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stupidfathobbit

royalefreezeraiz

Apr 1st, 2018
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  1. #Sovereign Filter by StupidFatHobbit updated 3/8/18 ♦ Bestiary League ♦ 3.2.2 - ROYALE FREEZE PULSE RAIZQT
  2. #Update Notes: Bestiary League Update II - ROYALE FREEZE PULSE RAIZQT
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 32? (17-60?)
  12.  
  13. #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
  14. #Borders - Levelling/Racing
  15. #Red: Life Flask
  16. #Maroon: Melee Weapons
  17. #Orange: Phys Jewellery
  18. #Yellow: Rare 2x2's
  19. #Lime: Ranger Weapons
  20. #Green: 3CL
  21. #Teal: Links
  22. #Skyblue: Caster Weapons
  23. #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
  24. #Violet: Resist flasks
  25. #Lavender: Resist rings
  26. #Purple: Stat jewellery
  27. #Tan: All class, Magic/Rare boots (for movespeed)
  28. #Brown: Best armour basetypes
  29.  
  30. #Borders - General/Endgame
  31. #Red: Priority Highlight
  32. #Maroon: Best Rare Melee Weapons
  33. #Orange: Chance Bases
  34. #Yellow: all other 2x2 rares
  35. #Lime: Best Rare Ranged Weapons
  36. #Green: 3CL
  37. #Teal: Links, misc. highlights
  38. #Skyblue: Best Rare Caster Weapons
  39. #Blue: 2nd tier rares
  40. #Violet: Top tier rares
  41. #Lavender: 75+ jewellery bases
  42. #Purple: Atlas Basetypes
  43. #Tan: Quality gems, misc. highlights
  44. #Brown: Top armour basetypes
  45.  
  46. #Double Colors (Border & Background Nested)
  47. #Teal: Best levelling links, 5L
  48. #Skyblue: Top caster levelling weapons
  49. #Blue: Rare 60+ jewellery
  50. #Violet: Rare 75+ jewellery
  51. #Purple: Rare Atlas jewellery bases
  52.  
  53. #Double Colors (Bright Text on Darker Background)
  54. #Green - Reliquary Key
  55. #Orange - Piece
  56. #Skyblue - Pantheon
  57.  
  58. #Backgrounds (solid background, black/white text) - "Must Pick Ups"
  59. #red: top currency, 6L
  60. #orange: uniques
  61. #yellow: rare jewels
  62. #lime: leaguestones
  63. #green: low currency
  64. #teal: mid currency
  65. #blue: magic jewels
  66. #skyblue: div cards
  67. #lavender: top div cards
  68. #violet: sextants
  69. #magenta: 3.0/harbinger orbs
  70. #tan: maps (tiers filtered by text/border color)
  71. #brown: best 84+ basetypes
  72.  
  73. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  74. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  75. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  76. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  77. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  78. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  79.  
  80. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  81. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  82. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  83. #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
  84. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  85. #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
  86. #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
  87. #Note: An alternate method for creating a class preset is simply to delete the blocks (out of sections 17-19) that you do not want to see, and save as a separate filter.
  88.  
  89. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  90. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  91. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  92.  
  93. #######################################################################################################
  94. #notes for me / random info / stuff you probably shouldn't be reading
  95. #docks/lake levels: 29/34, 51/55, 64/67
  96. #oriath: lake 34, harvest 40, church 45, bridge 60
  97. #Soundlist:
  98. #1 - clashgong (levelling 4L's, 5L)
  99. #2 - stone hallway drop - (divine and higher currency, 6L)
  100. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  101. #4 - rising wind (possibly good unique, okay uniques)
  102. #5 - rising metal (good unique)
  103. #6 - sharper rising metal? (non-shit div cards, atlas bases)
  104. #7 - ALIENS (unique map, unique jewel)
  105. #8 - dadadadada (red tier map)
  106. #9 - quieter #8 (high tier map)
  107. #NEWSOUNDS
  108. #10 - hard metal drop (3.0/harbinger orbs) - temp for top shaper/elder bases
  109. #11 - soft metal drop (3.0/harbinger shards)
  110. #12 - crystal drop (quality gems) - REVERTED 3 UNTIL GGG FIXES SOUNDS
  111. #13 - synth metal reverb? (levelling flasks)
  112. #14 - metal echo (piece) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  113. #15 - rapid metal echo (pantheon) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  114. #16 - muffled echo (6S) - REVERTED 3 UNTIL GGG FIXES SOUNDS - temp for shaper/elder items
  115. #-------------------------
  116. #SOUND 2.0 (ALPHA)
  117. #1 - levelling 4L's, 5L
  118. #2 - mid tier currency / div card
  119. #3 - low tier currency / div card
  120. #4 - variable value or multiple basetype unique
  121. #5 - high value unique
  122. #6 - top tier currency / div card / unique
  123. #7 - unique jewel, unique map
  124. #8 - red tier map
  125. #9 - high tier map
  126. #ORIATH SOUNDS
  127. #10 -
  128. #11 -
  129. #12 - quality gems
  130. #13 - rare atlas basetypes
  131. #14 - levelling flasks
  132. #16 - shaped/elder items
  133.  
  134.  
  135. #############################################################################################
  136. ############################## --- Table of Contents --- ####################################
  137. #############################################################################################
  138. #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
  139. #High Priority Blocks:
  140. #Section 0 - Race Overrides
  141. #Section 1 - Priority Highlight
  142. #Section 2 - League & Zone Specific
  143. #Section 3 - Maps
  144. #Section 4 - Sockets
  145. #Section 5 - Currency
  146. #Section 6 - Divination Cards
  147. #Section 7 - Jewels
  148. #Section 8 - Uniques
  149. #Basetype Highlighting Blocks:
  150. #Section 9 - Chance Items
  151. #Section 10 - Top Tier Craft
  152. #Section 11 - Rare Highlighting
  153. #Section 12 - Second Tier Craft (Defunct)
  154. #Section 13 - Alch Bases
  155. #Section 14 - Misc Part I - Priority & Oddballs
  156. #Levelling Blocks:
  157. #Section 15 - Racing Options & Class Configuration
  158. #Section 16 - Global Levelling I - Jewellery & Basics
  159. #Section 17 - Caster Weapons
  160. #Section 18 - Melee Weapons
  161. #Section 19 - Ranged Weapons
  162. #Section 20 - Armour
  163. #Section 21 - Flasks
  164. #Section 22 - Global Levelling II - Worst Case Scenario Insurance
  165. #Other Blocks:
  166. #Section 23 - Gems
  167. #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
  168. #Section 25 - Warbands
  169. #Section 26 - Animate Weapon
  170. #Section 27 - Global Hide
  171.  
  172.  
  173. ##################################################
  174. ########## Section 0A - Race Overrides ###########
  175. ##################################################
  176. #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
  177. Show
  178. BaseType "Chromatic Orb"
  179. SetTextColor 0 0 0
  180. SetBackgroundColor 0 200 0
  181. SetBorderColor 0 0 0
  182. SetFontSize 35
  183. PlayAlertSound 3 50
  184. Show
  185. BaseType "Orb of Alchemy" "Chaos Orb"
  186. SetTextColor 0 0 0
  187. SetBackgroundColor 0 225 225
  188. SetBorderColor 0 0 0
  189. PlayAlertSound 2 100
  190. SetFontSize 45
  191. Hide
  192. BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard" "Orb of Regret" "Orb of Transmutation" "Orb of Alteration" "Scroll of Wisdom" "Glassblower's Bauble"
  193.  
  194. ##################################################
  195. ########## Section 0B - SSF Overrides ############ - WIP / ALPHA
  196. ##################################################
  197. #Show
  198. # BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy"
  199. # SetTextColor 0 0 0
  200. # SetBackgroundColor 0 200 0
  201. # SetBorderColor 0 0 0
  202. # SetFontSize 45
  203. # PlayAlertSound 3 100
  204. #Show
  205. # BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
  206. # SetBackgroundColor 170 158 130
  207. # SetTextColor 0 0 0
  208. # SetBorderColor 0 0 0
  209. # SetFontSize 40
  210. #Show
  211. # BaseType "Portal Scroll"
  212. # SetFontSize 40
  213. # SetTextColor 100 150 200
  214. #Show
  215. # BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
  216. # SetFontSize 40
  217. #Show
  218. # BaseType "Scroll of Wisdom"
  219. # SetFontSize 40
  220. #Show (encroaching darkness, silver coin, bone spirit shield, always sound green currency). mebbe sound chance orbs. DONT FORGET CHANCE ITERMS, DETONATE MINES
  221. #Archetype-Specific Options
  222. #Show
  223. # BaseType "Silk Slippers" "Necromancer Silks"
  224. # Rarity Unique
  225. # SetBackgroundColor 255 255 255
  226. # SetTextColor 255 0 0
  227. # SetBorderColor 0 0 0
  228. # PlayAlertSound 2 255
  229. # SetFontSize 45
  230. #Show
  231. # BaseType "Bone Spirit Shield"
  232. # SetFontSize 35
  233. # SetBackgroundColor 200 200 200
  234. # SetTextColor 0 0 0
  235. # SetBorderColor 255 0 0
  236. # ItemLevel <= 50
  237.  
  238.  
  239. ##################################################
  240. ######### Section 1 - Priority Highlight #########
  241. ##################################################
  242. #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  243. #Show
  244. # BaseType "Rubber Ducky"
  245. # SetTextColor 0 0 0
  246. # SetBorderColor 0 0 0
  247. # SetBackgroundColor 255 255 255
  248. # PlayAlertSound 1 150
  249. # ItemLevel >= 1
  250. #Show
  251. # BaseType "Crude Bow"
  252. # SetTextColor 0 0 0
  253. # SetBorderColor 255 0 0
  254. # SetBackgroundColor 255 255 255
  255. # Rarity Normal Magic Rare
  256. # ItemLevel >= 50
  257. # PlayAlertSound 1 150
  258.  
  259. ##################################################
  260. ####### Section 2 - League & Zone Specific #######
  261. ##################################################
  262. #Note:(White Text/Border, Solid Color Backgrounds)
  263. #Talisman - Maroon
  264. Show
  265. BaseType "Talisman"
  266. Class Amulet
  267. Rarity Unique
  268. SetBackgroundColor 100 0 0
  269. SetBorderColor 225 100 0
  270. SetTextColor 225 100 0
  271. SetFontSize 38
  272. PlayAlertSound 4 100
  273. Show
  274. BaseType "Talisman"
  275. Class Amulet
  276. SetBackgroundColor 100 0 0
  277. SetBorderColor 200 200 200
  278. #Perandus - Orange
  279. Show
  280. BaseType "Perandus Coin"
  281. Class Currency
  282. SetTextColor 200 200 200
  283. SetBorderColor 200 200 200
  284. SetBackgroundColor 150 50 0
  285. SetFontSize 40
  286. #Prophecy - Purple
  287. Show
  288. BaseType "Silver Coin" "Prophecy"
  289. Class Currency
  290. SetTextColor 200 200 200
  291. SetBorderColor 200 200 200
  292. SetBackgroundColor 75 0 125
  293. SetFontSize 40
  294. Show
  295. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  296. SetTextColor 200 200 200
  297. SetBorderColor 200 200 200
  298. SetBackgroundColor 75 0 125
  299. SetFontSize 40
  300. #Essence - Raised Colors (Green, Teal, Red)
  301. Show
  302. BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
  303. Class Currency
  304. # SetBackgroundColor 0 75 100
  305. # SetBorderColor 200 200 200
  306. # SetTextColor 255 204 102
  307. SetTextColor 250 0 125
  308. SetBackgroundColor 80 0 40
  309. SetBorderColor 250 250 250
  310. SetFontSize 45
  311. Show
  312. BaseType "Shrieking Essence" "Deafening Essence"
  313. Class Currency
  314. # SetBackgroundColor 0 75 100
  315. # SetBorderColor 200 200 200
  316. # SetTextColor 255 204 102
  317. SetTextColor 250 0 125
  318. SetBackgroundColor 80 0 40
  319. SetBorderColor 0 0 0
  320. SetFontSize 45
  321. Show
  322. BaseType "Screaming Essence" "Remnant of Corruption"
  323. Class Currency
  324. # SetBackgroundColor 0 100 125
  325. # SetBorderColor 200 200 200
  326. # SetTextColor 200 200 200
  327. SetBorderColor 0 0 0
  328. SetTextColor 0 225 225
  329. SetBackgroundColor 0 75 75
  330. SetFontSize 40
  331. Show
  332. BaseType "Wailing Essence"
  333. Class Currency
  334. # SetBackgroundColor 0 100 125
  335. # SetBorderColor 200 200 200
  336. # SetTextColor 200 200 200
  337. SetBorderColor 0 0 0
  338. SetTextColor 0 225 0
  339. SetBackgroundColor 0 75 0
  340. SetFontSize 40
  341. Show
  342. BaseType "Essence"
  343. Class Currency
  344. # SetBackgroundColor 0 100 125
  345. # SetBorderColor 200 200 200
  346. # SetTextColor 200 200 200
  347. SetBorderColor 0 0 0
  348. SetTextColor 0 225 0
  349. SetBackgroundColor 0 75 0
  350. SetFontSize 35
  351. #Breach - Blue
  352. Show
  353. BaseType "Breach Ring"
  354. SetBorderColor 75 150 255
  355. SetBackgroundColor 0 50 100
  356. SetFontSize 35
  357. Show
  358. BaseType "Blessing of Chayula" "Chayula's Breachstone"
  359. SetBorderColor 250 250 250
  360. SetTextColor 200 100 250
  361. SetBackgroundColor 40 0 80
  362. SetFontSize 45
  363. Show
  364. BaseType "Splinter of Chayula"
  365. # SetBackgroundColor 0 75 150
  366. # SetBorderColor 200 200 200
  367. # SetTextColor 255 204 102
  368. SetBorderColor 0 0 0
  369. SetTextColor 200 100 250
  370. SetBackgroundColor 40 0 80
  371. SetFontSize 45
  372. Show
  373. BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone"
  374. SetBorderColor 250 250 250
  375. SetTextColor 0 150 250
  376. SetBackgroundColor 0 0 80
  377. SetFontSize 45
  378. Show
  379. BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
  380. # SetBackgroundColor 0 100 175
  381. # SetBorderColor 200 200 200
  382. # SetTextColor 200 200 200
  383. SetBorderColor 0 0 0
  384. SetTextColor 0 150 250
  385. SetBackgroundColor 0 0 80
  386. SetFontSize 40
  387. #Legacy - Lime
  388. Show
  389. Class Leaguestone
  390. SetBackgroundColor 150 250 50
  391. SetBorderColor 0 0 0
  392. SetTextColor 0 0 0
  393. PlayAlertSound 3 100
  394. SetFontSize 40
  395. Show
  396. BaseType "Ancient Reliquary Key"
  397. SetBackgroundColor 0 75 0
  398. SetBorderColor 250 250 250
  399. SetTextColor 0 250 0
  400. SetFontSize 45
  401. PlayAlertSound 2 200
  402. #Labyrinth - Green
  403. Show
  404. Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
  405. SetTextColor 250 250 250
  406. SetBorderColor 250 250 250
  407. SetBackgroundColor 0 80 0
  408. SetFontSize 45
  409. Show
  410. BaseType "Offering to the Goddess"
  411. SetTextColor 250 250 250
  412. SetBorderColor 250 250 250
  413. SetBackgroundColor 0 80 0
  414. SetFontSize 45
  415. #Pantheon - Raised Light Blue
  416. Show
  417. BaseType "Divine Vessel"
  418. SetBackgroundColor 50 75 100
  419. SetBorderColor 250 250 250
  420. SetTextColor 150 200 250
  421. SetFontSize 45
  422. # PlayAlertSound 15 200
  423. PlayAlertSound 4 100
  424. Show
  425. Class "Pantheon Soul"
  426. SetBackgroundColor 50 75 100
  427. SetBorderColor 250 250 250
  428. SetTextColor 150 200 250
  429. SetFontSize 45
  430. # PlayAlertSound 15 200
  431. PlayAlertSound 4 100
  432. #Harbinger
  433. Show
  434. Class "Piece"
  435. SetBackgroundColor 100 50 0
  436. SetBorderColor 250 250 250
  437. SetTextColor 250 150 0
  438. SetFontSize 45
  439. PlayAlertSound 4 100
  440. Show
  441. BaseType "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  442. SetTextColor 0 0 0
  443. SetBackgroundColor 190 0 240
  444. SetBorderColor 0 0 0
  445. PlayAlertSound 2 150
  446. SetFontSize 45
  447. Show
  448. BaseType "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
  449. SetTextColor 0 0 0
  450. SetBackgroundColor 0 200 200
  451. SetBorderColor 0 0 0
  452. PlayAlertSound 3 125
  453. SetFontSize 45
  454. Show
  455. BaseType "Horizon Shard" "Binding Shard" "Engineer's Shard"
  456. SetBorderColor 170 158 130
  457. SetFontSize 40
  458. #Abyss
  459. Show
  460. Rarity Unique
  461. ElderItem True
  462. SetTextColor 0 0 0
  463. SetBackgroundColor 225 100 0
  464. SetBorderColor 255 255 255
  465. SetFontSize 42
  466. PlayAlertSound 5 150
  467. Show
  468. Rarity Unique
  469. ShaperItem True
  470. SetTextColor 0 0 0
  471. SetBackgroundColor 225 100 0
  472. SetBorderColor 255 255 255
  473. SetFontSize 42
  474. PlayAlertSound 5 150
  475. Show
  476. ShaperItem True
  477. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
  478. SetBackgroundColor 250 250 250
  479. SetTextColor 200 0 200
  480. SetBorderColor 0 0 0
  481. SetFontSize 45
  482. PlayAlertSound 6 250
  483. Show
  484. ElderItem True
  485. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
  486. SetBackgroundColor 250 250 250
  487. SetTextColor 200 0 200
  488. SetBorderColor 0 0 0
  489. SetFontSize 45
  490. PlayAlertSound 6 250
  491. Show
  492. ShaperItem True
  493. ItemLevel >= 84
  494. SetBackgroundColor 50 0 25
  495. SetBorderColor 250 175 0
  496. SetFontSize 42
  497. PlayAlertSound 16 200
  498. Show
  499. ElderItem True
  500. ItemLevel >= 84
  501. SetBackgroundColor 50 0 25
  502. SetBorderColor 250 175 0
  503. SetFontSize 42
  504. PlayAlertSound 16 200
  505. Show
  506. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet"
  507. ShaperItem True
  508. SetBackgroundColor 50 0 25
  509. SetBorderColor 250 0 250
  510. SetFontSize 45
  511. PlayAlertSound 16 250
  512. Show
  513. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet"
  514. ElderItem True
  515. SetBackgroundColor 50 0 25
  516. SetBorderColor 250 0 250
  517. SetFontSize 45
  518. PlayAlertSound 16 250
  519. Show
  520. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
  521. ShaperItem True
  522. SetBackgroundColor 50 0 25
  523. SetBorderColor 0 250 250
  524. SetFontSize 45
  525. PlayAlertSound 16 250
  526. Show
  527. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Dragonscale Gauntlets" "Dragonscale Boots"
  528. ElderItem True
  529. SetBackgroundColor 50 0 25
  530. SetBorderColor 0 250 250
  531. SetFontSize 45
  532. PlayAlertSound 16 250
  533. Show
  534. ShaperItem True
  535. SetBackgroundColor 50 0 25
  536. SetBorderColor 200 0 100
  537. SetFontSize 40
  538. DropLevel >= 55
  539. PlayAlertSound 16 200
  540. Show
  541. ElderItem True
  542. SetBackgroundColor 50 0 25
  543. SetBorderColor 200 0 100
  544. SetFontSize 40
  545. DropLevel >= 55
  546. PlayAlertSound 16 200
  547. Show
  548. ShaperItem True
  549. SetBackgroundColor 50 0 25
  550. SetBorderColor 200 0 100
  551. SetFontSize 40
  552. Show
  553. ElderItem True
  554. SetBackgroundColor 50 0 25
  555. SetBorderColor 200 0 100
  556. SetFontSize 40
  557. Show
  558. BaseType "Stygian Vise"
  559. Rarity Unique
  560. SetTextColor 0 0 0
  561. SetBackgroundColor 225 100 0
  562. SetBorderColor 255 255 255
  563. SetFontSize 42
  564. PlayAlertSound 5 150
  565. Show
  566. BaseType "Stygian Vise"
  567. ItemLevel >= 86
  568. SetBackgroundColor 75 40 0
  569. SetBorderColor 250 0 250
  570. SetFontSize 40
  571. PlayAlertSound 16 200
  572. Show
  573. BaseType "Stygian Vise"
  574. Rarity Rare
  575. SetBorderColor 225 0 225
  576. SetBackgroundColor 65 0 65
  577. # SetBorderColor 225 0 0
  578. # SetBackgroundColor 75 0 0
  579. SetFontSize 38
  580. # PlayAlertSound 16 200
  581. Show
  582. BaseType "Stygian Vise"
  583. Rarity Magic
  584. SetBorderColor 225 0 225
  585. SetBackgroundColor 65 0 65
  586. SetFontSize 38
  587. # PlayAlertSound 16 200
  588. Show
  589. BaseType "Stygian Vise"
  590. SetBorderColor 225 0 225
  591. SetBackgroundColor 65 0 65
  592. SetFontSize 38
  593. # PlayAlertSound 16 200
  594. #Bestiary - "Dirty" Green
  595. Show
  596. BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  597. SetTextColor 50 150 0
  598. SetFontSize 35
  599. Show
  600. BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
  601. SetTextColor 75 175 0
  602. SetFontSize 35
  603. Show
  604. BaseType "Simple Steel Net" "Reinforced Steel Net"
  605. SetTextColor 100 200 0
  606. SetFontSize 35
  607. Show
  608. BaseType "Strong Steel Net"
  609. # SetTextColor 125 200 40
  610. SetTextColor 125 225 0
  611. # SetBorderColor 75 150 0
  612. SetFontSize 40
  613. Show
  614. BaseType "Thaumaturgical Net" "Necromancy Net"
  615. SetTextColor 250 250 250
  616. SetBorderColor 250 250 250
  617. SetBackgroundColor 125 175 0
  618. SetFontSize 40
  619. PlayAlertSound 11 100
  620. Show
  621. BaseType "Bestiary Orb" "Imprinted Bestiary Orb"
  622. SetTextColor 0 0 0
  623. SetBackgroundColor 175 200 0
  624. SetBorderColor 0 0 0
  625. PlayAlertSound 2 150
  626. SetFontSize 45
  627.  
