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  1. ;============ YURI REBALANCE PATCH ============
  2. ;> Version : 1.00
  3. ;> Date : 13/11/2018
  4.  
  5.  
  6. ;============ RELEASE NOTES ============
  7.  
  8. ;> Reduced Initiate Garrison damage from 63 to 25.
  9. ;> Reduced Elite Initiate Garrison damage from 73 to 30.
  10. [UCPsychicJab]
  11. Damage=25
  12. [UCElitePsychicJab]
  13. Damage=30
  14.  
  15. ;> Reduced base level Bio-Reactor power output by 100.
  16. [YAPOWR]
  17. Power=50
  18.  
  19. ;> Increased Slave Miner cost by $250.
  20. ;> Reduced Slave Miner's health from 2000 to 1250, applies to both structure and vehicle modes.
  21. ;> Salve miner now builds at the same rate from the structures and vehicles tab.
  22. ;> Reduced Slave Miner's damage vs terror drones from 400% to 100%.
  23. [YAREFN]
  24. Cost=2000
  25. Strength=1250
  26. BuildTimeMultiplier=1.0
  27. Primary=20mmSM
  28. [SMIN]
  29. Cost=2000
  30. Strength=1250
  31. BuildTimeMultiplier=1.0
  32. Primary=20mmSM
  33. [20mmSM]
  34. Damage=30
  35. ROF=20
  36. Range=5.5
  37. Projectile=InvisibleLow
  38. Speed=100
  39. Warhead=SMWH
  40. Report=WarMinerAttack
  41. Anim=GUNFIRE
  42. [Warheads]
  43. 106=SMWH
  44. [SMWH]
  45. Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,100%,0%
  46. InfDeath=1
  47. AnimList=PIFFPIFF,PIFFPIFF
  48. Bullets=yes
  49. ProneDamage=50%
  50.  
  51. ;> Reduced Lasher Tank Build time by 20%.
  52. [LTNK]
  53. BuildTimeMultiplier=1.3
  54.  
  55. ;> Increased Gattling Tank's movement speed by 2.
  56. ;> Change gattling tank's armour to medium to make it more durable against flak track spam.
  57. [YTNK]
  58. Speed=8
  59. Armor=medium
  60.  
  61. ;> Reduced Gattling weapons damage to infantry armor types by 20% to improve the usefulness of infantry (including the rocketeer) against Yuri.
  62. ;> Reduced Gattling weapons damage against terror drones by 75% to make the use of drones a viable option against Yuri.
  63. ;> Reduced Gattling weapons damage against heavy armored vehicles by 5%.
  64. ;> Reduced Gattling weapons damage against light armored vehicles by 10%.
  65. [GattWH]
  66. Verses=80%,65%,55%,40%,30%,5%,10%,5%,3%,125%,50%
  67.  
  68. ;> Reduced the cost of Gattling Cannon by $500 to keep it useful with reductions done to gattling weapons.
  69. [YAGGUN]
  70. Cost=500
  71.  
  72. ;> Increased Chaos Drone's movement speed by 2.
  73. ;> Reduced Chaos Drone's cost by $400, now $600.
  74. ;> Reduced Chaos Drone's build time by 10%.
  75. ;> Reduced Chaos Drone's Berserk effect duration on infantry by 25%.
  76. ;> Reduced Chaos Drone's Berserk effect duration on vehicles by 25%.
  77. [CAOS]
  78. Cost=600
  79. Speed=10
  80. BuildTimeMultiplier=1.0
  81. [PsychGasCreate]
  82. Verses=75%,75%,75%,25%,25%,25%,0%,0%,0%,0%,0%
  83.  
  84. ;> Magnetron can no longer fire up cliffs.
  85. ;> Decreased Magnetron's anti vehicle weapon rate of fire by 90, this slows down auto-mag.
  86. ;>Increased Magnetron's anti structure weapon rate of fire by 10.
  87. [MagneticBeam]
  88. ROF=100
  89. Projectile=InvisibleMedium
  90. [MagneticBeamE]
  91. ROF=100
  92. Projectile=InvisibleMedium
  93. [MagneShake]
  94. ROF=100
  95. Projectile=InvisibleMedium
  96.  
  97. ;> Mastermind now overloads when controlling above 2 units instead of above 3.
