Atrus

Ragnar on characters

Sep 9th, 2013
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  1. http://www.gamespot.com/features/taking-the-longest-journey-home-6404653/
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  3. >As for developers that profess how difficult it is to write female characters, well, Tørnquist has a few words. “Writing female characters is the same as writing any character--male, alien, giant asexual amoeba. Characters are characters regardless; they have to be real, they have to be interesting, they have to be someone players can love or hate, empathise with or be intrigued by. Maybe all of those.”
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  5. >“I have never, ever felt that games are less commercial or less appealing because they had female protagonists,” he continues. “Or male ones. Or giant asexual amoeba (there's a market for that, trust me). And don't let anyone tell you differently. Players respond to interesting characters. Players don't NOT play a game because the star is the 'wrong' gender. I don't believe that for a second. If players dislike a lead character, it's because that character is uninteresting, badly written, badly designed--and not based on whether or not they have breasts or a penis.”
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  7. >“In short: developers do not give players enough credit. And maybe even players don't give players enough credit.”
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