liondadev

broken compile?!?

Feb 2nd, 2024
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  1. Starting a 'Full - LDR' compile.
  2. Starting compilation of rp_site88_v0
  3. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
  4. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo'
  5. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Day of Defeat Source\dod'
  6. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Portal\portal'
  7. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2'
  8. Valve Software - vbsp.exe (Dec 13 2023)
  9. notjunc = true
  10. 24 threads
  11. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  12. Loading E:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.vmf
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. material "agency/concrete/concretewall06" not found.
  15. Material not found!: AGENCY/CONCRETE/CONCRETEWALL06
  16. material "clubzombo/wall/cz_bathroomwall01" not found.
  17. Material not found!: CLUBZOMBO/WALL/CZ_BATHROOMWALL01
  18. material "maps/rp_catalyst_v1/plaster/urban_plasterwall_05d_-10403_10118_1978" not found.
  19. Material not found!: MAPS/RP_CATALYST_V1/PLASTER/URBAN_PLASTERWALL_05D_-10403_10118_1978
  20. material "clubzombo/ceiling/cz_ceilingtile02" not found.
  21. Material not found!: CLUBZOMBO/CEILING/CZ_CEILINGTILE02
  22. material "cafe/wood_cherry" not found.
  23. Material not found!: CAFE/WOOD_CHERRY
  24. material "highrise/se1_marble_office_wall_03" not found.
  25. Material not found!: HIGHRISE/SE1_MARBLE_OFFICE_WALL_03
  26. material "agency/floor/woodpanel01" not found.
  27. Material not found!: AGENCY/FLOOR/WOODPANEL01
  28. material "/metalwall1" not found.
  29. Material not found!: /METALWALL1
  30. material "agency/carpet/carpet_black01" not found.
  31. Material not found!: AGENCY/CARPET/CARPET_BLACK01
  32. material "agency/concrete/concretewall02" not found.
  33. Material not found!: AGENCY/CONCRETE/CONCRETEWALL02
  34. material "maps/rp_rockford_v2b/env/stone/marble_veinblack_-1168_6531_616" not found.
  35. Material not found!: MAPS/RP_ROCKFORD_V2B/ENV/STONE/MARBLE_VEINBLACK_-1168_6531_616
  36. material "highrise/se1_garage_concretewall_07" not found.
  37. Material not found!: HIGHRISE/SE1_GARAGE_CONCRETEWALL_07
  38. material "brush/vegas/ceiling/casino_grey_01" not found.
  39. Material not found!: BRUSH/VEGAS/CEILING/CASINO_GREY_01
  40. material "concrete/concrete_045" not found.
  41. Material not found!: CONCRETE/CONCRETE_045
  42. material "maps/de_thematrix_11/plaster/plasterwall005c_-1215_-356_-53" not found.
  43. Material not found!: MAPS/DE_THEMATRIX_11/PLASTER/PLASTERWALL005C_-1215_-356_-53
  44. material "bridge/se1_metal_wall_02" not found.
  45. Material not found!: BRIDGE/SE1_METAL_WALL_02
  46. material "concrete/c3a1_concretewall_002a" not found.
  47. Material not found!: CONCRETE/C3A1_CONCRETEWALL_002A
  48. material "b_metal/metal_dgray_" not found.
  49. Material not found!: B_METAL/METAL_DGRAY_
  50. material "agency/floor/marble01a" not found.
  51. Material not found!: AGENCY/FLOOR/MARBLE01A
  52. material "concrete/crete_ceiling_silo2_c2" not found.
  53. Material not found!: CONCRETE/CRETE_CEILING_SILO2_C2
  54. material "clubzombo/ceiling/cz_ledceiling" not found.
  55. Material not found!: CLUBZOMBO/CEILING/CZ_LEDCEILING
  56. material "agency/concrete/concretewall01" not found.
  57. Material not found!: AGENCY/CONCRETE/CONCRETEWALL01
  58. material "maps/rp_city15_showcase_013/nature/blendgrassdirt01_noprop_wvt_patch" not found.
  59. Material not found!: MAPS/RP_CITY15_SHOWCASE_013/NATURE/BLENDGRASSDIRT01_NOPROP_WVT_PATCH
  60. material "glass/glasswindow002a_2" not found.
  61. Material not found!: GLASS/GLASSWINDOW002A_2
  62. material "agency/glass/glass_solid_black" not found.
  63. Material not found!: AGENCY/GLASS/GLASS_SOLID_BLACK
  64. material "brush/hick/floor_ext/concrete_slabs" not found.
  65. Material not found!: BRUSH/HICK/FLOOR_EXT/CONCRETE_SLABS
  66. material "ajacks/ben_whiteceiling" not found.
  67. Material not found!: AJACKS/BEN_WHITECEILING
  68. material "brick/brickwall031d_old" not found.
  69. Material not found!: BRICK/BRICKWALL031D_OLD
  70. material "bridge/se1_metal_flat_steel_01" not found.
  71. Material not found!: BRIDGE/SE1_METAL_FLAT_STEEL_01
  72. material "brush/beach/floor_ext/floor_ext_wood_01" not found.
  73. Material not found!: BRUSH/BEACH/FLOOR_EXT/FLOOR_EXT_WOOD_01
  74. fixing up env_cubemap materials on brush sides...
  75. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. Processing areas...done (0)
  78. Building Faces...done (0)
  79. Chop Details...done (0)
  80. Find Visible Detail Sides...
  81. Merged 116 detail faces...done (0)
  82. Merging details...done (0)
  83. FixTjuncs...
  84. PruneNodes...
  85. WriteBSP...
  86. done (0)
  87. writing E:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.prt...Building visibility clusters...
  88. done (0)
  89. Creating default LDR cubemaps for env_cubemap using skybox materials:
  90. skybox/sky_day01_01*.vmt
  91. ! Run buildcubemaps in the engine to get the correct cube maps.
  92. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  93. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  94. Finding displacement neighbors...
  95. Finding lightmap sample positions...
  96. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  97. Building Physics collision data...
  98. done (0) (294988 bytes)
  99. Error loading studio model STATIC "models/s_prop/gen/furni/trap_button/trap_button.mdl"!
  100. WARNING! model "models/props_c17/light_domelight02_on.mdl" has mismatching model version (49, expected 48)! Expect problems.
  101. WARNING! model "models/props/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
  102. Unable to load vertex data "models/props_interiors\chairs_airport.vvd"
  103.  
  104. Valve Software - vvis.exe (Dec 13 2023)
  105. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
  106. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo'
  107. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Day of Defeat Source\dod'
  108. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Portal\portal'
  109. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2'
  110. 24 threads
  111. reading e:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.bsp
  112. reading e:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.prt
  113. 272 portalclusters
  114. 504 numportals
  115. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Optimized: 59 visible clusters (0.55%)
  118. Total clusters visible: 10653
  119. Average clusters visible: 39
  120. Building PAS...
  121. Average clusters audible: 81
  122. visdatasize:14088 compressed from 21760
  123. writing e:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.bsp
  124. 0 seconds elapsed
  125. Valve Software - vrad.exe SSE (Dec 13 2023)
  126.  
  127. Valve Radiosity Simulator
  128. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
  129. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo'
  130. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Day of Defeat Source\dod'
  131. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Portal\portal'
  132. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2'
  133. 24 threads
  134. [Reading texlights from 'lights.rad']
  135. [45 texlights parsed from 'lights.rad']
  136.  
  137. Loading e:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.bsp
  138. PREP OK
  139. Error! Unable to load model "models/s_prop/gen/furni/trap_button/trap_button.mdl"
  140. Warning! Invalid model version "models/props_c17/light_domelight02_on.mdl"
  141. Error! Unable to load model "models/map_detail/plaza_bench.mdl"
  142. Warning! Invalid model version "models/props_c17/handrail04_long.mdl"
  143. Warning! Invalid model version "models/props_plants/plantairport01.mdl"
  144. Warning! Invalid model version "models/props_urban/bench001.mdl"
  145. Warning! Invalid model version "models/anubis/lights/anubis_exhibit_light01a.mdl"
  146. Error! Unable to load model "models/map_detail/plaza_bench2.mdl"
  147. Error! Unable to load model "models/pg_props/pg_hospital/pg_oplight.mdl"
  148. Error! Unable to load model "models/props_forest/bunkbed.mdl"
  149. Error! Unable to load model "models/props_forest/bunkbed2.mdl"
  150. Warning! Invalid model version "models/props/coop_kashbah/control_room_light/control_room_light.mdl"
  151. Setting up ray-trace acceleration structure... Done (0.07 seconds)
  152. 2070 faces
  153. 145969 square feet [21019672.00 square inches]
  154. 9 Displacements
  155. 1839 Square Feet [264855.03 Square Inches]
  156. 2070 patches before subdivision
  157. 26424 patches after subdivision
  158. sun extent from map=0.000000
  159. 194 direct lights
  160. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  161. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. transfers 1554376, max 267
  163. transfer lists: 11.9 megs
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #1 added RGB(396445, 367708, 336206)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  167. Bounce #2 added RGB(103702, 89356, 79311)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #3 added RGB(27458, 22102, 18898)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #4 added RGB(7327, 5506, 4520)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #5 added RGB(1964, 1377, 1083)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #6 added RGB(528, 345, 260)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #7 added RGB(142, 86, 62)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #8 added RGB(38, 22, 15)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #9 added RGB(10, 5, 4)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  183. Bounce #10 added RGB(3, 1, 1)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #11 added RGB(1, 0, 0)
  186. Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
  187. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  188. FinalLightFace Done
  189. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  190. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Writing leaf ambient...done
  192. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. NULL m_pStudioHdr for vertex lighting!
  194. NULL m_pStudioHdr for vertex lighting!
  195. NULL m_pStudioHdr for vertex lighting!
  196. NULL m_pStudioHdr for vertex lighting!
  197. NULL m_pStudioHdr for vertex lighting!
  198. NULL m_pStudioHdr for vertex lighting!
  199. NULL m_pStudioHdr for vertex lighting!
  200. NULL m_pStudioHdr for vertex lighting!
  201. NULL m_pStudioHdr for vertex lighting!
  202. NULL m_pStudioHdr for vertex lighting!
  203. NULL m_pStudioHdr for vertex lighting!
  204. NULL m_pStudioHdr for vertex lighting!
  205. NULL m_pStudioHdr for vertex lighting!
  206. NULL m_pStudioHdr for vertex lighting!
  207. NULL m_pStudioHdr for vertex lighting!
  208. NULL m_pStudioHdr for vertex lighting!
  209. NULL m_pStudioHdr for vertex lighting!
  210. NULL m_pStudioHdr for vertex lighting!
  211. NULL m_pStudioHdr for vertex lighting!
  212. NULL m_pStudioHdr for vertex lighting!
  213. NULL m_pStudioHdr for vertex lighting!
  214. NULL m_pStudioHdr for vertex lighting!
  215. NULL m_pStudioHdr for vertex lighting!
  216. NULL m_pStudioHdr for vertex lighting!
  217. NULL m_pStudioHdr for vertex lighting!
  218. NULL m_pStudioHdr for vertex lighting!
  219. NULL m_pStudioHdr for vertex lighting!
  220. NULL m_pStudioHdr for vertex lighting!
  221. NULL m_pStudioHdr for vertex lighting!
  222. NULL m_pStudioHdr for vertex lighting!
  223. NULL m_pStudioHdr for vertex lighting!
  224. NULL m_pStudioHdr for vertex lighting!
  225. NULL m_pStudioHdr for vertex lighting!
  226. NULL m_pStudioHdr for vertex lighting!
  227. NULL m_pStudioHdr for vertex lighting!
  228. NULL m_pStudioHdr for vertex lighting!
  229. NULL m_pStudioHdr for vertex lighting!
  230. NULL m_pStudioHdr for vertex lighting!
  231.  
