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- Premade team, cheats allowed for practical reasons
- GENERAL ROUTING NOTES:
- - Use up to 6 pokes
- - Cry length probably doesn't matter
- - Team should have very fast Frontier Brain fights
- - If you do Palace, just do one run for sanity's sake
- - Calm Mind is slow
- - Intimidate is slow
- - Choice Band lead makes the most sense
- - Use perfect Hidden Power to your advantage
- - SE text matters only a little
- - Explosion is good
- BATTLE TOWER
- - No CB lead for early rounds
- - For early rounds, consider:
- > Thick Club Marowak (EQ/Rock Slide/HP Ghost/Double-Edge, Jolly, 4/252/0/0/0/252; has 518 Attack and 207 Speed)
- - For later rounds:
- > Main: Metagross (Choice Band, MM/EQ/SB/Explosion, Adamant, 4/252/0/0/0/252; has 405 Attack and 239 Speed
- > Second: Latios (Lum Berry, Psychic/DC/TB/CM, Modest, 4/0/0/252/0/252; has 394 Sp. Atk and 319 Speed
- > Third: Swampert (Quick Claw, Surf/Ice Beam/EQ/Counter, Lonely, 0/252/0/252/0/4; has 350 Attack, 279 Sp. Atk and 157 Speed)
- BATTLE DOME
- - Should still be worth checking teams (at least in rounds 6+)
- BATTLE PIKE
- - Just reset for good room RNG, basically
- BATTLE PALACE
- - Fun routing?
- BATTLE PYRAMID
- - Fun routing?
- BATTLE ARENA
- - Metagross/Marowak basically, with a slot 2 Pokemon that can OHKO everything that beats them
- BATTLE FACTORY
- - Manips for days
- -----
- May 22 notes:
- POKEMON TO CONSIDER:
- Heracross (Swords Dance, Megahorn, Brick Break, EQ, Endure/Reversal)
- Metagross (Meteor Mash, EQ, Explosion, Shadow Ball)
- Medicham (Brick Break, Shadow Ball, Endure/Reversal, Fake Out)
- Slaking (Hyper Beam, Return, EQ, Shadow Ball)
- Marowak (Earthquake, Rock Slide, HP Ghost, Double-Edge)
- Blaziken (Overheat, Brick Break, Endure/Reversal, EQ, Flamethrower)
- Latios (Psychic, Dragon Claw, Thunderbolt, Calm Mind)
- Pikachu (Thunderbolt, Volt Tackle, Surf, HP Ice)
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