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- Eetyptian Absol (based on the caracal)
- Fairy
- Abilities: Forewarn, Serene Grace
- In the Eetypt region where weather patterns are difficult to predict and flash floods can be devastating, Absol was not hated by the people, but respected and revered for its ability to warn them of disasters. Acclimating to human civilization, they act as a protective presence to the Eetyptian people.
- Eetyptian Alakazam
- Psychic/Fairy
- Ability: Levitate
- The mysterious powers of the Eetypt region have augmented Alakazam's mental abilities further. Its body has atrophied to the point it can barely move, but it is able to levitate and move by sheer psychic power. It sits in a cross-legged position and holds a crook and flail crossed over its chest, and wears a headdress and beard believed to protect it from the heat.
- Eetyptian Camerupt
- Fire/Water
- Abilities: Dry Skin, Water Absorb
- Life in the arid Eetyptian climate have caused Camerupt to shed much of their body fat and become lighter, lankier creatures. To survive long droughts they have adapted to store water in their bodies for nourishment, and to fire it from their humps as a powerful attack (they can learn Scald and Steam Eruption).
- Eetyptian Delcatty (based on the sand cart)
- Normal/Ground
- Delcatty have been a popular domestic cat in Eetypt for centuries, and adapted to life in the harsh climates there.
- Eetyptian Dragonair
- Dragon/Water
- Abilities: Drizzle, Drought, Air Lock
- Dragonair was considered one of the most important Pokemon the Eetyptian people knew of, for it could control the weather. Able to bring rains in time of drought, halt rains before floods, and calm sandstorms, no Pokemon was held in higher regard.
- Dragonuft (based on Tefnut)
- Dragon/Water
- Abilities: Miracle Orb (changes weather based on Dragonuft's first attacking move after being sent out - Fire and Grass cause sunlight, Water and Electric cause rain, Ground and Rock cause sandstorm, and Ice and Fairy cause snow)
- With its attentions focused on honing its weather-changing powers, Dragonair in Eetypt did not evolve the power of flight, but took to the calm, warm waters of the Eetyptian rivers. A new evolution soon emerged, a great serpent with a large shining orb set on its head. It is said the orb glows when Dragonuft changes the weather, reminding all that no matter its lack of wings, it is still master of the skies.
- Eetyptian Golurk (based on a colossus)
- Rock/Ghost
- Abilities: Weak Armor, Sturdy, Sentinel (prevents group-hitting attacks from damaging allies in double and triple battles)
- Eetyptian Golurks embody the will of the ancient Eetyptians to preserve their former rulers. After aiding in the construction of the many monuments and temples around the region, they were left behind with the task to guard the area for all time. Over centuries of vigilance their bodies have solidified further from a combination of lack of movement and build-up of sand.
- Eetyptian Krookodile (normal crocodile)
- Water/Dark
- Abilities: Big Jaw, Swift Swim
- With water scarce and prey scarcer, Eetyptian Krookodiles took to the water to survive. Regressing to a quadrupedal state, they have become exceptionally vicious so as to ensure no prey escapes them. They are very patient and sly, having learned to hide themselves and move discretely to ambush enemies.
- Eetyptian Lucario (has a darker color scheme, red eyes)
- Psychic/Dark
- Ability: Magic Guard
- To the Eetyptian people, Lucario was a Pokemon to be held in awe, as the energies of the region amplified its aura powers to extents beyond what other Pokemon could achieve. Over centuries of worship, such treatment made them cruel and sinister, and they became feared for their powers and their temperment.
- Eetyptian Machop/Machoke (look malnourished and tired, stringy)
- Normal/Dark
- Abilities: Wimp Out, Turn Tail (at 50% HP lowers Attack and boosts Speed)
- The harsh climate of the Eetypt region, coupled with the different variety of flora and fauna, meant that Machop and its family could not enjoy the protein-heavy diets that allowed them to grow their muscular physiques. They became more cowardly and pragmatic in their fighting tactics, doing whatever they must to beat stronger opponents and ready to flee if they cannot.
- Machump
- Normal/Dark
- Abilities: Intimidate, Turn Tail
- This new evolution of Machoke is the biggest and strongest of them, but only relatively - its physique is still not comparable to "normal" Machoke, and it instead uses wrappings of vines and leaves around its limbs to make it muscles look larger. It relies on this visual intimidation to scare off enemies without needing to actually fight them.
- Eetyptian Mightyena (based on the deity Set)
- Dark/Ground
- Abilities: Sand Stream, Sand Force
- The power of the Eetypt region have made Mightyena particularly dangerous. They have adapted to the desert climate by somehow gaining the ability to control sandstorms, and can calm or cause them as they wish. They are as dangerous as ever in battle and use the sand to obscure their packs as they track their prey.
- Eetyptian Roselia/Roserade (based on desert flowers)
- Grass/Ground
- Abilities: Flower Veil, Effect Spore
- The members of the Roselia family were long cultivated in Eetypt for their beautiful flowers and to make aromatic perfumes and incenses.
- Eetyptian Volcarona
- Fire/Fairy
- Abilities: Drought, Solar Power
- The ancient Eetyptians worshipped Volcarina as an embodiment of the sun, a belief that seems to have some measure of truth in it, as Eetyptian Volcarona can emit rays of light as powerful as the sun from their wings.
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