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  1.  
  2. version:
  3.     # This is the current version of Towny.  Please do not edit.
  4.   version: 0.92.0.12
  5.     # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.92.0.12
  7.     # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10.   # The language file you wish to use
  11. language: russian.yml
  12.  
  13.   ############################################################
  14.   # +------------------------------------------------------+ #
  15.   # |                   Permission nodes                   | #
  16.   # +------------------------------------------------------+ #
  17.   ############################################################
  18.  
  19.   #  Possible permission nodes
  20.   #
  21.   #    for a full list of permission nodes visit:
  22.   #    http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25.   ############################################################
  26.   # +------------------------------------------------------+ #
  27.   # |                Town and Nation levels                | #
  28.   # +------------------------------------------------------+ #
  29.   ############################################################
  30.  
  31. levels:
  32.  
  33.   # default Town levels.
  34.   town_level:
  35.   - numResidents: 0
  36.     namePostfix: ' (0)'
  37.     mayorPrefix: 'Дух '
  38.     namePrefix: 'Руины '
  39.     mayorPostfix: ''
  40.     townBlockLimit: 1
  41.     upkeepModifier: 1.0
  42.     townOutpostLimit: 0
  43.   - numResidents: 1
  44.     namePostfix: ' (1)'
  45.     mayorPrefix: 'Отшельник '
  46.     namePrefix: 'Участок '
  47.     mayorPostfix: ''
  48.     townBlockLimit: 1
  49.     upkeepModifier: 1.0
  50.     townOutpostLimit: 0
  51.   - numResidents: 2
  52.     namePostfix: ' (2+)'
  53.     mayorPrefix: 'Вождь '
  54.     namePrefix: 'Деревня '
  55.     mayorPostfix: ''
  56.     townBlockLimit: 2
  57.     upkeepModifier: 1.0
  58.     townOutpostLimit: 1
  59.   - numResidents: 5
  60.     namePostfix: ' (5+)'
  61.     mayorPrefix: 'Староста '
  62.     namePrefix: 'Посёлок '
  63.     mayorPostfix: ''
  64.     townBlockLimit: 5
  65.     upkeepModifier: 1.0
  66.     townOutpostLimit: 2
  67.   - numResidents: 10
  68.     namePostfix: ' (10+)'
  69.     mayorPrefix: 'Старейшина '
  70.     namePrefix: 'Крупный посёлок '
  71.     mayorPostfix: ''
  72.     townBlockLimit: 10
  73.     upkeepModifier: 1.0
  74.     townOutpostLimit: 3
  75.   - numResidents: 15
  76.     namePostfix: ' (15+)'
  77.     mayorPrefix: 'Наместник '
  78.     namePrefix: 'Город '
  79.     mayorPostfix: ''
  80.     townBlockLimit: 15
  81.     upkeepModifier: 1.0
  82.     townOutpostLimit: 4
  83.   - numResidents: 25
  84.     namePostfix: ' (25+)'
  85.     mayorPrefix: 'Мэр '
  86.     namePrefix: 'Крупный город '
  87.     mayorPostfix: ''
  88.     townBlockLimit: 25
  89.     upkeepModifier: 1.0
  90.     townOutpostLimit: 5
  91.   - numResidents: 35
  92.     namePostfix: ' (35+)'
  93.     mayorPrefix: 'Градоправитель '
  94.     namePrefix: 'Огромный город '
  95.     mayorPostfix: ''
  96.     townBlockLimit: 35
  97.     upkeepModifier: 1.0
  98.     townOutpostLimit: 6
  99.  
  100.   # default Nation levels.
