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Jan 23rd, 2018
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  1. void HandleAfterEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
  2. {
  3. sLog->outString("Aura Effect has just been applied on target!");
  4. Unit* target = GetTarget();
  5. // cast spell on target on aura apply
  6. target->CastSpell(target, SPELL_TRIGGERED, true);
  7. }
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