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  1. 2016-04-13 22:54:41.029 - Thread: 1 -> Log Started
  2. 2016-04-13 22:54:41.032 - Thread: 1 -> Timezone (local - UTC): -4h
  3. 2016-04-13 22:54:41.032 - Thread: 1 -> App Version: 01_129_007
  4. 2016-04-13 22:54:41.032 - Thread: 1 -> Steam build: Always true
  5. 2016-04-13 22:54:41.032 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-04-13 22:54:41.032 - Thread: 1 -> Environment.ProcessorCount: 6
  7. 2016-04-13 22:54:41.032 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.10586.0
  8. 2016-04-13 22:54:41.032 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-04-13 22:54:41.032 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-04-13 22:54:41.032 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-04-13 22:54:41.032 - Thread: 1 -> Environment.Version: 4.0.30319.42000
  12. 2016-04-13 22:54:41.032 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-04-13 22:54:41.032 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-04-13 22:54:41.032 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-04-13 22:54:41.033 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-04-13 22:54:41.033 - Thread: 1 -> Default Culture: en-CA
  17. 2016-04-13 22:54:41.033 - Thread: 1 -> Default UI Culture: en-US
  18. 2016-04-13 22:54:41.033 - Thread: 1 -> IsAdmin: False
  19. 2016-04-13 22:54:41.122 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-04-13 22:54:41.126 - Thread: 1 -> Path: C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-04-13 22:54:41.163 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-04-13 22:54:41.163 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-04-13 22:54:41.163 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-04-13 22:54:41.163 - Thread: 1 -> Language: 0
  25. 2016-04-13 22:54:41.163 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  26. 2016-04-13 22:54:41.163 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  27. 2016-04-13 22:54:41.163 - Thread: 1 -> FirstTimeRun: False
  28. 2016-04-13 22:54:41.163 - Thread: 1 -> VideoAdapter: 0
  29. 2016-04-13 22:54:41.163 - Thread: 1 -> ScreenWidth: 1920
  30. 2016-04-13 22:54:41.163 - Thread: 1 -> ScreenHeight: 1080
  31. 2016-04-13 22:54:41.163 - Thread: 1 -> RefreshRate: 60000
  32. 2016-04-13 22:54:41.163 - Thread: 1 -> WindowMode: 2
  33. 2016-04-13 22:54:41.163 - Thread: 1 -> VerticalSync: False
  34. 2016-04-13 22:54:41.163 - Thread: 1 -> HardwareCursor: True
  35. 2016-04-13 22:54:41.163 - Thread: 1 -> RenderQuality: 1
  36. 2016-04-13 22:54:41.163 - Thread: 1 -> FieldOfView: 60
  37. 2016-04-13 22:54:41.163 - Thread: 1 -> RenderInterpolation: False
  38. 2016-04-13 22:54:41.163 - Thread: 1 -> GrassDensity: 1
  39. 2016-04-13 22:54:41.163 - Thread: 1 -> AntialiasingMode: 0
  40. 2016-04-13 22:54:41.163 - Thread: 1 -> TextureQuality: 2
  41. 2016-04-13 22:54:41.163 - Thread: 1 -> AnisotropicFiltering: 4
  42. 2016-04-13 22:54:41.163 - Thread: 1 -> FoliageDetails: 3
  43. 2016-04-13 22:54:41.163 - Thread: 1 -> LowMemSwitchToLow: 2
  44. 2016-04-13 22:54:41.163 - Thread: 1 -> NeedShowTutorialQuestion: False
  45. 2016-04-13 22:54:41.163 - Thread: 1 -> MinimalHud: False
  46. 2016-04-13 22:54:41.163 - Thread: 1 -> CubeBuilderBuildingMode: 0
  47. 2016-04-13 22:54:41.163 - Thread: 1 -> ControlsHints: False
  48. 2016-04-13 22:54:41.163 - Thread: 1 -> RotationHints: True
  49. 2016-04-13 22:54:41.163 - Thread: 1 -> ShowCrosshair: True
  50. 2016-04-13 22:54:41.163 - Thread: 1 -> DisableHeadbob: False
  51. 2016-04-13 22:54:41.163 - Thread: 1 -> CompressSaveGames: False
  52. 2016-04-13 22:54:41.163 - Thread: 1 -> ShowPlayerNamesOnHud: True
  53. 2016-04-13 22:54:41.163 - Thread: 1 -> ReleasingAltResetsCamera: True
  54. 2016-04-13 22:54:41.163 - Thread: 1 -> UiTransparency: 1
  55. 2016-04-13 22:54:41.163 - Thread: 1 -> UiBkTransparency: 1
  56. 2016-04-13 22:54:41.165 - Thread: 1 -> MyConfig.Load() - END
  57. 2016-04-13 22:54:41.167 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  58. 2016-04-13 22:54:41.937 - Thread: 1 -> WMI {
  59. 2016-04-13 22:54:41.953 - Thread: 1 -> {
  60. 2016-04-13 22:54:41.953 - Thread: 1 -> Caption = AMD Radeon HD 6900 Series
  61. 2016-04-13 22:54:41.953 - Thread: 1 -> AdapterRam = 2147483648
  62. 2016-04-13 22:54:41.953 - Thread: 1 -> DriverVersion = 15.201.1151.1008
  63. 2016-04-13 22:54:41.953 - Thread: 1 -> DriverDate = 20151104000000.000000-000
  64. 2016-04-13 22:54:41.953 - Thread: 1 -> Description = AMD Radeon HD 6900 Series
  65. 2016-04-13 22:54:41.953 - Thread: 1 -> DeviceID = VideoController1
  66. 2016-04-13 22:54:41.953 - Thread: 1 -> Name = AMD Radeon HD 6900 Series
  67. 2016-04-13 22:54:41.953 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor CrossFire Secondary (0x671D)
  68. 2016-04-13 22:54:41.953 - Thread: 1 -> VideoArchitecture = 5
  69. 2016-04-13 22:54:41.953 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_671D&SUBSYS_1B2A1002&REV_00\6&32BC216F&0&00400010
  70. 2016-04-13 22:54:41.953 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
  71. 2016-04-13 22:54:41.953 - Thread: 1 -> }
  72. 2016-04-13 22:54:41.954 - Thread: 1 -> {
  73. 2016-04-13 22:54:41.954 - Thread: 1 -> Caption = AMD Radeon HD 6900 Series
  74. 2016-04-13 22:54:41.954 - Thread: 1 -> AdapterRam = 2147483648
  75. 2016-04-13 22:54:41.954 - Thread: 1 -> DriverVersion = 15.201.1151.1008
  76. 2016-04-13 22:54:41.954 - Thread: 1 -> DriverDate = 20151104000000.000000-000
  77. 2016-04-13 22:54:41.954 - Thread: 1 -> Description = AMD Radeon HD 6900 Series
  78. 2016-04-13 22:54:41.954 - Thread: 1 -> DeviceID = VideoController2
  79. 2016-04-13 22:54:41.954 - Thread: 1 -> Name = AMD Radeon HD 6900 Series
  80. 2016-04-13 22:54:41.954 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x671D)
  81. 2016-04-13 22:54:41.954 - Thread: 1 -> VideoArchitecture = 5
  82. 2016-04-13 22:54:41.954 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_671D&SUBSYS_0B2A1002&REV_00\6&27719801&0&00200010
  83. 2016-04-13 22:54:41.954 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
  84. 2016-04-13 22:54:41.954 - Thread: 1 -> }
  85. 2016-04-13 22:54:41.954 - Thread: 1 -> }
  86. 2016-04-13 22:54:42.145 - Thread: 1 -> Steam.IsActive: True
  87. 2016-04-13 22:54:42.146 - Thread: 1 -> Steam.IsOnline: True
  88. 2016-04-13 22:54:42.146 - Thread: 1 -> Steam.OwnsGame: True
  89. 2016-04-13 22:54:42.146 - Thread: 1 -> Steam.UserId: 76561197987692749
  90. 2016-04-13 22:54:42.146 - Thread: 1 -> Steam.UserName: Wolfrages (aka Peronec)
  91. 2016-04-13 22:54:42.146 - Thread: 1 -> Steam.Branch:
