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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Spawner : MonoBehaviour
- {
- public GameObject crystallPrefab;
- private float radius = 10;
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.X))
- {
- GameObject obj = Instantiate(crystallPrefab);
- obj.transform.position = transform.position + new Vector3(Random.Range(-radius, radius),
- 0, Random.Range(-radius, radius));
- }
- }
- }
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