  101.   nation_level:
  102.   - kingPostfix: ''
  103.     numResidents: 0
  104.     namePostfix: ' (0)'
  105.     townBlockLimitBonus: 0
  106.     namePrefix: 'Земля '
  107.     capitalPostfix: ''
  108.     upkeepModifier: 1.0
  109.     nationZonesSize: 0
  110.     kingPrefix: ''
  111.     capitalPrefix: ''
  112.     nationTownUpkeepModifier: 1.0
  113.     nationBonusOutpostLimit: 0
  114.   - kingPostfix: ''
  115.     numResidents: 10
  116.     namePostfix: ' (10+)'
  117.     townBlockLimitBonus: 5
  118.     namePrefix: 'Республика '
  119.     capitalPostfix: ''
  120.     upkeepModifier: 1.0
  121.     nationZonesSize: 0
  122.     kingPrefix: ''
  123.     capitalPrefix: ''
  124.     nationTownUpkeepModifier: 1.0
  125.     nationBonusOutpostLimit: 1
  126.   - kingPostfix: ''
  127.     numResidents: 20
  128.     namePostfix: ' (20+)'
  129.     townBlockLimitBonus: 10
  130.     namePrefix: 'Государство '
  131.     capitalPostfix: ''
  132.     upkeepModifier: 1.0
  133.     nationZonesSize: 0
  134.     kingPrefix: 'Правитель '
  135.     capitalPrefix: ''
  136.     nationTownUpkeepModifier: 1.0
  137.     nationBonusOutpostLimit: 2
  138.   - kingPostfix: ''
  139.     numResidents: 30
  140.     namePostfix: ' (30+)'
  141.     townBlockLimitBonus: 15
  142.     namePrefix: 'Княжество '
  143.     capitalPostfix: ''
  144.     upkeepModifier: 1.0
  145.     nationZonesSize: 0
  146.     kingPrefix: 'Князь '
  147.     capitalPrefix: ''
  148.     nationTownUpkeepModifier: 1.0
  149.     nationBonusOutpostLimit: 3
  150.   - kingPostfix: ''
  151.     numResidents: 40
  152.     namePostfix: ' (40+)'
  153.     townBlockLimitBonus: 20
  154.     namePrefix: 'Королевство '
  155.     capitalPostfix: ''
  156.     upkeepModifier: 1.0
  157.     nationZonesSize: 0
  158.     kingPrefix: 'Король '
  159.     capitalPrefix: ''
  160.     nationTownUpkeepModifier: 1.0
  161.     nationBonusOutpostLimit: 4
  162.   - kingPostfix: ''
  163.     numResidents: 50
  164.     namePostfix: ' (50+)'
  165.     townBlockLimitBonus: 35
  166.     namePrefix: 'Царство '
  167.     capitalPostfix: ''
  168.     upkeepModifier: 1.0
  169.     nationZonesSize: 0
  170.     kingPrefix: 'Царь '
  171.     capitalPrefix: ''
  172.     nationTownUpkeepModifier: 1.0
  173.     nationBonusOutpostLimit: 5
  174.   - kingPostfix: ''
  175.     numResidents: 60
  176.     namePostfix: ' (60+)'
  177.     townBlockLimitBonus: 50
  178.     namePrefix: 'Империя '
  179.     capitalPostfix: ''
  180.     upkeepModifier: 1.0
  181.     nationZonesSize: 0
  182.     kingPrefix: 'Император '
  183.     capitalPrefix: ''
  184.     nationTownUpkeepModifier: 1.0
  185.     nationBonusOutpostLimit: 6
  186.  
  187.   ############################################################
  188.   # +------------------------------------------------------+ #
  189.   # |               Town Claim/new defaults                | #
  190.   # +------------------------------------------------------+ #
  191.   ############################################################
  192.  
  193. town:
  194.   # Default public status of the town (used for /town spawn)
  195.   default_public: 'false'
  196.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  197.   default_open: 'false'
  198.   # Default tax settings for new towns.
  199.   default_taxes:
  200.     # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  201.     tax: '0.0'
  202.     # Default amount of shop tax of a new town.
  203.     shop_tax: '0.0'
  204.     # Default amount of embassy tax of a new town.
  205.     embassy_tax: '0.0'
  206.     # Default amount for town's plottax costs.
  207.     plot_tax: '0.0'
  208.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  209.     taxpercentage: 'false'
  210.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  211.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  212.     minimumtax: '0.0'
  213.   # Limits the maximum amount of bonus blocks a town can buy.
  214.   max_purchased_blocks: '20'
  215.   # maximum number of plots any single resident can own
  216.   max_plots_per_resident: '15'
  217.   # maximum number used in /town claim/unclaim # commands.
  218.   # set to 0 to disable limiting of claim radius value check.
  219.   # keep in mind that the default value of 4 is a radius,
  220.   # and it will allow claiming 9x9 (80 plots) at once.
  221.   max_claim_radius_value: '4'
  222.   # Maximum number of towns allowed on the server.
  223.   town_limit: '500'
  224.  
  225.   # Minimum number of plots any towns plot must be from the next town's own plots.
  226.   # This will prevent town encasement to a certain degree.
  227.   min_plot_distance_from_town_plot: '10'
  228.  
  229.   # Minimum number of plots any towns home plot must be from the next town.
  230.   # This will prevent someone founding a town right on your doorstep
  231.   min_distance_from_town_homeblock: '10'
  232.  
  233.   # Minimum number of plots an outpost must be from any other town's plots.
  234.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  235.   # near to each other, but want to keep outposts away from towns.
  236.   min_distance_for_outpost_from_plot: '10'
  237.  
  238.   # Maximum distance between homblocks.
  239.   # This will force players to build close together.
  240.   max_distance_between_homeblocks: '0'
  241.  
  242.   # The maximum townblocks available to a town is (numResidents * ratio).
  243.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  244.   town_block_ratio: '0'
  245.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  246.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  247.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  248.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  249.   town_block_size: '16'
  250.  
  251.  
  252.   ############################################################
  253.   # +------------------------------------------------------+ #
  254.   # |             Default new world settings               | #
  255.   # +------------------------------------------------------+ #
  256.   ############################################################
  257.  
  258.   # These flags are only used at the initial setup of a new world.
  259.  
  260.   # Once Towny is running each world can be altered from within game
  261.   # using '/townyworld toggle'
  262.  
  263. new_world_settings:
  264.   # Default for new worlds to have towny enabled.
  265.   using_towny: 'true'
  266.  