  92. 2016-04-13 22:54:42.146 - Thread: 1 -> Build date: 2016-04-08 04:34
  93. 2016-04-13 22:54:42.146 - Thread: 1 -> Build version: 0.1.5942.29839
  94. 2016-04-13 22:54:42.230 - Thread: 1 -> MySandboxGame.Constructor() - START
  95. 2016-04-13 22:54:42.230 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  96. 2016-04-13 22:54:42.230 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
  97. 2016-04-13 22:54:42.231 - Thread: 1 -> Found processor count: 6
  98. 2016-04-13 22:54:42.231 - Thread: 1 -> Using processor count: 6
  99. 2016-04-13 22:54:42.879 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  100. 2016-04-13 22:54:42.885 - Thread: 1 -> 2148424df77d413f04a912a4d7343fabe0dc6847
  101. 2016-04-13 22:54:43.253 - Thread: 1 -> Loading scenarios
  102. 2016-04-13 22:54:43.304 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  103. 2016-04-13 22:54:43.306 - Thread: 1 -> 82aa1ee424135e8822f117e1da58f6754ca4e57a
  104. 2016-04-13 22:54:43.315 - Thread: 1 -> Preallocate - START
  105. 2016-04-13 22:54:43.317 - Thread: 1 -> MySpaceBuildComponent - START
  106. 2016-04-13 22:54:43.317 - Thread: 1 -> MySpaceBuildComponent - END
  107. 2016-04-13 22:54:43.318 - Thread: 1 -> MySpaceWorldGenerator - START
  108. 2016-04-13 22:54:43.328 - Thread: 1 -> MySpaceWorldGenerator - END
  109. 2016-04-13 22:54:43.328 - Thread: 1 -> MyEntities - START
  110. 2016-04-13 22:54:43.354 - Thread: 1 -> MyEntities - END
  111. 2016-04-13 22:54:43.354 - Thread: 1 -> MyObjectBuilder_Base - START
  112. 2016-04-13 22:54:43.354 - Thread: 1 -> MyObjectBuilder_Base - END
  113. 2016-04-13 22:54:43.354 - Thread: 1 -> MyTransparentGeometry - START
  114. 2016-04-13 22:54:43.415 - Thread: 1 -> MyTransparentGeometry - END
  115. 2016-04-13 22:54:43.415 - Thread: 1 -> MyCubeGridDeformationTables - START
  116. 2016-04-13 22:54:43.426 - Thread: 1 -> MyCubeGridDeformationTables - END
  117. 2016-04-13 22:54:43.426 - Thread: 1 -> MyMath - START
  118. 2016-04-13 22:54:43.426 - Thread: 1 -> MyMath - END
  119. 2016-04-13 22:54:43.426 - Thread: 1 -> MySimpleObjectDraw - START
  120. 2016-04-13 22:54:43.427 - Thread: 1 -> MySimpleObjectDraw - END
  121. 2016-04-13 22:54:43.435 - Thread: 1 -> MyDefinitionManager - START
  122. 2016-04-13 22:54:43.435 - Thread: 1 -> MyDefinitionManager - END
  123. 2016-04-13 22:54:43.435 - Thread: 1 -> MyCubeGridDefinitions - START
  124. 2016-04-13 22:54:43.495 - Thread: 1 -> MyCubeGridDefinitions - END
  125. 2016-04-13 22:54:43.495 - Thread: 1 -> MyAIActionsParser - START
  126. 2016-04-13 22:54:43.495 - Thread: 1 -> MyAIActionsParser - END
  127. 2016-04-13 22:54:43.496 - Thread: 1 -> MyMultiplayerBase - START
  128. 2016-04-13 22:54:43.496 - Thread: 1 -> MyMultiplayerBase - END
  129. 2016-04-13 22:54:43.496 - Thread: 1 -> MyMultiplayerServerBase - START
  130. 2016-04-13 22:54:43.496 - Thread: 1 -> MyMultiplayerServerBase - END
  131. 2016-04-13 22:54:43.496 - Thread: 1 -> MyDedicatedServerBase - START
  132. 2016-04-13 22:54:43.496 - Thread: 1 -> MyDedicatedServerBase - END
  133. 2016-04-13 22:54:43.496 - Thread: 1 -> MyDedicatedServerBattle - START
  134. 2016-04-13 22:54:43.496 - Thread: 1 -> MyDedicatedServerBattle - END
  135. 2016-04-13 22:54:43.496 - Thread: 1 -> MyMultiplayerLobbyClient - START
  136. 2016-04-13 22:54:43.496 - Thread: 1 -> MyMultiplayerLobbyClient - END
  137. 2016-04-13 22:54:43.496 - Thread: 1 -> MyServerDebugCommands - START
  138. 2016-04-13 22:54:43.502 - Thread: 1 -> MyServerDebugCommands - END
  139. 2016-04-13 22:54:43.502 - Thread: 1 -> MyMultiplayerClient - START
  140. 2016-04-13 22:54:43.502 - Thread: 1 -> MyMultiplayerClient - END
  141. 2016-04-13 22:54:43.502 - Thread: 1 -> MyMultiplayerLobby - START
  142. 2016-04-13 22:54:43.502 - Thread: 1 -> MyMultiplayerLobby - END
  143. 2016-04-13 22:54:43.502 - Thread: 1 -> MyDedicatedServer - START
  144. 2016-04-13 22:54:43.502 - Thread: 1 -> MyDedicatedServer - END
  145. 2016-04-13 22:54:43.502 - Thread: 1 -> MyAiTargetManager - START
  146. 2016-04-13 22:54:43.502 - Thread: 1 -> MyAiTargetManager - END
  147. 2016-04-13 22:54:43.502 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  148. 2016-04-13 22:54:43.502 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  149. 2016-04-13 22:54:43.502 - Thread: 1 -> MyChatHistory - START
  150. 2016-04-13 22:54:43.502 - Thread: 1 -> MyChatHistory - END
  151. 2016-04-13 22:54:43.502 - Thread: 1 -> MySyncDestructions - START
  152. 2016-04-13 22:54:43.502 - Thread: 1 -> MySyncDestructions - END
  153. 2016-04-13 22:54:43.502 - Thread: 1 -> MyGuiIngameScriptsPage - START
  154. 2016-04-13 22:54:43.534 - Thread: 1 -> MyGuiIngameScriptsPage - END
  155. 2016-04-13 22:54:43.534 - Thread: 1 -> MySyncEnvironmentItems - START
  156. 2016-04-13 22:54:43.541 - Thread: 1 -> MySyncEnvironmentItems - END
  157. 2016-04-13 22:54:43.541 - Thread: 1 -> MyGuiScreenAdminMenu - START
  158. 2016-04-13 22:54:43.541 - Thread: 1 -> MyGuiScreenAdminMenu - END
  159. 2016-04-13 22:54:43.541 - Thread: 1 -> MyCommandCharacter - START
  160. 2016-04-13 22:54:43.544 - Thread: 1 -> MyCommandCharacter - END
  161. 2016-04-13 22:54:43.544 - Thread: 1 -> MyCommandConsole - START
  162. 2016-04-13 22:54:43.545 - Thread: 1 -> MyCommandConsole - END
  163. 2016-04-13 22:54:43.545 - Thread: 1 -> MyCommandEntity - START
  164. 2016-04-13 22:54:43.547 - Thread: 1 -> MyCommandEntity - END
  165. 2016-04-13 22:54:43.547 - Thread: 1 -> MySyncScenario - START
  166. 2016-04-13 22:54:43.547 - Thread: 1 -> MySyncScenario - END
  167. 2016-04-13 22:54:43.547 - Thread: 1 -> MySyncEntity - START
  168. 2016-04-13 22:54:43.547 - Thread: 1 -> MySyncEntity - END
  169. 2016-04-13 22:54:43.547 - Thread: 1 -> Preallocate - END
  170. 2016-04-13 22:54:43.556 - Thread: 1 -> MySandboxGame.Constructor() - END
  171. 2016-04-13 22:54:43.559 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  172. 2016-04-13 22:54:43.560 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5942.29839, Culture=neutral, PublicKeyToken=null
  173. 2016-04-13 22:54:43.560 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5942.29839, Culture=neutral, PublicKeyToken=null
  174. 2016-04-13 22:54:43.560 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  175. 2016-04-13 22:54:43.560 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  176. 2016-04-13 22:54:43.560 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  177. 2016-04-13 22:54:43.563 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  178. 2016-04-13 22:54:43.617 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To be filled by O.E.M.
