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  1. [Core.Log]
  2. LogOnline=verbose
  3. LogOnline=Warning
  4.  
  5. [/Script/Engine.Engine]
  6. +K2FieldRedirects=(OldFieldName="ShooterCharacter.Health",NewFieldName="TslCharacter.Health")
  7. +K2FieldRedirects=(OldFieldName="Pawn.Health",NewFieldName="TslCharacter.Health")
  8. +K2FieldRedirects=(OldFieldName="TslWeapon.ScopingAttachPoint",NewFieldName="TslWeapon_Gun.ScopingAttachPoint")
  9. +K2FieldRedirects=(OldFieldName="WeaponAttachmentData.Magnification",NewFieldName="WeaponAttachmentData.MagnificationFOV")
  10. +K2FieldRedirects=(OldFieldName="WeaponAttachmentData.MagnificationMaxIncrement",NewFieldName="WeaponAttachmentData.MagnificationFOVMaxIncrement")
  11. +K2FieldRedirects=(OldFieldName="TslCharacter.GetShooterPlayerController",NewFieldName="TslCharacter.GetTslPlayerController")
  12. +K2FieldRedirects=(OldFieldName="TslCharacter.GetShooterPlayerState",NewFieldName="TslCharacter.GetTslPlayerState")
  13. +ActiveClassRedirects=(OldClassName="ShooterGameMode",NewClassName="/Script/TslGame.TslGameMode")
  14. +ActiveClassRedirects=(OldClassName="ShooterGameInfo",NewClassName="/Script/TslGame.TslGameMode")
  15. +ActiveClassRedirects=(OldClassName="ShooterPlayerCamera",NewClassName="/Script/TslGame.TslPlayerCameraManager")
  16. +ActiveClassRedirects=(OldClassName="ShooterCamera",NewClassName="/Script/TslGame.TslPlayerCameraManager")
  17. +ActiveClassRedirects=(OldClassName="SkeletalMeshComponent",OldSubobjName="ShooterPawnMesh0",NewSubobjName="CharacterMesh0")
  18. +ActiveClassRedirects=(OldClassName="BTTask_HasLosTo",NewClassName="/Script/TslGame.BTDecorator_HasLoSTo")
  19. +ActiveClassRedirects=(OldClassName="ShooterAIController",NewClassName="/Script/TslGame.TslAIController")
  20. +ActiveClassRedirects=(OldClassName="ShooterBot",NewClassName="/Script/TslGame.TslBot")
  21. +ActiveClassRedirects=(OldClassName="ShooterExplosionEffect",NewClassName="/Script/TslGame.TslExplosionEffect")
  22. +ActiveClassRedirects=(OldClassName="ShooterImpactEffect",NewClassName="/Script/TslGame.TslImpactEffect")
  23. +ActiveClassRedirects=(OldClassName="ShooterGame_Menu",NewClassName="/Script/TslGame.TslGame_Menu")
  24. +ActiveClassRedirects=(OldClassName="ShooterGameSession",NewClassName="/Script/TslGame.TslGameSession")
  25. +ActiveClassRedirects=(OldClassName="ShooterGameState",NewClassName="/Script/TslGame.TslGameState")
  26. +ActiveClassRedirects=(OldClassName="ShooterOnlineGameSettings",NewClassName="/Script/TslGame.TslOnlineGameSettings")
  27. +ActiveClassRedirects=(OldClassName="ShooterPlayerState",NewClassName="/Script/TslGame.TslPlayerState")
  28. +ActiveClassRedirects=(OldClassName="ShooterCharacter",NewClassName="/Script/TslGame.TslCharacter")
  29. +ActiveClassRedirects=(OldClassName="ShooterCharacterMovement",NewClassName="/Script/TslGame.TslCharacterMovement")
  30. +ActiveClassRedirects=(OldClassName="ShooterCharacterProxy",NewClassName="/Script/TslGame.TslCharacterProxy")
  31. +ActiveClassRedirects=(OldClassName="ShooterCheatManager",NewClassName="/Script/TslGame.TslCheatManager")
  32. +ActiveClassRedirects=(OldClassName="ShooterDemoSpectator",NewClassName="/Script/TslGame.TslDemoSpectator")
  33. +ActiveClassRedirects=(OldClassName="ShooterLocalPlayer",NewClassName="/Script/TslGame.TslLocalPlayer")
  34. +ActiveClassRedirects=(OldClassName="ShooterPersistentUser",NewClassName="/Script/TslGame.TslPersistentUser")
  35. +ActiveClassRedirects=(OldClassName="ShooterPlayerCameraManager",NewClassName="/Script/TslGame.TslPlayerCameraManager")
  36. +ActiveClassRedirects=(OldClassName="ShooterPlayerController",NewClassName="/Script/TslGame.TslPlayerController")
  37. +ActiveClassRedirects=(OldClassName="ShooterPlayerController_Menu",NewClassName="/Script/TslGame.TslPlayerController_Menu")
  38. +ActiveClassRedirects=(OldClassName="ShooterSpectatorPawn",NewClassName="/Script/TslGame.TslSpectatorPawn")
  39. +ActiveClassRedirects=(OldClassName="ShooterEngine",NewClassName="/Script/TslGame.TslEngine")
  40. +ActiveClassRedirects=(OldClassName="ShooterGameDelegates",NewClassName="/Script/TslGame.TslGameDelegates")
  41. +ActiveClassRedirects=(OldClassName="ShooterGameInstance",NewClassName="/Script/TslGame.TslGameInstance")
  42. +ActiveClassRedirects=(OldClassName="ShooterGameModule",NewClassName="/Script/TslGame.TslGameModule")
  43. +ActiveClassRedirects=(OldClassName="ShooterGameUserSettings",NewClassName="/Script/TslGame.TslGameUserSettings")
  44. +ActiveClassRedirects=(OldClassName="ShooterGameViewportClient",NewClassName="/Script/TslGame.TslGameViewportClient")
  45. +ActiveClassRedirects=(OldClassName="ShooterPlayerStatisticTypes",NewClassName="/Script/TslGame.TslPlayerStatisticTypes")
  46. +ActiveClassRedirects=(OldClassName="ShooterTypes",NewClassName="/Script/TslGame.TslTypes")
  47. +ActiveClassRedirects=(OldClassName="ShooterUnrealEdEngine",NewClassName="/Script/TslGame.TslUnrealEdEngine")
  48. +ActiveClassRedirects=(OldClassName="ShooterDemoPlaybackMenu",NewClassName="/Script/TslGame.TslDemoPlaybackMenu")
  49. +ActiveClassRedirects=(OldClassName="ShooterFriends",NewClassName="/Script/TslGame.TslFriends")
  50. +ActiveClassRedirects=(OldClassName="ShooterMessageMenu",NewClassName="/Script/TslGame.TslMessageMenu")
  51. +ActiveClassRedirects=(OldClassName="ShooterRecentlyMet",NewClassName="/Script/TslGame.TslRecentlyMet")
  52. +ActiveClassRedirects=(OldClassName="ShooterWelcomeMenu",NewClassName="/Script/TslGame.TslWelcomeMenu")
  53. +ActiveClassRedirects=(OldClassName="ShooterMenuItem",NewClassName="/Script/TslGame.TslMenuItem")
  54. +ActiveClassRedirects=(OldClassName="ShooterHUD",NewClassName="/Script/TslGame.TslHUD")
