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- if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
- print("FE Compatibility: by WaverlyCole & Mokiros")
- InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput"
- local function NewFakeEvent()
- local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
- return Fake
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Function then
- Trigger.Function(...)
- end
- end
- Mouse.TrigEvent = TriggerEvent
- UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then end
- if Input.MouseEvent then
- Mouse.Target = Input.Target
- Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
- end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do
- if Key==Input.KeyCode then
- Action.Function(Action.Name,Input.UserInputState,Input)
- end
- end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse
- InternalData["ContextActionService"] = ContextActionService
- InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner
- local Event = script:WaitForChild("UserInput")
- local UserInputService = game:GetService("UserInputService")
- local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input)
- UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)
- return InternalData["Mouse"]
- end
- end
- return function (self,...)
- return RealPlayer[Index](RealPlayer,...)
- end
- else
- if Index == "PlrObj" then
- return RealPlayer
- end
- return RealPlayer[Index]
- end
- end;
- __tostring = function(self)
- return RealPlayer.Name
- end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- if Service:lower() == "players" then
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "localplayer" then
- return Sandbox(owner)
- end
- return RealService[Index2]
- end
- end;
- __tostring = function(self)
- return RealGame:GetService(Service).Name
- end
- })
- elseif Service:lower() == "contextactionservice" then
- return InternalData["ContextActionService"]
- elseif Service:lower() == "contextactionservice" then
- return InternalData["UserInputService"]
- elseif Service:lower() == "runservice" then
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...)
- return RealService[Index2](RealService,...)
- end
- else
- if Index2:lower() == "bindtorenderstep" then
- return function (self,Name,Priority,Function)
- return RealGame:GetService("RunService").Stepped:Connect(Function)
- end
- end
- if Index2:lower() == "renderstepped" then
- return RealService["Stepped"]
- end
- return RealService[Index2]
- end
- end
- })
- else
- return RealGame:GetService(Service)
- end
- end
- end
- return function (self,...)
- return RealGame[Index](RealGame,...)
- end
- else
- if game:GetService(Index) then
- return game:GetService(Index)
- end
- return RealGame[Index]
- end
- else
- return nil
- end
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
- print("Complete! Running...")
- local FEGui = Instance.new("ScreenGui")
- local MainBody = Instance.new("Frame")
- local Title = Instance.new("Frame")
- local Bottom = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Animations = Instance.new("TextButton")
- local CreeperR6 = Instance.new("TextButton")
- local CreeperR15 = Instance.new("TextButton")
- local AnimationsR15 = Instance.new("TextButton")
- local FEDropHats = Instance.new("TextButton")
- local NoLimbs = Instance.new("TextButton")
- local FEbtools = Instance.new("TextButton")
- local FlyR6 = Instance.new("TextButton")
- local FEinvisible = Instance.new("TextButton")
- local Glitchmax = Instance.new("TextButton")
- local FEFloatinghead = Instance.new("TextButton")
- local Inform = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- -- Properties
- FEGui.Name = "FE Gui"
- FEGui.Parent = game.Players.LocalPlayer.PlayerGui
- FEGui.ResetOnSpawn = false
- MainBody.Name = "Main Body"
- MainBody.Parent = FEGui
- MainBody.Active = true
- MainBody.BackgroundColor3 = Color3.new(0, 0, 0)
- MainBody.Draggable = true
- MainBody.Position = UDim2.new(0.536635697, 0, 0.0425101332, 0)
- MainBody.Size = UDim2.new(0, 353, 0, 270)
- Title.Name = "Title"
- Title.Parent = MainBody
- Title.BackgroundColor3 = Color3.new(0.0313726, 0.321569, 1)
- Title.Position = UDim2.new(0.000818580389, 0, -0.000419855118, 0)
- Title.Size = UDim2.new(0, 353, 0, 27)
- Bottom.Name = "Bottom"
- Bottom.Parent = MainBody
- Bottom.BackgroundColor3 = Color3.new(0.0235294, 0.627451, 1)
- Bottom.Position = UDim2.new(0.000818580389, 0, 0.0986804739, 0)
- Bottom.Size = UDim2.new(0, 353, 0, 16)
- TextLabel.Parent = MainBody
- TextLabel.BackgroundColor3 = Color3.new(0.0313726, 0.321569, 1)
- TextLabel.BorderSizePixel = 0
- TextLabel.Size = UDim2.new(0, 200, 0, 19)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "Troll FE"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextLabel.TextXAlignment = Enum.TextXAlignment.Left
- Animations.Name = "Animations"
- Animations.Parent = MainBody
- Animations.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- Animations.Position = UDim2.new(0.698873341, 0, 0.194331974, 0)
- Animations.Size = UDim2.new(0, 106, 0, 27)
- Animations.Font = Enum.Font.SciFi
- Animations.Text = "Animations"
- Animations.TextColor3 = Color3.new(1, 1, 1)
- Animations.TextSize = 14
- Animations.MouseButton1Down:connect(function()
- local Gui = Instance.new("ScreenGui", game.CoreGui)
- Gui.Name = "FE Animations"
- local Background = Instance.new("Frame",Gui)
- Background.Name = "Background"
- Background.Active = true
- Background.BackgroundColor3 = Color3.fromRGB(220,220,255)
- Background.Transparency = 0.3
- Background.BorderSizePixel = 5
- Background.Draggable = true
- Background.Position = UDim2.new(0,300,0,300)
- Background.Size = UDim2.new(0,345,0,190)
- local Title = Instance.new("TextLabel",Background)
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0,0,0,-80)
