carlosname

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Nov 10th, 2019
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  1. -----------------------
  2. --[[ Name : Some gay animations (gat) ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5. --Footplanting added by Nebula_Zorua (Nebula the Zorua#6969)
  6.  
  7. --Discord Creterisk#2958
  8.  
  9. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  10. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  11. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  12. --YOU FUCKING SKIDS,
  13. --For Those who log/decompile this, If you sell or trade this,
  14. --and I find out who you are, i will take massive action.
  15. -------------------------------------------------------
  16.  
  17. --https://github.com/Mokiros/roblox-FE-compatibility
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. print("FE Compatibility code V2 by Mokiros")
  23. local RealPlayer = RealPlayer
  24. script.Parent = RealPlayer.Character
  25.  
  26. --Fake event to make stuff like Mouse.KeyDown work
  27. local Disconnect_Function = function(this)
  28. this[1].Functions[this[2]] = nil
  29. end
  30. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  31. local FakeEvent_Metatable = {__index={
  32. Connect = function(this,f)
  33. local i = tostring(math.random(0,10000))
  34. while this.Functions[i] do
  35. i = tostring(math.random(0,10000))
  36. end
  37. this.Functions[i] = f
  38. return setmetatable({this,i},Disconnect_Metatable)
  39. end
  40. }}
  41. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  42. local function fakeEvent()
  43. return setmetatable({Functions={}},FakeEvent_Metatable)
  44. end
  45.  
  46. --Creating fake input objects with fake variables
  47. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  48. FakeMouse.keyUp = FakeMouse.KeyUp
  49. FakeMouse.keyDown = FakeMouse.KeyDown
  50. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  51. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  52. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  53. end}
  54. --Merged 2 functions into one by checking amount of arguments
  55. CAS.UnbindAction = CAS.BindAction
  56.  
  57. --This function will trigger the events that have been :Connect()'ed
  58. local function TriggerEvent(self,ev,...)
  59. for _,f in pairs(self[ev].Functions) do
  60. f(...)
  61. end
  62. end
  63. FakeMouse.TriggerEvent = TriggerEvent
  64. UIS.TriggerEvent = TriggerEvent
  65.  
  66. --Client communication
  67. local Event = Instance.new("RemoteEvent")
  68. Event.Name = "UserInput_Event"
  69. Event.OnServerEvent:Connect(function(plr,io)
  70. if plr~=RealPlayer then return end
  71. FakeMouse.Target = io.Target
  72. FakeMouse.Hit = io.Hit
  73. if not io.isMouse then
  74. local b = io.UserInputState == Enum.UserInputState.Begin
  75. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  76. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  77. end
  78. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  79. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  80. end
  81. for _,t in pairs(CAS.Actions) do
  82. for _,k in pairs(t.Keys) do
  83. if k==io.KeyCode then
  84. t.Function(t.Name,io.UserInputState,io)
  85. end
  86. end
  87. end
  88. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  89. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  90. end
  91. end)
  92. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  93. local Mouse = owner:GetMouse()
  94. local UIS = game:GetService("UserInputService")
  95. local input = function(io,RobloxHandled)
  96. if RobloxHandled then return end
  97. --Since InputObject is a client-side instance, we create and pass table instead
  98. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  99. end
  100. UIS.InputBegan:Connect(input)
  101. UIS.InputEnded:Connect(input)
  102. local h,t
  103. --Give the server mouse data every second frame, but only if the values changed
  104. --If player is not moving their mouse, client won't fire events
  105. local HB = game:GetService("RunService").Heartbeat
  106. while true do
  107. if h~=Mouse.Hit or t~=Mouse.Target then
  108. h,t=Mouse.Hit,Mouse.Target
  109. Event:FireServer({isMouse=true,Target=t,Hit=h})
  110. end
  111. --Wait 2 frames
  112. for i=1,2 do
  113. HB:Wait()
  114. end
  115. end]==],script)
  116.  
  117. ----Sandboxed game object that allows the usage of client-side methods and services
  118. --Real game object
  119. local RealGame = game
  120.  
  121. --Metatable for fake service
  122. local FakeService_Metatable = {
  123. __index = function(self,k)
  124. local s = rawget(self,"_RealService")
  125. if s then
  126. return typeof(s[k])=="function"
  127. and function(_,...)return s[k](s,...)end or s[k]
  128. end
  129. end,
  130. __newindex = function(self,k,v)
  131. local s = rawget(self,"_RealService")
  132. if s then s[k]=v end
  133. end
  134. }
  135. local function FakeService(t,RealService)
  136. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  137. return setmetatable(t,FakeService_Metatable)
  138. end
  139.  
  140. --Fake game object
  141. local FakeGame = {
  142. GetService = function(self,s)
  143. return rawget(self,s) or RealGame:GetService(s)
  144. end,
  145. Players = FakeService({
  146. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  147. },"Players"),
  148. UserInputService = FakeService(UIS,"UserInputService"),
  149. ContextActionService = FakeService(CAS,"ContextActionService"),
  150. RunService = FakeService({
  151. _btrs = {},
  152. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  153. BindToRenderStep = function(self,name,_,fun)
  154. self._btrs[name] = self.Heartbeat:Connect(fun)
  155. end,
  156. UnbindFromRenderStep = function(self,name)
  157. self._btrs[name]:Disconnect()
  158. end,
  159. },"RunService")
  160. }
  161. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  162. FakeGame.service = FakeGame.GetService
  163. FakeService(FakeGame,game)
  164. --Changing owner to fake player object to support owner:GetMouse()
  165. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  166. end
  167.  
