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  1. Welcome to the Official CS:GO Thread.
  2. Here we can discuss everything we wish about CS:GO.
  3. Please do not make more threads about the game.
  4. they will be closed.
  5.  
  6.  
  7.  
  8. ---------------------------------------------------------------------
  9.  
  10.  
  11.  
  12. 1.0 | Introduction | Counter Strike Global Offense
  13.  
  14. Counter-Strike: Global Offensive (abbreviated as CS:GO) is an online first-person shooter developed by Valve Corporation and Hidden Path Entertainment, who also maintained Counter-Strike: Source after its release. It is the fourth game in the Counter-Strike franchise, excluding Neo and Online.
  15. Counter Strike Global Offensive was released on August 21, 2012, and made available for Microsoft Windows and OS X on Steam, Xbox Live Arcade, and a US-only version on PlayStation Network. It features classic content, such as revamped versions of classic maps; as well as brand new maps, characters and game modes. Cross-platform multiplayer was planned between Windows, OS X and PSN players, but was ultimately limited to Windows and Mac OS because of the differences in update-frequency between systems. The PSN version offers three input control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.
  16.  
  17. Table of Contents
  18.  
  19. 1.0 - Introduction
  20. 1.1 - About CS:GO
  21. 1.2 - How to get CS:GO / System Requirements
  22. 1.3 - Beginners Guide
  23. 1.4 - Tutorials
  24. 1.5 - Game Modes
  25. 1.6 - Latest Updates
  26. 1.7 - DayZRP Competitive Groups
  27. 1.8 - CS:GO Media
  28.  
  29. (More to come)
  30.  
  31. ---------------------------------------------------------------------
  32. 1.1 | About CS:GO
  33.  
  34. Like the previous games in the series, Global Offensive is an objective-based multiplayer first-person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or a team's objective is completed. For most game modes, once a player dies, they must wait until the round ends to respawn. Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more.
  35. Counter Strike Global Offensive adds new weapons and equipment not seen in previous installments, most notably the firebomb for each side (Molotovs for Terrorists and incendiary grenades for Counter-Terrorists). These temporarily cover a small area in fire, dealing damage to anyone passing through.
  36.  
  37. ---------------------------------------------------------------------
  38. 1.2 | How to get CS:GO / System Requirements
  39.  
  40. How to get CS:GO
  41.  
  42. 1. Go to this link provided below.
  43.  
  44. http://store.steampowered.com/app/730/
  45.  
  46. 2. Take a look at the game, if you are interested in buying it, make sure your system can run the game first, otherwise it won't work. (System Requirements will be below)
  47.  
  48. 3. After making sure you can run it on your system, you can purchase the game from the link I provided on step 1.
  49.  
  50. 4. Download and install the game after purchasing and start playing!
  51.  
  52. System Requirements
  53.  
  54. Counter Strike Global Offensive system requirements (minimum)
  55.  
  56. CPU: 3GHz single-core Intel or AMD processor
  57.  
  58. RAM: 1GB for Windows XP, 2GB for Windows Vista / Windows 7
  59.  
  60. Graphics: DirectX 9 compatible 256 MB graphics card, Nvidia 8000
  61. series or AMD 3000 series.
  62.  
  63. Operating system: Windows XP SP2
  64.  
  65. DirectX compatible sound card
  66.  
  67. 6 GB of hard drive space
  68.  
  69.  
  70. Counter Strike Global Offensive System Requirements (recommended)
  71.  
  72. CPU: Dual core Intel or AMD processor
  73.  
  74. RAM: 1GB for Windows XP, 2GB for Windows Vista/7
  75.  
  76. Graphics: DirectX 10 compatible 512 MB graphics card, Nvidia 400 series or AMD 5000 series.
  77.  
  78. Operating system: Windows 7 64-bit
  79.  
  80. DirectX compatible sound card
  81.  
  82. 6 GB of hard drive space
  83.  
  84. ---------------------------------------------------------------------
  85. 1.3 | Beginners Guide Written By Coby
  86.  
  87. If you’re new to Counter-Strike: Global Offensive, the first skills you need to learn are: how to move around the map, how to aim your weapon, and how to shoot at the enemies. Even if you’re not new to Global Offensive, it’s important to make sure that you aren’t making mistakes performing these first tasks. I won’t be able to describe every situation and what you should do, but my hope is that I can lead you to analyze the decisions you made during a round, and hopefully you can then make decisions for yourself about what worked and what didn’t. Paying attention to what happened and making sense of it is the best way to become a more experienced player.
  88.  
  89. Before we begin, keep in mind that I’m assuming you at least know the rules of the game. If you don’t know them yet, then I’d suggest playing a few rounds with bots to get a feel for what goes on during a single round.
