SPEEDBOOP

Jetset Vod Review and It's really good I think but maybe not

Apr 3rd, 2018
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  1. Hi, Speed boop here, the guy who desperately asked for vod reviews to quench his painful boredom. Btw, thank you jetset, for the footage. I'm really glad that you were trying to improve your gameplay and weren't blocked by any hubris of your own. My hubris, however, is completely unblocked, so I will be scrutinizing every action that you did. Hey, but thats what vod reviews are, am I right? Anyway, to anyone who is not Jetset, this gameplay is in a scrim. While some might believe that takes away the urgency and purity of competitive gameplay, at least in this scenario, you seem to be trying your hardest and doing what you know to do. On to the review.
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  3. For the first round, you are playing conventional dive with a zen and the two staple dive tanks. This team comp requires a lot of coordination, as you sacrifice strong healing for burst and for speed. In the first team fight, around 1:15 in, you get really overwhelmed, and then when you do focus on a target like the d.va, get obliterated. This will be a common theme throughout the gameplay, something I plan on going into more depth with later. If I can praise your team for anything, they are extremely active with their callouts, including you. The constant relay of information is important in a competitive setting to get higher in the ranks. I also do really like you trying to taxi your zen, who is extremely slow and needs that speed boost to be more relevant in these types of fights. Around 1:50, you try to fight a tracer and a few other members of the enemy team in boop distance. If the people you were trying to focus were not being healed and you had a more enclosed environment of doing so, I would have praised you on this action. But instead, you get so focused on the tracer that you end up hindering your team and not paying attention to who needs your help. After you fall back and try to regroup, I see another thing that I will have to commend you on. While they regroup, you discuss if there are changes needing to be made to the team comp. This is another good thing to bring into competitive play, although knowing the competitive ladder, the conversations will probably include more profanity than a soundcloud rap album. Another issue I see, and something that is very prevalent around 2:28 is that you seem to swap to healing when you get into a combat scenario. This is a common mistake that irritates the crap out of me as the hyper aggressive lucio that I am. But, I will sympathize with you. Speed boost is a lot harder to utilize well in higher ranks. But again, you're around the diamond border, where this excuse starts to waver. You should be at the point where you understand quick swapping auras in the middle of combat to help your team. If you see your monkey going in deeper to kill somebody in the enemy backline, give them a boost. See your soldier trying to combat a tracer? Give him some speed when he doesn't need healing. Even though you are in a zen comp, where healing is less prevalent, speed is key.
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  5. Not that much occurs for a bit after the point is capped. The push onto point had you losing focus and trying way to hard to play more like a dps, even though you should've been focused on healing and speeding around tanks and dps. I know that I'm stalling my discussion of focus, but I'm planning on talking about it after the first round, so shush. The other issue is that even though you are out of combat, and are currently trying to reposition (3:05), you are still using heals. No, just no. While building muscle memory is hard, you need to work into your mindset that if no one needs healing, you should not be using healing. If you are trying to reposition, use speed. That is it, and there are very few exceptions. Even after you are in position, you play way too far back and don't play around your tanks. The Zen did not need to be stuck with, and the D.va was currently diving, so you should have been going in rather than pulling out. Wait don't take that out of context. Even though you later help the soldier, that was after the major fight. So staying that far into the backline has no purpose. Around 4:00 minutes, I realized something. More over, the lack of something. You don't seem to peel. If you don't know the definition, refer to my guides, but still, you are not trying to peel with boop or speed boost. Peel is one of lucio's fortes, something that is necessary and extremely valuable in the higher levels of the competitive ladder. If someone is being dove, you should be using boop to push them back and buy that person some valuable time to reposition and better tackle the situation. Your usage of sound barrier a bit later, while odd, did help your team in the upcoming fight, and allowed for them to take down Lucio with ease, and still keep tabs on the point. Telling your team to not get on point, while being a bit odd, is something that I can admire. You want your team to get picks before going in to point, and while you do get hyper focused on another enemy, this was an overall good callout. Your death, while entirely your fault, is excusable. You take the point, moving on to garden.
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  7. Focus is something that I have referenced constantly in this review, and I think now is the time to tackle it. If anything, what might describe your issue better is to say that you struggle to micromanage yourself and what you are doing in a fight. A good rule of thumb, especially with how you are dealing with the enemy team, is to check on your team before you start trying to get in close on an enemy. If you think that dealing with that enemy is more important or that your team doesn't require you at the current moment, fire away. But this isn't often the case, which is why you need to work on this. Your focus also plays into aura usage. Even though you might be chasing down an enemy, or simply going into a team fight, you seem to be extremely reluctant to swap off heals, and you don't seem to check if you might want to swap or where you are and who is getting your aura. Again, a good example of this is you pulling out on the D.va and other tanks. You don't try to position yourself where you might get the most out of your abilities, whether it be sound barrier, boop, or your auras. Boop is a special issue, as if you are focusing an enemy, you should especially be focusing the ones that pose an immediate threat to your team by both damaging them and peeling them off of your team, or even peeling your team so that they are out of the way of that enemy. If this is how you play in competitive, this is probably one of the major factors that might be holding you back. Micromanaging is a daunting task, but Lucio isn't an easy character to master. You have to be willing to push yourself to making these improvements to how you manage yourself, your abilities, and your team.
