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- local SetParent = game:GetService("Workspace")
- local Part_1 = Instance.new("Part")
- Part_1.Size = Vector3.new(39.9499931, 0.0500000007, 35.9899979)
- Part_1.Material = Enum.Material.Concrete
- Part_1.CFrame = CFrame.new(68.7850037, 10.5650063, -63.3149986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_1.BrickColor = BrickColor.new("Fossil")
- Part_1.Locked = false
- Part_1.CastShadow = false
- Part_1.Transparency = 0
- Part_1.Reflectance = 0
- Part_1.Name = "Part"
- Part_1.Anchored = true
- Part_1.Archivable = true
- Part_1.CanCollide = true
- Part_1.CollisionGroupId = 0
- Part_1.Massless = false
- Part_1.Shape = Enum.PartType.Block
- Part_1.TopSurface = Enum.SurfaceType.Smooth
- Part_1.BottomSurface = Enum.SurfaceType.Smooth
- Part_1.RightSurface = Enum.SurfaceType.Smooth
- Part_1.LeftSurface = Enum.SurfaceType.Smooth
- Part_1.FrontSurface = Enum.SurfaceType.Smooth
- Part_1.BackSurface = Enum.SurfaceType.Smooth
- Part_1.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_2 = Instance.new("Part")
- Part_2.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_2.Material = Enum.Material.Metal
- Part_2.CFrame = CFrame.new(80.1549988, 4.30501175, -45.3849945, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_2.BrickColor = BrickColor.new("Fossil")
- Part_2.Locked = false
- Part_2.CastShadow = false
- Part_2.Transparency = 0
- Part_2.Reflectance = 0
- Part_2.Name = "Part"
- Part_2.Anchored = true
- Part_2.Archivable = true
- Part_2.CanCollide = true
- Part_2.CollisionGroupId = 0
- Part_2.Massless = false
- Part_2.Shape = Enum.PartType.Block
- Part_2.TopSurface = Enum.SurfaceType.Smooth
- Part_2.BottomSurface = Enum.SurfaceType.Smooth
- Part_2.RightSurface = Enum.SurfaceType.Smooth
- Part_2.LeftSurface = Enum.SurfaceType.Smooth
- Part_2.FrontSurface = Enum.SurfaceType.Smooth
- Part_2.BackSurface = Enum.SurfaceType.Smooth
- Part_2.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_3 = Instance.new("Part")
- Part_3.Size = Vector3.new(0.510000408, 0.63000071, 0.299999982)
- Part_3.Material = Enum.Material.WoodPlanks
- Part_3.CFrame = CFrame.new(70.1450119, 3.66501236, -45.2499924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_3.BrickColor = BrickColor.new("Black")
- Part_3.Locked = false
- Part_3.CastShadow = false
- Part_3.Transparency = 0
- Part_3.Reflectance = 0
- Part_3.Name = "Part"
- Part_3.Anchored = true
- Part_3.Archivable = true
- Part_3.CanCollide = false
- Part_3.CollisionGroupId = 0
- Part_3.Massless = false
- Part_3.Shape = Enum.PartType.Block
- Part_3.TopSurface = Enum.SurfaceType.Smooth
- Part_3.BottomSurface = Enum.SurfaceType.Smooth
- Part_3.RightSurface = Enum.SurfaceType.Smooth
- Part_3.LeftSurface = Enum.SurfaceType.Smooth
- Part_3.FrontSurface = Enum.SurfaceType.Smooth
- Part_3.BackSurface = Enum.SurfaceType.Smooth
- Part_3.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_4 = Instance.new("Part")
- Part_4.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_4.Material = Enum.Material.Metal
- Part_4.CFrame = CFrame.new(87.1750031, 5.92001009, -45.3849945, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_4.BrickColor = BrickColor.new("Fossil")
- Part_4.Locked = false
- Part_4.CastShadow = false
- Part_4.Transparency = 0
- Part_4.Reflectance = 0
- Part_4.Name = "Part"
- Part_4.Anchored = true
- Part_4.Archivable = true
- Part_4.CanCollide = true
- Part_4.CollisionGroupId = 0
- Part_4.Massless = false
- Part_4.Shape = Enum.PartType.Block
- Part_4.TopSurface = Enum.SurfaceType.Smooth
- Part_4.BottomSurface = Enum.SurfaceType.Smooth
- Part_4.RightSurface = Enum.SurfaceType.Smooth
- Part_4.LeftSurface = Enum.SurfaceType.Smooth
- Part_4.FrontSurface = Enum.SurfaceType.Smooth
- Part_4.BackSurface = Enum.SurfaceType.Smooth
- Part_4.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_5 = Instance.new("Part")
- Part_5.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_5.Material = Enum.Material.Metal
- Part_5.CFrame = CFrame.new(80.0550003, 7.53501034, -45.3849945, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_5.BrickColor = BrickColor.new("Fossil")
- Part_5.Locked = false
- Part_5.CastShadow = false
- Part_5.Transparency = 0
- Part_5.Reflectance = 0
- Part_5.Name = "Part"
- Part_5.Anchored = true
- Part_5.Archivable = true
- Part_5.CanCollide = true
- Part_5.CollisionGroupId = 0
- Part_5.Massless = false
- Part_5.Shape = Enum.PartType.Block
- Part_5.TopSurface = Enum.SurfaceType.Smooth
- Part_5.BottomSurface = Enum.SurfaceType.Smooth
- Part_5.RightSurface = Enum.SurfaceType.Smooth
- Part_5.LeftSurface = Enum.SurfaceType.Smooth
- Part_5.FrontSurface = Enum.SurfaceType.Smooth
- Part_5.BackSurface = Enum.SurfaceType.Smooth
- Part_5.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_6 = Instance.new("Part")
- Part_6.Size = Vector3.new(3.90999985, 10.5899973, 0.159999996)
- Part_6.Material = Enum.Material.WoodPlanks
- Part_6.CFrame = CFrame.new(86.8050003, 5.29500818, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_6.BrickColor = BrickColor.new("Fossil")
- Part_6.Locked = false
- Part_6.CastShadow = false
- Part_6.Transparency = 0
- Part_6.Reflectance = 0
- Part_6.Name = "Part"
- Part_6.Anchored = true
- Part_6.Archivable = true
- Part_6.CanCollide = true
- Part_6.CollisionGroupId = 0
- Part_6.Massless = false
- Part_6.Shape = Enum.PartType.Block
- Part_6.TopSurface = Enum.SurfaceType.Smooth
- Part_6.BottomSurface = Enum.SurfaceType.Smooth
- Part_6.RightSurface = Enum.SurfaceType.Smooth
- Part_6.LeftSurface = Enum.SurfaceType.Smooth
- Part_6.FrontSurface = Enum.SurfaceType.Smooth
- Part_6.BackSurface = Enum.SurfaceType.Smooth
- Part_6.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_7 = Instance.new("Part")
- Part_7.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_7.Material = Enum.Material.Metal
- Part_7.CFrame = CFrame.new(76.0849915, 7.53501034, -81.2350006, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_7.BrickColor = BrickColor.new("Fossil")
- Part_7.Locked = false
- Part_7.CastShadow = false
- Part_7.Transparency = 0
- Part_7.Reflectance = 0
- Part_7.Name = "Part"
- Part_7.Anchored = true
- Part_7.Archivable = true
- Part_7.CanCollide = true
- Part_7.CollisionGroupId = 0
- Part_7.Massless = false
- Part_7.Shape = Enum.PartType.Block
- Part_7.TopSurface = Enum.SurfaceType.Smooth
- Part_7.BottomSurface = Enum.SurfaceType.Smooth
- Part_7.RightSurface = Enum.SurfaceType.Smooth
- Part_7.LeftSurface = Enum.SurfaceType.Smooth
- Part_7.FrontSurface = Enum.SurfaceType.Smooth
- Part_7.BackSurface = Enum.SurfaceType.Smooth
- Part_7.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_8 = Instance.new("Part")
- Part_8.Size = Vector3.new(18.2900028, 4.24999666, 0.159999996)
- Part_8.Material = Enum.Material.WoodPlanks
- Part_8.CFrame = CFrame.new(75.8050003, 2.15501213, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_8.BrickColor = BrickColor.new("Fossil")
- Part_8.Locked = false
- Part_8.CastShadow = false
- Part_8.Transparency = 0
- Part_8.Reflectance = 0
- Part_8.Name = "Part"
- Part_8.Anchored = true
- Part_8.Archivable = true
- Part_8.CanCollide = true
- Part_8.CollisionGroupId = 0
- Part_8.Massless = false
- Part_8.Shape = Enum.PartType.Block
- Part_8.TopSurface = Enum.SurfaceType.Smooth
- Part_8.BottomSurface = Enum.SurfaceType.Smooth
- Part_8.RightSurface = Enum.SurfaceType.Smooth
- Part_8.LeftSurface = Enum.SurfaceType.Smooth
- Part_8.FrontSurface = Enum.SurfaceType.Smooth
- Part_8.BackSurface = Enum.SurfaceType.Smooth
- Part_8.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_9 = Instance.new("Part")
- Part_9.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_9.Material = Enum.Material.Metal
- Part_9.CFrame = CFrame.new(58.0350037, 4.30501175, -81.2350006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_9.BrickColor = BrickColor.new("Fossil")
- Part_9.Locked = false
- Part_9.CastShadow = false
- Part_9.Transparency = 0
- Part_9.Reflectance = 0
- Part_9.Name = "Part"
- Part_9.Anchored = true
- Part_9.Archivable = true
- Part_9.CanCollide = true
- Part_9.CollisionGroupId = 0
- Part_9.Massless = false
- Part_9.Shape = Enum.PartType.Block
- Part_9.TopSurface = Enum.SurfaceType.Smooth
- Part_9.BottomSurface = Enum.SurfaceType.Smooth
- Part_9.RightSurface = Enum.SurfaceType.Smooth
- Part_9.LeftSurface = Enum.SurfaceType.Smooth
- Part_9.FrontSurface = Enum.SurfaceType.Smooth
- Part_9.BackSurface = Enum.SurfaceType.Smooth
- Part_9.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_10 = Instance.new("Part")
- Part_10.Size = Vector3.new(15.8999996, 2.93999863, 0.159999996)
- Part_10.Material = Enum.Material.WoodPlanks