  90.  
  91. Table of Contents
  92.  
  93. Part 1: Movement
  94. Part 2: Shooting
  95. Part 3: Aiming (coming soon)
  96.  
  97. Moving
  98. Moving around the map effectively is the most important thing you do each round. It influences every other decision you make during a round, and is the single greatest factor to determine your success or failure. It doesn’t matter how great your aim is, if you aren’t making good decisions about how to move around a map, you’ll be more likely to lose. Once you begin to appreciate how important movement is, you’ll begin to analyze how the decisions you about your moment lead to your success or failure.
  99.  
  100. I should clarify something. When I speak of movement, I’m not just talking about pointing your character in some direction and pressing WASD. I’m also talking about positioning your character, deciding how to move while in a fire fight, and deciding how to move based on other players are moving, how other players are positioned on the map, or what weapon you’re using.
  101.  
  102. When I speak of positioning, I’m referring to how you place yourself on the map. If you put yourself out in the open, more people will see you, and you’ll probably get shot at. You need to consider where enemies will be coming from. If you position yourself looking into the exit of a hallway, you’ll likely see the enemy before they see you and have a slight advantage over them as they’re forced to react.
  103.  
  104. You also need to consider that your enemies have to make the same decisions as you during the match, and they will be doing their best to anticipate what your movements will be. If you make the same decisions each map, you can expect your enemies to adapt. More experienced players can take advantage of past experience to decide where to go to in a map and where others will be headed based on the situation. Remember this, and if it seems like they knew exactly where you were going to show up, it’s because they’ve seen it before. You need to be prepared for when they’re able to predict where you’re headed so it doesn’t take you by surprise. Also, don’t forget that you can use the crouch or walk button to move silently; giving your enemies less chances to hear where you’re headed will make it much harder for them to predict where they might encounter you.
  105.  
  106. Players on defense always have an advantage over the attacking players, in terms of positioning, because the attacking players have to approach the defenders if they want to win. If you’re on defense and rushing to the enemy’s spawn point, take a minute to think about why you’ve done that. It’s probably because you were impatient. Don’t put yourself in a dangerous situation for no reason.
  107.  
  108. Something that isn’t always obvious to inexperienced players is that the weapon you have out influences how quickly you move. You run slower with a rifle and quicker with a knife and each weapon can cause you to run at a different speed. The speed advantage of running with a knife out is often overlooked, but taking advantage of it can mean arriving at your destination before the opponent.
  109.  
  110.  
  111. CTs try to rush the terrorist’s spawn point while terrorists plant the bomb. Guess who won this round?
  112.  
  113.  
  114.  
  115. This team understands the importance of running quickly with your knife out.
  116.  
  117.  
  118.  
  119. The weapon you’re holding will also affect where you move to on the map. One thing you’ll notice, for example, is during the first round of a map when everyone is holding a pistol, people are far more likely to run directly at their enemies. Long range combat is more difficult with a pistol, so you’ll see a lot of people compensate by running out into the open to get an easier shot at the enemy. In a normal round where people have access to rifles, that would be quite a silly thing to do, and you’d die in seconds. That’s just one example. SMGs, rifles, snipers, shotguns, machine guns, and pistols all require slightly different decisions to be made in terms of how you move. SMGs and shotguns require you to be closer to the enemy, and so you may want to reserve those weapons for certain situations or maps where you’ll be more likely to encounter the enemy up close, while rifles are more versatile and can be used both at short and long range.
  120.  
  121. Moving also affects shooting and aiming.
  122.  
  123. The second most fundamental skill in Counter-Strike: Global Offensive which you will want to become familiar with is shooting. In this second article of our Noob’s Guide to CS: GO, I will help you to explore how to the guns work and highlight things you should consider while firing your weapon. I will also try my best to explain moving and shooting, and why you’re often far better off not trying to move and shoot at the same time. Like the first article, I won’t (and can’t) describe every situation, but my hope is that I can help give you a good foundation, with which you can fill in the gaps after gaining some more experience.
  124.  
  125. Table of Contents
  126.  
  127. Part 1: Movement
  128. Part 2: Shooting
  129. Part 3: Aiming (coming soon)
  130.  
  131. Shooting
  132. Shooting in Counter-Strike works a bit differently than in other games. In Quake, for example, bullets simply have a predefined randomness to them and to doesn’t matter how long your hold down the fire button or whether you’re moving, they’ll always come out of your weapon the same way. In Call of Duty, the spread of your weapon is pretty accurately represented by how big your crosshair is, and aiming down the sight can let you see precisely where you’re shooting. But in Counter-Strike, the spread of your gun’s bullets can vary wildly based on what you’re doing and how long you hold the trigger, and there is no aiming down the sight to tell you where the bullets will end up.