  98. ;> Reduced Mastermind's mind-control weapon rate of fire by 70.
  99. ;> Increased Mastermind's mind-control weapon range by 1.
  100. ;> Increased Mastermind's health by 100.
  101. ;> Mastermind can detect disguises of spies and mirage tanks.
  102. [MIND]
  103. Strength=600
  104. DetectDisguise=yes
  105. [MultipleMindControlTank]
  106. Damage=2 ; Set to display 2 pips
  107. ROF=80
  108. Range=7
  109.  
  110. ;> Mastermind's overload damage amount increases faster, before it would wait until 6,10,50 units are mind-controlled by the Mastermind to increase overload damage, now each additional unit increases the damage received.
  111. ;> Mastermind's overload damage reduced to match increased rate levels previously 0,50,100,500 per each level now 0,50,50,50 due to increasing the rate not the damage, this makes it harder to kill or grind mind controlled units as more are controlled.
  112. ;> Mastermind's overload damage rate set to increase at an incremental rate on the amount of units controlled, this allows the Yuri player to micro to avoid damage as intended by original unit design.
  113. [CombatDamage]
  114. OverloadCount=2,3,4,5
  115. OverloadDamage=0,50,50,50
  116. OverloadFrames=0,70,40,20 ;This often
  117.  
  118. ;> Reduced the 20% damage increase given to units inside Battle fortresses.
  119. ;OpenToppedDamageMultiplier=1.0
  120.  
  121. ;> Reduced Floating Disk's health by 100.
  122. ;> Reduced FLoating Disk's damage to vehicles by 20%.
  123. ;> Increased Floating DIsk's weapon range by 1.
  124. ;> Increased Floating Disk's cost by $250 to $2000.
  125. [DISK]
  126. Cost =2000
  127. Strength=500
  128. [DiskLaser]
  129. Range=8
  130. [DiskLaserE]
  131. Range=8
  132. [DiskWH]
  133. Wall=no
  134. Verses=100%,100%,100%,30%,30%,30%,90%,90%,90%,100%,100%
  135.  
  136. ;> Reduced Boomer Submarine land based missile count from 2 to 1.
  137. ;> Reduced Boomer Submarine Missile health by 15.
  138. [BSUB]
  139. SpawnsNumber=1
  140. [CMISL]
  141. Strength=35
  142.  
  143. ;> Increased Psychic Tower's power requirement from 100 to 150.
  144. [YAPSYT]
  145. Power=-150
  146.  
  147. ;> Reduced Tank Bunker's health from 1000 to 600.
  148. [NATBNK]
  149. Strength=600
  150.  
  151. ;> Reduced Terror Drone sell value to 1 as they stack with the value of a unit they infest when grinded.
  152. [DRON]
  153. Soylent=1
  154.  
  155. ;> Increased charge time of Genetic Muatator superweapon by 1 minute.
  156. [GeneticConverterSpecial]
  157. RechargeTime=6
  158.  
  159. ;> Reduced Brute's cost by $200 to keep it useful through out the game.
  160. ;> Reduced Brute's sell value by $100 to balance the mutator grinding exploit.
  161. [BRUTE]
  162. Cost=300
  163. Soylent=150
  164.  
  165. ;> Increased Virus' weapon range by 2 to make it a viable counter to Desolators.
  166. [Virusgun]
  167. Range=12
  168.  
  169. ;> V3 Missiles now deal damage to the units inside tank bunkers as well as the bunker.
  170. [V3WH]
  171. PenetratesBunker=yes
  172. [V3EWH]
  173. PenetratesBunker=yes
  174.  
  175. ;> Dreadnought Missiles now deal damage to the units inside tank bunkers as well as the bunker.
  176. [DMISLWH]
  177. PenetratesBunker=yes
  178. [DMISLEWH]
  179. PenetratesBunker=yes
  180.  
  181. ;>Boomer Submarine Missiles now deal damage to the units inside tank bunkers as well as the bunker.
  182. [CMISLWH]
  183. PenetratesBunker=yes
  184. [CMISLEWH]
  185. PenetratesBunker=yes
  186.  
  187. ;>Kirov Bombs now deal damage to the units inside tank bunkers as well as the bunker.
  188. [BlimpHE]
  189. PenetratesBunker=yes
  190. [BlimpHEEffect]
  191. PenetratesBunker=yes
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