  179. 2016-04-13 22:54:43.617 - Thread: 1 -> Win32_ComputerSystem.Model: To be filled by O.E.M.
  180. 2016-04-13 22:54:43.618 - Thread: 1 -> Virtualized: False
  181. 2016-04-13 22:54:43.623 - Thread: 1 -> Environment.ProcessorName: AMD Phenom(tm) II X6 1100T Processor
  182. 2016-04-13 22:54:43.625 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,138,221,056 bytes
  183. 2016-04-13 22:54:43.625 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  184. 2016-04-13 22:54:43.625 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,035,280,896 bytes
  185. 2016-04-13 22:54:43.625 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,629,145,600 bytes
  186. 2016-04-13 22:54:43.630 - Thread: 1 -> Drive C: | Capacity: 2,999,565,938,688 bytes | Free space: 2,166,028,734,464 bytes
  187. 2016-04-13 22:54:43.630 - Thread: 1 -> Drive E: | Capacity: 500,105,736,192 bytes | Free space: 433,014,362,112 bytes
  188. 2016-04-13 22:54:43.630 - Thread: 1 -> Drive F: | Capacity: 90,025,488,384 bytes | Free space: 53,411,930,112 bytes
  189. 2016-04-13 22:54:43.630 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  190. 2016-04-13 22:54:43.631 - Thread: 1 -> MySandboxGame.Initialize() - START
  191. 2016-04-13 22:54:43.768 - Thread: 1 -> MyGuiGameControlsHelpers()
  192. 2016-04-13 22:54:43.875 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  193. 2016-04-13 22:54:43.902 - Thread: 1 -> MySandboxGame.LoadData() - START
  194. 2016-04-13 22:54:43.904 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  195. 2016-04-13 22:54:44.004 - Thread: 1 -> 69a778507f20c3f2896d716d65d6f088280a3c04
  196. 2016-04-13 22:54:44.164 - Thread: 1 -> Loading sound definitions
  197. 2016-04-13 22:54:44.176 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  198. 2016-04-13 22:54:44.185 - Thread: 1 -> MyAudio.LoadData - START
  199. 2016-04-13 22:54:44.245 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: AMD HDMI Output (2- AMD High Definition Audio Device) - Channel #: 2
  200. 2016-04-13 22:54:50.453 - Thread: 1 -> MyAudio.LoadData - END
  201. 2016-04-13 22:54:50.463 - Thread: 1 -> Could not find any sound for 'None'
  202. 2016-04-13 22:54:50.463 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  203. 2016-04-13 22:54:50.463 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  204. 2016-04-13 22:54:50.463 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  205. 2016-04-13 22:54:50.463 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  206. 2016-04-13 22:54:50.466 - Thread: 1 -> MyGuiManager()
  207. 2016-04-13 22:54:50.542 - Thread: 1 -> MyScreenManager()
  208. 2016-04-13 22:54:50.611 - Thread: 1 -> MyConfig.Save() - START
  209. 2016-04-13 22:54:50.612 - Thread: 1 -> Path: C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  210. 2016-04-13 22:54:50.633 - Thread: 1 -> MyConfig.Save() - END
  211. 2016-04-13 22:54:50.635 - Thread: 1 -> MyGuiManager.LoadContent() - START
  212. 2016-04-13 22:54:50.990 - Thread: 1 -> MyGuiManager.LoadContent() - START
  213. 2016-04-13 22:54:50.990 - Thread: 1 -> MyGuiManager.LoadContent() - END
  214. 2016-04-13 22:54:50.990 - Thread: 1 -> MyGuiManager.LoadContent() - END
  215. 2016-04-13 22:54:51.003 - Thread: 1 -> Loading default controls
  216. 2016-04-13 22:54:51.134 - Thread: 1 -> MySandboxGame.LoadData() - END
  217. 2016-04-13 22:54:51.256 - Thread: 1 -> MySandboxGame.Initialize() - END
  218. 2016-04-13 22:54:51.268 - Thread: 1 -> Timer Frequency: 14318180
  219. 2016-04-13 22:54:51.268 - Thread: 1 -> Ticks per frame: 239635
  220. 2016-04-13 22:55:43.710 - Thread: 6 -> Loading available saves - START
  221. 2016-04-13 22:55:43.712 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749'
  222. 2016-04-13 22:55:44.307 - Thread: 6 -> Loading available saves - END
  223. 2016-04-13 22:55:44.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  224. 2016-04-13 22:55:44.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  225. 2016-04-13 22:55:45.720 - Thread: 1 -> LoadSandbox() - Start
  226. 2016-04-13 22:55:45.720 - Thread: 1 -> LoadSession() - Start
  227. 2016-04-13 22:55:45.720 - Thread: 1 -> C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world
  228. 2016-04-13 22:55:45.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  229. 2016-04-13 22:55:45.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  230. 2016-04-13 22:55:45.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  231. 2016-04-13 22:55:45.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  232. 2016-04-13 22:55:45.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  233. 2016-04-13 22:55:45.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  234. 2016-04-13 22:55:45.917 - Thread: 1 -> LoadSession() - End
  235. 2016-04-13 22:55:45.924 - Thread: 1 -> LoadSandbox() - End
  236. 2016-04-13 22:55:45.925 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  237. 2016-04-13 22:55:45.925 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  238. 2016-04-13 22:55:46.143 - Thread: 1 -> RunLoadingAction - START
  239. 2016-04-13 22:55:46.146 - Thread: 1 -> Loading session: C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world
  240. 2016-04-13 22:56:07.887 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  241. 2016-04-13 22:56:07.888 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  242. 2016-04-13 22:56:07.890 - Thread: 1 -> 2148424df77d413f04a912a4d7343fabe0dc6847
  243. 2016-04-13 22:56:07.998 - Thread: 1 -> Loading scenarios
  244. 2016-04-13 22:56:07.998 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  245. 2016-04-13 22:56:08.004 - Thread: 1 -> 7def3f55071416536eae91208854371686c9e6bf
  246. 2016-04-13 22:56:08.034 - Thread: 1 -> ab26c3d4a412dd630f1daa275a522baf14ba4a87
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  420. 2016-04-13 22:56:13.450 - Thread: 1 -> ef622c2e5c8111a88b4a116352ccb958d1a9d0a8
  421. 2016-04-13 22:56:13.453 - Thread: 1 -> 832baa04cf8d0c5c7ea476797dfd63db09e09f68
  422. 2016-04-13 22:56:13.456 - Thread: 1 -> e9ecb712279416de5c1f983fcc04d6994144cc5d
  423. 2016-04-13 22:56:13.459 - Thread: 1 -> 736d8f94eb7909ff4f020495916a82dce3be754a
  424. 2016-04-13 22:56:13.463 - Thread: 1 -> a147774bcbb14f0517dc4f5f232ce974352c7dd3
  425. 2016-04-13 22:56:13.465 - Thread: 1 -> 6d3d5c47d068b3951ed76dad7dcc7ecc7cb842dc
  426. 2016-04-13 22:56:13.473 - Thread: 1 -> 4bb38f68b6dd4b3193e326369bb366b5ebe8aff4
  427. 2016-04-13 22:56:13.482 - Thread: 1 -> 779e852680f6f581fa37b144fd38a2f1e460236b
  428. 2016-04-13 22:56:13.486 - Thread: 1 -> ccc5345c02ab7e1050a2d8d4d0036bcdb29f17bf
  429. 2016-04-13 22:56:13.488 - Thread: 1 -> 2fc2dff3c22d5e2d04b86c82dbd77f81e04ceca1
  430. 2016-04-13 22:56:13.491 - Thread: 1 -> 8dbe8686faa8239d75e06ac9f98777d2e58ec9e9
  431. 2016-04-13 22:56:13.495 - Thread: 1 -> 62c61e3484b5b488498ef03c8845353aa506b290
  432. 2016-04-13 22:56:13.496 - Thread: 1 -> 06782f94a1e082937772a027ef487a40bb19a90d
  433. 2016-04-13 22:56:13.498 - Thread: 1 -> bcef11309df5f100639f123431174d4a69e25339
