a Ghost",
- "AbilityName_LocKey": "6AB6A1164316320730F98C910774ABB8",
- "AbilityDescription": "Zane and his [actionskill]Digi-Clone[/actionskill] gain a chance to [skillbold]ignore bullets[/skillbold]. This chance is increased for a few seconds after activating an action skill. This effect stacks.",
- "AbilityDescription_LocKey": "B171F06242F3BF64B4850BB62DA54EB0"
- },
- "3886810084": {
- "Hash": 3886810084,
- "AssetName": "Default__PassiveSkill_Operative_ExtraParts_C",
- "AbilityName": "Hearty Stock",
- "AbilityName_LocKey": "134A241B4FA5F97F49A7A9A5CD821F4C",
- "AbilityDescription": "Zane gains increased [skillbold]Maximum Shield Capacity[/skillbold].",
- "AbilityDescription_LocKey": "46059E5E411E3323A3EC84AD69AF3DA7"
- },
- "4007997923": {
- "Hash": 4007997923,
- "AssetName": "Default__PassiveSkill_Operative_ViolentViolence_C",
- "AbilityName": "Violent Violence",
- "AbilityName_LocKey": "F24897B84C0AFC10300285A7933794A3",
- "AbilityDescription": "[skillbold]Kill Skill[/skillbold]. After killing an enemy, Zane gains increased [skillbold]Fire Rate[/skillbold] for a few seconds.",
- "AbilityDescription_LocKey": "0EE4AF184210012F60D803BBBE12DF6A"
- },
- "4052377280": {
- "Hash": 4052377280,
- "AssetName": "Default__PassiveSkill_Operative_ColdBore_C",
- "AbilityName": "Cold Bore",
- "AbilityName_LocKey": "A120725B4130F4E2A7830E97AF2316FB",
- "AbilityDescription": "Zane gains increased [skillbold]Weapon Swap Speed[/skillbold]. The next shot fired after swapping weapons deals [skillbold]Bonus Cryo Damage[/skillbold].",
- "AbilityDescription_LocKey": "9ECA91634743ED9A41322596B1E1C05D"
- },
- "4162540294": {
- "Hash": 4162540294,
- "AssetName": "Default__PassiveSkill_Operative_ElementalNullifier_C",
- "AbilityName": "Futility Belt",
- "AbilityName_LocKey": "EA7E9F7047E882BECE391DAC99850F50",
- "AbilityDescription": "Zane gains [skillbold]resistance[/skillbold] to non-elemental damage.<br><br>[skillbold]Kill Skill[/skillbold]. All elemental damage Zane takes is converted to non-elemental damage.",
- "AbilityDescription_LocKey": "9AFB01AA4CE2C32F65BD98A67BFD0A83"
- },
- "4221916440": {
- "Hash": 4221916440,
- "AssetName": "Default__PassiveSkill_Operative_DeathFollowsClose_C",
- "AbilityName": "Death Follows Close",
- "AbilityName_LocKey": "A613D7224ED480AA409D0C87A0A0DEAA",
- "AbilityDescription": "All of Zane's [skillbold]kill skills[/skillbold] gain increased [skillbold]effect[/skillbold] and [skillbold]duration[/skillbold].",
- "AbilityDescription_LocKey": "6DBAD03F4EF6C02484CBAE996F07883E"
- }
- },
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