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Infernobat

Oak Town Shops

Feb 14th, 2015
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  1. The Golden Oran
  2. INN RULES
  3. -Once you buy a night at the inn, you get free Oran Juice for the rest of the night.
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  5. Oran Juice - 5 gold. Fresh and tasty!
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  7. Moomoo Milk - 20 gold. Imported from other towns due to lack of Milktanks in Oak Town, but still good.
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  9. Staying The Night At The Inn - 10 gold.
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  14. Sunny's Bakery
  15. BAKERY RULES
  16. - Have fun
  17.  
  18. Oran Bread - 5 gold. Staple food and a major export from Oak Town. Delicious and healthy.
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  20. Oran Cake - 10 gold. Staple food and a major export from Oak Town. Delicious and unhealthy.
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  22. Sunny's Lemon Cake - 25 Gold. One of the most tasty cakes you could ever taste, sadly unpopular because it is much more expensive to produce than Oran Cake.
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  27. Artisan Weapons
  28. WEAPON RULES
  29. - Only one weapon can be used at a time.
  30. - Weapons without stats can be used for things out of combat, but in combat they do not boost anything.
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  32. Bronze Sword - 10 gold. A bronze sword that's is often underestimated. Makes you look like you have low level gear.
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  34. Twin steel daggers - 25 gold. Two daggers that are coated in POISON. But the poison is only for aesthetics and does nothing apart from taste spicy. Can be used to flavour food while cutting it up.
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  36. Oak Bow - 250 gold. 1+ attack. A well-made bow that never seems to run out of arrows. Can be used to cross rivers in a particularly cool way that would score a lot of points if you were in a competition about crossing rivers.
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  38. Diamond Sword - 500 gold. +2 attack. It is sharper than a normal metal sword, but lighter than a regular diamond sword. Can be used as a mirror because it's so shiny. People using this sword tend to be arrogant and snooty.
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  40. Oak Staff - 10 gold. A handsome staff that can be used for getting around easily.
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  42. Rosethorn Staff - 25 gold. A twisted staff made out of ashen wood. It can be used to surf across rivers ineffectively.
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  44. Beautiful Wand - 250 gold. +1 to attack. A smart looking small wand with a white tip. Improves the feeling of magic tricks. +1 to attack.
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  46. Heartbreakers Staff - 500 gold. +2 to attack A beautiful golden staff with a massive ruby in the shape of a heart on the center of it. It can be used as a channeling point for magic, making magic more on target. Love tends to go badly for the owner of this staff.
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  51. Magic Over Matter
  52. POTION RULES
  53. - To create/use a potion you must first buy ingredients from Magic over Matter.
  54. - When using a potion, it has to have already been explictly created previously in the thread, with the effects of the potion detailed at the time.
  55. - Ingredients vary in cost depending on the intensity of the potion.
  56. - Potions cannot be made without including an Engima Berry OR a Magnaplant Leaf OR a Gracidea Flower. These ingredients cannot be found in the wild unless explictly said so by Pokemon Special, Infernobat. or Fango Pango.
  57. - Only Gracidea flowers can affect combat.
  58.  
  59. Engima Berry - 15 gold. Used in creation for minor potions (potions with short term potions without major effects. Examples include explosions, temporary levitation (like two feet above the ground), making people fall asleep, etc.)
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  61. Magnaplant Leaf - 50 gold. Used to create potions with long term or major effects (Long term invisibilty, turning a pokemon shiny, giving them minor powers like being able to fly for a day.)
  62.  
  63. Gracidea Flower - 150 gold. A strange yet beautiful pink flower from a far-away place. When you sniff it, you feel grateful. Used to boost a stat by +2 for a single battle. Only one can be active on a single character at a time.
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  68. BANK
  69. BANK RULES
  70. - There is a special reward that every 500 gold you will receive a reward of 10% of the amount you have. This is a one time event each time. For example, Sir Gallant gets to 500 gold and he gets 50 for free. He reaches 1000 gold and then gets 100 for free. He spends all of his money, and then reaches 500 gold again, but because he already had the reward for that tier, he doesn't gain another 50 gold.
  71. - Loans can be given out. All loans are for 250 gold. You will pay back 300 gold total. Once you get a loan, you can do whatever you want with the gold you gain, but all gold you earn from that point on automatically goes to paying off the loan. Loans must be accepted before they go through.
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  76. Oak Town Armours
  77. ARMOUR/CLOTHING RULES
  78. - Only one piece of Stat boosting armour/clothing can be used at a time, but apart from that armour/clothing can be worn however you want.
  79. - Armour/clothing without stats can be used for things out of combat, but in combat they do not boost anything.
  80.  
  81. Bronze Helmet - 10 gold. A crudely made metal helmet. It can be used to protect your head from incoming footballs.
  82.  
  83. steel Boots - 25 gold. It's been polished to look very shiny, but makes moving difficult. It can be used to walk underwater, but you will drown.
  84.  
  85. Oak Gloves - 250 gold. +1 to defence. Somehow, this pair of wooden gloves can be worn by pokemon without hands. It can be used to slap other pokemon really hard.
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  87. Diamond Shield - 500 gold. +2 to defence. This shield is the definition of Wartime Chic. It can be used as a plate. People who use this shield tend to spend recklessly and impulsively.
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  92. The Olde Cloak
  93. ARMOUR/CLOTHING RULES
  94. - Only one piece of Stat boosting armour/clothing can be used at a time, but apart from that armour/clothing can be worn however you want.
  95. - Armour/clothing without stats can be used for things out of combat, but in combat they do not boost anything.
  96.  
  97. Oak Badge - 10 gold. A standard badge with a picture of an oak tree engraved on it. It can be used to prick other peokemon.
  98.  
  99. Rosethorn Shoes - 25 gold. Ashen, fur lined shoes that are both stylish and comfy. They smell like roses. It can be used to stop foot odor problems.
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  101. Beautiful Cape - 250 gold. 1+ to defence. This simmering red/orange cape looks like fire when viewed from afar on a windy day. Can be used to trick other pokemon into thinking there is a wildfire.
  102.  
  103. Heartbreakers Hat - 500 gold. +2 to defence. This fashionable black top hat is lined with gold around the brim and has a massive ruby in the shape of a heart in the center of it. It can be used to make yourself seem taller. People who wear this hat tend to fall in love recklessly and impulsively.
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  108. The Trinket Shop
  109. TRINKET RULES
  110. - Trinkets can be anything. They are items that boost any one stat (DEF, ATK or HP) by +1. Any reasonably small item can count as a trinket; when buying a trinket, you can decide what the trinket you buy looks like. You can also bring in already existing items to enchant to become trinkets for the same price as buying one, but the item cannot have stats already attached to it.
  111. - The first trinket you buy gives +1 to the stat of your choosing. It costs 200 gold. The second trinket you buy gives +1 to the stat of your choosing, and costs 400 gold. Every trinket you buy, you must decide what stat gets a +1 and the price to buy the next trinket goes up by 200 gold. For example, if you have 4 trinkets, the cost to buy the next one is 1000 gold.
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