Advertisement
Guest User

crash log

a guest
Apr 8th, 2018
254
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 136.59 KB | None | 0 0
  1. 2018-04-08 04:23:20.476> Log Started
  2. 2018-04-08 04:23:20.476> Timezone (local - UTC): -7h
  3. 2018-04-08 04:23:20.476> App Version: 0.6.3.65C29C
  4. 2018-04-08 04:23:20.476> Steam build: Always true
  5. 2018-04-08 04:23:20.476> Is official: True [NO][IS][NAMP]
  6. 2018-04-08 04:23:20.476> Environment.ProcessorCount: 4
  7. 2018-04-08 04:23:20.476> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
  8. 2018-04-08 04:23:20.476> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2018-04-08 04:23:20.476> Environment.Version: 4.6.2 or later (461308)
  10. 2018-04-08 04:23:20.476> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-04-08 04:23:20.476> Default Culture: en-US
  12. 2018-04-08 04:23:20.476> Default UI Culture: en-US
  13. 2018-04-08 04:23:20.476> IsAdmin: False
  14. 2018-04-08 04:23:20.492|Main thread> MyConfig.Load() - START
  15. 2018-04-08 04:23:20.492|Main thread> Path: C:\Users\Raiko\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-04-08 04:23:20.539|Main thread> RotationHints: False
  17. 2018-04-08 04:23:20.539|Main thread> GraphicsRenderer: DirectX 11
  18. 2018-04-08 04:23:20.539|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-04-08 04:23:20.539|Main thread> Language: 0
  20. 2018-04-08 04:23:20.539|Main thread> Skin: Default
  21. 2018-04-08 04:23:20.539|Main thread> GameVersion: 0.6.2.35436
  22. 2018-04-08 04:23:20.539|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  23. 2018-04-08 04:23:20.539|Main thread> ControlsButtons: System.Xml.XmlNode[]
  24. 2018-04-08 04:23:20.539|Main thread> FirstTimeRun: False
  25. 2018-04-08 04:23:20.539|Main thread> NeedShowTutorialQuestion: False
  26. 2018-04-08 04:23:20.539|Main thread> MinimalHud: False
  27. 2018-04-08 04:23:20.539|Main thread> VideoAdapter: 0
  28. 2018-04-08 04:23:20.539|Main thread> ScreenWidth: 1600
  29. 2018-04-08 04:23:20.539|Main thread> ScreenHeight: 900
  30. 2018-04-08 04:23:20.539|Main thread> RefreshRate: 60000
  31. 2018-04-08 04:23:20.539|Main thread> WindowMode: 1
  32. 2018-04-08 04:23:20.539|Main thread> VerticalSync: False
  33. 2018-04-08 04:23:20.539|Main thread> HardwareCursor: True
  34. 2018-04-08 04:23:20.539|Main thread> RenderQuality: 1
  35. 2018-04-08 04:23:20.539|Main thread> FieldOfView: 70.00001
  36. 2018-04-08 04:23:20.539|Main thread> VegetationViewDistance: 100
  37. 2018-04-08 04:23:20.539|Main thread> RenderInterpolation: False
  38. 2018-04-08 04:23:20.539|Main thread> GrassDensity: 0.1
  39. 2018-04-08 04:23:20.539|Main thread> ShadowMapResolution: 0
  40. 2018-04-08 04:23:20.539|Main thread> FoliageDetails: 1
  41. 2018-04-08 04:23:20.539|Main thread> VoxelQuality: 0
  42. 2018-04-08 04:23:20.539|Main thread> LowMemSwitchToLow: 0
  43. 2018-04-08 04:23:20.539|Main thread> MutedPlayers:
  44. 2018-04-08 04:23:20.539|Main thread> CubeBuilderBuildingMode: 0
  45. 2018-04-08 04:23:20.539|Main thread> ControlsHints: False
  46. 2018-04-08 04:23:20.539|Main thread> AnimatedRotation: True
  47. 2018-04-08 04:23:20.539|Main thread> BuildingSizeHint: False
  48. 2018-04-08 04:23:20.539|Main thread> ShowCrosshair: True
  49. 2018-04-08 04:23:20.539|Main thread> InteractionHints: False
  50. 2018-04-08 04:23:20.539|Main thread> CompressSaveGames: False
  51. 2018-04-08 04:23:20.539|Main thread> ShowPlayerNamesOnHud: True
  52. 2018-04-08 04:23:20.539|Main thread> ReleasingAltResetsCamera: True
  53. 2018-04-08 04:23:20.539|Main thread> UiTransparency: 1
  54. 2018-04-08 04:23:20.539|Main thread> UiBkTransparency: 1
  55. 2018-04-08 04:23:20.539|Main thread> ControlsJoystickName: Disabled
  56. 2018-04-08 04:23:20.539|Main thread> ControlsMouseInvertX: False
  57. 2018-04-08 04:23:20.539|Main thread> ControlsMouseInvertY: False
  58. 2018-04-08 04:23:20.539|Main thread> ControlsMouseSensitivity: 1.655
  59. 2018-04-08 04:23:20.539|Main thread> ControlsJoystickSensitivity: 0.2
  60. 2018-04-08 04:23:20.539|Main thread> Tutorial: 3
  61. 2018-04-08 04:23:20.539|Main thread> MyConfig.Load() - END
  62. 2018-04-08 04:23:21.289|Main thread> AdapterInfo = {
  63. 2018-04-08 04:23:21.289|Main thread> Name = Radeon(TM) RX 460 Graphics + DISPLAY1
  64. 2018-04-08 04:23:21.289|Main thread> Description = dev id: 26607, mem: 2090360832, shared mem: 4293683200, Luid: 38044, rev: 207, subsys id: -2137189278, vendor id: 4098
  65. 2018-04-08 04:23:21.289|Main thread> Driver version = 23.20.15017.3010
  66. 2018-04-08 04:23:21.289|Main thread> Driver date = 20180131000000.000000-000
  67. 2018-04-08 04:23:21.289|Main thread> DriverUpdateNecessary = False
  68. 2018-04-08 04:23:21.289|Main thread> Adapter id = 0
  69. 2018-04-08 04:23:21.289|Main thread> Supported = True
  70. 2018-04-08 04:23:21.289|Main thread> RAM = 2090360832
  71. 2018-04-08 04:23:21.289|Main thread> Priority = 2
  72. 2018-04-08 04:23:21.289|Main thread> Multithreaded rendering supported = False
  73. 2018-04-08 04:23:21.289|Main thread> Output is attached = True
  74. 2018-04-08 04:23:21.289|Main thread> DesktopBounds = {X:0 Y:0 Width:1600 Height:900}
  75. 2018-04-08 04:23:21.289|Main thread> Display modes = {
  76. 2018-04-08 04:23:21.289|Main thread> DXGIOutput id = 0
  77. 2018-04-08 04:23:21.289|Main thread> 640x480@60Hz
  78. 2018-04-08 04:23:21.289|Main thread> 640x480@75Hz
  79. 2018-04-08 04:23:21.289|Main thread> 640x480@59.94006Hz
  80. 2018-04-08 04:23:21.289|Main thread> 720x480@60Hz
  81. 2018-04-08 04:23:21.289|Main thread> 720x480@59.94006Hz
  82. 2018-04-08 04:23:21.289|Main thread> 720x576@60Hz
  83. 2018-04-08 04:23:21.289|Main thread> 720x576@60Hz
  84. 2018-04-08 04:23:21.289|Main thread> 720x576@50Hz
  85. 2018-04-08 04:23:21.289|Main thread> 800x480@60Hz
  86. 2018-04-08 04:23:21.289|Main thread> 800x480@60Hz
  87. 2018-04-08 04:23:21.289|Main thread> 800x480@75Hz
  88. 2018-04-08 04:23:21.289|Main thread> 800x480@75Hz
  89. 2018-04-08 04:23:21.289|Main thread> 800x600@60Hz
  90. 2018-04-08 04:23:21.289|Main thread> 800x600@75Hz
  91. 2018-04-08 04:23:21.289|Main thread> 1024x600@60Hz
  92. 2018-04-08 04:23:21.289|Main thread> 1024x600@60Hz
  93. 2018-04-08 04:23:21.289|Main thread> 1024x600@75Hz
  94. 2018-04-08 04:23:21.289|Main thread> 1024x600@75Hz
  95. 2018-04-08 04:23:21.289|Main thread> 1024x768@60Hz
  96. 2018-04-08 04:23:21.289|Main thread> 1024x768@75Hz
  97. 2018-04-08 04:23:21.289|Main thread> 1280x720@60Hz
  98. 2018-04-08 04:23:21.289|Main thread> 1280x720@50Hz
  99. 2018-04-08 04:23:21.289|Main thread> 1280x720@59.94006Hz
  100. 2018-04-08 04:23:21.289|Main thread> 1280x768@60Hz
  101. 2018-04-08 04:23:21.289|Main thread> 1280x768@60Hz
  102. 2018-04-08 04:23:21.289|Main thread> 1280x1024@60Hz
  103. 2018-04-08 04:23:21.289|Main thread> 1360x768@60Hz
  104. 2018-04-08 04:23:21.289|Main thread> 1360x768@60Hz
  105. 2018-04-08 04:23:21.289|Main thread> 1366x768@60Hz
  106. 2018-04-08 04:23:21.289|Main thread> 1366x768@60Hz
  107. 2018-04-08 04:23:21.289|Main thread> 1400x1050@60Hz
  108. 2018-04-08 04:23:21.289|Main thread> 1600x900@60Hz
  109. 2018-04-08 04:23:21.289|Main thread> 1680x1050@60Hz
  110. 2018-04-08 04:23:21.289|Main thread> 1680x1050@60Hz
  111. 2018-04-08 04:23:21.289|Main thread> 1680x1050@50Hz
  112. 2018-04-08 04:23:21.289|Main thread> 1680x1050@50Hz
  113. 2018-04-08 04:23:21.289|Main thread> 1680x1050@59.94006Hz
  114. 2018-04-08 04:23:21.289|Main thread> 1680x1050@59.94006Hz
  115. 2018-04-08 04:23:21.289|Main thread> 1920x1080@60Hz
  116. 2018-04-08 04:23:21.289|Main thread> 1920x1080@60Hz
  117. 2018-04-08 04:23:21.289|Main thread> 1920x1080@50Hz
  118. 2018-04-08 04:23:21.289|Main thread> 1920x1080@50Hz
  119. 2018-04-08 04:23:21.289|Main thread> 1920x1080@59.94006Hz
  120. 2018-04-08 04:23:21.289|Main thread> 1920x1080@59.94006Hz
  121. 2018-04-08 04:23:21.289|Main thread> }
  122. 2018-04-08 04:23:21.289|Main thread> }
  123. 2018-04-08 04:23:21.367|Main thread> Steam.IsActive: True
  124. 2018-04-08 04:23:21.367|Main thread> Steam.IsOnline: True
  125. 2018-04-08 04:23:21.367|Main thread> Steam.OwnsGame: False
  126. 2018-04-08 04:23:21.367|Main thread> Steam.UserId: 76561198317642159
  127. 2018-04-08 04:23:21.367|Main thread> Steam.UserName: Raikonis
  128. 2018-04-08 04:23:21.367|Main thread> Steam.Branch: default
  129. 2018-04-08 04:23:21.367|Main thread> Build date: 2018-04-06 04:41
  130. 2018-04-08 04:23:21.367|Main thread> Build version: 0.1.6670.30044
  131. 2018-04-08 04:23:21.445|Main thread> MySandboxGame.Constructor() - START
  132. 2018-04-08 04:23:22.507|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  133. 2018-04-08 04:23:22.507|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
  134. 2018-04-08 04:23:22.507|Main thread> Found processor count: 4
  135. 2018-04-08 04:23:22.507|Main thread> Using processor count: 4
  136. 2018-04-08 04:23:29.179|Main thread> Info: Type metadata loaded in 6.4327373s.
  137. 2018-04-08 04:23:29.179|Main thread> Preallocate - START
  138. 2018-04-08 04:23:29.179|Main thread> MyEntities - START
  139. 2018-04-08 04:23:29.179|Main thread> MyEntities - END
  140. 2018-04-08 04:23:29.179|Main thread> MyObjectBuilder_Base - START
  141. 2018-04-08 04:23:29.179|Main thread> MyObjectBuilder_Base - END
  142. 2018-04-08 04:23:29.179|Main thread> MyTransparentGeometry - START
  143. 2018-04-08 04:23:29.257|Main thread> MyTransparentGeometry - END
  144. 2018-04-08 04:23:29.257|Main thread> MyCubeGridDeformationTables - START
  145. 2018-04-08 04:23:29.273|Main thread> MyCubeGridDeformationTables - END
  146. 2018-04-08 04:23:29.273|Main thread> MyMath - START
  147. 2018-04-08 04:23:29.273|Main thread> MyMath - END
  148. 2018-04-08 04:23:29.273|Main thread> MySimpleObjectDraw - START
  149. 2018-04-08 04:23:29.273|Main thread> MySimpleObjectDraw - END
  150. 2018-04-08 04:23:29.273|Main thread> Preallocate - END
  151. 2018-04-08 04:23:29.367|Main thread> Info: Worker Configuration {
  152. Total: 3,
  153. Default: Logic
  154. Groups: [
  155. Group Background, BelowNormal, 1 Workers,
  156. Group Logic, Normal, 1 Workers,
  157. Group Render, AboveNormal, 1 Workers
  158. ]
  159. }
  160. 2018-04-08 04:23:29.382|Main thread> MySandboxGame.Constructor() - END
  161. 2018-04-08 04:23:29.585|Main thread> Performing start-up memory test...
  162. 2018-04-08 04:23:29.601|Main thread> Physical memory is 8,587,366,400 bytes.
  163. 2018-04-08 04:23:29.601|Main thread> Minimum requirement is 8,000,000,000 bytes.
  164. 2018-04-08 04:23:29.601|Main thread> System meets minimum memory requirements.
  165. 2018-04-08 04:23:29.601|Main thread> MyVideoModeManager.LogApplicationInformation - START
  166. 2018-04-08 04:23:29.601|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
  167. 2018-04-08 04:23:29.601|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
  168. 2018-04-08 04:23:29.601|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  169. 2018-04-08 04:23:29.601|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  170. 2018-04-08 04:23:29.601|Main thread> MyVideoModeManager.LogApplicationInformation - END
  171. 2018-04-08 04:23:29.601|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  172. 2018-04-08 04:23:29.632|Main thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
  173. 2018-04-08 04:23:29.632|Main thread> Win32_ComputerSystem.Model: GA-78LMT-S2
  174. 2018-04-08 04:23:29.632|Main thread> Virtualized: False
  175. 2018-04-08 04:23:29.632|Main thread> Environment.ProcessorName: AMD FX(tm)-4300 Quad-Core Processor
  176. 2018-04-08 04:23:29.632|Main thread> ComputerInfo.TotalPhysicalMemory: 8,587,366,400 bytes
  177. 2018-04-08 04:23:29.632|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  178. 2018-04-08 04:23:29.632|Main thread> ComputerInfo.AvailablePhysicalMemory: 6,054,780,928 bytes
  179. 2018-04-08 04:23:29.632|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,407,547,904 bytes
  180. 2018-04-08 04:23:29.632|Main thread> Drive C: | Capacity: 999,677,751,296 bytes | Free space: 629,190,369,280 bytes
  181. 2018-04-08 04:23:29.632|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  182. 2018-04-08 04:23:29.648|Main thread> MySandboxGame.Initialize() - START
  183. 2018-04-08 04:23:30.007|Main thread> Havok: Physics.Init
  184. 2018-04-08 04:23:30.007|Main thread> Havok: Version: Release(0), 1800, [S]
  185. 2018-04-08 04:23:30.023|Main thread> HkGameName: MedievalEngineers Release
  186. 2018-04-08 04:23:30.039|Main thread> MySandboxGame.LoadData() - START
  187. 2018-04-08 04:23:30.054|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  188. 2018-04-08 04:23:30.054|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  189. 2018-04-08 04:23:30.289|Worker Logic 0> Exception occurred: System.FormatException: Invalid length for a Base-64 char array or string.
  190. at System.Convert.FromBase64_Decode(Char* startInputPtr, Int32 inputLength, Byte* startDestPtr, Int32 destLength)
  191. at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
  192. at System.Convert.FromBase64String(String s)
  193. at VRage.Library.IO.DataIntegrityChecksum.Deserialize(StreamReader reader)
  194. at Sandbox.Definitions.MyDefinitionManagerSandbox.InitChecksum()
  195. 2018-04-08 04:23:30.289|Worker Logic 0> Warning: Failed to load game data checksums. Data integrity will not be verified.
  196. 2018-04-08 04:23:32.710|Main thread> MyDefinitionManager.LoadScenarios() - START
  197. 2018-04-08 04:23:38.101|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  198. 2018-04-08 04:23:38.195|Main thread> Loading scenarios
  199. 2018-04-08 04:23:38.211|Main thread> MyDefinitionManager.LoadScenarios() - END
  200. 2018-04-08 04:23:38.211|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  201. 2018-04-08 04:23:38.211|Main thread> MyAudio.LoadData - START
  202. 2018-04-08 04:23:38.345|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  203. 2018-04-08 04:23:38.396|Main thread> MyAudio.LoadData - END
  204. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudUse'
  205. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  206. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  207. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  208. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  209. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  210. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  211. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  212. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  213. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  214. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'None'
  215. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  216. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  217. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  218. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  219. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  220. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  221. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  222. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  223. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  224. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  225. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  226. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  227. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  228. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  229. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  230. 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  231. 2018-04-08 04:23:38.412|Main thread> MyGuiManager()
  232. 2018-04-08 04:23:38.507|Main thread> MyScreenManager()
  233. 2018-04-08 04:23:38.615|Main thread> MyGuiManager.LoadContent() - START
  234. 2018-04-08 04:23:40.881|Main thread> MyGuiManager.LoadContent() - START
  235. 2018-04-08 04:23:40.883|Main thread> MyGuiManager.LoadContent() - END
  236. 2018-04-08 04:23:40.883|Main thread> MyGuiManager.LoadContent() - END
  237. 2018-04-08 04:23:41.042|Main thread> MySandboxGame.LoadData() - END
  238. 2018-04-08 04:23:42.148|Main thread> Analytics helper process start reported
  239. 2018-04-08 04:23:42.158|Main thread> MySandboxGame.Initialize() - END
  240. 2018-04-08 04:23:42.173|Main thread> Timer Frequency: 3727427
  241. 2018-04-08 04:23:42.173|Main thread> Ticks per frame: 62384
  242. 2018-04-08 04:23:42.249|Worker Logic 0> Loading available saves - START
  243. 2018-04-08 04:23:42.251|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159'
  244. 2018-04-08 04:23:42.282|Worker Logic 0> Loading available saves - END
  245. 2018-04-08 04:23:42.338|Worker Logic 0> Loading available saves - START
  246. 2018-04-08 04:23:42.339|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159'
  247. 2018-04-08 04:23:42.342|Worker Logic 0> Loading available saves - END
  248. 2018-04-08 04:23:50.645|Worker Logic 0> Loading available saves - START
  249. 2018-04-08 04:23:50.645|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159'
  250. 2018-04-08 04:23:50.648|Worker Logic 0> Loading available saves - END
  251. 2018-04-08 04:23:55.932|Main thread> LoadSandbox() - Start
  252. 2018-04-08 04:23:55.935|Main thread>
  253. 2018-04-08 04:23:55.935|Main thread> LoadSession() - Start
  254. 2018-04-08 04:23:55.935|Main thread> C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom
  255. 2018-04-08 04:23:56.026|Main thread> LoadSession() - End
  256. 2018-04-08 04:23:56.027|Main thread> LoadSandbox() - End
  257. 2018-04-08 04:23:56.247|Main thread> Loading session: C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom
  258. 2018-04-08 04:23:56.480|Main thread> Process information Session Start:
  259. 2018-04-08 04:23:56.480|Main thread> Managed Memory: 309,673,168 B
  260. 2018-04-08 04:23:56.485|Main thread> Private Memory: 1,129,091,072 B
  261. 2018-04-08 04:23:56.485|Main thread> Nr of Threads: 36
  262. 2018-04-08 04:23:56.485|Main thread> Simulation Speed: 0.01
  263. 2018-04-08 04:23:56.485|Main thread> Current:
  264. 2018-04-08 04:23:56.486|Main thread> Paged Memory: 1,129,091,072 B
  265. 2018-04-08 04:23:56.486|Main thread> Working Set: 704,925,696 B
  266. 2018-04-08 04:23:56.486|Main thread> Virtual Memory: 2,236,035,072 B
  267. 2018-04-08 04:23:56.486|Main thread> Peak:
  268. 2018-04-08 04:23:56.486|Main thread> Paged Memory: 1,230,479,360 B
  269. 2018-04-08 04:23:56.486|Main thread> Working Set: 805,101,568 B
  270. 2018-04-08 04:23:56.486|Main thread> Virtual Memory: 2,352,050,176 B
  271. 2018-04-08 04:23:56.492|Main thread> MyModManager.LoadData() - START
  272. 2018-04-08 04:23:56.507|Main thread> Finished loading mods.