- Part_10.CFrame = CFrame.new(58.7800102, 9.13000679, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_10.BrickColor = BrickColor.new("Fossil")
- Part_10.Locked = false
- Part_10.CastShadow = false
- Part_10.Transparency = 0
- Part_10.Reflectance = 0
- Part_10.Name = "Part"
- Part_10.Anchored = true
- Part_10.Archivable = true
- Part_10.CanCollide = true
- Part_10.CollisionGroupId = 0
- Part_10.Massless = false
- Part_10.Shape = Enum.PartType.Block
- Part_10.TopSurface = Enum.SurfaceType.Smooth
- Part_10.BottomSurface = Enum.SurfaceType.Smooth
- Part_10.RightSurface = Enum.SurfaceType.Smooth
- Part_10.LeftSurface = Enum.SurfaceType.Smooth
- Part_10.FrontSurface = Enum.SurfaceType.Smooth
- Part_10.BackSurface = Enum.SurfaceType.Smooth
- Part_10.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_11 = Instance.new("Part")
- Part_11.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_11.Material = Enum.Material.Metal
- Part_11.CFrame = CFrame.new(76.1849976, 4.30501175, -81.2350006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_11.BrickColor = BrickColor.new("Fossil")
- Part_11.Locked = false
- Part_11.CastShadow = false
- Part_11.Transparency = 0
- Part_11.Reflectance = 0
- Part_11.Name = "Part"
- Part_11.Anchored = true
- Part_11.Archivable = true
- Part_11.CanCollide = true
- Part_11.CollisionGroupId = 0
- Part_11.Massless = false
- Part_11.Shape = Enum.PartType.Block
- Part_11.TopSurface = Enum.SurfaceType.Smooth
- Part_11.BottomSurface = Enum.SurfaceType.Smooth
- Part_11.RightSurface = Enum.SurfaceType.Smooth
- Part_11.LeftSurface = Enum.SurfaceType.Smooth
- Part_11.FrontSurface = Enum.SurfaceType.Smooth
- Part_11.BackSurface = Enum.SurfaceType.Smooth
- Part_11.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_12 = Instance.new("Part")
- Part_12.Size = Vector3.new(2.30999923, 6.36999893, 0.159999996)
- Part_12.Material = Enum.Material.WoodPlanks
- Part_12.CFrame = CFrame.new(67.875, 7.4150095, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_12.BrickColor = BrickColor.new("Fossil")
- Part_12.Locked = false
- Part_12.CastShadow = false
- Part_12.Transparency = 0
- Part_12.Reflectance = 0
- Part_12.Name = "Part"
- Part_12.Anchored = true
- Part_12.Archivable = true
- Part_12.CanCollide = true
- Part_12.CollisionGroupId = 0
- Part_12.Massless = false
- Part_12.Shape = Enum.PartType.Block
- Part_12.TopSurface = Enum.SurfaceType.Smooth
- Part_12.BottomSurface = Enum.SurfaceType.Smooth
- Part_12.RightSurface = Enum.SurfaceType.Smooth
- Part_12.LeftSurface = Enum.SurfaceType.Smooth
- Part_12.FrontSurface = Enum.SurfaceType.Smooth
- Part_12.BackSurface = Enum.SurfaceType.Smooth
- Part_12.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_13 = Instance.new("Part")
- Part_13.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_13.Material = Enum.Material.WoodPlanks
- Part_13.CFrame = CFrame.new(84.0999985, 5.94000864, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_13.BrickColor = BrickColor.new("Fossil")
- Part_13.Locked = false
- Part_13.CastShadow = false
- Part_13.Transparency = 0
- Part_13.Reflectance = 0
- Part_13.Name = "Part"
- Part_13.Anchored = true
- Part_13.Archivable = true
- Part_13.CanCollide = true
- Part_13.CollisionGroupId = 0
- Part_13.Massless = false
- Part_13.Shape = Enum.PartType.Block
- Part_13.TopSurface = Enum.SurfaceType.Smooth
- Part_13.BottomSurface = Enum.SurfaceType.Smooth
- Part_13.RightSurface = Enum.SurfaceType.Smooth
- Part_13.LeftSurface = Enum.SurfaceType.Smooth
- Part_13.FrontSurface = Enum.SurfaceType.Smooth
- Part_13.BackSurface = Enum.SurfaceType.Smooth
- Part_13.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_14 = Instance.new("Part")
- Part_14.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_14.Material = Enum.Material.Metal
- Part_14.CFrame = CFrame.new(57.9349976, 7.53501034, -81.2350006, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_14.BrickColor = BrickColor.new("Fossil")
- Part_14.Locked = false
- Part_14.CastShadow = false
- Part_14.Transparency = 0
- Part_14.Reflectance = 0
- Part_14.Name = "Part"
- Part_14.Anchored = true
- Part_14.Archivable = true
- Part_14.CanCollide = true
- Part_14.CollisionGroupId = 0
- Part_14.Massless = false
- Part_14.Shape = Enum.PartType.Block
- Part_14.TopSurface = Enum.SurfaceType.Smooth
- Part_14.BottomSurface = Enum.SurfaceType.Smooth
- Part_14.RightSurface = Enum.SurfaceType.Smooth
- Part_14.LeftSurface = Enum.SurfaceType.Smooth
- Part_14.FrontSurface = Enum.SurfaceType.Smooth
- Part_14.BackSurface = Enum.SurfaceType.Smooth
- Part_14.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_15 = Instance.new("Part")
- Part_15.Size = Vector3.new(2.15999937, 6.36999893, 0.159999996)
- Part_15.Material = Enum.Material.WoodPlanks
- Part_15.CFrame = CFrame.new(49.8000031, 7.4150095, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_15.BrickColor = BrickColor.new("Fossil")
- Part_15.Locked = false
- Part_15.CastShadow = false
- Part_15.Transparency = 0
- Part_15.Reflectance = 0
- Part_15.Name = "Part"
- Part_15.Anchored = true
- Part_15.Archivable = true
- Part_15.CanCollide = true
- Part_15.CollisionGroupId = 0
- Part_15.Massless = false
- Part_15.Shape = Enum.PartType.Block
- Part_15.TopSurface = Enum.SurfaceType.Smooth
- Part_15.BottomSurface = Enum.SurfaceType.Smooth
- Part_15.RightSurface = Enum.SurfaceType.Smooth
- Part_15.LeftSurface = Enum.SurfaceType.Smooth
- Part_15.FrontSurface = Enum.SurfaceType.Smooth
- Part_15.BackSurface = Enum.SurfaceType.Smooth
- Part_15.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_16 = Instance.new("Part")
- Part_16.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_16.Material = Enum.Material.WoodPlanks
- Part_16.CFrame = CFrame.new(65.9500122, 5.94000864, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_16.BrickColor = BrickColor.new("Fossil")
- Part_16.Locked = false
- Part_16.CastShadow = false
- Part_16.Transparency = 0
- Part_16.Reflectance = 0
- Part_16.Name = "Part"
- Part_16.Anchored = true
- Part_16.Archivable = true
- Part_16.CanCollide = true
- Part_16.CollisionGroupId = 0
- Part_16.Massless = false
- Part_16.Shape = Enum.PartType.Block
- Part_16.TopSurface = Enum.SurfaceType.Smooth
- Part_16.BottomSurface = Enum.SurfaceType.Smooth
- Part_16.RightSurface = Enum.SurfaceType.Smooth
- Part_16.LeftSurface = Enum.SurfaceType.Smooth
- Part_16.FrontSurface = Enum.SurfaceType.Smooth
- Part_16.BackSurface = Enum.SurfaceType.Smooth
- Part_16.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_17 = Instance.new("Part")
- Part_17.Size = Vector3.new(18.079998, 4.24999666, 0.159999996)
- Part_17.Material = Enum.Material.WoodPlanks
- Part_17.CFrame = CFrame.new(57.7600021, 2.15501213, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_17.BrickColor = BrickColor.new("Fossil")
- Part_17.Locked = false
- Part_17.CastShadow = false
- Part_17.Transparency = 0
- Part_17.Reflectance = 0
- Part_17.Name = "Part"
- Part_17.Anchored = true
- Part_17.Archivable = true
- Part_17.CanCollide = true
- Part_17.CollisionGroupId = 0
- Part_17.Massless = false
- Part_17.Shape = Enum.PartType.Block
- Part_17.TopSurface = Enum.SurfaceType.Smooth
- Part_17.BottomSurface = Enum.SurfaceType.Smooth
- Part_17.RightSurface = Enum.SurfaceType.Smooth
- Part_17.LeftSurface = Enum.SurfaceType.Smooth
- Part_17.FrontSurface = Enum.SurfaceType.Smooth
- Part_17.BackSurface = Enum.SurfaceType.Smooth
- Part_17.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_18 = Instance.new("Part")
- Part_18.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_18.Material = Enum.Material.Glass
- Part_18.CFrame = CFrame.new(57.9850006, 5.94001198, -81.2149963, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_18.BrickColor = BrickColor.new("Institutional white")
- Part_18.Locked = false
- Part_18.CastShadow = false
- Part_18.Transparency = 0.60000002384186
- Part_18.Reflectance = 0
- Part_18.Name = "Part"
- Part_18.Anchored = true
- Part_18.Archivable = true
- Part_18.CanCollide = true
- Part_18.CollisionGroupId = 0
- Part_18.Massless = false
- Part_18.Shape = Enum.PartType.Block
- Part_18.TopSurface = Enum.SurfaceType.Smooth
- Part_18.BottomSurface = Enum.SurfaceType.Smooth
- Part_18.RightSurface = Enum.SurfaceType.Smooth
- Part_18.LeftSurface = Enum.SurfaceType.Smooth
- Part_18.FrontSurface = Enum.SurfaceType.Smooth
- Part_18.BackSurface = Enum.SurfaceType.Smooth
- Part_18.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_19 = Instance.new("Part")
- Part_19.Size = Vector3.new(15.8999996, 2.93999863, 0.159999996)
- Part_19.Material = Enum.Material.WoodPlanks
