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- function mainShop(p: player):
- set {_inv} to chest inventory with 3 rows named "&5&lShop"
- set slot (integers from 0 to 8) of {_inv} to gray glass pane
- set slot 9 and 17 of {_inv} to gray glass pane
- set slot (integers from 18 to 26) of {_inv} to gray glass pane
- set slot 10 of {_inv} to grass block named "&a&lBlocks"
- set slot 12 of {_inv} to heart of the sea named "&b&lMisc"
- set slot 14 of {_inv} to wheat seeds named "&c&lCustom Seeds"
- set slot 16 of {_inv} to nametag named "&e&lPerks"
- open {_inv} to {_p}
- command /shop:
- trigger:
- mainShop(player)
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