  628. ##################################################
  629. ############### Section 3 - Maps ################
  630. ##################################################
  631. #Other Endgame
  632. Show
  633. BaseType "Fragment"
  634. Class "Map Fragments"
  635. # SetBackgroundColor 255 221 153
  636. # SetBorderColor 125 80 40
  637. # SetTextColor 125 80 40
  638. SetBackgroundColor 60 40 0
  639. SetTextColor 250 225 150
  640. SetBorderColor 250 250 250
  641. SetFontSize 42
  642. Show
  643. BaseType "Mortal"
  644. Class "Map Fragments"
  645. # SetBackgroundColor 255 221 153
  646. # SetBorderColor 125 80 40
  647. # SetTextColor 125 80 40
  648. SetBackgroundColor 60 40 0
  649. SetTextColor 250 225 150
  650. SetBorderColor 250 250 250
  651. SetFontSize 42
  652. Show
  653. Class "Map Fragments"
  654. # SetBackgroundColor 255 221 153
  655. # SetBorderColor 125 80 40
  656. # SetTextColor 125 80 40
  657. SetBackgroundColor 60 40 0
  658. SetTextColor 250 225 150
  659. SetBorderColor 0 0 0
  660. SetFontSize 40
  661. Show
  662. Class Map
  663. Rarity Unique
  664. SetBackgroundColor 225 100 0
  665. SetBorderColor 255 221 153
  666. SetTextColor 0 0 0
  667. PlayAlertSound 7 200
  668. SetFontSize 38
  669. #top tier (red)
  670. Show
  671. Class Map
  672. ElderMap True
  673. SetTextColor 255 0 0
  674. SetBorderColor 0 200 200
  675. SetBackgroundColor 255 221 153
  676. SetFontSize 40
  677. PlayAlertSound 8 150
  678. Show
  679. Class Map
  680. ShapedMap True
  681. DropLevel >= 73
  682. SetTextColor 255 0 0
  683. SetBorderColor 0 200 200
  684. SetBackgroundColor 255 221 153
  685. SetFontSize 40
  686. PlayAlertSound 8 150
  687. Show
  688. Class Map
  689. DropLevel >= 78
  690. SetTextColor 255 0 0
  691. SetBackgroundColor 255 221 153
  692. SetBorderColor 255 0 0
  693. SetFontSize 40
  694. PlayAlertSound 8 150
  695. #non-top tier shaped maps (teal)
  696. Show
  697. Class Map
  698. ShapedMap True
  699. SetTextColor 0 200 200
  700. SetBackgroundColor 255 221 153
  701. SetBorderColor 0 200 200
  702. SetFontSize 38
  703. PlayAlertSound 9 150
  704. #mid tier (3 blue and 2 purple)
  705. Show
  706. Class Map
  707. DropLevel >= 76
  708. SetTextColor 150 0 255
  709. SetBackgroundColor 255 221 153
  710. SetBorderColor 150 0 255
  711. SetFontSize 38
  712. PlayAlertSound 9 150
  713. Show
  714. Class Map
  715. DropLevel >= 73
  716. ItemLevel <= 79
  717. SetTextColor 0 150 250
  718. SetBackgroundColor 255 221 153
  719. SetBorderColor 0 150 250
  720. PlayAlertSound 9 125
  721. Show
  722. Class Map
  723. DropLevel >= 73
  724. SetTextColor 0 150 250
  725. SetBackgroundColor 255 221 153
  726. SetBorderColor 0 150 250
  727. PlayAlertSound 9 125
  728. #bottom tier (3 black and 2 green)
  729. Show
  730. Class Map
  731. DropLevel >= 71
  732. ItemLevel <= 79
  733. SetTextColor 0 175 0
  734. SetBackgroundColor 255 221 153
  735. SetBorderColor 0 175 0
  736. PlayAlertSound 9 100
  737. Show
  738. Class Map
  739. DropLevel >= 71
  740. SetTextColor 0 175 0
  741. SetBackgroundColor 255 221 153
  742. SetBorderColor 0 175 0
  743. Show
  744. Class Map
  745. ItemLevel <= 74
  746. SetTextColor 0 0 0
  747. SetBackgroundColor 255 221 153
  748. SetBorderColor 0 0 0
  749. PlayAlertSound 9 100
  750. Show
  751. Class Map
  752. SetTextColor 0 0 0
  753. SetBackgroundColor 255 221 153
  754. SetBorderColor 0 0 0
  755.  
  756. ##################################################
  757. ############# Section 4 - Sockets ################
  758. ##################################################
  759. Show
  760. LinkedSockets = 6
  761. SetTextColor 0 0 0
  762. SetBackgroundColor 200 0 250
  763. SetBorderColor 250 250 250
  764. PlayAlertSound 2 200
  765. SetFontSize 45
  766. Show
  767. LinkedSockets >= 5
  768. Rarity Unique
  769. SetBackgroundColor 0 255 255
  770. SetBorderColor 255 255 255
  771. SetTextColor 225 100 0
  772. PlayAlertSound 4 150
  773. SetFontSize 45
  774. Show
  775. LinkedSockets >= 5
  776. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  777. ItemLevel >= 84
  778. SetBorderColor 255 255 255
  779. SetBackgroundColor 0 255 255
  780. SetTextColor 150 100 0
  781. PlayAlertSound 1 200
  782. SetFontSize 45
  783. #Redundant lines are for strict/uber+ exceptions
  784. Show
  785. Class "Body Armour"
  786. DropLevel >= 60
  787. LinkedSockets >= 5
  788. SetBorderColor 0 250 250
  789. SetBackgroundColor 0 150 150
  790. PlayAlertSound 1 100
  791. SetFontSize 45
  792. Show
  793. Class "Staves"
  794. ItemLevel >= 55
  795. LinkedSockets >= 5
  796. SetBorderColor 0 250 250
  797. SetBackgroundColor 0 150 150
  798. PlayAlertSound 1 100
  799. SetFontSize 45
  800. Show
  801. LinkedSockets >= 5
  802. SetBorderColor 0 250 250
  803. SetBackgroundColor 0 150 150
  804. PlayAlertSound 1 100
  805. SetFontSize 45
  806. Show
  807. Sockets = 6
  808. Rarity Unique
  809. SetBackgroundColor 0 150 150
  810. SetTextColor 225 100 0
  811. SetBorderColor 225 100 0
  812. PlayAlertSound 4 100
  813. SetFontSize 45
  814. Show
  815. Sockets = 6
  816. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  817. ItemLevel >= 84
  818. SetBorderColor 255 255 255
  819. SetBackgroundColor 0 255 255
  820. SetTextColor 150 100 0
  821. PlayAlertSound 1 200
  822. SetFontSize 45
  823. Show
  824. Sockets = 6
  825. SetTextColor 0 0 0
  826. SetBackgroundColor 0 200 200
  827. SetBorderColor 0 0 0
  828. SetFontSize 38
  829. # PlayAlertSound 16 200
  830. PlayAlertSound 3 65
  831. SetFontSize 45
  832.  
  833. ##################################################
  834. ############# Section 5 - Currency ###############
  835. ##################################################
  836. Show
  837. BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint"
  838. SetBorderColor 0 0 0
  839. SetBackgroundColor 250 250 250
  840. SetTextColor 250 0 0
  841. SetFontSize 45
  842. PlayAlertSound 6 250
  843. Show
  844. BaseType "Exalted Orb" "Orb of Annulment"
  845. SetBackgroundColor 250 0 125
  846. SetTextColor 0 0 0
  847. SetBorderColor 0 0 0
  848. PlayAlertSound 6 250
  849. SetFontSize 45
  850. Show
  851. BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant" "Divine Orb"
  852. SetTextColor 0 0 0
  853. SetBackgroundColor 190 0 240
  854. SetBorderColor 0 0 0
  855. PlayAlertSound 2 150
  856. SetFontSize 45
  857. Show
  858. BaseType "Chaos Shard" "Regal Shard"
  859. SetBorderColor 0 200 200
  860. SetFontSize 40
  861. Show
  862. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard" "Cartographer's Sextant"
  863. SetTextColor 0 0 0
  864. SetBackgroundColor 0 200 200
  865. SetBorderColor 0 0 0
  866. PlayAlertSound 3 125
  867. SetFontSize 45
  868. Show
  869. BaseType "Cartographer's Seal" "Unshaping Orb"
  870. SetTextColor 0 0 0
  871. SetBackgroundColor 150 0 250
  872. SetBorderColor 0 0 0
  873. PlayAlertSound 3 125
  874. SetFontSize 45
  875. Show
  876. BaseType "Vaal Orb" "Blessed Orb"
  877. SetTextColor 0 0 0
  878. SetBackgroundColor 0 175 0
  879. SetBorderColor 0 0 0
  880. SetFontSize 45
  881. PlayAlertSound 3 100
  882. Show
  883. BaseType "Orb of Fusing" "Orb of Alchemy"
  884. SetTextColor 0 0 0
  885. SetBackgroundColor 0 175 0
  886. SetBorderColor 0 0 0
  887. SetFontSize 45
  888. PlayAlertSound 3 100
  889. Show
  890. BaseType "Cartographer's Chisel"
  891. SetBackgroundColor 0 175 0
  892. SetTextColor 0 0 0
  893. SetBorderColor 0 0 0
  894. SetFontSize 45
  895. PlayAlertSound 3 100
  896. Show
  897. BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
  898. SetBackgroundColor 170 158 130
  899. SetTextColor 0 0 0
  900. SetBorderColor 0 0 0
  901. SetFontSize 40
  902. Show
  903. BaseType "Portal Scroll"
  904. SetFontSize 40
  905. SetTextColor 100 150 200
  906. #Show
  907. # BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
  908. # SetFontSize 40
  909. #Show
  910. # BaseType "Scroll of Wisdom"
  911. # SetFontSize 38
  912.  
  913. ##################################################
  914. ######### Section 6 - Divination Cards ###########
  915. ##################################################
  916. #Note: Now using poe.ninja HC temp league lists to compile these tier lists
  917. #Note: All div cards make sounds by default. There are 3 categories.
  918. #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos. NOTE: This block must be above the other tiers because of Wolf and Wolf's Shadow
  919. Show
  920. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "The Opulent" "A Mother's Parting Gift" "The Sun" "The Lunaris Priestess" "The Conduit" "The Coming Storm" "The Fox" "The Realm" "The Betrayal" "The Web" "Turn the Other Cheek"
  921. Class "Divination Card"
  922. SetTextColor 0 0 0
  923. SetBorderColor 0 0 0
  924. SetBackgroundColor 150 200 250
  925. SetFontSize 36
  926. #Maximum Tier: Extreme Value only (always hundreds of chaos). White background. Really just HH and mirror cards.
  927. Show
  928. BaseType "House of Mirrors" "The Doctor" "The Fiend"
  929. SetBorderColor 0 0 0
  930. SetTextColor 250 0 125
  931. SetBackgroundColor 250 250 250
  932. SetFontSize 45
  933. PlayAlertSound 6 250
  934. #Top Tier: VERY high and consistent value (15-20c+), very few cards should be in this tier. Fuschia background and max tier sound. Cutoff to lavender tier is whatever Abandoned Wealth is worth that league.
  935. Show
  936. BaseType "The Offering" "Pride Before the Fall" "The King's Heart" "The Last One Standing" "Hunter's Reward" "The Formless Sea" "The Immortal" "Mawr Blaid" "The Celestial Justicar" "The Brittle Emperor" "Wealth and Power" "The Hunger" "The Polymath" "Abandoned Wealth" "The World Eater" "The Iron Bard"
  937. Class "Divination Card"
  938. SetTextColor 0 0 0
  939. SetBorderColor 0 0 0
  940. SetBackgroundColor 250 100 200
  941. PlayAlertSound 6 200
  942. SetFontSize 45
  943. #High Tier: 3c or higher per card. Lavender background, mid tier sound.
  944. Show
  945. BaseType "The Devastator" "The Ethereal" "The Spark and the Flame" "The Dragon's Heart" "The Artist" "The Enlightened" "The Queen" "The Saint's Treasure" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite" "The Throne" "The Wind" "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Standoff" "The Breach" "The Dreamer" "The Obscured"
  946. Class "Divination Card"
  947. SetTextColor 0 0 0
  948. SetBorderColor 0 0 0
  949. SetBackgroundColor 200 150 255
  950. PlayAlertSound 2 125
  951. SetFontSize 45
  952. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used VERY sparingly.
  953. Hide
  954. BaseType "The Carrion Crow" "The Surgeon" "The King's Blade"
  955. Class "Divination Card"
  956. SetTextColor 0 0 0
  957. SetBorderColor 0 0 0
  958. SetBackgroundColor 150 200 250
  959. #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either higher tiers or bottom (no sound) tier
  960. Show
  961. Class "Divination Card"
  962. SetTextColor 0 0 0
  963. SetBorderColor 0 0 0
  964. SetBackgroundColor 150 200 250
  965. PlayAlertSound 3 125
  966. SetFontSize 40
  967.  
  968. ##################################################
  969. ############## Section 7 - Jewels ################
  970. ##################################################
  971. Show
  972. Class "Abyss Jewel"
  973. ItemLevel >= 84
  974. Rarity Rare
  975. SetBackgroundColor 250 225 100
  976. SetTextColor 0 0 0
  977. SetBorderColor 0 250 250
  978. SetFontSize 42
  979. PlayAlertSound 12 200
  980. Show
  981. Class "Abyss Jewel"
  982. ItemLevel >= 84
  983. Rarity Magic
  984. SetBackgroundColor 150 125 250
  985. SetTextColor 0 0 0
  986. SetBorderColor 0 250 250
  987. SetFontSize 42
  988. PlayAlertSound 12 200
  989. Show
  990. Class "Abyss Jewel"
  991. ItemLevel >= 84
  992. SetBackgroundColor 150 125 225
  993. SetTextColor 0 0 0
  994. SetBorderColor 0 250 250
  995. SetFontSize 42
  996. PlayAlertSound 12 200
  997. Show
  998. Class "Abyss Jewel"
  999. Rarity Rare
  1000. # SetBackgroundColor 225 175 125
  1001. # SetBackgroundColor 250 200 100
  1002. # SetBackgroundColor 250 150 100
  1003. # SetBackgroundColor 250 200 0
  1004. SetBackgroundColor 250 225 100
  1005. # SetBackgroundColor 250 200 100
  1006. SetTextColor 0 0 0
  1007. SetBorderColor 0 0 0
  1008. SetFontSize 40
  1009. # PlayAlertSound 12 200
  1010. Show
  1011. Class "Abyss Jewel"
  1012. Rarity Magic
  1013. SetBackgroundColor 150 125 250
  1014. SetTextColor 0 0 0
  1015. SetBorderColor 0 0 0
  1016. SetFontSize 38
  1017. # PlayAlertSound 12 200
  1018. Show
  1019. Class "Abyss Jewel"
  1020. SetBackgroundColor 150 125 225
  1021. SetTextColor 0 0 0
  1022. SetBorderColor 0 0 0
  1023. # PlayAlertSound 12 200
  1024. Show
  1025. Class Jewel
  1026. Rarity Unique
  1027. SetTextColor 0 0 0
  1028. SetBackgroundColor 250 150 0
  1029. SetBorderColor 0 0 0
  1030. SetFontSize 40
  1031. PlayAlertSound 7 150
  1032. Show
  1033. Class Jewel
  1034. Rarity Rare
  1035. SetTextColor 0 0 0
  1036. SetBackgroundColor 225 225 110
  1037. SetBorderColor 0 0 0
  1038. SetFontSize 40
  1039. Show
  1040. Class Jewel
  1041. Rarity Magic
  1042. SetBackgroundColor 135 135 254
  1043. SetTextColor 0 0 0
  1044. SetBorderColor 0 0 0
  1045. SetFontSize 38
  1046. Show
  1047. Class Jewel
  1048. SetBackgroundColor 135 135 254
  1049. SetTextColor 0 0 0
  1050. SetBorderColor 0 0 0
  1051.  
  1052. ##################################################
  1053. ############## Section 8 - Uniques ###############
  1054. ##################################################
  1055. #Exceptions for Guardian drops (Shaper drops covered by ShapedItem now)
  1056. Show
  1057. BaseType "Terror Claw" "Sapphire Ring" "Gladiator Plate" "Citrine Amulet"
  1058. Rarity Unique
  1059. ItemLevel >= 85
  1060. SetTextColor 0 0 0
  1061. SetBackgroundColor 225 100 0
  1062. SetBorderColor 255 255 255
  1063. SetFontSize 42
  1064. PlayAlertSound 5 150
  1065. #Prophecy valuable uniques
  1066. Show
  1067. BaseType "Arcanist Slippers" "Clasped Mitts" "Carnal Sceptre" "Arcanist Gloves" "Zealot Gloves"
  1068. Rarity Unique
  1069. SetTextColor 0 0 0
  1070. SetBackgroundColor 225 100 0
  1071. SetBorderColor 255 255 255
  1072. SetFontSize 42
  1073. PlayAlertSound 5 150
  1074. #Maximum Tier - Only uniques with VERY high (~150c+) value and no shared basetypes.
  1075. Show
  1076. BaseType "Glorious Plate" "Occultist's Vestment" "Sapphire Flask" "Crusader Boots" "Rawhide Tower Shield" "Sorcerer Boots"
  1077. Rarity Unique
  1078. SetBorderColor 0 0 0
  1079. SetTextColor 250 125 0
  1080. SetBackgroundColor 250 250 250
  1081. SetFontSize 45
  1082. PlayAlertSound 6 250
  1083. #High Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
  1084. Show
  1085. BaseType "Citrine Amulet" "Conjurer Gloves" "Hubris Circlet" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Varnished Coat" "Exquisite Leather" "Necromancer Silks" "Titan Greaves" "Champion Kite Shield" "Titanium Spirit Shield" "Topaz Flask" "Ruby Flask" "Granite Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Prophecy Wand" "Void Axe" "Abyssal Axe" "Crystal Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Murder Boots" "Blue Pearl Amulet" "Callous Mask" "Nubuck Gloves" "Nightmare Mace" "Cardinal Round Shield" "Demon Dagger" "Stygian Vise" "Siege Axe" "Full Wyrmscale"
  1086. Rarity Unique
  1087. SetTextColor 0 0 0
  1088. SetBackgroundColor 225 100 0
  1089. SetBorderColor 255 255 255
  1090. SetFontSize 42
  1091. PlayAlertSound 5 150
  1092. #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
  1093. Show
  1094. BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Lacquered Garb" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Marble Amulet" "Tornado Wand" "Imperial Staff" "Carnal Armour" "Steelscale Gauntlets" "Midnight Blade" "Great Crown" "Jingling Spirit Shield" "Nightmare Bascinet" "Widowsilk Robe" "Close Helmet" "Nubuck Boots" "Vanguard Belt" "Pinnacle Tower Shield" "Sadist Garb" "Eternal Burgonet" "Corrugated Buckler" "Judgement Staff"
  1095. Rarity Unique
  1096. SetTextColor 0 0 0
  1097. SetBorderColor 0 0 0
  1098. SetBackgroundColor 225 100 0
  1099. SetFontSize 38
  1100. PlayAlertSound 4 100
  1101. Show
  1102. BaseType "Archon Kite Shield" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Vaal Gauntlets" "Triumphant Lamellar" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "War Sword" "Opal Sceptre" "Assassin's Mitts" "Silver Flask" "Mosaic Kite Shield" "Corsair Sword" "Void Sceptre" "Ranger Bow" "Coronal Leather" "Assassin's Garb" "Sage's Robe" "Destiny Leather" "Carved Wand" "Mirrored Spiked Shield" "Infernal Axe" "Karui Sceptre"
  1103. Rarity Unique
  1104. SetTextColor 0 0 0
  1105. SetBorderColor 0 0 0
  1106. SetBackgroundColor 225 100 0
  1107. SetFontSize 38
  1108. PlayAlertSound 4 100
  1109. Show
  1110. BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
  1111. Rarity Unique
  1112. SetTextColor 0 0 0
  1113. SetBorderColor 0 0 0
  1114. SetBackgroundColor 225 100 0
  1115. SetFontSize 38
  1116. PlayAlertSound 4 100
  1117. #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
  1118. Show
  1119. BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
  1120. Rarity Unique
  1121. SetTextColor 0 0 0
  1122. SetBorderColor 0 0 0
  1123. SetBackgroundColor 225 100 0
  1124. SetFontSize 38
  1125. PlayAlertSound 4 100
  1126. Show
  1127. BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
  1128. Rarity Unique
  1129. SetTextColor 0 0 0
  1130. SetBorderColor 0 0 0
  1131. SetBackgroundColor 225 100 0
  1132. SetFontSize 38
  1133. PlayAlertSound 4 100
  1134. #Temporary Bestiary / 3.2 Block (will be moved into appropriate tiers once rarities are known. everything set to "variable value")
  1135. Show
  1136. BaseType "Golden Plate" "Titan Gauntlets" "Goliath Greaves" "Magistrate Crown" "Regicide Mask" "Soldier Gloves" "Widowsilk Robe" "Triumphant Lamellar"
  1137. Rarity Unique
  1138. SetTextColor 0 0 0
  1139. SetBorderColor 0 0 0
  1140. SetBackgroundColor 225 100 0
  1141. SetFontSize 38
  1142. PlayAlertSound 4 100
  1143. #Maelstrom staves are fun (Taryn's)
  1144. Show
  1145. BaseType Staff
  1146. Rarity Unique
  1147. DropLevel = 64
  1148. SetTextColor 0 0 0
  1149. SetBorderColor 0 0 0
  1150. SetBackgroundColor 225 100 0
  1151. SetFontSize 38
  1152. PlayAlertSound 4 100
  1153. #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that)
  1154. Show
  1155. Rarity Unique
  1156. ItemLevel <= 72
  1157. BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
  1158. SetTextColor 0 0 0
  1159. SetBorderColor 0 0 0
  1160. SetBackgroundColor 225 100 0
  1161. SetFontSize 38
  1162. PlayAlertSound 4 80
  1163. #Fated-capable uniques have a purple border (note: only applies if the other filters didn't apply, which means sounds take priority)
  1164. Show
  1165. Rarity Unique
  1166. BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
  1167. SetTextColor 0 0 0
  1168. SetBorderColor 150 0 250
  1169. SetBackgroundColor 225 100 0
  1170. SetFontSize 38
  1171. #All other low value, mostly shit uniques (no sound)
  1172. Show
  1173. Rarity Unique
  1174. SetTextColor 0 0 0
  1175. SetBorderColor 0 0 0
  1176. SetBackgroundColor 200 75 0
  1177.  
  1178. #############################################################################################
  1179. ############################## Section 9 - Chance Items #####################################
  1180. #############################################################################################
  1181. Show
  1182. BaseType "Leather Belt"
  1183. Rarity Normal
  1184. # SetBorderColor 255 100 0
  1185. SetBorderColor 200 80 0
  1186. ItemLevel >= 48
  1187. SetFontSize 35
  1188.  
  1189. ##################################################
  1190. ########## Section 10 - Top Tier Craft ###########
  1191. ##################################################
  1192. #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
  1193. #High Priority Top Tier Craft - Brown Background, White Border - stuff that's always selling (usually only meta relevant i84+ helms for lab enchants)
  1194. Show
  1195. BaseType "Eternal Burgonet" "Royal Burgonet"
  1196. ItemLevel >= 84
  1197. SetBackgroundColor 100 66 0
  1198. SetBorderColor 255 255 255
  1199. SetFontSize 38
  1200.  
  1201. #i86 Highlight Blocks
  1202. #Rare i86 Jewellery - Bright Tan Border, brown background
  1203. Show
  1204. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1205. Rarity Rare
  1206. ItemLevel >= 86
  1207. SetBackgroundColor 75 40 0
  1208. SetBorderColor 250 200 150
  1209. SetFontSize 42
  1210. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  1211. Show
  1212. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1213. Rarity Rare
  1214. ItemLevel >= 86
  1215. SetBorderColor 250 200 150
  1216. SetFontSize 40
  1217. Show
  1218. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1219. Rarity Rare
  1220. ItemLevel >= 86
  1221. SetBorderColor 250 200 150
  1222. SetFontSize 40
  1223. #All the rest - Bright Tan Border, large font
  1224. Show
  1225. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1226. ItemLevel >= 86
  1227. SetBorderColor 250 200 150
  1228. SetFontSize 40
  1229. Show
  1230. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1231. ItemLevel >= 86
  1232. SetBorderColor 250 200 150
  1233. SetFontSize 40
  1234. Show
  1235. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  1236. ItemLevel >= 86
  1237. SetBorderColor 250 200 150
  1238. SetFontSize 40
  1239. Show
  1240. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  1241. ItemLevel >= 86
  1242. SetBorderColor 250 200 150
  1243. SetFontSize 40
  1244. Show
  1245. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1246. ItemLevel >= 86
  1247. SetBorderColor 250 200 150
  1248. SetFontSize 40
  1249. Show
  1250. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1251. ItemLevel >= 86
  1252. SetBorderColor 250 200 150
  1253. SetFontSize 40
  1254. #awkward items (maelstrom staff, sai)
  1255. Show
  1256. BaseType Staff
  1257. DropLevel = 64
  1258. ItemLevel >= 86
  1259. SetBorderColor 250 200 150
  1260. SetFontSize 40
  1261. Show
  1262. BaseType "Sai"
  1263. Class Dagger
  1264. ItemLevel >= 86
  1265. SetBorderColor 250 200 150
  1266. SetFontSize 40
  1267.  
  1268. #i85 Highlight Blocks
  1269. #Rare Top level Jewellery - Bright brown border, brown background
  1270. Show
  1271. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1272. Rarity Rare
  1273. ItemLevel >= 85
  1274. SetBackgroundColor 75 40 0
  1275. SetBorderColor 250 175 0
  1276. SetFontSize 40
  1277. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  1278. Show
  1279. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1280. Rarity Rare
  1281. ItemLevel >= 85
  1282. SetBorderColor 200 150 0
  1283. SetFontSize 38
  1284. Show
  1285. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1286. Rarity Rare
  1287. ItemLevel >= 85
  1288. SetBorderColor 200 150 0
  1289. SetFontSize 38
  1290. #All the rest - Bright Brown Border, slightly larger font
  1291. Show
  1292. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1293. ItemLevel >= 85
  1294. SetBorderColor 200 150 0
  1295. SetFontSize 38
  1296. Show
  1297. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1298. ItemLevel >= 85
  1299. SetBorderColor 200 150 0
  1300. SetFontSize 38
  1301. Show
  1302. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  1303. ItemLevel >= 85
  1304. SetBorderColor 200 150 0
  1305. SetFontSize 38
  1306. Show
  1307. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  1308. ItemLevel >= 85
  1309. SetBorderColor 200 150 0
  1310. SetFontSize 38
  1311. Show
  1312. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1313. ItemLevel >= 85
  1314. SetBorderColor 200 150 0
  1315. SetFontSize 38
  1316. Show
  1317. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1318. ItemLevel >= 85
  1319. SetBorderColor 200 150 0
  1320. SetFontSize 38
  1321. #awkward items (maelstrom staff, sai)
  1322. Show
  1323. BaseType Staff
  1324. DropLevel = 64
  1325. ItemLevel >= 85
  1326. SetBorderColor 200 150 0
  1327. SetFontSize 38
  1328. Show
  1329. BaseType "Sai"
  1330. Class Dagger
  1331. ItemLevel >= 85
  1332. SetBorderColor 200 150 0
  1333. SetFontSize 38
  1334.  
  1335. #i84 Highlight Blocks
  1336. #Rare Top level Jewellery - Bright brown border, brown background
  1337. Show
  1338. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1339. Rarity Rare
  1340. ItemLevel >= 84
  1341. SetBackgroundColor 75 50 0
  1342. SetBorderColor 225 150 0
  1343. SetFontSize 38
  1344. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  1345. Show
  1346. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1347. Rarity Rare
  1348. ItemLevel >= 84
  1349. SetBorderColor 150 100 0
  1350. Show
  1351. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1352. Rarity Rare
  1353. ItemLevel >= 84
  1354. SetBorderColor 150 100 0
  1355. #All the rest - Dim Brown Border
  1356. Show
  1357. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  1358. ItemLevel >= 84
  1359. SetBorderColor 150 100 0
  1360. Show
  1361. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1362. ItemLevel >= 84
  1363. SetBorderColor 150 100 0
  1364. Show
  1365. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  1366. ItemLevel >= 84
  1367. SetBorderColor 150 100 0
  1368. Show
  1369. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  1370. ItemLevel >= 84
  1371. SetBorderColor 150 100 0
  1372. Show
  1373. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1374. ItemLevel >= 84
  1375. SetBorderColor 150 100 0
  1376. Show
  1377. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  1378. ItemLevel >= 84
  1379. SetBorderColor 150 100 0
  1380. #awkward items (maelstrom staff, sai)
  1381. Show
  1382. BaseType Staff
  1383. DropLevel = 64
  1384. ItemLevel >= 84
  1385. SetBorderColor 150 100 0
  1386. Show
  1387. BaseType "Sai"
  1388. Class Dagger
  1389. ItemLevel >= 84
  1390. SetBorderColor 150 100 0
  1391.  
  1392. #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
  1393. Show
  1394. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet"
  1395. SetBorderColor 200 0 200
  1396. SetBackgroundColor 75 0 75
  1397. SetFontSize 40
  1398. SetTextColor 0 255 255
  1399. PlayAlertSound 13 250
  1400. Show
  1401. BaseType "Blue Pearl Amulet" "Vanguard Belt"
  1402. ItemLevel >= 84
  1403. SetBorderColor 200 0 200
  1404. SetBackgroundColor 75 0 75
  1405. SetFontSize 40
  1406. PlayAlertSound 13 250
  1407. Show
  1408. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1409. ItemLevel >= 84
  1410. SetBorderColor 200 0 200
  1411. SetBackgroundColor 75 0 75
  1412. SetFontSize 40
  1413. PlayAlertSound 13 250
  1414.  
  1415. ##################################################
  1416. ######## Section 11 - Rare Highlighting ##########
  1417. ##################################################
  1418. #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
  1419. Show
  1420. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  1421. Rarity Rare
  1422. SetBorderColor 150 0 255
  1423. SetFontSize 35
  1424. Show
  1425. BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
  1426. Rarity Rare
  1427. SetBorderColor 150 0 255
  1428. #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, due to low demand. only the best chests retain any border
  1429. Show
  1430. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Dragonscale Boots" "Dragonscale Gauntlets"
  1431. Rarity Rare
  1432. SetBorderColor 150 0 255
  1433. SetFontSize 35
  1434. Show
  1435. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1436. Rarity Rare
  1437. SetBorderColor 200 0 200
  1438. SetFontSize 35
  1439. #light blue borders on caster weapons
  1440. #note: removed border from eclipse staff due to zero demand
  1441. Show
  1442. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1443. Rarity Rare
  1444. SetBorderColor 150 200 250
  1445. Show
  1446. BaseType "Profane Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  1447. Rarity Rare
  1448. SetBorderColor 150 200 250
  1449. #lime green on ranged weapons
  1450. Show
  1451. BaseType "Imbued Wand"
  1452. Rarity Rare
  1453. SetBorderColor 125 200 40
  1454. SetFontSize 35
  1455. Show
  1456. BaseType "Harbinger Bow"
  1457. Rarity Rare
  1458. # SetBorderColor 150 250 50
  1459. SetBorderColor 125 200 40
  1460. #maroon on melee weapons
  1461. #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
  1462. Show
  1463. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul"
  1464. Rarity Rare
  1465. SetBorderColor 128 0 0
  1466. #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
  1467. Show
  1468. BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Spiraled Foil" "Behemoth Mace" "Siege Axe" "Runic Hatchet" "Eternal Sword"
  1469. Rarity Rare
  1470. SetBorderColor 128 0 0
  1471. #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
  1472. Show
  1473. BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Diamond Ring" "Unset Ring" "Leather Belt" "Heavy Belt" "Vanguard Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Blue Pearl Amulet"
  1474. Rarity Rare
  1475. SetBorderColor 175 75 255
  1476. SetBackgroundColor 50 0 100
  1477. SetFontSize 38
  1478. Show
  1479. # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
  1480. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1481. Height = 1
  1482. Rarity Rare
  1483. SetBorderColor 75 150 255
  1484. SetBackgroundColor 0 50 100
  1485. SetFontSize 35
  1486. #Second-Tier 2x2 highlighting
  1487. #blue border exceptions (only applies in strict version)
  1488. Show
  1489. BaseType "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Crusader Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts" "Crusader Boots"
  1490. Rarity Rare
  1491. Height = 2
  1492. Width = 2
  1493. SetBorderColor 75 150 255
  1494. #Expanded 2nd tier gloves, boots, shields due to meta demand
  1495. Show
  1496. BaseType "Goliath Gauntlets" "Wyrmscale Gauntlets" "Ancient Gauntlets" "Serpentscale Gauntlets"
  1497. Rarity Rare
  1498. Height = 2
  1499. Width = 2
  1500. SetBorderColor 75 150 255
  1501. Show
  1502. BaseType "Arcanist Slippers" "Assassin's Boots" "Legion Boots" "Conjurer Boots" "Shagreen Boots" "Goliath Greaves" "Soldier Boots" "Ambush Boots" "Carnal Boots" "Wyrmscale Boots" "Ancient Greaves" "Serpentscale Boots"
  1503. Rarity Rare
  1504. Height = 2
  1505. Width = 2
  1506. SetBorderColor 75 150 255
  1507. Show
  1508. BaseType "Ivory Spirit Shield" "Bone Spirit Shield" "Angelic Kite Shield"
  1509. Rarity Rare
  1510. SetBorderColor 75 150 255
  1511. #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
  1512. #new: blue borders on all droplevel 60+ boots
  1513. Show
  1514. Class "Boots"
  1515. Rarity Rare
  1516. DropLevel >= 60
  1517. SetBorderColor 75 150 255
  1518. #Show
  1519. # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
  1520. # Class "Helm"
  1521. # Rarity Rare
  1522. # DropLevel >= 60
  1523. # SetBorderColor 75 150 255
  1524.  
  1525. ##################################################
  1526. ######## Section 12 - Second Tier Craft ##########
  1527. ##################################################
  1528. #ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
  1529. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  1530. #Show
  1531. # BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
  1532. # ItemLevel >= 78
  1533. # SetBorderColor 100 50 0
  1534. #Show
  1535. # BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1536. # ItemLevel >= 80
  1537. # SetBorderColor 100 50 0
  1538. #Show
  1539. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Saintly Chainmail" "Carnal Armour"
  1540. # ItemLevel >= 80
  1541. # SetBorderColor 100 50 0
  1542. #Show
  1543. # BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
  1544. # ItemLevel >= 77
  1545. # SetBorderColor 100 50 0
  1546. #Show
  1547. # BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
  1548. # ItemLevel >= 79
  1549. # SetBorderColor 100 50 0
  1550. #Show
  1551. # BaseType Staff
  1552. # DropLevel = 64
  1553. # ItemLevel >= 79
  1554. # SetBorderColor 100 50 0
  1555. #Show
  1556. # BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  1557. # ItemLevel >= 77
  1558. # SetBorderColor 100 50 0
  1559.  
  1560. ##################################################
  1561. ########### Section 13 - Alch Bases ##############
  1562. ##################################################
  1563. #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  1564. #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
  1565. #Show
  1566. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1567. # Rarity = Normal
  1568. # ItemLevel >= 72
  1569. # LinkedSockets >= 4
  1570. # SetBorderColor 255 255 119
  1571. #Show
  1572. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1573. # Rarity Normal
  1574. # ItemLevel >= 72
  1575. #Show
  1576. # BaseType "Titanium Spirit Shield"
  1577. # Rarity Normal
  1578. # ItemLevel >= 72
  1579. # SetBorderColor 0 255 255
  1580. # SetFontSize 45
  1581. #Lavender border around 75+ jewellery
  1582. Show
  1583. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1584. ItemLevel >= 75
  1585. Rarity Normal
  1586. SetBorderColor 150 120 255
  1587. Show
  1588. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1589. ItemLevel >= 72
  1590. Rarity Normal
  1591. #Common Atlas bases (magic included due to rarity here)
  1592. Show
  1593. BaseType "Blue Pearl Amulet" "Vanguard Belt"
  1594. Rarity Normal Magic
  1595. SetBorderColor 200 0 200
  1596. Show
  1597. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1598. Rarity Normal Magic
  1599. SetBorderColor 200 0 200
  1600.  
  1601. ##################################################
  1602. ########### Section 14 - Misc Part I #############
  1603. ##################################################
  1604. #Oddball items & items that should never normally drop
  1605. Show
  1606. Class "Quest Items"
  1607. SetTextColor 0 250 0
  1608. SetBorderColor 0 250 0
  1609. SetFontSize 45
  1610. Show
  1611. Class "Amulet"
  1612. Identified True
  1613. Corrupted True
  1614. SetBorderColor 175 0 0
  1615. Show
  1616. BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
  1617. SetFontSize 42
  1618. SetBackgroundColor 100 66 0
  1619. SetBorderColor 0 255 255
  1620. Show
  1621. BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
  1622. SetFontSize 42
  1623. SetBackgroundColor 100 66 0
  1624. SetBorderColor 0 255 255
  1625.  
  1626. #############################################################################################
  1627. ################## Section 15 - Racing Options / Class Configuration ########################
  1628. #############################################################################################
  1629. #By default, all three archetypes are shown and nothing is hidden.
  1630. ##################################################
  1631. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
  1632. Show
  1633. Class "Gloves" "Helm"
  1634. ItemLevel <= 47
  1635. LinkedSockets = 4
  1636. SocketGroup B
  1637. SetBorderColor 0 255 255
  1638. SetBackgroundColor 0 60 60
  1639. PlayAlertSound 1 100
  1640. Show
  1641. Class "Gloves" "Helm" "Body Armour"
  1642. ItemLevel <= 47
  1643. LinkedSockets >= 3
  1644. SocketGroup BBG
  1645. SetBorderColor 0 255 255
  1646. SetBackgroundColor 0 100 100
  1647. SetFontSize 45
  1648. PlayAlertSound 1 100
  1649. Show
  1650. Class "Gloves" "Helm" "Body Armour"
  1651. ItemLevel <= 47
  1652. LinkedSockets >= 3
  1653. SocketGroup BBG
  1654. SetBorderColor 0 255 255
  1655. SetBackgroundColor 0 100 100
  1656. SetFontSize 45
  1657. PlayAlertSound 1 100
  1658. Show
  1659. Class "Gloves" "Helm" "Boots" "Body Armour"
  1660. ItemLevel <= 47
  1661. LinkedSockets >= 3
  1662. SocketGroup BB
  1663. SetBorderColor 0 255 255
  1664. SetBackgroundColor 0 60 60
  1665. SetFontSize 45
  1666. PlayAlertSound 1 100
  1667. Show
  1668. Class "Gloves" "Helm"
  1669. ItemLevel <= 69
  1670. LinkedSockets = 4
  1671. SocketGroup B
  1672. SetBorderColor 0 255 255
  1673. SetBackgroundColor 0 60 60
  1674. Show
  1675. Class "Gloves" "Helm"
  1676. ItemLevel <= 14
  1677. LinkedSockets >= 2
  1678. SocketGroup BB
  1679. SetBorderColor 0 250 250
  1680. SetFontSize 40
  1681.  
  1682. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  1683. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  1684. #Show
  1685. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  1686. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  1687. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  1688. # Quality = 0
  1689. # SetTextColor 0 255 255
  1690. # SetFontSize 40
  1691.  
  1692. #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  1693. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  1694. #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
  1695. #Hide
  1696. # Class "Wand" "Sceptre"
  1697. # ItemLevel > 5
  1698. # ItemLevel <= 70
  1699. # Rarity Normal
  1700. #Hide
  1701. # Class "Wand" "Sceptre"
  1702. # ItemLevel > 47
  1703. # ItemLevel <= 70
  1704. # Rarity Magic
  1705. #Hide
  1706. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1707. # ItemLevel > 5
  1708. # ItemLevel <= 70
  1709. # Rarity Normal
  1710. #Hide
  1711. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1712. # ItemLevel > 47
  1713. # ItemLevel <= 70
  1714. # Rarity Magic
  1715. #Hide
  1716. # Class "Bow" "Quiver"
  1717. # ItemLevel > 5
  1718. # ItemLevel <= 70
  1719. # Rarity Normal
  1720. #Hide
  1721. # Class "Bow" "Quiver"
  1722. # ItemLevel > 47
  1723. # ItemLevel <= 70
  1724. # Rarity Magic
  1725.  
  1726. #############################################################################################
  1727. ################################# END OF OPTIONS BLOCK ######################################
  1728. #############################################################################################
  1729.  
  1730. ########### ROYALE BULLSHIT #######################
  1731. Hide
  1732. Class "One Hand" "Two Hand" "Shield" "Dagger" "Claw"
  1733. Show
  1734. BaseType "Freezing Pulse"
  1735. SetTextColor 250 0 125
  1736. PlayAlertSound 6 100
  1737. SetFontSize 45
  1738. Show
  1739. BaseType "Summon Raging Spirit" "Frost Bomb" "Arcane Surge" "Frost Wall" "Cold Snap" "Raise Zombie" "Minion Damage" "Added Cold"
  1740. SetTextColor 0 250 250
  1741. SetFontSize 45
  1742. Hide
  1743. BaseType "Glacial Hammer" "Double Strike" "Spark" "Infernal Blow" "Viper Strike" "Storm Barrier" "Spell Totem" "Stun" "Trap" "Multiple Traps" "Ruthless" "Remote Mine" "Vigilant Strike" "Melee Splash" "Elemental Hit" "Molten Shell" "Ancestral Protector" "Blight" "Unbound Ailments" "Molten Strike" "Ground Slam" "Frostbolt" "Ethereal Knives" "Riposte" "Knockback" "Minefield" "Ground Slam" "Dual Strike" "Double Strike" "Void Manipulation"
  1744. Class Gem
  1745. Hide
  1746. Class Gem
  1747. Corrupted True
  1748. Hide
  1749. Class "Body Armour"
  1750. Rarity Normal
  1751. Hide
  1752. BaseType "Iron Gauntlets" "Iron Hat" "Iron Greaves" "Simple Robe" "Vine Circlet"
  1753. Rarity Normal
  1754. Show
  1755. BaseType "Rusted Hatchet" "Jade Hatchet" "Rusted Sword" "Copper Sword"
  1756. SetBorderColor 128 0 0
  1757. Show
  1758. BaseType "Rustic Sash" "Iron Ring" "Coral Amulet" "Chain Belt" "Coral Ring"
  1759. SetFontSize 40
  1760. SetBorderColor 200 80 0
  1761. Show
  1762. BaseType "Medium Life Flask"
  1763. SetBorderColor 200 0 0
  1764. SetFontSize 40
  1765. Show
  1766. BaseType "Large Life Flask"
  1767. SetBorderColor 200 0 0
  1768. SetFontSize 45
  1769.  
  1770. ##################################################
  1771. ######## Section 16 - Global Levelling I #########
  1772. ##################################################
  1773. Show
  1774. ItemLevel <= 67
  1775. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  1776. Rarity Magic
  1777. SetBorderColor 150 120 255
  1778. SetFontSize 35
  1779. Show
  1780. ItemLevel <= 47
  1781. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
  1782. SetBorderColor 150 120 255
  1783. Show
  1784. ItemLevel <= 24
  1785. BaseType "Leather Belt" "Coral Ring"
  1786. SetBorderColor 255 204 102
  1787. Show
  1788. ItemLevel <= 14
  1789. BaseType "Rustic Sash"
  1790. SetBorderColor 200 80 0
  1791. SetFontSize 40
  1792. Show
  1793. ItemLevel <= 24
  1794. BaseType "Iron Ring"
  1795. SetBorderColor 200 80 0
  1796. SetFontSize 40
  1797. Show
  1798. ItemLevel <= 24
  1799. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  1800. SetBorderColor 150 0 150
  1801. Show
  1802. ItemLevel <= 24
  1803. BaseType "Heavy Belt"
  1804. SetBorderColor 150 0 150
  1805. Show
  1806. ItemLevel <= 33
  1807. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  1808. SetBorderColor 200 0 200
  1809. Show
  1810. ItemLevel <= 47
  1811. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  1812. Rarity Normal Magic
  1813. Show
  1814. ItemLevel <= 69
  1815. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  1816. Rarity Normal Magic
  1817. Show
  1818. ItemLevel <= 47
  1819. BaseType "Heavy Belt" "Rustic Sash"
  1820. Rarity Normal
  1821. Show
  1822. ItemLevel <= 69
  1823. BaseType "Rustic Sash"
  1824. Rarity Magic
  1825. Show
  1826. ItemLevel <= 47
  1827. BaseType "Iron Ring"
  1828. SetFontSize 40
  1829. Show
  1830. ItemLevel <= 14
  1831. BaseType "Ring" "Amulet"
  1832. Show
  1833. Class "Gloves" "Helm" "Body Armour"
  1834. ItemLevel <= 59
  1835. LinkedSockets = 4
  1836. SetBorderColor 0 200 200
  1837. #tan border on magic and rare levelling boots
  1838. Show
  1839. Class "Boots"
  1840. ItemLevel < 47
  1841. Rarity Magic
  1842. SetBorderColor 255 204 102
  1843. SetFontSize 38
  1844. Show
  1845. Class "Boots"
  1846. Rarity Rare
  1847. ItemLevel < 67
  1848. SetBorderColor 255 204 102
  1849. SetFontSize 38
  1850.  
  1851. ##################################################
  1852. ########### Section 18.3 - SWORD ALPHA ########### - SWORD BLOCKS IN ALPHA DISABLED BY DEFAULT, ARE EXPLORATORY REGARDING RACE META AND MAY NOT BE PERMANENT
  1853. ##################################################
  1854. #Show
  1855. # BaseType "Copper Sword" "Sabre"
  1856. # ItemLevel <= 11
  1857. # SetBorderColor 128 0 0
  1858. #Show
  1859. # Class "One Hand"
  1860. # ItemLevel <= 5
  1861. #Show
  1862. # Class "One Hand"
  1863. # ItemLevel <= 11
  1864. # DropLevel >= 4
  1865. #Show
  1866. # BaseType "Copper Sword"
  1867. # ItemLevel < 11
  1868. # SetBorderColor 128 0 0
  1869. #Show
  1870. # BaseType "Sabre" "Battered Foil"
  1871. # ItemLevel < 16
  1872. # SetBorderColor 128 0 0
  1873. #Show
  1874. # BaseType "Broad Sword" "Basket Rapier"
  1875. # ItemLevel < 21
  1876. # SetBorderColor 128 0 0
  1877. #Show
  1878. # BaseType "War Sword" "Jagged Foil"
  1879. # ItemLevel < 25
  1880. # SetBorderColor 128 0 0
  1881. #Show
  1882. # BaseType "Ancient Sword" "Antique Rapier"
  1883. # ItemLevel < 29
  1884. # SetBorderColor 128 0 0
  1885. #Show
  1886. # BaseType "Elegant Sword" "Elegant Foil"
  1887. # ItemLevel < 33
  1888. # SetBorderColor 128 0 0
  1889. #Show
  1890. # BaseType "Dusk Blade" "Hook Sword" "Thorn Rapier"
  1891. # ItemLevel < 38
  1892. # SetBorderColor 128 0 0
  1893. #Show
  1894. # BaseType "Variscite Blade" "Smallsword"
  1895. # ItemLevel < 40
  1896. # SetBorderColor 128 0 0
  1897. #Show
  1898. # BaseType "Cutlass" "Wyrmbone Rapier"
  1899. # ItemLevel < 44
  1900. # SetBorderColor 128 0 0
  1901. #Show
  1902. # BaseType "Baselard" "Burnished Foil"
  1903. # ItemLevel < 47
  1904. # SetBorderColor 128 0 0
  1905. #Show
  1906. # BaseType "Battle Sword" "Estoc"
  1907. # ItemLevel < 51
  1908. # SetBorderColor 128 0 0
  1909. #Show
  1910. # BaseType "Elder Sword" "Serrated Foil"
  1911. # ItemLevel < 57
  1912. # SetBorderColor 128 0 0
  1913. #Show
  1914. # BaseType "Graceful Sword"
  1915. # ItemLevel < 58
  1916. # SetBorderColor 128 0 0
  1917. #Show
  1918. # BaseType "Corsair Sword" "Eternal Sword"
  1919. # ItemLevel <= 72
  1920. # SetBorderColor 128 0 0
  1921.  
  1922. ##################################################
  1923. ########## Section 19 - Ranged Weapons ###########
  1924. ##################################################
  1925. Show
  1926. BaseType "Serrated Arrow Quiver"
  1927. ItemLevel <= 14
  1928. SetBorderColor 125 200 40
  1929. SetFontSize 40
  1930. Show
  1931. BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
  1932. ItemLevel <= 67
  1933. SetBorderColor 125 200 40
  1934. SetFontSize 40
  1935. Show
  1936. BaseType "Quiver"
  1937. Rarity Magic
  1938. ItemLevel <= 20
  1939. SetFontSize 40
  1940. Show
  1941. BaseType "Short Bow"
  1942. ItemLevel < 9
  1943. # SetBorderColor 150 250 50
  1944. SetBorderColor 125 200 40
  1945. SetFontSize 40
  1946. Show
  1947. BaseType "Long Bow"
  1948. ItemLevel < 14
  1949. SetBorderColor 125 200 40
  1950. Show
  1951. BaseType "Composite Bow"
  1952. ItemLevel < 18
  1953. SetBorderColor 125 200 40
  1954. Show
  1955. BaseType "Recurve Bow"
  1956. ItemLevel < 23
  1957. SetBorderColor 125 200 40
  1958. Show
  1959. BaseType "Bone Bow"
  1960. ItemLevel < 28
  1961. SetBorderColor 125 200 40
  1962. Show
  1963. BaseType "Royal Bow"
  1964. ItemLevel < 32
  1965. SetBorderColor 125 200 40
  1966. Show
  1967. BaseType "Death Bow"
  1968. ItemLevel < 38
  1969. SetBorderColor 125 200 40
  1970. Show
  1971. BaseType "Grove Bow"
  1972. ItemLevel < 38
  1973. SetBorderColor 125 200 40
  1974. Show
  1975. BaseType "Reflex Bow"
  1976. ItemLevel < 38
  1977. SetBorderColor 125 200 40
  1978. Show
  1979. BaseType "Decurve Bow"
  1980. ItemLevel < 44
  1981. SetBorderColor 125 200 40
  1982. Show
  1983. BaseType "Compound Bow"
  1984. ItemLevel < 44
  1985. SetBorderColor 125 200 40
  1986. Show
  1987. BaseType "Sniper Bow"
  1988. ItemLevel < 47
  1989. SetBorderColor 125 200 40
  1990. Show
  1991. BaseType "Ivory Bow"
  1992. ItemLevel < 50
  1993. SetBorderColor 125 200 40
  1994. Show
  1995. BaseType "Highborn Bow"
  1996. ItemLevel < 53
  1997. SetBorderColor 125 200 40
  1998. Show
  1999. BaseType "Steelwood Bow"
  2000. ItemLevel < 60
  2001. Show
  2002. BaseType "Citadel Bow"
  2003. ItemLevel < 61
  2004. SetBorderColor 125 200 40
  2005. Show
  2006. BaseType "Assassin Bow"
  2007. ItemLevel < 67
  2008. SetBorderColor 125 200 40
  2009. Show
  2010. BaseType "Spine Bow"
  2011. ItemLevel < 67
  2012. SetBorderColor 125 200 40
  2013. Show
  2014. BaseType "Decimation Bow"
  2015. ItemLevel < 67
  2016. SetBorderColor 125 200 40
  2017. Show
  2018. BaseType "Thicket Bow"
  2019. ItemLevel <= 72
  2020. SetBorderColor 125 200 40
  2021. Show
  2022. BaseType "Harbinger Bow"
  2023. ItemLevel <= 72
  2024. SetBorderColor 125 200 40
  2025.  
  2026. ##################################################
  2027. ########## Section 17 - Caster Weapons ###########
  2028. ##################################################
  2029. Show
  2030. BaseType "Quartz Sceptre" "Shadow Sceptre"
  2031. ItemLevel <= 47
  2032. LinkedSockets = 3
  2033. SetBorderColor 150 200 250
  2034. SetBackgroundColor 50 60 70
  2035. Show
  2036. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  2037. ItemLevel <= 61
  2038. LinkedSockets = 3
  2039. SetBorderColor 150 200 250
  2040. SetBackgroundColor 50 60 70
  2041. Show
  2042. BaseType "Opal Sceptre" "Void Sceptre"
  2043. ItemLevel <= 69
  2044. LinkedSockets = 3
  2045. SetBorderColor 150 200 250
  2046. SetBackgroundColor 50 60 70
  2047. Show
  2048. Class "Wand" "Sceptre"
  2049. ItemLevel <= 25
  2050. LinkedSockets = 3
  2051. SetBorderColor 150 200 250
  2052. SetBackgroundColor 50 60 70
  2053. Show
  2054. Class "Wand" "Sceptre"
  2055. ItemLevel <= 47
  2056. LinkedSockets = 3
  2057. SetBorderColor 150 200 250
  2058. Show
  2059. BaseType "Quartz Sceptre" "Shadow Sceptre"
  2060. ItemLevel <= 47
  2061. SetBorderColor 100 150 200
  2062. Show
  2063. BaseType "Crystal Sceptre" "Abyssal Sceptre" "Pagan Wand"
  2064. ItemLevel <= 59
  2065. SetBorderColor 100 150 200
  2066. Show
  2067. BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand" "Heathen Wand"
  2068. ItemLevel <= 72
  2069. SetBorderColor 100 150 200
  2070. Show
  2071. Class "Wand" "Sceptre"
  2072. Rarity Rare
  2073. ItemLevel <= 47
  2074. SetBorderColor 150 200 250
  2075. Show
  2076. Class "Wand" "Sceptre" "Dagger"
  2077. Rarity Magic
  2078. ItemLevel <= 25
  2079. SetBorderColor 150 200 250
  2080. Show
  2081. Class "Wand" "Sceptre"
  2082. ItemLevel <= 47
  2083. Show
  2084. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  2085. SetBorderColor 100 150 200
  2086. ItemLevel <= 72
  2087. #Extra shields as shield charge is not going away anytime soon it seems
  2088. Show
  2089. BaseType "War Buckler" "Copper Tower Shield" "Bone Spirit Shield"
  2090. ItemLevel <= 40
  2091. Show
  2092. BaseType "Ceremonial Kite Shield" "Bronze Tower Shield" "Ivory Spirit Shield"
  2093. ItemLevel <= 67
  2094. Show
  2095. BaseType "Angelic Kite Shield" "Archon Kite Shield" "Ezomyte Tower Shield" "Fossilised Spirit Shield"
  2096. ItemLevel <= 72
  2097.  
  2098.  
  2099. ##################################################
  2100. ############## Section 20 - Armour ###############
  2101. ##################################################
  2102. #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
  2103. #effectively ends at 68 maps, other sections take over.
  2104. Show
  2105. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  2106. ItemLevel <= 3
  2107. Rarity Rare
  2108. SetFontSize 35
  2109. Show
  2110. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  2111. ItemLevel <= 3
  2112. Rarity Magic
  2113. Show
  2114. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  2115. ItemLevel <= 6
  2116. Rarity Rare
  2117. SetFontSize 35
  2118. Show
  2119. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  2120. ItemLevel <= 6
  2121. Show
  2122. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2123. ItemLevel <= 8
  2124. SetBorderColor 150 100 0
  2125. Rarity Rare
  2126. SetFontSize 35
  2127. Show
  2128. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2129. ItemLevel <= 8
  2130. SetBorderColor 150 100 0
  2131. #note: extended to 11 over 9 for brutus worst case scenarios
  2132. Show
  2133. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2134. ItemLevel <= 11
  2135. Show
  2136. BaseType "Cone Helmet" "Steel Greaves"
  2137. ItemLevel <= 11
  2138. SetBorderColor 150 100 0
  2139. Rarity Rare
  2140. SetFontSize 35
  2141. Show
  2142. BaseType "Cone Helmet" "Steel Greaves"
  2143. ItemLevel <= 11
  2144. SetBorderColor 150 100 0
  2145. #note: extended to 13 over 12 to smooth things out after brutus
  2146. Show
  2147. BaseType "Cone Helmet" "Steel Greaves"
  2148. ItemLevel <= 13
  2149. Show
  2150. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2151. ItemLevel <= 13
  2152. SetBorderColor 150 100 0
  2153. Rarity Rare
  2154. SetFontSize 35
  2155. Show
  2156. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2157. ItemLevel <= 13
  2158. SetBorderColor 150 100 0
  2159. Show
  2160. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2161. ItemLevel <= 15
  2162. Show
  2163. BaseType "Tricorne" "Sallet" "Goathide Boots"
  2164. ItemLevel <= 15
  2165. SetBorderColor 150 100 0
  2166. Rarity Rare
  2167. SetFontSize 35
  2168. Show
  2169. BaseType "Tricorne" "Sallet" "Goathide Boots"
  2170. ItemLevel <= 15
  2171. SetBorderColor 150 100 0
  2172. Show
  2173. BaseType "Tricorne" "Sallet" "Goathide Boots"
  2174. ItemLevel <= 18
  2175. Show
  2176. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2177. ItemLevel <= 18
  2178. SetBorderColor 150 100 0
  2179. Rarity Rare
  2180. SetFontSize 35
  2181. Show
  2182. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2183. ItemLevel <= 18
  2184. SetBorderColor 150 100 0
  2185. Show
  2186. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2187. ItemLevel <= 21
  2188. Show
  2189. BaseType "Barbute Helmet"
  2190. ItemLevel <= 21
  2191. SetBorderColor 150 100 0
  2192. Rarity Rare
  2193. SetFontSize 35
  2194. Show
  2195. BaseType "Barbute Helmet"
  2196. ItemLevel <= 21
  2197. SetBorderColor 150 100 0
  2198. Show
  2199. BaseType "Barbute Helmet"
  2200. ItemLevel <= 24
  2201. Show
  2202. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2203. ItemLevel <= 24
  2204. SetBorderColor 150 100 0
  2205. Rarity Rare
  2206. SetFontSize 35
  2207. Show
  2208. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2209. ItemLevel <= 24
  2210. SetBorderColor 150 100 0
  2211. Show
  2212. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2213. ItemLevel <= 27
  2214. Show
  2215. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2216. ItemLevel <= 27
  2217. SetBorderColor 150 100 0
  2218. Rarity Rare
  2219. SetFontSize 35
  2220. Show
  2221. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2222. ItemLevel <= 27
  2223. SetBorderColor 150 100 0
  2224. Show
  2225. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2226. ItemLevel <= 30
  2227. #note - docks/lunaris normal 29
  2228. Show
  2229. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2230. ItemLevel <= 30
  2231. SetBorderColor 150 100 0
  2232. Rarity Rare
  2233. SetFontSize 35
  2234. Show
  2235. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2236. ItemLevel <= 30
  2237. SetBorderColor 150 100 0
  2238. Show
  2239. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2240. ItemLevel <= 33
  2241. Show
  2242. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2243. ItemLevel <= 33
  2244. SetBorderColor 150 100 0
  2245. Rarity Rare
  2246. SetFontSize 35
  2247. Show
  2248. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2249. ItemLevel <= 33
  2250. SetBorderColor 150 100 0
  2251. Show
  2252. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2253. ItemLevel <= 36
  2254. Show
  2255. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2256. ItemLevel <= 36
  2257. SetBorderColor 150 100 0
  2258. Rarity Rare
  2259. SetFontSize 35
  2260. Show
  2261. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2262. ItemLevel <= 36
  2263. SetBorderColor 150 100 0
  2264. Show
  2265. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2266. ItemLevel <= 39
  2267. Show
  2268. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2269. ItemLevel <= 39
  2270. SetBorderColor 150 100 0
  2271. Rarity Rare
  2272. SetFontSize 35
  2273. Show
  2274. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2275. ItemLevel <= 39
  2276. SetBorderColor 150 100 0
  2277. Show
  2278. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2279. ItemLevel <= 42
  2280. Show
  2281. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2282. ItemLevel <= 42
  2283. SetBorderColor 150 100 0
  2284. Rarity Rare
  2285. SetFontSize 35
  2286. Show
  2287. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2288. ItemLevel <= 42
  2289. SetBorderColor 150 100 0
  2290. Show
  2291. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2292. ItemLevel <= 45
  2293. Show
  2294. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2295. ItemLevel <= 45
  2296. SetBorderColor 150 100 0
  2297. Rarity Rare
  2298. SetFontSize 35
  2299. Show
  2300. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2301. ItemLevel <= 45
  2302. SetBorderColor 150 100 0
  2303. Show
  2304. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2305. ItemLevel <= 48
  2306. Show
  2307. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2308. ItemLevel <= 48
  2309. SetBorderColor 150 100 0
  2310. Rarity Rare
  2311. SetFontSize 35
  2312. Show
  2313. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2314. ItemLevel <= 48
  2315. SetBorderColor 150 100 0
  2316. Show
  2317. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2318. ItemLevel <= 51
  2319. Show
  2320. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2321. ItemLevel <= 51
  2322. SetBorderColor 150 100 0
  2323. Rarity Rare
  2324. SetFontSize 35
  2325. Show
  2326. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2327. ItemLevel <= 51
  2328. SetBorderColor 150 100 0
  2329. Show
  2330. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2331. ItemLevel <= 53
  2332. #note: rare font size increases stop shortly after kitava
  2333. Show
  2334. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  2335. ItemLevel <= 53
  2336. SetBorderColor 150 100 0
  2337. Show
  2338. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  2339. ItemLevel <= 56
  2340. Show
  2341. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  2342. ItemLevel <= 56
  2343. SetBorderColor 150 100 0
  2344. Show
  2345. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  2346. ItemLevel <= 59
  2347. Show
  2348. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  2349. ItemLevel <= 59
  2350. SetBorderColor 150 100 0
  2351. Show
  2352. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  2353. ItemLevel <= 62
  2354. #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  2355. Show
  2356. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  2357. ItemLevel <= 62
  2358. SetBorderColor 150 100 0
  2359. Show
  2360. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  2361. ItemLevel <= 66
  2362. Show
  2363. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  2364. ItemLevel <= 70
  2365. SetBorderColor 150 100 0
  2366. Show
  2367. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
  2368. ItemLevel <= 70
  2369. Show
  2370. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  2371. ItemLevel <= 72
  2372. SetBorderColor 150 100 0
  2373. Show
  2374. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  2375. ItemLevel <= 72
  2376. SetBorderColor 150 100 0
  2377. Show
  2378. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  2379. Rarity Normal
  2380. ItemLevel <= 72
  2381. SetBorderColor 150 100 0
  2382.  
  2383. ##################################################
  2384. ############## Section 21 - Flasks ###############
  2385. ##################################################
  2386. #Levelling flasks w/sounds
  2387. Show
  2388. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Granite Flask"
  2389. # SetTextColor 0 255 255
  2390. # SetTextColor 200 150 250
  2391. SetTextColor 250 0 125
  2392. ItemLevel <= 67
  2393. PlayAlertSound 14 150
  2394. SetFontSize 35
  2395. Show
  2396. BaseType "Basalt Flask" "Diamond Flask"
  2397. ItemLevel <= 67
  2398. SetTextColor 200 150 250
  2399. PlayAlertSound 14 150
  2400. #Quality Flask Highlighting
  2401. Show
  2402. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2403. Quality = 20
  2404. SetTextColor 250 0 125
  2405. SetBorderColor 255 204 102
  2406. Show
  2407. BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2408. Quality >= 10
  2409. SetTextColor 200 150 250
  2410. SetBorderColor 255 204 102
  2411. Show
  2412. Class Flask
  2413. ItemLevel >= 75
  2414. Quality >= 10
  2415. SetBorderColor 75 150 255
  2416. Show
  2417. Class Flask
  2418. ItemLevel >= 43
  2419. ItemLevel <= 74
  2420. Quality > 0
  2421. SetBorderColor 75 150 255
  2422. Show
  2423. ItemLevel <= 42
  2424. BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2425. # SetBorderColor 150 25 250
  2426. SetTextColor 200 150 250
  2427. Show
  2428. BaseType "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
  2429. ItemLevel <= 77
  2430. SetTextColor 200 150 250
  2431. Show
  2432. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Quicksilver Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
  2433. ItemLevel < 79
  2434. Show
  2435. BaseType "Bismuth Flask" "Aquamarine Flask"
  2436. ItemLevel < 72
  2437. #Level-Based Flask Highlighting
  2438. Show
  2439. Class "Life Flasks"
  2440. DropLevel >= 0
  2441. ItemLevel <= 5
  2442. SetBorderColor 200 0 0
  2443. SetFontSize 35
  2444. Show
  2445. Class "Mana Flasks"
  2446. DropLevel >= 0
  2447. ItemLevel <= 5
  2448. SetBorderColor 75 150 255
  2449. SetFontSize 35
  2450. Show
  2451. Class "Life Flasks"
  2452. DropLevel >= 3
  2453. ItemLevel <= 12
  2454. SetBorderColor 200 0 0
  2455. Show
  2456. Class "Mana Flasks"
  2457. DropLevel >= 3
  2458. ItemLevel <= 12
  2459. SetBorderColor 75 150 255
  2460. Show
  2461. Class "Life Flasks"
  2462. DropLevel >= 6
  2463. ItemLevel <= 18
  2464. SetBorderColor 200 0 0
  2465. Show
  2466. Class "Mana Flasks"
  2467. DropLevel >= 6
  2468. ItemLevel <= 18
  2469. SetBorderColor 75 150 255
  2470. Show
  2471. Class "Life Flasks"
  2472. DropLevel >= 12
  2473. ItemLevel <= 24
  2474. SetBorderColor 200 0 0
  2475. Show
  2476. Class "Mana Flasks"
  2477. DropLevel >= 12
  2478. ItemLevel <= 24
  2479. SetBorderColor 75 150 255
  2480. Show
  2481. Class "Life Flasks"
  2482. DropLevel >= 18
  2483. ItemLevel <= 30
  2484. SetBorderColor 200 0 0
  2485. Show
  2486. Class "Mana Flasks"
  2487. DropLevel >= 18
  2488. ItemLevel <= 30
  2489. SetBorderColor 75 150 255
  2490. Show
  2491. Class "Life Flasks"
  2492. DropLevel >= 24
  2493. ItemLevel <= 36
  2494. SetBorderColor 200 0 0
  2495. Show
  2496. Class "Mana Flasks"
  2497. DropLevel >= 24
  2498. ItemLevel <= 36
  2499. SetBorderColor 75 150 255
  2500. Show
  2501. Class "Life Flasks"
  2502. DropLevel >= 30
  2503. ItemLevel <= 42
  2504. SetBorderColor 200 0 0
  2505. Show
  2506. Class "Mana Flasks"
  2507. DropLevel >= 30
  2508. ItemLevel <= 42
  2509. SetBorderColor 75 150 255
  2510. #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
  2511. Show
  2512. BaseType "Hallowed Life Flask"
  2513. DropLevel >= 42
  2514. ItemLevel <= 61
  2515. SetBorderColor 200 0 0
  2516. Show
  2517. Class "Life Flasks"
  2518. DropLevel >= 36
  2519. ItemLevel <= 50
  2520. Show
  2521. Class "Mana Flasks"
  2522. DropLevel >= 36
  2523. ItemLevel <= 50
  2524. Show
  2525. Class "Life Flasks" "Mana Flasks"
  2526. DropLevel >= 42
  2527. ItemLevel <= 66
  2528. Show
  2529. ItemLevel < 72
  2530. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2531. Show
  2532. ItemLevel < 75
  2533. Rarity Magic
  2534. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2535.  
  2536. ##################################################
  2537. ######## Section 22 - Global Levelling II ########
  2538. ##################################################
  2539. #Note: Worst Case Scenario Insurance
  2540. #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
  2541. Show
  2542. Class "Gloves" "Helm"
  2543. ItemLevel <= 69
  2544. LinkedSockets = 4
  2545. Show
  2546. Class "Gloves" "Helm"
  2547. ItemLevel <= 59
  2548. LinkedSockets >= 3
  2549. Show
  2550. Class "Gloves" "Helm"
  2551. ItemLevel <= 33
  2552. LinkedSockets >= 2
  2553. Show
  2554. Class "Gloves" "Helm"
  2555. ItemLevel <= 59
  2556. Sockets = 4
  2557. #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
  2558. Show
  2559. Class "Gloves" "Helm"
  2560. ItemLevel <= 36
  2561. Sockets >= 3
  2562. Show
  2563. Class "Body Armour"
  2564. LinkedSockets >= 3
  2565. ItemLevel <= 36
  2566. Show
  2567. Class "Body Armour" "Boots"
  2568. LinkedSockets = 4
  2569. ItemLevel <= 62
  2570. #offhand weapon links for sunder racing meta
  2571. #pre-brutus catchalls
  2572. Show
  2573. Class Flask
  2574. ItemLevel <= 11
  2575. #Show
  2576. # ItemLevel <= 47
  2577. # Rarity Magic
  2578. Show
  2579. ItemLevel > 47
  2580. ItemLevel <= 66
  2581. Rarity Magic
  2582. Height 1
  2583. Width 1
  2584. #faint yellow borders on low droplevel 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
  2585. Show
  2586. Class "Gloves" "Helm"
  2587. Rarity Rare
  2588. SetBorderColor 150 150 75
  2589. Show
  2590. Class "Boots"
  2591. Rarity Rare
  2592. SetBorderColor 150 150 75
  2593.  
  2594. ##################################################
  2595. ############### Section 23 - Gems ################
  2596. ##################################################
  2597. Show
  2598. BaseType "Enhance" "Added Chaos"
  2599. SetTextColor 0 200 200
  2600. SetFontSize 35
  2601. Class Gem
  2602. Show
  2603. BaseType "Vaal Haste" "Vaal Grace"
  2604. SetBorderColor 200 0 0
  2605. SetFontSize 35
  2606. Class Gem
  2607. Show
  2608. Class Gem
  2609. Corrupted True
  2610. SetBorderColor 200 0 0
  2611. Show
  2612. Class Gem
  2613.  
  2614. ##################################################
  2615. ######### Section 24 - Miscellaneous II ##########
  2616. ##################################################
  2617. #Note: Low priority odd items and catch-alls
  2618. Show
  2619. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  2620. Height = 1
  2621. Rarity Magic
  2622. ItemLevel <= 66
  2623. #Chisel recipe
  2624. Show
  2625. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2626. ItemLevel > 66
  2627. Rarity Normal
  2628. Hide
  2629. BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
  2630. Show
  2631. ItemLevel <= 5
  2632. Hide
  2633. Class Currency
  2634. Show
  2635. Rarity Rare
  2636. #Show
  2637. # Class "Hideout Doodads" "Microtransactions"
  2638.  
  2639. ##################################################
  2640. ############# Section 25 - Warbands ##############
  2641. ##################################################
  2642. #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
  2643. #As of 3.1.3, Warbands items highlighting is off by default. Shaper/Elder items make them incredibly obsolete.
  2644. #Hide
  2645. # Identified True
  2646. # ItemLevel >= 68
  2647. # Rarity Magic
  2648. # Class "Boots" "Gloves" "Helmets"
  2649. # SetBackgroundColor 0 0 50
  2650. #Hide
  2651. # Identified True
  2652. # ItemLevel >= 68
  2653. # Rarity Magic
  2654. # Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
  2655. # SetBackgroundColor 0 0 50
  2656.  
  2657. ##################################################
  2658. ########## Section 26 - Animate Weapon ###########
  2659. ##################################################
  2660. #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
  2661. #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
  2662. #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
  2663. #Hide
  2664. # Class "Wands"
  2665. # Rarity Normal
  2666. # SetFontSize 32
  2667. # SetBorderColor 100 100 100
  2668. # SetBackgroundColor 50 0 0
  2669. #Hide
  2670. # Height >= 3
  2671. # Width = 1
  2672. # Rarity Normal
  2673. # SetFontSize 30
  2674. # SetBorderColor 100 100 100
  2675. # SetBackgroundColor 50 0 0
  2676. #Hide
  2677. # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
  2678. # Rarity Normal
  2679. # SetFontSize 35
  2680. # SetBorderColor 100 100 100
  2681. # SetBackgroundColor 50 0 0
  2682.  
  2683. ##################################################
  2684. ########### Section 27 - Global Hide #############
  2685. ##################################################
  2686. #Global Hide Block
  2687. Hide
  2688. Rarity Normal Magic
  2689. SetFontSize 25
  2690. SetBackgroundColor 0 0 0 200
  2691. Hide
  2692. ##################################################
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