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SilverKing

Untitled

Jun 3rd, 2015
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  1. [-] undefined
  2. [-] undefined
  3. [-] undefined
  4. [-] undefined
  5. [-] undefined
  6. [-] Ball::STRIPED type in method remove!
  7. [-] Ball::SIMPLE type in method remove!
  8. [-] Ball::SIMPLE type in method remove!
  9. [-] Ball::STRIPED type in method remove!
  10. [-] Ball::SIMPLE type in method remove!
  11. [-] Ball::SIMPLE type in method remove!
  12. [-] Ball::SIMPLE type in method remove!
  13. [-] Ball::SIMPLE type in method remove!
  14. [-] Ball::SIMPLE type in method remove!
  15. [-] Ball::SIMPLE type in method remove!
  16. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  17. [-] dispatchEvent:GameEvents::BALL_BLOWED
  18. [-] dispatchEvent:GameEvents::BALL_REMOVED
  19. [-] dispatchEvent:GameEvents::BALL_BLOWED
  20. [-] dispatchEvent:GameEvents::BALL_REMOVED
  21. [-] dispatchEvent:GameEvents::BALL_BLOWED
  22. [-] dispatchEvent:GameEvents::BALL_REMOVED
  23. [-] dispatchEvent:GameEvents::BALL_BLOWED
  24. [-] dispatchEvent:GameEvents::BALL_REMOVED
  25. [-] dispatchEvent:GameEvents::BALL_BLOWED
  26. [-] dispatchEvent:GameEvents::BALL_REMOVED
  27. [-] dispatchEvent:GameEvents::BALL_BLOWED
  28. [-] dispatchEvent:GameEvents::BALL_REMOVED
  29. [-] dispatchEvent:GameEvents::BALL_BLOWED
  30. [-] dispatchEvent:GameEvents::BALL_REMOVED
  31. [-] dispatchEvent:GameEvents::BALL_BLOWED
  32. [-] dispatchEvent:GameEvents::BALL_REMOVED
  33. [-] dispatchEvent:GameEvents::BALL_BLOWED
  34. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  35. [-] dispatchEvent:GameEvents::START_FALLING
  36. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  37. [-] dispatchEvent:GameEvents::BALL_REMOVED
  38. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  39. [-] State Falling reason cells[i][j].waitingBall:true
  40. [-] Ball created
  41. [-] dispatchEvent:GameEvents::BALL_CREATED
  42. [-] Ball created
  43. [-] dispatchEvent:GameEvents::BALL_CREATED
  44. [-] Ball created
  45. [-] dispatchEvent:GameEvents::BALL_CREATED
  46. [-] Ball created
  47. [-] dispatchEvent:GameEvents::BALL_CREATED
  48. [-] Ball created
  49. [-] dispatchEvent:GameEvents::BALL_CREATED
  50. [-] Ball created
  51. [-] dispatchEvent:GameEvents::BALL_CREATED
  52. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  53. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  54. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  55. [-] Ball created
  56. [-] dispatchEvent:GameEvents::BALL_CREATED
  57. [-] Ball created
  58. [-] dispatchEvent:GameEvents::BALL_CREATED
  59. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  60. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  61. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  62. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  63. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  64. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  65. [-] true
  66. [-] Ball created
  67. [-] dispatchEvent:GameEvents::BALL_CREATED
  68. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  69. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  70. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  71. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  72. [-] 123
  73. [-] Ball::SIMPLE type in method remove!
  74. [-] Ball::SIMPLE type in method remove!
  75. [-] Ball::SIMPLE type in method remove!
  76. [-] Ball::SIMPLE type in method remove!
  77. [-] Ball::SIMPLE type in method remove!
  78. [-] Ball::SIMPLE type in method remove!
  79. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  80. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  81. [-] dispatchEvent:GameEvents::BALL_BLOWED
  82. [-] dispatchEvent:GameEvents::BALL_REMOVED
  83. [-] dispatchEvent:GameEvents::BALL_BLOWED
  84. [-] dispatchEvent:GameEvents::BALL_REMOVED
  85. [-] dispatchEvent:GameEvents::BALL_BLOWED
  86. [-] dispatchEvent:GameEvents::BALL_REMOVED
  87. [-] dispatchEvent:GameEvents::BALL_BLOWED
  88. [-] dispatchEvent:GameEvents::BALL_REMOVED
  89. [-] dispatchEvent:GameEvents::BALL_BLOWED
  90. [-] dispatchEvent:GameEvents::BALL_REMOVED
  91. [-] dispatchEvent:GameEvents::BALL_BLOWED
  92. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  93. [-] dispatchEvent:GameEvents::START_FALLING
  94. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  95. [-] dispatchEvent:GameEvents::BALL_REMOVED
  96. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  97. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  98. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  99. [-] Ball created
  100. [-] dispatchEvent:GameEvents::BALL_CREATED
  101. [-] Ball created
  102. [-] dispatchEvent:GameEvents::BALL_CREATED
  103. [-] undefined
  104. [-] undefined
  105. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  106. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  107. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  108. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  109. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  110. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  111. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  112. [-] Ball created
  113. [-] dispatchEvent:GameEvents::BALL_CREATED
  114. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  115. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  116. [-] Ball created
  117. [-] dispatchEvent:GameEvents::BALL_CREATED
  118. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  119. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  120. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  121. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  122. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  123. [-] State Falling reason cells[i][j].waitingBall:true
  124. [-] Ball created
  125. [-] dispatchEvent:GameEvents::BALL_CREATED
  126. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  127. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  128. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  129. [-] Ball created
  130. [-] dispatchEvent:GameEvents::BALL_CREATED
  131. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  132. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  133. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  134. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  135. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  136. [-] true
  137. [-] 123
  138. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  139. [-] dispatchEvent:GameEvents::MOVE_END line 167
  140. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  141. [-] undefined
  142. [-] undefined
  143. [-] undefined
  144. [-] undefined
  145. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  146. [-] undefined
  147. [-] Ball::SIMPLE type in method remove!