  267.   pvp:
  268.     # Set if PVP is enabled in this world
  269.     world_pvp: 'true'
  270.     # force_pvp_on is a global flag and overrides any towns flag setting
  271.     force_pvp_on: 'false'
  272.  
  273.   mobs:
  274.     # world_monsters_on is a global flag setting per world.
  275.     world_monsters_on: 'true'
  276.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  277.     force_town_monsters_on: 'false'
  278.  
  279.   explosions:
  280.     # Allow explosions in this world
  281.     world_explosions_enabled: 'true'
  282.     # force_explosions_on is a global flag and overrides any towns flag setting
  283.     force_explosions_on: 'false'
  284.  
  285.   fire:
  286.     # Allow fire to be lit and spread in this world.
  287.     world_firespread_enabled: 'true'
  288.     # force_fire_on is a global flag and overrides any towns flag setting
  289.     force_fire_on: 'false'
  290.  
  291.   # Prevent Endermen from picking up and placing blocks.
  292.   enderman_protect: 'true'
  293.   # Disable players trampling crops
  294.   disable_player_crop_trampling: 'true'
  295.   # Disable creatures trampling crops
  296.   disable_creature_crop_trampling: 'true'
  297.  
  298.   # World management settings to deal with un/claiming plots
  299.   plot_management:
  300.  
  301.     block_delete:
  302.       enabled: 'true'
  303.       # These items will be deleted upon a plot being unclaimed
  304.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  305.  
  306.     mayor_plotblock_delete:
  307.       enabled: 'false'
  308.       # These items will be deleted upon a mayor using /plot clear
  309.       # To disable deleting replace the current entries with NONE.
  310.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  311.  
  312.     revert_on_unclaim:
  313.       # *** WARNING***
  314.       # If this is enabled any town plots which become unclaimed will
  315.       # slowly be reverted to a snapshot taken before the plot was claimed.
  316.       #
  317.       # Regeneration will only work if the plot was
  318.       # claimed under version 0.76.2, or
  319.       # later with this feature enabled
  320.       # Unlike the rest of this config section, the speed setting is not
  321.       # set per-world. What you set for speed will be used in all worlds.
  322.       #
  323.       # If you allow players to break/build in the wild the snapshot will
  324.       # include any changes made before the plot was claimed.
  325.       enabled: 'true'
  326.       speed: 1s
  327.       # These block types will NOT be regenerated
  328.       block_ignore: REDSTONE_BLOCK,REDSTONE_ORE,COAL_BLOCK,COAL_ORE,IRON_ORE,GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  329.  
  330.     wild_revert_on_mob_explosion:
  331.       # Enabling this will slowly regenerate holes created in the
  332.       # wilderness by monsters exploding.
  333.       enabled: 'true'
  334.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  335.       delay: 20s
  336.  
  337.  
  338.   ############################################################
  339.   # +------------------------------------------------------+ #
  340.   # |                Global town settings                  | #
  341.   # +------------------------------------------------------+ #
  342.   ############################################################
  343.  
  344. global_town_settings:
  345.   # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  346.   friendly_fire: 'false'
  347.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  348.   health_regen:
  349.     speed: 8s
  350.     enable: 'true'
  351.   # Allow towns to claim outposts (a townblock not connected to town).
  352.   allow_outposts: 'true'
  353.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  354.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  355.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  356.   # larger can have more outposts.
  357.   # When activated, this setting will not cause towns who already have higher than their limit
  358.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  359.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  360.   # be over their limit if they leave the nation.
  361.   limit_outposts_using_town_and_nation_levels: 'true'
  362.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  363.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  364.   # until they have dropped below their limit.
  365.   # eg: If their limit is 3 then they cannot use /t outpost 4
  366.   over_outpost_limits_stops_teleports: 'true'
  367.   # Allow the use of /town spawn
  368.   # Valid values are: true, false, war, peace
  369.   # When war or peace is set, it is only possible to teleport to the town,
  370.   # when there is a war or peace.
  371.   allow_town_spawn: 'true'
  372.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  373.   # Valid values are: true, false, war, peace
  374.   # When war or peace is set, it is only possible to teleport to the town,
  375.   # when there is a war or peace.
  376.   allow_town_spawn_travel: 'true'
  377.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  378.   # Valid values are: true, false, war, peace
  379.   # When war or peace is set, it is only possible to teleport to the town,
  380.   # when there is a war or peace.
  381.   allow_town_spawn_travel_nation: 'true'
  382.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  383.   # Valid values are: true, false, war, peace
  384.   # When war or peace is set, it is only possible to teleport to the town,
  385.   # when there is a war or peace.
  386.   allow_town_spawn_travel_ally: 'true'
  387.   # If non zero it delays any spawn request by x seconds.
  388.   teleport_warmup_time: '0'
  389.   # Respawn the player at his town spawn point when he/she dies
  390.   town_respawn: 'true'
  391.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  392.   town_respawn_same_world_only: 'false'
  393.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  394.   # Allowed options: unclaimed,enemy,neutral
  395.   prevent_town_spawn_in: enemy
  396.   # Enables the [~Home] message.
