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- void HandleAfterEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- sLog->outString("Aura Effect has just been applied on target!");
- Unit* target = GetTarget();
- // cast spell on target on aura apply
- target->CastSpell(target, SPELL_TRIGGERED, true);
- }
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