- Part_19.CFrame = CFrame.new(76.9300003, 9.13000679, -81.2299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_19.BrickColor = BrickColor.new("Fossil")
- Part_19.Locked = false
- Part_19.CastShadow = false
- Part_19.Transparency = 0
- Part_19.Reflectance = 0
- Part_19.Name = "Part"
- Part_19.Anchored = true
- Part_19.Archivable = true
- Part_19.CanCollide = true
- Part_19.CollisionGroupId = 0
- Part_19.Massless = false
- Part_19.Shape = Enum.PartType.Block
- Part_19.TopSurface = Enum.SurfaceType.Smooth
- Part_19.BottomSurface = Enum.SurfaceType.Smooth
- Part_19.RightSurface = Enum.SurfaceType.Smooth
- Part_19.LeftSurface = Enum.SurfaceType.Smooth
- Part_19.FrontSurface = Enum.SurfaceType.Smooth
- Part_19.BackSurface = Enum.SurfaceType.Smooth
- Part_19.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_20 = Instance.new("Part")
- Part_20.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_20.Material = Enum.Material.Glass
- Part_20.CFrame = CFrame.new(76.1349945, 5.94001198, -81.2149963, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_20.BrickColor = BrickColor.new("Institutional white")
- Part_20.Locked = false
- Part_20.CastShadow = false
- Part_20.Transparency = 0.60000002384186
- Part_20.Reflectance = 0
- Part_20.Name = "Part"
- Part_20.Anchored = true
- Part_20.Archivable = true
- Part_20.CanCollide = true
- Part_20.CollisionGroupId = 0
- Part_20.Massless = false
- Part_20.Shape = Enum.PartType.Block
- Part_20.TopSurface = Enum.SurfaceType.Smooth
- Part_20.BottomSurface = Enum.SurfaceType.Smooth
- Part_20.RightSurface = Enum.SurfaceType.Smooth
- Part_20.LeftSurface = Enum.SurfaceType.Smooth
- Part_20.FrontSurface = Enum.SurfaceType.Smooth
- Part_20.BackSurface = Enum.SurfaceType.Smooth
- Part_20.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_21 = Instance.new("Part")
- Part_21.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_21.Material = Enum.Material.Metal
- Part_21.CFrame = CFrame.new(48.7700043, 4.30501127, -54.6799927, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_21.BrickColor = BrickColor.new("Fossil")
- Part_21.Locked = false
- Part_21.CastShadow = false
- Part_21.Transparency = 0
- Part_21.Reflectance = 0
- Part_21.Name = "Part"
- Part_21.Anchored = true
- Part_21.Archivable = true
- Part_21.CanCollide = true
- Part_21.CollisionGroupId = 0
- Part_21.Massless = false
- Part_21.Shape = Enum.PartType.Block
- Part_21.TopSurface = Enum.SurfaceType.Smooth
- Part_21.BottomSurface = Enum.SurfaceType.Smooth
- Part_21.RightSurface = Enum.SurfaceType.Smooth
- Part_21.LeftSurface = Enum.SurfaceType.Smooth
- Part_21.FrontSurface = Enum.SurfaceType.Smooth
- Part_21.BackSurface = Enum.SurfaceType.Smooth
- Part_21.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_22 = Instance.new("Part")
- Part_22.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_22.Material = Enum.Material.Metal
- Part_22.CFrame = CFrame.new(48.7700043, 5.92001104, -47.5599899, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_22.BrickColor = BrickColor.new("Fossil")
- Part_22.Locked = false
- Part_22.CastShadow = false
- Part_22.Transparency = 0
- Part_22.Reflectance = 0
- Part_22.Name = "Part"
- Part_22.Anchored = true
- Part_22.Archivable = true
- Part_22.CanCollide = true
- Part_22.CollisionGroupId = 0
- Part_22.Massless = false
- Part_22.Shape = Enum.PartType.Block
- Part_22.TopSurface = Enum.SurfaceType.Smooth
- Part_22.BottomSurface = Enum.SurfaceType.Smooth
- Part_22.RightSurface = Enum.SurfaceType.Smooth
- Part_22.LeftSurface = Enum.SurfaceType.Smooth
- Part_22.FrontSurface = Enum.SurfaceType.Smooth
- Part_22.BackSurface = Enum.SurfaceType.Smooth
- Part_22.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_23 = Instance.new("Part")
- Part_23.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_23.Material = Enum.Material.WoodPlanks
- Part_23.CFrame = CFrame.new(48.7750053, 5.94000816, -62.5950012, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_23.BrickColor = BrickColor.new("Fossil")
- Part_23.Locked = false
- Part_23.CastShadow = false
- Part_23.Transparency = 0
- Part_23.Reflectance = 0
- Part_23.Name = "Part"
- Part_23.Anchored = true
- Part_23.Archivable = true
- Part_23.CanCollide = true
- Part_23.CollisionGroupId = 0
- Part_23.Massless = false
- Part_23.Shape = Enum.PartType.Block
- Part_23.TopSurface = Enum.SurfaceType.Smooth
- Part_23.BottomSurface = Enum.SurfaceType.Smooth
- Part_23.RightSurface = Enum.SurfaceType.Smooth
- Part_23.LeftSurface = Enum.SurfaceType.Smooth
- Part_23.FrontSurface = Enum.SurfaceType.Smooth
- Part_23.BackSurface = Enum.SurfaceType.Smooth
- Part_23.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_24 = Instance.new("Part")
- Part_24.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_24.Material = Enum.Material.Glass
- Part_24.CFrame = CFrame.new(48.7900009, 5.94001245, -54.6299896, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_24.BrickColor = BrickColor.new("Institutional white")
- Part_24.Locked = false
- Part_24.CastShadow = false
- Part_24.Transparency = 0.60000002384186
- Part_24.Reflectance = 0
- Part_24.Name = "Part"
- Part_24.Anchored = true
- Part_24.Archivable = true
- Part_24.CanCollide = true
- Part_24.CollisionGroupId = 0
- Part_24.Massless = false
- Part_24.Shape = Enum.PartType.Block
- Part_24.TopSurface = Enum.SurfaceType.Smooth
- Part_24.BottomSurface = Enum.SurfaceType.Smooth
- Part_24.RightSurface = Enum.SurfaceType.Smooth
- Part_24.LeftSurface = Enum.SurfaceType.Smooth
- Part_24.FrontSurface = Enum.SurfaceType.Smooth
- Part_24.BackSurface = Enum.SurfaceType.Smooth
- Part_24.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_25 = Instance.new("Part")
- Part_25.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_25.Material = Enum.Material.Metal
- Part_25.CFrame = CFrame.new(48.7700043, 5.92001009, -61.6999931, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_25.BrickColor = BrickColor.new("Fossil")
- Part_25.Locked = false
- Part_25.CastShadow = false
- Part_25.Transparency = 0
- Part_25.Reflectance = 0
- Part_25.Name = "Part"
- Part_25.Anchored = true
- Part_25.Archivable = true
- Part_25.CanCollide = true
- Part_25.CollisionGroupId = 0
- Part_25.Massless = false
- Part_25.Shape = Enum.PartType.Block
- Part_25.TopSurface = Enum.SurfaceType.Smooth
- Part_25.BottomSurface = Enum.SurfaceType.Smooth
- Part_25.RightSurface = Enum.SurfaceType.Smooth
- Part_25.LeftSurface = Enum.SurfaceType.Smooth
- Part_25.FrontSurface = Enum.SurfaceType.Smooth
- Part_25.BackSurface = Enum.SurfaceType.Smooth
- Part_25.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_26 = Instance.new("Part")
- Part_26.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_26.Material = Enum.Material.Metal
- Part_26.CFrame = CFrame.new(48.7700043, 7.53501034, -54.5799904, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_26.BrickColor = BrickColor.new("Fossil")
- Part_26.Locked = false
- Part_26.CastShadow = false
- Part_26.Transparency = 0
- Part_26.Reflectance = 0
- Part_26.Name = "Part"
- Part_26.Anchored = true
- Part_26.Archivable = true
- Part_26.CanCollide = true
- Part_26.CollisionGroupId = 0
- Part_26.Massless = false
- Part_26.Shape = Enum.PartType.Block
- Part_26.TopSurface = Enum.SurfaceType.Smooth
- Part_26.BottomSurface = Enum.SurfaceType.Smooth
- Part_26.RightSurface = Enum.SurfaceType.Smooth
- Part_26.LeftSurface = Enum.SurfaceType.Smooth
- Part_26.FrontSurface = Enum.SurfaceType.Smooth
- Part_26.BackSurface = Enum.SurfaceType.Smooth
- Part_26.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_27 = Instance.new("Part")
- Part_27.Size = Vector3.new(2.15999937, 6.36999893, 0.159999996)
- Part_27.Material = Enum.Material.WoodPlanks
- Part_27.CFrame = CFrame.new(48.7750053, 7.41500902, -46.4449959, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_27.BrickColor = BrickColor.new("Fossil")
- Part_27.Locked = false
- Part_27.CastShadow = false
- Part_27.Transparency = 0
- Part_27.Reflectance = 0
- Part_27.Name = "Part"
- Part_27.Anchored = true
- Part_27.Archivable = true
- Part_27.CanCollide = true
- Part_27.CollisionGroupId = 0
- Part_27.Massless = false
- Part_27.Shape = Enum.PartType.Block
- Part_27.TopSurface = Enum.SurfaceType.Smooth
- Part_27.BottomSurface = Enum.SurfaceType.Smooth
- Part_27.RightSurface = Enum.SurfaceType.Smooth
- Part_27.LeftSurface = Enum.SurfaceType.Smooth
- Part_27.FrontSurface = Enum.SurfaceType.Smooth
- Part_27.BackSurface = Enum.SurfaceType.Smooth
- Part_27.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_28 = Instance.new("Part")
- Part_28.Size = Vector3.new(18.079998, 4.24999666, 0.159999996)
- Part_28.Material = Enum.Material.WoodPlanks