  133.  
  134. Rather than using words to describe it, I’ve prepared a video demonstrating the where the bullets go when you simply look at a wall and hold fire. Note that in the video I’m not moving the mouse while firing and changes in where I’m looking come directly as a result of firing the weapon. The video only shows the automatic rifles in the game, but should still give you a good idea of how the bullets come out.
  135.  
  136.  
  137.  
  138. Note how usually only the first 1-3 bullets are accurate, and the bullets tend to move upwards, then vary wildly near the end of the clip. The crosshair moves up, but the bullets move up even higher than the crosshair does. With this in mind, it should be obvious that if you want to hit the enemies that are anything more than right in front of you, you will likely want to limit yourself to firing weapon in 1-3 shot bursts, and only a single shot if the target is very far away. Of course this is debatable, everyone has their own way of doing things – some like to rapidly press their mouse button to fire, for example – but based on what I’ve just shown you, I’m sure you can experiment a bit and come to a conclusion for yourself.
  139.  
  140. Some people, with that spread pattern in mind, will hold fire anyway (spraying) and adjust their aim to be below their target as they shoot, compensating for fact that the bullets tend to rise above the crosshair after a second or two. This can definitely work out in a lot of short to medium range situations, but in my experience, it’s a bit of a crude and unpredictable way of doing things. Keep in mind I’m mostly referring to rifles here. SMGs and machine guns, which work best at short to medium range already, can be fairly effective when sprayed. Just check out the spread pattern for yourself by emptying an entire clip into a wall, and you should notice that the bullets are reasonably accurate for a bit longer.
  141.  
  142. Of course, all of the above assumes that you are stationary, and that you are standing. What happens when you’re not?
  143.  
  144. Well, let’s cover the case where you’re both stationary and crouching first. As you've probably noticed, when you crouch the crosshair gets smaller. Your bullet spread also gets smaller as well, and your shots can be more accurate. However, I pretty rarely see people crouching to get a better shot, why is that? Unfortunately I don’t have an exact answer to give you, but here are a couple thoughts, and things you should consider before automatically crouching to increase your accuracy.
  145.  
  146. It makes you an easier target
  147. You move slower when crouched, so you can’t get out of dangerous situations. Of course, you could argue that there’s less of you to hit, but giving the enemies more time to react is a large enough downside that the smaller visible area isn't a big deal. Also, next time you go from standing to crouching, notice how long it takes your character to make that transition. You might argue that you can counter that slow movement to get out of dangerous situations, but when you have to wait a few moments for your character to get back to standing, that doesn't always work out so well. Are you willing to take that risk?
  148.  
  149. It makes it harder to aim
  150. This might be slightly beyond the scope of this “shooting” article, as there is a further “aiming” article coming up, but maybe this will get you thinking a bit. One technique people use to help to line up their shots is to keep their crosshair in line, vertically, with where they expect their enemy’s heads to show up. If you’re standing then it’s not too difficult to do this after some practice, but if you’re crouching, then you’ll be forced to constantly compensate for the height difference. Furthermore, if you have enemies both far away and close up to you, their heads will actually appear to be further apart – from your perspective – than if you were standing. You end up giving yourself a whole lot more work to do in terms of aiming, and a lot of people aren't up to that challenge. If I’ve confused you about this, don’t worry, I’ll talk about it more in the next article.
  151.  
  152. Alright, now let’s move onto moving and shooting at the same time. I’ve saved this for last because I really feel like it should only be done in certain circumstances, and it should be a deliberate choice where you clearly understand the consequences. Again, in order to achieve any kind of accuracy, you don’t want to be moving as you shoot.
  153.  
  154. I’m actually not too sure what to say about moving and shooting at the same time, except that for most weapons it will make your bullets go in such wild directions that you’ll only rarely hit things. An exception to this would be sub machine guns. I mentioned earlier that with SMGs that you can hold down fire for longer, and the bullets would remain accurate for a least a couple seconds. Well, you can move around and the bullets will remain somewhat accurate as well. Each SMG is different, though, so I would recommend the technique of firing a clip of bullets into the wall while you’re doing what you would usually do in front of an enemy and studying where the bullets go. You should clue in pretty quickly as to why what you’re doing doesn't work for you, or better understand why it did.
  155.  
  156. That’s really the best advice I can give you. Don’t just take my word for any of this, go out with these ideas I've shared and experiment a bit. Study the results, and eventually certain things will become obvious to you. Each gun has its own personally that you must discover for yourself. I just hope that what I've said can help lead you through this process.
  157.  
  158. ---------------------------------------------------------------------
  159. 1.4 | Tutorials
  160.  
  161. Here is a list of videos that you might want to check out to improve how you play, you might even learn a few things here, so check them out! [5 video limit each post]
  162.  