- Title.Size = UDim2.new(0,290,1,0)
- Title.Font = "SourceSansLight"
- Title.FontSize = "Size18"
- Title.Text = "FE Animations [by illremember]"
- Title.TextColor3 = Color3.fromRGB(20,20,25)
- local Chop = Instance.new("TextButton", Background)
- Chop.Name = "Chop"
- Chop.BackgroundColor3 = Color3.fromRGB(20,20,20)
- Chop.BackgroundTransparency = 0.1
- Chop.BorderSizePixel = 0
- Chop.Position = UDim2.new(0,120,0,30)
- Chop.Size = UDim2.new(0,100,0,30)
- Chop.Font = "SourceSansItalic"
- Chop.FontSize = "Size18"
- Chop.Text = "Chop"
- Chop.TextColor3 = Color3.fromRGB(230,230,230)
- Chop.TextWrapped = true
- local Dance = Chop:Clone()
- Dance.Name = "Dance"
- Dance.Parent = Background
- Dance.Position = UDim2.new(0,120,0,70)
- Dance.Text = "Dance"
- local ArmsOut = Chop:Clone()
- ArmsOut.Name = "ArmsOut"
- ArmsOut.Parent = Background
- ArmsOut.Position = UDim2.new(0,10,0,110)
- ArmsOut.Text = "ArmsOut"
- local Stab = Chop:Clone()
- Stab.Name = "Stab"
- Stab.Parent = Background
- Stab.Position = UDim2.new(0,10,0,30)
- Stab.Text = "Stab"
- local SmellyRun = Chop:Clone()
- SmellyRun.Name = "SmellyRun"
- SmellyRun.Parent = Background
- SmellyRun.Position = UDim2.new(0,10,0,70)
- SmellyRun.Text = "SmellyRun"
- local rando = Chop:Clone()
- rando.Name = "rando"
- rando.Parent = Background
- rando.Position = UDim2.new(0,120,0,110)
- rando.Text = "rando"
- local hmm = Chop:Clone()
- hmm.Name = "hmm"
- hmm.Parent = Background
- hmm.Position = UDim2.new(0,120,0,150)
- hmm.Text = "hmm"
- local Kick = Chop:Clone()
- Kick.Name = "Kick"
- Kick.Parent = Background
- Kick.Position = UDim2.new(0,10,0,150)
- Kick.Size = UDim2.new(0,100,0,30)
- Kick.Text = "Kick"
- local Flying = Chop:Clone()
- Flying.Name = "Flying"
- Flying.Parent = Background
- Flying.Position = UDim2.new(0,230,0,30)
- Flying.Size = UDim2.new(0,100,0,30)
- Flying.Text = "Flying"
- local Arms = Chop:Clone()
- Arms.Name = "Arms"
- Arms.Parent = Background
- Arms.Position = UDim2.new(0,230,0,70)
- Arms.Size = UDim2.new(0,100,0,30)
- Arms.Text = "Arms"
- local Sword = Chop:Clone()
- Sword.Name = "Sword"
- Sword.Parent = Background
- Sword.Position = UDim2.new(0,230,0,110)
- Sword.Size = UDim2.new(0,100,0,30)
- Sword.Text = "Sword"
- local Insane = Chop:Clone()
- Insane.Name = "Insane"
- Insane.Parent = Background
- Insane.Position = UDim2.new(0,230,0,150)
- Insane.Size = UDim2.new(0,100,0,30)
- Insane.Text = "Insane"
- --
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- lpc = game.Players.LocalPlayer.Character
- weld1 = Instance.new("Weld")
- Chop.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "33169596"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- Insane.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "33796059"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(10000)
- end
- end
- end)
- Arms.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "33169583"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- Sword.MouseButton1Click:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "35978879"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- hmm.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "33855276"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- rando.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "48977286"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- Dance.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "35654637"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- Stab.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "66703241"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- Kick.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "45737360"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- Flying.MouseButton1Down:connect(function()
- flying = not flying
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 70
- local speed = 0
- if flying then
- Fly.BackgroundColor3 = loc
- else
- Fly.BackgroundColor3 = col
- end
- function FlyFunction()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- FlyFunction()
- end)
- SmellyRun.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "30235165"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- ArmsOut.MouseButton1Down:connect(function()
- local gg = mouse.Target
- if gg ~= nil then
- for i,v in pairs(game.Players:GetPlayers()) do
- AnimationId = "27432691"
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://"..AnimationId
- local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- k:Play()
- k:AdjustSpeed(1)
- end
- end
- end)
- end)
- CreeperR6.Name = "Creeper R6"
- CreeperR6.Parent = MainBody
- CreeperR6.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- CreeperR6.Position = UDim2.new(-0.000271856785, 0, 0.194331974, 0)
- CreeperR6.Size = UDim2.new(0, 106, 0, 27)
- CreeperR6.Font = Enum.Font.SciFi
- CreeperR6.Text = "Creeper (R6)"
- CreeperR6.TextColor3 = Color3.new(1, 1, 1)
- CreeperR6.TextSize = 14
- CreeperR6.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Mesh:Destroy()
- game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
- game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
- end)
- CreeperR15.Name = "Creeper R15"
- CreeperR15.Parent = MainBody
- CreeperR15.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- CreeperR15.Position = UDim2.new(0.349042743, 0, 0.192480117, 0)
- CreeperR15.Size = UDim2.new(0, 106, 0, 27)
- CreeperR15.Font = Enum.Font.SciFi
- CreeperR15.Text = "Creeper (R15)"
- CreeperR15.TextColor3 = Color3.new(1, 1, 1)
- CreeperR15.TextSize = 14
- CreeperR15.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Head.Mesh:Destroy()
- game.Players.LocalPlayer.Character.LeftHand:Destroy()
- game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
- game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