  273. 2018-04-08 04:23:56.507|Main thread> MyModManager.LoadData() - END
  274. 2018-04-08 04:23:56.674|Main thread> Finished loading stage Initializing session, elapsed time: 0.1819998 seconds
  275. 2018-04-08 04:23:57.246|Main thread> MyDefinitionManager.LoadData() - START
  276. 2018-04-08 04:23:57.256|Main thread> List of used mods (0) - START
  277. 2018-04-08 04:23:57.257|Main thread> List of used mods - END
  278. 2018-04-08 04:23:59.492|Main thread> Warning: Cannot find sound cue named
  279. 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
  280. 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
  281. 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
  282. 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
  283. 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
  284. 2018-04-08 04:23:59.495|Main thread> Warning: Cannot find sound cue named
  285. 2018-04-08 04:23:59.835|Main thread> MyAudio.UnloadData - START
  286. 2018-04-08 04:23:59.860|Main thread> MyAudio.UnloadData - END
  287. 2018-04-08 04:23:59.860|Main thread> MyAudio.LoadData - START
  288. 2018-04-08 04:23:59.897|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  289. 2018-04-08 04:24:00.171|Main thread> MyAudio.LoadData - END
  290. 2018-04-08 04:24:00.171|Main thread> MyDefinitionManager.LoadScenarios() - START
  291. 2018-04-08 04:24:00.203|Main thread> Loading scenarios
  292. 2018-04-08 04:24:00.203|Main thread> MyDefinitionManager.LoadScenarios() - END
  293. 2018-04-08 04:24:00.203|Main thread> MyDefinitionManager.LoadData() - END
  294. 2018-04-08 04:24:00.208|Main thread> Finished loading stage Loading definitions, elapsed time: 2.9660779 seconds
  295. 2018-04-08 04:24:00.209|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  296. 2018-04-08 04:24:00.420|Main thread> MyTransparentGeometry.LoadData - START
  297. 2018-04-08 04:24:00.474|External Debugging Listener> External debugger: listening...
  298. 2018-04-08 04:24:02.528|Main thread> MyLights.LoadData() - START
  299. 2018-04-08 04:24:02.533|Main thread> MyLights.LoadData() - END
  300. 2018-04-08 04:24:02.631|Main thread> Finished loading stage Loading session components, elapsed time: 2.4233974 seconds
  301. 2018-04-08 04:24:09.820|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  302. 2018-04-08 04:24:24.307|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  303. 2018-04-08 04:24:25.219|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  304. 2018-04-08 04:24:25.252|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  305. 2018-04-08 04:24:25.479|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  306. 2018-04-08 04:24:25.495|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  307. 2018-04-08 04:24:25.512|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  308. 2018-04-08 04:24:25.678|Main thread> Finished loading stage Loading models, elapsed time: 23.0427901 seconds
  309. 2018-04-08 04:24:25.678|Main thread> Finished loading stage Loading data, elapsed time: 29.0043323 seconds
  310. 2018-04-08 04:24:25.701|Main thread> Finished loading stage Loading character data, elapsed time: 0.0185025 seconds
  311. 2018-04-08 04:24:25.783|Main thread> Loading voxel storage from file 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom\EarthSecond-1251102759r5000.vx2'
  312. 2018-04-08 04:24:28.548|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  313. 2018-04-08 04:24:28.910|Main thread> Finished loading stage Loading 3 objects, elapsed time: 0.3625455 seconds
  314. 2018-04-08 04:24:34.900|Main thread> Checkpoint.CameraAttach success: entity id138395609303993214, camera subtype DefaultFirstPerson
  315. 2018-04-08 04:24:34.902|Main thread> Finished loading stage Loading final details, elapsed time: 5.9922789 seconds
  316. 2018-04-08 04:24:34.904|Main thread> MySession.Static.LogSettings - START
  317. 2018-04-08 04:24:34.904|Main thread> Name = Nova Kingdom
  318. 2018-04-08 04:24:34.904|Main thread> Description =
  319. 2018-04-08 04:24:34.904|Main thread> InGameTime = 01/01/0001 00:00:00
  320. 2018-04-08 04:24:34.904|Main thread> Password =
  321. 2018-04-08 04:24:34.904|Main thread> CurrentPath = C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom
  322. 2018-04-08 04:24:34.904|Main thread> WorkshopId =
  323. 2018-04-08 04:24:34.905|Main thread> CameraController = 1EBAE12CB09CB7E:Camera 1st - DefaultFirstPerson
  324. 2018-04-08 04:24:34.905|Main thread> ThumbPath = C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom\thumb.jpg
  325. 2018-04-08 04:24:34.907|Main thread> Settings:
  326. 2018-04-08 04:24:34.907|Main thread> Auto-Save Time (Minutes) = 5
  327. 2018-04-08 04:24:34.907|Main thread> Cut, Copy and Paste = True
  328. 2018-04-08 04:24:34.907|Main thread> Days per season = 4
  329. 2018-04-08 04:24:34.907|Main thread> Game Mode = Survival
  330. 2018-04-08 04:24:34.907|Main thread> Inventory size multiplier = 10
  331. 2018-04-08 04:24:34.907|Main thread> Maximum Backup Saves = 5
  332. 2018-04-08 04:24:34.907|Main thread> Maximum Floating Objects = 64
  333. 2018-04-08 04:24:34.907|Main thread> Maximum Fracture Pieces = 50
  334. 2018-04-08 04:24:34.907|Main thread> Maximum Players = 4
  335. 2018-04-08 04:24:34.907|Main thread> Maximum Solar Altitude = 0.4101524
  336. 2018-04-08 04:24:34.907|Main thread> Online Mode = PRIVATE
  337. 2018-04-08 04:24:34.907|Main thread> Show player names on HUD = True
  338. 2018-04-08 04:24:34.907|Main thread> Spectator = False
  339. 2018-04-08 04:24:34.907|Main thread> Structural Integrity = True
  340. 2018-04-08 04:24:34.907|Main thread> Sun rotation interval = 120
  341. 2018-04-08 04:24:34.907|Main thread> View distance = 2600
  342. 2018-04-08 04:24:34.907|Main thread> MySession.Static.LogSettings - END
  343. 2018-04-08 04:24:34.908|Main thread> Finished loading stage Loading planet, elapsed time: 9.2296283 seconds
  344. 2018-04-08 04:24:34.911|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  345. 2018-04-08 04:24:34.912|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  346. 2018-04-08 04:24:34.912|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  347. 2018-04-08 04:24:34.912|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  348. 2018-04-08 04:24:34.912|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  349. 2018-04-08 04:24:34.912|Main thread> Setting update order on MyDestructionData to AfterSimulation
  350. 2018-04-08 04:24:34.912|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  351. 2018-04-08 04:24:34.912|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  352. 2018-04-08 04:24:34.912|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  353. 2018-04-08 04:24:35.279|Main thread> Setting update order on MyCubeGrids to NoUpdate
  354. 2018-04-08 04:24:35.279|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  355. 2018-04-08 04:24:35.279|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  356. 2018-04-08 04:24:35.279|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  357. 2018-04-08 04:24:35.610|Main thread> Setting update order on MyPlanets to NoUpdate
  358. 2018-04-08 04:24:35.610|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  359. 2018-04-08 04:24:35.610|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  360. 2018-04-08 04:24:35.610|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  361. 2018-04-08 04:24:35.610|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  362. 2018-04-08 04:24:35.610|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  363. 2018-04-08 04:24:35.610|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  364. 2018-04-08 04:24:35.614|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  365. 2018-04-08 04:24:35.614|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  366. 2018-04-08 04:24:35.614|Main thread> Setting update order on MySoundSystem to Simulation
  367. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  368. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyDamageSystem to NoUpdate
  369. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  370. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyChatSystem to AfterSimulation
  371. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  372. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  373. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  374. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  375. 2018-04-08 04:24:35.616|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  376. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  377. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  378. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  379. 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  380. 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  381. 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  382. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  383. 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  384. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  385. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  386. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyHud to BeforeSimulation
  387. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  388. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  389. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyGamePruningStructure to Simulation
  390. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyLights to NoUpdate
  391. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyPhysics to Simulation
  392. 2018-04-08 04:24:35.617|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  393. 2018-04-08 04:24:35.617|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  394. 2018-04-08 04:24:35.618|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  395. 2018-04-08 04:24:35.618|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  396. 2018-04-08 04:24:35.618|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  397. 2018-04-08 04:24:35.618|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  398. 2018-04-08 04:24:35.618|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  399. 2018-04-08 04:24:35.621|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  400. 2018-04-08 04:24:35.622|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  401. 2018-04-08 04:24:35.622|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  402. 2018-04-08 04:24:35.622|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  403. 2018-04-08 04:24:35.622|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  404. 2018-04-08 04:24:35.622|Main thread> Setting update order on MyFactionManager to NoUpdate
  405. 2018-04-08 04:24:35.627|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  406. 2018-04-08 04:24:35.628|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  407. 2018-04-08 04:24:35.628|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  408. 2018-04-08 04:24:35.631|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  409. 2018-04-08 04:24:35.631|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  410. 2018-04-08 04:24:35.631|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  411. 2018-04-08 04:24:35.631|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  412. 2018-04-08 04:24:35.631|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  413. 2018-04-08 04:24:35.631|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  414. 2018-04-08 04:24:35.631|Main thread> Setting update order on MySearchSystem to NoUpdate
  415. 2018-04-08 04:24:35.631|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  416. 2018-04-08 04:24:35.636|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  417. 2018-04-08 04:24:35.636|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  418. 2018-04-08 04:24:35.636|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  419. 2018-04-08 04:24:35.636|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  420. 2018-04-08 04:24:35.636|Main thread> Finished loading stage Starting Components, elapsed time: 0.7265926 seconds
  421. 2018-04-08 04:24:35.642|Main thread>
  422. 2018-04-08 04:24:35.642|Main thread> Session loaded
  423. 2018-04-08 04:24:35.642|Main thread> Finished loading stage Finished loading, elapsed time: 39.1545554 seconds
  424. 2018-04-08 04:24:35.759|Main thread> Process information Periodic Check:
  425. 2018-04-08 04:24:35.760|Main thread> Managed Memory: 1,453,134,592 B
  426. 2018-04-08 04:24:35.763|Main thread> Private Memory: 2,378,543,104 B
  427. 2018-04-08 04:24:35.763|Main thread> Nr of Threads: 38
  428. 2018-04-08 04:24:35.763|Main thread> Simulation Speed: 0.01
  429. 2018-04-08 04:24:35.763|Main thread> Entity count: 26
  430. 2018-04-08 04:24:35.763|Main thread> Current:
  431. 2018-04-08 04:24:35.764|Main thread> Paged Memory: 2,378,543,104 B
  432. 2018-04-08 04:24:35.764|Main thread> Working Set: 1,856,061,440 B
  433. 2018-04-08 04:24:35.764|Main thread> Virtual Memory: 3,361,460,224 B
  434. 2018-04-08 04:24:35.764|Main thread> Peak:
  435. 2018-04-08 04:24:35.765|Main thread> Paged Memory: 2,509,643,776 B
  436. 2018-04-08 04:24:35.765|Main thread> Working Set: 1,987,149,824 B
  437. 2018-04-08 04:24:35.765|Main thread> Virtual Memory: 3,629,035,520 B
  438. 2018-04-08 04:24:35.767|Main thread> Number of Worlds: 1
  439. 2018-04-08 04:24:35.767|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 3, CharacterRigidBodies: 7
  440. 2018-04-08 04:24:35.769|Main thread> 0) Constraints: 0
  441. 2018-04-08 04:24:36.820|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  442. 2018-04-08 04:24:36.821|Main thread> MySessionLoading status:
  443. 2018-04-08 04:24:36.822|Main thread> 0: TerrainWaitStep: 0/1
  444. 2018-04-08 04:24:37.875|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  445. 2018-04-08 04:24:37.875|Main thread> MySessionLoading status:
  446. 2018-04-08 04:24:37.875|Main thread> 0: TerrainWaitStep: 0/1
  447. 2018-04-08 04:24:38.929|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  448. 2018-04-08 04:24:38.929|Main thread> MySessionLoading status:
  449. 2018-04-08 04:24:38.929|Main thread> 0: TerrainWaitStep: 0/1
  450. 2018-04-08 04:24:39.983|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  451. 2018-04-08 04:24:39.983|Main thread> MySessionLoading status:
  452. 2018-04-08 04:24:39.984|Main thread> 0: TerrainWaitStep: 0/1
  453. 2018-04-08 04:24:40.817|Main thread> All voxels loaded, cleaning up hooks.
  454. 2018-04-08 04:24:41.008|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  455. 2018-04-08 04:24:41.129|Main thread> Loading completed, starting session.
  456. 2018-04-08 04:25:35.774|Main thread> Process information Periodic Check:
  457. 2018-04-08 04:25:35.774|Main thread> Managed Memory: 2,779,642,120 B
  458. 2018-04-08 04:25:35.777|Main thread> Private Memory: 4,534,304,768 B
  459. 2018-04-08 04:25:35.777|Main thread> Nr of Threads: 32
  460. 2018-04-08 04:25:35.777|Main thread> Simulation Speed: 1.00
  461. 2018-04-08 04:25:35.777|Main thread> Entity count: 29
  462. 2018-04-08 04:25:35.777|Main thread> Current:
  463. 2018-04-08 04:25:35.778|Main thread> Paged Memory: 4,534,304,768 B
  464. 2018-04-08 04:25:35.778|Main thread> Working Set: 3,269,091,328 B
  465. 2018-04-08 04:25:35.778|Main thread> Virtual Memory: 5,480,300,544 B
  466. 2018-04-08 04:25:35.778|Main thread> Peak:
  467. 2018-04-08 04:25:35.778|Main thread> Paged Memory: 4,537,942,016 B
  468. 2018-04-08 04:25:35.778|Main thread> Working Set: 3,271,098,368 B
  469. 2018-04-08 04:25:35.778|Main thread> Virtual Memory: 5,502,713,856 B
  470. 2018-04-08 04:25:35.778|Main thread> Number of Worlds: 1
  471. 2018-04-08 04:25:35.779|Main thread> 0) RigidBodies: 53, ActiveRigidBodies: 1, CharacterRigidBodies: 8
  472. 2018-04-08 04:25:35.779|Main thread> 0) Constraints: 0
  473. 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
  474. 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
  475. 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
  476. 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
  477. 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
  478. 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
  479. 2018-04-08 04:26:35.791|Main thread> Process information Periodic Check:
  480. 2018-04-08 04:26:35.792|Main thread> Managed Memory: 1,623,956,088 B
  481. 2018-04-08 04:26:35.794|Main thread> Private Memory: 4,118,540,288 B
  482. 2018-04-08 04:26:35.794|Main thread> Nr of Threads: 33
  483. 2018-04-08 04:26:35.794|Main thread> Simulation Speed: 1.00
  484. 2018-04-08 04:26:35.794|Main thread> Entity count: 30
  485. 2018-04-08 04:26:35.794|Main thread> Current:
  486. 2018-04-08 04:26:35.795|Main thread> Paged Memory: 4,118,540,288 B
  487. 2018-04-08 04:26:35.795|Main thread> Working Set: 2,843,521,024 B
  488. 2018-04-08 04:26:35.795|Main thread> Virtual Memory: 5,091,999,744 B
  489. 2018-04-08 04:26:35.795|Main thread> Peak:
  490. 2018-04-08 04:26:35.795|Main thread> Paged Memory: 4,596,727,808 B
  491. 2018-04-08 04:26:35.795|Main thread> Working Set: 3,314,364,416 B
  492. 2018-04-08 04:26:35.795|Main thread> Virtual Memory: 5,502,713,856 B
  493. 2018-04-08 04:26:35.795|Main thread> Number of Worlds: 1
  494. 2018-04-08 04:26:35.796|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 8
  495. 2018-04-08 04:26:35.796|Main thread> 0) Constraints: 0
  496. 2018-04-08 04:26:45.015|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F76F26CF1DD01A
  497. 2018-04-08 04:26:45.044|Main thread> Status: Exists(True) InScene(True)
  498. 2018-04-08 04:27:35.797|Main thread> Process information Periodic Check:
  499. 2018-04-08 04:27:35.798|Main thread> Managed Memory: 1,664,996,184 B
  500. 2018-04-08 04:27:35.801|Main thread> Private Memory: 4,122,648,576 B
  501. 2018-04-08 04:27:35.801|Main thread> Nr of Threads: 32
  502. 2018-04-08 04:27:35.801|Main thread> Simulation Speed: 1.00
  503. 2018-04-08 04:27:35.801|Main thread> Entity count: 31
  504. 2018-04-08 04:27:35.801|Main thread> Current:
  505. 2018-04-08 04:27:35.802|Main thread> Paged Memory: 4,122,648,576 B
  506. 2018-04-08 04:27:35.802|Main thread> Working Set: 2,849,562,624 B
  507. 2018-04-08 04:27:35.802|Main thread> Virtual Memory: 5,114,806,272 B
  508. 2018-04-08 04:27:35.802|Main thread> Peak:
  509. 2018-04-08 04:27:35.803|Main thread> Paged Memory: 4,596,727,808 B
  510. 2018-04-08 04:27:35.803|Main thread> Working Set: 3,314,364,416 B
  511. 2018-04-08 04:27:35.803|Main thread> Virtual Memory: 5,502,713,856 B
  512. 2018-04-08 04:27:35.803|Main thread> Number of Worlds: 1
  513. 2018-04-08 04:27:35.803|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 1, CharacterRigidBodies: 9
  514. 2018-04-08 04:27:35.803|Main thread> 0) Constraints: 0
  515. 2018-04-08 04:28:35.815|Main thread> Process information Periodic Check:
  516. 2018-04-08 04:28:35.816|Main thread> Managed Memory: 1,585,068,392 B
  517. 2018-04-08 04:28:35.818|Main thread> Private Memory: 4,197,281,792 B
  518. 2018-04-08 04:28:35.818|Main thread> Nr of Threads: 31
  519. 2018-04-08 04:28:35.818|Main thread> Simulation Speed: 1.00
  520. 2018-04-08 04:28:35.818|Main thread> Entity count: 31
  521. 2018-04-08 04:28:35.818|Main thread> Current:
  522. 2018-04-08 04:28:35.819|Main thread> Paged Memory: 4,197,281,792 B
  523. 2018-04-08 04:28:35.819|Main thread> Working Set: 2,847,350,784 B
  524. 2018-04-08 04:28:35.819|Main thread> Virtual Memory: 5,181,784,064 B
  525. 2018-04-08 04:28:35.819|Main thread> Peak:
  526. 2018-04-08 04:28:35.819|Main thread> Paged Memory: 4,596,727,808 B
  527. 2018-04-08 04:28:35.819|Main thread> Working Set: 3,314,364,416 B
  528. 2018-04-08 04:28:35.819|Main thread> Virtual Memory: 5,502,713,856 B
  529. 2018-04-08 04:28:35.819|Main thread> Number of Worlds: 1
  530. 2018-04-08 04:28:35.820|Main thread> 0) RigidBodies: 49, ActiveRigidBodies: 1, CharacterRigidBodies: 9
  531. 2018-04-08 04:28:35.820|Main thread> 0) Constraints: 0
  532. 2018-04-08 04:28:56.049|Main thread> Autosave initiated
  533. 2018-04-08 04:28:56.049|Main thread> Character state: True
  534. 2018-04-08 04:28:56.049|Main thread> IsServer: True
  535. 2018-04-08 04:28:56.049|Main thread> MyAsyncSaving.InProgress: False
  536. 2018-04-08 04:28:56.049|Main thread> Autosave
  537. 2018-04-08 04:28:56.056|Main thread> Saving world - START
  538. 2018-04-08 04:28:56.057|Main thread> Making world state snapshot.
  539. 2018-04-08 04:28:56.057|Main thread> Process information Before snapshot.:
  540. 2018-04-08 04:28:56.058|Main thread> Managed Memory: 1,653,200,816 B
  541. 2018-04-08 04:28:56.060|Main thread> Private Memory: 4,205,096,960 B
  542. 2018-04-08 04:28:56.060|Main thread> Nr of Threads: 31
  543. 2018-04-08 04:28:56.060|Main thread> Simulation Speed: 1.00
  544. 2018-04-08 04:28:56.060|Main thread> Entity count: 32
  545. 2018-04-08 04:28:56.060|Main thread> Current:
  546. 2018-04-08 04:28:56.060|Main thread> Paged Memory: 4,205,096,960 B
  547. 2018-04-08 04:28:56.060|Main thread> Working Set: 2,856,165,376 B
  548. 2018-04-08 04:28:56.060|Main thread> Virtual Memory: 5,181,784,064 B
  549. 2018-04-08 04:28:56.060|Main thread> Peak:
  550. 2018-04-08 04:28:56.061|Main thread> Paged Memory: 4,596,727,808 B
  551. 2018-04-08 04:28:56.061|Main thread> Working Set: 3,314,364,416 B
  552. 2018-04-08 04:28:56.061|Main thread> Virtual Memory: 5,502,713,856 B
  553. 2018-04-08 04:28:56.235|Main thread> Process information After snapshot.:
  554. 2018-04-08 04:28:56.236|Main thread> Managed Memory: 1,654,867,536 B
  555. 2018-04-08 04:28:56.238|Main thread> Private Memory: 4,205,670,400 B
  556. 2018-04-08 04:28:56.238|Main thread> Nr of Threads: 31
  557. 2018-04-08 04:28:56.238|Main thread> Simulation Speed: 1.00
  558. 2018-04-08 04:28:56.238|Main thread> Entity count: 32
  559. 2018-04-08 04:28:56.238|Main thread> Current:
  560. 2018-04-08 04:28:56.239|Main thread> Paged Memory: 4,205,670,400 B
  561. 2018-04-08 04:28:56.239|Main thread> Working Set: 2,856,833,024 B
  562. 2018-04-08 04:28:56.239|Main thread> Virtual Memory: 5,181,849,600 B
  563. 2018-04-08 04:28:56.239|Main thread> Peak:
  564. 2018-04-08 04:28:56.240|Main thread> Paged Memory: 4,596,727,808 B
  565. 2018-04-08 04:28:56.240|Main thread> Working Set: 3,314,364,416 B
  566. 2018-04-08 04:28:56.240|Main thread> Virtual Memory: 5,502,713,856 B
  567. 2018-04-08 04:28:56.241|Main thread> Process information Directory cleanup:
  568. 2018-04-08 04:28:56.241|Main thread> Managed Memory: 1,655,276,416 B
  569. 2018-04-08 04:28:56.243|Main thread> Private Memory: 4,205,694,976 B
  570. 2018-04-08 04:28:56.243|Main thread> Nr of Threads: 31
  571. 2018-04-08 04:28:56.243|Main thread> Simulation Speed: 1.00
  572. 2018-04-08 04:28:56.243|Main thread> Entity count: 32
  573. 2018-04-08 04:28:56.243|Main thread> Current:
  574. 2018-04-08 04:28:56.244|Main thread> Paged Memory: 4,205,694,976 B
  575. 2018-04-08 04:28:56.244|Main thread> Working Set: 2,856,845,312 B
  576. 2018-04-08 04:28:56.244|Main thread> Virtual Memory: 5,182,963,712 B
  577. 2018-04-08 04:28:56.244|Main thread> Peak:
  578. 2018-04-08 04:28:56.245|Main thread> Paged Memory: 4,596,727,808 B
  579. 2018-04-08 04:28:56.245|Main thread> Working Set: 3,314,364,416 B
  580. 2018-04-08 04:28:56.245|Main thread> Virtual Memory: 5,502,713,856 B
  581. 2018-04-08 04:28:56.245|Main thread> Saving world - END
  582. 2018-04-08 04:28:56.255|Worker Logic 0> Session snapshot save - START
  583. 2018-04-08 04:28:56.256|Worker Logic 0> Checking file access for files in target dir.
  584. 2018-04-08 04:28:56.258|Worker Logic 0> Cleaning up old save.
  585. 2018-04-08 04:28:56.259|Worker Logic 0> Saving snapshot files to drive.
  586. 2018-04-08 04:28:56.707|Worker Logic 0> Core Data success: True
  587. 2018-04-08 04:28:56.803|Worker Logic 0> Voxel success: True
  588. 2018-04-08 04:28:56.803|Worker Logic 0> SaveLastSessionInfo success: True
  589. 2018-04-08 04:28:56.803|Worker Logic 0> Saving success: True
  590. 2018-04-08 04:28:56.803|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  591. 2018-04-08 04:28:56.811|Worker Logic 0> Making backup.
  592. 2018-04-08 04:28:56.869|Worker Logic 0> Session snapshot save - END
  593. 2018-04-08 04:29:35.821|Main thread> Process information Periodic Check:
  594. 2018-04-08 04:29:35.823|Main thread> Managed Memory: 1,756,106,072 B
  595. 2018-04-08 04:29:35.825|Main thread> Private Memory: 4,237,709,312 B
  596. 2018-04-08 04:29:35.825|Main thread> Nr of Threads: 31
  597. 2018-04-08 04:29:35.825|Main thread> Simulation Speed: 1.00
  598. 2018-04-08 04:29:35.825|Main thread> Entity count: 32
  599. 2018-04-08 04:29:35.825|Main thread> Current:
  600. 2018-04-08 04:29:35.826|Main thread> Paged Memory: 4,237,709,312 B
  601. 2018-04-08 04:29:35.826|Main thread> Working Set: 2,864,066,560 B
  602. 2018-04-08 04:29:35.826|Main thread> Virtual Memory: 5,216,153,600 B
  603. 2018-04-08 04:29:35.826|Main thread> Peak:
  604. 2018-04-08 04:29:35.827|Main thread> Paged Memory: 4,596,727,808 B
  605. 2018-04-08 04:29:35.827|Main thread> Working Set: 3,314,364,416 B
  606. 2018-04-08 04:29:35.827|Main thread> Virtual Memory: 5,502,713,856 B
  607. 2018-04-08 04:29:35.827|Main thread> Number of Worlds: 1
  608. 2018-04-08 04:29:35.827|Main thread> 0) RigidBodies: 49, ActiveRigidBodies: 1, CharacterRigidBodies: 10
  609. 2018-04-08 04:29:35.827|Main thread> 0) Constraints: 0
  610. 2018-04-08 04:30:35.831|Main thread> Process information Periodic Check:
  611. 2018-04-08 04:30:35.832|Main thread> Managed Memory: 1,648,499,352 B
  612. 2018-04-08 04:30:35.834|Main thread> Private Memory: 4,243,472,384 B
  613. 2018-04-08 04:30:35.834|Main thread> Nr of Threads: 31
  614. 2018-04-08 04:30:35.834|Main thread> Simulation Speed: 0.97
  615. 2018-04-08 04:30:35.834|Main thread> Entity count: 30
  616. 2018-04-08 04:30:35.834|Main thread> Current:
  617. 2018-04-08 04:30:35.834|Main thread> Paged Memory: 4,243,472,384 B
  618. 2018-04-08 04:30:35.834|Main thread> Working Set: 2,869,481,472 B
  619. 2018-04-08 04:30:35.835|Main thread> Virtual Memory: 5,216,219,136 B
  620. 2018-04-08 04:30:35.835|Main thread> Peak:
  621. 2018-04-08 04:30:35.835|Main thread> Paged Memory: 4,596,727,808 B
  622. 2018-04-08 04:30:35.835|Main thread> Working Set: 3,314,364,416 B
  623. 2018-04-08 04:30:35.835|Main thread> Virtual Memory: 5,502,713,856 B
  624. 2018-04-08 04:30:35.835|Main thread> Number of Worlds: 1
  625. 2018-04-08 04:30:35.835|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 0, CharacterRigidBodies: 10
  626. 2018-04-08 04:30:35.835|Main thread> 0) Constraints: 0
  627. 2018-04-08 04:31:35.846|Main thread> Process information Periodic Check:
  628. 2018-04-08 04:31:35.846|Main thread> Managed Memory: 1,603,409,280 B
  629. 2018-04-08 04:31:35.849|Main thread> Private Memory: 4,259,250,176 B
  630. 2018-04-08 04:31:35.849|Main thread> Nr of Threads: 32
  631. 2018-04-08 04:31:35.849|Main thread> Simulation Speed: 1.00
  632. 2018-04-08 04:31:35.849|Main thread> Entity count: 31
  633. 2018-04-08 04:31:35.849|Main thread> Current:
  634. 2018-04-08 04:31:35.850|Main thread> Paged Memory: 4,259,250,176 B
  635. 2018-04-08 04:31:35.850|Main thread> Working Set: 2,880,880,640 B
  636. 2018-04-08 04:31:35.850|Main thread> Virtual Memory: 5,234,176,000 B
  637. 2018-04-08 04:31:35.850|Main thread> Peak:
  638. 2018-04-08 04:31:35.850|Main thread> Paged Memory: 4,596,727,808 B
  639. 2018-04-08 04:31:35.850|Main thread> Working Set: 3,314,364,416 B
  640. 2018-04-08 04:31:35.850|Main thread> Virtual Memory: 5,502,713,856 B
  641. 2018-04-08 04:31:35.851|Main thread> Number of Worlds: 1
  642. 2018-04-08 04:31:35.851|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  643. 2018-04-08 04:31:35.851|Main thread> 0) Constraints: 0
  644. 2018-04-08 04:32:35.863|Main thread> Process information Periodic Check:
  645. 2018-04-08 04:32:35.864|Main thread> Managed Memory: 1,609,610,712 B
  646. 2018-04-08 04:32:35.866|Main thread> Private Memory: 4,263,006,208 B
  647. 2018-04-08 04:32:35.866|Main thread> Nr of Threads: 31
  648. 2018-04-08 04:32:35.866|Main thread> Simulation Speed: 1.00
  649. 2018-04-08 04:32:35.866|Main thread> Entity count: 34
  650. 2018-04-08 04:32:35.866|Main thread> Current:
  651. 2018-04-08 04:32:35.866|Main thread> Paged Memory: 4,263,006,208 B
  652. 2018-04-08 04:32:35.866|Main thread> Working Set: 2,884,780,032 B
  653. 2018-04-08 04:32:35.866|Main thread> Virtual Memory: 5,230,047,232 B
  654. 2018-04-08 04:32:35.866|Main thread> Peak:
  655. 2018-04-08 04:32:35.867|Main thread> Paged Memory: 4,596,727,808 B
  656. 2018-04-08 04:32:35.867|Main thread> Working Set: 3,314,364,416 B
  657. 2018-04-08 04:32:35.867|Main thread> Virtual Memory: 5,502,713,856 B
  658. 2018-04-08 04:32:35.867|Main thread> Number of Worlds: 1
  659. 2018-04-08 04:32:35.867|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  660. 2018-04-08 04:32:35.867|Main thread> 0) Constraints: 0
  661. 2018-04-08 04:33:35.880|Main thread> Process information Periodic Check:
  662. 2018-04-08 04:33:35.880|Main thread> Managed Memory: 1,612,497,784 B
  663. 2018-04-08 04:33:35.883|Main thread> Private Memory: 4,290,351,104 B
  664. 2018-04-08 04:33:35.883|Main thread> Nr of Threads: 34
  665. 2018-04-08 04:33:35.883|Main thread> Simulation Speed: 1.00
  666. 2018-04-08 04:33:35.883|Main thread> Entity count: 33
  667. 2018-04-08 04:33:35.883|Main thread> Current:
  668. 2018-04-08 04:33:35.883|Main thread> Paged Memory: 4,290,351,104 B
  669. 2018-04-08 04:33:35.883|Main thread> Working Set: 2,906,677,248 B
  670. 2018-04-08 04:33:35.883|Main thread> Virtual Memory: 5,253,386,240 B
  671. 2018-04-08 04:33:35.883|Main thread> Peak:
  672. 2018-04-08 04:33:35.884|Main thread> Paged Memory: 4,596,727,808 B
  673. 2018-04-08 04:33:35.884|Main thread> Working Set: 3,314,364,416 B
  674. 2018-04-08 04:33:35.884|Main thread> Virtual Memory: 5,502,713,856 B
  675. 2018-04-08 04:33:35.884|Main thread> Number of Worlds: 1
  676. 2018-04-08 04:33:35.884|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  677. 2018-04-08 04:33:35.884|Main thread> 0) Constraints: 0
  678. 2018-04-08 04:33:56.064|Main thread> Autosave initiated
  679. 2018-04-08 04:33:56.064|Main thread> Character state: True
  680. 2018-04-08 04:33:56.064|Main thread> IsServer: True
  681. 2018-04-08 04:33:56.064|Main thread> MyAsyncSaving.InProgress: False
  682. 2018-04-08 04:33:56.064|Main thread> Autosave
  683. 2018-04-08 04:33:56.064|Main thread> Saving world - START
  684. 2018-04-08 04:33:56.065|Main thread> Making world state snapshot.
  685. 2018-04-08 04:33:56.065|Main thread> Process information Before snapshot.:
  686. 2018-04-08 04:33:56.066|Main thread> Managed Memory: 1,613,636,544 B
  687. 2018-04-08 04:33:56.068|Main thread> Private Memory: 4,289,658,880 B
  688. 2018-04-08 04:33:56.068|Main thread> Nr of Threads: 31
  689. 2018-04-08 04:33:56.068|Main thread> Simulation Speed: 1.00
  690. 2018-04-08 04:33:56.068|Main thread> Entity count: 33
  691. 2018-04-08 04:33:56.068|Main thread> Current:
  692. 2018-04-08 04:33:56.069|Main thread> Paged Memory: 4,289,658,880 B
  693. 2018-04-08 04:33:56.069|Main thread> Working Set: 2,903,883,776 B
  694. 2018-04-08 04:33:56.069|Main thread> Virtual Memory: 5,240,803,328 B
  695. 2018-04-08 04:33:56.069|Main thread> Peak:
  696. 2018-04-08 04:33:56.070|Main thread> Paged Memory: 4,596,727,808 B
  697. 2018-04-08 04:33:56.070|Main thread> Working Set: 3,314,364,416 B
  698. 2018-04-08 04:33:56.070|Main thread> Virtual Memory: 5,502,713,856 B
  699. 2018-04-08 04:33:56.072|Main thread> Process information After snapshot.:
  700. 2018-04-08 04:33:56.072|Main thread> Managed Memory: 1,614,311,704 B
  701. 2018-04-08 04:33:56.077|Main thread> Private Memory: 4,289,658,880 B
  702. 2018-04-08 04:33:56.077|Main thread> Nr of Threads: 31
  703. 2018-04-08 04:33:56.077|Main thread> Simulation Speed: 1.00
  704. 2018-04-08 04:33:56.077|Main thread> Entity count: 33
  705. 2018-04-08 04:33:56.077|Main thread> Current:
  706. 2018-04-08 04:33:56.078|Main thread> Paged Memory: 4,289,658,880 B
  707. 2018-04-08 04:33:56.078|Main thread> Working Set: 2,903,883,776 B
  708. 2018-04-08 04:33:56.078|Main thread> Virtual Memory: 5,240,803,328 B
  709. 2018-04-08 04:33:56.078|Main thread> Peak:
  710. 2018-04-08 04:33:56.078|Main thread> Paged Memory: 4,596,727,808 B
  711. 2018-04-08 04:33:56.078|Main thread> Working Set: 3,314,364,416 B
  712. 2018-04-08 04:33:56.078|Main thread> Virtual Memory: 5,502,713,856 B
  713. 2018-04-08 04:33:56.078|Main thread> Process information Directory cleanup:
  714. 2018-04-08 04:33:56.079|Main thread> Managed Memory: 1,612,948,344 B
  715. 2018-04-08 04:33:56.081|Main thread> Private Memory: 4,289,724,416 B
  716. 2018-04-08 04:33:56.081|Main thread> Nr of Threads: 31
  717. 2018-04-08 04:33:56.081|Main thread> Simulation Speed: 1.00
  718. 2018-04-08 04:33:56.081|Main thread> Entity count: 33
  719. 2018-04-08 04:33:56.081|Main thread> Current:
  720. 2018-04-08 04:33:56.082|Main thread> Paged Memory: 4,289,724,416 B
  721. 2018-04-08 04:33:56.082|Main thread> Working Set: 2,903,982,080 B
  722. 2018-04-08 04:33:56.082|Main thread> Virtual Memory: 5,240,803,328 B
  723. 2018-04-08 04:33:56.082|Main thread> Peak:
  724. 2018-04-08 04:33:56.083|Main thread> Paged Memory: 4,596,727,808 B
  725. 2018-04-08 04:33:56.083|Main thread> Working Set: 3,314,364,416 B
  726. 2018-04-08 04:33:56.083|Main thread> Virtual Memory: 5,502,713,856 B
  727. 2018-04-08 04:33:56.083|Main thread> Saving world - END
  728. 2018-04-08 04:33:56.084|Worker Logic 0> Session snapshot save - START
  729. 2018-04-08 04:33:56.084|Worker Logic 0> Checking file access for files in target dir.
  730. 2018-04-08 04:33:56.085|Worker Logic 0> Cleaning up old save.
  731. 2018-04-08 04:33:56.086|Worker Logic 0> Saving snapshot files to drive.
  732. 2018-04-08 04:33:56.152|Worker Logic 0> Core Data success: True
  733. 2018-04-08 04:33:56.172|Worker Logic 0> Voxel success: True
  734. 2018-04-08 04:33:56.172|Worker Logic 0> SaveLastSessionInfo success: True
  735. 2018-04-08 04:33:56.172|Worker Logic 0> Saving success: True
  736. 2018-04-08 04:33:56.172|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  737. 2018-04-08 04:33:56.182|Worker Logic 0> Making backup.
  738. 2018-04-08 04:33:56.212|Worker Logic 0> Session snapshot save - END
  739. 2018-04-08 04:34:35.886|Main thread> Process information Periodic Check:
  740. 2018-04-08 04:34:35.887|Main thread> Managed Memory: 1,664,470,680 B
  741. 2018-04-08 04:34:35.889|Main thread> Private Memory: 4,340,441,088 B
  742. 2018-04-08 04:34:35.889|Main thread> Nr of Threads: 31
  743. 2018-04-08 04:34:35.889|Main thread> Simulation Speed: 1.00
  744. 2018-04-08 04:34:35.889|Main thread> Entity count: 33
  745. 2018-04-08 04:34:35.889|Main thread> Current:
  746. 2018-04-08 04:34:35.890|Main thread> Paged Memory: 4,340,441,088 B
  747. 2018-04-08 04:34:35.890|Main thread> Working Set: 2,907,156,480 B
  748. 2018-04-08 04:34:35.890|Main thread> Virtual Memory: 5,309,243,392 B
  749. 2018-04-08 04:34:35.890|Main thread> Peak:
  750. 2018-04-08 04:34:35.891|Main thread> Paged Memory: 4,596,727,808 B
  751. 2018-04-08 04:34:35.891|Main thread> Working Set: 3,314,364,416 B
  752. 2018-04-08 04:34:35.891|Main thread> Virtual Memory: 5,502,713,856 B
  753. 2018-04-08 04:34:35.891|Main thread> Number of Worlds: 1
  754. 2018-04-08 04:34:35.892|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  755. 2018-04-08 04:34:35.892|Main thread> 0) Constraints: 0
  756. 2018-04-08 04:35:35.904|Main thread> Process information Periodic Check:
  757. 2018-04-08 04:35:35.905|Main thread> Managed Memory: 1,613,063,328 B
  758. 2018-04-08 04:35:35.908|Main thread> Private Memory: 4,342,374,400 B
  759. 2018-04-08 04:35:35.908|Main thread> Nr of Threads: 31
  760. 2018-04-08 04:35:35.908|Main thread> Simulation Speed: 1.00
  761. 2018-04-08 04:35:35.908|Main thread> Entity count: 41
  762. 2018-04-08 04:35:35.908|Main thread> Current:
  763. 2018-04-08 04:35:35.909|Main thread> Paged Memory: 4,342,374,400 B
  764. 2018-04-08 04:35:35.909|Main thread> Working Set: 2,909,691,904 B
  765. 2018-04-08 04:35:35.909|Main thread> Virtual Memory: 5,307,932,672 B
  766. 2018-04-08 04:35:35.909|Main thread> Peak:
  767. 2018-04-08 04:35:35.909|Main thread> Paged Memory: 4,596,727,808 B
  768. 2018-04-08 04:35:35.909|Main thread> Working Set: 3,314,364,416 B
  769. 2018-04-08 04:35:35.909|Main thread> Virtual Memory: 5,502,713,856 B
  770. 2018-04-08 04:35:35.909|Main thread> Number of Worlds: 1
  771. 2018-04-08 04:35:35.910|Main thread> 0) RigidBodies: 52, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  772. 2018-04-08 04:35:35.910|Main thread> 0) Constraints: 0
  773. 2018-04-08 04:36:35.920|Main thread> Process information Periodic Check:
  774. 2018-04-08 04:36:35.921|Main thread> Managed Memory: 1,609,761,744 B
  775. 2018-04-08 04:36:35.923|Main thread> Private Memory: 4,350,464,000 B
  776. 2018-04-08 04:36:35.923|Main thread> Nr of Threads: 32
  777. 2018-04-08 04:36:35.923|Main thread> Simulation Speed: 1.00
  778. 2018-04-08 04:36:35.923|Main thread> Entity count: 34
  779. 2018-04-08 04:36:35.923|Main thread> Current:
  780. 2018-04-08 04:36:35.924|Main thread> Paged Memory: 4,350,464,000 B
  781. 2018-04-08 04:36:35.924|Main thread> Working Set: 2,818,125,824 B
  782. 2018-04-08 04:36:35.924|Main thread> Virtual Memory: 5,311,668,224 B
  783. 2018-04-08 04:36:35.924|Main thread> Peak:
  784. 2018-04-08 04:36:35.924|Main thread> Paged Memory: 4,596,727,808 B
  785. 2018-04-08 04:36:35.924|Main thread> Working Set: 3,314,364,416 B
  786. 2018-04-08 04:36:35.924|Main thread> Virtual Memory: 5,502,713,856 B
  787. 2018-04-08 04:36:35.924|Main thread> Number of Worlds: 1
  788. 2018-04-08 04:36:35.925|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  789. 2018-04-08 04:36:35.925|Main thread> 0) Constraints: 0
  790. 2018-04-08 04:37:35.929|Main thread> Process information Periodic Check:
  791. 2018-04-08 04:37:35.930|Main thread> Managed Memory: 1,615,599,128 B
  792. 2018-04-08 04:37:35.932|Main thread> Private Memory: 4,354,461,696 B
  793. 2018-04-08 04:37:35.932|Main thread> Nr of Threads: 31
  794. 2018-04-08 04:37:35.932|Main thread> Simulation Speed: 1.00
  795. 2018-04-08 04:37:35.932|Main thread> Entity count: 32
  796. 2018-04-08 04:37:35.932|Main thread> Current:
  797. 2018-04-08 04:37:35.933|Main thread> Paged Memory: 4,354,461,696 B
  798. 2018-04-08 04:37:35.933|Main thread> Working Set: 2,823,032,832 B
  799. 2018-04-08 04:37:35.933|Main thread> Virtual Memory: 5,307,473,920 B
  800. 2018-04-08 04:37:35.933|Main thread> Peak:
  801. 2018-04-08 04:37:35.934|Main thread> Paged Memory: 4,596,727,808 B
  802. 2018-04-08 04:37:35.934|Main thread> Working Set: 3,314,364,416 B
  803. 2018-04-08 04:37:35.934|Main thread> Virtual Memory: 5,502,713,856 B
  804. 2018-04-08 04:37:35.934|Main thread> Number of Worlds: 1
  805. 2018-04-08 04:37:35.934|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  806. 2018-04-08 04:37:35.934|Main thread> 0) Constraints: 0
  807. 2018-04-08 04:38:35.946|Main thread> Process information Periodic Check:
  808. 2018-04-08 04:38:35.946|Main thread> Managed Memory: 1,620,391,824 B
  809. 2018-04-08 04:38:35.948|Main thread> Private Memory: 4,360,667,136 B
  810. 2018-04-08 04:38:35.949|Main thread> Nr of Threads: 31
  811. 2018-04-08 04:38:35.949|Main thread> Simulation Speed: 1.00
  812. 2018-04-08 04:38:35.949|Main thread> Entity count: 33
  813. 2018-04-08 04:38:35.949|Main thread> Current:
  814. 2018-04-08 04:38:35.949|Main thread> Paged Memory: 4,360,667,136 B
  815. 2018-04-08 04:38:35.949|Main thread> Working Set: 2,824,118,272 B
  816. 2018-04-08 04:38:35.949|Main thread> Virtual Memory: 5,307,604,992 B
  817. 2018-04-08 04:38:35.949|Main thread> Peak:
  818. 2018-04-08 04:38:35.950|Main thread> Paged Memory: 4,596,727,808 B
  819. 2018-04-08 04:38:35.950|Main thread> Working Set: 3,314,364,416 B
  820. 2018-04-08 04:38:35.950|Main thread> Virtual Memory: 5,502,713,856 B
  821. 2018-04-08 04:38:35.950|Main thread> Number of Worlds: 1
  822. 2018-04-08 04:38:35.951|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  823. 2018-04-08 04:38:35.951|Main thread> 0) Constraints: 0
  824. 2018-04-08 04:38:56.080|Main thread> Autosave initiated
  825. 2018-04-08 04:38:56.080|Main thread> Character state: True
  826. 2018-04-08 04:38:56.080|Main thread> IsServer: True
  827. 2018-04-08 04:38:56.080|Main thread> MyAsyncSaving.InProgress: False
  828. 2018-04-08 04:38:56.080|Main thread> Autosave
  829. 2018-04-08 04:38:56.080|Main thread> Saving world - START
  830. 2018-04-08 04:38:56.081|Main thread> Making world state snapshot.
  831. 2018-04-08 04:38:56.081|Main thread> Process information Before snapshot.:
  832. 2018-04-08 04:38:56.082|Main thread> Managed Memory: 1,621,164,920 B
  833. 2018-04-08 04:38:56.084|Main thread> Private Memory: 4,365,824,000 B
  834. 2018-04-08 04:38:56.084|Main thread> Nr of Threads: 31
  835. 2018-04-08 04:38:56.084|Main thread> Simulation Speed: 1.00
  836. 2018-04-08 04:38:56.084|Main thread> Entity count: 33
  837. 2018-04-08 04:38:56.084|Main thread> Current:
  838. 2018-04-08 04:38:56.085|Main thread> Paged Memory: 4,365,824,000 B
  839. 2018-04-08 04:38:56.085|Main thread> Working Set: 2,829,361,152 B
  840. 2018-04-08 04:38:56.085|Main thread> Virtual Memory: 5,324,185,600 B
  841. 2018-04-08 04:38:56.085|Main thread> Peak:
  842. 2018-04-08 04:38:56.086|Main thread> Paged Memory: 4,596,727,808 B
  843. 2018-04-08 04:38:56.086|Main thread> Working Set: 3,314,364,416 B
  844. 2018-04-08 04:38:56.086|Main thread> Virtual Memory: 5,502,713,856 B
  845. 2018-04-08 04:38:56.090|Main thread> Process information After snapshot.:
  846. 2018-04-08 04:38:56.091|Main thread> Managed Memory: 1,621,887,384 B
  847. 2018-04-08 04:38:56.094|Main thread> Private Memory: 4,365,824,000 B
  848. 2018-04-08 04:38:56.094|Main thread> Nr of Threads: 31
  849. 2018-04-08 04:38:56.094|Main thread> Simulation Speed: 1.00
  850. 2018-04-08 04:38:56.094|Main thread> Entity count: 33
  851. 2018-04-08 04:38:56.094|Main thread> Current:
  852. 2018-04-08 04:38:56.094|Main thread> Paged Memory: 4,365,824,000 B
  853. 2018-04-08 04:38:56.094|Main thread> Working Set: 2,829,361,152 B
  854. 2018-04-08 04:38:56.094|Main thread> Virtual Memory: 5,324,185,600 B
  855. 2018-04-08 04:38:56.094|Main thread> Peak:
  856. 2018-04-08 04:38:56.095|Main thread> Paged Memory: 4,596,727,808 B
  857. 2018-04-08 04:38:56.095|Main thread> Working Set: 3,314,364,416 B
  858. 2018-04-08 04:38:56.095|Main thread> Virtual Memory: 5,502,713,856 B
  859. 2018-04-08 04:38:56.095|Main thread> Process information Directory cleanup:
  860. 2018-04-08 04:38:56.096|Main thread> Managed Memory: 1,622,255,904 B
  861. 2018-04-08 04:38:56.098|Main thread> Private Memory: 4,365,824,000 B
  862. 2018-04-08 04:38:56.098|Main thread> Nr of Threads: 31
  863. 2018-04-08 04:38:56.098|Main thread> Simulation Speed: 1.00
  864. 2018-04-08 04:38:56.098|Main thread> Entity count: 33
  865. 2018-04-08 04:38:56.098|Main thread> Current:
  866. 2018-04-08 04:38:56.099|Main thread> Paged Memory: 4,365,824,000 B
  867. 2018-04-08 04:38:56.099|Main thread> Working Set: 2,829,361,152 B
  868. 2018-04-08 04:38:56.099|Main thread> Virtual Memory: 5,324,185,600 B
  869. 2018-04-08 04:38:56.099|Main thread> Peak:
  870. 2018-04-08 04:38:56.100|Main thread> Paged Memory: 4,596,727,808 B
  871. 2018-04-08 04:38:56.100|Main thread> Working Set: 3,314,364,416 B
  872. 2018-04-08 04:38:56.100|Main thread> Virtual Memory: 5,502,713,856 B
  873. 2018-04-08 04:38:56.100|Main thread> Saving world - END
  874. 2018-04-08 04:38:56.100|Worker Logic 0> Session snapshot save - START
  875. 2018-04-08 04:38:56.101|Worker Logic 0> Checking file access for files in target dir.
  876. 2018-04-08 04:38:56.102|Worker Logic 0> Cleaning up old save.
  877. 2018-04-08 04:38:56.104|Worker Logic 0> Saving snapshot files to drive.
  878. 2018-04-08 04:38:56.180|Worker Logic 0> Core Data success: True
  879. 2018-04-08 04:38:56.204|Worker Logic 0> Voxel success: True
  880. 2018-04-08 04:38:56.204|Worker Logic 0> SaveLastSessionInfo success: True
  881. 2018-04-08 04:38:56.204|Worker Logic 0> Saving success: True
  882. 2018-04-08 04:38:56.204|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  883. 2018-04-08 04:38:56.214|Worker Logic 0> Making backup.
  884. 2018-04-08 04:38:56.247|Worker Logic 0> Session snapshot save - END
  885. 2018-04-08 04:39:35.962|Main thread> Process information Periodic Check:
  886. 2018-04-08 04:39:35.963|Main thread> Managed Memory: 1,623,822,224 B
  887. 2018-04-08 04:39:35.966|Main thread> Private Memory: 4,383,502,336 B
  888. 2018-04-08 04:39:35.966|Main thread> Nr of Threads: 31
  889. 2018-04-08 04:39:35.966|Main thread> Simulation Speed: 1.00
  890. 2018-04-08 04:39:35.966|Main thread> Entity count: 33
  891. 2018-04-08 04:39:35.966|Main thread> Current:
  892. 2018-04-08 04:39:35.967|Main thread> Paged Memory: 4,383,502,336 B
  893. 2018-04-08 04:39:35.967|Main thread> Working Set: 2,828,800,000 B
  894. 2018-04-08 04:39:35.967|Main thread> Virtual Memory: 5,324,185,600 B
  895. 2018-04-08 04:39:35.967|Main thread> Peak:
  896. 2018-04-08 04:39:35.967|Main thread> Paged Memory: 4,596,727,808 B
  897. 2018-04-08 04:39:35.967|Main thread> Working Set: 3,314,364,416 B
  898. 2018-04-08 04:39:35.967|Main thread> Virtual Memory: 5,502,713,856 B
  899. 2018-04-08 04:39:35.967|Main thread> Number of Worlds: 1
  900. 2018-04-08 04:39:35.968|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  901. 2018-04-08 04:39:35.968|Main thread> 0) Constraints: 0
  902. 2018-04-08 04:40:35.972|Main thread> Process information Periodic Check:
  903. 2018-04-08 04:40:35.972|Main thread> Managed Memory: 1,621,529,072 B
  904. 2018-04-08 04:40:35.975|Main thread> Private Memory: 4,388,585,472 B
  905. 2018-04-08 04:40:35.975|Main thread> Nr of Threads: 31
  906. 2018-04-08 04:40:35.975|Main thread> Simulation Speed: 1.00
  907. 2018-04-08 04:40:35.975|Main thread> Entity count: 32
  908. 2018-04-08 04:40:35.975|Main thread> Current:
  909. 2018-04-08 04:40:35.976|Main thread> Paged Memory: 4,388,585,472 B
  910. 2018-04-08 04:40:35.976|Main thread> Working Set: 2,835,226,624 B
  911. 2018-04-08 04:40:35.976|Main thread> Virtual Memory: 5,324,185,600 B
  912. 2018-04-08 04:40:35.976|Main thread> Peak:
  913. 2018-04-08 04:40:35.977|Main thread> Paged Memory: 4,596,727,808 B
  914. 2018-04-08 04:40:35.977|Main thread> Working Set: 3,314,364,416 B
  915. 2018-04-08 04:40:35.977|Main thread> Virtual Memory: 5,502,713,856 B
  916. 2018-04-08 04:40:35.977|Main thread> Number of Worlds: 1
  917. 2018-04-08 04:40:35.978|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  918. 2018-04-08 04:40:35.978|Main thread> 0) Constraints: 0
  919. 2018-04-08 04:41:35.991|Main thread> Process information Periodic Check:
  920. 2018-04-08 04:41:35.992|Main thread> Managed Memory: 1,624,462,760 B
  921. 2018-04-08 04:41:35.994|Main thread> Private Memory: 4,407,652,352 B
  922. 2018-04-08 04:41:35.994|Main thread> Nr of Threads: 32
  923. 2018-04-08 04:41:35.994|Main thread> Simulation Speed: 1.00
  924. 2018-04-08 04:41:35.994|Main thread> Entity count: 31
  925. 2018-04-08 04:41:35.994|Main thread> Current:
  926. 2018-04-08 04:41:35.995|Main thread> Paged Memory: 4,407,652,352 B
  927. 2018-04-08 04:41:35.995|Main thread> Working Set: 2,329,911,296 B
  928. 2018-04-08 04:41:35.995|Main thread> Virtual Memory: 5,361,934,336 B
  929. 2018-04-08 04:41:35.995|Main thread> Peak:
  930. 2018-04-08 04:41:35.995|Main thread> Paged Memory: 4,596,727,808 B
  931. 2018-04-08 04:41:35.995|Main thread> Working Set: 3,314,364,416 B
  932. 2018-04-08 04:41:35.995|Main thread> Virtual Memory: 5,502,713,856 B
  933. 2018-04-08 04:41:35.995|Main thread> Number of Worlds: 1
  934. 2018-04-08 04:41:35.996|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  935. 2018-04-08 04:41:35.996|Main thread> 0) Constraints: 0
  936. 2018-04-08 04:42:35.999|Main thread> Process information Periodic Check:
  937. 2018-04-08 04:42:36.000|Main thread> Managed Memory: 1,650,549,808 B
  938. 2018-04-08 04:42:36.002|Main thread> Private Memory: 4,423,286,784 B
  939. 2018-04-08 04:42:36.002|Main thread> Nr of Threads: 31
  940. 2018-04-08 04:42:36.002|Main thread> Simulation Speed: 1.00
  941. 2018-04-08 04:42:36.002|Main thread> Entity count: 31
  942. 2018-04-08 04:42:36.002|Main thread> Current:
  943. 2018-04-08 04:42:36.003|Main thread> Paged Memory: 4,423,286,784 B
  944. 2018-04-08 04:42:36.003|Main thread> Working Set: 2,343,309,312 B
  945. 2018-04-08 04:42:36.003|Main thread> Virtual Memory: 5,357,740,032 B
  946. 2018-04-08 04:42:36.003|Main thread> Peak:
  947. 2018-04-08 04:42:36.004|Main thread> Paged Memory: 4,596,727,808 B
  948. 2018-04-08 04:42:36.004|Main thread> Working Set: 3,314,364,416 B
  949. 2018-04-08 04:42:36.004|Main thread> Virtual Memory: 5,502,713,856 B
  950. 2018-04-08 04:42:36.004|Main thread> Number of Worlds: 1
  951. 2018-04-08 04:42:36.004|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  952. 2018-04-08 04:42:36.004|Main thread> 0) Constraints: 0
  953. 2018-04-08 04:43:22.826|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 110284F81ABB97D
  954. 2018-04-08 04:43:22.853|Main thread> Status: Exists(True) InScene(True)
  955. 2018-04-08 04:43:36.016|Main thread> Process information Periodic Check:
  956. 2018-04-08 04:43:36.016|Main thread> Managed Memory: 1,652,146,000 B
  957. 2018-04-08 04:43:36.018|Main thread> Private Memory: 4,426,366,976 B
  958. 2018-04-08 04:43:36.018|Main thread> Nr of Threads: 31
  959. 2018-04-08 04:43:36.018|Main thread> Simulation Speed: 1.00
  960. 2018-04-08 04:43:36.018|Main thread> Entity count: 30
  961. 2018-04-08 04:43:36.018|Main thread> Current:
  962. 2018-04-08 04:43:36.019|Main thread> Paged Memory: 4,426,366,976 B
  963. 2018-04-08 04:43:36.019|Main thread> Working Set: 2,346,745,856 B
  964. 2018-04-08 04:43:36.019|Main thread> Virtual Memory: 5,374,320,640 B
  965. 2018-04-08 04:43:36.019|Main thread> Peak:
  966. 2018-04-08 04:43:36.020|Main thread> Paged Memory: 4,596,727,808 B
  967. 2018-04-08 04:43:36.020|Main thread> Working Set: 3,314,364,416 B
  968. 2018-04-08 04:43:36.020|Main thread> Virtual Memory: 5,502,713,856 B
  969. 2018-04-08 04:43:36.020|Main thread> Number of Worlds: 1
  970. 2018-04-08 04:43:36.020|Main thread> 0) RigidBodies: 42, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  971. 2018-04-08 04:43:36.020|Main thread> 0) Constraints: 0
  972. 2018-04-08 04:43:56.085|Main thread> Autosave initiated
  973. 2018-04-08 04:43:56.085|Main thread> Character state: True
  974. 2018-04-08 04:43:56.085|Main thread> IsServer: True
  975. 2018-04-08 04:43:56.085|Main thread> MyAsyncSaving.InProgress: False
  976. 2018-04-08 04:43:56.085|Main thread> Autosave
  977. 2018-04-08 04:43:56.085|Main thread> Saving world - START
  978. 2018-04-08 04:43:56.086|Main thread> Making world state snapshot.
  979. 2018-04-08 04:43:56.086|Main thread> Process information Before snapshot.:
  980. 2018-04-08 04:43:56.087|Main thread> Managed Memory: 1,655,543,880 B
  981. 2018-04-08 04:43:56.089|Main thread> Private Memory: 4,426,903,552 B
  982. 2018-04-08 04:43:56.089|Main thread> Nr of Threads: 31
  983. 2018-04-08 04:43:56.089|Main thread> Simulation Speed: 1.00
  984. 2018-04-08 04:43:56.089|Main thread> Entity count: 30
  985. 2018-04-08 04:43:56.089|Main thread> Current:
  986. 2018-04-08 04:43:56.090|Main thread> Paged Memory: 4,426,903,552 B
  987. 2018-04-08 04:43:56.090|Main thread> Working Set: 2,348,228,608 B
  988. 2018-04-08 04:43:56.090|Main thread> Virtual Memory: 5,374,320,640 B
  989. 2018-04-08 04:43:56.090|Main thread> Peak:
  990. 2018-04-08 04:43:56.091|Main thread> Paged Memory: 4,596,727,808 B
  991. 2018-04-08 04:43:56.091|Main thread> Working Set: 3,314,364,416 B
  992. 2018-04-08 04:43:56.091|Main thread> Virtual Memory: 5,502,713,856 B
  993. 2018-04-08 04:43:56.098|Main thread> Process information After snapshot.:
  994. 2018-04-08 04:43:56.099|Main thread> Managed Memory: 1,654,626,656 B
  995. 2018-04-08 04:43:56.101|Main thread> Private Memory: 4,426,911,744 B
  996. 2018-04-08 04:43:56.101|Main thread> Nr of Threads: 31
  997. 2018-04-08 04:43:56.101|Main thread> Simulation Speed: 1.00
  998. 2018-04-08 04:43:56.101|Main thread> Entity count: 30
  999. 2018-04-08 04:43:56.101|Main thread> Current:
  1000. 2018-04-08 04:43:56.102|Main thread> Paged Memory: 4,426,911,744 B
  1001. 2018-04-08 04:43:56.102|Main thread> Working Set: 2,348,244,992 B
  1002. 2018-04-08 04:43:56.102|Main thread> Virtual Memory: 5,374,320,640 B
  1003. 2018-04-08 04:43:56.102|Main thread> Peak:
  1004. 2018-04-08 04:43:56.103|Main thread> Paged Memory: 4,596,727,808 B
  1005. 2018-04-08 04:43:56.103|Main thread> Working Set: 3,314,364,416 B
  1006. 2018-04-08 04:43:56.103|Main thread> Virtual Memory: 5,502,713,856 B
  1007. 2018-04-08 04:43:56.103|Main thread> Process information Directory cleanup:
  1008. 2018-04-08 04:43:56.103|Main thread> Managed Memory: 1,655,001,424 B
  1009. 2018-04-08 04:43:56.106|Main thread> Private Memory: 4,426,911,744 B
  1010. 2018-04-08 04:43:56.106|Main thread> Nr of Threads: 31
  1011. 2018-04-08 04:43:56.106|Main thread> Simulation Speed: 1.00
  1012. 2018-04-08 04:43:56.106|Main thread> Entity count: 30
  1013. 2018-04-08 04:43:56.106|Main thread> Current:
  1014. 2018-04-08 04:43:56.107|Main thread> Paged Memory: 4,426,911,744 B
  1015. 2018-04-08 04:43:56.107|Main thread> Working Set: 2,348,244,992 B
  1016. 2018-04-08 04:43:56.107|Main thread> Virtual Memory: 5,374,320,640 B
  1017. 2018-04-08 04:43:56.107|Main thread> Peak:
  1018. 2018-04-08 04:43:56.107|Main thread> Paged Memory: 4,596,727,808 B
  1019. 2018-04-08 04:43:56.107|Main thread> Working Set: 3,314,364,416 B
  1020. 2018-04-08 04:43:56.107|Main thread> Virtual Memory: 5,502,713,856 B
  1021. 2018-04-08 04:43:56.107|Main thread> Saving world - END
  1022. 2018-04-08 04:43:56.108|Worker Logic 0> Session snapshot save - START
  1023. 2018-04-08 04:43:56.109|Worker Logic 0> Checking file access for files in target dir.
