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TheInsidiousOne

Oct 22

Oct 22nd, 2018
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  1. Legendary Magician of Gold
  2. ★★★★★★★
  3. DARK
  4. Spellcaster/Effect
  5. ATK 2100
  6. DEF 2500
  7. This card's name becomes "Dark Magician" while on the field or in the GY. You can only use each of the following effects of "Legendary Magician of Gold" once per turn.
  8. ● During your opponent's turn, if you activate a Spell/Trap or effect (except during the Damage Step): You can Special Summon this card from your hand.
  9. ● If you activate a Spell/Trap or effect while this card is face-up on your field (except during the Damage Step): You can banish this card; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
  10.  
  11. Crimson Slicer
  12. FIRE
  13. Warrior/Link/Effect
  14. ATK 1600
  15. LINK-2
  16. BL BR
  17. 2 monsters, including at least 1 Tuner
  18. If this card points to a "Red Dragon Archfiend" monster, this card cannot be destroyed by card effects, also "Red Dragon Archfiend" monsters this card points to cannot be targeted by your opponent's card effects. (Quick Effect): You can Tribute this card; Special Summon 1 Level 1 Tuner from your hand and 1 Level 1 Tuner from your GY. You can only use this effect of "Crimson Slicer" once per turn.
  19.  
  20. Oath of the Bard
  21. Normal Spell
  22. Discard 1 card; add 1 "Guardian" monster and 1 "Oathbreaker" monster that lists the first monster in its text from your Deck to your hand. You can only activate 1 "Oath of the Bard" per turn.
  23.  
  24. Venomous Growth
  25. Equip Spell
  26. Once per turn, during the End Phase: You can have the equipped monster lose ATK equal to half its DEF, also it gains that much DEF. If its ATK becomes 500 or less or if its DEF becomes 5000 or more by this effect, destroy that card.
  27.  
  28. Chaos Magician Curru
  29. ★★★★
  30. DARK
  31. Spellcaster/Fusion/Effect
  32. ATK 2000
  33. DEF 0
  34. "Ebon Magician Curran" + "White Magician Pikeru"
  35. If this card is Fusion Summoned: You can add 1 "Trial of the Princesses" from your Deck to your hand. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each monster you control, also gain 400 LP for each monster you control. (Quick Effect): You can return this card you control to the Extra Deck; Special Summon 1 "Princess Curran" from your hand, Deck, or GY, ignoring its Summoning conditions. You can only use this effect of "Chaos Magician Curru" once per turn.
  36.  
  37. Twilight Magician Pikeran
  38. ★★★★
  39. LIGHT
  40. Spellcaster/Fusion/Effect
  41. ATK 2000
  42. DEF 0
  43. "White Magician Pikeru" + "Ebon Magician Curran"
  44. If this card is Fusion Summoned: You can add 1 "Trial of the Princesses" from your Deck to your hand. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each monster you control, also gain 400 LP for each monster you control. (Quick Effect): You can return this card you control to the Extra Deck; Special Summon 1 "Princess Pikeru" from your hand, Deck, or GY, ignoring its Summoning conditions. You can only use this effect of "Twilight Magician Pikeran" once per turn.
  45.  
  46. The Floor is Electric
  47. Continuous Spell
  48. All face-up monsters on the field become Thunder. Thunder monsters you control cannot be destroyed by battle or card effects. Your opponent's Thunder monsters lose 300 ATK/DEF for each Thunder monster your opponent controls.
  49.  
  50. Arrested Disorder
  51. Continuous Trap
  52. Each time another Spell/Trap Card, or its effect is activated, during the Battle Phase, place 1 Disorder Counter on this card. If the 4th Disorder Counter is placed on this card, monsters you control that began the Duel in the Main Deck gain 1000 ATK/DEF.
  53.  
  54. Mistical White Knight
  55. ★★★★
  56. WATER
  57. Warrior/Tuner/Effect
  58. ATK 100
  59. DEF 1800
  60. If this card is in your hand or GY: You can remove 1 Ice Counter from a card(s) on the field; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mistical White Knight" once per turn.
  61.  
  62. Poison Control
  63. Equip Spell
  64. If control of the equipped monster changes, its ATK and DEF become double its original ATK and DEF as long as the new controller controls it.
  65.  
  66. Gorgonic Scarecrow
  67. DARK
  68. Rock/Link/Effect
  69. ATK 0
  70. LINK-2
  71. BL BR
  72. 2 Rock monsters
  73. The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no damage from that battle. If this card battles an opponent's Special Summoned monster: The ATK of the opponent's monster becomes 0, also it has its effect(s) negated. Once per turn: You can target 1 monster on the field with 0 ATK; banish it.
  74.  
  75. Molten Mech
  76. ★★★★
  77. FIRE
  78. Machine/Effect
  79. ATK 2400
  80. DEF 0
  81. If this card is Normal Summoned: Your opponent targets 1 monster in their GY; Special Summon it to your opponent's field. If this card destroys an opponent's monster by battle: Your opponent targets 1 monster in your GY; Special Summon it to your opponent's field.
  82.  
  83. Seismistone Pounder
  84. ★★★
  85. EARTH
  86. Rock/Effect
  87. ATK 1000
  88. DEF 1900
  89. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: You can Special Summon 1 "Seismistone Pounder" from your Deck in face-down Defense Position.
  90.  
