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- M2S:<ind>
- \\\\Item_Information:<ind>
- \\\\\\\\Item_Name: "&bM2 Browning S"<ind>
- \\\\\\\\Item_Type: 293<ind>
- \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
- \\\\Shooting:<ind>
- \\\\\\\\Right_Click_To_Shoot: true<ind>
- \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
- \\\\\\\\Cancel_Right_Click_Interactions: true<ind>
- \\\\\\\\Remove_Arrows_On_Impact: true<ind>
- \\\\\\\\Projectile_Amount: 1<ind>
- \\\\\\\\Projectile_Type: arrow<ind>
- \\\\\\\\Projectile_Speed: 115<ind>
- \\\\\\\\Projectile_Damage: 34000<ind>
- \\\\\\\\Bullet_Spread: 0.2<ind>
- \\\\\\\\Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-1-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,BLOCK_NOTE_BASEDRUM-2-2-0,BLOCK_NOTE_BASEDRUM-2-1-0,BLOCK_NOTE_SNARE-2-1-0,BLOCK_NOTE_BASEDRUM-2-0-0,BLOCK_NOTE_SNARE-2-0-0,ITEM_FLINTANDSTEEL_USE-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-1-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST-2-2-1,ENTITY_FIREWORK_ROCKET_BLAST_FAR-2-0-1,ENTITY_WITHER_SHOOT-2-2-0,ENTITY_BLAZE_SHOOT-2-2-0,BLOCK_PISTON_CONTRACT-2-2-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-1,ENTITY_GENERIC_HURT-2-2-1,ENTITY_GENERIC_HURT-2-1-1,ENTITY_GENERIC_BIG_FALL-2-2-1,ENTITY_GENERIC_BIG_FALL-2-1-0,ENTITY_HORSE_LAND-2-2-1,ENTITY_HORSE_LAND-2-1-1,ENTITY_HORSE_JUMP-2-2-0,ENTITY_HORSE_JUMP-2-1-0,ENTITY_HORSE_EAT-2-2-0,ENTITY_HORSE_EAT-2-1-0,ENTITY_PLAYER_ATTACK_STRONG-2-2-0,ENTITY_PLAYER_BIG_FALL-2-2-0,ENTITY_PLAYER_BIG_FALL-2-1-1,ENTITY_PLAYER_BIG_FALL-2-0-0,ENTITY_SHULKER_CLOSE-2-2-0,ITEM_BOTTLE_FILL_DRAGONBREATH-2-2-0,ITEM_BOTTLE_FILL-2-2-0,ITEM_BOTTLE_FILL-2-1-0,ITEM_BUCKET_FILL-2-2-0,BLOCK_ANVIL_FALL-2-2-0,ENTITY_HORSE_ARMOR-1-2-0,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-0-1,ENTITY_FIREWORK_ROCKET_LARGE_BLAST-2-1-1,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0,BLOCK_END_PORTAL_FRAME_FILL-1-2-0<ind>
- \\\\Sneak:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\No_Recoil: true<ind>
- \\\\\\\\Bullet_Spread: 0.1<ind>
- \\\\Scope:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Zoom_Amount: 2<ind>
- \\\\\\\\Zoom_Bullet_Spread: 0.05<ind>
- \\\\Fully_Automatic:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Fire_Rate: 6<ind>
- \\\\Reload:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Reload_Amount: 100<ind>
- \\\\\\\\Reload_Duration: 40<ind>
- \\\\\\\\Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0<ind>
- \\\\\\\\Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ENTITY_HORSE_ARMOR-1-2-20,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
- \\\\Firearm_Action:<ind>
- \\\\\\\\Type: slide<ind>
- \\\\\\\\Close_Duration: 10<ind>
- \\\\\\\\Close_Shoot_Delay: 12<ind>
- \\\\\\\\Sound_Close: BLOCK_PISTON_EXTEND-1-1-0,BLOCK_PISTON_EXTEND-1-2-3<ind>
- \\\\Abilities:<ind>
- \\\\\\\\Reset_Hit_Cooldown: true<ind>
- \\\\Hit_Events:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0<ind>
- \\\\Particles:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Particle_Terrain: true<ind>
- \\\\Headshot:<ind>
- \\\\\\\\Enable: true<ind>
- \\\\\\\\Bonus_Damage: 48000<ind>
- \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
- \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
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