- game.Players.LocalPlayer.Character.RightHand:Destroy()
- game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
- game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
- end)
- AnimationsR15.Name = "Animations R15"
- AnimationsR15.Parent = MainBody
- AnimationsR15.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- AnimationsR15.Position = UDim2.new(0.698873341, 0, 0.34988755, 0)
- AnimationsR15.Size = UDim2.new(0, 106, 0, 27)
- AnimationsR15.Font = Enum.Font.SciFi
- AnimationsR15.Text = "Animations (R15)"
- AnimationsR15.TextColor3 = Color3.new(1, 1, 1)
- AnimationsR15.TextSize = 14
- AnimationsR15.MouseButton1Down:connect(function()
- loadstring(Game:GetObjects("rbxassetid://1202558084")[1].Source)()
- end)
- FEDropHats.Name = "FE DropHats"
- FEDropHats.Parent = MainBody
- FEDropHats.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- FEDropHats.Position = UDim2.new(0.347598553, 0, 0.34988755, 0)
- FEDropHats.Size = UDim2.new(0, 106, 0, 27)
- FEDropHats.Font = Enum.Font.SciFi
- FEDropHats.Text = "FE DropHats"
- FEDropHats.TextColor3 = Color3.new(1, 1, 1)
- FEDropHats.TextSize = 14
- FEDropHats.MouseButton1Down:connect(function()
- local a=Instance.new("ScreenGui")a.Parent=game.CoreGui;local b=Instance.new("Frame")b.BackgroundTransparency=1;b.Parent=a;local c=Instance.new("TextButton")c.Active=true;c.BackgroundColor3=Color3.new(0.827451,0,0.0117647)c.BorderSizePixel=0;c.Name="topbar"c.Position=UDim2.new(4.84556389,0,3.46589231,0)c.Selectable=true;c.Size=UDim2.new(0,297,0,31)c.Style=Enum.ButtonStyle.Custom;c.Font=Enum.Font.Legacy;c.FontSize=Enum.FontSize.Size14;c.Text=""c.Draggable=true;c.Parent=b;local d=Instance.new("Frame")d.BackgroundColor3=Color3.new(0.678431,0,0.00784314)d.BackgroundTransparency=0.55000001192093;d.BorderSizePixel=0;d.Size=UDim2.new(0,297,0,160)d.Draggable=true;d.Parent=c;local e=Instance.new("TextButton")e.Active=true;e.BackgroundColor3=Color3.new(0.713726,0.121569,0.133333)e.Position=UDim2.new(0.0404040404,0,0.268750012,0)e.Selectable=true;e.Size=UDim2.new(0,126,0,73)e.Style=Enum.ButtonStyle.Custom;e.Font=Enum.Font.Highway;e.FontSize=Enum.FontSize.Size32;e.Text="DROP"e.TextColor3=Color3.new(1,1,1)e.TextStrokeColor3=Color3.new(1,0,0.0156863)e.TextStrokeTransparency=0;e.Parent=d;local f=Instance.new("TextButton")f.Active=true;f.BackgroundColor3=Color3.new(0.713726,0.121569,0.133333)f.Position=UDim2.new(0.537963867,0,0.268750012,0)f.Selectable=true;f.Size=UDim2.new(0,126,0,73)f.Style=Enum.ButtonStyle.Custom;f.Font=Enum.Font.Highway;f.FontSize=Enum.FontSize.Size24;f.Text="Hats = Blocks"f.TextColor3=Color3.new(1,1,1)f.TextStrokeColor3=Color3.new(1,0,0.0156863)f.TextStrokeTransparency=0;f.TextWrapped=true;f.Parent=d;local g=Instance.new("TextLabel")g.BackgroundColor3=Color3.new(0.611765,0,0.00784314)g.BorderSizePixel=0;g.Position=UDim2.new(0,0,0.837499976,0)g.Size=UDim2.new(0,297,0,26)g.Font=Enum.Font.Highway;g.FontSize=Enum.FontSize.Size18;g.Text="This was made by I low."g.TextColor3=Color3.new(1,1,1)g.Parent=d;local h=Instance.new("TextLabel")h.BackgroundColor3=Color3.new(0.639216,0.635294,0.647059)h.BackgroundTransparency=1;h.BorderSizePixel=0;h.Size=UDim2.new(0,297,0,31)h.Font=Enum.Font.Highway;h.FontSize=Enum.FontSize.Size18;h.Text="FE Drop Hats"h.TextColor3=Color3.new(1,1,1)h.Parent=d;local i=Instance.new("TextButton")i.Active=true;i.BackgroundColor3=Color3.new(0.815686,0,0)i.Position=UDim2.new(0,0,0.947432756,0)i.Selectable=true;i.Size=UDim2.new(0,98,0,43)i.Style=Enum.ButtonStyle.Custom;i.Font=Enum.Font.Highway;i.FontSize=Enum.FontSize.Size14;i.Text="Hide/Show"i.TextColor3=Color3.new(1,1,1)i.Parent=a;e.MouseButton1Click:connect(function()local j=game.Players.LocalPlayer;for k,l in pairs(j.Character:GetChildren())do if l:IsA'Accoutrement'then l.Parent=game.Workspace end end end)f.MouseButton1Click:connect(function()local j=game.Players.LocalPlayer;for k,l in pairs(j.Character:GetChildren())do if l:IsA'Accoutrement'then l.Handle.Mesh:Destroy()end end end)i.MouseButton1Click:connect(function()if b.Visible==true then b.Visible=false elseif b.Visible==false then b.Visible=true end end)
- end)
- NoLimbs.Name = "No Limbs"
- NoLimbs.Parent = MainBody
- NoLimbs.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- NoLimbs.Position = UDim2.new(-0.000843375921, 0, 0.34988755, 0)
- NoLimbs.Size = UDim2.new(0, 106, 0, 27)
- NoLimbs.Font = Enum.Font.SciFi
- NoLimbs.Text = "No lmbs"
- NoLimbs.TextColor3 = Color3.new(1, 1, 1)
- NoLimbs.TextSize = 14
- NoLimbs.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
- game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
- game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
- game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
- end)
- FEbtools.Name = "FE btools"
- FEbtools.Parent = MainBody
- FEbtools.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- FEbtools.Position = UDim2.new(-0.000843375921, 0, 0.501739383, 0)
- FEbtools.Size = UDim2.new(0, 106, 0, 27)
- FEbtools.Font = Enum.Font.SciFi
- FEbtools.Text = "FE btools"
- FEbtools.TextColor3 = Color3.new(1, 1, 1)
- FEbtools.TextSize = 14
- FEbtools.MouseButton1Down:connect(function()
- maind = nil
- if workspace:FindFirstChild'GiveSystem' then
- if workspace.GiveSystem:FindFirstChild'GiveItem' then
- maind = workspace.GiveSystem.GiveItem
- end
- end
- if workspace:FindFirstChild'HandToCentre' then
- if workspace.HandToCentre:FindFirstChild'SendItem' then
- maind = workspace.HandToCentre.SendItem
- end
- end
- if maind == nil then
- print'could not find give event :('
- return
- end
- tool = Instance.new'Tool'
- me = game:GetService'Players'.LocalPlayer
- tool.RequiresHandle = false
- tool.TextureId = 'http://www.roblox.com/asset/?id=12223874'
- tool.Name = 'ya like jazz?'
- tool.Parent = me.Backpack
- buttonf = nil
- tool.Equipped:connect(function()
- local m = game:GetService'Players'.LocalPlayer:GetMouse()
- m.Icon = 'rbxasset://textures/HammerCursor.png'
- buttonf = m.Button1Down:connect(function()
- if m.Target == nil then return end
- local ob = m.Target
- if ob:IsA'BasePart' or ob:IsA'WedgePart' then
- if ob:IsDescendantOf(me.Character) then return end
- m.Icon = 'rbxasset://textures/HammerOverCursor.png'
- local ex = Instance.new'Explosion'
- ex.BlastRadius = 0
- ex.Position = ob.Position
- ex.Parent = workspace
- maind:FireServer(workspace, ob)
- wait(0.3)
- m.Icon = 'rbxasset://textures/HammerCursor.png'
- end
- end)
- end)
- tool.Unequipped:connect(function()
- if buttonf ~= nil then
- buttonf:Disconnect()
- buttonf = nil
- end
- local m = game:GetService'Players'.LocalPlayer:GetMouse()
- m.Icon = ''
- end)
- end)
- FlyR6.Name = "Fly (R6)"
- FlyR6.Parent = MainBody
- FlyR6.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- FlyR6.Position = UDim2.new(0.347598553, 0, 0.501739383, 0)
- FlyR6.Size = UDim2.new(0, 106, 0, 27)
- FlyR6.Font = Enum.Font.SciFi
- FlyR6.Text = "Fly (R6)"
- FlyR6.TextColor3 = Color3.new(1, 1, 1)
- FlyR6.TextSize = 14
- FlyR6.MouseButton1Down:connect(function()
- -- FLY SCRIPT BY RGEENEUS
- -- The following code should be in a local script.
- -- Only works on PC, not xbox or mobile. I do not have devices to test on.
- -- Call the start fly function AFTER the character exists to fly. The function does not run if there is no character.
- local speed = 50 -- This is the fly speed. Change it to whatever you like. The variable can be changed while running
- local c
- local h
- local bv
- local bav
- local cam
- local flying
- local p = game.Players.LocalPlayer
- local buttons = {W = false, S = false, A = false, D = false, Moving = false}
- local startFly = function () -- Call this function to begin flying
- if not p.Character or not p.Character.Head or flying then return end
- c = p.Character
- h = c.Humanoid
- h.PlatformStand = true
- cam = workspace:WaitForChild('Camera')
- bv = Instance.new("BodyVelocity")
- bav = Instance.new("BodyAngularVelocity")
- bv.Velocity, bv.MaxForce, bv.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bav.AngularVelocity, bav.MaxTorque, bav.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bv.Parent = c.Head
- bav.Parent = c.Head
- flying = true
- h.Died:connect(function() flying = false end)
- end
- local endFly = function () -- Call this function to stop flying
- if not p.Character or not flying then return end
- h.PlatformStand = false
- bv:Destroy()
- bav:Destroy()
- flying = false
- end
- game:GetService("UserInputService").InputBegan:connect(function (input, GPE)
- if GPE then return end
- for i, e in pairs(buttons) do
- if i ~= "Moving" and input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = true
- buttons.Moving = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function (input, GPE)
- if GPE then return end
- local a = false
- for i, e in pairs(buttons) do
- if i ~= "Moving" then
- if input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = false
- end
- if buttons[i] then a = true end
- end
- end
- buttons.Moving = a
- end)
- local setVec = function (vec)
- return vec * (speed / vec.Magnitude)
- end
- game:GetService("RunService").Heartbeat:connect(function (step) -- The actual fly function, called every frame
- if flying and c and c.PrimaryPart then
- local p = c.PrimaryPart.Position
- local cf = cam.CFrame
- local ax, ay, az = cf:toEulerAnglesXYZ()
- c:SetPrimaryPartCFrame(CFrame.new(p.x, p.y, p.z) * CFrame.Angles(ax, ay, az))
- if buttons.Moving then
- local t = Vector3.new()
- if buttons.W then t = t + (setVec(cf.lookVector)) end
- if buttons.S then t = t - (setVec(cf.lookVector)) end
- if buttons.A then t = t - (setVec(cf.rightVector)) end
- if buttons.D then t = t + (setVec(cf.rightVector)) end
- c:TranslateBy(t * step)
- end
- end
- end)
- end)
- FEinvisible.Name = "FE invisible"
- FEinvisible.Parent = MainBody
- FEinvisible.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- FEinvisible.Position = UDim2.new(0.698873341, 0, 0.501739383, 0)
- FEinvisible.Size = UDim2.new(0, 106, 0, 27)
- FEinvisible.Font = Enum.Font.SciFi
- FEinvisible.Text = "FE Invisible (R6)"
- FEinvisible.TextColor3 = Color3.new(1, 1, 1)
- FEinvisible.TextSize = 14
- FEinvisible.MouseButton1Down:connect(function()
- Local = game:GetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- Local.CharacterAdded:connect(function(char)
- if script.Disabled ~= true then
- wait(.25)
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end
- end)
- game:GetService('UserInputService').InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.Equals then
- if script.Disabled ~= true then
- script.Disabled = true
- print'you may re-execute'
- end
- end
- end)
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touched:connect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPart:Clone()
- wait(.25)
- Char.HumanoidRootPart:Destroy()
- no.Parent = Char
- Char:MoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- Char:MoveTo(box.Position + Vector3.new(0,.5,0))
- end)
- Glitchmax.Name = "Glitchmax"
- Glitchmax.Parent = MainBody
- Glitchmax.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- Glitchmax.Position = UDim2.new(-0.000843346119, 0, 0.653591216, 0)
- Glitchmax.Size = UDim2.new(0, 106, 0, 27)
- Glitchmax.Font = Enum.Font.SciFi
- Glitchmax.Text = "Glitchmax GUI"
- Glitchmax.TextColor3 = Color3.new(1, 1, 1)
- Glitchmax.TextSize = 14
- Glitchmax.MouseButton1Down:connect(function()
- -- Objects
- local GlitchMax = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local TopFrame = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local CloseGUI = Instance.new("TextButton")
- local Credit = Instance.new("TextLabel")
- local DetailTopFrame = Instance.new("Frame")
- local ButtonFrame = Instance.new("Frame")
- local UserBox = Instance.new("TextBox")
- local Flatten = Instance.new("TextButton")
- local Push = Instance.new("TextButton")
- local LockOn = Instance.new("TextButton")
- local Float = Instance.new("TextButton")
- local Stick = Instance.new("TextButton")
- local Experimental = Instance.new("TextButton")
- local SideFrame = Instance.new("Frame")
- local OpenGUI = Instance.new("TextButton")
- local SideCredit = Instance.new("TextLabel")
- local SideTitle = Instance.new("TextLabel")
- -- Properties
- GlitchMax.Name = "GlitchMax"
- GlitchMax.Parent = game.CoreGui
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = GlitchMax
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- MainFrame.BackgroundTransparency = 1
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0, 570, 0, 61)
- MainFrame.Size = UDim2.new(0, 376, 0, 285)
- TopFrame.Name = "TopFrame"
- TopFrame.Parent = MainFrame
- TopFrame.BackgroundColor3 = Color3.new(0.466667, 0.47451, 1)
- TopFrame.Size = UDim2.new(0, 376, 0, 36)
- Title.Name = "Title"
- Title.Parent = TopFrame
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Size = UDim2.new(0, 376, 0, 36)
- Title.Font = Enum.Font.Highway
- Title.FontSize = Enum.FontSize.Size14
- Title.Text = "GlitchMax"
- Title.TextColor3 = Color3.new(0.243137, 0.372549, 0.4)
- Title.TextScaled = true
- Title.TextSize = 14
- Title.TextStrokeColor3 = Color3.new(1, 1, 1)
- Title.TextStrokeTransparency = 0
- Title.TextWrapped = true
- CloseGUI.Name = "CloseGUI"
- CloseGUI.Parent = TopFrame
- CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- CloseGUI.BackgroundTransparency = 1
- CloseGUI.Position = UDim2.new(0, 327, 0, 0)
- CloseGUI.Size = UDim2.new(0, 49, 0, 36)
- CloseGUI.Font = Enum.Font.SourceSans
- CloseGUI.FontSize = Enum.FontSize.Size60
- CloseGUI.Text = "X"
- CloseGUI.TextSize = 50
- Credit.Name = "Credit"
- Credit.Parent = TopFrame
- Credit.BackgroundColor3 = Color3.new(1, 1, 1)
- Credit.BackgroundTransparency = 1
- Credit.Position = UDim2.new(0, 16, 0, 0)
- Credit.Size = UDim2.new(0, 96, 0, 36)
- Credit.Font = Enum.Font.Highway
- Credit.FontSize = Enum.FontSize.Size14
- Credit.Text = "illremember"
- Credit.TextColor3 = Color3.new(0.431373, 0.662745, 0.709804)
- Credit.TextScaled = true
- Credit.TextSize = 14
- Credit.TextStrokeColor3 = Color3.new(1, 1, 1)
- Credit.TextStrokeTransparency = 0
- Credit.TextWrapped = true
- DetailTopFrame.Name = "DetailTopFrame"
- DetailTopFrame.Parent = MainFrame
- DetailTopFrame.BackgroundColor3 = Color3.new(0.541176, 0.678431, 1)
- DetailTopFrame.Position = UDim2.new(0, 0, 0, 37)
- DetailTopFrame.Size = UDim2.new(0, 376, 0, 11)
- ButtonFrame.Name = "ButtonFrame"
- ButtonFrame.Parent = MainFrame
- ButtonFrame.BackgroundColor3 = Color3.new(0.945098, 0.945098, 0.945098)
- ButtonFrame.Position = UDim2.new(0, 0, 0, 49)
- ButtonFrame.Size = UDim2.new(0, 376, 0, 236)
- UserBox.Name = "UserBox"
- UserBox.Parent = ButtonFrame
- UserBox.BackgroundColor3 = Color3.new(0.898039, 0.898039, 0.898039)
- UserBox.BorderColor3 = Color3.new(0.360784, 0.384314, 0.392157)
- UserBox.BorderSizePixel = 5
- UserBox.Position = UDim2.new(0, 33, 0, 15)
- UserBox.Size = UDim2.new(0, 310, 0, 31)
- UserBox.Font = Enum.Font.SourceSans
- UserBox.FontSize = Enum.FontSize.Size14
- UserBox.Text = ""
- UserBox.TextScaled = true
- UserBox.TextSize = 14
- UserBox.TextWrapped = true
- Flatten.Name = "Flatten"
- Flatten.Parent = ButtonFrame
- Flatten.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
- Flatten.BorderColor3 = Color3.new(0.368627, 0.576471, 0.72549)
- Flatten.BorderSizePixel = 2
- Flatten.Position = UDim2.new(0, 22, 0, 66)
- Flatten.Size = UDim2.new(0, 135, 0, 36)
