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- Provoke/Stillness/Weapon Saver: Axed.
- -Adept: After you hit an attack, there is a (Skill + 1/2 Luck) % chance you will get an immediate
- additional attack in. This skill does not activate on an attack activated by this skill.
- -Cancel: When you attack an enemy, you’ll force them to skip their next counter attack. When
- counterattacking, there is a (Speed + 1/2 Luck) % chance you’ll force the enemy to skip one
- follow up attack against you.
- -Celerity: You gain +1 MOV and another +1 MOV on promotion.
- -Charisma: Allied units within 3 spaces of your character gain +10 bonus to Hit and Evasion. The
- owner of this skill does not gain the bonus, but you can use your action to have your
- character gain the bonus and boost it for your allies to +15 Hit and Evasion for 1 turn with a 2 turn cooldown. Multiple
- sources of Charisma do not stack.
- -Nullify: Negates enemy weapon's effective bonus (Ex: if you pick Nullify as a Wyvern Rider,
- Thunder and Bows won’t deal effective damage).
- -Resolve: While your HP is at 30% Maximum or Less, your Skill and Speed stats receive a 50%
- bonus, rounded down.
- Vantage: If your HP is at 40% Maximum or Less, you get to counterattack first if an enemy
- attacks you.
- -Daunt: Enemy units within 3 spaces of your character suffer a -5 penalty to Hit, Evasion and
- Critical. Multiple sources of Daunt do not stack. If you kill an enemy in your phase, the
- penalty is doubled until your next phase.
- -Gamble: When you make an attack, you can increase your Critical Rate by sacrificing Hit Rate at
- a 1:1 ratio, starting at +10 Critical Rate and -15 Hit rate, for the duration of that combat.
- -Guard: If you’re adjacent to an allied character and they are targeted by an attack, you can
- declare yourself the target. This doesn’t take an action, and you can cover up two allies per turn.
- -Luna: When you hit an attack, there is a (Skill + 1/2 Luck) % chance that you ignore half of the
- enemy’s defensive stat.
- -Miracle: If an attack against you would reduce you to 0 HP, there is a (Luck*2) % chance that it
- will halve your HP instead. This skill will not activate if you are at 1 HP.
- -Counter: When you take damage from an attack at 1-2 range, there is a (Skill + 1/ 2 Luck) % chance
- of the enemy also suffering the damage you took. This does not count as your regular
- counter attack, allowing you to still make it.
- -Aegis: When suffering an attack, there is a (SKL + 1/2LCK)% chance to reduce the damage dealt by half.
- -Desperation: When making an attack or counterattack, if you are < or = 40% HP, you may make any followup attacks after your first attack/counterattack.
- -Dragon Ward: When an adjacent ally suffers an attack, there is a (SKL + 1/2LCK)% chance, based on your stats, to cancel it out altogether.
- - Malady: Extends the duration of buffs, status conditions and debuffs inflicted by one turn. Debuffed enemies deal 2 less damage and allies buffed deal 2 extra damage.
- -Rend Heave: During an attack, you have a (SKL+LCK)% chance to deal damage equal to half your enemy’s STR or MAG stat based on the type of weapon you are wielding. (lf using a physical weapon, calculate with enemy’s Strength. If using a magical weapon, calculate using the enemy’s Magic. Weapons capable of both use the stat that targets the same defensive stat as they do.)
- -Trailblazer: Penalties for moving into forest, desert, deep snow, and hills tiles are reduced by 1. No ill effects from Weather are suffered as well.
- -Vengeance: During an attack, you have a (SKL+LCK)% chance to add half of your missing HP to your attack.
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