  434. 2016-04-13 22:56:13.508 - Thread: 1 -> 74bf67448debed5b913de6a35b59d4183d83d51e
  435. 2016-04-13 22:56:13.519 - Thread: 1 -> 3a917a5179d6b6af26602e6705f8b978170e1dac
  436. 2016-04-13 22:56:13.523 - Thread: 1 -> b8418594528e6c9228d8a6ffdf73551db3bfc2ec
  437. 2016-04-13 22:56:13.531 - Thread: 1 -> 7e9bc9b3dc7a95ee4d01aa9b289a07515aba47c3
  438. 2016-04-13 22:56:13.539 - Thread: 1 -> 88ac155942848eb53c6dbdbd8488bf4719b77253
  439. 2016-04-13 22:56:13.606 - Thread: 1 -> 88cab3da7ba24431d51a39e9bbf18bdda2164c7a
  440. 2016-04-13 22:56:13.646 - Thread: 1 -> 064fb819a9f48f99de6a48c7462539be4382294c
  441. 2016-04-13 22:56:13.661 - Thread: 1 -> 78b4a8fa5a735cc58dd1b39c5aacede844516769
  442. 2016-04-13 22:56:13.680 - Thread: 1 -> 6a417326de33f183fb7ce0b70dfbb2151fa8734a
  443. 2016-04-13 22:56:13.682 - Thread: 1 -> 70292b60f1b1c452113a15ec78399833b174740b
  444. 2016-04-13 22:56:13.684 - Thread: 1 -> Loading behaviors
  445. 2016-04-13 22:56:13.685 - Thread: 1 -> Loading ammo magazines
  446. 2016-04-13 22:56:13.689 - Thread: 1 -> Loading ammo definitions
  447. 2016-04-13 22:56:13.691 - Thread: 1 -> Loading animations
  448. 2016-04-13 22:56:13.697 - Thread: 1 -> Loading animations
  449. 2016-04-13 22:56:13.698 - Thread: 1 -> Loading animations
  450. 2016-04-13 22:56:13.698 - Thread: 1 -> Loading sound definitions
  451. 2016-04-13 22:56:13.698 - Thread: 1 -> Loading category classes
  452. 2016-04-13 22:56:13.699 - Thread: 1 -> Loading blueprint classes
  453. 2016-04-13 22:56:13.701 - Thread: 1 -> Loading blueprint class entries
  454. 2016-04-13 22:56:13.702 - Thread: 1 -> Loading blueprints
  455. 2016-04-13 22:56:13.705 - Thread: 1 -> Loading agent definitions
  456. 2016-04-13 22:56:13.707 - Thread: 1 -> Loading character definitions
  457. 2016-04-13 22:56:13.729 - Thread: 1 -> Loading character definitions
  458. 2016-04-13 22:56:13.729 - Thread: 1 -> Loading components
  459. 2016-04-13 22:56:13.731 - Thread: 1 -> Loading configuration
  460. 2016-04-13 22:56:13.733 - Thread: 1 -> Loading container types
  461. 2016-04-13 22:56:13.735 - Thread: 1 -> Loading block positions
  462. 2016-04-13 22:56:13.740 - Thread: 1 -> Loading curve definitions
  463. 2016-04-13 22:56:13.744 - Thread: 1 -> Loading debris
  464. 2016-04-13 22:56:13.745 - Thread: 1 -> Loading environment items entries
  465. 2016-04-13 22:56:13.746 - Thread: 1 -> Loading edges
  466. 2016-04-13 22:56:13.747 - Thread: 1 -> Loading entity components
  467. 2016-04-13 22:56:13.753 - Thread: 1 -> Loading component containers
  468. 2016-04-13 22:56:13.755 - Thread: 1 -> Loading environment definition
  469. 2016-04-13 22:56:13.760 - Thread: 1 -> Loading environment items entries
  470. 2016-04-13 22:56:13.760 - Thread: 1 -> Loading factions
  471. 2016-04-13 22:56:13.761 - Thread: 1 -> Loading gas property definitions
  472. 2016-04-13 22:56:13.762 - Thread: 1 -> Loading event definitions
  473. 2016-04-13 22:56:13.764 - Thread: 1 -> Loading physical items
  474. 2016-04-13 22:56:13.778 - Thread: 1 -> Loading LCD texture categories
  475. 2016-04-13 22:56:13.780 - Thread: 1 -> Loading physical items
  476. 2016-04-13 22:56:13.781 - Thread: 1 -> Loading physical material properties
  477. 2016-04-13 22:56:13.786 - Thread: 1 -> Loading pirate antennas
  478. 2016-04-13 22:56:13.800 - Thread: 1 -> Loading resource distribution groups
  479. 2016-04-13 22:56:13.801 - Thread: 1 -> Loading sound categories
  480. 2016-04-13 22:56:13.803 - Thread: 1 -> Loading stat definitions
  481. 2016-04-13 22:56:13.804 - Thread: 1 -> Loading grid creators
  482. 2016-04-13 22:56:13.807 - Thread: 1 -> Loading transparent material properties
  483. 2016-04-13 22:56:13.808 - Thread: 1 -> Loading voxel map storage definitions
  484. 2016-04-13 22:56:13.809 - Thread: 1 -> Loading voxel material definitions
  485. 2016-04-13 22:56:13.820 - Thread: 1 -> Audio effects definitions
  486. 2016-04-13 22:56:13.825 - Thread: 1 -> Loading environment item definitions
  487. 2016-04-13 22:56:13.831 - Thread: 1 -> Loading environment items definitions
  488. 2016-04-13 22:56:13.833 - Thread: 1 -> Loading environment items definitions
  489. 2016-04-13 22:56:13.834 - Thread: 1 -> Loading physical material properties
  490. 2016-04-13 22:56:13.839 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  491. 2016-04-13 22:56:13.839 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  492. 2016-04-13 22:56:13.839 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  493. 2016-04-13 22:56:13.839 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  494. 2016-04-13 22:56:13.839 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  495. 2016-04-13 22:56:13.839 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  496. 2016-04-13 22:56:13.839 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  497. 2016-04-13 22:56:13.839 - Thread: 1 -> Loading environment item definitions
  498. 2016-04-13 22:56:13.839 - Thread: 1 -> Loading environment item definitions
  499. 2016-04-13 22:56:13.839 - Thread: 1 -> Loading voxel material changes definitions
  500. 2016-04-13 22:56:13.840 - Thread: 1 -> Loading weapon definitions
  501. 2016-04-13 22:56:13.845 - Thread: 1 -> Loading cube blocks
  502. 2016-04-13 22:56:13.997 - Thread: 1 -> Loading prefabs
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  565. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
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  579. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
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  581. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  582. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  583. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
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  586. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  587. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  588. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  589. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  590. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  591. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  592. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  593. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  594. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  595. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  596. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  597. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  598. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  599. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  600. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  601. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  602. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  603. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