  168.  
  169. local FavIDs = {
  170. 340106355, --Nefl Crystals
  171. 927529620, --Dimension
  172. 876981900, --Fantasy
  173. 398987889, --Ordinary Days
  174. 1117396305, --Oh wait, it's you.
  175. 885996042, --Action Winter Journey
  176. 919231299, --Sprawling Idiot Effigy
  177. 743466274, --Good Day Sunshine
  178. 727411183, --Knife Fight
  179. 1402748531, --The Earth Is Counting On You!
  180. 595230126 --Robot Language
  181. }
  182.  
  183.  
  184.  
  185. --The reality of my life isn't real but a Universe -makhail07
  186. wait()
  187. local plr = game:service'Players'.LocalPlayer
  188. print('Local User is '..plr.Name)
  189. local char = plr.Character
  190. local hum = char.Humanoid
  191. local ra = char["Right Arm"]
  192. local la= char["Left Arm"]
  193. local rl= char["Right Leg"]
  194. local ll = char["Left Leg"]
  195. local hed = char.Head
  196. local root = char.HumanoidRootPart
  197. local rootj = root.RootJoint
  198. local tors = char.Torso
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. -------------------------------------------------------
  204. --Start Whitelist and Invincibility--
  205. -------------------------------------------------------
  206. function checkfriendlist(model)
  207. local friend = false
  208. local target = nil
  209. if model.ClassName == "Player" then
  210. target = model
  211. else
  212. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  213. end
  214. if target ~= nil then
  215. if target:IsFriendsWith(67726430) then friend = true end
  216. end
  217. return friend
  218. end
  219. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  220. warn('Youre whitelisted/friends with the creator, Have fun! ' ..plr.Name)
  221. end
  222.  
  223. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  224. warn('How did you even get this script? ' ..plr.Name)
  225. error"Your are not whitelisted/Friends with the creator."
  226. end
  227.  
  228. ff = Instance.new("ForceField",char)
  229. ff.Visible = false
  230. hum.Name = "Base"
  231. hum.MaxHealth = 1.0E298
  232. hum.Health = 1.0E298
  233. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  234. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  235. hum.MaxHealth = 1.0E298
  236. hum.Health = 1.0E298
  237. end
  238. end)
  239. -------------------------------------------------------
  240. --End Whitelist and Invincibility--
  241. -------------------------------------------------------
  242.  
  243. -------------------------------------------------------
  244. --Start Good Stuff--
  245. -------------------------------------------------------
  246. CF = CFrame.new
  247. angles = CFrame.Angles
  248. attack = false
  249. Euler = CFrame.fromEulerAnglesXYZ
  250. Rad = math.rad
  251. IT = Instance.new
  252. BrickC = BrickColor.new
  253. Cos = math.cos
  254. Acos = math.acos
  255. Sin = math.sin
  256. Asin = math.asin
  257. Abs = math.abs
  258. Mrandom = math.random
  259. Floor = math.floor
  260. -------------------------------------------------------
  261. --End Good Stuff--
  262. -------------------------------------------------------
  263. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  264. RSH, LSH = nil, nil
  265. RW = Instance.new("Weld")
  266. LW = Instance.new("Weld")
  267. RH = tors["Right Hip"]
  268. LH = tors["Left Hip"]
  269. RSH = tors["Right Shoulder"]
  270. LSH = tors["Left Shoulder"]
  271. RSH.Parent = nil
  272. LSH.Parent = nil
  273. RW.Name = "RW"
  274. RW.Part0 = tors
  275. RW.C0 = CF(1.5, 0.5, 0)
  276. RW.C1 = CF(0, 0.5, 0)
  277. RW.Part1 = ra
  278. RW.Parent = tors
  279. LW.Name = "LW"
  280. LW.Part0 = tors
  281. LW.C0 = CF(-1.5, 0.5, 0)
  282. LW.C1 = CF(0, 0.5, 0)
  283. LW.Part1 = la
  284. LW.Parent = tors
  285. Effects = {}
  286.  
  287. -------------------------------------------------------
  288. --Start HeartBeat--
  289. -------------------------------------------------------
  290. ArtificialHB = Instance.new("BindableEvent", script)
  291. ArtificialHB.Name = "Heartbeat"
  292. script:WaitForChild("Heartbeat")
  293.  
  294. frame = 1 / 60
  295. tf = 0
  296. allowframeloss = false
  297. tossremainder = false
  298.  
  299.  
  300. lastframe = tick()
  301. script.Heartbeat:Fire()
  302.  
  303.  
  304. game:GetService("RunService").Heartbeat:connect(function(s, p)
  305. tf = tf + s
  306. if tf >= frame then
  307. if allowframeloss then
  308. script.Heartbeat:Fire()
  309. lastframe = tick()
  310. else
  311. for i = 1, math.floor(tf / frame) do
  312. script.Heartbeat:Fire()
  313. end
  314. lastframe = tick()
  315. end
  316. if tossremainder then
  317. tf = 0
  318. else
  319. tf = tf - frame * math.floor(tf / frame)
  320. end
  321. end
  322. end)
  323. -------------------------------------------------------
  324. --End HeartBeat--
  325. -------------------------------------------------------
  326.  
  327. -------------------------------------------------------
  328. --Start Important Functions--
  329. -------------------------------------------------------
  330.  
