Advertisement
Guest User

FruitsofaFeather crash

a guest
Jun 29th, 2017
208
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.51 KB | None | 0 0
  1. Initialize engine version: 5.4.2f2 (b7e030c65c9b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  6. Vendor: NVIDIA
  7. VRAM: 4062 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  16. Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  17. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  18. Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  19. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\GameAnalytics.dll (this message is harmless)
  20. Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\GameAnalytics.dll into Unity Child Domain
  21. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\WordFilter.dll (this message is harmless)
  22. Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\WordFilter.dll into Unity Child Domain
  23. - Completed reload, in 0.057 seconds
  24. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Core.dll (this message is harmless)
  25. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.dll (this message is harmless)
  26. OnLevelWasLoaded was found on LeanTween
  27. This message has been deprecated and will be removed in a later version of Unity.
  28. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  29.  
  30. (Filename: Line: 375)
  31.  
  32. OnLevelWasLoaded was found on InControlManager
  33. This message has been deprecated and will be removed in a later version of Unity.
  34. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  35.  
  36. (Filename: Line: 375)
  37.  
  38. OnLevelWasLoaded was found on HxVolumetricCamera
  39. This message has been deprecated and will be removed in a later version of Unity.
  40. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  41.  
  42. (Filename: Line: 375)
  43.  
  44. <RI> Initializing input.
  45.  
  46. <RI> Input initialized.
  47.  
  48. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  49. <RI> Initialized touch support.
  50.  
  51. UnloadTime: 1.645814 ms
  52. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
  53. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Data.dll (this message is harmless)
  54. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Transactions.dll (this message is harmless)
  55. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Xml.dll (this message is harmless)
  56. GfxDevice: creating device client; threaded=1
  57. GfxDevice: creating device client; threaded=1
  58. GfxDevice: creating device client; threaded=1
  59. GfxDevice: creating device client; threaded=1
  60. GfxDevice: creating device client; threaded=1
  61. GfxDevice: creating device client; threaded=1
  62. GfxDevice: creating device client; threaded=1
  63. GfxDevice: creating device client; threaded=1
  64. GfxDevice: creating device client; threaded=1
  65. GfxDevice: creating device client; threaded=1
  66. GfxDevice: creating device client; threaded=1
  67. GfxDevice: creating device client; threaded=1
  68. GfxDevice: creating device client; threaded=1
  69. Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Mono.Security.dll (this message is harmless)
  70. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
  71. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
  72. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
  73. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
  74. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
  75. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
  76. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
  77. Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement