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- Reimu Hakurei
- Hero Power : Silence a minion until the start of your turn.
- Mechanics
- Pass : Ignore Taunt.
- Lifesteal : After attacking, restore Health equal to the damage it inflicted. *Not the character’s Attack.
- FREE
- Evil-Sealing Circle
- 0 Mana, Spell
- Deal 3 damage to a minion without abilities.
- Flying Mysterious Shrine Maiden
- 1 Mana, Spell
- Give a friendly minion +2 Health and Pass.
- Homing Amulet
- 2 Mana, Weapon
- 2/2
- Pass
- Chen
- 3 Mana
- 2/2
- Charge, Divine Shield
- Fantasy Orb
- 3 Mana, Spell
- Deal 3 damage to the enemy minion with the lowest Health. If it dies, deal the remaining damage to all enemy characters.
- COMMON/BASIC
- Yin Yang Orb
- 1 Mana
- 0/3
- Whenever another friendly character attacks, deal 1 damage to the same target.
- Art of Oni Binding
- 2 Mana, Spell
- Target minion can’t attack. Whenever it takes damage, draw a card.
- Yin-Yang Scattering
- 3 Mana, Spell
- Deal 3 damage to an enemy minion. At the end of turn, deal 2 damage to a random enemy minion.
- Fantasy Seal
- 5 Mana, Spell
- Deal 5 damage to the enemy minion with the highest Attack. If it dies, deal damage equal to its Attack randomly split among all enemy characters.
- Ran Yakumo
- 6 Mana
- 4/4
- The first time this minion attacks, summon a Chen.
- Charge
- COMMON/EXPERT
- Bunbunmaru Newspaper
- 1 Mana, Spell
- Give a minion “At the end of each turn, Silence another random enemy minion.”
- Missing Power
- 2 Mana
- Give a minion +3/+3 and Taunt until the start of your turn.
- Hatate Himekaidou
- 3 Mana
- 1/4
- At the end of your turn, draw a card for each enemy minion without abilities.
- Pass
- Suika Ibuki
- 4 Mana
- 3/4
- Whenever this minion is affected by a spell or minion ability, gain +1/+1.
- Aya Shameimaru
- 4 Mana
- 4/2
- Charge, Pass.
- Merciless Purification Rod
- 4 Mana, Weapon
- 2/4
- Has +2 Attack when attacking a minion without any abilities.
- RARE
- Wind God’s Fan
- 2 Mana, Spell
- Friendly characters with Pass gain Windfury until the end of your turn.
- Route Forbidden to Man
- 3 Mana, Spell
- Destroy a minion without any abilities. If it’s a friendly minion, give it +4 Attack and Pass instead.
- Illusionary Dominance
- 4 Mana, Secret
- When a friendly minion is attacked, Counter it and give all friendly minions +2/+2 and Pass.
- Omni-directional Dragon-Slaying Circle
- 4 Mana, Secret
- When an enemy minion with no abilities attacks, deal 3 damage to all enemy minions.
- Spear of Gungnir
- 6 Mana, Spell
- Deal 9 damage to an enemy minion. If it dies, deal the remaining damage to the enemy hero.
- EPIC
- Fantasy Nature
- 4 Mana, Secret
- When your opponent plays a minion with Battlecry, Counter and destroy it, and Silence all enemy minions.
- A Million Oni In One
- 4 Mana, Secret
- When a friendly minions dies, summon 2/1 Onis until both player’s battlefields are full.
- Remilia Scarlet
- 8 Mana, Vampire
- 5/7
- Battlecry : Add a card in your deck to your hand.
- Lifesteal
- LEGENDARY
- Yukari Yakumo
- 10 Mana
- 6/7
- Battlecry : Summon a Ran Yakumo.
- Stealth
- NAX
- Scarlet Meister
- 3 Mana, Spell
- Give all enemy minions “Deathrattle: Deal this minion’s Attack damage to your hero.”
- GvG
- Genjii
- 2 Mana
- 2/3
- Battlecry: Give a friendly minion Pass.
- Boundary of Form and Emptiness
- 2 Mana, Spell
- Give a minion +2/+2. Minions without abilities can’t attack it.
- Monkey’s Paw
- 2 Mana, Spell
- Silence a friendly minion, then give its Attack and Health to another random friendly minion.
- Ruukoto
- 3 Mana, Mech
- 2/4
- Whenever a minion is Silenced, draw a card.
- Wild Exorcism Dance
- 3 Mana, Spell
- Deal 1 damage to all minions. Minions with abilities take 3 damage instead.
- Danmaku Barrier
- 4 Mana, Secret
- When a friendly character takes damage from a spell, deal the same amount of damage to all enemy characters.
- Kasen Ibaraki
- 7 Mana
- 5/4
- Battlecry: Silence a minion, then destroy it.
- Scarlet Destiny
- 7 Mana, Spell
- All friendly minions you play gain Pass and Lifesteal.
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