  331. function thread(f)
  332. coroutine.resume(coroutine.create(f))
  333. end
  334. function clerp(a, b, t)
  335. local qa = {
  336. QuaternionFromCFrame(a)
  337. }
  338. local qb = {
  339. QuaternionFromCFrame(b)
  340. }
  341. local ax, ay, az = a.x, a.y, a.z
  342. local bx, by, bz = b.x, b.y, b.z
  343. local _t = 1 - t
  344. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  345. end
  346. function QuaternionFromCFrame(cf)
  347. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  348. local trace = m00 + m11 + m22
  349. if trace > 0 then
  350. local s = math.sqrt(1 + trace)
  351. local recip = 0.5 / s
  352. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  353. else
  354. local i = 0
  355. if m00 < m11 then
  356. i = 1
  357. end
  358. if m22 > (i == 0 and m00 or m11) then
  359. i = 2
  360. end
  361. if i == 0 then
  362. local s = math.sqrt(m00 - m11 - m22 + 1)
  363. local recip = 0.5 / s
  364. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  365. elseif i == 1 then
  366. local s = math.sqrt(m11 - m22 - m00 + 1)
  367. local recip = 0.5 / s
  368. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  369. elseif i == 2 then
  370. local s = math.sqrt(m22 - m00 - m11 + 1)
  371. local recip = 0.5 / s
  372. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  373. end
  374. end
  375. end
  376. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  377. local xs, ys, zs = x + x, y + y, z + z
  378. local wx, wy, wz = w * xs, w * ys, w * zs
  379. local xx = x * xs
  380. local xy = x * ys
  381. local xz = x * zs
  382. local yy = y * ys
  383. local yz = y * zs
  384. local zz = z * zs
  385. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  386. end
  387. function QuaternionSlerp(a, b, t)
  388. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  389. local startInterp, finishInterp
  390. if cosTheta >= 1.0E-4 then
  391. if 1 - cosTheta > 1.0E-4 then
  392. local theta = math.acos(cosTheta)
  393. local invSinTheta = 1 / Sin(theta)
  394. startInterp = Sin((1 - t) * theta) * invSinTheta
  395. finishInterp = Sin(t * theta) * invSinTheta
  396. else
  397. startInterp = 1 - t
  398. finishInterp = t
  399. end
  400. elseif 1 + cosTheta > 1.0E-4 then
  401. local theta = math.acos(-cosTheta)
  402. local invSinTheta = 1 / Sin(theta)
  403. startInterp = Sin((t - 1) * theta) * invSinTheta
  404. finishInterp = Sin(t * theta) * invSinTheta
  405. else
  406. startInterp = t - 1
  407. finishInterp = t
  408. end
  409. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  410. end
  411. function rayCast(Position, Direction, Range, Ignore)
  412. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  413. end
  414. local RbxUtility = LoadLibrary("RbxUtility")
  415. local Create = RbxUtility.Create
  416.  
  417.  
  418. local ArtificialHB = Instance.new("BindableEvent", script)
  419. ArtificialHB.Name = "Heartbeat"
  420.  
  421. script:WaitForChild("Heartbeat")
  422.  
  423. local tf = 0
  424. local allowframeloss = false
  425. local tossremainder = false
  426. local lastframe = tick()
  427. local frame = 1/60
  428. ArtificialHB:Fire()
  429.  
  430. game:GetService("RunService").Heartbeat:connect(function(s, p)
  431. tf = tf + s
  432. if tf >= frame then
  433. if allowframeloss then
  434. script.Heartbeat:Fire()
  435. lastframe = tick()
  436. else
  437. for i = 1, math.floor(tf / frame) do
  438. ArtificialHB:Fire()
  439. end
  440. lastframe = tick()
  441. end
  442. if tossremainder then
  443. tf = 0
  444. else
  445. tf = tf - frame * math.floor(tf / frame)
  446. end
  447. end
  448. end)
  449.  
  450. function swait(num)
  451. if num == 0 or num == nil then
  452. ArtificialHB.Event:wait()
  453. else
  454. for i = 0, num do
  455. ArtificialHB.Event:wait()
  456. end
  457. end
  458. end
  459.  
  460. -------------------------------------------------------
  461. --Start Damage Function--
  462. -------------------------------------------------------
  463. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  464. if hit.Parent == nil then
  465. return
  466. end
  467. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  468. for _, v in pairs(hit.Parent:children()) do
  469. if v:IsA("Humanoid") then
  470. h = v
  471. end
  472. end
  473. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  474.  
  475. hit.Parent:FindFirstChild("Head"):BreakJoints()
  476. end
  477.  
