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- local char = owner.Character
- local newmodel = Instance.new('WorldModel',workspace.Terrain) newmodel.Name=owner.Name
- local NEW = Instance.new('Model',newmodel)
- for e,a in pairs(char:GetChildren()) do
- if a:IsA'Humanoid' then a.RequiresNeck=false end
- coroutine.resume(coroutine.create(function()
- if a:IsA'LocalScript' then a.Disabled=true a.Parent=NEW wait(.5) a.Disabled=false
- end
- end))
- a.Parent=NEW
- end
- owner.Character=NEW
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