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Jun 14th, 2018
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  1. package;
  2.  
  3. import flixel.FlxBasic;
  4. import flixel.FlxG;
  5. import flixel.FlxObject;
  6. import flixel.FlxSprite;
  7. import flixel.FlxState;
  8. import flixel.tweens.FlxTween;
  9. import flixel.util.FlxSave;
  10.  
  11. class Reg
  12. {
  13.  
  14. public static var colorArray:Array<Int> = [];
  15.  
  16.  
  17. public static var still1:Int;
  18. public static var still2:Int;
  19.  
  20. public static var stale1:Block;
  21. public static var stale2:Block;
  22. public static var DeadCombo:Nimo;
  23.  
  24.  
  25. /**
  26. * Generic bucket for storing different <code>FlxSaves</code>.
  27. * Especially useful for setting up multiple save slots.
  28. */
  29. public static var saves:Array<FlxSave> = [];
  30. /**
  31. * Generic container for a <code>FlxSave</code>. You might want to
  32. * consider assigning <code>FlxG._game._prefsSave</code> to this in
  33. * your state if you want to use the same save flixel uses internally
  34. */
  35. public static var save:FlxSave;
  36. }
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