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  1. ------
  2. Failed in init_process_00_tt_create_android_languages_app_names.py, rc:1
  3. UnityEngine.Debug:LogError(Object)
  4. TTPBuild.TTBuildPythonPostProcess:runPythonScripts(BuildTarget, String, String, String) (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:81)
  5. TTPBuild.TTBuildPythonPostProcess:runPythonScriptsOnUnityInitialization() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:33)
  6. TTPBuild.TTBuildPythonPostProcess:.cctor() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:23)
  7. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
  8.  
  9. ------
  10.  
  11. Traceback (most recent call last):
  12. File "/Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/InitProcessScripts/init_process_00_tt_create_android_languages_app_names.py", line 109, in <module>
  13. exit(main())
  14. File "/Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/InitProcessScripts/init_process_00_tt_create_android_languages_app_names.py", line 45, in main
  15. if not create_language_files(args.exportedProjectDirPath, args.assetsDirPath, args.productName, args.store):
  16. File "/Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/InitProcessScripts/init_process_00_tt_create_android_languages_app_names.py", line 103, in create_language_files
  17. productName)
  18. TypeError: update_specific_language() takes exactly 3 arguments (4 given)
  19.  
  20. UnityEngine.Debug:LogError(Object)
  21. TTPBuild.TTBuildPythonPostProcess:runPythonScripts(BuildTarget, String, String, String) (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:82)
  22. TTPBuild.TTBuildPythonPostProcess:runPythonScriptsOnUnityInitialization() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:33)
  23. TTPBuild.TTBuildPythonPostProcess:.cctor() (at Assets/Tabtale/TTPlugins/BuildScript/Editor/TTBuildPythonPostProcess.cs:23)
  24. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
  25.  
  26. ------
  27.  
  28. System.IO.DirectoryNotFoundException: Destination directory not found: /Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Plugins/Android
  29. at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00162] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  30. at System.IO.File.Copy (System.String sourceFileName, System.String destFileName) [0x00000] in <d7ac571ca2d04b2f981d0d886fa067cf>:0
  31. at GradlePlayerSettings.copyMainTemplateGradle () [0x00071] in /Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/Editor/GradlePlayerSettings.cs:78
  32. at GradlePlayerSettings..cctor () [0x0000d] in /Users/juhoturpeinen/devel/TabTale/BattleShip/Assets/Tabtale/TTPlugins/BuildScript/Android/Editor/GradlePlayerSettings.cs:19
  33. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
  34.  
  35. ------
  36.  
  37. NullReferenceException: Object reference not set to an instance of an object
  38. NoAds.Awake () (at Assets/TTPWrapper/Services/BillingServices/NoAds.cs:12)
  39. UnityEngine.GameObject:SetActive(Boolean)
  40. ViewBehaviour:Enable(Boolean) (at Assets/BattleShip/Scripts/Utility/ViewBehaviour.cs:26)
  41. ViewController:EnableView(StateType) (at Assets/BattleShip/Scripts/Controller/ViewController.cs:68)
  42. State:OnStateEnter() (at Assets/BattleShip/Scripts/StateManager/State.cs:38)
  43. StateManager:SetState(StateType) (at Assets/BattleShip/Scripts/StateManager/StateManager.cs:111)
  44. GameController:SetState(StateType) (at Assets/BattleShip/Scripts/Controller/GameController.cs:175)
  45. <LoadAndSwitchState>d__0:MoveNext() (at Assets/BattleShip/Scripts/Controller/LoadingController.cs:24)
  46. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  47.  
  48. ------
  49.  
  50. NullReferenceException: Object reference not set to an instance of an object
  51. TTW.Services.RewardedAdsButton.Awake () (at Assets/TTPWrapper/Services/RewardedAdsService/RewardedAdsButton.cs:20)
  52. UnityEngine.GameObject:SetActive(Boolean)
  53. ViewBehaviour:Enable(Boolean) (at Assets/BattleShip/Scripts/Utility/ViewBehaviour.cs:26)
  54. GameView:Enable(Boolean) (at Assets/BattleShip/Scripts/View/GameView.cs:61)
  55. ViewController:EnableView(StateType) (at Assets/BattleShip/Scripts/Controller/ViewController.cs:68)
  56. State:OnStateEnter() (at Assets/BattleShip/Scripts/StateManager/State.cs:38)
  57. GameState:OnStateEnter() (at Assets/BattleShip/Scripts/StateManager/States/GameState.cs:12)
  58. StateManager:SetState(StateType) (at Assets/BattleShip/Scripts/StateManager/StateManager.cs:111)
  59. GameController:SetState(StateType) (at Assets/BattleShip/Scripts/Controller/GameController.cs:175)
  60. GameStateAction:SwitchGameState() (at Assets/BattleShip/Scripts/Action/GameStateAction.cs:24)
  61. UnityEngine.EventSystems.EventSystem:Update()
  62.  
  63. ------
  64.  
  65. NullReferenceException: Object reference not set to an instance of an object
  66. GameController.ShouldShowInterstitial () (at Assets/BattleShip/Scripts/Controller/GameController.cs:263)
  67. GameController.LevelStarted () (at Assets/BattleShip/Scripts/Controller/GameController.cs:223)
  68. GameState.OnStateEnable () (at Assets/BattleShip/Scripts/StateManager/States/GameState.cs:20)
  69. StateManager.SetState (StateType stateType) (at Assets/BattleShip/Scripts/StateManager/StateManager.cs:113)
  70. GameController.SetState (StateType stateType) (at Assets/BattleShip/Scripts/Controller/GameController.cs:175)
  71. GameStateAction.SwitchGameState () (at Assets/BattleShip/Scripts/Action/GameStateAction.cs:24)
  72. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
  73. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
  74. UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66)
  75. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108)
  76. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
  77. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  78. UnityEngine.EventSystems.EventSystem:Update()
  79.  
  80. -------
  81.  
  82. GameStateAction.SwitchGameState () (at Assets/BattleShip/Scripts/Action/GameStateAction.cs:24)
  83. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
  84. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
  85. UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66)
  86. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108)
  87. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
  88. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  89. UnityEngine.EventSystems.EventSystem:Update()
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