  148. [-] dispatchEvent:GameEvents::BALL_BLOWED
  149. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  150. [-] dispatchEvent:GameEvents::START_FALLING
  151. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  152. [-] dispatchEvent:GameEvents::BALL_REMOVED
  153. [-] 123
  154. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  155. [-] 123
  156. [-] State Falling reason cells[i][j].waitingBall:true
  157. [-] Ball created
  158. [-] dispatchEvent:GameEvents::BALL_CREATED
  159. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  160. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  161. [-] undefined
  162. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  163. [-] Ball::SIMPLE type in method remove!
  164. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  165. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  166. [-] 123
  167. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  168. [-] dispatchEvent:GameEvents::MOVE_END line 167
  169. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  170. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  171. [-] dispatchEvent:GameEvents::BALL_BLOWED
  172. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  173. [-] dispatchEvent:GameEvents::START_FALLING
  174. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  175. [-] dispatchEvent:GameEvents::BALL_REMOVED
  176. [-] 123
  177. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  178. [-] 123
  179. [-] State Falling reason cells[i][j].waitingBall:true
  180. [-] Ball created
  181. [-] dispatchEvent:GameEvents::BALL_CREATED
  182. [-] Ball::SIMPLE type in method remove!
  183. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  184. [-] undefined
  185. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  186. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  187. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  188. [-] 123
  189. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  190. [-] dispatchEvent:GameEvents::MOVE_END line 167
  191. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  192. [-] dispatchEvent:GameEvents::BALL_BLOWED
  193. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  194. [-] dispatchEvent:GameEvents::START_FALLING
  195. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  196. [-] dispatchEvent:GameEvents::BALL_REMOVED
  197. [-] 123
  198. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  199. [-] 123
  200. [-] State Falling reason cells[i][j].waitingBall:true
  201. [-] Ball created
  202. [-] dispatchEvent:GameEvents::BALL_CREATED
  203. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  204. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  205. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  206. [-] Ball::SIMPLE type in method remove!
  207. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  208. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  209. [-] undefined
  210. [-] 123
  211. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  212. [-] dispatchEvent:GameEvents::MOVE_END line 167
  213. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  214. [-] dispatchEvent:GameEvents::BALL_BLOWED
  215. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  216. [-] dispatchEvent:GameEvents::START_FALLING
  217. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  218. [-] dispatchEvent:GameEvents::BALL_REMOVED
  219. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  220. [-] Ball created
  221. [-] dispatchEvent:GameEvents::BALL_CREATED
  222. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  223. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  224. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  225. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  226. [-] Ball::SIMPLE type in method remove!
  227. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  228. [-] 123
  229. [-] dispatchEvent:GameEvents::BALL_BLOWED
  230. [-] undefined
  231. [-] Ball::SIMPLE type in method remove!
  232. [-] Ball::SIMPLE type in method remove!
  233. [-] Ball::SIMPLE type in method remove!
  234. [-] Ball::SIMPLE type in method remove!
  235. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  236. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  237. [-] undefined
  238. [-] dispatchEvent:GameEvents::BALL_BLOWED
  239. [-] dispatchEvent:GameEvents::BALL_REMOVED
  240. [-] dispatchEvent:GameEvents::BALL_BLOWED
  241. [-] dispatchEvent:GameEvents::BALL_REMOVED
  242. [-] dispatchEvent:GameEvents::BALL_BLOWED
  243. [-] dispatchEvent:GameEvents::BALL_REMOVED
  244. [-] dispatchEvent:GameEvents::BALL_BLOWED
  245. [-] dispatchEvent:GameEvents::BALL_REMOVED
  246. [-] dispatchEvent:GameEvents::BALL_BLOWED
  247. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  248. [-] dispatchEvent:GameEvents::START_FALLING
  249. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  250. [-] dispatchEvent:GameEvents::BALL_REMOVED
  251. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  252. [-] Ball created
  253. [-] dispatchEvent:GameEvents::BALL_CREATED
  254. [-] Ball created
  255. [-] dispatchEvent:GameEvents::BALL_CREATED
  256. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  257. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  258. [-] Ball created
  259. [-] dispatchEvent:GameEvents::BALL_CREATED
  260. [-] Ball created
  261. [-] dispatchEvent:GameEvents::BALL_CREATED
  262. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  263. [-] Ball::SIMPLE type in method remove!