  478. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  479. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  480. if hit.Parent.DebounceHit.Value == true then
  481. return
  482. end
  483. end
  484. if insta == true then
  485. hit.Parent:FindFirstChild("Head"):BreakJoints()
  486. end
  487. local c = Create("ObjectValue"){
  488. Name = "creator",
  489. Value = game:service("Players").LocalPlayer,
  490. Parent = h,
  491. }
  492. game:GetService("Debris"):AddItem(c, .5)
  493. if HitSound ~= nil and HitPitch ~= nil then
  494. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  495. end
  496. local Damage = math.random(minim, maxim)
  497. local blocked = false
  498. local block = hit.Parent:findFirstChild("Block")
  499. if block ~= nil then
  500. if block.className == "IntValue" then
  501. if block.Value > 0 then
  502. blocked = true
  503. block.Value = block.Value - 1
  504. print(block.Value)
  505. end
  506. end
  507. end
  508. if blocked == false then
  509. h.Health = h.Health - Damage
  510. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511. else
  512. h.Health = h.Health - (Damage / 2)
  513. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  514. end
  515. if Type == "Knockdown" then
  516. local hum = hit.Parent.Humanoid
  517. hum.PlatformStand = true
  518. coroutine.resume(coroutine.create(function(HHumanoid)
  519. swait(1)
  520. HHumanoid.PlatformStand = false
  521. end), hum)
  522. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  523. local bodvol = Create("BodyVelocity"){
  524. velocity = angle * knockback,
  525. P = 5000,
  526. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  527. Parent = hit,
  528. }
  529. local rl = Create("BodyAngularVelocity"){
  530. P = 3000,
  531. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  532. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  533. Parent = hit,
  534. }
  535. game:GetService("Debris"):AddItem(bodvol, .5)
  536. game:GetService("Debris"):AddItem(rl, .5)
  537. elseif Type == "Normal" then
  538. local vp = Create("BodyVelocity"){
  539. P = 500,
  540. maxForce = Vector3.new(math.huge, 0, math.huge),
  541. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  542. }
  543. if knockback > 0 then
  544. vp.Parent = hit.Parent.Torso
  545. end
  546. game:GetService("Debris"):AddItem(vp, .5)
  547. elseif Type == "Up" then
  548. local bodyVelocity = Create("BodyVelocity"){
  549. velocity = Vector3.new(0, 20, 0),
  550. P = 5000,
  551. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  552. Parent = hit,
  553. }
  554. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  555. elseif Type == "DarkUp" then
  556. coroutine.resume(coroutine.create(function()
  557. for i = 0, 1, 0.1 do
  558. swait()
  559. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  560. end
  561. end))
  562. local bodyVelocity = Create("BodyVelocity"){
  563. velocity = Vector3.new(0, 20, 0),
  564. P = 5000,
  565. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  566. Parent = hit,
  567. }
  568. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  569. elseif Type == "Snare" then
  570. local bp = Create("BodyPosition"){
  571. P = 2000,
  572. D = 100,
  573. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  574. position = hit.Parent.Torso.Position,
  575. Parent = hit.Parent.Torso,
  576. }
  577. game:GetService("Debris"):AddItem(bp, 1)
  578. elseif Type == "Freeze" then
  579. local BodPos = Create("BodyPosition"){
  580. P = 50000,
  581. D = 1000,
  582. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  583. position = hit.Parent.Torso.Position,
  584. Parent = hit.Parent.Torso,
  585. }
  586. local BodGy = Create("BodyGyro") {
  587. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  588. P = 20e+003,
  589. Parent = hit.Parent.Torso,
  590. cframe = hit.Parent.Torso.CFrame,
  591. }
  592. hit.Parent.Torso.Anchored = true
  593. coroutine.resume(coroutine.create(function(Part)
  594. swait(1.5)
  595. Part.Anchored = false
  596. end), hit.Parent.Torso)
  597. game:GetService("Debris"):AddItem(BodPos, 3)
  598. game:GetService("Debris"):AddItem(BodGy, 3)
  599. end
  600. local debounce = Create("BoolValue"){
  601. Name = "DebounceHit",
  602. Parent = hit.Parent,
  603. Value = true,
  604. }
  605. game:GetService("Debris"):AddItem(debounce, Delay)
  606. c = Create("ObjectValue"){
  607. Name = "creator",
  608. Value = Player,
  609. Parent = h,
  610. }
  611. game:GetService("Debris"):AddItem(c, .5)
  612. end
  613. end
  614. -------------------------------------------------------
  615. --End Damage Function--
  616. -------------------------------------------------------
  617.  
  618. -------------------------------------------------------
  619. --Start Damage Function Customization--
  620. -------------------------------------------------------
  621. function ShowDamage(Pos, Text, Time, Color)
  622. local Rate = (1 / 30)
  623. local Pos = (Pos or Vector3.new(0, 0, 0))
  624. local Text = (Text or "")
  625. local Time = (Time or 2)
  626. local Color = (Color or Color3.new(1, 0, 1))
  627. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  628. EffectPart.Anchored = true
  629. local BillboardGui = Create("BillboardGui"){
  630. Size = UDim2.new(3, 0, 3, 0),
  631. Adornee = EffectPart,
  632. Parent = EffectPart,
  633. }
  634. local TextLabel = Create("TextLabel"){
  635. BackgroundTransparency = 1,
  636. Size = UDim2.new(1, 0, 1, 0),
  637. Text = Text,
  638. Font = "Bodoni",
  639. TextColor3 = Color,
  640. TextScaled = true,
  641. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  642. Parent = BillboardGui,
  643. }
  644. game.Debris:AddItem(EffectPart, (Time))
  645. EffectPart.Parent = game:GetService("Workspace")
  646. delay(0, function()
  647. local Frames = (Time / Rate)
  648. for Frame = 1, Frames do
  649. wait(Rate)
  650. local Percent = (Frame / Frames)
  651. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  652. TextLabel.TextTransparency = Percent
  653. end
  654. if EffectPart and EffectPart.Parent then
  655. EffectPart:Destroy()
  656. end
  657. end)
  658. end
  659. -------------------------------------------------------
  660. --End Damage Function Customization--
  661. -------------------------------------------------------
  662.  
