Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Snarl: Power 2
- Snarl: Power ↑ 2
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Snarl: Power 2
- Snarl: Power ↑ 2
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 10 | Cost: 3 Energy, 36 Sync Orb(s)
- Snarl: Power 3
- Snarl: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 11 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
- Snarl: Power 3
- Snarl: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
- Snarl: Power 4
- Snarl: Power ↑ 4
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
- Snarl: Move Gauge Refresh 3
- Move: Snarl Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 15 | Cost: 3 Energy, 36 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 16 | Cost: 5 Energy, 60 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
- Entertain Me!: MP Refresh 3
- Move: Entertain Me! Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 22 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 24 | Cost: 7 Energy, 84 Sync Orb(s)
- Dire Hit +: MP Refresh 3
- Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 25 | Cost: 8 Energy, 96 Sync Orb(s)
- Dark Pulse: Overpower
- Move: Dark Pulse The more the opponent’s Sp. Atk has been lowered, the more it powers up moves.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 26 | Cost: 8 Energy, 96 Sync Orb(s)
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 27 | Cost: 8 Energy, 96 Sync Orb(s)
- Defense 20
- Defense 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 28 | Cost: 10 Energy, 120 Sync Orb(s)
- Bite: Critical Countdown 2
- Move: Bite Occasionally reduces the sync move countdown by one when the user lands a critical hit.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 29 | Cost: 3 Energy, 36 Sync Orb(s)
- Snarl: Power 3
- Snarl: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 30 | Cost: 3 Energy, 36 Sync Orb(s)
- Snarl: Power 3
- Snarl: Power ↑ 3
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 31 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 6
- Dark Pulse: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 6
- Dark Pulse: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 34 | Cost: 6 Energy, 72 Sync Orb(s)
- Dark Pulse: Move Gauge Refresh 4
- Move: Dark Pulse Has a good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 6
- Dark Pulse: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 36 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 6
- Dark Pulse: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 37 | Cost: 5 Energy, 60 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 38 | Cost: 3 Energy, 36 Sync Orb(s)
- Bite: Power 6
- Bite: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 40 | Cost: 3 Energy, 36 Sync Orb(s)
- Bite: Power 6
- Bite: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 41 | Cost: 3 Energy, 36 Sync Orb(s)
- Bite: Power 6
- Bite: Power ↑ 6
- 1 or more adjacent tiles must be activated
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 42 | Cost: 10 Energy, 120 Sync Orb(s)
- Bite: Aggravation 1
- Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 43 | Cost: 10 Energy, 120 Sync Orb(s)
- Bite: Toxic Chance 4
- Move: Bite Has a good chance of leaving the target poisoned when a move targeting an opponent is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 44 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
- Dirty Fighting 5
- Powers up moves when the move’s target or targets are affected by a status condition.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Foul Fighting 5
- Powers up moves when the move’s target or targets are flinching, confused, or trapped.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Beguiling Dark Pulse: Power 25
- Beguiling Dark Pulse: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Beguiling Dark Pulse: Power 25
- Beguiling Dark Pulse: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Visible from: Friday, 06 March 2020 at 06:00:00 UTC
- Until: Wednesday, 01 January 3000 at 06:00:00 UTC
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement