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  1. [2019-02-26 11:21:33] Nothing to do
  2. Usage: ./anura [OPTIONS]
  3.  
  4. User options:
  5. --config-path=PATH sets the path to the user config dir
  6. --fullscreen starts in fullscreen mode
  7. --height[=]NUM sets the game window height to which contents
  8. are scaled
  9. --host set the game server host address
  10. --[no-]joystick enables/disables joystick support
  11. --level[=]LEVEL_FILE starts the game using the specified level file,
  12. relative to the level path
  13. --level-path=PATH sets the path to the game level files
  14. --[no-]music enables/disables game music
  15. --native one pixel in-game equals one pixel on monitor
  16. --relay use the server as a relay in multiplayer rather
  17. than trying to initiate direct connections
  18. --[no-]resizable allows/disallows to resize the game window
  19. ----module-args=ARGS map of arguments passed to the module
  20. --scale enables an experimental pixel art interpolation
  21. algorithm for scaling the game graphics (some
  22. issues with this still have to be solved)
  23. --[no-]send-stats enables/disables sending game statistics over
  24. the network
  25. --server=URL sets the server to use for the TBS client based
  26. on the given url
  27. --user=USERNAME sets the username to use as part of the TBS
  28. server and module system
  29. --pass=PASSWORD sets the password to use as part of the TBS
  30. server and module system
  31. --[no-]sound enables/disables sound and music support
  32. --widescreen sets widescreen mode, increasing the game view
  33. area for wide screen displays
  34. --width[=]NUM sets the game window width to which contents are
  35. scaled
  36. --windowed starts in windowed mode
  37. --wvga sets the display size to 800x480
  38.  
  39. Diagnostic options:
  40. --[no-]debug enables/disables debug mode
  41. --[no-]fps enables/disables framerate display
  42. --set-fps=FPS sets the framerate to FPS
  43. --potonly use power of two-sized textures only
  44. --textures16 use 16 bpp textures only (default on iPhone)
  45. --textures32 use 32 bpp textures (default on PC/Mac)
  46.  
  47. Developer options:
  48. --benchmarks runs all the engine's benchmarks (intended to
  49. measure the speed of certain low-level
  50. functions), only useful if you're actually
  51. hacking on the engine to optimize the speed
  52. of these
  53. --benchmarks=NAME runs a single named benchmark code
  54. --[no-]compiled enable or disable precompiled game data
  55. --edit starts the game in edit mode.
  56. --show-hitboxes turns on the display of object hitboxes
  57. --show-controls turns on the display of iPhone control hitboxes
  58. --simipad changes various options to emulate an iPad
  59. environment
  60. --simiphone changes various options to emulate an iPhone
  61. environment
  62. --no-autopause Stops the game from pausing automatically
  63. when it loses focus
  64. --tests runs the game's unit tests and exits
  65. --tests="foo,bar,baz" runs the named unit tests and exits
  66. --no-tests skips the execution of unit tests on startup
  67. --utility=NAME runs the specified UTILITY( NAME ) code block,
  68. such as compile_levels or compile_objects,
  69. with the specified arguments
  70. --[no-]allow_builtin_settings_dialog (default: false)Allow the builtin Anura settings dialog
  71. --[no-]allow_debug_console_clicking (default: false)Allow clicking on objects in the debug console to select them
  72. --audio_cache_size_mb=30Audio data cache size in megabytes
  73. --[no-]auto_anchor_objects (default: true)Auto-anchors an object based on x/mid_x/x2 based on what attributes are set when spawning them.
  74. --auto_size_ideal_height=1080
  75. --auto_size_ideal_width=1920
  76. --[no-]auto_size_window (default: true)If true, window is auto-sized
  77. --auto_update_anura= Auto update Anura's binaries from the module server using the given name as the module ID (e.g. anura-windows might be the id for the windows binary)
  78. --auto_update_dir= Directory in which the auto-updater is
  79. --auto_update_exe= Exe of the auto-updater
  80. --auto_update_game_name=AnuraTitle shown on the auto update window
  81. --auto_update_install_dir=Directory which to install the game to
  82. --[no-]auto_update_module (default: false)Auto updates the module from the module server on startup (number of milliseconds to spend attempting to update the module)
  83. --auto_update_status=
  84. --auto_update_timeout=5000Timeout to use on auto updates (given in milliseconds)
  85. --auto_update_title=Anura auto-updateTitle of the auto-update window
  86. --beta_keys_file= File to store beta keys in (default = no beta keys)
  87. --cairo_texture_filtering=bilinearFiltering for cairo textures
  88. --cairo_texture_mipmaps=2Mipmaps for cairo textures
  89. --campaign
  90. --campaign_encounter
  91. --campaign_quest
  92. --code_editor_error_area=300
  93. --code_editor_font_size=12Font size to use for the code editor
  94. --console_font_size=14 Font size of console text
  95. --console_height=200 Width of console in pixels
  96. --console_width=600 Width of console in pixels
  97. --db_json_file= The file to output database content to when using a file to simulate a database
  98. --db_key_prefix= Prefix to put before all requests for keys.
  99. --[no-]debug_custom_draw (default: false)Show debug visualization of custom drawing
  100. --[no-]debug_shadows (default: false)Show debug visualization of shadow drawing
  101. --debug_skip_draw_zorder_begin=-2147483648Avoid drawing the given zorder
  102. --debug_skip_draw_zorder_end=-2147483648Avoid drawing the given zorder
  103. --[no-]debug_visualize_audio (default: false)Show a graph of audio data
  104. --debug_visualize_audio_samples_per_pixel=64Number of audio samples to represent per pixel
  105. --debug_visualize_audio_scale=1scale audio graph by this amount
  106. --[no-]desktop_fullscreen (default: true)Sets the game window to be a fullscreen window the size of the desktop
  107. --[no-]desktop_fullscreen_force (default: false)(Windows) forces desktop fullscreen to actually use fullscreen rather than a borderless window the size of the desktop
  108. --devtools
  109. --[no-]disable_global_alpha_filter (default: true)Disables using alpha-colors.png to denote some special colors as 'alpha colors'
  110. --[no-]draw_objects_on_even_pixel_boundaries (default: false)If true will only draw objects on 2-pixel boundaries
  111. --[no-]dump_to_console (default: false)Send dump() to the console
  112. --editor_controller= Object used when the editor is started
  113. --[no-]editor_grid (default: true)Turns the editor grid on/off
  114. --[no-]editor_history (default: false)Allow editor history feature
  115. --editor_object= Object to use for the editor
  116. --[no-]editor_pause (default: false)If true, the editor auto pauses when started
  117. --editor_tileset_button_size=44Size of tileset editing buttons in the editor
  118. --[no-]enable_graphical_fonts (default: false)Loads graphical fonts
  119. --[no-]enable_history (default: true)Allow editor history features
  120. --[no-]error_message_box (default: true)Show a message dialog when an error occurs
  121. --error_message_box_max_cols=180Maximum columns in error message dialog
  122. --error_message_box_max_rows=30Maximum rows in error message dialog
  123. --fake_time_adjust=0 Adjusts the time known to the game by the specified number of seconds.
  124. --fakelag=0 Number of milliseconds of artificial lag to introduce to multiplayer
  125. --[no-]ffl_allow_obj_api_from_class (default: false)Allow classes to have access to custom object api.
  126. --[no-]ffl_vm (default: true)Use VM for FFL optimization
  127. --[no-]ffl_vm_opt_const_library_calls (default: true)Optimize library calls
  128. --[no-]ffl_vm_opt_constant_lookups (default: true)Optimize contant lookups in VM
  129. --[no-]ffl_vm_opt_inline (default: true)Try to inline FFL calls.
  130. --[no-]ffl_vm_opt_library_lookups (default: true)Optimize library lookups in VM
  131. --[no-]ffl_vm_opt_replace_where (default: true)Try to replace trivial where calls.
  132. --[no-]force_auto_update (default: false)Will do a forced sync of auto-updates
  133. --[no-]force_send_stats (default: false)
  134. --[no-]force_strict_mode (default: false)If turned on, turns on strict mode checking on all objects
  135. --global_frame_scale=2 Sets the global frame scales for all frames in all animations
  136. --global_scale=1 Global scale value.