  264. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  265. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  266. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  267. [-] State Falling reason cells[i][j].waitingBall:true
  268. [-] undefined
  269. [-] State Falling reason cells[i][j].waitingBall:true
  270. [-] Ball created
  271. [-] dispatchEvent:GameEvents::BALL_CREATED
  272. [-] dispatchEvent:GameEvents::BALL_BLOWED
  273. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  274. [-] dispatchEvent:GameEvents::START_FALLING
  275. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  276. [-] dispatchEvent:GameEvents::BALL_REMOVED
  277. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  278. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  279. [-] Ball created
  280. [-] dispatchEvent:GameEvents::BALL_CREATED
  281. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  282. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  283. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  284. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  285. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  286. [-] undefined
  287. [-] Ball::SIMPLE type in method remove!
  288. [-] 123
  289. [-] Ball::SIMPLE type in method remove!
  290. [-] Ball::SIMPLE type in method remove!
  291. [-] Ball::SIMPLE type in method remove!
  292. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  293. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  294. [-] undefined
  295. [-] dispatchEvent:GameEvents::BALL_BLOWED
  296. [-] dispatchEvent:GameEvents::BALL_REMOVED
  297. [-] Ball created
  298. [-] dispatchEvent:GameEvents::BALL_CREATED
  299. [-] dispatchEvent:GameEvents::BALL_BLOWED
  300. [-] dispatchEvent:GameEvents::BALL_REMOVED
  301. [-] dispatchEvent:GameEvents::BALL_BLOWED
  302. [-] dispatchEvent:GameEvents::BALL_REMOVED
  303. [-] dispatchEvent:GameEvents::BALL_BLOWED
  304. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  305. [-] dispatchEvent:GameEvents::START_FALLING
  306. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  307. [-] dispatchEvent:GameEvents::BALL_REMOVED
  308. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  309. [-] Ball created
  310. [-] dispatchEvent:GameEvents::BALL_CREATED
  311. [-] Ball created
  312. [-] dispatchEvent:GameEvents::BALL_CREATED
  313. [-] Ball created
  314. [-] dispatchEvent:GameEvents::BALL_CREATED
  315. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  316. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  317. [-] undefined
  318. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  319. [-] Ball::SIMPLE type in method remove!
  320. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  321. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  322. [-] 123
  323. [-] Ball::SIMPLE type in method remove!
  324. [-] Ball::SIMPLE type in method remove!
  325. [-] Ball::SIMPLE type in method remove!
  326. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  327. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  328. [-] undefined
  329. [-] dispatchEvent:GameEvents::BALL_BLOWED
  330. [-] dispatchEvent:GameEvents::BALL_REMOVED
  331. [-] dispatchEvent:GameEvents::BALL_BLOWED
  332. [-] dispatchEvent:GameEvents::BALL_REMOVED
  333. [-] dispatchEvent:GameEvents::BALL_BLOWED
  334. [-] dispatchEvent:GameEvents::BALL_REMOVED
  335. [-] dispatchEvent:GameEvents::BALL_BLOWED
  336. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  337. [-] dispatchEvent:GameEvents::START_FALLING
  338. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  339. [-] dispatchEvent:GameEvents::BALL_REMOVED
  340. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  341. [-] Ball created
  342. [-] dispatchEvent:GameEvents::BALL_CREATED
  343. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  344. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  345. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  346. [-] Ball created
  347. [-] dispatchEvent:GameEvents::BALL_CREATED
  348. [-] undefined
  349. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  350. [-] Ball::SIMPLE type in method remove!
  351. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  352. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  353. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  354. [-] undefined
  355. [-] 123
  356. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  357. [-] Ball created
  358. [-] dispatchEvent:GameEvents::BALL_CREATED
  359. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  360. [-] dispatchEvent:GameEvents::BALL_BLOWED
  361. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  362. [-] dispatchEvent:GameEvents::START_FALLING
  363. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  364. [-] dispatchEvent:GameEvents::BALL_REMOVED
  365. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  366. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  367. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  368. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  369. [-] State Falling reason cells[i][j].waitingBall:true
  370. [-] State Falling reason cells[i][j].waitingBall:true
  371. [-] Ball created
  372. [-] dispatchEvent:GameEvents::BALL_CREATED
  373. [-] Ball::SIMPLE type in method remove!
  374. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  375. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  376. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  377. [-] undefined
  378. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  379. [-] 123
  380. [-] State Falling reason cells[i][j].waitingBall:true
  381. [-] 123
  382. [-] State Falling reason cells[i][j].waitingBall:true
  383. [-] Ball created
  384. [-] dispatchEvent:GameEvents::BALL_CREATED
  385. [-] dispatchEvent:GameEvents::BALL_BLOWED
  386. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  387. [-] dispatchEvent:GameEvents::START_FALLING
  388. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  389. [-] dispatchEvent:GameEvents::BALL_REMOVED
  390. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  391. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  392. [-] Ball created
  393. [-] dispatchEvent:GameEvents::BALL_CREATED
  394. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  395. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  396. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  397. [-] Ball::SIMPLE type in method remove!
  398. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  399. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  400. [-] 123
  401. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  402. [-] dispatchEvent:GameEvents::MOVE_END line 167
  403. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  404. [-] undefined
  405. [-] undefined
  406. [-] Ball::SIMPLE type in method remove!
  407. [-] Ball::SIMPLE type in method remove!
  408. [-] Ball::SIMPLE type in method remove!
  409. [-] Ball::SIMPLE type in method remove!
