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a guest Apr 20th, 2019 71 Never
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  1. void APlayerCharacter::ToggleScope(const bool scoped)
  2. {
  3.     const auto controller = Cast<APlayerController>(GetController());
  4.     if (!controller) return;
  5.     const auto hud = Cast<ASchimmelHUD>(controller->GetHUD());
  6.     if (!hud) return;
  7.     isScoped = scoped;
  8.     if (isScoped == wasScoped) return;
  9.  
  10.     const auto fov = scoped ? Constants::Actor::Agent::PlayerCharacter::Camera::scopedFOV : UOptionsManager::GetFieldOfView();
  11.     camera->SetFieldOfView(fov);
  12.     OnScopeToggled.Broadcast(scoped);
  13.     wasScoped = isScoped;
  14.     if (scoped) hud->StartHint(HintContexts::Zoom);
  15.     else hud->EndHint();
  16.     if (firstPersonMesh) firstPersonMesh->SetHiddenInGame(scoped);
  17.     if (currentWeapon)
  18.         if (const auto weaponMesh = currentWeapon->GetViewMesh())
  19.             weaponMesh->SetHiddenInGame(scoped);
  20. }
  21.  
  22. void APlayerCharacter::ZoomInOrOut(bool zoomIn)
  23. {
  24.     const auto oldFOV = camera->FieldOfView;
  25.     auto newFOV = oldFOV;
  26.     if (zoomIn) newFOV -= Constants::Actor::Agent::PlayerCharacter::Camera::scopedFOVDelta;
  27.     else newFOV += Constants::Actor::Agent::PlayerCharacter::Camera::scopedFOVDelta;
  28.     newFOV = FMath::Clamp(newFOV, Constants::Actor::Agent::PlayerCharacter::Camera::minScopedFOV, Constants::Actor::Agent::PlayerCharacter::Camera::maxScopedFOV);
  29.     camera->SetFieldOfView(newFOV);
  30. }
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