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Karen & Houndoom Sync Grid

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Feb 20th, 2020
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  1. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  2. HP 10
  3. HP 10
  4.  
  5. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  6. Attack 5
  7. Attack 5
  8.  
  9. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  10. Defense 5
  11. Defense 5
  12.  
  13. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  14. Sp. Atk 5
  15. Sp. Atk 5
  16.  
  17. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Sp. Def 5
  19. Sp. Def 5
  20.  
  21. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  22. Speed 5
  23. Speed 5
  24.  
  25. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  26. Speed 5
  27. Speed 5
  28. 1 or more adjacent tiles must be activated
  29. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  30. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  31.  
  32. Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
  33. Snarl: Power 2
  34. Snarl: Power ↑ 2
  35. 1 or more adjacent tiles must be activated
  36. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  37. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  38.  
  39. Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
  40. Snarl: Power 2
  41. Snarl: Power ↑ 2
  42. 1 or more adjacent tiles must be activated
  43. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  44. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  45.  
  46. Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
  47. Snarl: Power 3
  48. Snarl: Power ↑ 3
  49. 1 or more adjacent tiles must be activated
  50. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  51. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  52.  
  53. Cell 11 | Cost: 4 Energy, 48 Sync Orb(s)
  54. Speed 10
  55. Speed 10
  56. 1 or more adjacent tiles must be activated
  57. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  58. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  59.  
  60. Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
  61. Snarl: Power 3
  62. Snarl: Power ↑ 3
  63. 1 or more adjacent tiles must be activated
  64. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  65. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  66.  
  67. Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
  68. Snarl: Power 4
  69. Snarl: Power ↑ 4
  70. 1 or more adjacent tiles must be activated
  71. Sync move must be Lv. 2 or higher
  72. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  73. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  74.  
  75. Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
  76. Snarl: Move Gauge Refresh 3
  77. Move: Snarl Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
  78. 1 or more adjacent tiles must be activated
  79. Sync move must be Lv. 2 or higher
  80. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  81. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  82.  
  83. Cell 15 | Cost: 3 Energy, 36 Sync Orb(s)
  84. Defense 5
  85. Defense 5
  86. 1 or more adjacent tiles must be activated
  87. Sync move must be Lv. 2 or higher
  88. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  89. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  90.  
  91. Cell 16 | Cost: 5 Energy, 60 Sync Orb(s)
  92. Sp. Atk 10
  93. Sp. Atk 10
  94. 1 or more adjacent tiles must be activated
  95. Sync move must be Lv. 3 or higher
  96. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  97. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  98.  
  99. Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
  100. HP 20
  101. HP 20
  102. 1 or more adjacent tiles must be activated
  103. Sync move must be Lv. 3 or higher
  104. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  105. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  106.  
  107. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  108. Sp. Atk 5
  109. Sp. Atk 5
  110. 1 or more adjacent tiles must be activated
  111. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  112. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  113.  
  114. Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
  115. Sp. Atk 5
  116. Sp. Atk 5
  117. 1 or more adjacent tiles must be activated
  118. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  119. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  120.  
  121. Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
  122. Entertain Me!: MP Refresh 3
  123. Move: Entertain Me! Has a moderately good chance of restoring one MP of the move used if the move is successful.
  124. 1 or more adjacent tiles must be activated
  125. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  126. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  127.  
  128. Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
  129. HP 10
  130. HP 10
  131. 1 or more adjacent tiles must be activated
  132. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  133. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  134.  
  135. Cell 22 | Cost: 4 Energy, 48 Sync Orb(s)
  136. Speed 10
  137. Speed 10
  138. 1 or more adjacent tiles must be activated
  139. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  140. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  141.  
  142. Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
  143. Sp. Def 10
  144. Sp. Def 10
  145. 1 or more adjacent tiles must be activated
  146. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  147. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  148.  
  149. Cell 24 | Cost: 7 Energy, 84 Sync Orb(s)
  150. Dire Hit +: MP Refresh 3
  151. Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful.
  152. 1 or more adjacent tiles must be activated
  153. Sync move must be Lv. 2 or higher
  154. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  155. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  156.  
  157. Cell 25 | Cost: 8 Energy, 96 Sync Orb(s)
  158. Dark Pulse: Overpower
  159. Move: Dark Pulse The more the opponent’s Sp. Atk has been lowered, the more it powers up moves.
  160. 1 or more adjacent tiles must be activated
  161. Sync move must be Lv. 2 or higher
  162. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  163. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  164.  
  165. Cell 26 | Cost: 8 Energy, 96 Sync Orb(s)
  166. Speeding Sun 2
  167. Quickly charges the move gauge when the weather is sunny.
  168. 1 or more adjacent tiles must be activated
  169. Sync move must be Lv. 2 or higher
  170. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  171. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  172.  
  173. Cell 27 | Cost: 8 Energy, 96 Sync Orb(s)
  174. Defense 20
  175. Defense 20
  176. 1 or more adjacent tiles must be activated
  177. Sync move must be Lv. 3 or higher
  178. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  179. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  180.  
  181. Cell 28 | Cost: 10 Energy, 120 Sync Orb(s)
  182. Bite: Critical Countdown 2
  183. Move: Bite Occasionally reduces the sync move countdown by one when the user lands a critical hit.
  184. 1 or more adjacent tiles must be activated
  185. Sync move must be Lv. 3 or higher
  186. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  187. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  188.  