  410. [-] Ball::SIMPLE type in method remove!
  411. [-] Ball::SIMPLE type in method remove!
  412. [-] Ball::SIMPLE type in method remove!
  413. [-] Ball::SIMPLE type in method remove!
  414. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  415. [-] dispatchEvent:GameEvents::BALL_BLOWED
  416. [-] dispatchEvent:GameEvents::BALL_REMOVED
  417. [-] dispatchEvent:GameEvents::BALL_BLOWED
  418. [-] dispatchEvent:GameEvents::BALL_REMOVED
  419. [-] dispatchEvent:GameEvents::BALL_BLOWED
  420. [-] dispatchEvent:GameEvents::BALL_REMOVED
  421. [-] dispatchEvent:GameEvents::BALL_BLOWED
  422. [-] dispatchEvent:GameEvents::BALL_REMOVED
  423. [-] dispatchEvent:GameEvents::BALL_BLOWED
  424. [-] dispatchEvent:GameEvents::BALL_REMOVED
  425. [-] dispatchEvent:GameEvents::BALL_BLOWED
  426. [-] dispatchEvent:GameEvents::BALL_REMOVED
  427. [-] dispatchEvent:GameEvents::BALL_BLOWED
  428. [-] dispatchEvent:GameEvents::BALL_REMOVED
  429. [-] dispatchEvent:GameEvents::BALL_BLOWED
  430. [-] dispatchEvent:GameEvents::BALL_REMOVED
  431. [-] dispatchEvent:GameEvents::BALL_BLOWED
  432. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  433. [-] dispatchEvent:GameEvents::START_FALLING
  434. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  435. [-] dispatchEvent:GameEvents::BALL_REMOVED
  436. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  437. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  438. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  439. [-] State Falling reason cells[i][j].waitingBall:true
  440. [-] Ball created
  441. [-] dispatchEvent:GameEvents::BALL_CREATED
  442. [-] Ball created
  443. [-] dispatchEvent:GameEvents::BALL_CREATED
  444. [-] Ball created
  445. [-] dispatchEvent:GameEvents::BALL_CREATED
  446. [-] Ball created
  447. [-] dispatchEvent:GameEvents::BALL_CREATED
  448. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  449. [-] Ball::SIMPLE type in method remove!
  450. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  451. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  452. [-] undefined
  453. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  454. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  455. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  456. [-] Ball created
  457. [-] dispatchEvent:GameEvents::BALL_CREATED
  458. [-] Ball created
  459. [-] dispatchEvent:GameEvents::BALL_CREATED
  460. [-] Ball created
  461. [-] dispatchEvent:GameEvents::BALL_CREATED
  462. [-] dispatchEvent:GameEvents::BALL_BLOWED
  463. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  464. [-] dispatchEvent:GameEvents::START_FALLING
  465. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  466. [-] dispatchEvent:GameEvents::BALL_REMOVED
  467. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  468. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  469. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  470. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  471. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  472. [-] State Falling reason cells[i][j].waitingBall:true
  473. [-] Ball::SIMPLE type in method remove!
  474. [-] State Falling reason cells[i][j].waitingBall:true
  475. [-] Ball created
  476. [-] dispatchEvent:GameEvents::BALL_CREATED
  477. [-] Ball created
  478. [-] dispatchEvent:GameEvents::BALL_CREATED
  479. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  480. [-] undefined
  481. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  482. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  483. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  484. [-] State Falling reason cells[i][j].waitingBall:true
  485. [-] dispatchEvent:GameEvents::BALL_BLOWED
  486. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  487. [-] dispatchEvent:GameEvents::START_FALLING
  488. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  489. [-] dispatchEvent:GameEvents::BALL_REMOVED
  490. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  491. [-] Ball created
  492. [-] dispatchEvent:GameEvents::BALL_CREATED
  493. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  494. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  495. [-] Ball created
  496. [-] dispatchEvent:GameEvents::BALL_CREATED
  497. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  498. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  499. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  500. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  501. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  502. [-] Ball::SIMPLE type in method remove!
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] undefined
  505. [-] true
  506. [-] 123
  507. [-] undefined
  508. [-] Ball::WRAPPED type in method remove!
  509. [-] Ball::SIMPLE type in method remove!
  510. [-] Ball::SIMPLE type in method remove!
  511. [-] Ball::SIMPLE type in method remove!
  512. [-] Ball::SIMPLE type in method remove!
  513. [-] Ball::WRAPPED type in method remove!
  514. [-] Ball::SIMPLE type in method remove!
  515. [-] Ball::SIMPLE type in method remove!
  516. [-] Ball::SIMPLE type in method remove!
  517. [-] Ball::SIMPLE type in method remove!