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  607. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  608. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  609. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  610. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  611. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  612. 2016-04-13 22:56:14.000 - Thread: 1 -> Loading prefabs
  613. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  614. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  615. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  616. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  617. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  618. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  619. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  620. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  621. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  622. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  623. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  624. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  625. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  626. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  627. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  628. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  629. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  630. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  631. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  632. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  633. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  634. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  635. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  636. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  637. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  638. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  639. 2016-04-13 22:56:14.001 - Thread: 1 -> Loading prefabs
  640. 2016-04-13 22:56:14.002 - Thread: 1 -> Loading respawn ships
  641. 2016-04-13 22:56:14.003 - Thread: 1 -> Loading spawn groups
  642. 2016-04-13 22:56:14.009 - Thread: 1 -> List of used mods (0) - START
  643. 2016-04-13 22:56:14.010 - Thread: 1 -> List of used mods - END
  644. 2016-04-13 22:56:14.066 - Thread: 1 -> MyAudio.UnloadData - START
  645. 2016-04-13 22:56:14.077 - Thread: 1 -> MyAudio.UnloadData - END
  646. 2016-04-13 22:56:14.077 - Thread: 1 -> MyAudio.LoadData - START
  647. 2016-04-13 22:56:14.109 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: AMD HDMI Output (2- AMD High Definition Audio Device) - Channel #: 2
  648. 2016-04-13 22:56:15.078 - Thread: 1 -> MyAudio.LoadData - END
  649. 2016-04-13 22:56:15.098 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  650. 2016-04-13 22:56:15.100 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  651. 2016-04-13 22:56:15.312 - Thread: 1 -> GC Memory: 857,693,576 B
  652. 2016-04-13 22:56:15.316 - Thread: 1 -> Process Memory: 1,485,348,864 B
  653. 2016-04-13 22:56:15.319 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  654. 2016-04-13 22:56:15.328 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5942.29826, Culture=neutral, PublicKeyToken=null
  655. 2016-04-13 22:56:15.329 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  656. 2016-04-13 22:56:15.329 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  657. 2016-04-13 22:56:15.348 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5942.29839, Culture=neutral, PublicKeyToken=null
  658. 2016-04-13 22:56:15.492 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  659. 2016-04-13 22:56:15.556 - Thread: 1 -> Loading Procedural World Generator: Seed = '1158329931' = 1158329931, Density = 0.25
  660. 2016-04-13 22:56:15.574 - Thread: 1 -> MyScriptManager.LoadData() - START
  661. 2016-04-13 22:56:16.009 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  662. 2016-04-13 22:56:16.009 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  663. 2016-04-13 22:56:16.009 - Thread: 1 -> MyScriptManager.LoadData() - END
  664. 2016-04-13 22:56:16.017 - Thread: 1 -> MySunWind.LoadData() - START
  665. 2016-04-13 22:56:16.018 - Thread: 1 -> MySunWind.LoadData() - END
  666. 2016-04-13 22:56:16.026 - Thread: 1 -> MyExplosions.LoadData() - START
  667. 2016-04-13 22:56:16.027 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  668. 2016-04-13 22:56:16.027 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  669. 2016-04-13 22:56:16.033 - Thread: 1 -> MyExplosions.LoadData() - END
  670. 2016-04-13 22:56:16.033 - Thread: 1 -> MyMissiles.LoadContent() - START
  671. 2016-04-13 22:56:16.034 - Thread: 1 -> MyMissiles.LoadContent() - END
  672. 2016-04-13 22:56:16.042 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  673. 2016-04-13 22:56:16.042 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  674. 2016-04-13 22:56:16.042 - Thread: 1 -> MyLights.LoadData() - START
  675. 2016-04-13 22:56:16.044 - Thread: 1 -> MyLights.LoadData() - END
  676. 2016-04-13 22:56:16.054 - Thread: 1 -> MyParticlesLibrary.ctor - START
  677. 2016-04-13 22:56:16.168 - Thread: 1 -> MyParticlesLibrary.ctor - END
  678. 2016-04-13 22:56:19.095 - Thread: 1 -> Loading voxel storage from file 'C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world\EarthLike-926363652d120000.vx2'
  679. 2016-04-13 22:56:21.127 - Thread: 1 -> Loading voxel storage from file 'C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world\Moon-159781024d19000.vx2'
  680. 2016-04-13 22:56:23.026 - Thread: 1 -> Loading voxel storage from file 'C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world\Alien-394712235d120000.vx2'
  681. 2016-04-13 22:56:24.742 - Thread: 1 -> Loading voxel storage from file 'C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world\Titan-1233175588d19000.vx2'
  682. 2016-04-13 22:56:26.070 - Thread: 1 -> Loading voxel storage from file 'C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world\Mars-1453894146d120000.vx2'
  683. 2016-04-13 22:56:27.387 - Thread: 1 -> Loading voxel storage from file 'C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world\Europa-1669065539d19000.vx2'
  684. 2016-04-13 22:56:28.979 - Thread: 1 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
  685. 2016-04-13 22:56:29.265 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
  686. 2016-04-13 22:56:49.455 - Thread: 1 -> Checkpoint.CameraAttachedTo: 127086684451604590
  687. 2016-04-13 22:56:49.457 - Thread: 1 -> CameraAttachedTo: Entity
  688. 2016-04-13 22:56:49.508 - Thread: 1 -> MySession.Static.LogSettings - START
  689. 2016-04-13 22:56:49.509 - Thread: 1 -> Name = 1.0 world
  690. 2016-04-13 22:56:49.509 - Thread: 1 -> Description =
  691. 2016-04-13 22:56:49.509 - Thread: 1 -> GameDateTime = 01/01/2081 10:58:48
  692. 2016-04-13 22:56:49.509 - Thread: 1 -> Password =
  693. 2016-04-13 22:56:49.509 - Thread: 1 -> CurrentPath = C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world
  694. 2016-04-13 22:56:49.509 - Thread: 1 -> WorkshopId =