  663. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  664. for _, c in pairs(workspace:children()) do
  665. local hum = c:findFirstChild("Humanoid")
  666. if hum ~= nil then
  667. local head = c:findFirstChild("Head")
  668. if head ~= nil then
  669. local targ = head.Position - Part.Position
  670. local mag = targ.magnitude
  671. if magni >= mag and c.Name ~= plr.Name then
  672. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  673. end
  674. end
  675. end
  676. end
  677. end
  678.  
  679.  
  680. CFuncs = {
  681. Part = {
  682. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  683. local Part = Create("Part")({
  684. Parent = Parent,
  685. Reflectance = Reflectance,
  686. Transparency = Transparency,
  687. CanCollide = false,
  688. Locked = true,
  689. BrickColor = BrickColor.new(tostring(BColor)),
  690. Name = Name,
  691. Size = Size,
  692. Material = Material
  693. })
  694. RemoveOutlines(Part)
  695. return Part
  696. end
  697. },
  698. Mesh = {
  699. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  700. local Msh = Create(Mesh)({
  701. Parent = Part,
  702. Offset = OffSet,
  703. Scale = Scale
  704. })
  705. if Mesh == "SpecialMesh" then
  706. Msh.MeshType = MeshType
  707. Msh.MeshId = MeshId
  708. end
  709. return Msh
  710. end
  711. },
  712. Mesh = {
  713. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  714. local Msh = Create(Mesh)({
  715. Parent = Part,
  716. Offset = OffSet,
  717. Scale = Scale
  718. })
  719. if Mesh == "SpecialMesh" then
  720. Msh.MeshType = MeshType
  721. Msh.MeshId = MeshId
  722. end
  723. return Msh
  724. end
  725. },
  726. Weld = {
  727. Create = function(Parent, Part0, Part1, C0, C1)
  728. local Weld = Create("Weld")({
  729. Parent = Parent,
  730. Part0 = Part0,
  731. Part1 = Part1,
  732. C0 = C0,
  733. C1 = C1
  734. })
  735. return Weld
  736. end
  737. },
  738. Sound = {
  739. Create = function(id, par, vol, pit)
  740. coroutine.resume(coroutine.create(function()
  741. local S = Create("Sound")({
  742. Volume = vol,
  743. Pitch = pit or 1,
  744. SoundId = id,
  745. Parent = par or workspace
  746. })
  747. wait()
  748. S:play()
  749. game:GetService("Debris"):AddItem(S, 6)
  750. end))
  751. end
  752. },
  753. ParticleEmitter = {
  754. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  755. local fp = Create("ParticleEmitter")({
  756. Parent = Parent,
  757. Color = ColorSequence.new(Color1, Color2),
  758. LightEmission = LightEmission,
  759. Size = Size,
  760. Texture = Texture,
  761. Transparency = Transparency,
  762. ZOffset = ZOffset,
  763. Acceleration = Accel,
  764. Drag = Drag,
  765. LockedToPart = LockedToPart,
  766. VelocityInheritance = VelocityInheritance,
  767. EmissionDirection = EmissionDirection,
  768. Enabled = Enabled,
  769. Lifetime = LifeTime,
  770. Rate = Rate,
  771. Rotation = Rotation,
  772. RotSpeed = RotSpeed,
  773. Speed = Speed,
  774. VelocitySpread = VelocitySpread
  775. })
  776. return fp
  777. end
  778. }
  779. }
  780. function RemoveOutlines(part)
  781. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  782. end
  783. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  784. local Part = Create("Part")({
  785. formFactor = FormFactor,
  786. Parent = Parent,
  787. Reflectance = Reflectance,
  788. Transparency = Transparency,
  789. CanCollide = false,
  790. Locked = true,
  791. BrickColor = BrickColor.new(tostring(BColor)),
  792. Name = Name,
  793. Size = Size,
  794. Material = Material
  795. })
  796. RemoveOutlines(Part)
  797. return Part
  798. end
  799. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  800. local Msh = Create(Mesh)({
  801. Parent = Part,
  802. Offset = OffSet,
  803. Scale = Scale
  804. })
  805. if Mesh == "SpecialMesh" then
  806. Msh.MeshType = MeshType
  807. Msh.MeshId = MeshId
  808. end
  809. return Msh
  810. end
  811. function CreateWeld(Parent, Part0, Part1, C0, C1)
  812. local Weld = Create("Weld")({
  813. Parent = Parent,
  814. Part0 = Part0,
  815. Part1 = Part1,
  816. C0 = C0,
  817. C1 = C1
  818. })
  819. return Weld
  820. end
  821.  
  822.  