  397.   # If false it will make it harder for enemies to find the home block during a war
  398.   show_town_notifications: 'true'
  399.   # The required number of residents in a town to join a nation
  400.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  401.   required_number_residents_join_nation: '10'
  402.   # The required number of residents in a town to create a nation
  403.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  404.   required_number_residents_create_nation: '10'
  405.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  406.   refund_disband_low_residents: 'true'
  407.   # The maximum number of townblocks a town can be away from a nation capital,
  408.   # Automatically precludes towns from one world joining a nation in another world.
  409.   # If the number is 0, towns will not a proximity to a nation.
  410.   nation_requires_proximity: '0.0'
  411.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  412.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,SUGAR_CANE_BLOCK,NETHER_WARTS,INK_SACK:3,COCOA
  413.   # List of animals which can be kiled on farm plots by town residents.
  414.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM,WOLF
  415.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  416.   max_residents_per_town: '40'
  417.   # If Towny should show players the townboard when they login
  418.   display_board_onlogin: 'true'
  419.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  420.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  421.   outsiders_prevent_pvp_toggle: 'false'
  422.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  423.   homeblocks_prevent_forcepvp: 'false'
  424.   # The amount of residents a town needs to claim an outpost,
  425.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  426.   minimum_amount_of_residents_in_town_for_outpost: '0'
  427.   # If People should keep their experience on death in a town
  428.   # Is not guaranteed to work with other keep experience plugins!
  429.   keep_inventory_on_death_in_town: 'false'
  430.  
  431.  
  432.   ############################################################
  433.   # +------------------------------------------------------+ #
  434.   # |              Global nation settings                  | #
  435.   # +------------------------------------------------------+ #
  436.   ############################################################
  437.  
  438. global_nation_settings:
  439.  
  440.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  441.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  442.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  443.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  444.   # Because these zones are still wilderness anyone can claim these townblocks.
  445.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  446.   # someone might not be able to build/destroy in the wilderness outside their town.
  447.   nationzone:
  448.  
  449.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  450.     enable: 'false'
  451.  
  452.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  453.     only_capitals: 'true'
  454.  
  455.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  456.     capital_bonus_size: '0'
  457.  
  458.     # When set to true, nation zones are disabled during the the Towny war types.
  459.     war_disables: 'true'
  460.   # If Towny should show players the nationboard when they login.
  461.   display_board_onlogin: 'true'
  462.   # If enabled, only allow the nation spawn to be set in the capital city.
  463.   capital_spawn: 'true'
  464.   default:
  465.     # If set to true, any newly made nation will have their spawn set to public.
  466.     public: 'false'
  467.  
  468.  
  469.   ############################################################
  470.   # +------------------------------------------------------+ #
  471.   # |                 Plugin interfacing                   | #
  472.   # +------------------------------------------------------+ #
  473.   ############################################################
  474.  
  475. plugin:
  476.  
  477.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  478.   database:
  479.     database_load: flatfile
  480.     database_save: flatfile
  481.  
  482.     # SQL database connection details (IF set to use SQL).
  483.     sql:
  484.       hostname: localhost
  485.       port: '3306'
  486.       dbname: towny
  487.       table_prefix: towny_
  488.       username: user
  489.       password: ''
  490.       ssl: 'false'
  491.  
  492.     # Flatfile backup settings.
  493.     daily_backups: 'true'
  494.     backups_are_deleted_after: 90d
  495.  
  496.     # Valid entries are: zip, none.
  497.     flatfile_backup: zip
  498.  
  499.   interfacing:
  500.  
  501.     tekkit:
  502.       # Add any fake players for client/server mods (aka Tekkit) here
  503.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  504.  
  505.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  506.     using_essentials: 'false'
  507.  
  508.     # This enables/disables all the economy functions of Towny.
  509.     # This will first attempt to use Vault to bridge your economy plugin with Towny.
  510.     # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  511.     # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  512.     using_economy: 'true'
  513.  
  514.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  515.     # False to disable permission checks and rely on Towny settings.
  516.     using_permissions: 'true'
  517.  
  518.   day_timer:
  519.     # The number of hours in each "day".
  520.     # You can configure for 10 hour days. Default is 24 hours.
  521.     day_interval: 1d
  522.     # The time each "day", when taxes will be collected.
  523.     # MUST be less than day_interval. Default is 12h (midday).
  524.     new_day_time: 12h
  525.  
  526.   # Lots of messages to tell you what's going on in the server with time taken for events.
  527.   debug_mode: 'false'
  528.  
  529.   # Info tool for server admins to use to query in game blocks and entities.
  530.   info_tool: CLOCK
  531.  
  532.   # Spams the player named in dev_name with all messages related to towny.
  533.   dev_mode:
  534.     enable: 'false'
  535.     dev_name: ElgarL
  536.  
  537.   # Record all messages to the towny.log
  538.   logging: 'true'
  539.   # If true this will cause the log to be wiped at every startup.