- Flatten.Font = Enum.Font.Highway
- Flatten.FontSize = Enum.FontSize.Size32
- Flatten.Text = "Flatten"
- Flatten.TextColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- Flatten.TextScaled = true
- Flatten.TextSize = 30
- Flatten.TextWrapped = true
- Push.Name = "Push"
- Push.Parent = ButtonFrame
- Push.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
- Push.BorderColor3 = Color3.new(0.368627, 0.576471, 0.72549)
- Push.BorderSizePixel = 2
- Push.Position = UDim2.new(0, 22, 0, 126)
- Push.Size = UDim2.new(0, 135, 0, 36)
- Push.Font = Enum.Font.Highway
- Push.FontSize = Enum.FontSize.Size32
- Push.Text = "Push"
- Push.TextColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- Push.TextScaled = true
- Push.TextSize = 30
- Push.TextWrapped = true
- LockOn.Name = "LockOn"
- LockOn.Parent = ButtonFrame
- LockOn.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
- LockOn.BorderColor3 = Color3.new(0.368627, 0.576471, 0.72549)
- LockOn.BorderSizePixel = 2
- LockOn.Position = UDim2.new(0, 22, 0, 186)
- LockOn.Size = UDim2.new(0, 135, 0, 36)
- LockOn.Font = Enum.Font.Highway
- LockOn.FontSize = Enum.FontSize.Size32
- LockOn.Text = "LockOn"
- LockOn.TextColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- LockOn.TextSize = 30
- LockOn.TextWrapped = true
- Float.Name = "Float"
- Float.Parent = ButtonFrame
- Float.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
- Float.BorderColor3 = Color3.new(0.368627, 0.576471, 0.72549)
- Float.BorderSizePixel = 2
- Float.Position = UDim2.new(0, 218, 0, 66)
- Float.Size = UDim2.new(0, 135, 0, 36)
- Float.Font = Enum.Font.Highway
- Float.FontSize = Enum.FontSize.Size32
- Float.Text = "Float"
- Float.TextColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- Float.TextScaled = true
- Float.TextSize = 30
- Float.TextWrapped = true
- Stick.Name = "Stick"
- Stick.Parent = ButtonFrame
- Stick.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
- Stick.BorderColor3 = Color3.new(0.368627, 0.576471, 0.72549)
- Stick.BorderSizePixel = 2
- Stick.Position = UDim2.new(0, 218, 0, 126)
- Stick.Size = UDim2.new(0, 135, 0, 36)
- Stick.Font = Enum.Font.Highway
- Stick.FontSize = Enum.FontSize.Size32
- Stick.Text = "Stick"
- Stick.TextColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- Stick.TextSize = 30
- Stick.TextWrapped = true
- Experimental.Name = "Experimental"
- Experimental.Parent = ButtonFrame
- Experimental.BackgroundColor3 = Color3.new(0.254902, 0.254902, 0.254902)
- Experimental.BorderColor3 = Color3.new(0.368627, 0.576471, 0.72549)
- Experimental.BorderSizePixel = 2
- Experimental.Position = UDim2.new(0, 218, 0, 186)
- Experimental.Size = UDim2.new(0, 135, 0, 36)
- Experimental.Font = Enum.Font.Highway
- Experimental.FontSize = Enum.FontSize.Size28
- Experimental.Text = "Experimental"
- Experimental.TextColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- Experimental.TextSize = 25
- Experimental.TextWrapped = true
- SideFrame.Name = "SideFrame"
- SideFrame.Parent = GlitchMax
- SideFrame.Active = true
- SideFrame.BackgroundColor3 = Color3.new(0.466667, 0.47451, 1)
- SideFrame.Draggable = true
- SideFrame.Position = UDim2.new(0, 570, 0, 61)
- SideFrame.Size = UDim2.new(0, 376, 0, 36)
- SideFrame.Visible = false
- OpenGUI.Name = "OpenGUI"
- OpenGUI.Parent = SideFrame
- OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenGUI.BackgroundTransparency = 1
- OpenGUI.Position = UDim2.new(0, 327, 0, 0)
- OpenGUI.Size = UDim2.new(0, 49, 0, 36)
- OpenGUI.Font = Enum.Font.SourceSans
- OpenGUI.FontSize = Enum.FontSize.Size60
- OpenGUI.Text = "X"
- OpenGUI.TextSize = 50
- SideCredit.Name = "SideCredit"
- SideCredit.Parent = SideFrame
- SideCredit.BackgroundColor3 = Color3.new(1, 1, 1)
- SideCredit.BackgroundTransparency = 1
- SideCredit.Position = UDim2.new(0, 16, 0, 0)
- SideCredit.Size = UDim2.new(0, 96, 0, 36)
- SideCredit.Font = Enum.Font.Highway
- SideCredit.FontSize = Enum.FontSize.Size14
- SideCredit.Text = "illremember"
- SideCredit.TextColor3 = Color3.new(0.431373, 0.662745, 0.709804)
- SideCredit.TextScaled = true
- SideCredit.TextSize = 14
- SideCredit.TextStrokeColor3 = Color3.new(1, 1, 1)
- SideCredit.TextStrokeTransparency = 0
- SideCredit.TextWrapped = true
- SideTitle.Name = "SideTitle"
- SideTitle.Parent = SideFrame
- SideTitle.BackgroundColor3 = Color3.new(1, 1, 1)
- SideTitle.BackgroundTransparency = 1
- SideTitle.Size = UDim2.new(0, 376, 0, 36)
- SideTitle.Font = Enum.Font.Highway
- SideTitle.FontSize = Enum.FontSize.Size14
- SideTitle.Text = "GlitchMax"
- SideTitle.TextColor3 = Color3.new(0.243137, 0.372549, 0.4)
- SideTitle.TextScaled = true
- SideTitle.TextSize = 14
- SideTitle.TextStrokeColor3 = Color3.new(1, 1, 1)
- SideTitle.TextStrokeTransparency = 0
- SideTitle.TextWrapped = true
- -- Buttons
- col = Color3.new(0.254902, 0.254902, 0.254902)