- Part_28.CFrame = CFrame.new(48.7750053, 2.15501213, -54.404995, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_28.BrickColor = BrickColor.new("Fossil")
- Part_28.Locked = false
- Part_28.CastShadow = false
- Part_28.Transparency = 0
- Part_28.Reflectance = 0
- Part_28.Name = "Part"
- Part_28.Anchored = true
- Part_28.Archivable = true
- Part_28.CanCollide = true
- Part_28.CollisionGroupId = 0
- Part_28.Massless = false
- Part_28.Shape = Enum.PartType.Block
- Part_28.TopSurface = Enum.SurfaceType.Smooth
- Part_28.BottomSurface = Enum.SurfaceType.Smooth
- Part_28.RightSurface = Enum.SurfaceType.Smooth
- Part_28.LeftSurface = Enum.SurfaceType.Smooth
- Part_28.FrontSurface = Enum.SurfaceType.Smooth
- Part_28.BackSurface = Enum.SurfaceType.Smooth
- Part_28.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_29 = Instance.new("Part")
- Part_29.Size = Vector3.new(15.8999996, 2.93999863, 0.159999996)
- Part_29.Material = Enum.Material.WoodPlanks
- Part_29.CFrame = CFrame.new(48.7750053, 9.13000584, -55.4249992, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_29.BrickColor = BrickColor.new("Fossil")
- Part_29.Locked = false
- Part_29.CastShadow = false
- Part_29.Transparency = 0
- Part_29.Reflectance = 0
- Part_29.Name = "Part"
- Part_29.Anchored = true
- Part_29.Archivable = true
- Part_29.CanCollide = true
- Part_29.CollisionGroupId = 0
- Part_29.Massless = false
- Part_29.Shape = Enum.PartType.Block
- Part_29.TopSurface = Enum.SurfaceType.Smooth
- Part_29.BottomSurface = Enum.SurfaceType.Smooth
- Part_29.RightSurface = Enum.SurfaceType.Smooth
- Part_29.LeftSurface = Enum.SurfaceType.Smooth
- Part_29.FrontSurface = Enum.SurfaceType.Smooth
- Part_29.BackSurface = Enum.SurfaceType.Smooth
- Part_29.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_30 = Instance.new("Part")
- Part_30.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_30.Material = Enum.Material.Glass
- Part_30.CFrame = CFrame.new(88.8499985, 5.94001245, -54.6299896, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_30.BrickColor = BrickColor.new("Institutional white")
- Part_30.Locked = false
- Part_30.CastShadow = false
- Part_30.Transparency = 0.60000002384186
- Part_30.Reflectance = 0
- Part_30.Name = "Part"
- Part_30.Anchored = true
- Part_30.Archivable = true
- Part_30.CanCollide = true
- Part_30.CollisionGroupId = 0
- Part_30.Massless = false
- Part_30.Shape = Enum.PartType.Block
- Part_30.TopSurface = Enum.SurfaceType.Smooth
- Part_30.BottomSurface = Enum.SurfaceType.Smooth
- Part_30.RightSurface = Enum.SurfaceType.Smooth
- Part_30.LeftSurface = Enum.SurfaceType.Smooth
- Part_30.FrontSurface = Enum.SurfaceType.Smooth
- Part_30.BackSurface = Enum.SurfaceType.Smooth
- Part_30.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_31 = Instance.new("Part")
- Part_31.Size = Vector3.new(2.15999937, 6.36999893, 0.159999996)
- Part_31.Material = Enum.Material.WoodPlanks
- Part_31.CFrame = CFrame.new(88.8350067, 7.41500902, -46.4449959, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_31.BrickColor = BrickColor.new("Fossil")
- Part_31.Locked = false
- Part_31.CastShadow = false
- Part_31.Transparency = 0
- Part_31.Reflectance = 0
- Part_31.Name = "Part"
- Part_31.Anchored = true
- Part_31.Archivable = true
- Part_31.CanCollide = true
- Part_31.CollisionGroupId = 0
- Part_31.Massless = false
- Part_31.Shape = Enum.PartType.Block
- Part_31.TopSurface = Enum.SurfaceType.Smooth
- Part_31.BottomSurface = Enum.SurfaceType.Smooth
- Part_31.RightSurface = Enum.SurfaceType.Smooth
- Part_31.LeftSurface = Enum.SurfaceType.Smooth
- Part_31.FrontSurface = Enum.SurfaceType.Smooth
- Part_31.BackSurface = Enum.SurfaceType.Smooth
- Part_31.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_32 = Instance.new("Part")
- Part_32.Size = Vector3.new(18.079998, 4.24999666, 0.159999996)
- Part_32.Material = Enum.Material.WoodPlanks
- Part_32.CFrame = CFrame.new(88.8350067, 2.15501213, -72.4150009, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_32.BrickColor = BrickColor.new("Fossil")
- Part_32.Locked = false
- Part_32.CastShadow = false
- Part_32.Transparency = 0
- Part_32.Reflectance = 0
- Part_32.Name = "Part"
- Part_32.Anchored = true
- Part_32.Archivable = true
- Part_32.CanCollide = true
- Part_32.CollisionGroupId = 0
- Part_32.Massless = false
- Part_32.Shape = Enum.PartType.Block
- Part_32.TopSurface = Enum.SurfaceType.Smooth
- Part_32.BottomSurface = Enum.SurfaceType.Smooth
- Part_32.RightSurface = Enum.SurfaceType.Smooth
- Part_32.LeftSurface = Enum.SurfaceType.Smooth
- Part_32.FrontSurface = Enum.SurfaceType.Smooth
- Part_32.BackSurface = Enum.SurfaceType.Smooth
- Part_32.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_33 = Instance.new("Part")
- Part_33.Size = Vector3.new(2.15999937, 6.36999893, 0.159999996)
- Part_33.Material = Enum.Material.WoodPlanks
- Part_33.CFrame = CFrame.new(88.8350067, 7.41500902, -64.4549942, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_33.BrickColor = BrickColor.new("Fossil")
- Part_33.Locked = false
- Part_33.CastShadow = false
- Part_33.Transparency = 0
- Part_33.Reflectance = 0
- Part_33.Name = "Part"
- Part_33.Anchored = true
- Part_33.Archivable = true
- Part_33.CanCollide = true
- Part_33.CollisionGroupId = 0
- Part_33.Massless = false
- Part_33.Shape = Enum.PartType.Block
- Part_33.TopSurface = Enum.SurfaceType.Smooth
- Part_33.BottomSurface = Enum.SurfaceType.Smooth
- Part_33.RightSurface = Enum.SurfaceType.Smooth
- Part_33.LeftSurface = Enum.SurfaceType.Smooth
- Part_33.FrontSurface = Enum.SurfaceType.Smooth
- Part_33.BackSurface = Enum.SurfaceType.Smooth
- Part_33.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_34 = Instance.new("Part")
- Part_34.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_34.Material = Enum.Material.Metal
- Part_34.CFrame = CFrame.new(88.8300018, 5.92001009, -61.6999931, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_34.BrickColor = BrickColor.new("Fossil")
- Part_34.Locked = false
- Part_34.CastShadow = false
- Part_34.Transparency = 0
- Part_34.Reflectance = 0
- Part_34.Name = "Part"
- Part_34.Anchored = true
- Part_34.Archivable = true
- Part_34.CanCollide = true
- Part_34.CollisionGroupId = 0
- Part_34.Massless = false
- Part_34.Shape = Enum.PartType.Block
- Part_34.TopSurface = Enum.SurfaceType.Smooth
- Part_34.BottomSurface = Enum.SurfaceType.Smooth
- Part_34.RightSurface = Enum.SurfaceType.Smooth
- Part_34.LeftSurface = Enum.SurfaceType.Smooth
- Part_34.FrontSurface = Enum.SurfaceType.Smooth
- Part_34.BackSurface = Enum.SurfaceType.Smooth
- Part_34.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_35 = Instance.new("Part")
- Part_35.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_35.Material = Enum.Material.Metal
- Part_35.CFrame = CFrame.new(88.8300018, 7.53501034, -54.5799904, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_35.BrickColor = BrickColor.new("Fossil")
- Part_35.Locked = false
- Part_35.CastShadow = false
- Part_35.Transparency = 0
- Part_35.Reflectance = 0
- Part_35.Name = "Part"
- Part_35.Anchored = true
- Part_35.Archivable = true
- Part_35.CanCollide = true
- Part_35.CollisionGroupId = 0
- Part_35.Massless = false
- Part_35.Shape = Enum.PartType.Block
- Part_35.TopSurface = Enum.SurfaceType.Smooth
- Part_35.BottomSurface = Enum.SurfaceType.Smooth
- Part_35.RightSurface = Enum.SurfaceType.Smooth
- Part_35.LeftSurface = Enum.SurfaceType.Smooth
- Part_35.FrontSurface = Enum.SurfaceType.Smooth
- Part_35.BackSurface = Enum.SurfaceType.Smooth
- Part_35.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_36 = Instance.new("Part")
- Part_36.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_36.Material = Enum.Material.Metal
- Part_36.CFrame = CFrame.new(88.8300018, 5.92001009, -79.7099915, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_36.BrickColor = BrickColor.new("Fossil")
- Part_36.Locked = false
- Part_36.CastShadow = false
- Part_36.Transparency = 0
- Part_36.Reflectance = 0
- Part_36.Name = "Part"
- Part_36.Anchored = true
- Part_36.Archivable = true
- Part_36.CanCollide = true
- Part_36.CollisionGroupId = 0
- Part_36.Massless = false
- Part_36.Shape = Enum.PartType.Block
- Part_36.TopSurface = Enum.SurfaceType.Smooth
- Part_36.BottomSurface = Enum.SurfaceType.Smooth
- Part_36.RightSurface = Enum.SurfaceType.Smooth
- Part_36.LeftSurface = Enum.SurfaceType.Smooth
- Part_36.FrontSurface = Enum.SurfaceType.Smooth
- Part_36.BackSurface = Enum.SurfaceType.Smooth
- Part_36.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_37 = Instance.new("Part")
- Part_37.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_37.Material = Enum.Material.WoodPlanks