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  9. Now, for some odd reason, I appear to have blacked out for a period of the video that went from 6:10 to 8:30, so I'll simply skip that section of the video. Once you get out of spawn, Something I see is odd. You clearly have the ability to wall ride. In fact, the rollout you did was impressive and kind of beautiful. Around 9:00, you hide behind the main pillar of the point while your d.va is being bullied. I can't find a good reason for this other than to stall the point, but that d.va required help, and even though you might not have been able to do much, it doesn't hurt to try. At 9:25, I see something that is really important. You pointed out what you did wrong and understood that it hurt your team. This is really good for making growth in your gameplay. In fact, the gameplay, at least for a bit, seems to change as you are much more open to using speed boost and are much more intent on staying around your team and being more active in the fight. So, while not only pointing out your flaws, you are immediately trying to correct them and to work around them. In fact, this sporadic burst of skill seems to have applied to your whole team, as the coordination you show is downright impressive and amazing to see. From 10:20 till your death, you seem to regress and go back to the bad habit of separating yourself from your team and getting hyper focused on a single target. Again, you do a beautiful rollout back onto point, and you try to do your best with callouts and maintaining your winston, it does end in a loss of the point and a loss of the round.
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  11. If you haven't realized yet, the discussion of round to round will usually get shorter as the review goes on. This is due to not really wanting to reiterate points I've already bashed into your skull so hard you have a concussion. So the third round of this all, while still being shorter than the rest, does have some unique elements that require discussion. The most important of them all is the change in team comp. You have both a reaper and a Rein, two heroes that work really well around a lucio, most specifically around a speed boost. Reaper is especially important, but I'll get to that later. More specifically, there are definitely some improvements seen in this gameplay. You play around your tanks and are doing some good callouts, but at the same time, you leave your dps without any backup, which is especially bad for your team's resident edge lord. Reaper, a close range hero, becomes even more annoying and terrifying when given a speed boost. If you deem the situation worthy, try sticking with him when he goes deep into the enemy team. Plus, you can heal him and maintain while adding to his strength. Plus, your moira is already dealing with the tanks, so helping your dps wouldn't be dumb. You do get one thing out of the tank hugging- your ultimate. That is the one downside of playing more offensively, where you don't get your ultimate that fast, but still get it at a fair speed. You got yours in a single team fight. At 13:20, your rein goes in deep and has to back out. This is where I think rein shines when paired with a lucio. One of the major things that makes rein easy to combat is his low speed when holding his shield. Lucio, while not entirely nullifying it, makes up for a lot of that with speed boost. If your rein is pulling out, help him with a speed boost. He can reposition to better help your team a lot quicker with that help. A tank is only as good as his supports.
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  13. Your ultimate when responding to the grav is also very good. You help maintain a lot of people who would've died if not without the shield. After resetting with your team, you are getting spawn camped. This is one of the major issues with this map. Once you lose the point, you can get spawn camped hard. This is especially difficult when the enemy team has a trash mouse and sombra. Even if they are using ults, your team get camped so hard you are forced to sit in the spawn room in order to regroup and lose all the footing you had previously gained. As you guys get destroyed again at 15:00, you die to a tire. This could have been avoided. Usually, when a junk has a tire, you want to spread out as far as possible and mitigate losses, or possibly prevent them entirely. You should have run as far away from your team as possible to mitigate damage, even if that included sacrificing yourself to the tire. When you try and play more like a dps, something which I have already discourage, you do it on the wrong people. Junk is usually not the best dive target, especially if you aren't wall riding and playing with high ground to avoid shots. You get punished for this by losing your rein and Zarya, two deaths that you might have been able to prevent or at least delay with peeling or healing. The callouts and coordination that occurs that win you the point are fairly good, although that is mostly on your team. Other than that, I like you and your team discussing how to best tackle the enemy ultimates and what the enemy team most likely has. Good stuff. Your sound barrier is impeccable, and while you do die in the fight, you still did fairly well. At this point in the match, your team is relegated to stalling (17:20) and are most likely going to lose. Stalling is just a hail mary tactic incase a god play happens from one of your teammates. While I don't blame the loss on you, I do think that your team would've had a much better chance if you had played better.
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  15. If you can take anything away from this, my main gripe was focus. You struggle a lot of the time to micromanage and seem to forget where you can position yourself in team fights. While stuff like callouts and wall riding are good, you seem to lack a lot of awareness and fall apart when team fights get chaotic. The other point that I would like you to take away is peel, and to use boop and speed boost more often to get a better sense of how to peel for a team. But judging by your self awareness and intent to improve, it's likely that you will improve. Speed boop out
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