- loc = Color3.new(0.40, 0.40, 0.40)
- CloseGUI.MouseButton1Click:connect(function()
- MainFrame.Visible = false
- SideFrame.Visible = true
- SideFrame.Position = MainFrame.Position
- end)
- OpenGUI.MouseButton1Click:connect(function()
- MainFrame.Visible = true
- SideFrame.Visible = false
- MainFrame.Position = SideFrame.Position
- end)
- function shortnames(username)
- local nameshort = {}
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name:lower():sub(1, #username) == username:lower() then
- table.insert(nameshort,v)
- end
- end
- return nameshort
- end
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://282574440"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- flattening = false
- Flatten.MouseButton1Click:connect(function()
- flattening = not flattening
- if flattening then
- Flatten.BackgroundColor3 = loc
- local y = Instance.new("RocketPropulsion")
- y.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- y.CartoonFactor = 1
- y.MaxThrust = 50000
- y.MaxSpeed = 1000
- y.ThrustP = 50000
- y.Name = "Flatten"
- for i,v in pairs(shortnames(UserBox.Text))do
- y.Target = game.Players[v.name].Character["Left Leg"]
- y:Fire()
- track:Play(.1, 1, 1)
- game:GetService('RunService').Stepped:connect(function()
- if flattening then
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end
- end)
- while wait(0.3) do
- if flattening then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[v.Name].Character.HumanoidRootPart.CFrame + Vector3.new(0,2,0)
- end
- end
- end
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.Flatten:Destroy()
- track:Stop()
- Flatten.BackgroundColor3 = col
- end
- end)
- floating = false
- Float.MouseButton1Click:connect(function()
- floating = not floating
- if floating then
- Float.BackgroundColor3 = loc
- local y = Instance.new("RocketPropulsion")
- y.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- y.CartoonFactor = 1
- y.MaxThrust = 50000
- y.MaxSpeed = 1000
- y.ThrustP = 50000
- y.Name = "Float"
- for i,v in pairs(shortnames(UserBox.Text))do
- y.Target = game.Players[v.Name].Character.Head
- y:Fire()
- game:GetService('RunService').Stepped:connect(function()
- if floating then
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end
- end)
- while wait(0.3) do
- if floating then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[v.Name].Character["Left Leg"].CFrame
- end
- end
- end
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.Float:Destroy()
- Float.BackgroundColor3 = col
- end
- end)
- LockOnACTIVE = false
- LockOn.MouseButton1Click:connect(function()
- LockOnACTIVE = not LockOnACTIVE
- for i,v in pairs(shortnames(UserBox.Text))do
- while wait() do
- if LockOnACTIVE then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[v.Name].Character.HumanoidRootPart.CFrame
- LockOn.BackgroundColor3 = loc
- else
- LockOn.BackgroundColor3 = col
- end
- end
- end
- end)
- pushing = false
- Push.MouseButton1Click:connect(function()
- pushing = not pushing
- if pushing then
- Push.BackgroundColor3 = loc
- local b = Instance.new("RocketPropulsion")
- b.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- b.TurnP = 2500
- b.MaxThrust = 50000
- b.MaxSpeed = 1000
- b.ThrustP = 50000
- b.CartoonFactor = 1
- b.Name = "Push"
- for i,v in pairs(shortnames(UserBox.Text))do
- b.Target = game.Players[v.Name].Character.HumanoidRootPart
- b:Fire()
- game:GetService('RunService').Stepped:connect(function()
- if pushing then
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end
- end)
- b:Fire()
- end
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.Push:Destroy()
- Push.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://215384594"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- experi = false
- Experimental.MouseButton1Click:connect(function()
- experi = not experi
- if experi then
- Experimental.BackgroundColor3 = loc
- local h = Instance.new("RocketPropulsion")
- h.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- h.Name = "Experimental"
- for i,v in pairs(shortnames(UserBox.Text))do
- h.Target = game.Players[v.Name].Character.HumanoidRootPart
- h:Fire()
- track:Play(.1,1,1)
- game:GetService('RunService').Stepped:connect(function()
- if experi then
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end
- end)
- end
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.Experimental:Destroy()
- track:Stop()
- Stick.BackgroundColor3 = col
- end
- end)
- stuck = false
- Stick.MouseButton1Click:connect(function()
- stuck = not stuck
- if stuck then
- Stick.BackgroundColor3 = loc
- local h = Instance.new("RocketPropulsion")
- h.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- h.MaxSpeed = 1000
- h.MaxThrust = 10000
- h.Name = "Stick"
- for i,v in pairs(shortnames(UserBox.Text))do
- h.Target = game.Players[v.Name].Character.HumanoidRootPart