  55. +ActiveClassRedirects=(OldClassName="ShooterHUDPCTrackerBase",NewClassName="/Script/TslGame.TslHUDPCTrackerBase")
  56. +ActiveClassRedirects=(OldClassName="ShooterUIHelpers",NewClassName="/Script/TslGame.TslUIHelpers")
  57. +ActiveClassRedirects=(OldClassName="ShooterChatWidgetStyle",NewClassName="/Script/TslGame.TslChatWidgetStyle")
  58. +ActiveClassRedirects=(OldClassName="ShooterMenuItemWidgetStyle",NewClassName="/Script/TslGame.TslMenuItemWidgetStyle")
  59. +ActiveClassRedirects=(OldClassName="ShooterMenuWidgetStyle",NewClassName="/Script/TslGame.TslMenuWidgetStyle")
  60. +ActiveClassRedirects=(OldClassName="ShooterOptionWidgetStyle",NewClassName="/Script/TslGame.TslOptionWidgetStyle")
  61. +ActiveClassRedirects=(OldClassName="ShooterStyle",NewClassName="/Script/TslGame.TslStyle")
  62. +ActiveClassRedirects=(OldClassName="ShooterDamageField",NewClassName="/Script/TslGame.TslDamageField")
  63. +ActiveClassRedirects=(OldClassName="ShooterDamageFieldContainer",NewClassName="/Script/TslGame.TslDamageFieldContainer")
  64. +ActiveClassRedirects=(OldClassName="ShooterDamageType",NewClassName="/Script/TslGame.TslDamageType")
  65. +ActiveClassRedirects=(OldClassName="ShooterProjectile",NewClassName="/Script/TslGame.TslProjectile")
  66. +ActiveClassRedirects=(OldClassName="ShooterProjectileMolotov",NewClassName="/Script/TslGame.TslProjectileMolotov")
  67. +ActiveClassRedirects=(OldClassName="ShooterWeapon",NewClassName="/Script/TslGame.TslWeapon")
  68. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Gun",NewClassName="/Script/TslGame.TslWeapon_Gun")
  69. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Melee",NewClassName="/Script/TslGame.TslWeapon_Melee")
  70. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Projectile",NewClassName="/Script/TslGame.TslWeapon_Projectile")
  71. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Throwable",NewClassName="/Script/TslGame.TslWeapon_Throwable")
  72. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Trajectory",NewClassName="/Script/TslGame.TslWeapon_Trajectory")
  73. +ActiveClassRedirects=(OldClassName="ShooterGameLoadingScreen",NewClassName="/Script/TslGame.TslGameLoadingScreen")
  74. +ActiveClassRedirects=(OldClassName="TslParticleAutoSoundByDistance",NewClassName="/Script/TslGame.TslParticleEnvironment")
  75. +ActiveGameNameRedirects=(OldGameName="/Script/ShooterGame",NewGameName="/Script/TslGame")
  76.  
  77. [/Script/Engine.GameEngine]
  78. !NetDriverDefinitions=ClearArray
  79. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
  80. +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
  81.  
  82. [/Script/Engine.NavigationSystem]
  83. +SupportedAgents=(AgentRadius=35.0,AgentHeight=144.0,Name="Common")
  84.  
  85. [/Script/TslGame.LODActorStreamer]
  86. +MinDrawDistanceOverride=(LowerBound=(Type="ERangeBoundTypes::Inclusive", Value=100000), UpperBound=(Type="ERangeBoundTypes::Inclusive", Value=200000))
  87.  
  88. [/Script/SplitLevels.SplitLevelsSettings]
  89. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","Effect_","startzone_"))
  90. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  91. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","startzone_","Unique_"))
  92. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  93.  
  94. [/Script/Engine.CollisionProfile]
  95. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  96. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  97. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  98. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  99. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  100. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  101. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  102. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  103. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  104. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  105. -Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  106. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  107. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  108. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  109. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  110. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  111. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  112. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  113. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  114. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  115. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  116. -Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  117. -Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  118. -Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
  119. -Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  120. -Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  121. -Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  122. -Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  123. -Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  124. -Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  125. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  126. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  127. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  128. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  129. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  130. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  131. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  132. +Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  133. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  134. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  135. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  136. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  137. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  138. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  139. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  140. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  141. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  142. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  143. +Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  144. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  145. +Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
  146. +Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  147. +Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  148. +Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  149. +Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  150. +Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  151. +Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  152. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  153. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  154. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  155. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  156. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  157. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  158. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  159. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  160. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  161. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  162. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  163. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  164. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  165. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  166. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  167. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  168. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  169. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  170. -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  171. -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  172. -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  173. -EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  174. -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  175. -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  176. -EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  177. -EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  178. -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  179. -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  180. -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  181. -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  182. -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  183. -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  184. -EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  185. -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  186. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  187. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  188. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  189. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  190. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  191. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  192. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  193. +EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  194. +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  195. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  196. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  197. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  198. +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  199. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  200. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  201. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  202. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  203. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  204. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  205. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  206. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  207. -ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  208. -ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  209. -ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  210. -ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  211. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  212. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  213. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  214. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  215. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  216. +ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  217. +ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  218. +ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  219. +ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  220. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  221. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  222. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  223. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  224. -CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
  225. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  226. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  227. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  228. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  229. +CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
  230.  