  540.   reset_log_on_boot: 'false'
  541.  
  542.  
  543.   ############################################################
  544.   # +------------------------------------------------------+ #
  545.   # |               Filters colour and chat                | #
  546.   # +------------------------------------------------------+ #
  547.   ############################################################
  548.  
  549. filters_colour_chat:
  550.   # This is the name given to any NPC assigned mayor.
  551.   npc_prefix: NPC
  552.   # Regex fields used in validating inputs.
  553.   regex:
  554.     name_filter_regex: '[ /]'
  555.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  556.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  557.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  558.  
  559.   modify_chat:
  560.     # Maximum length of Town and Nation names.
  561.     max_name_length: '20'
  562.     # Maximum length of titles and surnames.
  563.     max_title_length: '10'
  564.  
  565.  
  566.   ############################################################
  567.   # +------------------------------------------------------+ #
  568.   # |             block/item/mob protection                | #
  569.   # +------------------------------------------------------+ #
  570.   ############################################################
  571.  
  572. protection:
  573.  
  574.   # Items that can be blocked within towns via town/plot flags
  575.   # 259 - flint and steel
  576.   # 325 - bucket
  577.   # 326 - water bucket
  578.   # 327 - lava bucket
  579.   # 351 - bone/bonemeal
  580.   # 359 - shears
  581.   # 368 - ender pearl
  582.   # 374 - glass bottle
  583.   # 385 - fire charge
  584.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,CHORUS_FRUIT,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,END_CRYSTAL
  585.  
  586.   # Items which can be blocked or enabled via town/plot flags
  587.   # 25 - noteblock
  588.   # 54 - chest ...etc
  589.   switch_ids: WOOD_BUTTON,DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,ACACIA_FENCE_GATE,DARK_OAK_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,FLOWER_POT,BREWING_STAND,ITEM_FRAME
  590.  
  591.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  592.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  593.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  594.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  595.  
  596.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  597.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  598.  
  599.   # Prevent the spawning of villager babies in towns.
  600.   town_prevent_villager_breeding: 'false'
  601.   # Disable creatures triggering stone pressure plates
  602.   disable_creature_pressureplate_stone: 'true'
  603.  
  604.   # Globally remove living entities in all worlds that have their flag set.
  605.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  606.  
  607.   # Prevent the spawning of villager babies in the world.
  608.   world_prevent_villager_breeding: 'false'
  609.  
  610.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  611.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  612.   # NEVER set below 1.
  613.   mob_removal_speed: 5s
  614.  
  615.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  616.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  617.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  618.  
  619.   # Protect living entities within a town's boundaries from being killed by players.
  620.   mob_types: Animals,NPC,Snowman,ArmorStand
  621.  
  622.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  623.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  624.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  625.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  626.  
  627.   # When preventing PVP prevent the use of these potions.
  628.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  629.  
  630.   # Prevent fly and double block jump cheats.
  631.   cheat_protection: 'false'
  632.  
  633.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  634.   regen_delay: 0s
  635.  
  636.  
  637.   ############################################################
  638.   # +------------------------------------------------------+ #
  639.   # |                Wilderness settings                   | #
  640.   # +------------------------------------------------------+ #
  641.   ############################################################
  642.  
  643.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  644.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  645.  
  646. unclaimed:
  647.   unclaimed_zone_build: 'false'
  648.   unclaimed_zone_destroy: 'false'
  649.   unclaimed_zone_item_use: 'false'
  650.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  651.   unclaimed_zone_switch: 'true'
  652.  
  653.  
  654.   ############################################################
  655.   # +------------------------------------------------------+ #
  656.   # |                 Town Notifications                   | #
  657.   # +------------------------------------------------------+ #
  658.   ############################################################
  659.  
  660.   # This is the format for the notifications sent as players move between plots.
  661.   # Empty a particular format for it to be ignored.
  662.  
  663.   # Example:
  664.   # [notification.format]
  665.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  666.   # ... [notification.plot.format]
  667.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  668.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  669.  
  670. notification:
  671.   format: '&6 ~ %s'
  672.   splitter: '&7 - '
  673.   area_wilderness: '&2%s'
  674.   area_wilderness_pvp: '%s'
  675.   area_town: '&6%s'
  676.   area_town_pvp: '%s'
  677.   owner: '&a%s'
  678.   no_owner: '&a%s'
  679.   plot:
  680.     splitter: ' '
  681.     format: '%s'
  682.     homeblock: '&a[Дом]'
  683.     outpostblock: '&3[Застава]'
  684.     forsale: '&e[На продажу: %s]'
  685.     type: '&6[%s]'
  686.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  687.   # Could be seen as intrusive/distracting, so false by default.
  688.   using_titles: 'false'
  689.   # If the notification.owner option should show name or {title} name.
  690.   # Titles are the ones granted by nation kings.
  691.   owner_shows_nation_title: 'false'
  692.  
  693.  
  694.  
  695.   ############################################################
  696.   # +------------------------------------------------------+ #
  697.   # |             Default Town/Plot flags                  | #
  698.   # +------------------------------------------------------+ #
  699.   ############################################################
  700.  
  701.  
  702. default_perm_flags:
  703.  
  704.   # Default permission flags for residents plots within a town
  705.   #
  706.   # Can allies/friends/outsiders perform certain actions in the town
  707.   #
  708.   # build - place blocks and other items
  709.   # destroy - break blocks and other items
  710.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  711.   # switch - trigger or activate switches (as defined in switch_ids)
  712.   resident:
  713.     friend:
  714.       build: 'true'
  715.       destroy: 'true'
  716.       item_use: 'true'
  717.       switch: 'true'
  718.     ally:
  719.       build: 'false'
  720.       destroy: 'false'
  721.       item_use: 'false'
  722.       switch: 'true'
  723.     outsider:
  724.       build: 'false'
  725.       destroy: 'false'
  726.       item_use: 'false'
  727.       switch: 'false'
  728.  
  729.   # Default permission flags for towns
  730.   # These are copied into the town data file at creation
  731.   #
  732.   # Can allies/outsiders/residents perform certain actions in the town
  733.   #
  734.   # build - place blocks and other items
  735.   # destroy - break blocks and other items
  736.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  737.   # switch - trigger or activate switches (as defined in switch_ids)
  738.   town:
  739.     default:
  740.       pvp: 'false'
  741.       fire: 'false'
  742.       explosion: 'false'
  743.       mobs: 'true'
  744.     resident:
  745.       build: 'true'
  746.       destroy: 'true'
  747.       item_use: 'true'
  748.       switch: 'true'
  749.     ally:
  750.       build: 'false'
  751.       destroy: 'false'
  752.       item_use: 'false'
  753.       switch: 'true'
  754.     outsider:
  755.       build: 'false'
  756.       destroy: 'false'
  757.       item_use: 'false'
  758.       switch: 'false'
  759.  
  760.  
  761.   ############################################################
  762.   # +------------------------------------------------------+ #
  763.   # |                 Towny Invite System                  | #
  764.   # +------------------------------------------------------+ #
  765.   ############################################################
  766.  
  767. invite_system:
  768.   # Command used to accept towny invites)
  769.   #e.g Player join town invite.
  770.   accept_command: accept
  771.   # Command used to deny towny invites
  772.   #e.g Player join town invite.
  773.   deny_command: deny
  774.   # Command used to confirm some towny actions/tasks)
  775.   #e.g Purging database or removing a large amount of townblocks
  776.   confirm_command: confirm
  777.   # Command used to cancel some towny actions/tasks
  778.   #e.g Purging database or removing a large amount of townblocks
  779.   cancel_command: cancel
  780.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  781.   # a player's first log in and when they can be invited to a town.
  782.   cooldowntime: 0m
  783.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  784.   maximum_invites_sent:
  785.     # How many invites a town can send out to players, to join the town.
  786.     town_toplayer: '10'
  787.     # How many invites a nation can send out to towns, to join the nation.
  788.     nation_totown: '5'
  789.     # How many requests a nation can send out to other nations, to ally with the nation.
  790.     # Only used when war.disallow_one_way_alliance is set to true.
  791.     nation_tonation: '2'
  792.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  793.   maximum_invites_received:
  794.     # How many invites can one player have from towns.
  795.     player: '5'
  796.     # How many invites can one town have from nations.
  797.     town: '2'
  798.     # How many requests can one nation have from other nations for an alliance.
  799.     nation: '1'
  800.  
  801.  
  802.   ############################################################
  803.   # +------------------------------------------------------+ #
  804.   # |                  Resident settings                   | #
  805.   # +------------------------------------------------------+ #
  806.   ############################################################
  807.  
  808. resident_settings:
  809.   # player is flagged as inactive after 1 hour (default)
  810.   inactive_after_time: 2d
  811.   # if enabled old residents will be kicked and deleted from a town
  812.   # after Two months (default) of not logging in
  813.   delete_old_residents:
  814.     enable: 'true'
  815.     deleted_after_time: 30d
  816.     delete_economy_account: 'true'
  817.   # The name of the town a resident will automatically join when he first registers.
  818.   default_town_name: ''
  819.   # If true, players can only use beds in plots they personally own.
  820.   deny_bed_use: 'true'
  821.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  822.   is_showing_welcome_message: 'false'
  823.  
  824.  
  825.   ############################################################
  826.   # +------------------------------------------------------+ #
  827.   # |                  Economy settings                    | #
  828.   # +------------------------------------------------------+ #
  829.   ############################################################
  830.  
  831. economy:
  832.   # By default it is set to true.
  833.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  834.   use_async: 'true'
  835.   # Prefix to apply to all town economy accounts.
  836.   town_prefix: town-
  837.   # Prefix to apply to all nation economy accounts.
  838.   nation_prefix: nation-
  839.  
  840.   spawn_travel:
  841.     # Cost to use /town spawn
  842.     price_town_spawn_travel: '0.0'
  843.     # Cost to use '/town spawn [town]' to another town in your nation.
