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- function IndoraniTest()
- if not combat.afflictions.belch then
- table.insert(curing.qeb, "belch")
- return
- end
- if not combat.afflictions.leechedaura then
- table.insert(curing.qeb, "leech " .. mayhem.target)
- return
- end
- if combat.afflictions.shield then
- table.insert(curing.qeb, "touch hammer " .. mayhem.target)
- return
- end
- if combat.afflictions.leechedaura and combat.afflictions.leftlegbroken and combat.afflictions.rightlegbroken and combat.afflictions.leftarmbroken and combat.afflictions.rightarmbroken then
- table.insert(curing.qeb, "vivisect " .. mayhem.target)
- return
- end
- combat.tcard = "none"
- combat.ttcard = "none"
- local nextVenom = venom1 and {venom1, venom2} or getNextPriority("tarot", 2)
- if table.isMember(combat.priority.sun, nextVenom[1]) then
- combat.tcard = "sun"
- elseif table.contains(combat.priority.moon, nextVenom[1]) then
- combat.tcard = "moon"
- elseif table.contains(combat.priority.devil, nextVenom[1]) then
- combat.tcard = "devil"
- end
- if table.isMember(combat.priority.sun, nextVenom[2]) then
- combat.ttcard = "sun"
- elseif table.contains(combat.priority.moon, nextVenom[2]) then
- combat.ttcard = "moon"
- elseif table.contains(combat.priority.devil, nextVenom[2]) then
- combat.ttcard = "devil"
- end
- if (combat.tcard == "sun" or combat.tcard == "moon") and (combat.ttcard == "sun" or combat.ttcard == "moon") then
- table.insert(curing.qeb, "outc blank as " .. combat.tcard .. " ### outc blank as " .. combat.ttcard .. " ### fling ".. combat.tcard .. " " .. nextVenom[1] .. " and " .. combat.ttcard .. " " .. nextVenom[2] .. " at " .. mayhem.target)
- elseif combat.tcard == "devil" and combat.ttcard == "devil" then
- table.insert(curing.qeb, "outc blank as " .. nextVenom[1] .. " ### outc blank as " .. nextVenom[2] .. " ### fling ".. nextVenom[1] .. " and " .. nextVenom[2] .. " at " .. mayhem.target)
- elseif combat.tcard == "devil" and (combat.ttcard == "sun" or combat.ttcard == "moon") then
- table.insert(curing.qeb, "outc blank as " .. nextVenom[1] .. " ### outc blank as " .. combat.ttcard .. " ### fling ".. nextVenom[1] .. " and " .. combat.ttcard .. " " .. nextVenom[2] .. " at " .. mayhem.target)
- elseif (combat.tcard == "sun" or combat.tcard == "moon") and combat.ttcard == "devil" then
- table.insert(curing.qeb, "outc blank as " .. combat.tcard .. " ### outc blank as " .. nextVenom[2] .. " ### fling ".. combat.tcard .. " " .. nextVenom[1] .. " and " .. nextVenom[2] .. " at " .. mayhem.target)
- end
- end
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