  695. 2016-04-13 22:56:49.509 - Thread: 1 -> CameraController = Default_Astronaut
  696. 2016-04-13 22:56:49.509 - Thread: 1 -> ThumbPath = C:\Users\wolfr_000\AppData\Roaming\SpaceEngineers\Saves\76561197987692749\1.0 world\thumb.jpg
  697. 2016-04-13 22:56:49.512 - Thread: 1 -> Settings:
  698. 2016-04-13 22:56:49.513 - Thread: 1 -> GameMode = Survival
  699. 2016-04-13 22:56:49.513 - Thread: 1 -> MaxPlayers = 4
  700. 2016-04-13 22:56:49.513 - Thread: 1 -> OnlineMode = OFFLINE
  701. 2016-04-13 22:56:49.513 - Thread: 1 -> AutoHealing = True
  702. 2016-04-13 22:56:49.513 - Thread: 1 -> WeaponsEnabled = True
  703. 2016-04-13 22:56:49.513 - Thread: 1 -> ThrusterDamage = True
  704. 2016-04-13 22:56:49.513 - Thread: 1 -> EnableSpectator = False
  705. 2016-04-13 22:56:49.513 - Thread: 1 -> EnableCopyPaste = False
  706. 2016-04-13 22:56:49.513 - Thread: 1 -> MaxFloatingObjects = 56
  707. 2016-04-13 22:56:49.513 - Thread: 1 -> CargoShipsEnabled = False
  708. 2016-04-13 22:56:49.513 - Thread: 1 -> EnvironmentHostility = SAFE
  709. 2016-04-13 22:56:49.513 - Thread: 1 -> ShowPlayerNamesOnHud = True
  710. 2016-04-13 22:56:49.513 - Thread: 1 -> InventorySizeMultiplier = 1
  711. 2016-04-13 22:56:49.513 - Thread: 1 -> RefinerySpeedMultiplier = 1
  712. 2016-04-13 22:56:49.513 - Thread: 1 -> AssemblerSpeedMultiplier = 1
  713. 2016-04-13 22:56:49.513 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1
  714. 2016-04-13 22:56:49.513 - Thread: 1 -> WelderSpeedMultiplier = 1
  715. 2016-04-13 22:56:49.513 - Thread: 1 -> GrinderSpeedMultiplier = 1
  716. 2016-04-13 22:56:49.513 - Thread: 1 -> ClientCanSave = False
  717. 2016-04-13 22:56:49.513 - Thread: 1 -> HackSpeedMultiplier = 0.33
  718. 2016-04-13 22:56:49.513 - Thread: 1 -> PermanentDeath = False
  719. 2016-04-13 22:56:49.513 - Thread: 1 -> DestructibleBlocks = True
  720. 2016-04-13 22:56:49.513 - Thread: 1 -> EnableScripts = True
  721. 2016-04-13 22:56:49.513 - Thread: 1 -> AutoSaveInMinutes = 0
  722. 2016-04-13 22:56:49.513 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  723. 2016-04-13 22:56:49.513 - Thread: 1 -> ProceduralDensity = 0.25
  724. 2016-04-13 22:56:49.513 - Thread: 1 -> ProceduralSeed = 1158329931
  725. 2016-04-13 22:56:49.513 - Thread: 1 -> DestructibleBlocks = True
  726. 2016-04-13 22:56:49.513 - Thread: 1 -> EnableIngameScripts = True
  727. 2016-04-13 22:56:49.513 - Thread: 1 -> ViewDistance = 50000
  728. 2016-04-13 22:56:49.513 - Thread: 1 -> Battle = False
  729. 2016-04-13 22:56:49.513 - Thread: 1 -> Voxel destruction = True
  730. 2016-04-13 22:56:49.513 - Thread: 1 -> EnableStructuralSimulation = False
  731. 2016-04-13 22:56:49.513 - Thread: 1 -> MaxActiveFracturePieces = 50
  732. 2016-04-13 22:56:49.513 - Thread: 1 -> MySession.Static.LogSettings - END
  733. 2016-04-13 22:56:49.549 - Thread: 1 -> Session loaded
  734. 2016-04-13 22:56:49.549 - Thread: 1 -> RunLoadingAction - END
  735. 2016-04-13 22:56:49.550 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  736. 2016-04-13 22:56:49.574 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  737. 2016-04-13 22:56:49.575 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  738. 2016-04-13 22:56:49.575 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  739. 2016-04-13 22:56:49.600 - Thread: 1 -> Updating continues.
  740. 2016-04-13 22:56:53.118 - Thread: 1 -> GC Memory: 2,175,034,408 B
  741. 2016-04-13 22:57:27.831 - Thread: 1 -> GC Memory: 5,117,746,792 B
  742. 2016-04-13 22:57:27.843 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  743. 2016-04-13 22:57:27.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  744. 2016-04-13 22:57:40.558 - Thread: 1 -> Updating stopped.
  745. 2016-04-13 23:06:21.166 - Thread: 1 -> Updating continues.
  746. 2016-04-13 23:06:21.202 - Thread: 1 -> GC Memory: 3,309,394,888 B
  747. 2016-04-13 23:06:21.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  748. 2016-04-13 23:06:21.381 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  749. 2016-04-13 23:06:51.204 - Thread: 1 -> GC Memory: 3,332,807,904 B
  750. 2016-04-13 23:07:21.211 - Thread: 1 -> GC Memory: 3,350,372,304 B
  751. 2016-04-13 23:07:51.237 - Thread: 1 -> GC Memory: 3,358,340,264 B
  752. 2016-04-13 23:08:02.291 - Thread: 1 -> CameraAttachedTo: Entity
  753. 2016-04-13 23:08:02.506 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  754. 2016-04-13 23:08:02.506 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  755. 2016-04-13 23:08:21.265 - Thread: 1 -> GC Memory: 3,336,222,808 B
  756. 2016-04-13 23:08:51.281 - Thread: 1 -> GC Memory: 3,343,071,168 B
  757. 2016-04-13 23:09:21.307 - Thread: 1 -> GC Memory: 3,357,308,688 B
  758. 2016-04-13 23:09:32.323 - Thread: 1 -> CameraAttachedTo: Entity
  759. 2016-04-13 23:09:32.326 - Thread: 1 -> CameraAttachedTo: Entity
  760. 2016-04-13 23:09:51.323 - Thread: 1 -> GC Memory: 3,379,019,568 B
  761. 2016-04-13 23:10:21.335 - Thread: 1 -> GC Memory: 3,337,967,648 B
  762. 2016-04-13 23:10:27.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  763. 2016-04-13 23:10:27.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  764. 2016-04-13 23:10:39.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  765. 2016-04-13 23:10:39.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  766. 2016-04-13 23:10:51.365 - Thread: 1 -> GC Memory: 3,344,380,272 B
  767. 2016-04-13 23:10:51.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  768. 2016-04-13 23:10:51.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  769. 2016-04-13 23:11:08.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  770. 2016-04-13 23:11:08.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  771. 2016-04-13 23:11:21.388 - Thread: 1 -> GC Memory: 3,354,211,608 B
  772. 2016-04-13 23:11:41.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  773. 2016-04-13 23:11:41.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  774. 2016-04-13 23:11:51.415 - Thread: 1 -> GC Memory: 3,364,236,824 B
  775. 2016-04-13 23:11:53.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  776. 2016-04-13 23:11:53.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  777. 2016-04-13 23:12:03.566 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  778. 2016-04-13 23:12:03.567 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  779. 2016-04-13 23:12:09.838 - Thread: 1 -> Saving world - START
  780. 2016-04-13 23:12:09.839 - Thread: 1 -> Making world state snapshot.
  781. 2016-04-13 23:12:09.839 - Thread: 1 -> Before snapshot.: GC Memory: 3,396,378,800 B
  782. 2016-04-13 23:12:10.210 - Thread: 1 -> After snapshot.: GC Memory: 3,411,631,848 B
  783. 2016-04-13 23:12:10.212 - Thread: 1 -> Directory cleanup: GC Memory: 3,411,640,040 B
  784. 2016-04-13 23:12:10.212 - Thread: 1 -> Saving world - END
  785. 2016-04-13 23:12:10.219 - Thread: 7 -> Session snapshot save - START
  786. 2016-04-13 23:12:10.219 - Thread: 7 -> Checking file access for files in target dir.