  823. -------------------------------------------------------
  824. --Start Effect Function--
  825. -------------------------------------------------------
  826. EffectModel = Instance.new("Model", char)
  827. Effects = {
  828. Block = {
  829. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  830. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  831. prt.Anchored = true
  832. prt.CFrame = cframe
  833. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  834. game:GetService("Debris"):AddItem(prt, 10)
  835. if Type == 1 or Type == nil then
  836. table.insert(Effects, {
  837. prt,
  838. "Block1",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. elseif Type == 2 then
  846. table.insert(Effects, {
  847. prt,
  848. "Block2",
  849. delay,
  850. x3,
  851. y3,
  852. z3,
  853. msh
  854. })
  855. else
  856. table.insert(Effects, {
  857. prt,
  858. "Block3",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. end
  866. end
  867. },
  868. Sphere = {
  869. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  871. prt.Anchored = true
  872. prt.CFrame = cframe
  873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885. },
  886. Cylinder = {
  887. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  888. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  889. prt.Anchored = true
  890. prt.CFrame = cframe
  891. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. game:GetService("Debris"):AddItem(prt, 10)
  893. table.insert(Effects, {
  894. prt,
  895. "Cylinder",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. end
  903. },
  904. Wave = {
  905. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  906. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  907. prt.Anchored = true
  908. prt.CFrame = cframe
  909. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  910. game:GetService("Debris"):AddItem(prt, 10)
  911. table.insert(Effects, {
  912. prt,
  913. "Cylinder",
  914. delay,
  915. x3 / 60,
  916. y3 / 60,
  917. z3 / 60,
  918. msh
  919. })
  920. end
  921. },
  922. Ring = {
  923. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  924. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  925. prt.Anchored = true
  926. prt.CFrame = cframe
  927. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  928. game:GetService("Debris"):AddItem(prt, 10)
  929. table.insert(Effects, {
  930. prt,
  931. "Cylinder",
  932. delay,
  933. x3,
  934. y3,
  935. z3,
  936. msh
  937. })
  938. end
  939. },
  940. Break = {
  941. Create = function(brickcolor, cframe, x1, y1, z1)
  942. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  943. prt.Anchored = true
  944. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  945. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  946. local num = math.random(10, 50) / 1000
  947. game:GetService("Debris"):AddItem(prt, 10)
  948. table.insert(Effects, {
  949. prt,
  950. "Shatter",
  951. num,
  952. prt.CFrame,
  953. math.random() - math.random(),
  954. 0,
  955. math.random(50, 100) / 100
  956. })
  957. end
  958. },
  959. Spiral = {
  960. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  961. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  962. prt.Anchored = true
  963. prt.CFrame = cframe
  964. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. table.insert(Effects, {
  967. prt,
  968. "Cylinder",
  969. delay,
  970. x3,
  971. y3,
  972. z3,
  973. msh
  974. })
  975. end
  976. },
  977. Push = {
  978. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  980. prt.Anchored = true
  981. prt.CFrame = cframe
  982. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983. game:GetService("Debris"):AddItem(prt, 10)
  984. table.insert(Effects, {
  985. prt,
  986. "Cylinder",
  987. delay,
  988. x3,
  989. y3,
  990. z3,
  991. msh
  992. })
  993. end
  994. }
  995. }
  996. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  997. local fp = IT("Part")
  998. fp.formFactor = formfactor
  999. fp.Parent = parent
  1000. fp.Reflectance = reflectance
  1001. fp.Transparency = transparency
  1002. fp.CanCollide = false
  1003. fp.Locked = true
  1004. fp.BrickColor = brickcolor
  1005. fp.Name = name
  1006. fp.Size = size
  1007. fp.Position = tors.Position
  1008. RemoveOutlines(fp)
  1009. fp.Material = "SmoothPlastic"
  1010. fp:BreakJoints()
  1011. return fp
  1012. end
  1013.  
  1014. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1015. local mesh = IT(Mesh)
  1016. mesh.Parent = part
  1017. if Mesh == "SpecialMesh" then
  1018. mesh.MeshType = meshtype
  1019. if meshid ~= "nil" then
  1020. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1021. end
  1022. end
  1023. mesh.Offset = offset
  1024. mesh.Scale = scale
  1025. return mesh
  1026. end
  1027.  
  1028. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1029. local type = type
  1030. local rng = Instance.new("Part", char)
  1031. rng.Anchored = true
  1032. rng.BrickColor = color
  1033. rng.CanCollide = false
  1034. rng.FormFactor = 3
  1035. rng.Name = "Ring"
  1036. rng.Material = "Neon"
  1037. rng.Size = Vector3.new(1, 1, 1)
  1038. rng.Transparency = 0
  1039. rng.TopSurface = 0
  1040. rng.BottomSurface = 0
  1041. rng.CFrame = pos
  1042. local rngm = Instance.new("SpecialMesh", rng)
  1043. rngm.MeshType = MType
  1044. rngm.Scale = scale
  1045. local scaler2 = 1
  1046. if type == "Add" then
  1047. scaler2 = 1 * value
  1048. elseif type == "Divide" then
  1049. scaler2 = 1 / value
  1050. end
  1051. coroutine.resume(coroutine.create(function()
  1052. for i = 0, 10 / bonuspeed, 0.1 do
  1053. swait()
  1054. if type == "Add" then
  1055. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1056. elseif type == "Divide" then
  1057. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1058. end
  1059. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1060. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1061. end
  1062. rng:Destroy()
  1063. end))
  1064. end
  1065.  
