Endil

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May 19th, 2016
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  1. double zIndex = transformedTriangle.v1.x * /*Pow(Abs(Sin(angleYZ)), 2) **/ Pow(Abs(Cos(angleXZ)), 2) +
  2.                                 transformedTriangle.v1.y * /*Pow(Abs(Sin(angleYZ)), 2) **/ Pow(Abs(Cos(angleYZ)), 2) +
  3.                                 transformedTriangle.v1.z * /*Pow(Abs(Cos(angleYZ)), 2) **/ Pow(Abs(Cos(angleXZ)), 2) +
  4.                                 transformedTriangle.v2.x * /*Pow(Abs(Sin(angleYZ)), 2) **/ Pow(Abs(Cos(angleXZ)), 2) +
  5.                                 transformedTriangle.v2.y * /*Pow(Abs(Sin(angleYZ)), 2) **/ Pow(Abs(Cos(angleYZ)), 2) +
  6.                                 transformedTriangle.v2.z * /*Pow(Abs(Cos(angleYZ)), 2) **/ Pow(Abs(Cos(angleXZ)), 2) +
  7.                                 transformedTriangle.v3.x * /*Pow(Abs(Sin(angleYZ)), 2) **/ Pow(Abs(Cos(angleXZ)), 2) +
  8.                                 transformedTriangle.v3.y * /*Pow(Abs(Sin(angleYZ)), 2) **/ Pow(Abs(Cos(angleYZ)), 2) +
  9.                                 transformedTriangle.v3.z * /*Pow(Abs(Cos(angleYZ)), 2) **/ Pow(Abs(Cos(angleXZ)), 2);
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