  787. 2016-04-13 23:12:10.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  788. 2016-04-13 23:12:10.247 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  789. 2016-04-13 23:12:13.958 - Thread: 7 -> Session snapshot save - END
  790. 2016-04-13 23:12:21.431 - Thread: 1 -> GC Memory: 3,380,598,616 B
  791. 2016-04-13 23:12:30.837 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  792. 2016-04-13 23:12:30.837 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  793. 2016-04-13 23:12:30.837 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  794. 2016-04-13 23:12:30.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  795. 2016-04-13 23:12:33.479 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  796. 2016-04-13 23:12:33.480 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  797. 2016-04-13 23:12:51.452 - Thread: 1 -> GC Memory: 3,523,602,320 B
  798. 2016-04-13 23:13:16.093 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  799. 2016-04-13 23:13:16.094 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  800. 2016-04-13 23:13:21.483 - Thread: 1 -> GC Memory: 3,592,660,384 B
  801. 2016-04-13 23:13:51.511 - Thread: 1 -> GC Memory: 3,699,803,888 B
  802. 2016-04-13 23:13:56.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  803. 2016-04-13 23:13:56.899 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  804. 2016-04-13 23:14:21.512 - Thread: 1 -> GC Memory: 3,376,045,232 B
  805. 2016-04-13 23:14:22.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  806. 2016-04-13 23:14:22.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  807. 2016-04-13 23:14:23.613 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  808. 2016-04-13 23:14:23.613 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  809. 2016-04-13 23:14:23.613 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  810. 2016-04-13 23:14:23.617 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  811. 2016-04-13 23:14:27.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  812. 2016-04-13 23:14:27.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  813. 2016-04-13 23:14:32.868 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  814. 2016-04-13 23:14:32.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  815. 2016-04-13 23:14:44.305 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  816. 2016-04-13 23:14:44.305 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  817. 2016-04-13 23:14:44.305 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  818. 2016-04-13 23:14:44.309 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  819. 2016-04-13 23:14:47.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  820. 2016-04-13 23:14:47.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  821. 2016-04-13 23:14:51.517 - Thread: 1 -> GC Memory: 3,415,752,840 B
  822. 2016-04-13 23:14:58.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  823. 2016-04-13 23:14:58.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  824. 2016-04-13 23:14:58.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  825. 2016-04-13 23:14:58.815 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  826. 2016-04-13 23:15:02.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  827. 2016-04-13 23:15:02.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  828. 2016-04-13 23:15:11.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  829. 2016-04-13 23:15:11.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  830. 2016-04-13 23:15:11.078 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  831. 2016-04-13 23:15:11.082 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  832. 2016-04-13 23:15:14.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  833. 2016-04-13 23:15:14.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  834. 2016-04-13 23:15:21.518 - Thread: 1 -> GC Memory: 3,549,409,400 B
  835. 2016-04-13 23:15:38.965 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  836. 2016-04-13 23:15:38.966 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  837. 2016-04-13 23:15:41.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  838. 2016-04-13 23:15:41.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  839. 2016-04-13 23:15:45.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  840. 2016-04-13 23:15:45.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  841. 2016-04-13 23:15:51.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  842. 2016-04-13 23:15:51.395 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  843. 2016-04-13 23:15:51.521 - Thread: 1 -> GC Memory: 3,376,273,456 B
  844. 2016-04-13 23:16:21.547 - Thread: 1 -> GC Memory: 3,422,130,424 B
  845. 2016-04-13 23:16:25.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  846. 2016-04-13 23:16:25.516 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  847. 2016-04-13 23:16:51.574 - Thread: 1 -> GC Memory: 3,524,781,040 B
  848. 2016-04-13 23:17:03.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  849. 2016-04-13 23:17:03.132 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  850. 2016-04-13 23:17:20.940 - Thread: 1 -> Saving world - START
  851. 2016-04-13 23:17:20.941 - Thread: 1 -> Making world state snapshot.
  852. 2016-04-13 23:17:20.941 - Thread: 1 -> Before snapshot.: GC Memory: 3,593,838,080 B
  853. 2016-04-13 23:17:21.125 - Thread: 1 -> After snapshot.: GC Memory: 3,610,940,008 B
  854. 2016-04-13 23:17:21.125 - Thread: 1 -> Directory cleanup: GC Memory: 3,610,948,200 B
  855. 2016-04-13 23:17:21.125 - Thread: 1 -> Saving world - END
  856. 2016-04-13 23:17:21.126 - Thread: 5 -> Session snapshot save - START
  857. 2016-04-13 23:17:21.126 - Thread: 5 -> Checking file access for files in target dir.
  858. 2016-04-13 23:17:21.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  859. 2016-04-13 23:17:21.155 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  860. 2016-04-13 23:17:21.595 - Thread: 1 -> GC Memory: 3,612,246,392 B
  861. 2016-04-13 23:17:23.214 - Thread: 5 -> Session snapshot save - END
  862. 2016-04-13 23:17:23.717 - Thread: 1 -> CameraAttachedTo: Entity
  863. 2016-04-13 23:17:23.731 - Thread: 1 -> CameraAttachedTo: ThirdPersonSpectator
  864. 2016-04-13 23:17:23.731 - Thread: 1 -> CameraAttachedTo: Entity
  865. 2016-04-13 23:17:23.731 - Thread: 1 -> CameraAttachedTo: Entity
  866. 2016-04-13 23:17:27.311 - Thread: 1 -> CameraAttachedTo: Entity
  867. 2016-04-13 23:17:42.430 - Thread: 1 -> CameraAttachedTo: Entity
  868. 2016-04-13 23:17:42.430 - Thread: 1 -> CameraAttachedTo: Entity
  869. 2016-04-13 23:17:42.430 - Thread: 1 -> CameraAttachedTo: Entity
  870. 2016-04-13 23:17:44.498 - Thread: 1 -> CameraAttachedTo: Entity
  871. 2016-04-13 23:17:49.646 - Thread: 1 -> CameraAttachedTo: Entity
  872. 2016-04-13 23:17:49.646 - Thread: 1 -> CameraAttachedTo: Entity
  873. 2016-04-13 23:17:50.801 - Thread: 1 -> CameraAttachedTo: Entity
  874. 2016-04-13 23:17:51.614 - Thread: 1 -> GC Memory: 3,451,035,024 B
  875. 2016-04-13 23:18:21.617 - Thread: 1 -> GC Memory: 3,469,602,144 B
  876. 2016-04-13 23:18:51.646 - Thread: 1 -> GC Memory: 3,495,664,520 B
  877. 2016-04-13 23:19:02.619 - Thread: 1 -> CameraAttachedTo: Entity
  878. 2016-04-13 23:19:02.619 - Thread: 1 -> CameraAttachedTo: Entity
  879. 2016-04-13 23:19:02.620 - Thread: 1 -> CameraAttachedTo: Entity
  880. 2016-04-13 23:19:03.463 - Thread: 1 -> CameraAttachedTo: Entity
  881. 2016-04-13 23:19:06.302 - Thread: 1 -> CameraAttachedTo: Entity
  882. 2016-04-13 23:19:06.302 - Thread: 1 -> CameraAttachedTo: Entity
  883. 2016-04-13 23:19:06.302 - Thread: 1 -> CameraAttachedTo: Entity
  884. 2016-04-13 23:19:08.909 - Thread: 1 -> CameraAttachedTo: Entity
  885. 2016-04-13 23:19:09.589 - Thread: 1 -> CameraAttachedTo: Entity