  1066. function Eviscerate(dude)
  1067. if dude.Name ~= char then
  1068. local bgf = IT("BodyGyro", dude.Head)
  1069. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1070. local val = IT("BoolValue", dude)
  1071. val.Name = "IsHit"
  1072. local ds = coroutine.wrap(function()
  1073. dude:WaitForChild("Head"):BreakJoints()
  1074. wait(0.5)
  1075. target = nil
  1076. coroutine.resume(coroutine.create(function()
  1077. for i, v in pairs(dude:GetChildren()) do
  1078. if v:IsA("Accessory") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("Humanoid") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("CharacterMesh") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("Model") then
  1088. v:Destroy()
  1089. end
  1090. if v:IsA("Part") or v:IsA("MeshPart") then
  1091. for x, o in pairs(v:GetChildren()) do
  1092. if o:IsA("Decal") then
  1093. o:Destroy()
  1094. end
  1095. end
  1096. coroutine.resume(coroutine.create(function()
  1097. v.Material = "Neon"
  1098. v.CanCollide = false
  1099. local PartEmmit1 = IT("ParticleEmitter", v)
  1100. PartEmmit1.LightEmission = 1
  1101. PartEmmit1.Texture = "rbxassetid://284205403"
  1102. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1103. PartEmmit1.Rate = 150
  1104. PartEmmit1.Lifetime = NumberRange.new(1)
  1105. PartEmmit1.Size = NumberSequence.new({
  1106. NumberSequenceKeypoint.new(0, 0.75, 0),
  1107. NumberSequenceKeypoint.new(1, 0, 0)
  1108. })
  1109. PartEmmit1.Transparency = NumberSequence.new({
  1110. NumberSequenceKeypoint.new(0, 0, 0),
  1111. NumberSequenceKeypoint.new(1, 1, 0)
  1112. })
  1113. PartEmmit1.Speed = NumberRange.new(0, 0)
  1114. PartEmmit1.VelocitySpread = 30000
  1115. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1116. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1117. local BodPoss = IT("BodyPosition", v)
  1118. BodPoss.P = 3000
  1119. BodPoss.D = 1000
  1120. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1121. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1122. v.Color = maincolor.Color
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 0, 49 do
  1125. swait(1)
  1126. v.Transparency = v.Transparency + 0.08
  1127. end
  1128. wait(0.5)
  1129. PartEmmit1.Enabled = false
  1130. wait(3)
  1131. v:Destroy()
  1132. dude:Destroy()
  1133. end))
  1134. end))
  1135. end
  1136. end
  1137. end))
  1138. end)
  1139. ds()
  1140. end
  1141. end
  1142.  
  1143. function FindNearestHead(Position, Distance, SinglePlayer)
  1144. if SinglePlayer then
  1145. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1146. end
  1147. local List = {}
  1148. for i, v in pairs(workspace:GetChildren()) do
  1149. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1150. table.insert(List, v)
  1151. end
  1152. end
  1153. return List
  1154. end
  1155.  
  1156. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1157. local type = type
  1158. local rng = Instance.new("Part", char)
  1159. rng.Anchored = true
  1160. rng.BrickColor = color
  1161. rng.CanCollide = false
  1162. rng.FormFactor = 3
  1163. rng.Name = "Ring"
  1164. rng.Material = "Neon"
  1165. rng.Size = Vector3.new(1, 1, 1)
  1166. rng.Transparency = 0
  1167. rng.TopSurface = 0
  1168. rng.BottomSurface = 0
  1169. rng.CFrame = pos
  1170. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1171. local rngm = Instance.new("SpecialMesh", rng)
  1172. rngm.MeshType = MType
  1173. rngm.Scale = Vector3.new(x1, y1, z1)
  1174. local scaler2 = 1
  1175. local speeder = FastSpeed
  1176. if type == "Add" then
  1177. scaler2 = 1 * value
  1178. elseif type == "Divide" then
  1179. scaler2 = 1 / value
  1180. end
  1181. coroutine.resume(coroutine.create(function()
  1182. for i = 0, 10 / bonuspeed, 0.1 do
  1183. swait()
  1184. if type == "Add" then
  1185. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1186. elseif type == "Divide" then
  1187. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1188. end
  1189. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1190. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1191. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1192. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1193. end
  1194. rng:Destroy()
  1195. end))
  1196. end
  1197.  
  1198. function SoulSteal(dude)
  1199. if dude.Name ~= char then
  1200. local bgf = IT("BodyGyro", dude.Head)
  1201. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1202. local val = IT("BoolValue", dude)
  1203. val.Name = "IsHit"
  1204. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1205. local soulst = coroutine.wrap(function()
  1206. local soul = Instance.new("Part",dude)
  1207. soul.Size = Vector3.new(1,1,1)
  1208. soul.CanCollide = false
  1209. soul.Anchored = false
  1210. soul.Position = torso.Position
  1211. soul.Transparency = 1
  1212. local PartEmmit1 = IT("ParticleEmitter", soul)
  1213. PartEmmit1.LightEmission = 1
  1214. PartEmmit1.Texture = "rbxassetid://569507414"
  1215. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1216. PartEmmit1.Rate = 250
  1217. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1218. PartEmmit1.Size = NumberSequence.new({
  1219. NumberSequenceKeypoint.new(0, 1, 0),
  1220. NumberSequenceKeypoint.new(1, 0, 0)
  1221. })
  1222. PartEmmit1.Transparency = NumberSequence.new({
  1223. NumberSequenceKeypoint.new(0, 0, 0),
  1224. NumberSequenceKeypoint.new(1, 1, 0)
  1225. })
  1226. PartEmmit1.Speed = NumberRange.new(0, 0)
  1227. PartEmmit1.VelocitySpread = 30000
  1228. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1229. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1230. local BodPoss = IT("BodyPosition", soul)
  1231. BodPoss.P = 3000
  1232. BodPoss.D = 1000
  1233. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1234. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1235. wait(1.6)
  1236. soul.Touched:connect(function(hit)
  1237. if hit.Parent == char then
  1238. soul:Destroy()
  1239. end
  1240. end)
  1241. wait(1.2)
  1242. while soul do
  1243. swait()
  1244. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1245. BodPoss.Position = tors.Position
  1246. end
  1247. end)
  1248. soulst()
  1249. end
  1250. end
  1251. function FaceMouse()
  1252. local Cam = workspace.CurrentCamera
  1253. return {
  1254. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1255. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1256. }
  1257. end
  1258. -------------------------------------------------------
  1259. --End Effect Function--
  1260. -------------------------------------------------------
  1261. function Cso(ID, PARENT, VOLUME, PITCH)
  1262. local NSound = nil
  1263. coroutine.resume(coroutine.create(function()
  1264. NSound = IT("Sound", PARENT)
  1265. NSound.Volume = VOLUME
  1266. NSound.Pitch = PITCH
  1267. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1268. swait()
  1269. NSound:play()
  1270. game:GetService("Debris"):AddItem(NSound, 10)
  1271. end))
  1272. return NSound
  1273. end
  1274. -------------------------------------------------------
  1275. --End Important Functions--
  1276. -------------------------------------------------------
  1277.  