  232. Ready to Finish
  233.  
  234. Object names Objects/Maxobjs Memory / Maxmem Fullness
  235. ------------ --------------- --------------- --------
  236. models 45/4096 2160/196608 ( 1.1%)
  237. brushes 782/16384 9384/196608 ( 4.8%)
  238. brushsides 4800/163840 38400/1310720 ( 2.9%)
  239. planes 1964/65536 39280/1310720 ( 3.0%)
  240. vertexes 4394/65536 52728/786432 ( 6.7%)
  241. nodes 1198/65536 38336/2097152 ( 1.8%)
  242. texinfos 425/12288 30600/884736 ( 3.5%)
  243. texdata 129/2048 4128/65536 ( 6.3%)
  244. dispinfos 9/0 1584/0 ( 0.0%)
  245. disp_verts 729/0 14580/0 ( 0.0%)
  246. disp_tris 1152/0 2304/0 ( 0.0%)
  247. disp_lmsamples 5616/0 5616/0 ( 0.0%)
  248. faces 2070/65536 115920/3670016 ( 3.2%)
  249. hdr faces 0/65536 0/3670016 ( 0.0%)
  250. origfaces 1609/65536 90104/3670016 ( 2.5%)
  251. leaves 1244/65536 39808/2097152 ( 1.9%)
  252. leaffaces 2299/65536 4598/131072 ( 3.5%)
  253. leafbrushes 1169/65536 2338/131072 ( 1.8%)
  254. areas 2/1024 16/8192 ( 0.2%)
  255. surfedges 14694/512000 58776/2048000 ( 2.9%)
  256. edges 11147/256000 44588/1024000 ( 4.4%)
  257. LDR worldlights 194/8192 17072/720896 ( 2.4%)
  258. HDR worldlights 0/8192 0/720896 ( 0.0%)
  259. leafwaterdata 0/32768 0/393216 ( 0.0%)
  260. waterstrips 0/32768 0/327680 ( 0.0%)
  261. waterverts 0/65536 0/786432 ( 0.0%)
  262. waterindices 0/65536 0/131072 ( 0.0%)
  263. cubemapsamples 17/1024 272/16384 ( 1.7%)
  264. overlays 0/1024 0/360448 ( 0.0%)
  265. LDR lightdata [variable] 2661848/0 ( 0.0%)
  266. HDR lightdata [variable] 0/0 ( 0.0%)
  267. visdata [variable] 14088/16777216 ( 0.1%)
  268. entdata [variable] 116350/393216 (29.6%)
  269. LDR ambient table 1244/65536 4976/262144 ( 1.9%)
  270. HDR ambient table 1244/65536 4976/262144 ( 1.9%)
  271. LDR leaf ambient 1653/65536 46284/1835008 ( 2.5%)
  272. HDR leaf ambient 1244/65536 34832/1835008 ( 1.9%)
  273. occluders 0/0 0/0 ( 0.0%)
  274. occluder polygons 0/0 0/0 ( 0.0%)
  275. occluder vert ind 0/0 0/0 ( 0.0%)
  276. detail props [variable] 1/12 ( 8.3%)
  277. static props [variable] 1/18518 ( 0.0%)
  278. pakfile [variable] 1207021/0 ( 0.0%)
  279. physics [variable] 289645/4194304 ( 6.9%)
  280. physics terrain [variable] 2481/1048576 ( 0.2%)
  281.  
  282. Level flags = 1
  283.  
  284. Total triangle count: 4145
  285. Writing e:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.bsp
  286. 3 seconds elapsed
  287. E:\_gmoddev\maps\rp_site88_v0\rp_site88_v0.bsp -> C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_site88_v0.bsp
  288. 1 File(s) copied
  289. 'Full - LDR' compile finished in 00:00:04
  290. 31 errors/warnings logged:
  291. 31 errors/warnings logged for rp_site88_v0:
  292. ● 30x: Caution: Material not found!: AGENCY/CONCRETE/CONCRETEWALL06
  293. ● 1x: Caution: Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  294.  
  295.  
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