  137. --http_fake_lag=0 fake lag to add to http requests
  138. --[no-]internal_tbs_matchmaking_server (default: false)Run an in-process tbs matchmaking server
  139. --[no-]kre_allow_hardware_attribute_set (default: false)Allows hardware attribute sets in the rendering engine
  140. --loading_screen_bg_color=#16232eColor to use for the background of the loading screen
  141. --log_console_filter=
  142. --[no-]log_instrumentation (default: true)Make instrument() FFL calls log to the console as well as the F7 profiler
  143. --matchmaking_heartbeat_ms=50Frequency of matchmaking heartbeats
  144. --matchmaking_server_session_timeout_ms=30000Number of seconds of no contact to expire a session
  145. --max_control_history=1024Maximum number of frames to keep control history for
  146. --max_ffl_recursion=1000Maximum depth of FFL recursion
  147. --max_frame_skips=2 Maximum frames to skip due to performance
  148. --max_window_height=7680Minimum window height when auto-determining window size
  149. --max_window_width=10240Minimum window width when auto-determining window size
  150. --min_window_height=600 Minimum window height when auto-determining window size
  151. --min_window_width=800 Minimum window width when auto-determining window size
  152. --mixer_looped_sounds_fade_time_ms=100Number of milliseconds looped sounds should fade for
  153. --mode
  154. --[no-]module_chunk_deflate (default: false)If true, module chunks are assumed compressed and will be deflated
  155. --module_chunk_port= server port to get modules chunk from (defaults to module_port)
  156. --module_chunk_query=POST /download_chunk?chunk_id=request to download a module chunk
  157. --module_chunk_server= server to use to get modules chunk from (defaults to module_server)
  158. --module_port=23455 server port to get modules from
  159. --module_server=theargentlark.comserver to use to get modules from
  160. --mouse_drag_threshold=100Threshold for how much motion can take place in a mouse drag
  161. --[no-]msaa (default: false)Use msaa
  162. --[no-]particle_editor (default: false)Show the particle editor
  163. --[no-]particle_ui_2d (default: true)
  164. --[no-]particle_ui_show_camera (default: false)
  165. --[no-]particle_ui_show_save (default: false)
  166. --play_music_function=
  167. --play_sound_function=
  168. --profile_memory_freq=60Memory profiler will refresh every x cycles
  169. --profile_widget_area=[20,20,1000,200]Area of the profile widget
  170. --profile_widget_details_area=[20,240,1000,400]Area of the profile widget
  171. --[no-]quit_server_after_game (default: false)
  172. --[no-]quit_server_on_parent_exit (default: false)
  173. --[no-]reload_modified_objects (default: true)Reload object definitions when their file is modified on disk
  174. --[no-]remember_me (default: true)Remember me (my gamer account) when connecting to the server
  175. --[no-]resizeable (default: false)Window is dynamically resizeable.
  176. --[no-]respect_difficulty (default: false)
  177. --scenario
  178. --server_hostname=theargentlark.comHostname of the main tbs server
  179. --[no-]skip_odd_frames (default: false)Skips every other frame
  180. --[no-]start_rumble (default: false)Controls whether we do a haptic device rumble effect on initialisation.
  181. --startgame
  182. --stats_port=5000
  183. --stats_server=theargentlark.com
  184. --[no-]strict_mode_warnings (default: false)If turned on, all objects will be run in strict mode, with errors non-fatal
  185. --[no-]suppress_strict_mode (default: false)If turned on, turns off strict mode checking on all objects
  186. --tbs_bot_delay_ms=20 Artificial delay for tbs bots
  187. --[no-]tbs_client_prediction (default: false)Use client-side prediction for tbs games
  188. --tbs_fake_error_rate=0 Percentage error rate for tbs connections; used to debug issues
  189. --[no-]tbs_game_exit_on_winner (default: false)If true, tbs games will immediately exit when there is a winner.
  190. --tbs_server_child_args=Arguments to pass along to the tbs spawned child
  191. --tbs_server_delay_ms=20
  192. --tbs_server_heartbeat_freq=1
  193. --[no-]tbs_server_local (default: false)Sets tbs server to be in local mode
  194. --tbs_server_player_timeout_ms=20000
  195. --tbs_server_save_replay=ID for the tbs server to save the replay as
  196. --tbs_server_save_replay_file=File for the tbs server to save the replay to
  197. --tbs_server_semaphore=
  198. --tbs_server_timeout=180000Timeout for connections to the tbs server
  199. --[no-]tbs_use_shared_mem (default: true)Use shared memory for tbs comms
  200. --test
  201. --test_play_second
  202. --[no-]theme_imgui_ui (default: false)Displays a dialog to customize the ImGui User Interface.
  203. --tile_pattern_search_border=1How many extra tiles to search for patterns
  204. --tile_scale=2 Scaling of game tiles
  205. --tile_size=16 Size of game tile edges
  206. --time_quota_async_work_items=10Number of milliseconds allowed each frame for asynchronous/background work items to run
  207. --universe
  208. --virtual_window_height=0Virtual height of the game window
  209. --virtual_window_width=0Virtual width of the game window
  210. --virtual_window_width_max=0If set, the virtual width of the game window can be adjusted up to this amount, to match the aspect ratio of the physical device
  211. --vsync=0 Vertical synchronization setting. 0 = none. 1 = snc, -1 = late synchronizaiton.
  212. --[no-]write_backed_maps (default: false)Write to backed maps such as used in Citadel's evolutionary system
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