  844.     price_town_nation_spawn_travel: '25.0'
  845.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  846.     price_town_ally_spawn_travel: '40.0'
  847.     # Cost to use /town spawn [town]
  848.     # This is paid to the town you goto.
  849.     price_town_public_spawn_travel: '25.0'
  850.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  851.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  852.     town_spawn_cost_paid_to_town: 'true'
  853.  
  854.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  855.   price_nation_neutrality: '3000.0'
  856.  
  857.   new_expand:
  858.     # How much it costs to start a nation.
  859.     price_new_nation: '5000.0'
  860.     # How much it costs to start a town.
  861.     price_new_town: '1500.0'
  862.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  863.     price_outpost: '2500.0'
  864.     # The price for a town to expand one townblock.
  865.     price_claim_townblock: '100.0'
  866.     # How much it costs a player to buy extra blocks.
  867.     price_purchased_bonus_townblock: '250.0'
  868.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  869.     price_purchased_bonus_townblock_increase: '1.2'
  870.  
  871.   death:
  872.     # Either fixed or percentage.
  873.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  874.     price_death_type: percentage
  875.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  876.     # Set to 0 to have no cap.
  877.     percentage_cap: '0.0'
  878.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  879.     price_death_pvp_only: 'true'
  880.  
  881.     price_death: '0.01'
  882.  
  883.     price_death_town: '0.0'
  884.  
  885.     price_death_nation: '0.0'
  886.  
  887.   banks:
  888.     # Maximum amount of money allowed in town bank
  889.     # Use 0 for no limit
  890.     town_bank_cap: '0.0'
  891.     # Set to true to allow withdrawls from town banks
  892.     town_allow_withdrawls: 'true'
  893.     # Maximum amount of money allowed in nation bank
  894.     # Use 0 for no limit
  895.     nation_bank_cap: '0.0'
  896.     # Set to true to allow withdrawls from nation banks
  897.     nation_allow_withdrawls: 'true'
  898.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  899.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  900.     disallow_bank_actions_outside_town: 'true'
  901.   closed_economy:
  902.     # The name of the account that all money that normally disappears goes into.
  903.     server_account: towny-server
  904.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  905.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  906.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  907.     enabled: 'false'
  908.  
  909.   daily_taxes:
  910.     # Enables taxes to be collected daily by town/nation
  911.     # If a town can't pay it's tax then it is kicked from the nation.
  912.     # if a resident can't pay his plot tax he loses his plot.
  913.     # if a resident can't pay his town tax then he is kicked from the town.
  914.     # if a town or nation fails to pay it's upkeep it is deleted.
  915.     enabled: 'true'
  916.     # Maximum tax amount allowed when using flat taxes
  917.     max_tax_amount: '300.0'
  918.     # maximum tax percentage allowed when taxing by percentages
  919.     max_tax_percent: '10'
  920.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  921.     # all of it's member town are kicked and the Nation is removed.
  922.     price_nation_upkeep: '300.0'
  923.     # The server's daily charge on each town. If a town fails to pay this upkeep
  924.     # all of it's residents are kicked and the town is removed.
  925.     price_town_upkeep: '50.0'
  926.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  927.     # calculated by (number of claimed plots X price_town_upkeep).
  928.     town_plotbased_upkeep: 'true'
  929.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  930.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  931.     # If enabled and you set a negative upkeep for the town
  932.     # any funds the town gains via upkeep at a new day
  933.     # will be shared out between the plot owners.
  934.     use_plot_payments: 'false'
  935.  
  936.  
  937.   ############################################################
  938.   # +------------------------------------------------------+ #
  939.   # |                 Jail Plot settings                   | #
  940.   # +------------------------------------------------------+ #
  941.   ############################################################
  942.  
  943. jail:
  944.   #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  945.   #Requires town_respawn to be true in order to work.
  946.   is_jailing_attacking_enemies: 'true'
  947.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  948.   #Requires town_respawn to be true in order to work.
  949.   is_jailing_attacking_outlaws: 'true'
  950.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  951.   jail_allows_ender_pearls: 'true'
  952.   #If false jailed players can use /town leave, and escape a jail.
  953.   jail_denies_town_leave: 'true'
  954.  
  955.   bail:
  956.     #If true players can pay a bail amount to be unjailed.
  957.     is_allowing_bail: 'true'
  958.     #Amount that bail costs.
  959.     bail_amount: '1000'
  960.  
  961.  
  962.   ############################################################
  963.   # +------------------------------------------------------+ #
  964.   # |                     War settings                     | #
  965.   # +------------------------------------------------------+ #
  966.   ############################################################
  967.  
  968. war:
  969.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  970.   nation_can_be_neutral: 'true'
  971.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  972.   disallow_one_way_alliance: 'true'
  973.  
  974.  
  975.   ############################################################
  976.   # +------------------------------------------------------+ #
  977.   # |         Economy Transfers During War settings        | #
  978.   # +------------------------------------------------------+ #
  979.   ############################################################
  980.  
  981.   economy:
  982.     enemy:
  983.       # Amount charged to place a warflag (payed to server).