- Part_37.CFrame = CFrame.new(88.8350067, 5.94000816, -80.605011, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_37.BrickColor = BrickColor.new("Fossil")
- Part_37.Locked = false
- Part_37.CastShadow = false
- Part_37.Transparency = 0
- Part_37.Reflectance = 0
- Part_37.Name = "Part"
- Part_37.Anchored = true
- Part_37.Archivable = true
- Part_37.CanCollide = true
- Part_37.CollisionGroupId = 0
- Part_37.Massless = false
- Part_37.Shape = Enum.PartType.Block
- Part_37.TopSurface = Enum.SurfaceType.Smooth
- Part_37.BottomSurface = Enum.SurfaceType.Smooth
- Part_37.RightSurface = Enum.SurfaceType.Smooth
- Part_37.LeftSurface = Enum.SurfaceType.Smooth
- Part_37.FrontSurface = Enum.SurfaceType.Smooth
- Part_37.BackSurface = Enum.SurfaceType.Smooth
- Part_37.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_38 = Instance.new("Part")
- Part_38.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_38.Material = Enum.Material.Metal
- Part_38.CFrame = CFrame.new(88.8300018, 4.30501127, -72.6900024, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_38.BrickColor = BrickColor.new("Fossil")
- Part_38.Locked = false
- Part_38.CastShadow = false
- Part_38.Transparency = 0
- Part_38.Reflectance = 0
- Part_38.Name = "Part"
- Part_38.Anchored = true
- Part_38.Archivable = true
- Part_38.CanCollide = true
- Part_38.CollisionGroupId = 0
- Part_38.Massless = false
- Part_38.Shape = Enum.PartType.Block
- Part_38.TopSurface = Enum.SurfaceType.Smooth
- Part_38.BottomSurface = Enum.SurfaceType.Smooth
- Part_38.RightSurface = Enum.SurfaceType.Smooth
- Part_38.LeftSurface = Enum.SurfaceType.Smooth
- Part_38.FrontSurface = Enum.SurfaceType.Smooth
- Part_38.BackSurface = Enum.SurfaceType.Smooth
- Part_38.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_39 = Instance.new("Part")
- Part_39.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_39.Material = Enum.Material.Metal
- Part_39.CFrame = CFrame.new(88.8300018, 4.30501127, -54.6799927, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_39.BrickColor = BrickColor.new("Fossil")
- Part_39.Locked = false
- Part_39.CastShadow = false
- Part_39.Transparency = 0
- Part_39.Reflectance = 0
- Part_39.Name = "Part"
- Part_39.Anchored = true
- Part_39.Archivable = true
- Part_39.CanCollide = true
- Part_39.CollisionGroupId = 0
- Part_39.Massless = false
- Part_39.Shape = Enum.PartType.Block
- Part_39.TopSurface = Enum.SurfaceType.Smooth
- Part_39.BottomSurface = Enum.SurfaceType.Smooth
- Part_39.RightSurface = Enum.SurfaceType.Smooth
- Part_39.LeftSurface = Enum.SurfaceType.Smooth
- Part_39.FrontSurface = Enum.SurfaceType.Smooth
- Part_39.BackSurface = Enum.SurfaceType.Smooth
- Part_39.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_40 = Instance.new("Part")
- Part_40.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_40.Material = Enum.Material.Metal
- Part_40.CFrame = CFrame.new(88.8300018, 5.92001104, -47.5599899, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_40.BrickColor = BrickColor.new("Fossil")
- Part_40.Locked = false
- Part_40.CastShadow = false
- Part_40.Transparency = 0
- Part_40.Reflectance = 0
- Part_40.Name = "Part"
- Part_40.Anchored = true
- Part_40.Archivable = true
- Part_40.CanCollide = true
- Part_40.CollisionGroupId = 0
- Part_40.Massless = false
- Part_40.Shape = Enum.PartType.Block
- Part_40.TopSurface = Enum.SurfaceType.Smooth
- Part_40.BottomSurface = Enum.SurfaceType.Smooth
- Part_40.RightSurface = Enum.SurfaceType.Smooth
- Part_40.LeftSurface = Enum.SurfaceType.Smooth
- Part_40.FrontSurface = Enum.SurfaceType.Smooth
- Part_40.BackSurface = Enum.SurfaceType.Smooth
- Part_40.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_41 = Instance.new("Part")
- Part_41.Size = Vector3.new(18.079998, 4.24999666, 0.159999996)
- Part_41.Material = Enum.Material.WoodPlanks
- Part_41.CFrame = CFrame.new(88.8350067, 2.15501213, -54.404995, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_41.BrickColor = BrickColor.new("Fossil")
- Part_41.Locked = false
- Part_41.CastShadow = false
- Part_41.Transparency = 0
- Part_41.Reflectance = 0
- Part_41.Name = "Part"
- Part_41.Anchored = true
- Part_41.Archivable = true
- Part_41.CanCollide = true
- Part_41.CollisionGroupId = 0
- Part_41.Massless = false
- Part_41.Shape = Enum.PartType.Block
- Part_41.TopSurface = Enum.SurfaceType.Smooth
- Part_41.BottomSurface = Enum.SurfaceType.Smooth
- Part_41.RightSurface = Enum.SurfaceType.Smooth
- Part_41.LeftSurface = Enum.SurfaceType.Smooth
- Part_41.FrontSurface = Enum.SurfaceType.Smooth
- Part_41.BackSurface = Enum.SurfaceType.Smooth
- Part_41.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_42 = Instance.new("Part")
- Part_42.Size = Vector3.new(15.8999996, 2.93999863, 0.159999996)
- Part_42.Material = Enum.Material.WoodPlanks
- Part_42.CFrame = CFrame.new(88.8350067, 9.13000584, -55.4249992, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_42.BrickColor = BrickColor.new("Fossil")
- Part_42.Locked = false
- Part_42.CastShadow = false
- Part_42.Transparency = 0
- Part_42.Reflectance = 0
- Part_42.Name = "Part"
- Part_42.Anchored = true
- Part_42.Archivable = true
- Part_42.CanCollide = true
- Part_42.CollisionGroupId = 0
- Part_42.Massless = false
- Part_42.Shape = Enum.PartType.Block
- Part_42.TopSurface = Enum.SurfaceType.Smooth
- Part_42.BottomSurface = Enum.SurfaceType.Smooth
- Part_42.RightSurface = Enum.SurfaceType.Smooth
- Part_42.LeftSurface = Enum.SurfaceType.Smooth
- Part_42.FrontSurface = Enum.SurfaceType.Smooth
- Part_42.BackSurface = Enum.SurfaceType.Smooth
- Part_42.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_43 = Instance.new("Part")
- Part_43.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_43.Material = Enum.Material.Glass
- Part_43.CFrame = CFrame.new(88.8499985, 5.94001245, -72.6399994, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_43.BrickColor = BrickColor.new("Institutional white")
- Part_43.Locked = false
- Part_43.CastShadow = false
- Part_43.Transparency = 0.60000002384186
- Part_43.Reflectance = 0
- Part_43.Name = "Part"
- Part_43.Anchored = true
- Part_43.Archivable = true
- Part_43.CanCollide = true
- Part_43.CollisionGroupId = 0
- Part_43.Massless = false
- Part_43.Shape = Enum.PartType.Block
- Part_43.TopSurface = Enum.SurfaceType.Smooth
- Part_43.BottomSurface = Enum.SurfaceType.Smooth
- Part_43.RightSurface = Enum.SurfaceType.Smooth
- Part_43.LeftSurface = Enum.SurfaceType.Smooth
- Part_43.FrontSurface = Enum.SurfaceType.Smooth
- Part_43.BackSurface = Enum.SurfaceType.Smooth
- Part_43.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_44 = Instance.new("Part")
- Part_44.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_44.Material = Enum.Material.Metal
- Part_44.CFrame = CFrame.new(88.8300018, 5.92001104, -65.5699921, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_44.BrickColor = BrickColor.new("Fossil")
- Part_44.Locked = false
- Part_44.CastShadow = false
- Part_44.Transparency = 0
- Part_44.Reflectance = 0
- Part_44.Name = "Part"
- Part_44.Anchored = true
- Part_44.Archivable = true
- Part_44.CanCollide = true
- Part_44.CollisionGroupId = 0
- Part_44.Massless = false
- Part_44.Shape = Enum.PartType.Block
- Part_44.TopSurface = Enum.SurfaceType.Smooth
- Part_44.BottomSurface = Enum.SurfaceType.Smooth
- Part_44.RightSurface = Enum.SurfaceType.Smooth
- Part_44.LeftSurface = Enum.SurfaceType.Smooth
- Part_44.FrontSurface = Enum.SurfaceType.Smooth
- Part_44.BackSurface = Enum.SurfaceType.Smooth
- Part_44.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_45 = Instance.new("Part")
- Part_45.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_45.Material = Enum.Material.WoodPlanks
- Part_45.CFrame = CFrame.new(88.8350067, 5.94000816, -62.5950012, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_45.BrickColor = BrickColor.new("Fossil")
- Part_45.Locked = false
- Part_45.CastShadow = false
- Part_45.Transparency = 0
- Part_45.Reflectance = 0
- Part_45.Name = "Part"
- Part_45.Anchored = true
- Part_45.Archivable = true
- Part_45.CanCollide = true
- Part_45.CollisionGroupId = 0
- Part_45.Massless = false
- Part_45.Shape = Enum.PartType.Block
- Part_45.TopSurface = Enum.SurfaceType.Smooth
- Part_45.BottomSurface = Enum.SurfaceType.Smooth
- Part_45.RightSurface = Enum.SurfaceType.Smooth
- Part_45.LeftSurface = Enum.SurfaceType.Smooth
- Part_45.FrontSurface = Enum.SurfaceType.Smooth
- Part_45.BackSurface = Enum.SurfaceType.Smooth
- Part_45.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_46 = Instance.new("Part")
- Part_46.Size = Vector3.new(15.8999996, 2.93999863, 0.159999996)
