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- [Core.Log]
- LogOnline=verbose
- LogOnline=Warning
- [/Script/Engine.Engine]
- +K2FieldRedirects=(OldFieldName="ShooterCharacter.Health",NewFieldName="TslCharacter.Health")
- +K2FieldRedirects=(OldFieldName="Pawn.Health",NewFieldName="TslCharacter.Health")
- +K2FieldRedirects=(OldFieldName="TslWeapon.ScopingAttachPoint",NewFieldName="TslWeapon_Gun.ScopingAttachPoint")
- +K2FieldRedirects=(OldFieldName="WeaponAttachmentData.Magnification",NewFieldName="WeaponAttachmentData.MagnificationFOV")
- +K2FieldRedirects=(OldFieldName="WeaponAttachmentData.MagnificationMaxIncrement",NewFieldName="WeaponAttachmentData.MagnificationFOVMaxIncrement")
- +K2FieldRedirects=(OldFieldName="TslCharacter.GetShooterPlayerController",NewFieldName="TslCharacter.GetTslPlayerController")
- +K2FieldRedirects=(OldFieldName="TslCharacter.GetShooterPlayerState",NewFieldName="TslCharacter.GetTslPlayerState")
- +ActiveClassRedirects=(OldClassName="ShooterGameMode",NewClassName="/Script/TslGame.TslGameMode")
- +ActiveClassRedirects=(OldClassName="ShooterGameInfo",NewClassName="/Script/TslGame.TslGameMode")
- +ActiveClassRedirects=(OldClassName="ShooterPlayerCamera",NewClassName="/Script/TslGame.TslPlayerCameraManager")
- +ActiveClassRedirects=(OldClassName="ShooterCamera",NewClassName="/Script/TslGame.TslPlayerCameraManager")
- +ActiveClassRedirects=(OldClassName="SkeletalMeshComponent",OldSubobjName="ShooterPawnMesh0",NewSubobjName="CharacterMesh0")
- +ActiveClassRedirects=(OldClassName="BTTask_HasLosTo",NewClassName="/Script/TslGame.BTDecorator_HasLoSTo")
- +ActiveClassRedirects=(OldClassName="ShooterAIController",NewClassName="/Script/TslGame.TslAIController")
- +ActiveClassRedirects=(OldClassName="ShooterBot",NewClassName="/Script/TslGame.TslBot")
- +ActiveClassRedirects=(OldClassName="ShooterExplosionEffect",NewClassName="/Script/TslGame.TslExplosionEffect")
- +ActiveClassRedirects=(OldClassName="ShooterImpactEffect",NewClassName="/Script/TslGame.TslImpactEffect")
- +ActiveClassRedirects=(OldClassName="ShooterGame_Menu",NewClassName="/Script/TslGame.TslGame_Menu")
- +ActiveClassRedirects=(OldClassName="ShooterGameSession",NewClassName="/Script/TslGame.TslGameSession")
- +ActiveClassRedirects=(OldClassName="ShooterGameState",NewClassName="/Script/TslGame.TslGameState")
- +ActiveClassRedirects=(OldClassName="ShooterOnlineGameSettings",NewClassName="/Script/TslGame.TslOnlineGameSettings")
- +ActiveClassRedirects=(OldClassName="ShooterPlayerState",NewClassName="/Script/TslGame.TslPlayerState")
- +ActiveClassRedirects=(OldClassName="ShooterCharacter",NewClassName="/Script/TslGame.TslCharacter")
- +ActiveClassRedirects=(OldClassName="ShooterCharacterMovement",NewClassName="/Script/TslGame.TslCharacterMovement")
- +ActiveClassRedirects=(OldClassName="ShooterCharacterProxy",NewClassName="/Script/TslGame.TslCharacterProxy")
- +ActiveClassRedirects=(OldClassName="ShooterCheatManager",NewClassName="/Script/TslGame.TslCheatManager")
- +ActiveClassRedirects=(OldClassName="ShooterDemoSpectator",NewClassName="/Script/TslGame.TslDemoSpectator")
- +ActiveClassRedirects=(OldClassName="ShooterLocalPlayer",NewClassName="/Script/TslGame.TslLocalPlayer")
- +ActiveClassRedirects=(OldClassName="ShooterPersistentUser",NewClassName="/Script/TslGame.TslPersistentUser")
- +ActiveClassRedirects=(OldClassName="ShooterPlayerCameraManager",NewClassName="/Script/TslGame.TslPlayerCameraManager")
- +ActiveClassRedirects=(OldClassName="ShooterPlayerController",NewClassName="/Script/TslGame.TslPlayerController")
- +ActiveClassRedirects=(OldClassName="ShooterPlayerController_Menu",NewClassName="/Script/TslGame.TslPlayerController_Menu")
- +ActiveClassRedirects=(OldClassName="ShooterSpectatorPawn",NewClassName="/Script/TslGame.TslSpectatorPawn")
- +ActiveClassRedirects=(OldClassName="ShooterEngine",NewClassName="/Script/TslGame.TslEngine")
- +ActiveClassRedirects=(OldClassName="ShooterGameDelegates",NewClassName="/Script/TslGame.TslGameDelegates")
- +ActiveClassRedirects=(OldClassName="ShooterGameInstance",NewClassName="/Script/TslGame.TslGameInstance")
- +ActiveClassRedirects=(OldClassName="ShooterGameModule",NewClassName="/Script/TslGame.TslGameModule")
- +ActiveClassRedirects=(OldClassName="ShooterGameUserSettings",NewClassName="/Script/TslGame.TslGameUserSettings")
- +ActiveClassRedirects=(OldClassName="ShooterGameViewportClient",NewClassName="/Script/TslGame.TslGameViewportClient")
- +ActiveClassRedirects=(OldClassName="ShooterPlayerStatisticTypes",NewClassName="/Script/TslGame.TslPlayerStatisticTypes")
- +ActiveClassRedirects=(OldClassName="ShooterTypes",NewClassName="/Script/TslGame.TslTypes")
- +ActiveClassRedirects=(OldClassName="ShooterUnrealEdEngine",NewClassName="/Script/TslGame.TslUnrealEdEngine")
- +ActiveClassRedirects=(OldClassName="ShooterDemoPlaybackMenu",NewClassName="/Script/TslGame.TslDemoPlaybackMenu")
- +ActiveClassRedirects=(OldClassName="ShooterFriends",NewClassName="/Script/TslGame.TslFriends")
- +ActiveClassRedirects=(OldClassName="ShooterMessageMenu",NewClassName="/Script/TslGame.TslMessageMenu")
- +ActiveClassRedirects=(OldClassName="ShooterRecentlyMet",NewClassName="/Script/TslGame.TslRecentlyMet")
- +ActiveClassRedirects=(OldClassName="ShooterWelcomeMenu",NewClassName="/Script/TslGame.TslWelcomeMenu")
- +ActiveClassRedirects=(OldClassName="ShooterMenuItem",NewClassName="/Script/TslGame.TslMenuItem")
- +ActiveClassRedirects=(OldClassName="ShooterHUD",NewClassName="/Script/TslGame.TslHUD")
- +ActiveClassRedirects=(OldClassName="ShooterHUDPCTrackerBase",NewClassName="/Script/TslGame.TslHUDPCTrackerBase")
- +ActiveClassRedirects=(OldClassName="ShooterUIHelpers",NewClassName="/Script/TslGame.TslUIHelpers")
- +ActiveClassRedirects=(OldClassName="ShooterChatWidgetStyle",NewClassName="/Script/TslGame.TslChatWidgetStyle")
- +ActiveClassRedirects=(OldClassName="ShooterMenuItemWidgetStyle",NewClassName="/Script/TslGame.TslMenuItemWidgetStyle")
- +ActiveClassRedirects=(OldClassName="ShooterMenuWidgetStyle",NewClassName="/Script/TslGame.TslMenuWidgetStyle")
- +ActiveClassRedirects=(OldClassName="ShooterOptionWidgetStyle",NewClassName="/Script/TslGame.TslOptionWidgetStyle")
- +ActiveClassRedirects=(OldClassName="ShooterStyle",NewClassName="/Script/TslGame.TslStyle")
- +ActiveClassRedirects=(OldClassName="ShooterDamageField",NewClassName="/Script/TslGame.TslDamageField")
- +ActiveClassRedirects=(OldClassName="ShooterDamageFieldContainer",NewClassName="/Script/TslGame.TslDamageFieldContainer")
- +ActiveClassRedirects=(OldClassName="ShooterDamageType",NewClassName="/Script/TslGame.TslDamageType")
- +ActiveClassRedirects=(OldClassName="ShooterProjectile",NewClassName="/Script/TslGame.TslProjectile")
- +ActiveClassRedirects=(OldClassName="ShooterProjectileMolotov",NewClassName="/Script/TslGame.TslProjectileMolotov")
- +ActiveClassRedirects=(OldClassName="ShooterWeapon",NewClassName="/Script/TslGame.TslWeapon")
- +ActiveClassRedirects=(OldClassName="ShooterWeapon_Gun",NewClassName="/Script/TslGame.TslWeapon_Gun")
- +ActiveClassRedirects=(OldClassName="ShooterWeapon_Melee",NewClassName="/Script/TslGame.TslWeapon_Melee")
- +ActiveClassRedirects=(OldClassName="ShooterWeapon_Projectile",NewClassName="/Script/TslGame.TslWeapon_Projectile")
- +ActiveClassRedirects=(OldClassName="ShooterWeapon_Throwable",NewClassName="/Script/TslGame.TslWeapon_Throwable")
- +ActiveClassRedirects=(OldClassName="ShooterWeapon_Trajectory",NewClassName="/Script/TslGame.TslWeapon_Trajectory")
- +ActiveClassRedirects=(OldClassName="ShooterGameLoadingScreen",NewClassName="/Script/TslGame.TslGameLoadingScreen")
- +ActiveClassRedirects=(OldClassName="TslParticleAutoSoundByDistance",NewClassName="/Script/TslGame.TslParticleEnvironment")
- +ActiveGameNameRedirects=(OldGameName="/Script/ShooterGame",NewGameName="/Script/TslGame")
- [/Script/Engine.GameEngine]
- !NetDriverDefinitions=ClearArray
- +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
- +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
- [/Script/Engine.NavigationSystem]
- +SupportedAgents=(AgentRadius=35.0,AgentHeight=144.0,Name="Common")
- [/Script/TslGame.LODActorStreamer]
- +MinDrawDistanceOverride=(LowerBound=(Type="ERangeBoundTypes::Inclusive", Value=100000), UpperBound=(Type="ERangeBoundTypes::Inclusive", Value=200000))
- [/Script/SplitLevels.SplitLevelsSettings]
- -Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","Effect_","startzone_"))
- -Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
- +Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","startzone_","Unique_"))
- +Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
- [/Script/Engine.CollisionProfile]
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- -Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
- -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
- -Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
- -Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
- -Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
- -Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
- -Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
- -Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
- -Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
- -Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- +Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
- +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
- +Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
- +Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
- +Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