  189. Cell 29 | Cost: 3 Energy, 36 Sync Orb(s)
  190. Snarl: Power 3
  191. Snarl: Power ↑ 3
  192. 1 or more adjacent tiles must be activated
  193. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  194. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  195.  
  196. Cell 30 | Cost: 3 Energy, 36 Sync Orb(s)
  197. Snarl: Power 3
  198. Snarl: Power ↑ 3
  199. 1 or more adjacent tiles must be activated
  200. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  201. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  202.  
  203. Cell 31 | Cost: 2 Energy, 24 Sync Orb(s)
  204. Speed 5
  205. Speed 5
  206. 1 or more adjacent tiles must be activated
  207. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  208. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  209.  
  210. Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
  211. Dark Pulse: Power 6
  212. Dark Pulse: Power ↑ 6
  213. 1 or more adjacent tiles must be activated
  214. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  215. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  216.  
  217. Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
  218. Dark Pulse: Power 6
  219. Dark Pulse: Power ↑ 6
  220. 1 or more adjacent tiles must be activated
  221. Sync move must be Lv. 2 or higher
  222. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  223. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  224.  
  225. Cell 34 | Cost: 6 Energy, 72 Sync Orb(s)
  226. Dark Pulse: Move Gauge Refresh 4
  227. Move: Dark Pulse Has a good chance of increasing the user’s move gauge by one when a move is successful.
  228. 1 or more adjacent tiles must be activated
  229. Sync move must be Lv. 2 or higher
  230. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  231. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  232.  
  233. Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
  234. Dark Pulse: Power 6
  235. Dark Pulse: Power ↑ 6
  236. 1 or more adjacent tiles must be activated
  237. Sync move must be Lv. 2 or higher
  238. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  239. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  240.  
  241. Cell 36 | Cost: 4 Energy, 48 Sync Orb(s)
  242. Dark Pulse: Power 6
  243. Dark Pulse: Power ↑ 6
  244. 1 or more adjacent tiles must be activated
  245. Sync move must be Lv. 3 or higher
  246. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  247. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  248.  
  249. Cell 37 | Cost: 5 Energy, 60 Sync Orb(s)
  250. Sp. Atk 10
  251. Sp. Atk 10
  252. 1 or more adjacent tiles must be activated
  253. Sync move must be Lv. 3 or higher
  254. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  255. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  256.  
  257. Cell 38 | Cost: 3 Energy, 36 Sync Orb(s)
  258. Bite: Power 6
  259. Bite: Power ↑ 6
  260. 1 or more adjacent tiles must be activated
  261. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  262. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  263.  
  264. Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
  265. Attack 5
  266. Attack 5
  267. 1 or more adjacent tiles must be activated
  268. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  269. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  270.  
  271. Cell 40 | Cost: 3 Energy, 36 Sync Orb(s)
  272. Bite: Power 6
  273. Bite: Power ↑ 6
  274. 1 or more adjacent tiles must be activated
  275. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  276. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  277.  
  278. Cell 41 | Cost: 3 Energy, 36 Sync Orb(s)
  279. Bite: Power 6
  280. Bite: Power ↑ 6
  281. 1 or more adjacent tiles must be activated
  282. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  283. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  284.  
  285. Cell 42 | Cost: 10 Energy, 120 Sync Orb(s)
  286. Bite: Aggravation 1
  287. Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  288. 1 or more adjacent tiles must be activated
  289. Sync move must be Lv. 2 or higher
  290. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  291. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  292.  
  293. Cell 43 | Cost: 10 Energy, 120 Sync Orb(s)
  294. Bite: Toxic Chance 4
  295. Move: Bite Has a good chance of leaving the target poisoned when a move targeting an opponent is successful.
  296. 1 or more adjacent tiles must be activated
  297. Sync move must be Lv. 2 or higher
  298. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  299. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  300.  
  301. Cell 44 | Cost: 2 Energy, 24 Sync Orb(s)
  302. Attack 5
  303. Attack 5
  304. 1 or more adjacent tiles must be activated
  305. Sync move must be Lv. 2 or higher
  306. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  307. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  308.  
  309. Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
  310. Dirty Fighting 5
  311. Powers up moves when the move’s target or targets are affected by a status condition.
  312. 1 or more adjacent tiles must be activated
  313. Sync move must be Lv. 3 or higher
  314. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  315. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  316.  
  317. Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
  318. Foul Fighting 5
  319. Powers up moves when the move’s target or targets are flinching, confused, or trapped.
  320. 1 or more adjacent tiles must be activated
  321. Sync move must be Lv. 3 or higher
  322. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  323. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  324.  
  325. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  326. Beguiling Dark Pulse: Power 25
  327. Beguiling Dark Pulse: Power ↑ 25
  328. 1 or more adjacent tiles must be activated
  329. Sync move must be Lv. 3 or higher
  330. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  331. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
  332.  
  333. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  334. Beguiling Dark Pulse: Power 25
  335. Beguiling Dark Pulse: Power ↑ 25
  336. 1 or more adjacent tiles must be activated
  337. Sync move must be Lv. 3 or higher
  338. Visible from: Friday, 06 March 2020 at 06:00:00 UTC
  339. Until: Wednesday, 01 January 3000 at 06:00:00 UTC
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