- Part_46.Material = Enum.Material.WoodPlanks
- Part_46.CFrame = CFrame.new(88.8350067, 9.13000584, -73.4350052, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_46.BrickColor = BrickColor.new("Fossil")
- Part_46.Locked = false
- Part_46.CastShadow = false
- Part_46.Transparency = 0
- Part_46.Reflectance = 0
- Part_46.Name = "Part"
- Part_46.Anchored = true
- Part_46.Archivable = true
- Part_46.CanCollide = true
- Part_46.CollisionGroupId = 0
- Part_46.Massless = false
- Part_46.Shape = Enum.PartType.Block
- Part_46.TopSurface = Enum.SurfaceType.Smooth
- Part_46.BottomSurface = Enum.SurfaceType.Smooth
- Part_46.RightSurface = Enum.SurfaceType.Smooth
- Part_46.LeftSurface = Enum.SurfaceType.Smooth
- Part_46.FrontSurface = Enum.SurfaceType.Smooth
- Part_46.BackSurface = Enum.SurfaceType.Smooth
- Part_46.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_47 = Instance.new("Part")
- Part_47.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_47.Material = Enum.Material.Metal
- Part_47.CFrame = CFrame.new(88.8300018, 7.53501034, -72.5899963, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_47.BrickColor = BrickColor.new("Fossil")
- Part_47.Locked = false
- Part_47.CastShadow = false
- Part_47.Transparency = 0
- Part_47.Reflectance = 0
- Part_47.Name = "Part"
- Part_47.Anchored = true
- Part_47.Archivable = true
- Part_47.CanCollide = true
- Part_47.CollisionGroupId = 0
- Part_47.Massless = false
- Part_47.Shape = Enum.PartType.Block
- Part_47.TopSurface = Enum.SurfaceType.Smooth
- Part_47.BottomSurface = Enum.SurfaceType.Smooth
- Part_47.RightSurface = Enum.SurfaceType.Smooth
- Part_47.LeftSurface = Enum.SurfaceType.Smooth
- Part_47.FrontSurface = Enum.SurfaceType.Smooth
- Part_47.BackSurface = Enum.SurfaceType.Smooth
- Part_47.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_48 = Instance.new("Part")
- Part_48.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_48.Material = Enum.Material.Glass
- Part_48.CFrame = CFrame.new(80.1049957, 5.94001198, -45.3649979, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_48.BrickColor = BrickColor.new("Institutional white")
- Part_48.Locked = false
- Part_48.CastShadow = false
- Part_48.Transparency = 0.60000002384186
- Part_48.Reflectance = 0
- Part_48.Name = "Part"
- Part_48.Anchored = true
- Part_48.Archivable = true
- Part_48.CanCollide = true
- Part_48.CollisionGroupId = 0
- Part_48.Massless = false
- Part_48.Shape = Enum.PartType.Block
- Part_48.TopSurface = Enum.SurfaceType.Smooth
- Part_48.BottomSurface = Enum.SurfaceType.Smooth
- Part_48.RightSurface = Enum.SurfaceType.Smooth
- Part_48.LeftSurface = Enum.SurfaceType.Smooth
- Part_48.FrontSurface = Enum.SurfaceType.Smooth
- Part_48.BackSurface = Enum.SurfaceType.Smooth
- Part_48.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_49 = Instance.new("Part")
- Part_49.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_49.Material = Enum.Material.WoodPlanks
- Part_49.CFrame = CFrame.new(88.0700073, 5.94000864, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_49.BrickColor = BrickColor.new("Fossil")
- Part_49.Locked = false
- Part_49.CastShadow = false
- Part_49.Transparency = 0
- Part_49.Reflectance = 0
- Part_49.Name = "Part"
- Part_49.Anchored = true
- Part_49.Archivable = true
- Part_49.CanCollide = true
- Part_49.CollisionGroupId = 0
- Part_49.Massless = false
- Part_49.Shape = Enum.PartType.Block
- Part_49.TopSurface = Enum.SurfaceType.Smooth
- Part_49.BottomSurface = Enum.SurfaceType.Smooth
- Part_49.RightSurface = Enum.SurfaceType.Smooth
- Part_49.LeftSurface = Enum.SurfaceType.Smooth
- Part_49.FrontSurface = Enum.SurfaceType.Smooth
- Part_49.BackSurface = Enum.SurfaceType.Smooth
- Part_49.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_50 = Instance.new("Part")
- Part_50.Size = Vector3.new(2.15999937, 3.46999907, 0.159999996)
- Part_50.Material = Enum.Material.WoodPlanks
- Part_50.CFrame = CFrame.new(71.9200058, 5.96500969, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_50.BrickColor = BrickColor.new("Fossil")
- Part_50.Locked = false
- Part_50.CastShadow = false
- Part_50.Transparency = 0
- Part_50.Reflectance = 0
- Part_50.Name = "Part"
- Part_50.Anchored = true
- Part_50.Archivable = true
- Part_50.CanCollide = true
- Part_50.CollisionGroupId = 0
- Part_50.Massless = false
- Part_50.Shape = Enum.PartType.Block
- Part_50.TopSurface = Enum.SurfaceType.Smooth
- Part_50.BottomSurface = Enum.SurfaceType.Smooth
- Part_50.RightSurface = Enum.SurfaceType.Smooth
- Part_50.LeftSurface = Enum.SurfaceType.Smooth
- Part_50.FrontSurface = Enum.SurfaceType.Smooth
- Part_50.BackSurface = Enum.SurfaceType.Smooth
- Part_50.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_51 = Instance.new("Part")
- Part_51.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_51.Material = Enum.Material.Glass
- Part_51.CFrame = CFrame.new(57.9850006, 5.94001198, -45.3649979, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_51.BrickColor = BrickColor.new("Institutional white")
- Part_51.Locked = false
- Part_51.CastShadow = false
- Part_51.Transparency = 0.60000002384186
- Part_51.Reflectance = 0
- Part_51.Name = "Part"
- Part_51.Anchored = true
- Part_51.Archivable = true
- Part_51.CanCollide = true
- Part_51.CollisionGroupId = 0
- Part_51.Massless = false
- Part_51.Shape = Enum.PartType.Block
- Part_51.TopSurface = Enum.SurfaceType.Smooth
- Part_51.BottomSurface = Enum.SurfaceType.Smooth
- Part_51.RightSurface = Enum.SurfaceType.Smooth
- Part_51.LeftSurface = Enum.SurfaceType.Smooth
- Part_51.FrontSurface = Enum.SurfaceType.Smooth
- Part_51.BackSurface = Enum.SurfaceType.Smooth
- Part_51.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_52 = Instance.new("Part")
- Part_52.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_52.Material = Enum.Material.Metal
- Part_52.CFrame = CFrame.new(65.0550003, 5.92001009, -45.3849945, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_52.BrickColor = BrickColor.new("Fossil")
- Part_52.Locked = false
- Part_52.CastShadow = false
- Part_52.Transparency = 0
- Part_52.Reflectance = 0
- Part_52.Name = "Part"
- Part_52.Anchored = true
- Part_52.Archivable = true
- Part_52.CanCollide = true
- Part_52.CollisionGroupId = 0
- Part_52.Massless = false
- Part_52.Shape = Enum.PartType.Block
- Part_52.TopSurface = Enum.SurfaceType.Smooth
- Part_52.BottomSurface = Enum.SurfaceType.Smooth
- Part_52.RightSurface = Enum.SurfaceType.Smooth
- Part_52.LeftSurface = Enum.SurfaceType.Smooth
- Part_52.FrontSurface = Enum.SurfaceType.Smooth
- Part_52.BackSurface = Enum.SurfaceType.Smooth
- Part_52.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_53 = Instance.new("Part")
- Part_53.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_53.Material = Enum.Material.Metal
- Part_53.CFrame = CFrame.new(58.0350037, 4.30501175, -45.3849945, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_53.BrickColor = BrickColor.new("Fossil")
- Part_53.Locked = false
- Part_53.CastShadow = false
- Part_53.Transparency = 0
- Part_53.Reflectance = 0
- Part_53.Name = "Part"
- Part_53.Anchored = true
- Part_53.Archivable = true
- Part_53.CanCollide = true
- Part_53.CollisionGroupId = 0
- Part_53.Massless = false
- Part_53.Shape = Enum.PartType.Block
- Part_53.TopSurface = Enum.SurfaceType.Smooth
- Part_53.BottomSurface = Enum.SurfaceType.Smooth
- Part_53.RightSurface = Enum.SurfaceType.Smooth
- Part_53.LeftSurface = Enum.SurfaceType.Smooth
- Part_53.FrontSurface = Enum.SurfaceType.Smooth
- Part_53.BackSurface = Enum.SurfaceType.Smooth
- Part_53.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_54 = Instance.new("Part")
- Part_54.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_54.Material = Enum.Material.Metal
- Part_54.CFrame = CFrame.new(57.9349976, 7.53501034, -45.3849945, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part_54.BrickColor = BrickColor.new("Fossil")
- Part_54.Locked = false
- Part_54.CastShadow = false
- Part_54.Transparency = 0
- Part_54.Reflectance = 0
- Part_54.Name = "Part"
- Part_54.Anchored = true
- Part_54.Archivable = true
- Part_54.CanCollide = true
- Part_54.CollisionGroupId = 0
- Part_54.Massless = false
- Part_54.Shape = Enum.PartType.Block
- Part_54.TopSurface = Enum.SurfaceType.Smooth
- Part_54.BottomSurface = Enum.SurfaceType.Smooth
- Part_54.RightSurface = Enum.SurfaceType.Smooth
- Part_54.LeftSurface = Enum.SurfaceType.Smooth
- Part_54.FrontSurface = Enum.SurfaceType.Smooth
- Part_54.BackSurface = Enum.SurfaceType.Smooth
- Part_54.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_55 = Instance.new("Part")
- Part_55.Size = Vector3.new(15.8999996, 2.93999863, 0.159999996)