  163. How to Practice CS:GO. (TheWarOwl)
  164.  
  165.  
  166.  
  167. Competitive Basic Tutorial. (TheWarOwl)
  168.  
  169.  
  170.  
  171. Preshooting Tutorial. (TheWarOwl)
  172.  
  173.  
  174.  
  175. Crosshair Configuration Tutorial. (TheWarOwl)
  176.  
  177.  
  178.  
  179. You will be able to find more tutorials on (TheWarOwl's) Channel, feel free to take a look yourself as I can't post all tutorials in here.
  180.  
  181. ---------------------------------------------------------------------
  182. 1.5 | Game Modes
  183.  
  184.  
  185. Classic: Competitive
  186.  
  187. This is the classic gameplay that made Counter-Strike famous. Queue up and join a 5v5 best-of-30 match using standard competitive Counter-Strike rules on one of the classic maps. You can join a match on your own, or form a team and enter a match as a unit.
  188.  
  189. Classic: Casual
  190.  
  191. Ready to play some Counter-Strike, but don’t want to commit to a full match? Find a casual match and play at your own pace. In Casual mode, players automatically receive body armor and defusal kits and gain bonus rewards for kills.
  192.  
  193. Demolition
  194.  
  195. In demolition mode, players take turns attacking and defending a single bombsite in a series of maps designed for fast-paced gameplay. Players are automatically granted a starting weapon, and advance through a sequence of firearms when they register a kill. If you’re up to the challenge, you can try to register a kill each round and reach the ultimate weapons, powerful sniper rifles!
  196.  
  197. Arms Race:
  198.  
  199. Arms race is a gun-progression mode featuring instant respawning and a ton of close-quarter combat. Players gain new weapons immediately after registering a kill as they work their way through each weapon in the game. Get a kill with the final weapon, a golden knife, and win the match.
  200.  
  201. ---------------------------------------------------------------------
  202. 1.6 | Latest Updates
  203.  
  204. Release Notes for 5/1/2014
  205.  
  206. [CSGO]
  207.  
  208. - Added the Huntsman Case.
  209.  
  210. - Added the Bank Collection to the drop list.
  211.  
  212. - Added Community Sticker Capsule One.
  213.  
  214.  
  215.  
  216. [UI]
  217.  
  218. - The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
  219.  
  220. - Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
  221.  
  222. - Players now have the option to adjust HUD elements. This includes:
  223.  
  224. -- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
  225.  
  226. -- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
  227.  
  228. -- Size the Radar element (cl_hud_radar_scale).
  229.  
  230. -- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
  231.  
  232. -- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
  233.  
  234. -- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
  235.  
  236. -- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
  237.  
  238. - Updated the look of the options menu.
  239.  
  240. - Removed the pop-up confirmation dialogue in the video options menu with tooltips.
  241.  
  242. - Added some tooltips to various options menu widgets.
  243.  
  244. - Dropdown panels now don't go away and reappear when you click on them.
  245.  
  246. - Drop panels will now hide if you click on the header when they are open.
  247.  
  248. - The health number in the health panel now supports displaying numbers greater than 100.
  249.  
  250. - Fixed the health bar not scaling properly with health greater than 100.
  251.  
  252. - When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.
  253.  
  254.  
  255.  
  256. [ COMMUNITY SERVERS]
  257.  
  258. - UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
  259.  
  260. - Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
  261.  
  262. - Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.
  263.  
  264.  
  265.  
  266. [MISC]
  267.  
  268. - Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
  269.  
  270. - Fixed matchframework shutdown order during dedicated server shutdown process.
  271.  
  272.  
  273.  
  274. [MAPS]
  275.  
  276. - Seaside
  277.  
  278. -- Added bomb teleport trigger, to prevent bomb getting stuck in water
  279.  
  280.  
  281. - Overpass
  282.  
  283. -- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
  284.  
  285. -- Reduced volume of environment sounds
  286.  
  287. -- Removed ramp at back of truck in Bombsite A
  288.  
  289. -- Updated radar
  290.  
  291. -- Added cover in T side of canal
  292.  
  293. -- Made upper park divider wider
  294.  
  295. -- Improved visibility in park
  296.  
  297.  
  298. - Inferno
  299.  
  300. -- More accurate collision model on blue truck
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308.  
  309.  
  310.  
  311.  
  312.  
  313.  
  314. ---------------------------------------------------------------------
  315. 1.7 | DayZRP Competitive Groups
  316.  
  317.  
  318. ---------------------------------------------------------------------
  319. 1.8 | CS:GO Media
  320.  
  321.  
  322. Post all CS:GO videos in the thread linked below:
  323. http://www.dayzrp.com/t-official-cs-go-media-thread
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