  1024. 2018-04-08 04:43:56.110|Worker Logic 0> Cleaning up old save.
  1025. 2018-04-08 04:43:56.110|Worker Logic 0> Saving snapshot files to drive.
  1026. 2018-04-08 04:43:56.181|Worker Logic 0> Core Data success: True
  1027. 2018-04-08 04:43:56.201|Worker Logic 0> Voxel success: True
  1028. 2018-04-08 04:43:56.201|Worker Logic 0> SaveLastSessionInfo success: True
  1029. 2018-04-08 04:43:56.201|Worker Logic 0> Saving success: True
  1030. 2018-04-08 04:43:56.201|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1031. 2018-04-08 04:43:56.210|Worker Logic 0> Making backup.
  1032. 2018-04-08 04:43:56.240|Worker Logic 0> Session snapshot save - END
  1033. 2018-04-08 04:44:36.036|Main thread> Process information Periodic Check:
  1034. 2018-04-08 04:44:36.037|Main thread> Managed Memory: 1,659,097,584 B
  1035. 2018-04-08 04:44:36.039|Main thread> Private Memory: 4,458,688,512 B
  1036. 2018-04-08 04:44:36.039|Main thread> Nr of Threads: 31
  1037. 2018-04-08 04:44:36.039|Main thread> Simulation Speed: 1.00
  1038. 2018-04-08 04:44:36.039|Main thread> Entity count: 30
  1039. 2018-04-08 04:44:36.039|Main thread> Current:
  1040. 2018-04-08 04:44:36.040|Main thread> Paged Memory: 4,458,688,512 B
  1041. 2018-04-08 04:44:36.040|Main thread> Working Set: 2,353,188,864 B
  1042. 2018-04-08 04:44:36.040|Main thread> Virtual Memory: 5,374,320,640 B
  1043. 2018-04-08 04:44:36.040|Main thread> Peak:
  1044. 2018-04-08 04:44:36.041|Main thread> Paged Memory: 4,596,727,808 B
  1045. 2018-04-08 04:44:36.041|Main thread> Working Set: 3,314,364,416 B
  1046. 2018-04-08 04:44:36.041|Main thread> Virtual Memory: 5,502,713,856 B
  1047. 2018-04-08 04:44:36.041|Main thread> Number of Worlds: 1
  1048. 2018-04-08 04:44:36.042|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1049. 2018-04-08 04:44:36.042|Main thread> 0) Constraints: 0
  1050. 2018-04-08 04:45:36.055|Main thread> Process information Periodic Check:
  1051. 2018-04-08 04:45:36.056|Main thread> Managed Memory: 1,624,794,696 B
  1052. 2018-04-08 04:45:36.058|Main thread> Private Memory: 4,467,781,632 B
  1053. 2018-04-08 04:45:36.058|Main thread> Nr of Threads: 31
  1054. 2018-04-08 04:45:36.058|Main thread> Simulation Speed: 1.02
  1055. 2018-04-08 04:45:36.058|Main thread> Entity count: 30
  1056. 2018-04-08 04:45:36.058|Main thread> Current:
  1057. 2018-04-08 04:45:36.058|Main thread> Paged Memory: 4,467,781,632 B
  1058. 2018-04-08 04:45:36.058|Main thread> Working Set: 2,359,603,200 B
  1059. 2018-04-08 04:45:36.058|Main thread> Virtual Memory: 5,374,320,640 B
  1060. 2018-04-08 04:45:36.058|Main thread> Peak:
  1061. 2018-04-08 04:45:36.059|Main thread> Paged Memory: 4,596,727,808 B
  1062. 2018-04-08 04:45:36.059|Main thread> Working Set: 3,314,364,416 B
  1063. 2018-04-08 04:45:36.059|Main thread> Virtual Memory: 5,502,713,856 B
  1064. 2018-04-08 04:45:36.059|Main thread> Number of Worlds: 1
  1065. 2018-04-08 04:45:36.060|Main thread> 0) RigidBodies: 43, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1066. 2018-04-08 04:45:36.060|Main thread> 0) Constraints: 0
  1067. 2018-04-08 04:45:45.315|Main thread> Player character died. Id : 0
  1068. 2018-04-08 04:46:36.073|Main thread> Process information Periodic Check:
  1069. 2018-04-08 04:46:36.073|Main thread> Managed Memory: 1,623,172,312 B
  1070. 2018-04-08 04:46:36.075|Main thread> Private Memory: 4,467,240,960 B
  1071. 2018-04-08 04:46:36.075|Main thread> Nr of Threads: 32
  1072. 2018-04-08 04:46:36.075|Main thread> Simulation Speed: 1.00
  1073. 2018-04-08 04:46:36.075|Main thread> Entity count: 30
  1074. 2018-04-08 04:46:36.075|Main thread> Current:
  1075. 2018-04-08 04:46:36.076|Main thread> Paged Memory: 4,467,240,960 B
  1076. 2018-04-08 04:46:36.076|Main thread> Working Set: 2,168,119,296 B
  1077. 2018-04-08 04:46:36.076|Main thread> Virtual Memory: 5,378,580,480 B
  1078. 2018-04-08 04:46:36.076|Main thread> Peak:
  1079. 2018-04-08 04:46:36.077|Main thread> Paged Memory: 4,596,727,808 B
  1080. 2018-04-08 04:46:36.077|Main thread> Working Set: 3,314,364,416 B
  1081. 2018-04-08 04:46:36.077|Main thread> Virtual Memory: 5,502,713,856 B
  1082. 2018-04-08 04:46:36.077|Main thread> Number of Worlds: 1
  1083. 2018-04-08 04:46:36.077|Main thread> 0) RigidBodies: 48, ActiveRigidBodies: 0, CharacterRigidBodies: 10
  1084. 2018-04-08 04:46:36.077|Main thread> 0) Constraints: 0
  1085. 2018-04-08 04:47:36.092|Main thread> Process information Periodic Check:
  1086. 2018-04-08 04:47:36.093|Main thread> Managed Memory: 1,707,738,480 B
  1087. 2018-04-08 04:47:36.095|Main thread> Private Memory: 4,481,200,128 B
  1088. 2018-04-08 04:47:36.095|Main thread> Nr of Threads: 31
  1089. 2018-04-08 04:47:36.095|Main thread> Simulation Speed: 1.00
  1090. 2018-04-08 04:47:36.095|Main thread> Entity count: 31
  1091. 2018-04-08 04:47:36.095|Main thread> Current:
  1092. 2018-04-08 04:47:36.096|Main thread> Paged Memory: 4,481,200,128 B
  1093. 2018-04-08 04:47:36.096|Main thread> Working Set: 2,193,113,088 B
  1094. 2018-04-08 04:47:36.096|Main thread> Virtual Memory: 5,424,586,752 B
  1095. 2018-04-08 04:47:36.096|Main thread> Peak:
  1096. 2018-04-08 04:47:36.096|Main thread> Paged Memory: 4,596,727,808 B
  1097. 2018-04-08 04:47:36.096|Main thread> Working Set: 3,314,364,416 B
  1098. 2018-04-08 04:47:36.096|Main thread> Virtual Memory: 5,502,713,856 B
  1099. 2018-04-08 04:47:36.097|Main thread> Number of Worlds: 1
  1100. 2018-04-08 04:47:36.097|Main thread> 0) RigidBodies: 38, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1101. 2018-04-08 04:47:36.097|Main thread> 0) Constraints: 0
  1102. 2018-04-08 04:48:36.102|Main thread> Process information Periodic Check:
  1103. 2018-04-08 04:48:36.103|Main thread> Managed Memory: 1,616,128,120 B
  1104. 2018-04-08 04:48:36.105|Main thread> Private Memory: 4,479,754,240 B
  1105. 2018-04-08 04:48:36.105|Main thread> Nr of Threads: 31
  1106. 2018-04-08 04:48:36.105|Main thread> Simulation Speed: 1.00
  1107. 2018-04-08 04:48:36.105|Main thread> Entity count: 31
  1108. 2018-04-08 04:48:36.105|Main thread> Current:
  1109. 2018-04-08 04:48:36.106|Main thread> Paged Memory: 4,479,754,240 B
  1110. 2018-04-08 04:48:36.106|Main thread> Working Set: 2,191,368,192 B
  1111. 2018-04-08 04:48:36.106|Main thread> Virtual Memory: 5,424,586,752 B
  1112. 2018-04-08 04:48:36.106|Main thread> Peak:
  1113. 2018-04-08 04:48:36.106|Main thread> Paged Memory: 4,596,727,808 B
  1114. 2018-04-08 04:48:36.106|Main thread> Working Set: 3,314,364,416 B
  1115. 2018-04-08 04:48:36.106|Main thread> Virtual Memory: 5,502,713,856 B
  1116. 2018-04-08 04:48:36.106|Main thread> Number of Worlds: 1
  1117. 2018-04-08 04:48:36.107|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1118. 2018-04-08 04:48:36.107|Main thread> 0) Constraints: 0
  1119. 2018-04-08 04:48:56.086|Main thread> Autosave initiated
  1120. 2018-04-08 04:48:56.086|Main thread> Character state: True
  1121. 2018-04-08 04:48:56.086|Main thread> IsServer: True
  1122. 2018-04-08 04:48:56.086|Main thread> MyAsyncSaving.InProgress: False
  1123. 2018-04-08 04:48:56.086|Main thread> Autosave
  1124. 2018-04-08 04:48:56.086|Main thread> Saving world - START
  1125. 2018-04-08 04:48:56.087|Main thread> Making world state snapshot.
  1126. 2018-04-08 04:48:56.087|Main thread> Process information Before snapshot.:
  1127. 2018-04-08 04:48:56.087|Main thread> Managed Memory: 1,660,613,376 B
  1128. 2018-04-08 04:48:56.090|Main thread> Private Memory: 4,482,723,840 B
  1129. 2018-04-08 04:48:56.090|Main thread> Nr of Threads: 31
  1130. 2018-04-08 04:48:56.090|Main thread> Simulation Speed: 1.00
  1131. 2018-04-08 04:48:56.090|Main thread> Entity count: 31
  1132. 2018-04-08 04:48:56.090|Main thread> Current:
  1133. 2018-04-08 04:48:56.090|Main thread> Paged Memory: 4,482,723,840 B
  1134. 2018-04-08 04:48:56.090|Main thread> Working Set: 2,194,747,392 B
  1135. 2018-04-08 04:48:56.090|Main thread> Virtual Memory: 5,424,586,752 B
  1136. 2018-04-08 04:48:56.090|Main thread> Peak:
  1137. 2018-04-08 04:48:56.091|Main thread> Paged Memory: 4,596,727,808 B
  1138. 2018-04-08 04:48:56.091|Main thread> Working Set: 3,314,364,416 B
  1139. 2018-04-08 04:48:56.091|Main thread> Virtual Memory: 5,502,713,856 B
  1140. 2018-04-08 04:48:56.094|Main thread> Process information After snapshot.:
  1141. 2018-04-08 04:48:56.095|Main thread> Managed Memory: 1,661,284,792 B
  1142. 2018-04-08 04:48:56.097|Main thread> Private Memory: 4,483,379,200 B
  1143. 2018-04-08 04:48:56.097|Main thread> Nr of Threads: 31
  1144. 2018-04-08 04:48:56.097|Main thread> Simulation Speed: 1.00
  1145. 2018-04-08 04:48:56.097|Main thread> Entity count: 31
  1146. 2018-04-08 04:48:56.097|Main thread> Current:
  1147. 2018-04-08 04:48:56.098|Main thread> Paged Memory: 4,483,379,200 B
  1148. 2018-04-08 04:48:56.098|Main thread> Working Set: 2,195,419,136 B
  1149. 2018-04-08 04:48:56.098|Main thread> Virtual Memory: 5,424,586,752 B
  1150. 2018-04-08 04:48:56.098|Main thread> Peak:
  1151. 2018-04-08 04:48:56.098|Main thread> Paged Memory: 4,596,727,808 B
  1152. 2018-04-08 04:48:56.098|Main thread> Working Set: 3,314,364,416 B
  1153. 2018-04-08 04:48:56.098|Main thread> Virtual Memory: 5,502,713,856 B
  1154. 2018-04-08 04:48:56.098|Main thread> Process information Directory cleanup:
  1155. 2018-04-08 04:48:56.099|Main thread> Managed Memory: 1,661,612,472 B
  1156. 2018-04-08 04:48:56.102|Main thread> Private Memory: 4,483,706,880 B
  1157. 2018-04-08 04:48:56.102|Main thread> Nr of Threads: 31
  1158. 2018-04-08 04:48:56.102|Main thread> Simulation Speed: 1.00
  1159. 2018-04-08 04:48:56.102|Main thread> Entity count: 31
  1160. 2018-04-08 04:48:56.102|Main thread> Current:
  1161. 2018-04-08 04:48:56.103|Main thread> Paged Memory: 4,483,706,880 B
  1162. 2018-04-08 04:48:56.103|Main thread> Working Set: 2,195,755,008 B
  1163. 2018-04-08 04:48:56.103|Main thread> Virtual Memory: 5,424,586,752 B
  1164. 2018-04-08 04:48:56.103|Main thread> Peak:
  1165. 2018-04-08 04:48:56.103|Main thread> Paged Memory: 4,596,727,808 B
  1166. 2018-04-08 04:48:56.103|Main thread> Working Set: 3,314,364,416 B
  1167. 2018-04-08 04:48:56.103|Main thread> Virtual Memory: 5,502,713,856 B
  1168. 2018-04-08 04:48:56.103|Main thread> Saving world - END
  1169. 2018-04-08 04:48:56.104|Worker Logic 0> Session snapshot save - START
  1170. 2018-04-08 04:48:56.105|Worker Logic 0> Checking file access for files in target dir.
  1171. 2018-04-08 04:48:56.105|Worker Logic 0> Cleaning up old save.
  1172. 2018-04-08 04:48:56.106|Worker Logic 0> Saving snapshot files to drive.
  1173. 2018-04-08 04:48:56.170|Worker Logic 0> Core Data success: True
  1174. 2018-04-08 04:48:56.195|Worker Logic 0> Voxel success: True
  1175. 2018-04-08 04:48:56.195|Worker Logic 0> SaveLastSessionInfo success: True
  1176. 2018-04-08 04:48:56.195|Worker Logic 0> Saving success: True
  1177. 2018-04-08 04:48:56.195|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1178. 2018-04-08 04:48:56.203|Worker Logic 0> Making backup.
  1179. 2018-04-08 04:48:56.241|Worker Logic 0> Session snapshot save - END
  1180. 2018-04-08 04:49:03.030|Main thread> Saving world - START
  1181. 2018-04-08 04:49:03.031|Main thread> Making world state snapshot.
  1182. 2018-04-08 04:49:03.031|Main thread> Process information Before snapshot.:
  1183. 2018-04-08 04:49:03.032|Main thread> Managed Memory: 1,658,795,864 B
  1184. 2018-04-08 04:49:03.035|Main thread> Private Memory: 4,498,759,680 B
  1185. 2018-04-08 04:49:03.035|Main thread> Nr of Threads: 31
  1186. 2018-04-08 04:49:03.035|Main thread> Simulation Speed: 1.00
  1187. 2018-04-08 04:49:03.035|Main thread> Entity count: 31
  1188. 2018-04-08 04:49:03.035|Main thread> Current:
  1189. 2018-04-08 04:49:03.037|Main thread> Paged Memory: 4,498,759,680 B
  1190. 2018-04-08 04:49:03.037|Main thread> Working Set: 2,197,184,512 B
  1191. 2018-04-08 04:49:03.037|Main thread> Virtual Memory: 5,424,586,752 B
  1192. 2018-04-08 04:49:03.037|Main thread> Peak:
  1193. 2018-04-08 04:49:03.038|Main thread> Paged Memory: 4,596,727,808 B
  1194. 2018-04-08 04:49:03.038|Main thread> Working Set: 3,314,364,416 B
  1195. 2018-04-08 04:49:03.038|Main thread> Virtual Memory: 5,502,713,856 B
  1196. 2018-04-08 04:49:03.040|Main thread> Process information After snapshot.:
  1197. 2018-04-08 04:49:03.040|Main thread> Managed Memory: 1,657,790,264 B
  1198. 2018-04-08 04:49:03.043|Main thread> Private Memory: 4,498,759,680 B
  1199. 2018-04-08 04:49:03.043|Main thread> Nr of Threads: 31
  1200. 2018-04-08 04:49:03.043|Main thread> Simulation Speed: 1.00
  1201. 2018-04-08 04:49:03.043|Main thread> Entity count: 31
  1202. 2018-04-08 04:49:03.043|Main thread> Current:
  1203. 2018-04-08 04:49:03.043|Main thread> Paged Memory: 4,498,759,680 B
  1204. 2018-04-08 04:49:03.043|Main thread> Working Set: 2,197,184,512 B
  1205. 2018-04-08 04:49:03.043|Main thread> Virtual Memory: 5,424,586,752 B
  1206. 2018-04-08 04:49:03.043|Main thread> Peak:
  1207. 2018-04-08 04:49:03.044|Main thread> Paged Memory: 4,596,727,808 B
  1208. 2018-04-08 04:49:03.044|Main thread> Working Set: 3,314,364,416 B
  1209. 2018-04-08 04:49:03.044|Main thread> Virtual Memory: 5,502,713,856 B
  1210. 2018-04-08 04:49:03.044|Main thread> Process information Directory cleanup:
  1211. 2018-04-08 04:49:03.044|Main thread> Managed Memory: 1,658,150,624 B
  1212. 2018-04-08 04:49:03.047|Main thread> Private Memory: 4,498,759,680 B
  1213. 2018-04-08 04:49:03.047|Main thread> Nr of Threads: 31
  1214. 2018-04-08 04:49:03.047|Main thread> Simulation Speed: 1.00
  1215. 2018-04-08 04:49:03.047|Main thread> Entity count: 31
  1216. 2018-04-08 04:49:03.047|Main thread> Current:
  1217. 2018-04-08 04:49:03.047|Main thread> Paged Memory: 4,498,759,680 B
  1218. 2018-04-08 04:49:03.047|Main thread> Working Set: 2,197,184,512 B
  1219. 2018-04-08 04:49:03.047|Main thread> Virtual Memory: 5,424,586,752 B
  1220. 2018-04-08 04:49:03.047|Main thread> Peak:
  1221. 2018-04-08 04:49:03.048|Main thread> Paged Memory: 4,596,727,808 B
  1222. 2018-04-08 04:49:03.048|Main thread> Working Set: 3,314,364,416 B
  1223. 2018-04-08 04:49:03.048|Main thread> Virtual Memory: 5,502,713,856 B
  1224. 2018-04-08 04:49:03.048|Main thread> Saving world - END
  1225. 2018-04-08 04:49:03.049|Worker Logic 0> Session snapshot save - START
  1226. 2018-04-08 04:49:03.049|Worker Logic 0> Checking file access for files in target dir.
  1227. 2018-04-08 04:49:03.050|Worker Logic 0> Cleaning up old save.
  1228. 2018-04-08 04:49:03.051|Worker Logic 0> Saving snapshot files to drive.
  1229. 2018-04-08 04:49:03.111|Worker Logic 0> Core Data success: True
  1230. 2018-04-08 04:49:03.127|Worker Logic 0> Voxel success: True
  1231. 2018-04-08 04:49:03.127|Worker Logic 0> SaveLastSessionInfo success: True
  1232. 2018-04-08 04:49:03.127|Worker Logic 0> Saving success: True
  1233. 2018-04-08 04:49:03.127|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1234. 2018-04-08 04:49:03.134|Worker Logic 0> Making backup.
  1235. 2018-04-08 04:49:03.153|Worker Logic 0> Session snapshot save - END
  1236. 2018-04-08 04:49:36.118|Main thread> Process information Periodic Check:
  1237. 2018-04-08 04:49:36.119|Main thread> Managed Memory: 1,660,158,152 B
  1238. 2018-04-08 04:49:36.121|Main thread> Private Memory: 4,507,361,280 B
  1239. 2018-04-08 04:49:36.121|Main thread> Nr of Threads: 31
  1240. 2018-04-08 04:49:36.121|Main thread> Simulation Speed: 1.00
  1241. 2018-04-08 04:49:36.121|Main thread> Entity count: 31
  1242. 2018-04-08 04:49:36.121|Main thread> Current:
  1243. 2018-04-08 04:49:36.122|Main thread> Paged Memory: 4,507,361,280 B
  1244. 2018-04-08 04:49:36.122|Main thread> Working Set: 2,193,391,616 B
  1245. 2018-04-08 04:49:36.122|Main thread> Virtual Memory: 5,424,586,752 B
  1246. 2018-04-08 04:49:36.122|Main thread> Peak:
  1247. 2018-04-08 04:49:36.122|Main thread> Paged Memory: 4,596,727,808 B
  1248. 2018-04-08 04:49:36.122|Main thread> Working Set: 3,314,364,416 B
  1249. 2018-04-08 04:49:36.122|Main thread> Virtual Memory: 5,502,713,856 B
  1250. 2018-04-08 04:49:36.122|Main thread> Number of Worlds: 1
  1251. 2018-04-08 04:49:36.123|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  1252. 2018-04-08 04:49:36.123|Main thread> 0) Constraints: 0
  1253. 2018-04-08 04:50:36.136|Main thread> Process information Periodic Check:
  1254. 2018-04-08 04:50:36.137|Main thread> Managed Memory: 1,722,495,672 B
  1255. 2018-04-08 04:50:36.139|Main thread> Private Memory: 4,509,900,800 B
  1256. 2018-04-08 04:50:36.139|Main thread> Nr of Threads: 31
  1257. 2018-04-08 04:50:36.139|Main thread> Simulation Speed: 1.00
  1258. 2018-04-08 04:50:36.139|Main thread> Entity count: 31
  1259. 2018-04-08 04:50:36.139|Main thread> Current:
  1260. 2018-04-08 04:50:36.140|Main thread> Paged Memory: 4,509,900,800 B
  1261. 2018-04-08 04:50:36.140|Main thread> Working Set: 2,196,189,184 B
  1262. 2018-04-08 04:50:36.140|Main thread> Virtual Memory: 5,424,586,752 B
  1263. 2018-04-08 04:50:36.140|Main thread> Peak:
  1264. 2018-04-08 04:50:36.141|Main thread> Paged Memory: 4,596,727,808 B
  1265. 2018-04-08 04:50:36.141|Main thread> Working Set: 3,314,364,416 B
  1266. 2018-04-08 04:50:36.141|Main thread> Virtual Memory: 5,502,713,856 B
  1267. 2018-04-08 04:50:36.141|Main thread> Number of Worlds: 1
  1268. 2018-04-08 04:50:36.141|Main thread> 0) RigidBodies: 42, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  1269. 2018-04-08 04:50:36.141|Main thread> 0) Constraints: 0
  1270. 2018-04-08 04:51:36.153|Main thread> Process information Periodic Check:
  1271. 2018-04-08 04:51:36.154|Main thread> Managed Memory: 1,619,099,984 B
  1272. 2018-04-08 04:51:36.156|Main thread> Private Memory: 4,513,492,992 B
  1273. 2018-04-08 04:51:36.156|Main thread> Nr of Threads: 32
  1274. 2018-04-08 04:51:36.157|Main thread> Simulation Speed: 1.00
  1275. 2018-04-08 04:51:36.157|Main thread> Entity count: 31
  1276. 2018-04-08 04:51:36.157|Main thread> Current:
  1277. 2018-04-08 04:51:36.158|Main thread> Paged Memory: 4,513,492,992 B
  1278. 2018-04-08 04:51:36.158|Main thread> Working Set: 1,553,915,904 B
  1279. 2018-04-08 04:51:36.158|Main thread> Virtual Memory: 5,428,781,056 B
  1280. 2018-04-08 04:51:36.158|Main thread> Peak:
  1281. 2018-04-08 04:51:36.158|Main thread> Paged Memory: 4,596,727,808 B
  1282. 2018-04-08 04:51:36.158|Main thread> Working Set: 3,314,364,416 B
  1283. 2018-04-08 04:51:36.158|Main thread> Virtual Memory: 5,502,713,856 B
  1284. 2018-04-08 04:51:36.158|Main thread> Number of Worlds: 1
  1285. 2018-04-08 04:51:36.159|Main thread> 0) RigidBodies: 42, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1286. 2018-04-08 04:51:36.159|Main thread> 0) Constraints: 0
  1287. 2018-04-08 04:52:36.170|Main thread> Process information Periodic Check:
  1288. 2018-04-08 04:52:36.171|Main thread> Managed Memory: 1,622,277,704 B
  1289. 2018-04-08 04:52:36.173|Main thread> Private Memory: 4,514,263,040 B
  1290. 2018-04-08 04:52:36.173|Main thread> Nr of Threads: 31
  1291. 2018-04-08 04:52:36.173|Main thread> Simulation Speed: 1.00
  1292. 2018-04-08 04:52:36.173|Main thread> Entity count: 31
  1293. 2018-04-08 04:52:36.173|Main thread> Current:
  1294. 2018-04-08 04:52:36.174|Main thread> Paged Memory: 4,514,263,040 B
  1295. 2018-04-08 04:52:36.174|Main thread> Working Set: 1,553,498,112 B
  1296. 2018-04-08 04:52:36.174|Main thread> Virtual Memory: 5,424,586,752 B
  1297. 2018-04-08 04:52:36.174|Main thread> Peak:
  1298. 2018-04-08 04:52:36.174|Main thread> Paged Memory: 4,596,727,808 B
  1299. 2018-04-08 04:52:36.174|Main thread> Working Set: 3,314,364,416 B
  1300. 2018-04-08 04:52:36.174|Main thread> Virtual Memory: 5,502,713,856 B
  1301. 2018-04-08 04:52:36.174|Main thread> Number of Worlds: 1
  1302. 2018-04-08 04:52:36.175|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1303. 2018-04-08 04:52:36.175|Main thread> 0) Constraints: 0
  1304. 2018-04-08 04:53:36.187|Main thread> Process information Periodic Check:
  1305. 2018-04-08 04:53:36.188|Main thread> Managed Memory: 1,625,024,752 B
  1306. 2018-04-08 04:53:36.192|Main thread> Private Memory: 4,519,620,608 B
  1307. 2018-04-08 04:53:36.192|Main thread> Nr of Threads: 31
  1308. 2018-04-08 04:53:36.192|Main thread> Simulation Speed: 1.00
  1309. 2018-04-08 04:53:36.192|Main thread> Entity count: 31
  1310. 2018-04-08 04:53:36.192|Main thread> Current:
  1311. 2018-04-08 04:53:36.193|Main thread> Paged Memory: 4,519,620,608 B
  1312. 2018-04-08 04:53:36.193|Main thread> Working Set: 1,559,142,400 B
  1313. 2018-04-08 04:53:36.193|Main thread> Virtual Memory: 5,424,586,752 B
  1314. 2018-04-08 04:53:36.193|Main thread> Peak:
  1315. 2018-04-08 04:53:36.193|Main thread> Paged Memory: 4,596,727,808 B
  1316. 2018-04-08 04:53:36.193|Main thread> Working Set: 3,314,364,416 B
  1317. 2018-04-08 04:53:36.193|Main thread> Virtual Memory: 5,502,713,856 B
  1318. 2018-04-08 04:53:36.193|Main thread> Number of Worlds: 1
  1319. 2018-04-08 04:53:36.194|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  1320. 2018-04-08 04:53:36.194|Main thread> 0) Constraints: 0
  1321. 2018-04-08 04:53:56.087|Main thread> Autosave initiated
  1322. 2018-04-08 04:53:56.087|Main thread> Character state: True
  1323. 2018-04-08 04:53:56.087|Main thread> IsServer: True
  1324. 2018-04-08 04:53:56.087|Main thread> MyAsyncSaving.InProgress: False
  1325. 2018-04-08 04:53:56.087|Main thread> Autosave
  1326. 2018-04-08 04:53:56.087|Main thread> Saving world - START
  1327. 2018-04-08 04:53:56.087|Main thread> Making world state snapshot.
  1328. 2018-04-08 04:53:56.087|Main thread> Process information Before snapshot.:
  1329. 2018-04-08 04:53:56.088|Main thread> Managed Memory: 1,626,863,104 B
  1330. 2018-04-08 04:53:56.091|Main thread> Private Memory: 4,519,849,984 B
  1331. 2018-04-08 04:53:56.091|Main thread> Nr of Threads: 31
  1332. 2018-04-08 04:53:56.091|Main thread> Simulation Speed: 1.00
  1333. 2018-04-08 04:53:56.091|Main thread> Entity count: 31
  1334. 2018-04-08 04:53:56.091|Main thread> Current:
  1335. 2018-04-08 04:53:56.092|Main thread> Paged Memory: 4,519,849,984 B
  1336. 2018-04-08 04:53:56.092|Main thread> Working Set: 1,559,400,448 B
  1337. 2018-04-08 04:53:56.092|Main thread> Virtual Memory: 5,424,586,752 B
  1338. 2018-04-08 04:53:56.092|Main thread> Peak:
  1339. 2018-04-08 04:53:56.093|Main thread> Paged Memory: 4,596,727,808 B
  1340. 2018-04-08 04:53:56.093|Main thread> Working Set: 3,314,364,416 B
  1341. 2018-04-08 04:53:56.093|Main thread> Virtual Memory: 5,502,713,856 B
  1342. 2018-04-08 04:53:56.095|Main thread> Process information After snapshot.:
  1343. 2018-04-08 04:53:56.096|Main thread> Managed Memory: 1,626,088,840 B
  1344. 2018-04-08 04:53:56.098|Main thread> Private Memory: 4,519,849,984 B
  1345. 2018-04-08 04:53:56.098|Main thread> Nr of Threads: 31
  1346. 2018-04-08 04:53:56.098|Main thread> Simulation Speed: 1.00
  1347. 2018-04-08 04:53:56.098|Main thread> Entity count: 31
  1348. 2018-04-08 04:53:56.098|Main thread> Current:
  1349. 2018-04-08 04:53:56.099|Main thread> Paged Memory: 4,519,849,984 B
  1350. 2018-04-08 04:53:56.099|Main thread> Working Set: 1,559,400,448 B
  1351. 2018-04-08 04:53:56.099|Main thread> Virtual Memory: 5,424,586,752 B
  1352. 2018-04-08 04:53:56.099|Main thread> Peak:
  1353. 2018-04-08 04:53:56.099|Main thread> Paged Memory: 4,596,727,808 B
  1354. 2018-04-08 04:53:56.099|Main thread> Working Set: 3,314,364,416 B
  1355. 2018-04-08 04:53:56.099|Main thread> Virtual Memory: 5,502,713,856 B
  1356. 2018-04-08 04:53:56.099|Main thread> Process information Directory cleanup:
  1357. 2018-04-08 04:53:56.100|Main thread> Managed Memory: 1,626,449,152 B
  1358. 2018-04-08 04:53:56.102|Main thread> Private Memory: 4,519,849,984 B
  1359. 2018-04-08 04:53:56.102|Main thread> Nr of Threads: 31
  1360. 2018-04-08 04:53:56.102|Main thread> Simulation Speed: 1.00
  1361. 2018-04-08 04:53:56.102|Main thread> Entity count: 31
  1362. 2018-04-08 04:53:56.102|Main thread> Current:
  1363. 2018-04-08 04:53:56.103|Main thread> Paged Memory: 4,519,849,984 B
  1364. 2018-04-08 04:53:56.103|Main thread> Working Set: 1,559,400,448 B
  1365. 2018-04-08 04:53:56.103|Main thread> Virtual Memory: 5,424,586,752 B
  1366. 2018-04-08 04:53:56.103|Main thread> Peak:
  1367. 2018-04-08 04:53:56.104|Main thread> Paged Memory: 4,596,727,808 B
  1368. 2018-04-08 04:53:56.104|Main thread> Working Set: 3,314,364,416 B
  1369. 2018-04-08 04:53:56.104|Main thread> Virtual Memory: 5,502,713,856 B
  1370. 2018-04-08 04:53:56.104|Main thread> Saving world - END
  1371. 2018-04-08 04:53:56.104|Worker Logic 0> Session snapshot save - START
  1372. 2018-04-08 04:53:56.105|Worker Logic 0> Checking file access for files in target dir.
  1373. 2018-04-08 04:53:56.106|Worker Logic 0> Cleaning up old save.
  1374. 2018-04-08 04:53:56.107|Worker Logic 0> Saving snapshot files to drive.
  1375. 2018-04-08 04:53:56.172|Worker Logic 0> Core Data success: True
  1376. 2018-04-08 04:53:56.240|Worker Logic 0> Voxel success: True
  1377. 2018-04-08 04:53:56.240|Worker Logic 0> SaveLastSessionInfo success: True
  1378. 2018-04-08 04:53:56.240|Worker Logic 0> Saving success: True
  1379. 2018-04-08 04:53:56.240|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1380. 2018-04-08 04:53:56.250|Worker Logic 0> Making backup.
  1381. 2018-04-08 04:53:56.280|Worker Logic 0> Session snapshot save - END
  1382. 2018-04-08 04:54:36.204|Main thread> Process information Periodic Check:
  1383. 2018-04-08 04:54:36.205|Main thread> Managed Memory: 1,631,773,000 B
  1384. 2018-04-08 04:54:36.207|Main thread> Private Memory: 4,538,920,960 B
  1385. 2018-04-08 04:54:36.207|Main thread> Nr of Threads: 31
  1386. 2018-04-08 04:54:36.207|Main thread> Simulation Speed: 1.00
  1387. 2018-04-08 04:54:36.207|Main thread> Entity count: 34
  1388. 2018-04-08 04:54:36.207|Main thread> Current:
  1389. 2018-04-08 04:54:36.208|Main thread> Paged Memory: 4,538,920,960 B
  1390. 2018-04-08 04:54:36.208|Main thread> Working Set: 1,566,908,416 B
  1391. 2018-04-08 04:54:36.208|Main thread> Virtual Memory: 5,462,138,880 B
  1392. 2018-04-08 04:54:36.208|Main thread> Peak:
  1393. 2018-04-08 04:54:36.209|Main thread> Paged Memory: 4,596,727,808 B
  1394. 2018-04-08 04:54:36.209|Main thread> Working Set: 3,314,364,416 B
  1395. 2018-04-08 04:54:36.209|Main thread> Virtual Memory: 5,502,713,856 B
  1396. 2018-04-08 04:54:36.209|Main thread> Number of Worlds: 1
  1397. 2018-04-08 04:54:36.209|Main thread> 0) RigidBodies: 56, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  1398. 2018-04-08 04:54:36.210|Main thread> 0) Constraints: 0
  1399. 2018-04-08 04:55:36.221|Main thread> Process information Periodic Check:
  1400. 2018-04-08 04:55:36.222|Main thread> Managed Memory: 1,627,586,272 B
  1401. 2018-04-08 04:55:36.225|Main thread> Private Memory: 4,536,512,512 B
  1402. 2018-04-08 04:55:36.225|Main thread> Nr of Threads: 31
  1403. 2018-04-08 04:55:36.225|Main thread> Simulation Speed: 1.00
  1404. 2018-04-08 04:55:36.225|Main thread> Entity count: 39
  1405. 2018-04-08 04:55:36.225|Main thread> Current:
  1406. 2018-04-08 04:55:36.226|Main thread> Paged Memory: 4,536,512,512 B
  1407. 2018-04-08 04:55:36.226|Main thread> Working Set: 1,564,930,048 B
  1408. 2018-04-08 04:55:36.226|Main thread> Virtual Memory: 5,478,588,416 B
  1409. 2018-04-08 04:55:36.226|Main thread> Peak:
  1410. 2018-04-08 04:55:36.226|Main thread> Paged Memory: 4,596,727,808 B
  1411. 2018-04-08 04:55:36.226|Main thread> Working Set: 3,314,364,416 B
  1412. 2018-04-08 04:55:36.226|Main thread> Virtual Memory: 5,502,713,856 B
  1413. 2018-04-08 04:55:36.226|Main thread> Number of Worlds: 1
  1414. 2018-04-08 04:55:36.227|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 11
  1415. 2018-04-08 04:55:36.227|Main thread> 0) Constraints: 0
  1416. 2018-04-08 04:56:36.238|Main thread> Process information Periodic Check:
  1417. 2018-04-08 04:56:36.239|Main thread> Managed Memory: 1,625,939,696 B
  1418. 2018-04-08 04:56:36.241|Main thread> Private Memory: 4,542,562,304 B
  1419. 2018-04-08 04:56:36.241|Main thread> Nr of Threads: 32
  1420. 2018-04-08 04:56:36.241|Main thread> Simulation Speed: 1.00
  1421. 2018-04-08 04:56:36.241|Main thread> Entity count: 43
  1422. 2018-04-08 04:56:36.241|Main thread> Current:
  1423. 2018-04-08 04:56:36.241|Main thread> Paged Memory: 4,542,562,304 B
  1424. 2018-04-08 04:56:36.242|Main thread> Working Set: 1,484,337,152 B
  1425. 2018-04-08 04:56:36.242|Main thread> Virtual Memory: 5,478,129,664 B
  1426. 2018-04-08 04:56:36.242|Main thread> Peak:
  1427. 2018-04-08 04:56:36.242|Main thread> Paged Memory: 4,596,727,808 B
  1428. 2018-04-08 04:56:36.242|Main thread> Working Set: 3,314,364,416 B
  1429. 2018-04-08 04:56:36.242|Main thread> Virtual Memory: 5,502,713,856 B
  1430. 2018-04-08 04:56:36.242|Main thread> Number of Worlds: 1
  1431. 2018-04-08 04:56:36.242|Main thread> 0) RigidBodies: 59, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1432. 2018-04-08 04:56:36.243|Main thread> 0) Constraints: 0
  1433. 2018-04-08 04:57:36.255|Main thread> Process information Periodic Check:
  1434. 2018-04-08 04:57:36.256|Main thread> Managed Memory: 1,629,784,024 B
  1435. 2018-04-08 04:57:36.260|Main thread> Private Memory: 4,545,921,024 B
  1436. 2018-04-08 04:57:36.260|Main thread> Nr of Threads: 31
  1437. 2018-04-08 04:57:36.260|Main thread> Simulation Speed: 1.00
  1438. 2018-04-08 04:57:36.260|Main thread> Entity count: 48
  1439. 2018-04-08 04:57:36.260|Main thread> Current:
  1440. 2018-04-08 04:57:36.260|Main thread> Paged Memory: 4,545,921,024 B
  1441. 2018-04-08 04:57:36.260|Main thread> Working Set: 1,498,591,232 B
  1442. 2018-04-08 04:57:36.260|Main thread> Virtual Memory: 5,473,935,360 B
  1443. 2018-04-08 04:57:36.260|Main thread> Peak:
  1444. 2018-04-08 04:57:36.261|Main thread> Paged Memory: 4,596,727,808 B
  1445. 2018-04-08 04:57:36.261|Main thread> Working Set: 3,314,364,416 B
  1446. 2018-04-08 04:57:36.261|Main thread> Virtual Memory: 5,502,713,856 B
  1447. 2018-04-08 04:57:36.261|Main thread> Number of Worlds: 1
  1448. 2018-04-08 04:57:36.261|Main thread> 0) RigidBodies: 59, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1449. 2018-04-08 04:57:36.261|Main thread> 0) Constraints: 0
  1450. 2018-04-08 04:58:36.276|Main thread> Process information Periodic Check:
  1451. 2018-04-08 04:58:36.277|Main thread> Managed Memory: 1,636,275,312 B
  1452. 2018-04-08 04:58:36.279|Main thread> Private Memory: 4,555,116,544 B
  1453. 2018-04-08 04:58:36.279|Main thread> Nr of Threads: 31
  1454. 2018-04-08 04:58:36.279|Main thread> Simulation Speed: 1.00
  1455. 2018-04-08 04:58:36.279|Main thread> Entity count: 35
  1456. 2018-04-08 04:58:36.279|Main thread> Current:
  1457. 2018-04-08 04:58:36.280|Main thread> Paged Memory: 4,555,116,544 B
  1458. 2018-04-08 04:58:36.280|Main thread> Working Set: 1,517,051,904 B
  1459. 2018-04-08 04:58:36.280|Main thread> Virtual Memory: 5,471,510,528 B
  1460. 2018-04-08 04:58:36.280|Main thread> Peak:
  1461. 2018-04-08 04:58:36.280|Main thread> Paged Memory: 4,596,727,808 B
  1462. 2018-04-08 04:58:36.280|Main thread> Working Set: 3,314,364,416 B
  1463. 2018-04-08 04:58:36.280|Main thread> Virtual Memory: 5,502,713,856 B
  1464. 2018-04-08 04:58:36.280|Main thread> Number of Worlds: 1
  1465. 2018-04-08 04:58:36.280|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1466. 2018-04-08 04:58:36.280|Main thread> 0) Constraints: 0
  1467. 2018-04-08 04:58:56.102|Main thread> Autosave initiated
  1468. 2018-04-08 04:58:56.102|Main thread> Character state: True
  1469. 2018-04-08 04:58:56.102|Main thread> IsServer: True
  1470. 2018-04-08 04:58:56.102|Main thread> MyAsyncSaving.InProgress: False
  1471. 2018-04-08 04:58:56.102|Main thread> Autosave
  1472. 2018-04-08 04:58:56.102|Main thread> Saving world - START
  1473. 2018-04-08 04:58:56.103|Main thread> Making world state snapshot.