  518. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  519. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  520. [-] dispatchEvent:GameEvents::BALL_BLOWED
  521. [-] dispatchEvent:GameEvents::BALL_REMOVED
  522. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  523. [-] dispatchEvent:GameEvents::BALL_BLOWED
  524. [-] dispatchEvent:GameEvents::BALL_REMOVED
  525. [-] dispatchEvent:GameEvents::BALL_BLOWED
  526. [-] dispatchEvent:GameEvents::BALL_REMOVED
  527. [-] dispatchEvent:GameEvents::BALL_BLOWED
  528. [-] dispatchEvent:GameEvents::BALL_REMOVED
  529. [-] dispatchEvent:GameEvents::BALL_BLOWED
  530. [-] dispatchEvent:GameEvents::BALL_REMOVED
  531. [-] dispatchEvent:GameEvents::BALL_BLOWED
  532. [-] dispatchEvent:GameEvents::BALL_REMOVED
  533. [-] dispatchEvent:GameEvents::BALL_BLOWED
  534. [-] dispatchEvent:GameEvents::BALL_REMOVED
  535. [-] dispatchEvent:GameEvents::BALL_BLOWED
  536. [-] dispatchEvent:GameEvents::BALL_REMOVED
  537. [-] dispatchEvent:GameEvents::BALL_BLOWED
  538. [-] dispatchEvent:GameEvents::BALL_REMOVED
  539. [-] dispatchEvent:GameEvents::BALL_BLOWED
  540. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  541. [-] dispatchEvent:GameEvents::START_FALLING
  542. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  543. [-] dispatchEvent:GameEvents::BALL_REMOVED
  544. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  545. [-] Ball::SIMPLE type in method remove!
  546. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  547. [-] Ball created
  548. [-] dispatchEvent:GameEvents::BALL_CREATED
  549. [-] Ball created
  550. [-] dispatchEvent:GameEvents::BALL_CREATED
  551. [-] Ball created
  552. [-] dispatchEvent:GameEvents::BALL_CREATED
  553. [-] Ball created
  554. [-] dispatchEvent:GameEvents::BALL_CREATED
  555. [-] undefined
  556. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  557. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  558. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  559. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  560. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  561. [-] dispatchEvent:GameEvents::BALL_BLOWED
  562. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  563. [-] dispatchEvent:GameEvents::START_FALLING
  564. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  565. [-] dispatchEvent:GameEvents::BALL_REMOVED
  566. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  567. [-] Ball created
  568. [-] dispatchEvent:GameEvents::BALL_CREATED
  569. [-] Ball created
  570. [-] dispatchEvent:GameEvents::BALL_CREATED
  571. [-] Ball created
  572. [-] dispatchEvent:GameEvents::BALL_CREATED
  573. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  574. [-] Ball created
  575. [-] dispatchEvent:GameEvents::BALL_CREATED
  576. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  577. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  578. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  579. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  580. [-] undefined
  581. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  582. [-] Ball::SIMPLE type in method remove!
  583. [-] State Falling reason cells[i][j].waitingBall:true
  584. [-] Ball created
  585. [-] dispatchEvent:GameEvents::BALL_CREATED
  586. [-] Ball created
  587. [-] dispatchEvent:GameEvents::BALL_CREATED
  588. [-] Ball created
  589. [-] dispatchEvent:GameEvents::BALL_CREATED
  590. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  591. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  592. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  593. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  594. [-] 123
  595. [-] Ball::SIMPLE type in method remove!
  596. [-] Ball::SIMPLE type in method remove!
  597. [-] Ball::SIMPLE type in method remove!
  598. [-] Ball::SIMPLE type in method remove!
  599. [-] Ball::SIMPLE type in method remove!
  600. [-] Ball::SIMPLE type in method remove!
  601. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  602. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  603. [-] dispatchEvent:GameEvents::BALL_BLOWED
  604. [-] dispatchEvent:GameEvents::BALL_REMOVED
  605. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  606. [-] undefined
  607. [-] Ball::SIMPLE type in method remove!
  608. [-] dispatchEvent:GameEvents::BALL_BLOWED
  609. [-] dispatchEvent:GameEvents::BALL_REMOVED
  610. [-] dispatchEvent:GameEvents::BALL_BLOWED
  611. [-] dispatchEvent:GameEvents::BALL_REMOVED
  612. [-] dispatchEvent:GameEvents::BALL_BLOWED
  613. [-] dispatchEvent:GameEvents::BALL_REMOVED
  614. [-] dispatchEvent:GameEvents::BALL_BLOWED
  615. [-] dispatchEvent:GameEvents::BALL_REMOVED
  616. [-] dispatchEvent:GameEvents::BALL_BLOWED
  617. [-] dispatchEvent:GameEvents::BALL_REMOVED
  618. [-] dispatchEvent:GameEvents::BALL_BLOWED
  619. [-] dispatchEvent:GameEvents::BALL_REMOVED
  620. [-] Ball created
  621. [-] dispatchEvent:GameEvents::BALL_CREATED
  622. [-] Ball created
  623. [-] dispatchEvent:GameEvents::BALL_CREATED
  624. [-] Ball created
  625. [-] dispatchEvent:GameEvents::BALL_CREATED
  626. [-] Ball created
  627. [-] dispatchEvent:GameEvents::BALL_CREATED
  628. [-] undefined
  629. [-] undefined
  630. [-] dispatchEvent:GameEvents::BALL_BLOWED
  631. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  632. [-] dispatchEvent:GameEvents::START_FALLING
  633. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  634. [-] dispatchEvent:GameEvents::BALL_REMOVED
  635. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  636. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  637. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  638. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  639. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  640. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  641. [-] undefined
  642. [-] undefined
  643. [-] Ball::SIMPLE type in method remove!
  644. [-] State Falling reason cells[i][j].waitingBall:true
  645. [-] Ball created
  646. [-] dispatchEvent:GameEvents::BALL_CREATED
  647. [-] Ball created
  648. [-] dispatchEvent:GameEvents::BALL_CREATED
  649. [-] Ball created
  650. [-] dispatchEvent:GameEvents::BALL_CREATED
  651. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  652. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  653. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  654. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  655. [-] dispatchEvent:GameEvents::BALL_BLOWED
  656. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  657. [-] dispatchEvent:GameEvents::START_FALLING
  658. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  659. [-] dispatchEvent:GameEvents::BALL_REMOVED
  660. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  661. [-] Ball created
  662. [-] dispatchEvent:GameEvents::BALL_CREATED
  663. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  664. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  665. [-] Ball created
  666. [-] dispatchEvent:GameEvents::BALL_CREATED
  667. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  668. [-] Ball::SIMPLE type in method remove!
  669. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  670. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  671. [-] undefined
  672. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  673. [-] 123
  674. [-] Ball::SIMPLE type in method remove!
  675. [-] Ball::SIMPLE type in method remove!
  676. [-] Ball::SIMPLE type in method remove!
  677. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  678. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  679. [-] dispatchEvent:GameEvents::BALL_BLOWED
  680. [-] dispatchEvent:GameEvents::BALL_REMOVED
  681. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  682. [-] dispatchEvent:GameEvents::BALL_BLOWED
  683. [-] dispatchEvent:GameEvents::BALL_REMOVED
  684. [-] dispatchEvent:GameEvents::BALL_BLOWED
  685. [-] dispatchEvent:GameEvents::BALL_REMOVED
  686. [-] dispatchEvent:GameEvents::BALL_BLOWED
  687. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  688. [-] dispatchEvent:GameEvents::START_FALLING
  689. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  690. [-] dispatchEvent:GameEvents::BALL_REMOVED
  691. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  692. [-] State Falling reason cells[i][j].waitingBall:true
  693. [-] Ball created
  694. [-] dispatchEvent:GameEvents::BALL_CREATED
  695. [-] Ball created
  696. [-] dispatchEvent:GameEvents::BALL_CREATED
  697. [-] Ball created
  698. [-] dispatchEvent:GameEvents::BALL_CREATED
  699. [-] Ball created
  700. [-] dispatchEvent:GameEvents::BALL_CREATED
  701. [-] undefined
  702. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  703. [-] undefined
  704. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  705. [-] Ball::SIMPLE type in method remove!
  706. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  707. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  708. [-] 123
  709. [-] Ball::SIMPLE type in method remove!
  710. [-] Ball::SIMPLE type in method remove!
  711. [-] Ball::SIMPLE type in method remove!
  712. [-] Ball::SIMPLE type in method remove!
  713. [-] Ball::SIMPLE type in method remove!
  714. [-] Ball::SIMPLE type in method remove!
  715. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  716. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  717. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  718. [-] Ball::SIMPLE type in method remove!
  719. [-] dispatchEvent:GameEvents::BALL_BLOWED
  720. [-] dispatchEvent:GameEvents::BALL_REMOVED
  721. [-] undefined
  722. [-] dispatchEvent:GameEvents::BALL_BLOWED
  723. [-] dispatchEvent:GameEvents::BALL_REMOVED
  724. [-] dispatchEvent:GameEvents::BALL_BLOWED
  725. [-] dispatchEvent:GameEvents::BALL_REMOVED
  726. [-] dispatchEvent:GameEvents::BALL_BLOWED
  727. [-] dispatchEvent:GameEvents::BALL_REMOVED
  728. [-] dispatchEvent:GameEvents::BALL_BLOWED
  729. [-] dispatchEvent:GameEvents::BALL_REMOVED
  730. [-] dispatchEvent:GameEvents::BALL_BLOWED
  731. [-] dispatchEvent:GameEvents::BALL_REMOVED
  732. [-] dispatchEvent:GameEvents::BALL_BLOWED
  733. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  734. [-] dispatchEvent:GameEvents::START_FALLING
  735. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  736. [-] dispatchEvent:GameEvents::BALL_REMOVED
  737. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  738. [-] Ball created
  739. [-] dispatchEvent:GameEvents::BALL_CREATED
  740. [-] Ball created
  741. [-] dispatchEvent:GameEvents::BALL_CREATED
  742. [-] Ball created
  743. [-] dispatchEvent:GameEvents::BALL_CREATED
  744. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  745. [-] Ball created
  746. [-] dispatchEvent:GameEvents::BALL_CREATED
  747. [-] Ball created
  748. [-] dispatchEvent:GameEvents::BALL_CREATED
  749. [-] undefined
  750. [-] undefined
  751. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  752. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  753. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  754. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  755. [-] Ball::SIMPLE type in method remove!
  756. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  757. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  758. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  759. [-] Ball created
  760. [-] dispatchEvent:GameEvents::BALL_CREATED
  761. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  762. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  763. [-] undefined
  764. [-] dispatchEvent:GameEvents::BALL_BLOWED
  765. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  766. [-] dispatchEvent:GameEvents::START_FALLING
  767. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  768. [-] dispatchEvent:GameEvents::BALL_REMOVED
  769. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  770. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  771. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  772. [-] Ball created
  773. [-] dispatchEvent:GameEvents::BALL_CREATED
  774. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  775. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  776. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  777. [-] Ball created
  778. [-] dispatchEvent:GameEvents::BALL_CREATED
  779. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  780. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  781. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  782. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  783. [-] 123
  784. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  785. [-] dispatchEvent:GameEvents::MOVE_END line 167
  786. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  787. [-] Ball::SIMPLE type in method remove!