- Part_55.Material = Enum.Material.WoodPlanks
- Part_55.CFrame = CFrame.new(58.7800102, 9.13000679, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_55.BrickColor = BrickColor.new("Fossil")
- Part_55.Locked = false
- Part_55.CastShadow = false
- Part_55.Transparency = 0
- Part_55.Reflectance = 0
- Part_55.Name = "Part"
- Part_55.Anchored = true
- Part_55.Archivable = true
- Part_55.CanCollide = true
- Part_55.CollisionGroupId = 0
- Part_55.Massless = false
- Part_55.Shape = Enum.PartType.Block
- Part_55.TopSurface = Enum.SurfaceType.Smooth
- Part_55.BottomSurface = Enum.SurfaceType.Smooth
- Part_55.RightSurface = Enum.SurfaceType.Smooth
- Part_55.LeftSurface = Enum.SurfaceType.Smooth
- Part_55.FrontSurface = Enum.SurfaceType.Smooth
- Part_55.BackSurface = Enum.SurfaceType.Smooth
- Part_55.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_56 = Instance.new("Part")
- Part_56.Size = Vector3.new(22.1500034, 2.93999863, 0.159999996)
- Part_56.Material = Enum.Material.WoodPlanks
- Part_56.CFrame = CFrame.new(77.7750092, 9.13000679, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_56.BrickColor = BrickColor.new("Fossil")
- Part_56.Locked = false
- Part_56.CastShadow = false
- Part_56.Transparency = 0
- Part_56.Reflectance = 0
- Part_56.Name = "Part"
- Part_56.Anchored = true
- Part_56.Archivable = true
- Part_56.CanCollide = true
- Part_56.CollisionGroupId = 0
- Part_56.Massless = false
- Part_56.Shape = Enum.PartType.Block
- Part_56.TopSurface = Enum.SurfaceType.Smooth
- Part_56.BottomSurface = Enum.SurfaceType.Smooth
- Part_56.RightSurface = Enum.SurfaceType.Smooth
- Part_56.LeftSurface = Enum.SurfaceType.Smooth
- Part_56.FrontSurface = Enum.SurfaceType.Smooth
- Part_56.BackSurface = Enum.SurfaceType.Smooth
- Part_56.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_57 = Instance.new("Part")
- Part_57.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_57.Material = Enum.Material.Metal
- Part_57.CFrame = CFrame.new(50.9150009, 5.92001152, -45.3849945, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_57.BrickColor = BrickColor.new("Fossil")
- Part_57.Locked = false
- Part_57.CastShadow = false
- Part_57.Transparency = 0
- Part_57.Reflectance = 0
- Part_57.Name = "Part"
- Part_57.Anchored = true
- Part_57.Archivable = true
- Part_57.CanCollide = true
- Part_57.CollisionGroupId = 0
- Part_57.Massless = false
- Part_57.Shape = Enum.PartType.Block
- Part_57.TopSurface = Enum.SurfaceType.Smooth
- Part_57.BottomSurface = Enum.SurfaceType.Smooth
- Part_57.RightSurface = Enum.SurfaceType.Smooth
- Part_57.LeftSurface = Enum.SurfaceType.Smooth
- Part_57.FrontSurface = Enum.SurfaceType.Smooth
- Part_57.BackSurface = Enum.SurfaceType.Smooth
- Part_57.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_58 = Instance.new("Part")
- Part_58.Size = Vector3.new(2.15999937, 6.36999893, 0.159999996)
- Part_58.Material = Enum.Material.WoodPlanks
- Part_58.CFrame = CFrame.new(49.8000031, 7.4150095, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_58.BrickColor = BrickColor.new("Fossil")
- Part_58.Locked = false
- Part_58.CastShadow = false
- Part_58.Transparency = 0
- Part_58.Reflectance = 0
- Part_58.Name = "Part"
- Part_58.Anchored = true
- Part_58.Archivable = true
- Part_58.CanCollide = true
- Part_58.CollisionGroupId = 0
- Part_58.Massless = false
- Part_58.Shape = Enum.PartType.Block
- Part_58.TopSurface = Enum.SurfaceType.Smooth
- Part_58.BottomSurface = Enum.SurfaceType.Smooth
- Part_58.RightSurface = Enum.SurfaceType.Smooth
- Part_58.LeftSurface = Enum.SurfaceType.Smooth
- Part_58.FrontSurface = Enum.SurfaceType.Smooth
- Part_58.BackSurface = Enum.SurfaceType.Smooth
- Part_58.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_59 = Instance.new("Part")
- Part_59.Size = Vector3.new(18.079998, 4.24999666, 0.159999996)
- Part_59.Material = Enum.Material.WoodPlanks
- Part_59.CFrame = CFrame.new(57.7600021, 2.15501213, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_59.BrickColor = BrickColor.new("Fossil")
- Part_59.Locked = false
- Part_59.CastShadow = false
- Part_59.Transparency = 0
- Part_59.Reflectance = 0
- Part_59.Name = "Part"
- Part_59.Anchored = true
- Part_59.Archivable = true
- Part_59.CanCollide = true
- Part_59.CollisionGroupId = 0
- Part_59.Massless = false
- Part_59.Shape = Enum.PartType.Block
- Part_59.TopSurface = Enum.SurfaceType.Smooth
- Part_59.BottomSurface = Enum.SurfaceType.Smooth
- Part_59.RightSurface = Enum.SurfaceType.Smooth
- Part_59.LeftSurface = Enum.SurfaceType.Smooth
- Part_59.FrontSurface = Enum.SurfaceType.Smooth
- Part_59.BackSurface = Enum.SurfaceType.Smooth
- Part_59.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_60 = Instance.new("Part")
- Part_60.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_60.Material = Enum.Material.WoodPlanks
- Part_60.CFrame = CFrame.new(65.9500122, 5.94000864, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_60.BrickColor = BrickColor.new("Fossil")
- Part_60.Locked = false
- Part_60.CastShadow = false
- Part_60.Transparency = 0
- Part_60.Reflectance = 0
- Part_60.Name = "Part"
- Part_60.Anchored = true
- Part_60.Archivable = true
- Part_60.CanCollide = true
- Part_60.CollisionGroupId = 0
- Part_60.Massless = false
- Part_60.Shape = Enum.PartType.Block
- Part_60.TopSurface = Enum.SurfaceType.Smooth
- Part_60.BottomSurface = Enum.SurfaceType.Smooth
- Part_60.RightSurface = Enum.SurfaceType.Smooth
- Part_60.LeftSurface = Enum.SurfaceType.Smooth
- Part_60.FrontSurface = Enum.SurfaceType.Smooth
- Part_60.BackSurface = Enum.SurfaceType.Smooth
- Part_60.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_61 = Instance.new("Part")
- Part_61.Size = Vector3.new(4.20000029, 7.74999905, 0.0799999982)
- Part_61.Material = Enum.Material.WoodPlanks
- Part_61.CFrame = CFrame.new(68.7900085, 3.90501404, -45.3899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_61.BrickColor = BrickColor.new("Dirt brown")
- Part_61.Locked = false
- Part_61.CastShadow = false
- Part_61.Transparency = 0
- Part_61.Reflectance = 0
- Part_61.Name = "Part"
- Part_61.Anchored = true
- Part_61.Archivable = true
- Part_61.CanCollide = false
- Part_61.CollisionGroupId = 0
- Part_61.Massless = false
- Part_61.Shape = Enum.PartType.Block
- Part_61.TopSurface = Enum.SurfaceType.Smooth
- Part_61.BottomSurface = Enum.SurfaceType.Smooth
- Part_61.RightSurface = Enum.SurfaceType.Smooth
- Part_61.LeftSurface = Enum.SurfaceType.Smooth
- Part_61.FrontSurface = Enum.SurfaceType.Smooth
- Part_61.BackSurface = Enum.SurfaceType.Smooth
- Part_61.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_62 = Instance.new("Part")
- Part_62.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_62.Material = Enum.Material.Metal
- Part_62.CFrame = CFrame.new(73.0350037, 5.92001152, -45.3849945, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_62.BrickColor = BrickColor.new("Fossil")
- Part_62.Locked = false
- Part_62.CastShadow = false
- Part_62.Transparency = 0
- Part_62.Reflectance = 0
- Part_62.Name = "Part"
- Part_62.Anchored = true
- Part_62.Archivable = true
- Part_62.CanCollide = true
- Part_62.CollisionGroupId = 0
- Part_62.Massless = false
- Part_62.Shape = Enum.PartType.Block
- Part_62.TopSurface = Enum.SurfaceType.Smooth
- Part_62.BottomSurface = Enum.SurfaceType.Smooth
- Part_62.RightSurface = Enum.SurfaceType.Smooth
- Part_62.LeftSurface = Enum.SurfaceType.Smooth
- Part_62.FrontSurface = Enum.SurfaceType.Smooth
- Part_62.BackSurface = Enum.SurfaceType.Smooth
- Part_62.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_63 = Instance.new("Part")
- Part_63.Size = Vector3.new(14.0899973, 3.3399992, 0.0500000007)
- Part_63.Material = Enum.Material.Glass
- Part_63.CFrame = CFrame.new(48.7900009, 5.94001245, -72.6399994, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_63.BrickColor = BrickColor.new("Institutional white")
- Part_63.Locked = false
- Part_63.CastShadow = false
- Part_63.Transparency = 0.60000002384186
- Part_63.Reflectance = 0
- Part_63.Name = "Part"
- Part_63.Anchored = true
- Part_63.Archivable = true
- Part_63.CanCollide = true
- Part_63.CollisionGroupId = 0
- Part_63.Massless = false
- Part_63.Shape = Enum.PartType.Block
- Part_63.TopSurface = Enum.SurfaceType.Smooth
- Part_63.BottomSurface = Enum.SurfaceType.Smooth
- Part_63.RightSurface = Enum.SurfaceType.Smooth
- Part_63.LeftSurface = Enum.SurfaceType.Smooth
- Part_63.FrontSurface = Enum.SurfaceType.Smooth
- Part_63.BackSurface = Enum.SurfaceType.Smooth
- Part_63.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_64 = Instance.new("Part")
- Part_64.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_64.Material = Enum.Material.Metal