  1474. 2018-04-08 04:58:56.103|Main thread> Process information Before snapshot.:
  1475. 2018-04-08 04:58:56.103|Main thread> Managed Memory: 1,636,651,096 B
  1476. 2018-04-08 04:58:56.105|Main thread> Private Memory: 4,552,802,304 B
  1477. 2018-04-08 04:58:56.105|Main thread> Nr of Threads: 31
  1478. 2018-04-08 04:58:56.105|Main thread> Simulation Speed: 1.00
  1479. 2018-04-08 04:58:56.105|Main thread> Entity count: 35
  1480. 2018-04-08 04:58:56.105|Main thread> Current:
  1481. 2018-04-08 04:58:56.106|Main thread> Paged Memory: 4,552,802,304 B
  1482. 2018-04-08 04:58:56.106|Main thread> Working Set: 1,514,901,504 B
  1483. 2018-04-08 04:58:56.106|Main thread> Virtual Memory: 5,471,510,528 B
  1484. 2018-04-08 04:58:56.106|Main thread> Peak:
  1485. 2018-04-08 04:58:56.107|Main thread> Paged Memory: 4,596,727,808 B
  1486. 2018-04-08 04:58:56.107|Main thread> Working Set: 3,314,364,416 B
  1487. 2018-04-08 04:58:56.107|Main thread> Virtual Memory: 5,502,713,856 B
  1488. 2018-04-08 04:58:56.109|Main thread> Process information After snapshot.:
  1489. 2018-04-08 04:58:56.109|Main thread> Managed Memory: 1,637,340,400 B
  1490. 2018-04-08 04:58:56.111|Main thread> Private Memory: 4,552,802,304 B
  1491. 2018-04-08 04:58:56.111|Main thread> Nr of Threads: 31
  1492. 2018-04-08 04:58:56.111|Main thread> Simulation Speed: 1.00
  1493. 2018-04-08 04:58:56.111|Main thread> Entity count: 35
  1494. 2018-04-08 04:58:56.111|Main thread> Current:
  1495. 2018-04-08 04:58:56.112|Main thread> Paged Memory: 4,552,802,304 B
  1496. 2018-04-08 04:58:56.112|Main thread> Working Set: 1,514,901,504 B
  1497. 2018-04-08 04:58:56.112|Main thread> Virtual Memory: 5,471,510,528 B
  1498. 2018-04-08 04:58:56.112|Main thread> Peak:
  1499. 2018-04-08 04:58:56.112|Main thread> Paged Memory: 4,596,727,808 B
  1500. 2018-04-08 04:58:56.112|Main thread> Working Set: 3,314,364,416 B
  1501. 2018-04-08 04:58:56.112|Main thread> Virtual Memory: 5,502,713,856 B
  1502. 2018-04-08 04:58:56.112|Main thread> Process information Directory cleanup:
  1503. 2018-04-08 04:58:56.113|Main thread> Managed Memory: 1,637,676,216 B
  1504. 2018-04-08 04:58:56.117|Main thread> Private Memory: 4,552,802,304 B
  1505. 2018-04-08 04:58:56.117|Main thread> Nr of Threads: 31
  1506. 2018-04-08 04:58:56.117|Main thread> Simulation Speed: 1.00
  1507. 2018-04-08 04:58:56.117|Main thread> Entity count: 35
  1508. 2018-04-08 04:58:56.117|Main thread> Current:
  1509. 2018-04-08 04:58:56.118|Main thread> Paged Memory: 4,552,802,304 B
  1510. 2018-04-08 04:58:56.118|Main thread> Working Set: 1,514,901,504 B
  1511. 2018-04-08 04:58:56.118|Main thread> Virtual Memory: 5,471,510,528 B
  1512. 2018-04-08 04:58:56.118|Main thread> Peak:
  1513. 2018-04-08 04:58:56.119|Main thread> Paged Memory: 4,596,727,808 B
  1514. 2018-04-08 04:58:56.119|Main thread> Working Set: 3,314,364,416 B
  1515. 2018-04-08 04:58:56.119|Main thread> Virtual Memory: 5,502,713,856 B
  1516. 2018-04-08 04:58:56.119|Main thread> Saving world - END
  1517. 2018-04-08 04:58:56.119|Worker Logic 0> Session snapshot save - START
  1518. 2018-04-08 04:58:56.120|Worker Logic 0> Checking file access for files in target dir.
  1519. 2018-04-08 04:58:56.121|Worker Logic 0> Cleaning up old save.
  1520. 2018-04-08 04:58:56.122|Worker Logic 0> Saving snapshot files to drive.
  1521. 2018-04-08 04:58:56.184|Worker Logic 0> Core Data success: True
  1522. 2018-04-08 04:58:56.271|Worker Logic 0> Voxel success: True
  1523. 2018-04-08 04:58:56.271|Worker Logic 0> SaveLastSessionInfo success: True
  1524. 2018-04-08 04:58:56.271|Worker Logic 0> Saving success: True
  1525. 2018-04-08 04:58:56.271|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1526. 2018-04-08 04:58:56.280|Worker Logic 0> Making backup.
  1527. 2018-04-08 04:58:56.298|Worker Logic 0> Session snapshot save - END
  1528. 2018-04-08 04:59:36.289|Main thread> Process information Periodic Check:
  1529. 2018-04-08 04:59:36.290|Main thread> Managed Memory: 1,638,810,064 B
  1530. 2018-04-08 04:59:36.292|Main thread> Private Memory: 4,571,369,472 B
  1531. 2018-04-08 04:59:36.292|Main thread> Nr of Threads: 31
  1532. 2018-04-08 04:59:36.292|Main thread> Simulation Speed: 1.00
  1533. 2018-04-08 04:59:36.292|Main thread> Entity count: 35
  1534. 2018-04-08 04:59:36.292|Main thread> Current:
  1535. 2018-04-08 04:59:36.293|Main thread> Paged Memory: 4,571,369,472 B
  1536. 2018-04-08 04:59:36.293|Main thread> Working Set: 1,514,577,920 B
  1537. 2018-04-08 04:59:36.293|Main thread> Virtual Memory: 5,471,510,528 B
  1538. 2018-04-08 04:59:36.293|Main thread> Peak:
  1539. 2018-04-08 04:59:36.293|Main thread> Paged Memory: 4,596,727,808 B
  1540. 2018-04-08 04:59:36.293|Main thread> Working Set: 3,314,364,416 B
  1541. 2018-04-08 04:59:36.293|Main thread> Virtual Memory: 5,502,713,856 B
  1542. 2018-04-08 04:59:36.293|Main thread> Number of Worlds: 1
  1543. 2018-04-08 04:59:36.294|Main thread> 0) RigidBodies: 55, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1544. 2018-04-08 04:59:36.294|Main thread> 0) Constraints: 0
  1545. 2018-04-08 05:00:36.298|Main thread> Process information Periodic Check:
  1546. 2018-04-08 05:00:36.299|Main thread> Managed Memory: 1,630,514,512 B
  1547. 2018-04-08 05:00:36.301|Main thread> Private Memory: 4,575,121,408 B
  1548. 2018-04-08 05:00:36.301|Main thread> Nr of Threads: 31
  1549. 2018-04-08 05:00:36.301|Main thread> Simulation Speed: 1.00
  1550. 2018-04-08 05:00:36.301|Main thread> Entity count: 34
  1551. 2018-04-08 05:00:36.301|Main thread> Current:
  1552. 2018-04-08 05:00:36.301|Main thread> Paged Memory: 4,575,121,408 B
  1553. 2018-04-08 05:00:36.301|Main thread> Working Set: 1,514,803,200 B
  1554. 2018-04-08 05:00:36.301|Main thread> Virtual Memory: 5,471,510,528 B
  1555. 2018-04-08 05:00:36.301|Main thread> Peak:
  1556. 2018-04-08 05:00:36.302|Main thread> Paged Memory: 4,596,727,808 B
  1557. 2018-04-08 05:00:36.302|Main thread> Working Set: 3,314,364,416 B
  1558. 2018-04-08 05:00:36.302|Main thread> Virtual Memory: 5,502,713,856 B
  1559. 2018-04-08 05:00:36.302|Main thread> Number of Worlds: 1
  1560. 2018-04-08 05:00:36.302|Main thread> 0) RigidBodies: 49, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1561. 2018-04-08 05:00:36.302|Main thread> 0) Constraints: 0
  1562. 2018-04-08 05:01:36.315|Main thread> Process information Periodic Check:
  1563. 2018-04-08 05:01:36.316|Main thread> Managed Memory: 1,631,989,472 B
  1564. 2018-04-08 05:01:36.318|Main thread> Private Memory: 4,573,552,640 B
  1565. 2018-04-08 05:01:36.318|Main thread> Nr of Threads: 32
  1566. 2018-04-08 05:01:36.318|Main thread> Simulation Speed: 1.00
  1567. 2018-04-08 05:01:36.318|Main thread> Entity count: 33
  1568. 2018-04-08 05:01:36.318|Main thread> Current:
  1569. 2018-04-08 05:01:36.318|Main thread> Paged Memory: 4,573,552,640 B
  1570. 2018-04-08 05:01:36.319|Main thread> Working Set: 1,485,217,792 B
  1571. 2018-04-08 05:01:36.319|Main thread> Virtual Memory: 5,475,704,832 B
  1572. 2018-04-08 05:01:36.319|Main thread> Peak:
  1573. 2018-04-08 05:01:36.319|Main thread> Paged Memory: 4,596,727,808 B
  1574. 2018-04-08 05:01:36.319|Main thread> Working Set: 3,314,364,416 B
  1575. 2018-04-08 05:01:36.319|Main thread> Virtual Memory: 5,502,713,856 B
  1576. 2018-04-08 05:01:36.319|Main thread> Number of Worlds: 1
  1577. 2018-04-08 05:01:36.320|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1578. 2018-04-08 05:01:36.320|Main thread> 0) Constraints: 0
  1579. 2018-04-08 05:02:36.332|Main thread> Process information Periodic Check:
  1580. 2018-04-08 05:02:36.333|Main thread> Managed Memory: 1,638,571,640 B
  1581. 2018-04-08 05:02:36.335|Main thread> Private Memory: 4,576,407,552 B
  1582. 2018-04-08 05:02:36.335|Main thread> Nr of Threads: 31
  1583. 2018-04-08 05:02:36.335|Main thread> Simulation Speed: 1.00
  1584. 2018-04-08 05:02:36.335|Main thread> Entity count: 31
  1585. 2018-04-08 05:02:36.335|Main thread> Current:
  1586. 2018-04-08 05:02:36.335|Main thread> Paged Memory: 4,576,407,552 B
  1587. 2018-04-08 05:02:36.335|Main thread> Working Set: 1,489,506,304 B
  1588. 2018-04-08 05:02:36.335|Main thread> Virtual Memory: 5,471,510,528 B
  1589. 2018-04-08 05:02:36.335|Main thread> Peak:
  1590. 2018-04-08 05:02:36.336|Main thread> Paged Memory: 4,596,727,808 B
  1591. 2018-04-08 05:02:36.336|Main thread> Working Set: 3,314,364,416 B
  1592. 2018-04-08 05:02:36.336|Main thread> Virtual Memory: 5,502,713,856 B
  1593. 2018-04-08 05:02:36.336|Main thread> Number of Worlds: 1
  1594. 2018-04-08 05:02:36.336|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1595. 2018-04-08 05:02:36.336|Main thread> 0) Constraints: 0
  1596. 2018-04-08 05:03:36.349|Main thread> Process information Periodic Check:
  1597. 2018-04-08 05:03:36.350|Main thread> Managed Memory: 1,634,517,240 B
  1598. 2018-04-08 05:03:36.352|Main thread> Private Memory: 4,576,612,352 B
  1599. 2018-04-08 05:03:36.352|Main thread> Nr of Threads: 30
  1600. 2018-04-08 05:03:36.352|Main thread> Simulation Speed: 1.00
  1601. 2018-04-08 05:03:36.352|Main thread> Entity count: 31
  1602. 2018-04-08 05:03:36.352|Main thread> Current:
  1603. 2018-04-08 05:03:36.353|Main thread> Paged Memory: 4,576,612,352 B
  1604. 2018-04-08 05:03:36.353|Main thread> Working Set: 1,489,842,176 B
  1605. 2018-04-08 05:03:36.353|Main thread> Virtual Memory: 5,467,316,224 B
  1606. 2018-04-08 05:03:36.353|Main thread> Peak:
  1607. 2018-04-08 05:03:36.353|Main thread> Paged Memory: 4,596,727,808 B
  1608. 2018-04-08 05:03:36.353|Main thread> Working Set: 3,314,364,416 B
  1609. 2018-04-08 05:03:36.353|Main thread> Virtual Memory: 5,502,713,856 B
  1610. 2018-04-08 05:03:36.354|Main thread> Number of Worlds: 1
  1611. 2018-04-08 05:03:36.354|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1612. 2018-04-08 05:03:36.354|Main thread> 0) Constraints: 0
  1613. 2018-04-08 05:03:56.115|Main thread> Autosave initiated
  1614. 2018-04-08 05:03:56.115|Main thread> Character state: True
  1615. 2018-04-08 05:03:56.115|Main thread> IsServer: True
  1616. 2018-04-08 05:03:56.115|Main thread> MyAsyncSaving.InProgress: False
  1617. 2018-04-08 05:03:56.115|Main thread> Autosave
  1618. 2018-04-08 05:03:56.115|Main thread> Saving world - START
  1619. 2018-04-08 05:03:56.116|Main thread> Making world state snapshot.
  1620. 2018-04-08 05:03:56.116|Main thread> Process information Before snapshot.:
  1621. 2018-04-08 05:03:56.117|Main thread> Managed Memory: 1,634,779,336 B
  1622. 2018-04-08 05:03:56.119|Main thread> Private Memory: 4,575,768,576 B
  1623. 2018-04-08 05:03:56.119|Main thread> Nr of Threads: 30
  1624. 2018-04-08 05:03:56.119|Main thread> Simulation Speed: 1.00
  1625. 2018-04-08 05:03:56.119|Main thread> Entity count: 31
  1626. 2018-04-08 05:03:56.119|Main thread> Current:
  1627. 2018-04-08 05:03:56.119|Main thread> Paged Memory: 4,575,768,576 B
  1628. 2018-04-08 05:03:56.119|Main thread> Working Set: 1,489,043,456 B
  1629. 2018-04-08 05:03:56.119|Main thread> Virtual Memory: 5,467,316,224 B
  1630. 2018-04-08 05:03:56.119|Main thread> Peak:
  1631. 2018-04-08 05:03:56.120|Main thread> Paged Memory: 4,596,727,808 B
  1632. 2018-04-08 05:03:56.120|Main thread> Working Set: 3,314,364,416 B
  1633. 2018-04-08 05:03:56.120|Main thread> Virtual Memory: 5,502,713,856 B
  1634. 2018-04-08 05:03:56.122|Main thread> Process information After snapshot.:
  1635. 2018-04-08 05:03:56.123|Main thread> Managed Memory: 1,635,421,856 B
  1636. 2018-04-08 05:03:56.125|Main thread> Private Memory: 4,575,768,576 B
  1637. 2018-04-08 05:03:56.125|Main thread> Nr of Threads: 30
  1638. 2018-04-08 05:03:56.125|Main thread> Simulation Speed: 1.00
  1639. 2018-04-08 05:03:56.125|Main thread> Entity count: 31
  1640. 2018-04-08 05:03:56.125|Main thread> Current:
  1641. 2018-04-08 05:03:56.126|Main thread> Paged Memory: 4,575,768,576 B
  1642. 2018-04-08 05:03:56.126|Main thread> Working Set: 1,489,043,456 B
  1643. 2018-04-08 05:03:56.126|Main thread> Virtual Memory: 5,467,316,224 B
  1644. 2018-04-08 05:03:56.126|Main thread> Peak:
  1645. 2018-04-08 05:03:56.127|Main thread> Paged Memory: 4,596,727,808 B
  1646. 2018-04-08 05:03:56.127|Main thread> Working Set: 3,314,364,416 B
  1647. 2018-04-08 05:03:56.127|Main thread> Virtual Memory: 5,502,713,856 B
  1648. 2018-04-08 05:03:56.127|Main thread> Process information Directory cleanup:
  1649. 2018-04-08 05:03:56.127|Main thread> Managed Memory: 1,635,813,104 B
  1650. 2018-04-08 05:03:56.131|Main thread> Private Memory: 4,575,768,576 B
  1651. 2018-04-08 05:03:56.131|Main thread> Nr of Threads: 30
  1652. 2018-04-08 05:03:56.131|Main thread> Simulation Speed: 1.00
  1653. 2018-04-08 05:03:56.131|Main thread> Entity count: 31
  1654. 2018-04-08 05:03:56.131|Main thread> Current:
  1655. 2018-04-08 05:03:56.132|Main thread> Paged Memory: 4,575,768,576 B
  1656. 2018-04-08 05:03:56.132|Main thread> Working Set: 1,489,043,456 B
  1657. 2018-04-08 05:03:56.132|Main thread> Virtual Memory: 5,467,316,224 B
  1658. 2018-04-08 05:03:56.132|Main thread> Peak:
  1659. 2018-04-08 05:03:56.133|Main thread> Paged Memory: 4,596,727,808 B
  1660. 2018-04-08 05:03:56.133|Main thread> Working Set: 3,314,364,416 B
  1661. 2018-04-08 05:03:56.133|Main thread> Virtual Memory: 5,502,713,856 B
  1662. 2018-04-08 05:03:56.133|Main thread> Saving world - END
  1663. 2018-04-08 05:03:56.133|Worker Logic 0> Session snapshot save - START
  1664. 2018-04-08 05:03:56.134|Worker Logic 0> Checking file access for files in target dir.
  1665. 2018-04-08 05:03:56.135|Worker Logic 0> Cleaning up old save.
  1666. 2018-04-08 05:03:56.135|Worker Logic 0> Saving snapshot files to drive.
  1667. 2018-04-08 05:03:56.199|Worker Logic 0> Core Data success: True
  1668. 2018-04-08 05:03:56.216|Worker Logic 0> Voxel success: True
  1669. 2018-04-08 05:03:56.216|Worker Logic 0> SaveLastSessionInfo success: True
  1670. 2018-04-08 05:03:56.216|Worker Logic 0> Saving success: True
  1671. 2018-04-08 05:03:56.216|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1672. 2018-04-08 05:03:56.225|Worker Logic 0> Making backup.