  231. [/Script/Engine.PhysicsSettings]
  232. +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
  233. +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
  234. +PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
  235. +PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
  236. +PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
  237. +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
  238. +PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
  239. +PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
  240. +PhysicalSurfaces=(Type=SurfaceType9,Name="Rock")
  241. +PhysicalSurfaces=(Type=SurfaceType10,Name="Sand")
  242. +PhysicalSurfaces=(Type=SurfaceType11,Name="Mud")
  243.  
  244. [Core.System]
  245. Paths=../../../Engine/Content
  246. Paths=%GAMEDIR%Content
  247. Paths=../../../Engine/Plugins/Wwise/Content
  248. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  249. Paths=../../../Engine/Plugins/RoadEditor/Content
  250. Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
  251. Paths=../../../Engine/Plugins/Mutable/Content
  252.  
  253. [SystemSettings]
  254. OneFrameThreadLag=1
  255.  
  256. [/Script/Engine.RendererSettings]
  257. foliage.LODDistanceScaleGrass=0
  258. r.Streaming.HLODStrategy=2
  259. r.Streaming.FullyLoadUsedTextures=1
  260. r.Streaming.FramesForFullUpdate=60
  261. r.FinishCurrentFrame=0
  262. r.Streaming.Boost=0
  263. r.Streaming.PoolSize=0
  264. r.Streaming.LimitPoolSizeToVRAM=1
  265. r.Streaming.DefragDynamicBounds=1
  266. r.DefaultFeature.Bloom=False
  267. r.ReflectionEnvironment=0
  268. r.DefaultFeature.AmbientOcclusion=False
  269. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  270. r.DefaultFeature.AutoExposure=False
  271. r.DefaultFeature.MotionBlur=0
  272. r.DefaultFeature.LensFlare=0
  273. r.AmbientOcclusionLevels=0
  274. r.AmbientOcclusionRadiusScale=0.1
  275. r.DepthOfFieldQuality=0
  276. r.DepthOfField.MaxSize=0
  277. r.DistanceFieldShadowing=0
  278. r.DistanceFieldAO=0
  279. r.LensFlareQuality=0
  280. r.SceneColorFringeQUality=0
  281. r.Upscale.Quality=0
  282. r.FastBlurThreshold=0
  283. r.LightFunctionQuality=0
  284. r.ShadowQuality=0
  285. r.Shadow.CSM.MaxCascades=1
  286. r.Shadow.MaxResolution=128
  287. r.Shadow.RadiusThreshold=0.1
  288. r.Shadow.DistanceScale=0.1
  289. r.Shadow.CSM.TransitionScale=0.1
  290. r.TranslucencyLightingVolumeDim=32
  291. r.RefractionQuality=0
  292. r.SceneColorFormat=0
  293. r.DetailMode=0
  294. r.TranslucencyVolumeBlur=1
  295. r.MaterialQualityLevel=0
  296. r.MaxAnisotropy=1
  297. r.SubsurfaceQuality=0
  298. r.SSR.Quality=0
  299. r.Atmosphere=0
  300. r.SimpleDynamicLighting=1
  301. r.HalfResReflections=1
  302. r.LightShaftQuality=0
  303. r.TonemapperQuality=0
  304.  
  305. [/Script/Engine.InputSettings]
  306. bEnableMouseSmoothing=False
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