- h:Fire()
- game:GetService('RunService').Stepped:connect(function()
- if stuck then
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end
- end)
- end
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.Stick:Destroy()
- Stick.BackgroundColor3 = col
- end
- end)
- end)
- FEFloatinghead.Name = "FE Floating head"
- FEFloatinghead.Parent = MainBody
- FEFloatinghead.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- FEFloatinghead.Position = UDim2.new(0.347598583, 0, 0.653591216, 0)
- FEFloatinghead.Size = UDim2.new(0, 106, 0, 27)
- FEFloatinghead.Font = Enum.Font.SciFi
- FEFloatinghead.Text = "FE FloatingHead"
- FEFloatinghead.TextColor3 = Color3.new(1, 1, 1)
- FEFloatinghead.TextSize = 14
- FEFloatinghead.MouseButton1Down:connect(function()
- local speed = 50 -- This is the fly speed. Change it to whatever you like. The variable can be changed while running
- local c
- local h
- local bv
- local bav
- local cam
- local flying
- local p = game:GetService'Players'.LocalPlayer
- local buttons = {W = false, S = false, A = false, D = false, Moving = false}
- local startFly = function () -- Call this function to begin flying
- if not p.Character or not p.Character.Head or flying then return end
- c = p.Character
- h = c.Humanoid
- h.PlatformStand = true
- cam = workspace:WaitForChild('Camera')
- bv = Instance.new("BodyVelocity")
- bav = Instance.new("BodyAngularVelocity")
- bv.Velocity, bv.MaxForce, bv.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bav.AngularVelocity, bav.MaxTorque, bav.P = Vector3.new(0, 0, 0), Vector3.new(10000, 10000, 10000), 1000
- bv.Parent = c.Head
- bav.Parent = c.Head
- flying = true
- h.Died:connect(function() flying = false end)
- end
- local endFly = function () -- Call this function to stop flying
- if not p.Character or not flying then return end
- h.PlatformStand = false
- bv:Destroy()
- bav:Destroy()
- flying = false
- end
- game:GetService("UserInputService").InputBegan:connect(function (input, GPE)
- if GPE then return end
- for i, e in pairs(buttons) do
- if i ~= "Moving" and input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = true
- buttons.Moving = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function (input, GPE)
- if GPE then return end
- local a = false
- for i, e in pairs(buttons) do
- if i ~= "Moving" then
- if input.KeyCode == Enum.KeyCode[i] then
- buttons[i] = false
- end
- if buttons[i] then a = true end
- end
- end
- buttons.Moving = a
- end)
- local setVec = function (vec)
- return vec * (speed / vec.Magnitude)
- end
- game:GetService("RunService").Heartbeat:connect(function (step) -- The actual fly function, called every frame
- if flying and c and c.PrimaryPart then
- local p = c.PrimaryPart.Position
- local cf = cam.CFrame
- local ax, ay, az = cf:toEulerAnglesXYZ()
- c:SetPrimaryPartCFrame(CFrame.new(p.x, p.y, p.z) * CFrame.Angles(ax, ay, az))
- if buttons.Moving then
- local t = Vector3.new()
- if buttons.W then t = t + (setVec(cf.lookVector)) end
- if buttons.S then t = t - (setVec(cf.lookVector)) end
- if buttons.A then t = t - (setVec(cf.rightVector)) end
- if buttons.D then t = t + (setVec(cf.rightVector)) end
- c:TranslateBy(t * step)
- end
- end
- end)
- FEFloatinghead.MouseButton1Down:connect(function()
- local lol = game:GetService'Players'.LocalPlayer.Character
- pcall(function()
- for i,v in pairs(lol:GetChildren()) do
- if v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v:Destroy()
- end
- end
- local ok = lol:FindFirstChild'Torso'
- if ok then ok = ok:FindFirstChild'roblox' if ok then ok:Destroy() end end
- Instance.new('Humanoid', lol)
- if lol.HumanoidRootPart:FindFirstChild'Rank' then lol.HumanoidRootPart:FindFirstChild'Rank':Destroy() end
- local nouxd = lol:FindFirstChild'Torso'
- wait'1'
- lol.Head.Position = lol.Head.Position + Vector3.new(1,1,1)
- if nouxd then nouxd.Transparency = 1 end
- wait'.3'
- startFly()
- end)
- end)
- end)
- Inform.Name = "Inform"
- Inform.Parent = MainBody
- Inform.BackgroundColor3 = Color3.new(0, 0.615686, 1)
- Inform.Position = UDim2.new(0.698873401, 0, 0.653591216, 0)
- Inform.Size = UDim2.new(0, 106, 0, 27)
- Inform.Font = Enum.Font.SciFi
- Inform.Text = "ChatLogs"
- Inform.TextColor3 = Color3.new(1, 1, 1)
- Inform.TextSize = 14
- Inform.MouseButton1Down:connect(function()
- loadstring(game:GetObjects("rbxassetid://1295331911")[1].Source)()
- end)
- TextLabel_2.Parent = MainBody
- TextLabel_2.BackgroundColor3 = Color3.new(0, 0, 0)
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Position = UDim2.new(0, 0, 0.940740705, 0)
- TextLabel_2.Size = UDim2.new(0, 200, 0, 16)
- TextLabel_2.Font = Enum.Font.ArialBold
- TextLabel_2.Text = "Made by 1x7x9x0x3x1x9"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 14
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