- Part_64.CFrame = CFrame.new(48.7700043, 5.92001009, -79.7099915, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_64.BrickColor = BrickColor.new("Fossil")
- Part_64.Locked = false
- Part_64.CastShadow = false
- Part_64.Transparency = 0
- Part_64.Reflectance = 0
- Part_64.Name = "Part"
- Part_64.Anchored = true
- Part_64.Archivable = true
- Part_64.CanCollide = true
- Part_64.CollisionGroupId = 0
- Part_64.Massless = false
- Part_64.Shape = Enum.PartType.Block
- Part_64.TopSurface = Enum.SurfaceType.Smooth
- Part_64.BottomSurface = Enum.SurfaceType.Smooth
- Part_64.RightSurface = Enum.SurfaceType.Smooth
- Part_64.LeftSurface = Enum.SurfaceType.Smooth
- Part_64.FrontSurface = Enum.SurfaceType.Smooth
- Part_64.BackSurface = Enum.SurfaceType.Smooth
- Part_64.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_65 = Instance.new("Part")
- Part_65.Size = Vector3.new(0.149999991, 3.3799994, 0.310000062)
- Part_65.Material = Enum.Material.Metal
- Part_65.CFrame = CFrame.new(48.7700043, 5.92001104, -65.5699921, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_65.BrickColor = BrickColor.new("Fossil")
- Part_65.Locked = false
- Part_65.CastShadow = false
- Part_65.Transparency = 0
- Part_65.Reflectance = 0
- Part_65.Name = "Part"
- Part_65.Anchored = true
- Part_65.Archivable = true
- Part_65.CanCollide = true
- Part_65.CollisionGroupId = 0
- Part_65.Massless = false
- Part_65.Shape = Enum.PartType.Block
- Part_65.TopSurface = Enum.SurfaceType.Smooth
- Part_65.BottomSurface = Enum.SurfaceType.Smooth
- Part_65.RightSurface = Enum.SurfaceType.Smooth
- Part_65.LeftSurface = Enum.SurfaceType.Smooth
- Part_65.FrontSurface = Enum.SurfaceType.Smooth
- Part_65.BackSurface = Enum.SurfaceType.Smooth
- Part_65.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_66 = Instance.new("Part")
- Part_66.Size = Vector3.new(2.15999937, 6.36999893, 0.159999996)
- Part_66.Material = Enum.Material.WoodPlanks
- Part_66.CFrame = CFrame.new(48.7750053, 7.41500902, -64.4549942, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_66.BrickColor = BrickColor.new("Fossil")
- Part_66.Locked = false
- Part_66.CastShadow = false
- Part_66.Transparency = 0
- Part_66.Reflectance = 0
- Part_66.Name = "Part"
- Part_66.Anchored = true
- Part_66.Archivable = true
- Part_66.CanCollide = true
- Part_66.CollisionGroupId = 0
- Part_66.Massless = false
- Part_66.Shape = Enum.PartType.Block
- Part_66.TopSurface = Enum.SurfaceType.Smooth
- Part_66.BottomSurface = Enum.SurfaceType.Smooth
- Part_66.RightSurface = Enum.SurfaceType.Smooth
- Part_66.LeftSurface = Enum.SurfaceType.Smooth
- Part_66.FrontSurface = Enum.SurfaceType.Smooth
- Part_66.BackSurface = Enum.SurfaceType.Smooth
- Part_66.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_67 = Instance.new("Part")
- Part_67.Size = Vector3.new(1.59999967, 3.53999901, 0.159999996)
- Part_67.Material = Enum.Material.WoodPlanks
- Part_67.CFrame = CFrame.new(48.7750053, 5.94000816, -80.605011, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_67.BrickColor = BrickColor.new("Fossil")
- Part_67.Locked = false
- Part_67.CastShadow = false
- Part_67.Transparency = 0
- Part_67.Reflectance = 0
- Part_67.Name = "Part"
- Part_67.Anchored = true
- Part_67.Archivable = true
- Part_67.CanCollide = true
- Part_67.CollisionGroupId = 0
- Part_67.Massless = false
- Part_67.Shape = Enum.PartType.Block
- Part_67.TopSurface = Enum.SurfaceType.Smooth
- Part_67.BottomSurface = Enum.SurfaceType.Smooth
- Part_67.RightSurface = Enum.SurfaceType.Smooth
- Part_67.LeftSurface = Enum.SurfaceType.Smooth
- Part_67.FrontSurface = Enum.SurfaceType.Smooth
- Part_67.BackSurface = Enum.SurfaceType.Smooth
- Part_67.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_68 = Instance.new("Part")
- Part_68.Size = Vector3.new(15.8999996, 2.93999863, 0.159999996)
- Part_68.Material = Enum.Material.WoodPlanks
- Part_68.CFrame = CFrame.new(48.7750053, 9.13000584, -73.4350052, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_68.BrickColor = BrickColor.new("Fossil")
- Part_68.Locked = false
- Part_68.CastShadow = false
- Part_68.Transparency = 0
- Part_68.Reflectance = 0
- Part_68.Name = "Part"
- Part_68.Anchored = true
- Part_68.Archivable = true
- Part_68.CanCollide = true
- Part_68.CollisionGroupId = 0
- Part_68.Massless = false
- Part_68.Shape = Enum.PartType.Block
- Part_68.TopSurface = Enum.SurfaceType.Smooth
- Part_68.BottomSurface = Enum.SurfaceType.Smooth
- Part_68.RightSurface = Enum.SurfaceType.Smooth
- Part_68.LeftSurface = Enum.SurfaceType.Smooth
- Part_68.FrontSurface = Enum.SurfaceType.Smooth
- Part_68.BackSurface = Enum.SurfaceType.Smooth
- Part_68.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_69 = Instance.new("Part")
- Part_69.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_69.Material = Enum.Material.Metal
- Part_69.CFrame = CFrame.new(48.7700043, 7.53501034, -72.5899963, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part_69.BrickColor = BrickColor.new("Fossil")
- Part_69.Locked = false
- Part_69.CastShadow = false
- Part_69.Transparency = 0
- Part_69.Reflectance = 0
- Part_69.Name = "Part"
- Part_69.Anchored = true
- Part_69.Archivable = true
- Part_69.CanCollide = true
- Part_69.CollisionGroupId = 0
- Part_69.Massless = false
- Part_69.Shape = Enum.PartType.Block
- Part_69.TopSurface = Enum.SurfaceType.Smooth
- Part_69.BottomSurface = Enum.SurfaceType.Smooth
- Part_69.RightSurface = Enum.SurfaceType.Smooth
- Part_69.LeftSurface = Enum.SurfaceType.Smooth
- Part_69.FrontSurface = Enum.SurfaceType.Smooth
- Part_69.BackSurface = Enum.SurfaceType.Smooth
- Part_69.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_70 = Instance.new("Part")
- Part_70.Size = Vector3.new(18.079998, 4.24999666, 0.159999996)
- Part_70.Material = Enum.Material.WoodPlanks
- Part_70.CFrame = CFrame.new(48.7750053, 2.15501213, -72.4150009, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_70.BrickColor = BrickColor.new("Fossil")
- Part_70.Locked = false
- Part_70.CastShadow = false
- Part_70.Transparency = 0
- Part_70.Reflectance = 0
- Part_70.Name = "Part"
- Part_70.Anchored = true
- Part_70.Archivable = true
- Part_70.CanCollide = true
- Part_70.CollisionGroupId = 0
- Part_70.Massless = false
- Part_70.Shape = Enum.PartType.Block
- Part_70.TopSurface = Enum.SurfaceType.Smooth
- Part_70.BottomSurface = Enum.SurfaceType.Smooth
- Part_70.RightSurface = Enum.SurfaceType.Smooth
- Part_70.LeftSurface = Enum.SurfaceType.Smooth
- Part_70.FrontSurface = Enum.SurfaceType.Smooth
- Part_70.BackSurface = Enum.SurfaceType.Smooth
- Part_70.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_71 = Instance.new("Part")
- Part_71.Size = Vector3.new(14.1899986, 0.149999991, 0.310000062)
- Part_71.Material = Enum.Material.Metal
- Part_71.CFrame = CFrame.new(48.7700043, 4.30501127, -72.6900024, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part_71.BrickColor = BrickColor.new("Fossil")
- Part_71.Locked = false
- Part_71.CastShadow = false
- Part_71.Transparency = 0
- Part_71.Reflectance = 0
- Part_71.Name = "Part"
- Part_71.Anchored = true
- Part_71.Archivable = true
- Part_71.CanCollide = true
- Part_71.CollisionGroupId = 0
- Part_71.Massless = false
- Part_71.Shape = Enum.PartType.Block
- Part_71.TopSurface = Enum.SurfaceType.Smooth
- Part_71.BottomSurface = Enum.SurfaceType.Smooth
- Part_71.RightSurface = Enum.SurfaceType.Smooth
- Part_71.LeftSurface = Enum.SurfaceType.Smooth
- Part_71.FrontSurface = Enum.SurfaceType.Smooth
- Part_71.BackSurface = Enum.SurfaceType.Smooth
- Part_71.Parent = SetParent
- local SetParent = game:GetService("Workspace")
- local Part_72 = Instance.new("Part")
- Part_72.Size = Vector3.new(18.079998, 4.24999666, 0.159999996)
- Part_72.Material = Enum.Material.WoodPlanks
- Part_72.CFrame = CFrame.new(79.8800049, 2.15501213, -45.3799934, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_72.BrickColor = BrickColor.new("Fossil")
- Part_72.Locked = false
- Part_72.CastShadow = false
- Part_72.Transparency = 0
- Part_72.Reflectance = 0
- Part_72.Name = "Part"
- Part_72.Anchored = true
- Part_72.Archivable = true
- Part_72.CanCollide = true
- Part_72.CollisionGroupId = 0
- Part_72.Massless = false
- Part_72.Shape = Enum.PartType.Block
- Part_72.TopSurface = Enum.SurfaceType.Smooth
- Part_72.BottomSurface = Enum.SurfaceType.Smooth
- Part_72.RightSurface = Enum.SurfaceType.Smooth
- Part_72.LeftSurface = Enum.SurfaceType.Smooth
- Part_72.FrontSurface = Enum.SurfaceType.Smooth
- Part_72.BackSurface = Enum.SurfaceType.Smooth
- Part_72.Parent = SetParent
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