  1673. 2018-04-08 05:03:56.245|Worker Logic 0> Session snapshot save - END
  1674. 2018-04-08 05:04:36.367|Main thread> Process information Periodic Check:
  1675. 2018-04-08 05:04:36.367|Main thread> Managed Memory: 1,639,521,304 B
  1676. 2018-04-08 05:04:36.370|Main thread> Private Memory: 4,594,954,240 B
  1677. 2018-04-08 05:04:36.370|Main thread> Nr of Threads: 30
  1678. 2018-04-08 05:04:36.370|Main thread> Simulation Speed: 1.00
  1679. 2018-04-08 05:04:36.370|Main thread> Entity count: 31
  1680. 2018-04-08 05:04:36.370|Main thread> Current:
  1681. 2018-04-08 05:04:36.370|Main thread> Paged Memory: 4,594,954,240 B
  1682. 2018-04-08 05:04:36.370|Main thread> Working Set: 1,493,307,392 B
  1683. 2018-04-08 05:04:36.370|Main thread> Virtual Memory: 5,500,870,656 B
  1684. 2018-04-08 05:04:36.370|Main thread> Peak:
  1685. 2018-04-08 05:04:36.371|Main thread> Paged Memory: 4,596,727,808 B
  1686. 2018-04-08 05:04:36.371|Main thread> Working Set: 3,314,364,416 B
  1687. 2018-04-08 05:04:36.371|Main thread> Virtual Memory: 5,502,713,856 B
  1688. 2018-04-08 05:04:36.371|Main thread> Number of Worlds: 1
  1689. 2018-04-08 05:04:36.372|Main thread> 0) RigidBodies: 48, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1690. 2018-04-08 05:04:36.372|Main thread> 0) Constraints: 0
  1691. 2018-04-08 05:05:36.383|Main thread> Process information Periodic Check:
  1692. 2018-04-08 05:05:36.383|Main thread> Managed Memory: 1,638,221,848 B
  1693. 2018-04-08 05:05:36.387|Main thread> Private Memory: 4,594,843,648 B
  1694. 2018-04-08 05:05:36.387|Main thread> Nr of Threads: 30
  1695. 2018-04-08 05:05:36.387|Main thread> Simulation Speed: 1.00
  1696. 2018-04-08 05:05:36.387|Main thread> Entity count: 31
  1697. 2018-04-08 05:05:36.387|Main thread> Current:
  1698. 2018-04-08 05:05:36.388|Main thread> Paged Memory: 4,594,843,648 B
  1699. 2018-04-08 05:05:36.388|Main thread> Working Set: 1,493,946,368 B
  1700. 2018-04-08 05:05:36.388|Main thread> Virtual Memory: 5,518,565,376 B
  1701. 2018-04-08 05:05:36.388|Main thread> Peak:
  1702. 2018-04-08 05:05:36.388|Main thread> Paged Memory: 4,597,956,608 B
  1703. 2018-04-08 05:05:36.388|Main thread> Working Set: 3,314,364,416 B
  1704. 2018-04-08 05:05:36.388|Main thread> Virtual Memory: 5,522,825,216 B
  1705. 2018-04-08 05:05:36.388|Main thread> Number of Worlds: 1
  1706. 2018-04-08 05:05:36.389|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1707. 2018-04-08 05:05:36.389|Main thread> 0) Constraints: 0
  1708. 2018-04-08 05:06:36.394|Main thread> Process information Periodic Check:
  1709. 2018-04-08 05:06:36.395|Main thread> Managed Memory: 1,637,086,576 B
  1710. 2018-04-08 05:06:36.397|Main thread> Private Memory: 4,598,046,720 B
  1711. 2018-04-08 05:06:36.397|Main thread> Nr of Threads: 31
  1712. 2018-04-08 05:06:36.397|Main thread> Simulation Speed: 1.00
  1713. 2018-04-08 05:06:36.397|Main thread> Entity count: 31
  1714. 2018-04-08 05:06:36.397|Main thread> Current:
  1715. 2018-04-08 05:06:36.398|Main thread> Paged Memory: 4,598,046,720 B
  1716. 2018-04-08 05:06:36.398|Main thread> Working Set: 1,467,346,944 B
  1717. 2018-04-08 05:06:36.398|Main thread> Virtual Memory: 5,522,759,680 B
  1718. 2018-04-08 05:06:36.398|Main thread> Peak:
  1719. 2018-04-08 05:06:36.399|Main thread> Paged Memory: 4,598,931,456 B
  1720. 2018-04-08 05:06:36.399|Main thread> Working Set: 3,314,364,416 B
  1721. 2018-04-08 05:06:36.399|Main thread> Virtual Memory: 5,524,406,272 B
  1722. 2018-04-08 05:06:36.399|Main thread> Number of Worlds: 1
  1723. 2018-04-08 05:06:36.399|Main thread> 0) RigidBodies: 55, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1724. 2018-04-08 05:06:36.399|Main thread> 0) Constraints: 0
  1725. 2018-04-08 05:07:36.410|Main thread> Process information Periodic Check:
  1726. 2018-04-08 05:07:36.411|Main thread> Managed Memory: 1,640,588,688 B
  1727. 2018-04-08 05:07:36.414|Main thread> Private Memory: 4,595,048,448 B
  1728. 2018-04-08 05:07:36.414|Main thread> Nr of Threads: 30
  1729. 2018-04-08 05:07:36.414|Main thread> Simulation Speed: 1.00
  1730. 2018-04-08 05:07:36.414|Main thread> Entity count: 31
  1731. 2018-04-08 05:07:36.414|Main thread> Current:
  1732. 2018-04-08 05:07:36.415|Main thread> Paged Memory: 4,595,048,448 B
  1733. 2018-04-08 05:07:36.415|Main thread> Working Set: 1,464,836,096 B
  1734. 2018-04-08 05:07:36.415|Main thread> Virtual Memory: 5,518,565,376 B
  1735. 2018-04-08 05:07:36.415|Main thread> Peak:
  1736. 2018-04-08 05:07:36.416|Main thread> Paged Memory: 4,599,832,576 B
  1737. 2018-04-08 05:07:36.416|Main thread> Working Set: 3,314,364,416 B
  1738. 2018-04-08 05:07:36.416|Main thread> Virtual Memory: 5,524,406,272 B
  1739. 2018-04-08 05:07:36.416|Main thread> Number of Worlds: 1
  1740. 2018-04-08 05:07:36.416|Main thread> 0) RigidBodies: 55, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  1741. 2018-04-08 05:07:36.416|Main thread> 0) Constraints: 0
  1742. 2018-04-08 05:08:08.409|Main thread> Saving world - START
  1743. 2018-04-08 05:08:08.410|Main thread> Making world state snapshot.
  1744. 2018-04-08 05:08:08.410|Main thread> Process information Before snapshot.:
  1745. 2018-04-08 05:08:08.410|Main thread> Managed Memory: 1,637,823,784 B
  1746. 2018-04-08 05:08:08.412|Main thread> Private Memory: 4,600,045,568 B
  1747. 2018-04-08 05:08:08.412|Main thread> Nr of Threads: 31
  1748. 2018-04-08 05:08:08.412|Main thread> Simulation Speed: 1.00
  1749. 2018-04-08 05:08:08.412|Main thread> Entity count: 31
  1750. 2018-04-08 05:08:08.412|Main thread> Current:
  1751. 2018-04-08 05:08:08.413|Main thread> Paged Memory: 4,600,045,568 B
  1752. 2018-04-08 05:08:08.413|Main thread> Working Set: 1,470,115,840 B
  1753. 2018-04-08 05:08:08.413|Main thread> Virtual Memory: 5,522,759,680 B
  1754. 2018-04-08 05:08:08.413|Main thread> Peak:
  1755. 2018-04-08 05:08:08.414|Main thread> Paged Memory: 4,600,049,664 B
  1756. 2018-04-08 05:08:08.414|Main thread> Working Set: 3,314,364,416 B
  1757. 2018-04-08 05:08:08.414|Main thread> Virtual Memory: 5,524,406,272 B
  1758. 2018-04-08 05:08:08.416|Main thread> Process information After snapshot.:
  1759. 2018-04-08 05:08:08.417|Main thread> Managed Memory: 1,638,543,320 B
  1760. 2018-04-08 05:08:08.419|Main thread> Private Memory: 4,600,045,568 B
  1761. 2018-04-08 05:08:08.420|Main thread> Nr of Threads: 31
  1762. 2018-04-08 05:08:08.420|Main thread> Simulation Speed: 1.00
  1763. 2018-04-08 05:08:08.420|Main thread> Entity count: 31
  1764. 2018-04-08 05:08:08.420|Main thread> Current:
  1765. 2018-04-08 05:08:08.420|Main thread> Paged Memory: 4,600,045,568 B
  1766. 2018-04-08 05:08:08.420|Main thread> Working Set: 1,470,115,840 B
  1767. 2018-04-08 05:08:08.420|Main thread> Virtual Memory: 5,522,759,680 B
  1768. 2018-04-08 05:08:08.420|Main thread> Peak:
  1769. 2018-04-08 05:08:08.421|Main thread> Paged Memory: 4,600,049,664 B
  1770. 2018-04-08 05:08:08.421|Main thread> Working Set: 3,314,364,416 B
  1771. 2018-04-08 05:08:08.421|Main thread> Virtual Memory: 5,524,406,272 B
  1772. 2018-04-08 05:08:08.421|Main thread> Process information Directory cleanup:
  1773. 2018-04-08 05:08:08.421|Main thread> Managed Memory: 1,638,862,704 B
  1774. 2018-04-08 05:08:08.425|Main thread> Private Memory: 4,600,045,568 B
  1775. 2018-04-08 05:08:08.425|Main thread> Nr of Threads: 31
  1776. 2018-04-08 05:08:08.425|Main thread> Simulation Speed: 1.00
  1777. 2018-04-08 05:08:08.425|Main thread> Entity count: 31
  1778. 2018-04-08 05:08:08.425|Main thread> Current:
  1779. 2018-04-08 05:08:08.426|Main thread> Paged Memory: 4,600,045,568 B
  1780. 2018-04-08 05:08:08.426|Main thread> Working Set: 1,470,115,840 B
  1781. 2018-04-08 05:08:08.426|Main thread> Virtual Memory: 5,522,759,680 B
  1782. 2018-04-08 05:08:08.426|Main thread> Peak:
  1783. 2018-04-08 05:08:08.427|Main thread> Paged Memory: 4,600,049,664 B
  1784. 2018-04-08 05:08:08.427|Main thread> Working Set: 3,314,364,416 B
  1785. 2018-04-08 05:08:08.427|Main thread> Virtual Memory: 5,524,406,272 B
  1786. 2018-04-08 05:08:08.427|Main thread> Saving world - END
  1787. 2018-04-08 05:08:08.427|Worker Logic 0> Session snapshot save - START
  1788. 2018-04-08 05:08:08.428|Worker Logic 0> Checking file access for files in target dir.
  1789. 2018-04-08 05:08:08.429|Worker Logic 0> Cleaning up old save.
  1790. 2018-04-08 05:08:08.429|Worker Logic 0> Saving snapshot files to drive.
  1791. 2018-04-08 05:08:08.493|Worker Logic 0> Core Data success: True
  1792. 2018-04-08 05:08:08.511|Worker Logic 0> Voxel success: True
  1793. 2018-04-08 05:08:08.511|Worker Logic 0> SaveLastSessionInfo success: True
  1794. 2018-04-08 05:08:08.511|Worker Logic 0> Saving success: True
  1795. 2018-04-08 05:08:08.511|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1796. 2018-04-08 05:08:08.520|Worker Logic 0> Making backup.
  1797. 2018-04-08 05:08:08.538|Worker Logic 0> Session snapshot save - END
  1798. 2018-04-08 05:08:14.084|Main thread> Saving world - START
  1799. 2018-04-08 05:08:14.085|Main thread> Making world state snapshot.
  1800. 2018-04-08 05:08:14.085|Main thread> Process information Before snapshot.:
  1801. 2018-04-08 05:08:14.085|Main thread> Managed Memory: 1,638,482,816 B
  1802. 2018-04-08 05:08:14.088|Main thread> Private Memory: 4,612,792,320 B
  1803. 2018-04-08 05:08:14.088|Main thread> Nr of Threads: 31
  1804. 2018-04-08 05:08:14.088|Main thread> Simulation Speed: 1.00
  1805. 2018-04-08 05:08:14.088|Main thread> Entity count: 31
  1806. 2018-04-08 05:08:14.088|Main thread> Current:
  1807. 2018-04-08 05:08:14.089|Main thread> Paged Memory: 4,612,792,320 B
  1808. 2018-04-08 05:08:14.089|Main thread> Working Set: 1,470,132,224 B
  1809. 2018-04-08 05:08:14.089|Main thread> Virtual Memory: 5,522,759,680 B
  1810. 2018-04-08 05:08:14.089|Main thread> Peak:
  1811. 2018-04-08 05:08:14.090|Main thread> Paged Memory: 4,613,537,792 B
  1812. 2018-04-08 05:08:14.090|Main thread> Working Set: 3,314,364,416 B
  1813. 2018-04-08 05:08:14.090|Main thread> Virtual Memory: 5,528,547,328 B
  1814. 2018-04-08 05:08:14.092|Main thread> Process information After snapshot.:
  1815. 2018-04-08 05:08:14.093|Main thread> Managed Memory: 1,639,180,112 B
  1816. 2018-04-08 05:08:14.095|Main thread> Private Memory: 4,612,792,320 B
  1817. 2018-04-08 05:08:14.095|Main thread> Nr of Threads: 31
  1818. 2018-04-08 05:08:14.095|Main thread> Simulation Speed: 1.00
  1819. 2018-04-08 05:08:14.095|Main thread> Entity count: 31
  1820. 2018-04-08 05:08:14.095|Main thread> Current:
  1821. 2018-04-08 05:08:14.096|Main thread> Paged Memory: 4,612,792,320 B
  1822. 2018-04-08 05:08:14.096|Main thread> Working Set: 1,470,132,224 B
  1823. 2018-04-08 05:08:14.096|Main thread> Virtual Memory: 5,522,759,680 B
  1824. 2018-04-08 05:08:14.096|Main thread> Peak:
  1825. 2018-04-08 05:08:14.096|Main thread> Paged Memory: 4,613,537,792 B
  1826. 2018-04-08 05:08:14.096|Main thread> Working Set: 3,314,364,416 B
  1827. 2018-04-08 05:08:14.096|Main thread> Virtual Memory: 5,528,547,328 B
  1828. 2018-04-08 05:08:14.096|Main thread> Process information Directory cleanup:
  1829. 2018-04-08 05:08:14.097|Main thread> Managed Memory: 1,639,507,648 B
  1830. 2018-04-08 05:08:14.100|Main thread> Private Memory: 4,612,792,320 B
  1831. 2018-04-08 05:08:14.100|Main thread> Nr of Threads: 31
  1832. 2018-04-08 05:08:14.100|Main thread> Simulation Speed: 1.00
  1833. 2018-04-08 05:08:14.100|Main thread> Entity count: 31
  1834. 2018-04-08 05:08:14.100|Main thread> Current:
  1835. 2018-04-08 05:08:14.101|Main thread> Paged Memory: 4,612,792,320 B
  1836. 2018-04-08 05:08:14.101|Main thread> Working Set: 1,470,132,224 B
  1837. 2018-04-08 05:08:14.101|Main thread> Virtual Memory: 5,522,759,680 B
  1838. 2018-04-08 05:08:14.101|Main thread> Peak:
  1839. 2018-04-08 05:08:14.101|Main thread> Paged Memory: 4,613,537,792 B
  1840. 2018-04-08 05:08:14.101|Main thread> Working Set: 3,314,364,416 B
  1841. 2018-04-08 05:08:14.101|Main thread> Virtual Memory: 5,528,547,328 B
  1842. 2018-04-08 05:08:14.101|Main thread> Saving world - END
  1843. 2018-04-08 05:08:14.102|Worker Logic 0> Session snapshot save - START
  1844. 2018-04-08 05:08:14.103|Worker Logic 0> Checking file access for files in target dir.
  1845. 2018-04-08 05:08:14.104|Worker Logic 0> Cleaning up old save.
  1846. 2018-04-08 05:08:14.104|Worker Logic 0> Saving snapshot files to drive.
  1847. 2018-04-08 05:08:14.165|Worker Logic 0> Core Data success: True
  1848. 2018-04-08 05:08:14.181|Worker Logic 0> Voxel success: True
  1849. 2018-04-08 05:08:14.182|Worker Logic 0> SaveLastSessionInfo success: True
  1850. 2018-04-08 05:08:14.182|Worker Logic 0> Saving success: True
  1851. 2018-04-08 05:08:14.182|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  1852. 2018-04-08 05:08:14.192|Worker Logic 0> Making backup.
  1853. 2018-04-08 05:08:14.575|Main thread> MySession::Unload START
  1854. 2018-04-08 05:08:14.583|Worker Logic 0> Session snapshot save - END
  1855. 2018-04-08 05:08:14.584|Main thread> AutoSaveInMinutes: 5
  1856. 2018-04-08 05:08:14.584|Main thread> MySandboxGame.IsDedicated: False
  1857. 2018-04-08 05:08:14.584|Main thread> IsServer: True
  1858. 2018-04-08 05:08:14.807|Main thread> MyConfig.Save() - START
  1859. 2018-04-08 05:08:14.808|Main thread> Path: C:\Users\Raiko\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  1860. 2018-04-08 05:08:14.832|Main thread> RotationHints: False
  1861. 2018-04-08 05:08:14.832|Main thread> GraphicsRenderer: DirectX 11
  1862. 2018-04-08 05:08:14.832|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  1863. 2018-04-08 05:08:14.832|Main thread> Language: 0
  1864. 2018-04-08 05:08:14.832|Main thread> Skin: Default
  1865. 2018-04-08 05:08:14.832|Main thread> GameVersion: 0.6.3.6668956
  1866. 2018-04-08 05:08:14.832|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  1867. 2018-04-08 05:08:14.832|Main thread> ControlsButtons: System.Xml.XmlNode[]
  1868. 2018-04-08 05:08:14.832|Main thread> FirstTimeRun: False
  1869. 2018-04-08 05:08:14.832|Main thread> NeedShowTutorialQuestion: False
  1870. 2018-04-08 05:08:14.832|Main thread> MinimalHud: False
  1871. 2018-04-08 05:08:14.832|Main thread> VideoAdapter: 0
  1872. 2018-04-08 05:08:14.832|Main thread> ScreenWidth: 1600
  1873. 2018-04-08 05:08:14.832|Main thread> ScreenHeight: 900
  1874. 2018-04-08 05:08:14.832|Main thread> RefreshRate: 60000
  1875. 2018-04-08 05:08:14.832|Main thread> WindowMode: 1
  1876. 2018-04-08 05:08:14.832|Main thread> VerticalSync: False
  1877. 2018-04-08 05:08:14.832|Main thread> HardwareCursor: True
  1878. 2018-04-08 05:08:14.832|Main thread> RenderQuality: 1
  1879. 2018-04-08 05:08:14.832|Main thread> FieldOfView: 70.00001
  1880. 2018-04-08 05:08:14.832|Main thread> VegetationViewDistance: 100
  1881. 2018-04-08 05:08:14.832|Main thread> RenderInterpolation: False
  1882. 2018-04-08 05:08:14.832|Main thread> GrassDensity: 0.1
  1883. 2018-04-08 05:08:14.832|Main thread> ShadowMapResolution: 0
  1884. 2018-04-08 05:08:14.832|Main thread> FoliageDetails: 1
  1885. 2018-04-08 05:08:14.832|Main thread> VoxelQuality: 0
  1886. 2018-04-08 05:08:14.832|Main thread> LowMemSwitchToLow: 0
  1887. 2018-04-08 05:08:14.832|Main thread> MutedPlayers:
  1888. 2018-04-08 05:08:14.832|Main thread> CubeBuilderBuildingMode: 0
  1889. 2018-04-08 05:08:14.832|Main thread> ControlsHints: False
  1890. 2018-04-08 05:08:14.832|Main thread> AnimatedRotation: True
  1891. 2018-04-08 05:08:14.832|Main thread> BuildingSizeHint: False
  1892. 2018-04-08 05:08:14.832|Main thread> ShowCrosshair: True
  1893. 2018-04-08 05:08:14.832|Main thread> InteractionHints: False
  1894. 2018-04-08 05:08:14.832|Main thread> CompressSaveGames: False
  1895. 2018-04-08 05:08:14.832|Main thread> ShowPlayerNamesOnHud: True
  1896. 2018-04-08 05:08:14.832|Main thread> ReleasingAltResetsCamera: True
  1897. 2018-04-08 05:08:14.832|Main thread> UiTransparency: 1
  1898. 2018-04-08 05:08:14.832|Main thread> UiBkTransparency: 1
  1899. 2018-04-08 05:08:14.832|Main thread> ControlsJoystickName: Disabled
  1900. 2018-04-08 05:08:14.832|Main thread> ControlsMouseInvertX: False
  1901. 2018-04-08 05:08:14.832|Main thread> ControlsMouseInvertY: False
  1902. 2018-04-08 05:08:14.832|Main thread> ControlsMouseSensitivity: 1.655
  1903. 2018-04-08 05:08:14.832|Main thread> ControlsJoystickSensitivity: 0.2
  1904. 2018-04-08 05:08:14.832|Main thread> Tutorial: 3
  1905. 2018-04-08 05:08:14.863|Main thread> MyConfig.Save() - END
  1906. 2018-04-08 05:08:14.892|Main thread> Voxels loaded with loaded session.
  1907. 2018-04-08 05:08:15.039|Main thread> =============================== FATAL EXCEPTION ================================
  1908. 2018-04-08 05:08:15.059|Main thread> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  1909. at hkReferencedObject.removeReference(hkReferencedObject* )
  1910. at Havok.HkWorld.~HkWorld()
  1911. at Havok.HkWorld.Dispose(Boolean A_0)
  1912. at Sandbox.Engine.Physics.MyPhysics.OnClusterRemoved(Object world)
  1913. at VRageMath.Spatial.MyClusterTree.RemoveCluster(MyCluster cluster)
  1914. at VRageMath.Spatial.MyClusterTree.RemoveObject(UInt64 id)
  1915. at Sandbox.Engine.Physics.MyPhysicsBody.Deactivate()
  1916. at VRage.Game.Entity.MyEntity.OnRemovedFromScene(Object source)
  1917. at Sandbox.Game.Entities.MyCubeGrid.OnRemovedFromScene(Object source)
  1918. at Sandbox.Game.Entities.MyEntities.Remove(MyEntity entity)
  1919. at Sandbox.Game.Entities.MyCubeGrid.BeforeDelete()
  1920. at VRage.Game.Entity.MyEntity.Delete()
  1921. at Sandbox.Game.Entities.MyEntities.CloseAll()
  1922. at Sandbox.Game.Entities.MyEntities.UnloadData()
  1923. at Sandbox.Game.World.MySession.UnloadDataComponents()
  1924. at Sandbox.Game.World.MySession.Unload()
  1925. at Sandbox.Game.World.MySessionLoadingHelper.UnloadAndExitToMenu()
  1926. at Sandbox.MySandboxGame.ProcessRenderOutput()
  1927. at Sandbox.MySandboxGame.Update()
  1928. at Sandbox.Engine.Platform.Game.UpdateInternal()
  1929. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  1930. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  1931. at Sandbox.Engine.Platform.Game.RunLoop()
  1932. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  1933. at Medieval.MyProgram.Main(String[] args)
  1934. 2018-04-08 05:08:15.059|Main thread> =============================== FATAL EXCEPTION ================================
  1935. 2018-04-08 05:08:15.061|Main thread> Hiding window
  1936. 2018-04-08 05:08:15.064|External Debugging Listener> External debugger: interrupted.
  1937. 2018-04-08 05:08:15.071|Main thread> Network readers disposed
  1938. 2018-04-08 05:08:15.327|Main thread> Hiding window done
  1939. 2018-04-08 05:08:15.328|Main thread> Showing message
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement