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- 2018-04-08 04:23:20.476> Log Started
- 2018-04-08 04:23:20.476> Timezone (local - UTC): -7h
- 2018-04-08 04:23:20.476> App Version: 0.6.3.65C29C
- 2018-04-08 04:23:20.476> Steam build: Always true
- 2018-04-08 04:23:20.476> Is official: True [NO][IS][NAMP]
- 2018-04-08 04:23:20.476> Environment.ProcessorCount: 4
- 2018-04-08 04:23:20.476> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-04-08 04:23:20.476> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-04-08 04:23:20.476> Environment.Version: 4.6.2 or later (461308)
- 2018-04-08 04:23:20.476> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-08 04:23:20.476> Default Culture: en-US
- 2018-04-08 04:23:20.476> Default UI Culture: en-US
- 2018-04-08 04:23:20.476> IsAdmin: False
- 2018-04-08 04:23:20.492|Main thread> MyConfig.Load() - START
- 2018-04-08 04:23:20.492|Main thread> Path: C:\Users\Raiko\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-08 04:23:20.539|Main thread> RotationHints: False
- 2018-04-08 04:23:20.539|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-08 04:23:20.539|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-08 04:23:20.539|Main thread> Language: 0
- 2018-04-08 04:23:20.539|Main thread> Skin: Default
- 2018-04-08 04:23:20.539|Main thread> GameVersion: 0.6.2.35436
- 2018-04-08 04:23:20.539|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2018-04-08 04:23:20.539|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2018-04-08 04:23:20.539|Main thread> FirstTimeRun: False
- 2018-04-08 04:23:20.539|Main thread> NeedShowTutorialQuestion: False
- 2018-04-08 04:23:20.539|Main thread> MinimalHud: False
- 2018-04-08 04:23:20.539|Main thread> VideoAdapter: 0
- 2018-04-08 04:23:20.539|Main thread> ScreenWidth: 1600
- 2018-04-08 04:23:20.539|Main thread> ScreenHeight: 900
- 2018-04-08 04:23:20.539|Main thread> RefreshRate: 60000
- 2018-04-08 04:23:20.539|Main thread> WindowMode: 1
- 2018-04-08 04:23:20.539|Main thread> VerticalSync: False
- 2018-04-08 04:23:20.539|Main thread> HardwareCursor: True
- 2018-04-08 04:23:20.539|Main thread> RenderQuality: 1
- 2018-04-08 04:23:20.539|Main thread> FieldOfView: 70.00001
- 2018-04-08 04:23:20.539|Main thread> VegetationViewDistance: 100
- 2018-04-08 04:23:20.539|Main thread> RenderInterpolation: False
- 2018-04-08 04:23:20.539|Main thread> GrassDensity: 0.1
- 2018-04-08 04:23:20.539|Main thread> ShadowMapResolution: 0
- 2018-04-08 04:23:20.539|Main thread> FoliageDetails: 1
- 2018-04-08 04:23:20.539|Main thread> VoxelQuality: 0
- 2018-04-08 04:23:20.539|Main thread> LowMemSwitchToLow: 0
- 2018-04-08 04:23:20.539|Main thread> MutedPlayers:
- 2018-04-08 04:23:20.539|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-08 04:23:20.539|Main thread> ControlsHints: False
- 2018-04-08 04:23:20.539|Main thread> AnimatedRotation: True
- 2018-04-08 04:23:20.539|Main thread> BuildingSizeHint: False
- 2018-04-08 04:23:20.539|Main thread> ShowCrosshair: True
- 2018-04-08 04:23:20.539|Main thread> InteractionHints: False
- 2018-04-08 04:23:20.539|Main thread> CompressSaveGames: False
- 2018-04-08 04:23:20.539|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-08 04:23:20.539|Main thread> ReleasingAltResetsCamera: True
- 2018-04-08 04:23:20.539|Main thread> UiTransparency: 1
- 2018-04-08 04:23:20.539|Main thread> UiBkTransparency: 1
- 2018-04-08 04:23:20.539|Main thread> ControlsJoystickName: Disabled
- 2018-04-08 04:23:20.539|Main thread> ControlsMouseInvertX: False
- 2018-04-08 04:23:20.539|Main thread> ControlsMouseInvertY: False
- 2018-04-08 04:23:20.539|Main thread> ControlsMouseSensitivity: 1.655
- 2018-04-08 04:23:20.539|Main thread> ControlsJoystickSensitivity: 0.2
- 2018-04-08 04:23:20.539|Main thread> Tutorial: 3
- 2018-04-08 04:23:20.539|Main thread> MyConfig.Load() - END
- 2018-04-08 04:23:21.289|Main thread> AdapterInfo = {
- 2018-04-08 04:23:21.289|Main thread> Name = Radeon(TM) RX 460 Graphics + DISPLAY1
- 2018-04-08 04:23:21.289|Main thread> Description = dev id: 26607, mem: 2090360832, shared mem: 4293683200, Luid: 38044, rev: 207, subsys id: -2137189278, vendor id: 4098
- 2018-04-08 04:23:21.289|Main thread> Driver version = 23.20.15017.3010
- 2018-04-08 04:23:21.289|Main thread> Driver date = 20180131000000.000000-000
- 2018-04-08 04:23:21.289|Main thread> DriverUpdateNecessary = False
- 2018-04-08 04:23:21.289|Main thread> Adapter id = 0
- 2018-04-08 04:23:21.289|Main thread> Supported = True
- 2018-04-08 04:23:21.289|Main thread> RAM = 2090360832
- 2018-04-08 04:23:21.289|Main thread> Priority = 2
- 2018-04-08 04:23:21.289|Main thread> Multithreaded rendering supported = False
- 2018-04-08 04:23:21.289|Main thread> Output is attached = True
- 2018-04-08 04:23:21.289|Main thread> DesktopBounds = {X:0 Y:0 Width:1600 Height:900}
- 2018-04-08 04:23:21.289|Main thread> Display modes = {
- 2018-04-08 04:23:21.289|Main thread> DXGIOutput id = 0
- 2018-04-08 04:23:21.289|Main thread> 640x480@60Hz
- 2018-04-08 04:23:21.289|Main thread> 640x480@75Hz
- 2018-04-08 04:23:21.289|Main thread> 640x480@59.94006Hz
- 2018-04-08 04:23:21.289|Main thread> 720x480@60Hz
- 2018-04-08 04:23:21.289|Main thread> 720x480@59.94006Hz
- 2018-04-08 04:23:21.289|Main thread> 720x576@60Hz
- 2018-04-08 04:23:21.289|Main thread> 720x576@60Hz
- 2018-04-08 04:23:21.289|Main thread> 720x576@50Hz
- 2018-04-08 04:23:21.289|Main thread> 800x480@60Hz
- 2018-04-08 04:23:21.289|Main thread> 800x480@60Hz
- 2018-04-08 04:23:21.289|Main thread> 800x480@75Hz
- 2018-04-08 04:23:21.289|Main thread> 800x480@75Hz
- 2018-04-08 04:23:21.289|Main thread> 800x600@60Hz
- 2018-04-08 04:23:21.289|Main thread> 800x600@75Hz
- 2018-04-08 04:23:21.289|Main thread> 1024x600@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1024x600@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1024x600@75Hz
- 2018-04-08 04:23:21.289|Main thread> 1024x600@75Hz
- 2018-04-08 04:23:21.289|Main thread> 1024x768@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1024x768@75Hz
- 2018-04-08 04:23:21.289|Main thread> 1280x720@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1280x720@50Hz
- 2018-04-08 04:23:21.289|Main thread> 1280x720@59.94006Hz
- 2018-04-08 04:23:21.289|Main thread> 1280x768@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1280x768@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1280x1024@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1360x768@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1360x768@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1366x768@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1366x768@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1400x1050@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1600x900@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1680x1050@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1680x1050@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1680x1050@50Hz
- 2018-04-08 04:23:21.289|Main thread> 1680x1050@50Hz
- 2018-04-08 04:23:21.289|Main thread> 1680x1050@59.94006Hz
- 2018-04-08 04:23:21.289|Main thread> 1680x1050@59.94006Hz
- 2018-04-08 04:23:21.289|Main thread> 1920x1080@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1920x1080@60Hz
- 2018-04-08 04:23:21.289|Main thread> 1920x1080@50Hz
- 2018-04-08 04:23:21.289|Main thread> 1920x1080@50Hz
- 2018-04-08 04:23:21.289|Main thread> 1920x1080@59.94006Hz
- 2018-04-08 04:23:21.289|Main thread> 1920x1080@59.94006Hz
- 2018-04-08 04:23:21.289|Main thread> }
- 2018-04-08 04:23:21.289|Main thread> }
- 2018-04-08 04:23:21.367|Main thread> Steam.IsActive: True
- 2018-04-08 04:23:21.367|Main thread> Steam.IsOnline: True
- 2018-04-08 04:23:21.367|Main thread> Steam.OwnsGame: False
- 2018-04-08 04:23:21.367|Main thread> Steam.UserId: 76561198317642159
- 2018-04-08 04:23:21.367|Main thread> Steam.UserName: Raikonis
- 2018-04-08 04:23:21.367|Main thread> Steam.Branch: default
- 2018-04-08 04:23:21.367|Main thread> Build date: 2018-04-06 04:41
- 2018-04-08 04:23:21.367|Main thread> Build version: 0.1.6670.30044
- 2018-04-08 04:23:21.445|Main thread> MySandboxGame.Constructor() - START
- 2018-04-08 04:23:22.507|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-08 04:23:22.507|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
- 2018-04-08 04:23:22.507|Main thread> Found processor count: 4
- 2018-04-08 04:23:22.507|Main thread> Using processor count: 4
- 2018-04-08 04:23:29.179|Main thread> Info: Type metadata loaded in 6.4327373s.
- 2018-04-08 04:23:29.179|Main thread> Preallocate - START
- 2018-04-08 04:23:29.179|Main thread> MyEntities - START
- 2018-04-08 04:23:29.179|Main thread> MyEntities - END
- 2018-04-08 04:23:29.179|Main thread> MyObjectBuilder_Base - START
- 2018-04-08 04:23:29.179|Main thread> MyObjectBuilder_Base - END
- 2018-04-08 04:23:29.179|Main thread> MyTransparentGeometry - START
- 2018-04-08 04:23:29.257|Main thread> MyTransparentGeometry - END
- 2018-04-08 04:23:29.257|Main thread> MyCubeGridDeformationTables - START
- 2018-04-08 04:23:29.273|Main thread> MyCubeGridDeformationTables - END
- 2018-04-08 04:23:29.273|Main thread> MyMath - START
- 2018-04-08 04:23:29.273|Main thread> MyMath - END
- 2018-04-08 04:23:29.273|Main thread> MySimpleObjectDraw - START
- 2018-04-08 04:23:29.273|Main thread> MySimpleObjectDraw - END
- 2018-04-08 04:23:29.273|Main thread> Preallocate - END
- 2018-04-08 04:23:29.367|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-04-08 04:23:29.382|Main thread> MySandboxGame.Constructor() - END
- 2018-04-08 04:23:29.585|Main thread> Performing start-up memory test...
- 2018-04-08 04:23:29.601|Main thread> Physical memory is 8,587,366,400 bytes.
- 2018-04-08 04:23:29.601|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-08 04:23:29.601|Main thread> System meets minimum memory requirements.
- 2018-04-08 04:23:29.601|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-08 04:23:29.601|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
- 2018-04-08 04:23:29.601|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
- 2018-04-08 04:23:29.601|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-08 04:23:29.601|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-08 04:23:29.601|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-08 04:23:29.601|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-08 04:23:29.632|Main thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2018-04-08 04:23:29.632|Main thread> Win32_ComputerSystem.Model: GA-78LMT-S2
- 2018-04-08 04:23:29.632|Main thread> Virtualized: False
- 2018-04-08 04:23:29.632|Main thread> Environment.ProcessorName: AMD FX(tm)-4300 Quad-Core Processor
- 2018-04-08 04:23:29.632|Main thread> ComputerInfo.TotalPhysicalMemory: 8,587,366,400 bytes
- 2018-04-08 04:23:29.632|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-04-08 04:23:29.632|Main thread> ComputerInfo.AvailablePhysicalMemory: 6,054,780,928 bytes
- 2018-04-08 04:23:29.632|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,407,547,904 bytes
- 2018-04-08 04:23:29.632|Main thread> Drive C: | Capacity: 999,677,751,296 bytes | Free space: 629,190,369,280 bytes
- 2018-04-08 04:23:29.632|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-08 04:23:29.648|Main thread> MySandboxGame.Initialize() - START
- 2018-04-08 04:23:30.007|Main thread> Havok: Physics.Init
- 2018-04-08 04:23:30.007|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-08 04:23:30.023|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-08 04:23:30.039|Main thread> MySandboxGame.LoadData() - START
- 2018-04-08 04:23:30.054|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-08 04:23:30.054|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-08 04:23:30.289|Worker Logic 0> Exception occurred: System.FormatException: Invalid length for a Base-64 char array or string.
- at System.Convert.FromBase64_Decode(Char* startInputPtr, Int32 inputLength, Byte* startDestPtr, Int32 destLength)
- at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
- at System.Convert.FromBase64String(String s)
- at VRage.Library.IO.DataIntegrityChecksum.Deserialize(StreamReader reader)
- at Sandbox.Definitions.MyDefinitionManagerSandbox.InitChecksum()
- 2018-04-08 04:23:30.289|Worker Logic 0> Warning: Failed to load game data checksums. Data integrity will not be verified.
- 2018-04-08 04:23:32.710|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-08 04:23:38.101|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-08 04:23:38.195|Main thread> Loading scenarios
- 2018-04-08 04:23:38.211|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-08 04:23:38.211|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-08 04:23:38.211|Main thread> MyAudio.LoadData - START
- 2018-04-08 04:23:38.345|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-08 04:23:38.396|Main thread> MyAudio.LoadData - END
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-08 04:23:38.408|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-08 04:23:38.412|Main thread> MyGuiManager()
- 2018-04-08 04:23:38.507|Main thread> MyScreenManager()
- 2018-04-08 04:23:38.615|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-08 04:23:40.881|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-08 04:23:40.883|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-08 04:23:40.883|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-08 04:23:41.042|Main thread> MySandboxGame.LoadData() - END
- 2018-04-08 04:23:42.148|Main thread> Analytics helper process start reported
- 2018-04-08 04:23:42.158|Main thread> MySandboxGame.Initialize() - END
- 2018-04-08 04:23:42.173|Main thread> Timer Frequency: 3727427
- 2018-04-08 04:23:42.173|Main thread> Ticks per frame: 62384
- 2018-04-08 04:23:42.249|Worker Logic 0> Loading available saves - START
- 2018-04-08 04:23:42.251|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159'
- 2018-04-08 04:23:42.282|Worker Logic 0> Loading available saves - END
- 2018-04-08 04:23:42.338|Worker Logic 0> Loading available saves - START
- 2018-04-08 04:23:42.339|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159'
- 2018-04-08 04:23:42.342|Worker Logic 0> Loading available saves - END
- 2018-04-08 04:23:50.645|Worker Logic 0> Loading available saves - START
- 2018-04-08 04:23:50.645|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159'
- 2018-04-08 04:23:50.648|Worker Logic 0> Loading available saves - END
- 2018-04-08 04:23:55.932|Main thread> LoadSandbox() - Start
- 2018-04-08 04:23:55.935|Main thread>
- 2018-04-08 04:23:55.935|Main thread> LoadSession() - Start
- 2018-04-08 04:23:55.935|Main thread> C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom
- 2018-04-08 04:23:56.026|Main thread> LoadSession() - End
- 2018-04-08 04:23:56.027|Main thread> LoadSandbox() - End
- 2018-04-08 04:23:56.247|Main thread> Loading session: C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom
- 2018-04-08 04:23:56.480|Main thread> Process information Session Start:
- 2018-04-08 04:23:56.480|Main thread> Managed Memory: 309,673,168 B
- 2018-04-08 04:23:56.485|Main thread> Private Memory: 1,129,091,072 B
- 2018-04-08 04:23:56.485|Main thread> Nr of Threads: 36
- 2018-04-08 04:23:56.485|Main thread> Simulation Speed: 0.01
- 2018-04-08 04:23:56.485|Main thread> Current:
- 2018-04-08 04:23:56.486|Main thread> Paged Memory: 1,129,091,072 B
- 2018-04-08 04:23:56.486|Main thread> Working Set: 704,925,696 B
- 2018-04-08 04:23:56.486|Main thread> Virtual Memory: 2,236,035,072 B
- 2018-04-08 04:23:56.486|Main thread> Peak:
- 2018-04-08 04:23:56.486|Main thread> Paged Memory: 1,230,479,360 B
- 2018-04-08 04:23:56.486|Main thread> Working Set: 805,101,568 B
- 2018-04-08 04:23:56.486|Main thread> Virtual Memory: 2,352,050,176 B
- 2018-04-08 04:23:56.492|Main thread> MyModManager.LoadData() - START
- 2018-04-08 04:23:56.507|Main thread> Finished loading mods.
- 2018-04-08 04:23:56.507|Main thread> MyModManager.LoadData() - END
- 2018-04-08 04:23:56.674|Main thread> Finished loading stage Initializing session, elapsed time: 0.1819998 seconds
- 2018-04-08 04:23:57.246|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-08 04:23:57.256|Main thread> List of used mods (0) - START
- 2018-04-08 04:23:57.257|Main thread> List of used mods - END
- 2018-04-08 04:23:59.492|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 04:23:59.493|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 04:23:59.495|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 04:23:59.835|Main thread> MyAudio.UnloadData - START
- 2018-04-08 04:23:59.860|Main thread> MyAudio.UnloadData - END
- 2018-04-08 04:23:59.860|Main thread> MyAudio.LoadData - START
- 2018-04-08 04:23:59.897|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-08 04:24:00.171|Main thread> MyAudio.LoadData - END
- 2018-04-08 04:24:00.171|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-08 04:24:00.203|Main thread> Loading scenarios
- 2018-04-08 04:24:00.203|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-08 04:24:00.203|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-08 04:24:00.208|Main thread> Finished loading stage Loading definitions, elapsed time: 2.9660779 seconds
- 2018-04-08 04:24:00.209|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-08 04:24:00.420|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-08 04:24:00.474|External Debugging Listener> External debugger: listening...
- 2018-04-08 04:24:02.528|Main thread> MyLights.LoadData() - START
- 2018-04-08 04:24:02.533|Main thread> MyLights.LoadData() - END
- 2018-04-08 04:24:02.631|Main thread> Finished loading stage Loading session components, elapsed time: 2.4233974 seconds
- 2018-04-08 04:24:09.820|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-08 04:24:24.307|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 04:24:25.219|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 04:24:25.252|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 04:24:25.479|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 04:24:25.495|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 04:24:25.512|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 04:24:25.678|Main thread> Finished loading stage Loading models, elapsed time: 23.0427901 seconds
- 2018-04-08 04:24:25.678|Main thread> Finished loading stage Loading data, elapsed time: 29.0043323 seconds
- 2018-04-08 04:24:25.701|Main thread> Finished loading stage Loading character data, elapsed time: 0.0185025 seconds
- 2018-04-08 04:24:25.783|Main thread> Loading voxel storage from file 'C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom\EarthSecond-1251102759r5000.vx2'
- 2018-04-08 04:24:28.548|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-08 04:24:28.910|Main thread> Finished loading stage Loading 3 objects, elapsed time: 0.3625455 seconds
- 2018-04-08 04:24:34.900|Main thread> Checkpoint.CameraAttach success: entity id138395609303993214, camera subtype DefaultFirstPerson
- 2018-04-08 04:24:34.902|Main thread> Finished loading stage Loading final details, elapsed time: 5.9922789 seconds
- 2018-04-08 04:24:34.904|Main thread> MySession.Static.LogSettings - START
- 2018-04-08 04:24:34.904|Main thread> Name = Nova Kingdom
- 2018-04-08 04:24:34.904|Main thread> Description =
- 2018-04-08 04:24:34.904|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-08 04:24:34.904|Main thread> Password =
- 2018-04-08 04:24:34.904|Main thread> CurrentPath = C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom
- 2018-04-08 04:24:34.904|Main thread> WorkshopId =
- 2018-04-08 04:24:34.905|Main thread> CameraController = 1EBAE12CB09CB7E:Camera 1st - DefaultFirstPerson
- 2018-04-08 04:24:34.905|Main thread> ThumbPath = C:\Users\Raiko\AppData\Roaming\MedievalEngineers\Saves\76561198317642159\Nova Kingdom\thumb.jpg
- 2018-04-08 04:24:34.907|Main thread> Settings:
- 2018-04-08 04:24:34.907|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-08 04:24:34.907|Main thread> Cut, Copy and Paste = True
- 2018-04-08 04:24:34.907|Main thread> Days per season = 4
- 2018-04-08 04:24:34.907|Main thread> Game Mode = Survival
- 2018-04-08 04:24:34.907|Main thread> Inventory size multiplier = 10
- 2018-04-08 04:24:34.907|Main thread> Maximum Backup Saves = 5
- 2018-04-08 04:24:34.907|Main thread> Maximum Floating Objects = 64
- 2018-04-08 04:24:34.907|Main thread> Maximum Fracture Pieces = 50
- 2018-04-08 04:24:34.907|Main thread> Maximum Players = 4
- 2018-04-08 04:24:34.907|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-04-08 04:24:34.907|Main thread> Online Mode = PRIVATE
- 2018-04-08 04:24:34.907|Main thread> Show player names on HUD = True
- 2018-04-08 04:24:34.907|Main thread> Spectator = False
- 2018-04-08 04:24:34.907|Main thread> Structural Integrity = True
- 2018-04-08 04:24:34.907|Main thread> Sun rotation interval = 120
- 2018-04-08 04:24:34.907|Main thread> View distance = 2600
- 2018-04-08 04:24:34.907|Main thread> MySession.Static.LogSettings - END
- 2018-04-08 04:24:34.908|Main thread> Finished loading stage Loading planet, elapsed time: 9.2296283 seconds
- 2018-04-08 04:24:34.911|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-04-08 04:24:34.912|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-08 04:24:35.279|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-08 04:24:35.279|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-08 04:24:35.279|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-08 04:24:35.279|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-08 04:24:35.610|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-08 04:24:35.610|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-08 04:24:35.610|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-08 04:24:35.610|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-08 04:24:35.610|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-08 04:24:35.610|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-08 04:24:35.610|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-08 04:24:35.614|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-08 04:24:35.614|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-08 04:24:35.614|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-08 04:24:35.616|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-08 04:24:35.617|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-08 04:24:35.618|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-08 04:24:35.618|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-08 04:24:35.618|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-08 04:24:35.618|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-08 04:24:35.618|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-08 04:24:35.621|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-08 04:24:35.622|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-08 04:24:35.622|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-08 04:24:35.622|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-08 04:24:35.622|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-08 04:24:35.622|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-08 04:24:35.627|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-08 04:24:35.628|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-08 04:24:35.628|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-08 04:24:35.631|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-08 04:24:35.636|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-08 04:24:35.636|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-08 04:24:35.636|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-08 04:24:35.636|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-08 04:24:35.636|Main thread> Finished loading stage Starting Components, elapsed time: 0.7265926 seconds
- 2018-04-08 04:24:35.642|Main thread>
- 2018-04-08 04:24:35.642|Main thread> Session loaded
- 2018-04-08 04:24:35.642|Main thread> Finished loading stage Finished loading, elapsed time: 39.1545554 seconds
- 2018-04-08 04:24:35.759|Main thread> Process information Periodic Check:
- 2018-04-08 04:24:35.760|Main thread> Managed Memory: 1,453,134,592 B
- 2018-04-08 04:24:35.763|Main thread> Private Memory: 2,378,543,104 B
- 2018-04-08 04:24:35.763|Main thread> Nr of Threads: 38
- 2018-04-08 04:24:35.763|Main thread> Simulation Speed: 0.01
- 2018-04-08 04:24:35.763|Main thread> Entity count: 26
- 2018-04-08 04:24:35.763|Main thread> Current:
- 2018-04-08 04:24:35.764|Main thread> Paged Memory: 2,378,543,104 B
- 2018-04-08 04:24:35.764|Main thread> Working Set: 1,856,061,440 B
- 2018-04-08 04:24:35.764|Main thread> Virtual Memory: 3,361,460,224 B
- 2018-04-08 04:24:35.764|Main thread> Peak:
- 2018-04-08 04:24:35.765|Main thread> Paged Memory: 2,509,643,776 B
- 2018-04-08 04:24:35.765|Main thread> Working Set: 1,987,149,824 B
- 2018-04-08 04:24:35.765|Main thread> Virtual Memory: 3,629,035,520 B
- 2018-04-08 04:24:35.767|Main thread> Number of Worlds: 1
- 2018-04-08 04:24:35.767|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 3, CharacterRigidBodies: 7
- 2018-04-08 04:24:35.769|Main thread> 0) Constraints: 0
- 2018-04-08 04:24:36.820|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-08 04:24:36.821|Main thread> MySessionLoading status:
- 2018-04-08 04:24:36.822|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-08 04:24:37.875|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-08 04:24:37.875|Main thread> MySessionLoading status:
- 2018-04-08 04:24:37.875|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-08 04:24:38.929|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-08 04:24:38.929|Main thread> MySessionLoading status:
- 2018-04-08 04:24:38.929|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-08 04:24:39.983|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-08 04:24:39.983|Main thread> MySessionLoading status:
- 2018-04-08 04:24:39.984|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-08 04:24:40.817|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-08 04:24:41.008|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-08 04:24:41.129|Main thread> Loading completed, starting session.
- 2018-04-08 04:25:35.774|Main thread> Process information Periodic Check:
- 2018-04-08 04:25:35.774|Main thread> Managed Memory: 2,779,642,120 B
- 2018-04-08 04:25:35.777|Main thread> Private Memory: 4,534,304,768 B
- 2018-04-08 04:25:35.777|Main thread> Nr of Threads: 32
- 2018-04-08 04:25:35.777|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:25:35.777|Main thread> Entity count: 29
- 2018-04-08 04:25:35.777|Main thread> Current:
- 2018-04-08 04:25:35.778|Main thread> Paged Memory: 4,534,304,768 B
- 2018-04-08 04:25:35.778|Main thread> Working Set: 3,269,091,328 B
- 2018-04-08 04:25:35.778|Main thread> Virtual Memory: 5,480,300,544 B
- 2018-04-08 04:25:35.778|Main thread> Peak:
- 2018-04-08 04:25:35.778|Main thread> Paged Memory: 4,537,942,016 B
- 2018-04-08 04:25:35.778|Main thread> Working Set: 3,271,098,368 B
- 2018-04-08 04:25:35.778|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:25:35.778|Main thread> Number of Worlds: 1
- 2018-04-08 04:25:35.779|Main thread> 0) RigidBodies: 53, ActiveRigidBodies: 1, CharacterRigidBodies: 8
- 2018-04-08 04:25:35.779|Main thread> 0) Constraints: 0
- 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
- 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
- 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
- 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
- 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
- 2018-04-08 04:26:20.830|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
- 2018-04-08 04:26:35.791|Main thread> Process information Periodic Check:
- 2018-04-08 04:26:35.792|Main thread> Managed Memory: 1,623,956,088 B
- 2018-04-08 04:26:35.794|Main thread> Private Memory: 4,118,540,288 B
- 2018-04-08 04:26:35.794|Main thread> Nr of Threads: 33
- 2018-04-08 04:26:35.794|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:26:35.794|Main thread> Entity count: 30
- 2018-04-08 04:26:35.794|Main thread> Current:
- 2018-04-08 04:26:35.795|Main thread> Paged Memory: 4,118,540,288 B
- 2018-04-08 04:26:35.795|Main thread> Working Set: 2,843,521,024 B
- 2018-04-08 04:26:35.795|Main thread> Virtual Memory: 5,091,999,744 B
- 2018-04-08 04:26:35.795|Main thread> Peak:
- 2018-04-08 04:26:35.795|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:26:35.795|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:26:35.795|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:26:35.795|Main thread> Number of Worlds: 1
- 2018-04-08 04:26:35.796|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 8
- 2018-04-08 04:26:35.796|Main thread> 0) Constraints: 0
- 2018-04-08 04:26:45.015|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F76F26CF1DD01A
- 2018-04-08 04:26:45.044|Main thread> Status: Exists(True) InScene(True)
- 2018-04-08 04:27:35.797|Main thread> Process information Periodic Check:
- 2018-04-08 04:27:35.798|Main thread> Managed Memory: 1,664,996,184 B
- 2018-04-08 04:27:35.801|Main thread> Private Memory: 4,122,648,576 B
- 2018-04-08 04:27:35.801|Main thread> Nr of Threads: 32
- 2018-04-08 04:27:35.801|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:27:35.801|Main thread> Entity count: 31
- 2018-04-08 04:27:35.801|Main thread> Current:
- 2018-04-08 04:27:35.802|Main thread> Paged Memory: 4,122,648,576 B
- 2018-04-08 04:27:35.802|Main thread> Working Set: 2,849,562,624 B
- 2018-04-08 04:27:35.802|Main thread> Virtual Memory: 5,114,806,272 B
- 2018-04-08 04:27:35.802|Main thread> Peak:
- 2018-04-08 04:27:35.803|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:27:35.803|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:27:35.803|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:27:35.803|Main thread> Number of Worlds: 1
- 2018-04-08 04:27:35.803|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 1, CharacterRigidBodies: 9
- 2018-04-08 04:27:35.803|Main thread> 0) Constraints: 0
- 2018-04-08 04:28:35.815|Main thread> Process information Periodic Check:
- 2018-04-08 04:28:35.816|Main thread> Managed Memory: 1,585,068,392 B
- 2018-04-08 04:28:35.818|Main thread> Private Memory: 4,197,281,792 B
- 2018-04-08 04:28:35.818|Main thread> Nr of Threads: 31
- 2018-04-08 04:28:35.818|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:28:35.818|Main thread> Entity count: 31
- 2018-04-08 04:28:35.818|Main thread> Current:
- 2018-04-08 04:28:35.819|Main thread> Paged Memory: 4,197,281,792 B
- 2018-04-08 04:28:35.819|Main thread> Working Set: 2,847,350,784 B
- 2018-04-08 04:28:35.819|Main thread> Virtual Memory: 5,181,784,064 B
- 2018-04-08 04:28:35.819|Main thread> Peak:
- 2018-04-08 04:28:35.819|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:28:35.819|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:28:35.819|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:28:35.819|Main thread> Number of Worlds: 1
- 2018-04-08 04:28:35.820|Main thread> 0) RigidBodies: 49, ActiveRigidBodies: 1, CharacterRigidBodies: 9
- 2018-04-08 04:28:35.820|Main thread> 0) Constraints: 0
- 2018-04-08 04:28:56.049|Main thread> Autosave initiated
- 2018-04-08 04:28:56.049|Main thread> Character state: True
- 2018-04-08 04:28:56.049|Main thread> IsServer: True
- 2018-04-08 04:28:56.049|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 04:28:56.049|Main thread> Autosave
- 2018-04-08 04:28:56.056|Main thread> Saving world - START
- 2018-04-08 04:28:56.057|Main thread> Making world state snapshot.