  788. [-] undefined
  789. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  790. [-] dispatchEvent:GameEvents::BALL_BLOWED
  791. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  792. [-] dispatchEvent:GameEvents::START_FALLING
  793. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  794. [-] dispatchEvent:GameEvents::BALL_REMOVED
  795. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  796. [-] Ball created
  797. [-] dispatchEvent:GameEvents::BALL_CREATED
  798. [-] undefined
  799. [-] Ball::SIMPLE type in method remove!
  800. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  801. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  802. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  803. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  804. [-] 123
  805. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  806. [-] dispatchEvent:GameEvents::MOVE_END line 167
  807. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  808. [-] undefined
  809. [-] dispatchEvent:GameEvents::BALL_BLOWED
  810. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  811. [-] dispatchEvent:GameEvents::START_FALLING
  812. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  813. [-] dispatchEvent:GameEvents::BALL_REMOVED
  814. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  815. [-] State Falling reason cells[i][j].waitingBall:true
  816. [-] Ball created
  817. [-] dispatchEvent:GameEvents::BALL_CREATED
  818. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  819. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  820. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  821. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  822. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  823. [-] Ball::SIMPLE type in method remove!
  824. [-] 123
  825. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  826. [-] dispatchEvent:GameEvents::MOVE_END line 167
  827. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  828. [-] dispatchEvent:GameEvents::BALL_BLOWED
  829. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  830. [-] dispatchEvent:GameEvents::START_FALLING
  831. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  832. [-] dispatchEvent:GameEvents::BALL_REMOVED
  833. [-] 123
  834. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  835. [-] 123
  836. [-] State Falling reason cells[i][j].waitingBall:true
  837. [-] Ball created
  838. [-] dispatchEvent:GameEvents::BALL_CREATED
  839. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  840. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  841. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  842. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  843. [-] Ball::SIMPLE type in method remove!
  844. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  845. [-] 123
  846. [-] Ball::SIMPLE type in method remove!
  847. [-] Ball::SIMPLE type in method remove!
  848. [-] Ball::SIMPLE type in method remove!
  849. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  850. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  851. [-] dispatchEvent:GameEvents::BALL_BLOWED
  852. [-] dispatchEvent:GameEvents::BALL_REMOVED
  853. [-] dispatchEvent:GameEvents::BALL_BLOWED
  854. [-] dispatchEvent:GameEvents::BALL_REMOVED
  855. [-] dispatchEvent:GameEvents::BALL_BLOWED
  856. [-] dispatchEvent:GameEvents::BALL_REMOVED
  857. [-] dispatchEvent:GameEvents::BALL_BLOWED
  858. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  859. [-] dispatchEvent:GameEvents::START_FALLING
  860. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  861. [-] dispatchEvent:GameEvents::BALL_REMOVED
  862. [-] 123
  863. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  864. [-] 123
  865. [-] State Falling reason cells[i][j].waitingBall:true
  866. [-] Ball created
  867. [-] dispatchEvent:GameEvents::BALL_CREATED
  868. [-] Ball created
  869. [-] dispatchEvent:GameEvents::BALL_CREATED
  870. [-] Ball created
  871. [-] dispatchEvent:GameEvents::BALL_CREATED
  872. [-] undefined
  873. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  874. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  875. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  876. [-] Ball::SIMPLE type in method remove!
  877. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  878. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  879. [-] 123
  880. [-] State Falling reason cells[i][j].waitingBall:true
  881. [-] 123
  882. [-] State Falling reason cells[i][j].waitingBall:true
  883. [-] Ball created
  884. [-] dispatchEvent:GameEvents::BALL_CREATED
  885. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  886. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  887. [-] dispatchEvent:GameEvents::BALL_BLOWED
  888. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  889. [-] dispatchEvent:GameEvents::START_FALLING
  890. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  891. [-] dispatchEvent:GameEvents::BALL_REMOVED
  892. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  893. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  894. [-] Ball created
  895. [-] dispatchEvent:GameEvents::BALL_CREATED
  896. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  897. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  898. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  899. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  900. [-] Ball::SIMPLE type in method remove!
  901. [-] Ball::SIMPLE type in method remove!
  902. [-] Ball::SIMPLE type in method remove!
  903. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  904. [-] dispatchEvent:GameEvents::BALL_BLOWED
  905. [-] dispatchEvent:GameEvents::BALL_REMOVED
  906. [-] dispatchEvent:GameEvents::BALL_BLOWED
  907. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  908. [-] dispatchEvent:GameEvents::START_FALLING
  909. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  910. [-] dispatchEvent:GameEvents::BALL_REMOVED
  911. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  912. [-] State Falling reason cells[i][j].waitingBall:true
  913. [-] Ball created
  914. [-] dispatchEvent:GameEvents::BALL_CREATED
  915. [-] Ball created
  916. [-] dispatchEvent:GameEvents::BALL_CREATED
  917. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  918. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  919. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  920. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  921. [-] 123
  922. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  923. [-] dispatchEvent:GameEvents::MOVE_END line 167
  924. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  925. [-] 10-!!!
