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Nov 1st, 2020
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  1. "####" A 0 A_facetarget
  2. "####" A 6 {A_settranslucent(0.1);a_WANDER;}
  3. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  4. "####" A 6 {A_settranslucent(0.2);a_WANDER;}
  5. "####" A 0 A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  6. "####" B 6 {A_settranslucent(0.3);a_WANDER;}
  7. "####" A 0 A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  8. "####" B 6 {A_settranslucent(0.4);a_WANDER;}
  9. "####" A 0 A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  10. "####" C 6 {A_settranslucent(0.5);a_WANDER;}
  11. "####" A 0 A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  12. "####" C 6 {A_settranslucent(0.6);a_WANDER;}
  13. "####" A 0 A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  14. "####" D 6 {A_settranslucent(0.7);a_WANDER;}
  15. "####" A 0 A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  16. "####" D 6 {A_settranslucent(0.8);a_WANDER;}
  17. "####" A 0 A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1)
  18. "####" AABBCCDDAABBCCDD 6 {A_wander;A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);}
  19. "####" A 6 {A_settranslucent(0.8);a_WANDER;A_startsound("skull/melee",0,0,1,0,0.7,0.3);}
  20. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
  21. "####" A 6 {A_settranslucent(0.7);a_WANDER;}
  22. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
  23. "####" B 6 {A_settranslucent(0.6);a_WANDER;}
  24. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
  25. "####" B 6 {A_settranslucent(0.5);a_WANDER;}
  26. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
  27. "####" C 6 {A_settranslucent(0.4);a_WANDER;}
  28. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
  29. "####" C 6 {A_settranslucent(0.3);a_WANDER;}
  30. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
  31. "####" D 6 {A_settranslucent(0.1);a_WANDER;}
  32. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
  33. "####" D 6 {A_settranslucent(0.0);a_WANDER;}
  34. "####" A 0 {A_radiusgive ("hallujumpscare", 69, RGF_PLAYERS, 1);A_jumpifintargetinventory("hallujumpscare",5, "jumpscaretrigger");}
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