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Jul 22nd, 2018
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  1. std::vector<enemy*> enemies;
  2. std::vector<hit_area *> effects;
  3.  
  4. handleGame(strd_maps[0], &gcam, &mainchar, currentKeyStates, &enemies, &effects)
  5.  
  6. if(effects[d]->collide(enemies[i]->x, enemies[i]->y enemies[i]->w, enemies[i]->h))
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