  1278.  
  1279. -------------------------------------------------------
  1280. --Start Music Option--
  1281. -------------------------------------------------------
  1282. local Music = Instance.new("Sound",tors)
  1283. Music.Volume = 2.5
  1284. Music.SoundId = "rbxassetid://1117396305"
  1285. Music.Looped = true
  1286. Music.Pitch = 1 --Pitcher
  1287. Music:Play()
  1288. -------------------------------------------------------
  1289. --End Music Option--
  1290. -------------------------------------------------------
  1291.  
  1292.  
  1293. -------------------------------------------------------
  1294. --Start Attacks N Stuff--
  1295. -------------------------------------------------------
  1296. local sine=0
  1297. -------------------------------------------------------
  1298. --End Attacks N Stuff--
  1299. -------------------------------------------------------
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308. -------------------------------------------------------
  1309. --Start Animations--
  1310. -------------------------------------------------------
  1311. local equipped = false
  1312. local idle = 0
  1313. local change = 1
  1314. local val = 0
  1315. local toim = 0
  1316. local idleanim = 0.4
  1317. hum.WalkSpeed = 8
  1318. hum.Animator.Parent = nil
  1319. while true do
  1320. swait()
  1321. sine = sine + change
  1322. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1323. local velderp = root.Velocity.y
  1324. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1325. if equipped == true or equipped == false then
  1326. if attack == false then
  1327. idle = idle + 1
  1328. else
  1329. idle = 0
  1330. end
  1331. local exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity))-- for footplanting
  1332. --you g00b my leg animations are complicated :joy:
  1333.  
  1334. if 1 < root.Velocity.y and hitfloor == nil then
  1335. Anim = "Jump"
  1336. if attack == false then
  1337. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(15)),0.3)
  1340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-15)),0.3)
  1341. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1342. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1343. end
  1344. elseif -1 > root.Velocity.y and hitfloor == nil then
  1345. Anim = "Fall"
  1346. if attack == false then
  1347. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  1348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(30)),0.3)
  1350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(35)),Rad(65)),0,Rad(-30)),0.3)
  1351. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1352. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1353. end
  1354. elseif torvel < 1 and hitfloor ~= nil then
  1355. Anim = "Idle"
  1356. change = .5
  1357. if attack == false then
  1358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.8 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(3 + 4.5 * Sin(sine / 20))), 0.1)
  1363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.02 * Sin(sine / 20), 0) * angles(Rad(0), Rad(-.6), Rad(-3 - 4.5 * Sin(sine / 20))), 0.1)
  1364. end
  1365. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1366. Anim = "Walk"
  1367. change = .9
  1368. if attack == false then
  1369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(5 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1371. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 2 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1372. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 2 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 3 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1373.  
  1374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  1375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  1376. end
  1377. end
  1378. end
  1379. if 0 < #Effects then
  1380. for e = 1, #Effects do
  1381. if Effects[e] ~= nil then
  1382. local Thing = Effects[e]
  1383. if Thing ~= nil then
  1384. local Part = Thing[1]
  1385. local Mode = Thing[2]
  1386. local Delay = Thing[3]
  1387. local IncX = Thing[4]
  1388. local IncY = Thing[5]
  1389. local IncZ = Thing[6]
  1390. if 1 >= Thing[1].Transparency then
  1391. if Thing[2] == "Block1" then
  1392. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1393. local Mesh = Thing[1].Mesh
  1394. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1395. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1396. elseif Thing[2] == "Block2" then
  1397. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1398. local Mesh = Thing[7]
  1399. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1400. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1401. elseif Thing[2] == "Block3" then
  1402. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1403. local Mesh = Thing[7]
  1404. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1405. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1406. elseif Thing[2] == "Cylinder" then
  1407. local Mesh = Thing[1].Mesh
  1408. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1410. elseif Thing[2] == "Blood" then
  1411. local Mesh = Thing[7]
  1412. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1413. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1414. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1415. elseif Thing[2] == "Elec" then
  1416. local Mesh = Thing[1].Mesh
  1417. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1418. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1419. elseif Thing[2] == "Disappear" then
  1420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1421. elseif Thing[2] == "Shatter" then
  1422. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1423. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1424. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1425. Thing[6] = Thing[6] + Thing[5]
  1426. end
  1427. else
  1428. Part.Parent = nil
  1429. table.remove(Effects, e)
  1430. end
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436. -------------------------------------------------------
  1437. --End Animations And Script--
  1438. -------------------------------------------------------
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