  91. Beastial Bounzer
  92. EARTH
  93. Warrior/Link/Effect
  94. ATK 1900
  95. LINK-2
  96. BL BR
  97. 2 "Bounzer" monsters
  98. Each turn, 1 "Bounzer" monster you Normal Summon this turn can be Summoned without Tributing. You can only use each of the following effects of "Beastial Bounzer" once per turn.
  99. ● You can target 1 "Bounzer" monster in your GY; Special Summon that target in Defense Position.
  100. ● You can Tribute 1 Warrior monster this card points to; Special Summon 1 "Bounzer" Xyz Monster from your Extra Deck, by using this card you control as a material. (This is treated as an Xyz Summon.)
  101.  
  102. Incendiary Ignition Virus
  103. Normal Trap
  104. Tribute 1 FIRE monster with 200 or less DEF; the ATK of all monsters your opponent currently controls become equal to the DEF of the Tributed monster. Each time a monster(s) is Normal or Special Summoned to your opponent's field while this card is in your GY, the ATK of all those monsters become 200, also their effects are negated. During your opponent's 2nd End Phase after this card was sent to the GY, banish it, and if you do, Set 1 "Virus" Trap directly from your Deck, except "Incendiary Ignition Virus". You can only use this effect of "Incendiary Ignition Virus" once per turn.
  105.  
  106. Erratic Evolution Virus
  107. Normal Trap
  108. Tribute 1 Level 8 or lower Fusion Monster; change the ATK of all monsters your opponent controls with ATK less than or equal to the original ATK of the Tributed monster to 0, also they have their effects negated. Each time a monster(s) is Normal or Special Summoned to your opponent's field while this card is in your GY, change the ATK of all those monsters to 0, also they have their effects negated. During your opponent's 2nd End Phase after this card was sent to the GY, banish it, and if you do, Set 1 "Virus" Trap directly from your Deck, except "Erratic Evolution Virus". You can only use this effect of "Erratic Evolution Virus" once per turn.
  109.  
  110. En Passante
  111. Equip Spell
  112. When this card is activated: Place 3 counters on it, then equip it to a monster you control. If the equipped monster would be destroyed by battle, remove 1 counter from this card and move that card to an unoccupied Main Monster Zone instead. At the end of the Battle Phase, if the last counter was removed from this card by its own effect: You can add 1 Equip Spell from your Deck to your hand, except "En Passante", then place 3 counters on this card.
  113.  
  114. King Me!
  115. ★★★★★★
  116. EARTH
  117. Warrior/Fusion/Effect
  118. ATK 2200
  119. DEF 1500
  120. 1 Level 5 or higher Normal Monster + 1 EARTH monster
  121. This face-up card cannot be destroyed by battle, except with a Fusion Monster, also it cannot be destroyed by monsters' effects, except Fusion Monsters'. If this Fusion Summoned card you control is sent to your GY by your opponent's card: You can Special Summon 1 "Judge Man" from your hand, Deck, or GY.
  122.  
  123. Static Curtain
  124. Normal Spell
  125. Reveal 3 Level 3 or lower monsters in your hand with the same name; Special Summon them. They cannot be used as Link Materials for a Summon, except for the Summon of a monster with the same Type as those Special Summoned monsters. You can only activate 1 "Static Curtain" per turn.
  126.  
  127. Hidden Dragon
  128. ★★★★★★★★
  129. LIGHT
  130. Dragon/Effect
  131. ATK 1000
  132. DEF 0
  133. If this card is in your hand: You can target 1 Level 4 or lower Dragon monster you control; Special Summon this card, and if you do, the Level of that target becomes 8. You can only use this effect of "Hidden Dragon" once per turn. If this card is in the GY: You can banish 3 monsters from your GY with the same name, except "Hidden Dragon"; Special Summon this card. You can only use this effect of "Hidden Dragon" once per turn.
  134.  
  135. Leaping Lizard
  136. ★★★★
  137. EARTH
  138. Beast-Mage/Effect
  139. ATK 1600
  140. DEF 1200
  141. If this card is in your hand: You can banish 1 Beast-Mage monster from your GY, face-down; Special Summon this card. When this card is Special Summoned: You can add 1 Level 7 or higher Beast-Mage monster from your Deck to your hand. You can only use each effect of "Leaping Lizard" once per turn.
  142.  
  143. Salamander Sorcerer
  144. ★★★★★★★
  145. FIRE
  146. Beast-Mage/Effect
  147. ATK 2500
  148. DEF 2000
  149. If a face-up Beast-Mage monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can gain LP equal to half the ATK of 1 of those destroyed Beast-Mage monsters in your GY. You can only use this effect of "Salamander Sorcerer" once per turn.
  150.  
  151. Jester's Replacement
  152. Quick-Play Spell
  153. Target 1 "Jester" monster you control and 1 monster your opponent controls; return them to the hand, and if you do, Set 1 Continuous Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Jester's Replacement" per turn.
  154.  
  155. Legendary Treasure Finder
  156. WIND
  157. Winged Beast/Tuner/Effect
  158. ATK 200
  159. DEF 800
  160. If this card is added from your Deck to your hand by a card effect: You can Special Summon this card.
  161.  
  162. Unlikely Savior
  163. ★★
  164. LIGHT
  165. Wyrm/Tuner/Effect
  166. ATK 200
  167. DEF 200
  168. If this card is in your hand: You can banish 1 Synchro Monster from your GY; Special Summon this card. If this card is sent from the field to the GY: You can target 1 of your banished Level 7 or lower Synchro Monsters; Special Summon it. You can only use each effect of "Unlikely Savior" once per turn.
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