  926. [-] EndGame = Method
  927. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=105080&key=e72efa0f4c3fac15770ebf3388156fa6&token=247ae33b1805bfc7a02fb361a7552386&sns=fb&auth_key=null&SID=1671286989765428&sids=10205526725230395,893916720672093,1632272707001237,1581822848713242,1378023599182606&referer=&method=EndGame
  928. [-] Server respond: {"game":{"currency":11,"lives":4,"level":11,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433317352","countdown":1433313311},"items":[{"id":4,"type":96,"value":2,"relation":0}],"history":[{"level":1,"scores":1040,"stars":3},{"level":2,"scores":13640,"stars":3},{"level":3,"scores":9880,"stars":3},{"level":4,"scores":8820,"stars":2},{"level":5,"scores":9880,"stars":2},{"level":6,"scores":15940,"stars":3},{"level":7,"scores":110160,"stars":3},{"level":8,"scores":31020,"stars":2},{"level":9,"scores":57320,"stars":2},{"level":10,"scores":105080,"stars":3},{"level":11,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"52bbe8535d4918f9272ad48e5af81444"} == 0 !!!!
  929. [-] 11-!!!
  930. [-] 1359 = StatusBar.init()
  931. [-] 10-!!!
  932. [-] GetNotified = Method
  933. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=f9278644e236be3797d226265312996f&sns=fb&SID=1671286989765428&referer=&method=GetNotified
  934. [-] Server respond: {"notifications":[{"id":111487,"item":0,"sid":"","type":5,"text":"","date":"2015-06-03 10:42:32"}],"count":1,"method":"GetNotified","success":true,"token":"e79ebf6033671ae9126bbbc655525ada"} == 0 !!!!
  935. [-] 10-!!!
  936. [-] Ping = Method
  937. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=3e84b09a010626a02356038e1a086aad&ip=94.158.38.220&sns=fb&session_id=fac1a3affe3181776bdf654ce78cd9ff&referer=&method=Ping
  938. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"eb984d414dc46f26ed4929695cd6987e"} == 0 !!!!
  939. [-] 10 20
  940. [-] 105080 == 100000
  941. [-] 1 ====
  942. [-] 2 ====
  943. [-] 3 ====
  944. [-] 4 ====
  945. [-] 5 ====
  946. [-] 6 ====
  947. [-] 10-!!!
  948. [-] checkOffer = Method
  949. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=732b0a07266f51221aeab7b6a32448ab&sns=fb&SID=1671286989765428&referer=&method=checkOffer
  950. [-] 7 ====
  951. [-] 8 ====
  952. [-] 9 ====
  953. [-] 12-!!!
  954. [-] Server respond: {"resp":{"result":true,"offer_no":1,"coin_count":"50","coin_bonus":"20","coin_prise":"5"},"method":"checkOffer","success":true,"token":"8307b93faf3c66de591cf58546cca6d3"} == 0 !!!!
  955. [-] del avatar player!!!
  956. [-] 13-!!!
  957. [-] 20 !====! 11
  958. [-] 0 === episode2
  959. [-] 10-!!!
  960. [-] PlayGame = Method
  961. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=a424ee95f276ce5f9f5ea8cf3e2098e3&level=11&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  962. [-] Server respond: {"data":{"countdown":1433313311,"balls_count":5,"move_limit":50,"time_limit":0,"key":0,"creation_cells":"003333300","map":["HHHHHHHHH","HHHHHHHHH","000000000","000000000","000000000","000000000","000000000","HHHHHHHHH","HHHHHHHHH"],"scores":["1000","2000","3000"],"game_type":3,"ingradients":[{"count":0,"onField":0},{"count":1,"onField":1}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"845c1491020cde4f3447617a78e2c4ca"} == 0 !!!!
  963. [-] undefined
  964. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  965. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  966. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  967. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  968. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  969. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  970. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  971. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  972. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  973. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  974. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  975. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  976. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  977. [-] undefined
  978. [-] 10-!!!
  979. [-] SendInvitations = Method
  980. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=SendInvitations&invite_cnt=0&token=03db0d4d00dc349109d022f11bc03155&sns=fb&debug=true&auth_key=null&SID=1671286989765428&referer=&invite_bonus=2
  981. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"e9042f82dcc28106ea62407433752c22"} == 0 !!!!
  982. [-] 10-!!!
  983. [-] Ping = Method
  984. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=6d647064a3caa3a019486679f7a70f45&ip=94.158.38.220&sns=fb&session_id=fac1a3affe3181776bdf654ce78cd9ff&referer=&method=Ping
  985. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"479d85c45144940968e6e62c258f147c"} == 0 !!!!
  986. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  987. [-] checkCollectItems()
  988. [-] 1колличество ингридиентов i в Game Tasks!
  989. [-] dispatchEvent:GameEvents::MOVE_END line 167
  990. [-] 0 === BOMB COUNT
  991. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  992. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  993. [-] 123
  994. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  995. [-] checkCollectItems()
  996. [-] 1колличество ингридиентов i в Game Tasks!
  997. [-] dispatchEvent:GameEvents::MOVE_END line 167
  998. [-] 0 === BOMB COUNT
  999. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  1000. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
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