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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Crystal : MonoBehaviour {
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- }
- void OnTriggerEnter2D(Collider2D target) {
- if (target.gameObject.tag == "Player") {
- Destroy (gameObject);
- }
- }
- }
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