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- package;
- import flixel.FlxBasic;
- import flixel.FlxG;
- import flixel.FlxObject;
- import flixel.FlxSprite;
- import flixel.FlxState;
- import flixel.tweens.FlxTween;
- import flixel.util.FlxSave;
- class Reg
- {
- public static var colorArray:Array<Int> = [];
- public static var still1:Int;
- public static var still2:Int;
- public static var stale1:Block;
- public static var stale2:Block;
- public static var DeadCombo:Nimo;
- /**
- * Generic bucket for storing different <code>FlxSaves</code>.
- * Especially useful for setting up multiple save slots.
- */
- public static var saves:Array<FlxSave> = [];
- /**
- * Generic container for a <code>FlxSave</code>. You might want to
- * consider assigning <code>FlxG._game._prefsSave</code> to this in
- * your state if you want to use the same save flixel uses internally
- */
- public static var save:FlxSave;
- }
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