- +Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
- +Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
- +Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
- +Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- -DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
- -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- -EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
- -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
- -EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
- -EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
- -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
- -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
- -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
- -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
- -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
- -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
- -EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
- -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
- +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
- +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
- +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
- +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
- +EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
- +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
- +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
- +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
- +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
- +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
- +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
- +EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
- +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
- -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- -ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
- -ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
- -ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
- -ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
- +ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
- +ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
- +ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
- -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- -CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
- [/Script/Engine.PhysicsSettings]
- +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
- +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
- +PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
- +PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
- +PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
- +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
- +PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
- +PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
- +PhysicalSurfaces=(Type=SurfaceType9,Name="Rock")
- +PhysicalSurfaces=(Type=SurfaceType10,Name="Sand")
- +PhysicalSurfaces=(Type=SurfaceType11,Name="Mud")
- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../Engine/Plugins/Wwise/Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/RoadEditor/Content
- Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
- Paths=../../../Engine/Plugins/Mutable/Content
- [SystemSettings]
- OneFrameThreadLag=1
- [/Script/Engine.RendererSettings]
- foliage.LODDistanceScaleGrass=0
- r.Streaming.HLODStrategy=2
- r.Streaming.FullyLoadUsedTextures=1
- r.Streaming.FramesForFullUpdate=60
- r.FinishCurrentFrame=0
- r.Streaming.Boost=0
- r.Streaming.PoolSize=0
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.DefragDynamicBounds=1
- r.DefaultFeature.Bloom=False
- r.ReflectionEnvironment=0
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.AmbientOcclusionStaticFraction=False
- r.DefaultFeature.AutoExposure=False
- r.DefaultFeature.MotionBlur=0
- r.DefaultFeature.LensFlare=0
- r.AmbientOcclusionLevels=0
- r.AmbientOcclusionRadiusScale=0.1
- r.DepthOfFieldQuality=0
- r.DepthOfField.MaxSize=0
- r.DistanceFieldShadowing=0
- r.DistanceFieldAO=0
- r.LensFlareQuality=0
- r.SceneColorFringeQUality=0
- r.Upscale.Quality=0
- r.FastBlurThreshold=0
- r.LightFunctionQuality=0
- r.ShadowQuality=0
- r.Shadow.CSM.MaxCascades=1
- r.Shadow.MaxResolution=128
- r.Shadow.RadiusThreshold=0.1
- r.Shadow.DistanceScale=0.1
- r.Shadow.CSM.TransitionScale=0.1
- r.TranslucencyLightingVolumeDim=32
- r.RefractionQuality=0
- r.SceneColorFormat=0
- r.DetailMode=0
- r.TranslucencyVolumeBlur=1
- r.MaterialQualityLevel=0
- r.MaxAnisotropy=1
- r.SubsurfaceQuality=0
- r.SSR.Quality=0
- r.Atmosphere=0
- r.SimpleDynamicLighting=1
- r.HalfResReflections=1
- r.LightShaftQuality=0
- r.TonemapperQuality=0
- [/Script/Engine.InputSettings]
- bEnableMouseSmoothing=False
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