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- Initialize engine version: 5.4.2f2 (b7e030c65c9b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 4062 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\GameAnalytics.dll (this message is harmless)
- Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\GameAnalytics.dll into Unity Child Domain
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\WordFilter.dll (this message is harmless)
- Loading C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\WordFilter.dll into Unity Child Domain
- - Completed reload, in 0.057 seconds
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on InControlManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on HxVolumetricCamera
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.645814 ms
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Data.dll (this message is harmless)
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Transactions.dll (this message is harmless)
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\System.Xml.dll (this message is harmless)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Platform assembly: C:\Game\Fruits of a feather\FruitsofaFeather_Data\Managed\Mono.Security.dll (this message is harmless)
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library C:/Game/Fruits of a feather/FruitsofaFeather_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
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