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.CFG - Dota 2, Arjarath

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Feb 28th, 2020
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  1. dota_camera_accelerate 50
  2. dota_camera_speed 3000
  3. dota_minimap_always_draw_hero_icons 0
  4. dota_minimap_hero_size 700
  5. dota_minimap_rune_size 700
  6. fps_max 240
  7. net_graph 1
  8. fog_override 0
  9. dota_minimap_hero_scalar 0
  10. dota_minimap_hero_scalar_distance 6
  11. dota_minimap_hero_scalar_minimum 700
  12. dota_camera_edgemove 1
  13. dota_mouse_window_lock 1
  14. dota_alt_shows_neutral_spawn_boxes 1
  15.  
  16. alias "+camhold" "dota_camera_lock 1"
  17. alias "-camhold" "dota_camera_lock 0"
  18.  
  19. dota_hud_netgraph 1
  20. dota_camera_disable_zoom true
  21. dota_mouse_window_lock 1
  22.  
  23. //////////////////////////
  24. /// HEALTH BAR ///
  25. //////////////////////////
  26.  
  27. // Health Bar, makes hp changes instantaneous if set to 0 without quotations
  28. dota_health_hurt_decay_time_max "0" // Default is 0.8
  29. dota_health_hurt_decay_time_min "0" // Default is 0.3
  30. dota_health_hurt_delay "0" // Default is 0.1
  31. dota_pain_decay "0" // Default is 0.8
  32. dota_pain_factor "0" // Default is 3
  33. dota_pain_multiplier "0" // Default is 0.8
  34.  
  35. // Health segmenting in the lifebar (default 250)
  36. dota_health_per_vertical_marker "250"
  37.  
  38. // Opacity major healthbar divider (default 255, 0=invisible 255=opaque)
  39. dota_health_marker_major_alpha "255"
  40.  
  41. // Opacity minor healthbar divider (default 128, 0=invisible 255=opaque)
  42. dota_health_marker_minor_alpha "128"
  43.  
  44. // Health number above the lifebar on (default 1)
  45. dota_hud_healthbar_number "1"
  46.  
  47. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  48. alias ' AVEYO`S D-OPTIMIZER (cc) DOTA 2 REFERENCE CFG OPTIONS [ ] : default * : changed by this cfg
  49. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  50.  
  51. alias ' MISCELLANEOUS OPTIONS
  52. dota_minimap_misclick_time 0;// [0.2] Minimap Misclick Protection Time 0:every click counts
  53.  
  54. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  55. alias ' AVEYO`S D-OPTIMIZER (cc) DOTA 2 EXTRA OPTIONS (NOT IN GUI)
  56. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  57.  
  58. alias ' MAIN NETWORK SETUP
  59. cl_updaterate 30;// [20]* max=sv_maxupdaterate=60, min=sv_minupdaterate=10
  60. cl_cmdrate 30;// [30] max=sv_maxcmdrate=40, min=sv_minupdaterate+sv_client_cmdrate_difference=30
  61. cl_spectator_cmdrate_factor 0.25;// [0.5]* Rate multiplier when connected via hltv - reduced to allow high cl_cmdrate
  62. cl_interp_ratio 1;// [2]* min=sv_client_min_interp_ratio=1, max=sv_client_max_interp_ratio=5
  63. cl_spectator_interp_ratio 4;// [2]* When connected to hltv or playing a demo, adjust interp time by this ratio
  64. cl_interp 0;// [0.05]* final amount is cl_interp_ratio / cl_updaterate // 0.016667 for 60 update
  65.  
  66. alias ' ADVANCED NETWORK OPTIONS
  67. rate 80000;// [8000]* min=sv_minrate=5000 won't actually consume that much
  68. net_maxcleartime 1.0;// [4.0]* chocke fix #1
  69. net_splitrate 2;// [1]* chocke fix #2
  70. net_maxroutable 1200;// [1200]* max=sv_maxroutable max packet size before splitting
  71. host_limitlocal 1;// [0]* Apply cl_cmdrate and cl_updaterate to loopback connection
  72. cl_downloadfilter none;// [all]* does nothing?
  73. cl_voice_buffer_time 0.2;// [0.1]* Amount of time between receiving voice data and playing the audio
  74. cl_voice_hltv_extra_buffer_time 2;// [1]* Extra voice buffer for casters
  75. workshop_concurrent_fileinfo_requests 1;// [5]* Limits bandwidth in case of numerous guides, custom games subscriptions
  76. cl_predict 1;// [0]* The most important tweaking cvar has been disabled in matchmaking
  77. cl_lagcomp_errorcheck 1;// [0]* Player index of other player to check for position errors.
  78. cl_smooth 1;// [0]* Smooth view/eye origin after prediction errors
  79.  
  80.  
  81. // Change minimap colours.
  82. dota_unit_use_player_color "1";
  83. dota_friendly_color_b "0.8"; dota_friendly_color_g "0.7"; dota_friendly_color_r "0.3";
  84. dota_enemy_color_b "0.4"; dota_enemy_color_g "0.4"; dota_enemy_color_r "0.8";
  85.  
  86.  
  87.  
  88. echo "Executed playing.cfg"
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