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- [2019-02-26 11:21:33] Nothing to do
- Usage: ./anura [OPTIONS]
- User options:
- --config-path=PATH sets the path to the user config dir
- --fullscreen starts in fullscreen mode
- --height[=]NUM sets the game window height to which contents
- are scaled
- --host set the game server host address
- --[no-]joystick enables/disables joystick support
- --level[=]LEVEL_FILE starts the game using the specified level file,
- relative to the level path
- --level-path=PATH sets the path to the game level files
- --[no-]music enables/disables game music
- --native one pixel in-game equals one pixel on monitor
- --relay use the server as a relay in multiplayer rather
- than trying to initiate direct connections
- --[no-]resizable allows/disallows to resize the game window
- ----module-args=ARGS map of arguments passed to the module
- --scale enables an experimental pixel art interpolation
- algorithm for scaling the game graphics (some
- issues with this still have to be solved)
- --[no-]send-stats enables/disables sending game statistics over
- the network
- --server=URL sets the server to use for the TBS client based
- on the given url
- --user=USERNAME sets the username to use as part of the TBS
- server and module system
- --pass=PASSWORD sets the password to use as part of the TBS
- server and module system
- --[no-]sound enables/disables sound and music support
- --widescreen sets widescreen mode, increasing the game view
- area for wide screen displays
- --width[=]NUM sets the game window width to which contents are
- scaled
- --windowed starts in windowed mode
- --wvga sets the display size to 800x480
- Diagnostic options:
- --[no-]debug enables/disables debug mode
- --[no-]fps enables/disables framerate display
- --set-fps=FPS sets the framerate to FPS
- --potonly use power of two-sized textures only
- --textures16 use 16 bpp textures only (default on iPhone)
- --textures32 use 32 bpp textures (default on PC/Mac)
- Developer options:
- --benchmarks runs all the engine's benchmarks (intended to
- measure the speed of certain low-level
- functions), only useful if you're actually
- hacking on the engine to optimize the speed
- of these
- --benchmarks=NAME runs a single named benchmark code
- --[no-]compiled enable or disable precompiled game data
- --edit starts the game in edit mode.
- --show-hitboxes turns on the display of object hitboxes
- --show-controls turns on the display of iPhone control hitboxes
- --simipad changes various options to emulate an iPad
- environment
- --simiphone changes various options to emulate an iPhone
- environment
- --no-autopause Stops the game from pausing automatically
- when it loses focus
- --tests runs the game's unit tests and exits
- --tests="foo,bar,baz" runs the named unit tests and exits
- --no-tests skips the execution of unit tests on startup
- --utility=NAME runs the specified UTILITY( NAME ) code block,
- such as compile_levels or compile_objects,
- with the specified arguments
- --[no-]allow_builtin_settings_dialog (default: false)Allow the builtin Anura settings dialog
- --[no-]allow_debug_console_clicking (default: false)Allow clicking on objects in the debug console to select them
- --audio_cache_size_mb=30Audio data cache size in megabytes
- --[no-]auto_anchor_objects (default: true)Auto-anchors an object based on x/mid_x/x2 based on what attributes are set when spawning them.
- --auto_size_ideal_height=1080
- --auto_size_ideal_width=1920
- --[no-]auto_size_window (default: true)If true, window is auto-sized
- --auto_update_anura= Auto update Anura's binaries from the module server using the given name as the module ID (e.g. anura-windows might be the id for the windows binary)
- --auto_update_dir= Directory in which the auto-updater is
- --auto_update_exe= Exe of the auto-updater
- --auto_update_game_name=AnuraTitle shown on the auto update window
- --auto_update_install_dir=Directory which to install the game to
- --[no-]auto_update_module (default: false)Auto updates the module from the module server on startup (number of milliseconds to spend attempting to update the module)
- --auto_update_status=
- --auto_update_timeout=5000Timeout to use on auto updates (given in milliseconds)
- --auto_update_title=Anura auto-updateTitle of the auto-update window
- --beta_keys_file= File to store beta keys in (default = no beta keys)
- --cairo_texture_filtering=bilinearFiltering for cairo textures
- --cairo_texture_mipmaps=2Mipmaps for cairo textures
- --campaign
- --campaign_encounter
- --campaign_quest
- --code_editor_error_area=300
- --code_editor_font_size=12Font size to use for the code editor
- --console_font_size=14 Font size of console text
- --console_height=200 Width of console in pixels
- --console_width=600 Width of console in pixels
- --db_json_file= The file to output database content to when using a file to simulate a database
- --db_key_prefix= Prefix to put before all requests for keys.
- --[no-]debug_custom_draw (default: false)Show debug visualization of custom drawing
- --[no-]debug_shadows (default: false)Show debug visualization of shadow drawing
- --debug_skip_draw_zorder_begin=-2147483648Avoid drawing the given zorder
- --debug_skip_draw_zorder_end=-2147483648Avoid drawing the given zorder
- --[no-]debug_visualize_audio (default: false)Show a graph of audio data
- --debug_visualize_audio_samples_per_pixel=64Number of audio samples to represent per pixel
- --debug_visualize_audio_scale=1scale audio graph by this amount
- --[no-]desktop_fullscreen (default: true)Sets the game window to be a fullscreen window the size of the desktop
- --[no-]desktop_fullscreen_force (default: false)(Windows) forces desktop fullscreen to actually use fullscreen rather than a borderless window the size of the desktop
- --devtools
- --[no-]disable_global_alpha_filter (default: true)Disables using alpha-colors.png to denote some special colors as 'alpha colors'
- --[no-]draw_objects_on_even_pixel_boundaries (default: false)If true will only draw objects on 2-pixel boundaries
- --[no-]dump_to_console (default: false)Send dump() to the console
- --editor_controller= Object used when the editor is started
- --[no-]editor_grid (default: true)Turns the editor grid on/off
- --[no-]editor_history (default: false)Allow editor history feature
- --editor_object= Object to use for the editor
- --[no-]editor_pause (default: false)If true, the editor auto pauses when started
- --editor_tileset_button_size=44Size of tileset editing buttons in the editor
- --[no-]enable_graphical_fonts (default: false)Loads graphical fonts
- --[no-]enable_history (default: true)Allow editor history features
- --[no-]error_message_box (default: true)Show a message dialog when an error occurs
- --error_message_box_max_cols=180Maximum columns in error message dialog
- --error_message_box_max_rows=30Maximum rows in error message dialog
- --fake_time_adjust=0 Adjusts the time known to the game by the specified number of seconds.
- --fakelag=0 Number of milliseconds of artificial lag to introduce to multiplayer
- --[no-]ffl_allow_obj_api_from_class (default: false)Allow classes to have access to custom object api.
- --[no-]ffl_vm (default: true)Use VM for FFL optimization
- --[no-]ffl_vm_opt_const_library_calls (default: true)Optimize library calls
- --[no-]ffl_vm_opt_constant_lookups (default: true)Optimize contant lookups in VM
- --[no-]ffl_vm_opt_inline (default: true)Try to inline FFL calls.
- --[no-]ffl_vm_opt_library_lookups (default: true)Optimize library lookups in VM
- --[no-]ffl_vm_opt_replace_where (default: true)Try to replace trivial where calls.
- --[no-]force_auto_update (default: false)Will do a forced sync of auto-updates
- --[no-]force_send_stats (default: false)
- --[no-]force_strict_mode (default: false)If turned on, turns on strict mode checking on all objects
- --global_frame_scale=2 Sets the global frame scales for all frames in all animations
- --global_scale=1 Global scale value.
- --http_fake_lag=0 fake lag to add to http requests
- --[no-]internal_tbs_matchmaking_server (default: false)Run an in-process tbs matchmaking server
- --[no-]kre_allow_hardware_attribute_set (default: false)Allows hardware attribute sets in the rendering engine
- --loading_screen_bg_color=#16232eColor to use for the background of the loading screen
- --log_console_filter=
- --[no-]log_instrumentation (default: true)Make instrument() FFL calls log to the console as well as the F7 profiler
- --matchmaking_heartbeat_ms=50Frequency of matchmaking heartbeats
- --matchmaking_server_session_timeout_ms=30000Number of seconds of no contact to expire a session
- --max_control_history=1024Maximum number of frames to keep control history for
- --max_ffl_recursion=1000Maximum depth of FFL recursion
- --max_frame_skips=2 Maximum frames to skip due to performance
- --max_window_height=7680Minimum window height when auto-determining window size
- --max_window_width=10240Minimum window width when auto-determining window size
- --min_window_height=600 Minimum window height when auto-determining window size
- --min_window_width=800 Minimum window width when auto-determining window size
- --mixer_looped_sounds_fade_time_ms=100Number of milliseconds looped sounds should fade for
- --mode
- --[no-]module_chunk_deflate (default: false)If true, module chunks are assumed compressed and will be deflated
- --module_chunk_port= server port to get modules chunk from (defaults to module_port)
- --module_chunk_query=POST /download_chunk?chunk_id=request to download a module chunk
- --module_chunk_server= server to use to get modules chunk from (defaults to module_server)
- --module_port=23455 server port to get modules from
- --module_server=theargentlark.comserver to use to get modules from
- --mouse_drag_threshold=100Threshold for how much motion can take place in a mouse drag
- --[no-]msaa (default: false)Use msaa
- --[no-]particle_editor (default: false)Show the particle editor
- --[no-]particle_ui_2d (default: true)
- --[no-]particle_ui_show_camera (default: false)
- --[no-]particle_ui_show_save (default: false)
- --play_music_function=
- --play_sound_function=
- --profile_memory_freq=60Memory profiler will refresh every x cycles
- --profile_widget_area=[20,20,1000,200]Area of the profile widget
- --profile_widget_details_area=[20,240,1000,400]Area of the profile widget
- --[no-]quit_server_after_game (default: false)
- --[no-]quit_server_on_parent_exit (default: false)
- --[no-]reload_modified_objects (default: true)Reload object definitions when their file is modified on disk
- --[no-]remember_me (default: true)Remember me (my gamer account) when connecting to the server
- --[no-]resizeable (default: false)Window is dynamically resizeable.
- --[no-]respect_difficulty (default: false)
- --scenario
- --server_hostname=theargentlark.comHostname of the main tbs server
- --[no-]skip_odd_frames (default: false)Skips every other frame
- --[no-]start_rumble (default: false)Controls whether we do a haptic device rumble effect on initialisation.
- --startgame
- --stats_port=5000
- --stats_server=theargentlark.com
- --[no-]strict_mode_warnings (default: false)If turned on, all objects will be run in strict mode, with errors non-fatal
- --[no-]suppress_strict_mode (default: false)If turned on, turns off strict mode checking on all objects
- --tbs_bot_delay_ms=20 Artificial delay for tbs bots
- --[no-]tbs_client_prediction (default: false)Use client-side prediction for tbs games
- --tbs_fake_error_rate=0 Percentage error rate for tbs connections; used to debug issues
- --[no-]tbs_game_exit_on_winner (default: false)If true, tbs games will immediately exit when there is a winner.
- --tbs_server_child_args=Arguments to pass along to the tbs spawned child
- --tbs_server_delay_ms=20
- --tbs_server_heartbeat_freq=1
- --[no-]tbs_server_local (default: false)Sets tbs server to be in local mode
- --tbs_server_player_timeout_ms=20000
- --tbs_server_save_replay=ID for the tbs server to save the replay as
- --tbs_server_save_replay_file=File for the tbs server to save the replay to
- --tbs_server_semaphore=
- --tbs_server_timeout=180000Timeout for connections to the tbs server
- --[no-]tbs_use_shared_mem (default: true)Use shared memory for tbs comms
- --test
- --test_play_second
- --[no-]theme_imgui_ui (default: false)Displays a dialog to customize the ImGui User Interface.
- --tile_pattern_search_border=1How many extra tiles to search for patterns
- --tile_scale=2 Scaling of game tiles
- --tile_size=16 Size of game tile edges
- --time_quota_async_work_items=10Number of milliseconds allowed each frame for asynchronous/background work items to run
- --universe
- --virtual_window_height=0Virtual height of the game window
- --virtual_window_width=0Virtual width of the game window
- --virtual_window_width_max=0If set, the virtual width of the game window can be adjusted up to this amount, to match the aspect ratio of the physical device
- --vsync=0 Vertical synchronization setting. 0 = none. 1 = snc, -1 = late synchronizaiton.
- --[no-]write_backed_maps (default: false)Write to backed maps such as used in Citadel's evolutionary system
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