  984.       place_flag: '500'
  985.       # Amount payed from the flagbearer to the defender after defending the area.
  986.       defended_attack: '500'
  987.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  988.     # and the attacker can't pay, the attack is canceled.
  989.     townblock_won: '250'
  990.     # Same as townblock_won but for the special case of winning the homeblock.
  991.     homeblock_won: '500'
  992.  
  993.  
  994.   ############################################################
  995.   # +------------------------------------------------------+ #
  996.   # |                 War Event settings                   | #
  997.   # +------------------------------------------------------+ #
  998.   ############################################################
  999.  
  1000.   # This is started with /townyadmnin toggle war
  1001.  
  1002.   # In peace time War spoils are accumulated from towns and nations being
  1003.   # deleted with any money left in the bank.
  1004.   #
  1005.   # These funds are increased during a war event upon a player death.
  1006.   # An additional bonus to the war chest is set in base_spoils.
  1007.   #
  1008.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1009.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  1010.   #
  1011.   # The winning nations share half of the war spoils.
  1012.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1013.  
  1014.   event:
  1015.     warning_delay: '60'
  1016.     #If false all towns not in nations can be attacked during a war event.
  1017.     towns_are_neutral: 'false'
  1018.     enemy:
  1019.       # If true, enemy's can only attack the edge plots of a town in war.
  1020.       only_attack_borders: 'true'
  1021.     plots:
  1022.       # If true, nation members and allies can regen health on plots during war.
  1023.       healable: 'true'
  1024.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1025.       firework_on_attacked: 'true'
  1026.  
  1027.     # If true and the monarch/king dies the nation is removed from the war.
  1028.     remove_on_monarch_death: 'false'
  1029.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1030.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1031.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1032.     allow_block_griefing: 'false'
  1033.  
  1034.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1035.     block_hp:
  1036.       town_block_hp: '5'
  1037.       home_block_hp: '10'
  1038.  
  1039.     eco:
  1040.       # This amount is new money injected into the economy with a war event.
  1041.       base_spoils: '20.0'
  1042.       # This amount is taken from the losing town for each plot lost.
  1043.       wartime_town_block_loss_price: '100.0'
  1044.       # This amount is taken from the player if they die during the event
  1045.       price_death_wartime: '50.0'
  1046.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1047.     # and the losing town gains a negative (-1) bonus townblock.
  1048.     costs_townblocks: 'true'
  1049.  
  1050.     points:
  1051.       points_townblock: '1'
  1052.       points_town: '10'
  1053.       points_nation: '100'
  1054.       points_kill: '1'
  1055.  
  1056.     # The minimum height at which a player must stand to count as an attacker.
  1057.     min_height: '60'
  1058.  
  1059.   ############################################################
  1060.   # +------------------------------------------------------+ #
  1061.   # |                   Flag war settings                  | #
  1062.   # |                                                      | #
  1063.   # |               Separate from Event War                | #
  1064.   # |                 Unsupported / Buggy                  | #
  1065.   # +------------------------------------------------------+ #
  1066.   ############################################################
  1067.  
  1068.   enemy:
  1069.     # If false, players won't be able to place war flags, effectively disabling warzones.
  1070.     allow_attacks: 'true'
  1071.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1072.     only_attack_borders: 'true'
  1073.     # This many people must be online in target town in order to place a war flag in their domain.
  1074.     min_players_online_in_town: '4'
  1075.     # This many people must be online in target nation in order to place a war flag in their domain.
  1076.     min_players_online_in_nation: '8'
  1077.     max_active_flags_per_player: '1'
  1078.     flag:
  1079.       waiting_time: 10m
  1080.       # This is the block a player must place to trigger the attack event.
  1081.       base_block: fence
  1082.       # This is the block a player must place to trigger the attack event.
  1083.       light_block: torch
  1084.     beacon:
  1085.       # Must be smaller than half the size of town_block_size.
  1086.       radius: '3'
  1087.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1088.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1089.       height_above_flag:
  1090.         min: '3'
  1091.         max: '64'
  1092.       draw: 'true'
  1093.       wireframe_block: glowstone
  1094.   ############################################################
  1095.   # +------------------------------------------------------+ #
  1096.   # |              Warzone Block Permissions               | #
  1097.   # |                                                      | #
  1098.   # |              Used in Flag & Event Wars               | #
  1099.   # +------------------------------------------------------+ #
  1100.   ############################################################
  1101.  
  1102.   warzone:
  1103.     # List of materaials that can be modified in a warzone.
  1104.     # '*' = Allow all materials.
  1105.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1106.     # Eg: '*,-chest,-furnace'
  1107.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1108.     item_use: 'true'
  1109.     switch: 'true'
  1110.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1111.     fire: 'true'
  1112.     explosions: 'true'
  1113.     explosions_break_blocks: 'true'
  1114.     # Only under affect when explosions_break_blocks is true.
  1115.     explosions_regen_blocks: 'true'
  1116.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1117.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1118.     # Only under affect when explosions_break_blocks is true.
  1119.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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