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- ------
- Failed in init_process_00_tt_create_android_languages_app_names.py, rc:1
- UnityEngine.Debug:LogError(Object)
- TTPBuild.TTBuildPythonPostProcess:runPythonScripts(BuildTarget, String, String, String) (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:81)
- TTPBuild.TTBuildPythonPostProcess:runPythonScriptsOnUnityInitialization() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:33)
- TTPBuild.TTBuildPythonPostProcess:.cctor() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:23)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
- ------
- Traceback (most recent call last):
- File "/Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/InitProcessScripts/init_process_00_tt_create_android_languages_app_names.py", line 109, in <module>
- exit(main())
- File "/Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/InitProcessScripts/init_process_00_tt_create_android_languages_app_names.py", line 45, in main
- if not create_language_files(args.exportedProjectDirPath, args.assetsDirPath, args.productName, args.store):
- File "/Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/InitProcessScripts/init_process_00_tt_create_android_languages_app_names.py", line 103, in create_language_files
- productName)
- TypeError: update_specific_language() takes exactly 3 arguments (4 given)
- UnityEngine.Debug:LogError(Object)
- TTPBuild.TTBuildPythonPostProcess:runPythonScripts(BuildTarget, String, String, String) (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:82)
- TTPBuild.TTBuildPythonPostProcess:runPythonScriptsOnUnityInitialization() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:33)
- TTPBuild.TTBuildPythonPostProcess:.cctor() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:23)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
- ------
- System.IO.DirectoryNotFoundException: Destination directory not found: /Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Plugins/Android
- at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00162] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at System.IO.File.Copy (System.String sourceFileName, System.String destFileName) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
- at GradlePlayerSettings.copyMainTemplateGradle () [0x00071] in /Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/Editor/GradlePlayerSettings.cs:78
- at GradlePlayerSettings..cctor () [0x0000d] in /Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/Editor/GradlePlayerSettings.cs:19
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
- ------
- NullReferenceException: Object reference not set to an instance of an object
- NoAds.Awake () (at Assets/TTPWrapper/Services/BillingServices/NoAds.cs:12)
- UnityEngine.GameObject:SetActive(Boolean)
- ViewBehaviour:Enable(Boolean) (at Assets/BattleShip/Scripts/Utility/ViewBehaviour.cs:26)
- ViewController:EnableView(StateType) (at Assets/BattleShip/Scripts/Controller/ViewController.cs:68)
- State:OnStateEnter() (at Assets/BattleShip/Scripts/StateManager/State.cs:38)
- StateManager:SetState(StateType) (at Assets/BattleShip/Scripts/StateManager/StateManager.cs:111)
- GameController:SetState(StateType) (at Assets/BattleShip/Scripts/Controller/GameController.cs:175)
- <LoadAndSwitchState>d__0:MoveNext() (at Assets/BattleShip/Scripts/Controller/LoadingController.cs:24)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- ------
- NullReferenceException: Object reference not set to an instance of an object
- TTW.Services.RewardedAdsButton.Awake () (at Assets/TTPWrapper/Services/RewardedAdsService/RewardedAdsButton.cs:20)
- UnityEngine.GameObject:SetActive(Boolean)
- ViewBehaviour:Enable(Boolean) (at Assets/BattleShip/Scripts/Utility/ViewBehaviour.cs:26)
- GameView:Enable(Boolean) (at Assets/BattleShip/Scripts/View/GameView.cs:61)
- ViewController:EnableView(StateType) (at Assets/BattleShip/Scripts/Controller/ViewController.cs:68)
- State:OnStateEnter() (at Assets/BattleShip/Scripts/StateManager/State.cs:38)
- GameState:OnStateEnter() (at Assets/BattleShip/Scripts/StateManager/States/GameState.cs:12)
- StateManager:SetState(StateType) (at Assets/BattleShip/Scripts/StateManager/StateManager.cs:111)
- GameController:SetState(StateType) (at Assets/BattleShip/Scripts/Controller/GameController.cs:175)
- GameStateAction:SwitchGameState() (at Assets/BattleShip/Scripts/Action/GameStateAction.cs:24)
- UnityEngine.EventSystems.EventSystem:Update()
- ------
- NullReferenceException: Object reference not set to an instance of an object
- GameController.ShouldShowInterstitial () (at Assets/BattleShip/Scripts/Controller/GameController.cs:263)
- GameController.LevelStarted () (at Assets/BattleShip/Scripts/Controller/GameController.cs:223)
- GameState.OnStateEnable () (at Assets/BattleShip/Scripts/StateManager/States/GameState.cs:20)
- StateManager.SetState (StateType stateType) (at Assets/BattleShip/Scripts/StateManager/StateManager.cs:113)
- GameController.SetState (StateType stateType) (at Assets/BattleShip/Scripts/Controller/GameController.cs:175)
- GameStateAction.SwitchGameState () (at Assets/BattleShip/Scripts/Action/GameStateAction.cs:24)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
- UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
- -------
- GameStateAction.SwitchGameState () (at Assets/BattleShip/Scripts/Action/GameStateAction.cs:24)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
- UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
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