  886. 2016-04-13 23:19:13.113 - Thread: 1 -> CameraAttachedTo: Entity
  887. 2016-04-13 23:19:13.113 - Thread: 1 -> CameraAttachedTo: Entity
  888. 2016-04-13 23:19:13.874 - Thread: 1 -> CameraAttachedTo: Entity
  889. 2016-04-13 23:19:21.673 - Thread: 1 -> GC Memory: 3,408,018,720 B
  890. 2016-04-13 23:19:51.685 - Thread: 1 -> GC Memory: 3,427,159,088 B
  891. 2016-04-13 23:20:07.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  892. 2016-04-13 23:20:07.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  893. 2016-04-13 23:20:07.245 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  894. 2016-04-13 23:20:07.248 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  895. 2016-04-13 23:20:10.874 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  896. 2016-04-13 23:20:10.875 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  897. 2016-04-13 23:20:21.694 - Thread: 1 -> GC Memory: 3,487,481,336 B
  898. 2016-04-13 23:20:51.719 - Thread: 1 -> GC Memory: 3,615,492,528 B
  899. 2016-04-13 23:21:21.728 - Thread: 1 -> GC Memory: 3,430,889,104 B
  900. 2016-04-13 23:21:48.524 - Thread: 1 -> CameraAttachedTo: Entity
  901. 2016-04-13 23:21:48.524 - Thread: 1 -> CameraAttachedTo: Entity
  902. 2016-04-13 23:21:48.524 - Thread: 1 -> CameraAttachedTo: Entity
  903. 2016-04-13 23:21:51.066 - Thread: 1 -> CameraAttachedTo: Entity
  904. 2016-04-13 23:21:51.729 - Thread: 1 -> GC Memory: 3,462,295,432 B
  905. 2016-04-13 23:21:52.272 - Thread: 1 -> CameraAttachedTo: Entity
  906. 2016-04-13 23:22:01.911 - Thread: 1 -> CameraAttachedTo: Entity
  907. 2016-04-13 23:22:02.463 - Thread: 1 -> CameraAttachedTo: Entity
  908. 2016-04-13 23:22:03.903 - Thread: 1 -> CameraAttachedTo: Entity
  909. 2016-04-13 23:22:03.903 - Thread: 1 -> CameraAttachedTo: Entity
  910. 2016-04-13 23:22:04.618 - Thread: 1 -> CameraAttachedTo: Entity
  911. 2016-04-13 23:22:10.972 - Thread: 1 -> Saving world - START
  912. 2016-04-13 23:22:10.972 - Thread: 1 -> Making world state snapshot.
  913. 2016-04-13 23:22:10.972 - Thread: 1 -> Before snapshot.: GC Memory: 3,473,622,136 B
  914. 2016-04-13 23:22:11.143 - Thread: 1 -> After snapshot.: GC Memory: 3,490,105,264 B
  915. 2016-04-13 23:22:11.143 - Thread: 1 -> Directory cleanup: GC Memory: 3,490,105,264 B
  916. 2016-04-13 23:22:11.143 - Thread: 1 -> Saving world - END
  917. 2016-04-13 23:22:11.144 - Thread: 8 -> Session snapshot save - START
  918. 2016-04-13 23:22:11.144 - Thread: 8 -> Checking file access for files in target dir.
  919. 2016-04-13 23:22:11.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  920. 2016-04-13 23:22:11.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  921. 2016-04-13 23:22:11.715 - Thread: 1 -> Updating stopped.
  922. 2016-04-13 23:22:12.291 - Thread: 1 -> Updating continues.
  923. 2016-04-13 23:22:12.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  924. 2016-04-13 23:22:12.459 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  925. 2016-04-13 23:22:13.026 - Thread: 8 -> Session snapshot save - END
  926. 2016-04-13 23:22:21.742 - Thread: 1 -> GC Memory: 3,493,509,352 B
  927. 2016-04-13 23:22:51.748 - Thread: 1 -> GC Memory: 3,395,840,928 B
  928. 2016-04-13 23:22:57.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  929. 2016-04-13 23:22:57.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  930. 2016-04-13 23:23:21.754 - Thread: 1 -> GC Memory: 3,405,446,432 B
  931. 2016-04-13 23:23:22.573 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  932. 2016-04-13 23:23:22.574 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  933. 2016-04-13 23:23:51.776 - Thread: 1 -> GC Memory: 3,519,129,040 B
  934. 2016-04-13 23:24:14.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  935. 2016-04-13 23:24:14.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  936. 2016-04-13 23:24:16.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  937. 2016-04-13 23:24:16.352 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  938. 2016-04-13 23:24:18.485 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  939. 2016-04-13 23:24:18.486 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  940. 2016-04-13 23:24:21.783 - Thread: 1 -> GC Memory: 3,524,018,664 B
  941. 2016-04-13 23:24:51.800 - Thread: 1 -> GC Memory: 3,429,919,248 B
  942. 2016-04-13 23:25:21.804 - Thread: 1 -> GC Memory: 3,448,114,880 B
  943. 2016-04-13 23:26:10.753 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
  944. at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
  945. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  946. at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, RangeIterator& it)
  947. at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
  948. at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
  949. at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
  950. at Sandbox.Game.Entities.MyPlanet.UpdateAfterSimulation10()
  951. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  952. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  953. at Sandbox.Game.World.MySession.UpdateComponents()
  954. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  955. at Sandbox.MySandboxGame.Update()
  956. at Sandbox.Engine.Platform.Game.UpdateInternal()
  957. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  958. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  959. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  960. at Sandbox.Engine.Platform.Game.RunLoop()
  961. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  962. at SpaceEngineers.MyProgram.RunInternal(String[] args)
  963. at SpaceEngineers.MyProgram.Main(String[] args)
  964. 2016-04-13 23:26:10.756 - Thread: 1 -> Handling out of memory exception... Sandbox.Engine.Utils.MyConfig
  965. 2016-04-13 23:26:10.756 - Thread: 1 -> Exception occured: System.OutOfMemoryException: Array dimensions exceeded supported range.
  966. at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
  967. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  968. at Sandbox.Game.Entities.MyPlanet.CreateVoxelPhysics(Vector3I& increment, RangeIterator& it)
  969. at Sandbox.Game.Entities.MyPlanet.GeneratePhysicalShapeForBox(Vector3I& increment, BoundingBoxD& shapeBox)
  970. at Sandbox.Game.Entities.MyPlanet.UpdatePlanetPhysics(BoundingBoxD& box)
  971. at Sandbox.Game.Entities.MyPlanet.UpdateFloraAndPhysics(Boolean serial)
  972. at Sandbox.Game.Entities.MyPlanet.UpdateAfterSimulation10()
  973. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  974. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  975. at Sandbox.Game.World.MySession.UpdateComponents()
  976. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  977. at Sandbox.MySandboxGame.Update()
  978. at Sandbox.Engine.Platform.Game.UpdateInternal()
  979. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  980. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  981. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  982. at Sandbox.Engine.Platform.Game.RunLoop()
  983. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  984. at SpaceEngineers.MyProgram.RunInternal(String[] args)
  985. at SpaceEngineers.MyProgram.Main(String[] args)
  986. 2016-04-13 23:26:10.756 - Thread: 1 -> Hiding window
  987. 2016-04-13 23:26:11.685 - Thread: 1 -> Hiding window done
  988. 2016-04-13 23:26:11.685 - Thread: 1 -> Showing message
  989. 2016-04-13 23:26:18.439 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
  990. 2016-04-13 23:26:18.439 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
  991. 2016-04-13 23:26:18.439 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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