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- <?xml version="1.0" encoding="UTF-8"?>
- <configs>
- <append xpath="/buffs">
- <!-- Buff triggered when a gun is fired -->
- <buff name="buffGunNoiseAttraction" duration="1" hidden="true">
- <triggered_effects>
- <!-- 5% chance total for zombie spawn event -->
- <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="buffSpawnZombiesNearby" chance="0.05"/>
- </triggered_effects>
- </buff>
- <!-- Chooses group size -->
- <buff name="buffSpawnZombiesNearby" duration="1" hidden="true">
- <triggered_effects>
- <!-- 70% small group -->
- <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="buffSpawnSmallGroup" chance="0.7"/>
- <!-- 25% medium group -->
- <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="buffSpawnMediumGroup" chance="0.25"/>
- <!-- 5% large group -->
- <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="buffSpawnLargeGroup" chance="0.05"/>
- </triggered_effects>
- </buff>
- <!-- Small group spawns (2–4 zombies) -->
- <buff name="buffSpawnSmallGroup" duration="1" hidden="true">
- <triggered_effects>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieBoe" range="40,60"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieJoe" range="40,60"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieTom" range="40,60" chance="0.5"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieMoe" range="40,60" chance="0.4"/>
- </triggered_effects>
- </buff>
- <!-- Medium group spawns (4–6 zombies) -->
- <buff name="buffSpawnMediumGroup" duration="1" hidden="true">
- <triggered_effects>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieJoe" range="45,65"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieTom" range="45,65"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieMoe" range="45,65"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieYo" range="45,65"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieFeralBiker" range="50,70" chance="0.3"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="animalZombieDog" range="50,70" chance="0.2"/>
- </triggered_effects>
- </buff>
- <!-- Large group spawns (6–8 zombies) -->
- <buff name="buffSpawnLargeGroup" duration="1" hidden="true">
- <triggered_effects>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieBoe" range="50,75"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieJoe" range="50,75"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieTom" range="50,75"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieMoe" range="50,75"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieYo" range="50,75"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="zombieFeralBiker" range="60,80" chance="0.5"/>
- <triggered_effect trigger="onSelfBuffStart" action="SpawnEntity" target="positionNearby" entity_class="animalZombieDog" range="60,80" chance="0.4"/>
- </triggered_effects>
- </buff>
- </append>
- </configs>
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