- 2018-04-08 04:28:56.057|Main thread> Process information Before snapshot.:
- 2018-04-08 04:28:56.058|Main thread> Managed Memory: 1,653,200,816 B
- 2018-04-08 04:28:56.060|Main thread> Private Memory: 4,205,096,960 B
- 2018-04-08 04:28:56.060|Main thread> Nr of Threads: 31
- 2018-04-08 04:28:56.060|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:28:56.060|Main thread> Entity count: 32
- 2018-04-08 04:28:56.060|Main thread> Current:
- 2018-04-08 04:28:56.060|Main thread> Paged Memory: 4,205,096,960 B
- 2018-04-08 04:28:56.060|Main thread> Working Set: 2,856,165,376 B
- 2018-04-08 04:28:56.060|Main thread> Virtual Memory: 5,181,784,064 B
- 2018-04-08 04:28:56.060|Main thread> Peak:
- 2018-04-08 04:28:56.061|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:28:56.061|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:28:56.061|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:28:56.235|Main thread> Process information After snapshot.:
- 2018-04-08 04:28:56.236|Main thread> Managed Memory: 1,654,867,536 B
- 2018-04-08 04:28:56.238|Main thread> Private Memory: 4,205,670,400 B
- 2018-04-08 04:28:56.238|Main thread> Nr of Threads: 31
- 2018-04-08 04:28:56.238|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:28:56.238|Main thread> Entity count: 32
- 2018-04-08 04:28:56.238|Main thread> Current:
- 2018-04-08 04:28:56.239|Main thread> Paged Memory: 4,205,670,400 B
- 2018-04-08 04:28:56.239|Main thread> Working Set: 2,856,833,024 B
- 2018-04-08 04:28:56.239|Main thread> Virtual Memory: 5,181,849,600 B
- 2018-04-08 04:28:56.239|Main thread> Peak:
- 2018-04-08 04:28:56.240|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:28:56.240|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:28:56.240|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:28:56.241|Main thread> Process information Directory cleanup:
- 2018-04-08 04:28:56.241|Main thread> Managed Memory: 1,655,276,416 B
- 2018-04-08 04:28:56.243|Main thread> Private Memory: 4,205,694,976 B
- 2018-04-08 04:28:56.243|Main thread> Nr of Threads: 31
- 2018-04-08 04:28:56.243|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:28:56.243|Main thread> Entity count: 32
- 2018-04-08 04:28:56.243|Main thread> Current:
- 2018-04-08 04:28:56.244|Main thread> Paged Memory: 4,205,694,976 B
- 2018-04-08 04:28:56.244|Main thread> Working Set: 2,856,845,312 B
- 2018-04-08 04:28:56.244|Main thread> Virtual Memory: 5,182,963,712 B
- 2018-04-08 04:28:56.244|Main thread> Peak:
- 2018-04-08 04:28:56.245|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:28:56.245|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:28:56.245|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:28:56.245|Main thread> Saving world - END
- 2018-04-08 04:28:56.255|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:28:56.256|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:28:56.258|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:28:56.259|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:28:56.707|Worker Logic 0> Core Data success: True
- 2018-04-08 04:28:56.803|Worker Logic 0> Voxel success: True
- 2018-04-08 04:28:56.803|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:28:56.803|Worker Logic 0> Saving success: True
- 2018-04-08 04:28:56.803|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:28:56.811|Worker Logic 0> Making backup.
- 2018-04-08 04:28:56.869|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:29:35.821|Main thread> Process information Periodic Check:
- 2018-04-08 04:29:35.823|Main thread> Managed Memory: 1,756,106,072 B
- 2018-04-08 04:29:35.825|Main thread> Private Memory: 4,237,709,312 B
- 2018-04-08 04:29:35.825|Main thread> Nr of Threads: 31
- 2018-04-08 04:29:35.825|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:29:35.825|Main thread> Entity count: 32
- 2018-04-08 04:29:35.825|Main thread> Current:
- 2018-04-08 04:29:35.826|Main thread> Paged Memory: 4,237,709,312 B
- 2018-04-08 04:29:35.826|Main thread> Working Set: 2,864,066,560 B
- 2018-04-08 04:29:35.826|Main thread> Virtual Memory: 5,216,153,600 B
- 2018-04-08 04:29:35.826|Main thread> Peak:
- 2018-04-08 04:29:35.827|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:29:35.827|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:29:35.827|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:29:35.827|Main thread> Number of Worlds: 1
- 2018-04-08 04:29:35.827|Main thread> 0) RigidBodies: 49, ActiveRigidBodies: 1, CharacterRigidBodies: 10
- 2018-04-08 04:29:35.827|Main thread> 0) Constraints: 0
- 2018-04-08 04:30:35.831|Main thread> Process information Periodic Check:
- 2018-04-08 04:30:35.832|Main thread> Managed Memory: 1,648,499,352 B
- 2018-04-08 04:30:35.834|Main thread> Private Memory: 4,243,472,384 B
- 2018-04-08 04:30:35.834|Main thread> Nr of Threads: 31
- 2018-04-08 04:30:35.834|Main thread> Simulation Speed: 0.97
- 2018-04-08 04:30:35.834|Main thread> Entity count: 30
- 2018-04-08 04:30:35.834|Main thread> Current:
- 2018-04-08 04:30:35.834|Main thread> Paged Memory: 4,243,472,384 B
- 2018-04-08 04:30:35.834|Main thread> Working Set: 2,869,481,472 B
- 2018-04-08 04:30:35.835|Main thread> Virtual Memory: 5,216,219,136 B
- 2018-04-08 04:30:35.835|Main thread> Peak:
- 2018-04-08 04:30:35.835|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:30:35.835|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:30:35.835|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:30:35.835|Main thread> Number of Worlds: 1
- 2018-04-08 04:30:35.835|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 0, CharacterRigidBodies: 10
- 2018-04-08 04:30:35.835|Main thread> 0) Constraints: 0
- 2018-04-08 04:31:35.846|Main thread> Process information Periodic Check:
- 2018-04-08 04:31:35.846|Main thread> Managed Memory: 1,603,409,280 B
- 2018-04-08 04:31:35.849|Main thread> Private Memory: 4,259,250,176 B
- 2018-04-08 04:31:35.849|Main thread> Nr of Threads: 32
- 2018-04-08 04:31:35.849|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:31:35.849|Main thread> Entity count: 31
- 2018-04-08 04:31:35.849|Main thread> Current:
- 2018-04-08 04:31:35.850|Main thread> Paged Memory: 4,259,250,176 B
- 2018-04-08 04:31:35.850|Main thread> Working Set: 2,880,880,640 B
- 2018-04-08 04:31:35.850|Main thread> Virtual Memory: 5,234,176,000 B
- 2018-04-08 04:31:35.850|Main thread> Peak:
- 2018-04-08 04:31:35.850|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:31:35.850|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:31:35.850|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:31:35.851|Main thread> Number of Worlds: 1
- 2018-04-08 04:31:35.851|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:31:35.851|Main thread> 0) Constraints: 0
- 2018-04-08 04:32:35.863|Main thread> Process information Periodic Check:
- 2018-04-08 04:32:35.864|Main thread> Managed Memory: 1,609,610,712 B
- 2018-04-08 04:32:35.866|Main thread> Private Memory: 4,263,006,208 B
- 2018-04-08 04:32:35.866|Main thread> Nr of Threads: 31
- 2018-04-08 04:32:35.866|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:32:35.866|Main thread> Entity count: 34
- 2018-04-08 04:32:35.866|Main thread> Current:
- 2018-04-08 04:32:35.866|Main thread> Paged Memory: 4,263,006,208 B
- 2018-04-08 04:32:35.866|Main thread> Working Set: 2,884,780,032 B
- 2018-04-08 04:32:35.866|Main thread> Virtual Memory: 5,230,047,232 B
- 2018-04-08 04:32:35.866|Main thread> Peak:
- 2018-04-08 04:32:35.867|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:32:35.867|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:32:35.867|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:32:35.867|Main thread> Number of Worlds: 1
- 2018-04-08 04:32:35.867|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:32:35.867|Main thread> 0) Constraints: 0
- 2018-04-08 04:33:35.880|Main thread> Process information Periodic Check:
- 2018-04-08 04:33:35.880|Main thread> Managed Memory: 1,612,497,784 B
- 2018-04-08 04:33:35.883|Main thread> Private Memory: 4,290,351,104 B
- 2018-04-08 04:33:35.883|Main thread> Nr of Threads: 34
- 2018-04-08 04:33:35.883|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:33:35.883|Main thread> Entity count: 33
- 2018-04-08 04:33:35.883|Main thread> Current:
- 2018-04-08 04:33:35.883|Main thread> Paged Memory: 4,290,351,104 B
- 2018-04-08 04:33:35.883|Main thread> Working Set: 2,906,677,248 B
- 2018-04-08 04:33:35.883|Main thread> Virtual Memory: 5,253,386,240 B
- 2018-04-08 04:33:35.883|Main thread> Peak:
- 2018-04-08 04:33:35.884|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:33:35.884|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:33:35.884|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:33:35.884|Main thread> Number of Worlds: 1
- 2018-04-08 04:33:35.884|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:33:35.884|Main thread> 0) Constraints: 0
- 2018-04-08 04:33:56.064|Main thread> Autosave initiated
- 2018-04-08 04:33:56.064|Main thread> Character state: True
- 2018-04-08 04:33:56.064|Main thread> IsServer: True
- 2018-04-08 04:33:56.064|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 04:33:56.064|Main thread> Autosave
- 2018-04-08 04:33:56.064|Main thread> Saving world - START
- 2018-04-08 04:33:56.065|Main thread> Making world state snapshot.
- 2018-04-08 04:33:56.065|Main thread> Process information Before snapshot.:
- 2018-04-08 04:33:56.066|Main thread> Managed Memory: 1,613,636,544 B
- 2018-04-08 04:33:56.068|Main thread> Private Memory: 4,289,658,880 B
- 2018-04-08 04:33:56.068|Main thread> Nr of Threads: 31
- 2018-04-08 04:33:56.068|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:33:56.068|Main thread> Entity count: 33
- 2018-04-08 04:33:56.068|Main thread> Current:
- 2018-04-08 04:33:56.069|Main thread> Paged Memory: 4,289,658,880 B
- 2018-04-08 04:33:56.069|Main thread> Working Set: 2,903,883,776 B
- 2018-04-08 04:33:56.069|Main thread> Virtual Memory: 5,240,803,328 B
- 2018-04-08 04:33:56.069|Main thread> Peak:
- 2018-04-08 04:33:56.070|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:33:56.070|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:33:56.070|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:33:56.072|Main thread> Process information After snapshot.:
- 2018-04-08 04:33:56.072|Main thread> Managed Memory: 1,614,311,704 B
- 2018-04-08 04:33:56.077|Main thread> Private Memory: 4,289,658,880 B
- 2018-04-08 04:33:56.077|Main thread> Nr of Threads: 31
- 2018-04-08 04:33:56.077|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:33:56.077|Main thread> Entity count: 33
- 2018-04-08 04:33:56.077|Main thread> Current:
- 2018-04-08 04:33:56.078|Main thread> Paged Memory: 4,289,658,880 B
- 2018-04-08 04:33:56.078|Main thread> Working Set: 2,903,883,776 B
- 2018-04-08 04:33:56.078|Main thread> Virtual Memory: 5,240,803,328 B
- 2018-04-08 04:33:56.078|Main thread> Peak:
- 2018-04-08 04:33:56.078|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:33:56.078|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:33:56.078|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:33:56.078|Main thread> Process information Directory cleanup:
- 2018-04-08 04:33:56.079|Main thread> Managed Memory: 1,612,948,344 B
- 2018-04-08 04:33:56.081|Main thread> Private Memory: 4,289,724,416 B
- 2018-04-08 04:33:56.081|Main thread> Nr of Threads: 31
- 2018-04-08 04:33:56.081|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:33:56.081|Main thread> Entity count: 33
- 2018-04-08 04:33:56.081|Main thread> Current:
- 2018-04-08 04:33:56.082|Main thread> Paged Memory: 4,289,724,416 B
- 2018-04-08 04:33:56.082|Main thread> Working Set: 2,903,982,080 B
- 2018-04-08 04:33:56.082|Main thread> Virtual Memory: 5,240,803,328 B
- 2018-04-08 04:33:56.082|Main thread> Peak:
- 2018-04-08 04:33:56.083|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:33:56.083|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:33:56.083|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:33:56.083|Main thread> Saving world - END
- 2018-04-08 04:33:56.084|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:33:56.084|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:33:56.085|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:33:56.086|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:33:56.152|Worker Logic 0> Core Data success: True
- 2018-04-08 04:33:56.172|Worker Logic 0> Voxel success: True
- 2018-04-08 04:33:56.172|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:33:56.172|Worker Logic 0> Saving success: True
- 2018-04-08 04:33:56.172|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:33:56.182|Worker Logic 0> Making backup.
- 2018-04-08 04:33:56.212|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:34:35.886|Main thread> Process information Periodic Check:
- 2018-04-08 04:34:35.887|Main thread> Managed Memory: 1,664,470,680 B
- 2018-04-08 04:34:35.889|Main thread> Private Memory: 4,340,441,088 B
- 2018-04-08 04:34:35.889|Main thread> Nr of Threads: 31
- 2018-04-08 04:34:35.889|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:34:35.889|Main thread> Entity count: 33
- 2018-04-08 04:34:35.889|Main thread> Current:
- 2018-04-08 04:34:35.890|Main thread> Paged Memory: 4,340,441,088 B
- 2018-04-08 04:34:35.890|Main thread> Working Set: 2,907,156,480 B
- 2018-04-08 04:34:35.890|Main thread> Virtual Memory: 5,309,243,392 B
- 2018-04-08 04:34:35.890|Main thread> Peak:
- 2018-04-08 04:34:35.891|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:34:35.891|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:34:35.891|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:34:35.891|Main thread> Number of Worlds: 1
- 2018-04-08 04:34:35.892|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:34:35.892|Main thread> 0) Constraints: 0
- 2018-04-08 04:35:35.904|Main thread> Process information Periodic Check:
- 2018-04-08 04:35:35.905|Main thread> Managed Memory: 1,613,063,328 B
- 2018-04-08 04:35:35.908|Main thread> Private Memory: 4,342,374,400 B
- 2018-04-08 04:35:35.908|Main thread> Nr of Threads: 31
- 2018-04-08 04:35:35.908|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:35:35.908|Main thread> Entity count: 41
- 2018-04-08 04:35:35.908|Main thread> Current:
- 2018-04-08 04:35:35.909|Main thread> Paged Memory: 4,342,374,400 B
- 2018-04-08 04:35:35.909|Main thread> Working Set: 2,909,691,904 B
- 2018-04-08 04:35:35.909|Main thread> Virtual Memory: 5,307,932,672 B
- 2018-04-08 04:35:35.909|Main thread> Peak:
- 2018-04-08 04:35:35.909|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:35:35.909|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:35:35.909|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:35:35.909|Main thread> Number of Worlds: 1
- 2018-04-08 04:35:35.910|Main thread> 0) RigidBodies: 52, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:35:35.910|Main thread> 0) Constraints: 0
- 2018-04-08 04:36:35.920|Main thread> Process information Periodic Check:
- 2018-04-08 04:36:35.921|Main thread> Managed Memory: 1,609,761,744 B
- 2018-04-08 04:36:35.923|Main thread> Private Memory: 4,350,464,000 B
- 2018-04-08 04:36:35.923|Main thread> Nr of Threads: 32
- 2018-04-08 04:36:35.923|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:36:35.923|Main thread> Entity count: 34
- 2018-04-08 04:36:35.923|Main thread> Current:
- 2018-04-08 04:36:35.924|Main thread> Paged Memory: 4,350,464,000 B
- 2018-04-08 04:36:35.924|Main thread> Working Set: 2,818,125,824 B
- 2018-04-08 04:36:35.924|Main thread> Virtual Memory: 5,311,668,224 B
- 2018-04-08 04:36:35.924|Main thread> Peak:
- 2018-04-08 04:36:35.924|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:36:35.924|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:36:35.924|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:36:35.924|Main thread> Number of Worlds: 1
- 2018-04-08 04:36:35.925|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:36:35.925|Main thread> 0) Constraints: 0
- 2018-04-08 04:37:35.929|Main thread> Process information Periodic Check:
- 2018-04-08 04:37:35.930|Main thread> Managed Memory: 1,615,599,128 B
- 2018-04-08 04:37:35.932|Main thread> Private Memory: 4,354,461,696 B
- 2018-04-08 04:37:35.932|Main thread> Nr of Threads: 31
- 2018-04-08 04:37:35.932|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:37:35.932|Main thread> Entity count: 32
- 2018-04-08 04:37:35.932|Main thread> Current:
- 2018-04-08 04:37:35.933|Main thread> Paged Memory: 4,354,461,696 B
- 2018-04-08 04:37:35.933|Main thread> Working Set: 2,823,032,832 B
- 2018-04-08 04:37:35.933|Main thread> Virtual Memory: 5,307,473,920 B
- 2018-04-08 04:37:35.933|Main thread> Peak:
- 2018-04-08 04:37:35.934|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:37:35.934|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:37:35.934|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:37:35.934|Main thread> Number of Worlds: 1
- 2018-04-08 04:37:35.934|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:37:35.934|Main thread> 0) Constraints: 0
- 2018-04-08 04:38:35.946|Main thread> Process information Periodic Check:
- 2018-04-08 04:38:35.946|Main thread> Managed Memory: 1,620,391,824 B
- 2018-04-08 04:38:35.948|Main thread> Private Memory: 4,360,667,136 B
- 2018-04-08 04:38:35.949|Main thread> Nr of Threads: 31
- 2018-04-08 04:38:35.949|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:38:35.949|Main thread> Entity count: 33
- 2018-04-08 04:38:35.949|Main thread> Current:
- 2018-04-08 04:38:35.949|Main thread> Paged Memory: 4,360,667,136 B
- 2018-04-08 04:38:35.949|Main thread> Working Set: 2,824,118,272 B
- 2018-04-08 04:38:35.949|Main thread> Virtual Memory: 5,307,604,992 B
- 2018-04-08 04:38:35.949|Main thread> Peak:
- 2018-04-08 04:38:35.950|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:38:35.950|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:38:35.950|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:38:35.950|Main thread> Number of Worlds: 1
- 2018-04-08 04:38:35.951|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:38:35.951|Main thread> 0) Constraints: 0
- 2018-04-08 04:38:56.080|Main thread> Autosave initiated
- 2018-04-08 04:38:56.080|Main thread> Character state: True
- 2018-04-08 04:38:56.080|Main thread> IsServer: True
- 2018-04-08 04:38:56.080|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 04:38:56.080|Main thread> Autosave
- 2018-04-08 04:38:56.080|Main thread> Saving world - START
- 2018-04-08 04:38:56.081|Main thread> Making world state snapshot.
- 2018-04-08 04:38:56.081|Main thread> Process information Before snapshot.:
- 2018-04-08 04:38:56.082|Main thread> Managed Memory: 1,621,164,920 B
- 2018-04-08 04:38:56.084|Main thread> Private Memory: 4,365,824,000 B
- 2018-04-08 04:38:56.084|Main thread> Nr of Threads: 31
- 2018-04-08 04:38:56.084|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:38:56.084|Main thread> Entity count: 33
- 2018-04-08 04:38:56.084|Main thread> Current:
- 2018-04-08 04:38:56.085|Main thread> Paged Memory: 4,365,824,000 B
- 2018-04-08 04:38:56.085|Main thread> Working Set: 2,829,361,152 B
- 2018-04-08 04:38:56.085|Main thread> Virtual Memory: 5,324,185,600 B
- 2018-04-08 04:38:56.085|Main thread> Peak:
- 2018-04-08 04:38:56.086|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:38:56.086|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:38:56.086|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:38:56.090|Main thread> Process information After snapshot.:
- 2018-04-08 04:38:56.091|Main thread> Managed Memory: 1,621,887,384 B
- 2018-04-08 04:38:56.094|Main thread> Private Memory: 4,365,824,000 B
- 2018-04-08 04:38:56.094|Main thread> Nr of Threads: 31
- 2018-04-08 04:38:56.094|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:38:56.094|Main thread> Entity count: 33
- 2018-04-08 04:38:56.094|Main thread> Current:
- 2018-04-08 04:38:56.094|Main thread> Paged Memory: 4,365,824,000 B
- 2018-04-08 04:38:56.094|Main thread> Working Set: 2,829,361,152 B
- 2018-04-08 04:38:56.094|Main thread> Virtual Memory: 5,324,185,600 B
- 2018-04-08 04:38:56.094|Main thread> Peak:
- 2018-04-08 04:38:56.095|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:38:56.095|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:38:56.095|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:38:56.095|Main thread> Process information Directory cleanup:
- 2018-04-08 04:38:56.096|Main thread> Managed Memory: 1,622,255,904 B
- 2018-04-08 04:38:56.098|Main thread> Private Memory: 4,365,824,000 B
- 2018-04-08 04:38:56.098|Main thread> Nr of Threads: 31
- 2018-04-08 04:38:56.098|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:38:56.098|Main thread> Entity count: 33
- 2018-04-08 04:38:56.098|Main thread> Current:
- 2018-04-08 04:38:56.099|Main thread> Paged Memory: 4,365,824,000 B
- 2018-04-08 04:38:56.099|Main thread> Working Set: 2,829,361,152 B
- 2018-04-08 04:38:56.099|Main thread> Virtual Memory: 5,324,185,600 B
- 2018-04-08 04:38:56.099|Main thread> Peak:
- 2018-04-08 04:38:56.100|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:38:56.100|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:38:56.100|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:38:56.100|Main thread> Saving world - END
- 2018-04-08 04:38:56.100|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:38:56.101|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:38:56.102|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:38:56.104|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:38:56.180|Worker Logic 0> Core Data success: True
- 2018-04-08 04:38:56.204|Worker Logic 0> Voxel success: True
- 2018-04-08 04:38:56.204|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:38:56.204|Worker Logic 0> Saving success: True
- 2018-04-08 04:38:56.204|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:38:56.214|Worker Logic 0> Making backup.
- 2018-04-08 04:38:56.247|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:39:35.962|Main thread> Process information Periodic Check:
- 2018-04-08 04:39:35.963|Main thread> Managed Memory: 1,623,822,224 B
- 2018-04-08 04:39:35.966|Main thread> Private Memory: 4,383,502,336 B
- 2018-04-08 04:39:35.966|Main thread> Nr of Threads: 31
- 2018-04-08 04:39:35.966|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:39:35.966|Main thread> Entity count: 33
- 2018-04-08 04:39:35.966|Main thread> Current:
- 2018-04-08 04:39:35.967|Main thread> Paged Memory: 4,383,502,336 B
- 2018-04-08 04:39:35.967|Main thread> Working Set: 2,828,800,000 B
- 2018-04-08 04:39:35.967|Main thread> Virtual Memory: 5,324,185,600 B
- 2018-04-08 04:39:35.967|Main thread> Peak:
- 2018-04-08 04:39:35.967|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:39:35.967|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:39:35.967|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:39:35.967|Main thread> Number of Worlds: 1
- 2018-04-08 04:39:35.968|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:39:35.968|Main thread> 0) Constraints: 0
- 2018-04-08 04:40:35.972|Main thread> Process information Periodic Check:
- 2018-04-08 04:40:35.972|Main thread> Managed Memory: 1,621,529,072 B
- 2018-04-08 04:40:35.975|Main thread> Private Memory: 4,388,585,472 B
- 2018-04-08 04:40:35.975|Main thread> Nr of Threads: 31
- 2018-04-08 04:40:35.975|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:40:35.975|Main thread> Entity count: 32
- 2018-04-08 04:40:35.975|Main thread> Current:
- 2018-04-08 04:40:35.976|Main thread> Paged Memory: 4,388,585,472 B
- 2018-04-08 04:40:35.976|Main thread> Working Set: 2,835,226,624 B
- 2018-04-08 04:40:35.976|Main thread> Virtual Memory: 5,324,185,600 B
- 2018-04-08 04:40:35.976|Main thread> Peak:
- 2018-04-08 04:40:35.977|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:40:35.977|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:40:35.977|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:40:35.977|Main thread> Number of Worlds: 1
- 2018-04-08 04:40:35.978|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:40:35.978|Main thread> 0) Constraints: 0
- 2018-04-08 04:41:35.991|Main thread> Process information Periodic Check:
- 2018-04-08 04:41:35.992|Main thread> Managed Memory: 1,624,462,760 B
- 2018-04-08 04:41:35.994|Main thread> Private Memory: 4,407,652,352 B
- 2018-04-08 04:41:35.994|Main thread> Nr of Threads: 32
- 2018-04-08 04:41:35.994|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:41:35.994|Main thread> Entity count: 31
- 2018-04-08 04:41:35.994|Main thread> Current:
- 2018-04-08 04:41:35.995|Main thread> Paged Memory: 4,407,652,352 B
- 2018-04-08 04:41:35.995|Main thread> Working Set: 2,329,911,296 B
- 2018-04-08 04:41:35.995|Main thread> Virtual Memory: 5,361,934,336 B
- 2018-04-08 04:41:35.995|Main thread> Peak:
- 2018-04-08 04:41:35.995|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:41:35.995|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:41:35.995|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:41:35.995|Main thread> Number of Worlds: 1
- 2018-04-08 04:41:35.996|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:41:35.996|Main thread> 0) Constraints: 0
- 2018-04-08 04:42:35.999|Main thread> Process information Periodic Check:
- 2018-04-08 04:42:36.000|Main thread> Managed Memory: 1,650,549,808 B
- 2018-04-08 04:42:36.002|Main thread> Private Memory: 4,423,286,784 B
- 2018-04-08 04:42:36.002|Main thread> Nr of Threads: 31
- 2018-04-08 04:42:36.002|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:42:36.002|Main thread> Entity count: 31
- 2018-04-08 04:42:36.002|Main thread> Current:
- 2018-04-08 04:42:36.003|Main thread> Paged Memory: 4,423,286,784 B
- 2018-04-08 04:42:36.003|Main thread> Working Set: 2,343,309,312 B
- 2018-04-08 04:42:36.003|Main thread> Virtual Memory: 5,357,740,032 B
- 2018-04-08 04:42:36.003|Main thread> Peak:
- 2018-04-08 04:42:36.004|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:42:36.004|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:42:36.004|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:42:36.004|Main thread> Number of Worlds: 1
- 2018-04-08 04:42:36.004|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:42:36.004|Main thread> 0) Constraints: 0
- 2018-04-08 04:43:22.826|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 110284F81ABB97D
- 2018-04-08 04:43:22.853|Main thread> Status: Exists(True) InScene(True)
- 2018-04-08 04:43:36.016|Main thread> Process information Periodic Check:
- 2018-04-08 04:43:36.016|Main thread> Managed Memory: 1,652,146,000 B
- 2018-04-08 04:43:36.018|Main thread> Private Memory: 4,426,366,976 B
- 2018-04-08 04:43:36.018|Main thread> Nr of Threads: 31
- 2018-04-08 04:43:36.018|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:43:36.018|Main thread> Entity count: 30
- 2018-04-08 04:43:36.018|Main thread> Current:
- 2018-04-08 04:43:36.019|Main thread> Paged Memory: 4,426,366,976 B
- 2018-04-08 04:43:36.019|Main thread> Working Set: 2,346,745,856 B
- 2018-04-08 04:43:36.019|Main thread> Virtual Memory: 5,374,320,640 B
- 2018-04-08 04:43:36.019|Main thread> Peak:
- 2018-04-08 04:43:36.020|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:43:36.020|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:43:36.020|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:43:36.020|Main thread> Number of Worlds: 1
- 2018-04-08 04:43:36.020|Main thread> 0) RigidBodies: 42, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:43:36.020|Main thread> 0) Constraints: 0
- 2018-04-08 04:43:56.085|Main thread> Autosave initiated
- 2018-04-08 04:43:56.085|Main thread> Character state: True
- 2018-04-08 04:43:56.085|Main thread> IsServer: True
- 2018-04-08 04:43:56.085|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 04:43:56.085|Main thread> Autosave
- 2018-04-08 04:43:56.085|Main thread> Saving world - START
- 2018-04-08 04:43:56.086|Main thread> Making world state snapshot.
- 2018-04-08 04:43:56.086|Main thread> Process information Before snapshot.:
- 2018-04-08 04:43:56.087|Main thread> Managed Memory: 1,655,543,880 B
- 2018-04-08 04:43:56.089|Main thread> Private Memory: 4,426,903,552 B
- 2018-04-08 04:43:56.089|Main thread> Nr of Threads: 31
- 2018-04-08 04:43:56.089|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:43:56.089|Main thread> Entity count: 30
- 2018-04-08 04:43:56.089|Main thread> Current:
- 2018-04-08 04:43:56.090|Main thread> Paged Memory: 4,426,903,552 B
- 2018-04-08 04:43:56.090|Main thread> Working Set: 2,348,228,608 B
- 2018-04-08 04:43:56.090|Main thread> Virtual Memory: 5,374,320,640 B
- 2018-04-08 04:43:56.090|Main thread> Peak:
- 2018-04-08 04:43:56.091|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:43:56.091|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:43:56.091|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:43:56.098|Main thread> Process information After snapshot.:
- 2018-04-08 04:43:56.099|Main thread> Managed Memory: 1,654,626,656 B
- 2018-04-08 04:43:56.101|Main thread> Private Memory: 4,426,911,744 B
- 2018-04-08 04:43:56.101|Main thread> Nr of Threads: 31
- 2018-04-08 04:43:56.101|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:43:56.101|Main thread> Entity count: 30
- 2018-04-08 04:43:56.101|Main thread> Current:
- 2018-04-08 04:43:56.102|Main thread> Paged Memory: 4,426,911,744 B
- 2018-04-08 04:43:56.102|Main thread> Working Set: 2,348,244,992 B
- 2018-04-08 04:43:56.102|Main thread> Virtual Memory: 5,374,320,640 B
- 2018-04-08 04:43:56.102|Main thread> Peak:
- 2018-04-08 04:43:56.103|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:43:56.103|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:43:56.103|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:43:56.103|Main thread> Process information Directory cleanup:
- 2018-04-08 04:43:56.103|Main thread> Managed Memory: 1,655,001,424 B
- 2018-04-08 04:43:56.106|Main thread> Private Memory: 4,426,911,744 B
- 2018-04-08 04:43:56.106|Main thread> Nr of Threads: 31
- 2018-04-08 04:43:56.106|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:43:56.106|Main thread> Entity count: 30
- 2018-04-08 04:43:56.106|Main thread> Current:
- 2018-04-08 04:43:56.107|Main thread> Paged Memory: 4,426,911,744 B
- 2018-04-08 04:43:56.107|Main thread> Working Set: 2,348,244,992 B
- 2018-04-08 04:43:56.107|Main thread> Virtual Memory: 5,374,320,640 B
- 2018-04-08 04:43:56.107|Main thread> Peak:
- 2018-04-08 04:43:56.107|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:43:56.107|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:43:56.107|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:43:56.107|Main thread> Saving world - END
- 2018-04-08 04:43:56.108|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:43:56.109|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:43:56.110|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:43:56.110|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:43:56.181|Worker Logic 0> Core Data success: True
- 2018-04-08 04:43:56.201|Worker Logic 0> Voxel success: True
- 2018-04-08 04:43:56.201|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:43:56.201|Worker Logic 0> Saving success: True
- 2018-04-08 04:43:56.201|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:43:56.210|Worker Logic 0> Making backup.
- 2018-04-08 04:43:56.240|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:44:36.036|Main thread> Process information Periodic Check:
- 2018-04-08 04:44:36.037|Main thread> Managed Memory: 1,659,097,584 B
- 2018-04-08 04:44:36.039|Main thread> Private Memory: 4,458,688,512 B
- 2018-04-08 04:44:36.039|Main thread> Nr of Threads: 31
- 2018-04-08 04:44:36.039|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:44:36.039|Main thread> Entity count: 30
- 2018-04-08 04:44:36.039|Main thread> Current:
- 2018-04-08 04:44:36.040|Main thread> Paged Memory: 4,458,688,512 B
- 2018-04-08 04:44:36.040|Main thread> Working Set: 2,353,188,864 B
- 2018-04-08 04:44:36.040|Main thread> Virtual Memory: 5,374,320,640 B
- 2018-04-08 04:44:36.040|Main thread> Peak:
- 2018-04-08 04:44:36.041|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:44:36.041|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:44:36.041|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:44:36.041|Main thread> Number of Worlds: 1
- 2018-04-08 04:44:36.042|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:44:36.042|Main thread> 0) Constraints: 0
- 2018-04-08 04:45:36.055|Main thread> Process information Periodic Check:
- 2018-04-08 04:45:36.056|Main thread> Managed Memory: 1,624,794,696 B
- 2018-04-08 04:45:36.058|Main thread> Private Memory: 4,467,781,632 B
- 2018-04-08 04:45:36.058|Main thread> Nr of Threads: 31
- 2018-04-08 04:45:36.058|Main thread> Simulation Speed: 1.02
- 2018-04-08 04:45:36.058|Main thread> Entity count: 30
- 2018-04-08 04:45:36.058|Main thread> Current:
- 2018-04-08 04:45:36.058|Main thread> Paged Memory: 4,467,781,632 B
- 2018-04-08 04:45:36.058|Main thread> Working Set: 2,359,603,200 B
- 2018-04-08 04:45:36.058|Main thread> Virtual Memory: 5,374,320,640 B
- 2018-04-08 04:45:36.058|Main thread> Peak:
- 2018-04-08 04:45:36.059|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:45:36.059|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:45:36.059|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:45:36.059|Main thread> Number of Worlds: 1
- 2018-04-08 04:45:36.060|Main thread> 0) RigidBodies: 43, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:45:36.060|Main thread> 0) Constraints: 0
- 2018-04-08 04:45:45.315|Main thread> Player character died. Id : 0
- 2018-04-08 04:46:36.073|Main thread> Process information Periodic Check:
- 2018-04-08 04:46:36.073|Main thread> Managed Memory: 1,623,172,312 B
- 2018-04-08 04:46:36.075|Main thread> Private Memory: 4,467,240,960 B
- 2018-04-08 04:46:36.075|Main thread> Nr of Threads: 32
- 2018-04-08 04:46:36.075|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:46:36.075|Main thread> Entity count: 30
- 2018-04-08 04:46:36.075|Main thread> Current:
- 2018-04-08 04:46:36.076|Main thread> Paged Memory: 4,467,240,960 B
- 2018-04-08 04:46:36.076|Main thread> Working Set: 2,168,119,296 B
- 2018-04-08 04:46:36.076|Main thread> Virtual Memory: 5,378,580,480 B
- 2018-04-08 04:46:36.076|Main thread> Peak:
- 2018-04-08 04:46:36.077|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:46:36.077|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:46:36.077|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:46:36.077|Main thread> Number of Worlds: 1
- 2018-04-08 04:46:36.077|Main thread> 0) RigidBodies: 48, ActiveRigidBodies: 0, CharacterRigidBodies: 10
- 2018-04-08 04:46:36.077|Main thread> 0) Constraints: 0
- 2018-04-08 04:47:36.092|Main thread> Process information Periodic Check:
- 2018-04-08 04:47:36.093|Main thread> Managed Memory: 1,707,738,480 B
- 2018-04-08 04:47:36.095|Main thread> Private Memory: 4,481,200,128 B
- 2018-04-08 04:47:36.095|Main thread> Nr of Threads: 31
- 2018-04-08 04:47:36.095|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:47:36.095|Main thread> Entity count: 31
- 2018-04-08 04:47:36.095|Main thread> Current:
- 2018-04-08 04:47:36.096|Main thread> Paged Memory: 4,481,200,128 B
- 2018-04-08 04:47:36.096|Main thread> Working Set: 2,193,113,088 B
- 2018-04-08 04:47:36.096|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:47:36.096|Main thread> Peak:
- 2018-04-08 04:47:36.096|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:47:36.096|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:47:36.096|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:47:36.097|Main thread> Number of Worlds: 1
- 2018-04-08 04:47:36.097|Main thread> 0) RigidBodies: 38, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:47:36.097|Main thread> 0) Constraints: 0
- 2018-04-08 04:48:36.102|Main thread> Process information Periodic Check:
- 2018-04-08 04:48:36.103|Main thread> Managed Memory: 1,616,128,120 B
- 2018-04-08 04:48:36.105|Main thread> Private Memory: 4,479,754,240 B
- 2018-04-08 04:48:36.105|Main thread> Nr of Threads: 31
- 2018-04-08 04:48:36.105|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:48:36.105|Main thread> Entity count: 31
- 2018-04-08 04:48:36.105|Main thread> Current:
- 2018-04-08 04:48:36.106|Main thread> Paged Memory: 4,479,754,240 B
- 2018-04-08 04:48:36.106|Main thread> Working Set: 2,191,368,192 B
- 2018-04-08 04:48:36.106|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:48:36.106|Main thread> Peak:
- 2018-04-08 04:48:36.106|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:48:36.106|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:48:36.106|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:48:36.106|Main thread> Number of Worlds: 1
- 2018-04-08 04:48:36.107|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:48:36.107|Main thread> 0) Constraints: 0
- 2018-04-08 04:48:56.086|Main thread> Autosave initiated
- 2018-04-08 04:48:56.086|Main thread> Character state: True
- 2018-04-08 04:48:56.086|Main thread> IsServer: True
- 2018-04-08 04:48:56.086|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 04:48:56.086|Main thread> Autosave
- 2018-04-08 04:48:56.086|Main thread> Saving world - START
- 2018-04-08 04:48:56.087|Main thread> Making world state snapshot.
- 2018-04-08 04:48:56.087|Main thread> Process information Before snapshot.:
- 2018-04-08 04:48:56.087|Main thread> Managed Memory: 1,660,613,376 B
- 2018-04-08 04:48:56.090|Main thread> Private Memory: 4,482,723,840 B
- 2018-04-08 04:48:56.090|Main thread> Nr of Threads: 31
- 2018-04-08 04:48:56.090|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:48:56.090|Main thread> Entity count: 31
- 2018-04-08 04:48:56.090|Main thread> Current:
- 2018-04-08 04:48:56.090|Main thread> Paged Memory: 4,482,723,840 B
- 2018-04-08 04:48:56.090|Main thread> Working Set: 2,194,747,392 B
- 2018-04-08 04:48:56.090|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:48:56.090|Main thread> Peak:
- 2018-04-08 04:48:56.091|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:48:56.091|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:48:56.091|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:48:56.094|Main thread> Process information After snapshot.:
- 2018-04-08 04:48:56.095|Main thread> Managed Memory: 1,661,284,792 B
- 2018-04-08 04:48:56.097|Main thread> Private Memory: 4,483,379,200 B
- 2018-04-08 04:48:56.097|Main thread> Nr of Threads: 31
- 2018-04-08 04:48:56.097|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:48:56.097|Main thread> Entity count: 31
- 2018-04-08 04:48:56.097|Main thread> Current:
- 2018-04-08 04:48:56.098|Main thread> Paged Memory: 4,483,379,200 B
- 2018-04-08 04:48:56.098|Main thread> Working Set: 2,195,419,136 B
- 2018-04-08 04:48:56.098|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:48:56.098|Main thread> Peak:
- 2018-04-08 04:48:56.098|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:48:56.098|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:48:56.098|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:48:56.098|Main thread> Process information Directory cleanup:
- 2018-04-08 04:48:56.099|Main thread> Managed Memory: 1,661,612,472 B
- 2018-04-08 04:48:56.102|Main thread> Private Memory: 4,483,706,880 B
- 2018-04-08 04:48:56.102|Main thread> Nr of Threads: 31
- 2018-04-08 04:48:56.102|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:48:56.102|Main thread> Entity count: 31
- 2018-04-08 04:48:56.102|Main thread> Current:
- 2018-04-08 04:48:56.103|Main thread> Paged Memory: 4,483,706,880 B
- 2018-04-08 04:48:56.103|Main thread> Working Set: 2,195,755,008 B
- 2018-04-08 04:48:56.103|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:48:56.103|Main thread> Peak:
- 2018-04-08 04:48:56.103|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:48:56.103|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:48:56.103|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:48:56.103|Main thread> Saving world - END
- 2018-04-08 04:48:56.104|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:48:56.105|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:48:56.105|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:48:56.106|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:48:56.170|Worker Logic 0> Core Data success: True
- 2018-04-08 04:48:56.195|Worker Logic 0> Voxel success: True
- 2018-04-08 04:48:56.195|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:48:56.195|Worker Logic 0> Saving success: True
- 2018-04-08 04:48:56.195|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:48:56.203|Worker Logic 0> Making backup.
- 2018-04-08 04:48:56.241|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:49:03.030|Main thread> Saving world - START
- 2018-04-08 04:49:03.031|Main thread> Making world state snapshot.
- 2018-04-08 04:49:03.031|Main thread> Process information Before snapshot.:
- 2018-04-08 04:49:03.032|Main thread> Managed Memory: 1,658,795,864 B
- 2018-04-08 04:49:03.035|Main thread> Private Memory: 4,498,759,680 B
- 2018-04-08 04:49:03.035|Main thread> Nr of Threads: 31
- 2018-04-08 04:49:03.035|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:49:03.035|Main thread> Entity count: 31
- 2018-04-08 04:49:03.035|Main thread> Current:
- 2018-04-08 04:49:03.037|Main thread> Paged Memory: 4,498,759,680 B
- 2018-04-08 04:49:03.037|Main thread> Working Set: 2,197,184,512 B
- 2018-04-08 04:49:03.037|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:49:03.037|Main thread> Peak:
- 2018-04-08 04:49:03.038|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:49:03.038|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:49:03.038|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:49:03.040|Main thread> Process information After snapshot.:
- 2018-04-08 04:49:03.040|Main thread> Managed Memory: 1,657,790,264 B
- 2018-04-08 04:49:03.043|Main thread> Private Memory: 4,498,759,680 B
- 2018-04-08 04:49:03.043|Main thread> Nr of Threads: 31
- 2018-04-08 04:49:03.043|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:49:03.043|Main thread> Entity count: 31
- 2018-04-08 04:49:03.043|Main thread> Current:
- 2018-04-08 04:49:03.043|Main thread> Paged Memory: 4,498,759,680 B
- 2018-04-08 04:49:03.043|Main thread> Working Set: 2,197,184,512 B
- 2018-04-08 04:49:03.043|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:49:03.043|Main thread> Peak:
- 2018-04-08 04:49:03.044|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:49:03.044|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:49:03.044|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:49:03.044|Main thread> Process information Directory cleanup:
- 2018-04-08 04:49:03.044|Main thread> Managed Memory: 1,658,150,624 B
- 2018-04-08 04:49:03.047|Main thread> Private Memory: 4,498,759,680 B
- 2018-04-08 04:49:03.047|Main thread> Nr of Threads: 31
- 2018-04-08 04:49:03.047|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:49:03.047|Main thread> Entity count: 31
- 2018-04-08 04:49:03.047|Main thread> Current:
- 2018-04-08 04:49:03.047|Main thread> Paged Memory: 4,498,759,680 B
- 2018-04-08 04:49:03.047|Main thread> Working Set: 2,197,184,512 B
- 2018-04-08 04:49:03.047|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:49:03.047|Main thread> Peak:
- 2018-04-08 04:49:03.048|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:49:03.048|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:49:03.048|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:49:03.048|Main thread> Saving world - END
- 2018-04-08 04:49:03.049|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:49:03.049|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:49:03.050|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:49:03.051|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:49:03.111|Worker Logic 0> Core Data success: True
- 2018-04-08 04:49:03.127|Worker Logic 0> Voxel success: True
- 2018-04-08 04:49:03.127|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:49:03.127|Worker Logic 0> Saving success: True
- 2018-04-08 04:49:03.127|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:49:03.134|Worker Logic 0> Making backup.
- 2018-04-08 04:49:03.153|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:49:36.118|Main thread> Process information Periodic Check:
- 2018-04-08 04:49:36.119|Main thread> Managed Memory: 1,660,158,152 B
- 2018-04-08 04:49:36.121|Main thread> Private Memory: 4,507,361,280 B
- 2018-04-08 04:49:36.121|Main thread> Nr of Threads: 31
- 2018-04-08 04:49:36.121|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:49:36.121|Main thread> Entity count: 31
- 2018-04-08 04:49:36.121|Main thread> Current:
- 2018-04-08 04:49:36.122|Main thread> Paged Memory: 4,507,361,280 B
- 2018-04-08 04:49:36.122|Main thread> Working Set: 2,193,391,616 B
- 2018-04-08 04:49:36.122|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:49:36.122|Main thread> Peak:
- 2018-04-08 04:49:36.122|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:49:36.122|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:49:36.122|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:49:36.122|Main thread> Number of Worlds: 1
- 2018-04-08 04:49:36.123|Main thread> 0) RigidBodies: 45, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:49:36.123|Main thread> 0) Constraints: 0
- 2018-04-08 04:50:36.136|Main thread> Process information Periodic Check:
- 2018-04-08 04:50:36.137|Main thread> Managed Memory: 1,722,495,672 B
- 2018-04-08 04:50:36.139|Main thread> Private Memory: 4,509,900,800 B
- 2018-04-08 04:50:36.139|Main thread> Nr of Threads: 31
- 2018-04-08 04:50:36.139|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:50:36.139|Main thread> Entity count: 31
- 2018-04-08 04:50:36.139|Main thread> Current:
- 2018-04-08 04:50:36.140|Main thread> Paged Memory: 4,509,900,800 B
- 2018-04-08 04:50:36.140|Main thread> Working Set: 2,196,189,184 B
- 2018-04-08 04:50:36.140|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:50:36.140|Main thread> Peak:
- 2018-04-08 04:50:36.141|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:50:36.141|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:50:36.141|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:50:36.141|Main thread> Number of Worlds: 1
- 2018-04-08 04:50:36.141|Main thread> 0) RigidBodies: 42, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:50:36.141|Main thread> 0) Constraints: 0
- 2018-04-08 04:51:36.153|Main thread> Process information Periodic Check:
- 2018-04-08 04:51:36.154|Main thread> Managed Memory: 1,619,099,984 B
- 2018-04-08 04:51:36.156|Main thread> Private Memory: 4,513,492,992 B
- 2018-04-08 04:51:36.156|Main thread> Nr of Threads: 32
- 2018-04-08 04:51:36.157|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:51:36.157|Main thread> Entity count: 31
- 2018-04-08 04:51:36.157|Main thread> Current:
- 2018-04-08 04:51:36.158|Main thread> Paged Memory: 4,513,492,992 B
- 2018-04-08 04:51:36.158|Main thread> Working Set: 1,553,915,904 B
- 2018-04-08 04:51:36.158|Main thread> Virtual Memory: 5,428,781,056 B
- 2018-04-08 04:51:36.158|Main thread> Peak:
- 2018-04-08 04:51:36.158|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:51:36.158|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:51:36.158|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:51:36.158|Main thread> Number of Worlds: 1
- 2018-04-08 04:51:36.159|Main thread> 0) RigidBodies: 42, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:51:36.159|Main thread> 0) Constraints: 0
- 2018-04-08 04:52:36.170|Main thread> Process information Periodic Check:
- 2018-04-08 04:52:36.171|Main thread> Managed Memory: 1,622,277,704 B
- 2018-04-08 04:52:36.173|Main thread> Private Memory: 4,514,263,040 B
- 2018-04-08 04:52:36.173|Main thread> Nr of Threads: 31
- 2018-04-08 04:52:36.173|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:52:36.173|Main thread> Entity count: 31
- 2018-04-08 04:52:36.173|Main thread> Current:
- 2018-04-08 04:52:36.174|Main thread> Paged Memory: 4,514,263,040 B
- 2018-04-08 04:52:36.174|Main thread> Working Set: 1,553,498,112 B
- 2018-04-08 04:52:36.174|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:52:36.174|Main thread> Peak:
- 2018-04-08 04:52:36.174|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:52:36.174|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:52:36.174|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:52:36.174|Main thread> Number of Worlds: 1
- 2018-04-08 04:52:36.175|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:52:36.175|Main thread> 0) Constraints: 0
- 2018-04-08 04:53:36.187|Main thread> Process information Periodic Check:
- 2018-04-08 04:53:36.188|Main thread> Managed Memory: 1,625,024,752 B
- 2018-04-08 04:53:36.192|Main thread> Private Memory: 4,519,620,608 B
- 2018-04-08 04:53:36.192|Main thread> Nr of Threads: 31
- 2018-04-08 04:53:36.192|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:53:36.192|Main thread> Entity count: 31
- 2018-04-08 04:53:36.192|Main thread> Current:
- 2018-04-08 04:53:36.193|Main thread> Paged Memory: 4,519,620,608 B
- 2018-04-08 04:53:36.193|Main thread> Working Set: 1,559,142,400 B
- 2018-04-08 04:53:36.193|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:53:36.193|Main thread> Peak:
- 2018-04-08 04:53:36.193|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:53:36.193|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:53:36.193|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:53:36.193|Main thread> Number of Worlds: 1
- 2018-04-08 04:53:36.194|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:53:36.194|Main thread> 0) Constraints: 0
- 2018-04-08 04:53:56.087|Main thread> Autosave initiated
- 2018-04-08 04:53:56.087|Main thread> Character state: True
- 2018-04-08 04:53:56.087|Main thread> IsServer: True
- 2018-04-08 04:53:56.087|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 04:53:56.087|Main thread> Autosave
- 2018-04-08 04:53:56.087|Main thread> Saving world - START
- 2018-04-08 04:53:56.087|Main thread> Making world state snapshot.
- 2018-04-08 04:53:56.087|Main thread> Process information Before snapshot.:
- 2018-04-08 04:53:56.088|Main thread> Managed Memory: 1,626,863,104 B
- 2018-04-08 04:53:56.091|Main thread> Private Memory: 4,519,849,984 B
- 2018-04-08 04:53:56.091|Main thread> Nr of Threads: 31
- 2018-04-08 04:53:56.091|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:53:56.091|Main thread> Entity count: 31
- 2018-04-08 04:53:56.091|Main thread> Current:
- 2018-04-08 04:53:56.092|Main thread> Paged Memory: 4,519,849,984 B
- 2018-04-08 04:53:56.092|Main thread> Working Set: 1,559,400,448 B
- 2018-04-08 04:53:56.092|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:53:56.092|Main thread> Peak:
- 2018-04-08 04:53:56.093|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:53:56.093|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:53:56.093|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:53:56.095|Main thread> Process information After snapshot.:
- 2018-04-08 04:53:56.096|Main thread> Managed Memory: 1,626,088,840 B
- 2018-04-08 04:53:56.098|Main thread> Private Memory: 4,519,849,984 B
- 2018-04-08 04:53:56.098|Main thread> Nr of Threads: 31
- 2018-04-08 04:53:56.098|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:53:56.098|Main thread> Entity count: 31
- 2018-04-08 04:53:56.098|Main thread> Current:
- 2018-04-08 04:53:56.099|Main thread> Paged Memory: 4,519,849,984 B
- 2018-04-08 04:53:56.099|Main thread> Working Set: 1,559,400,448 B
- 2018-04-08 04:53:56.099|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:53:56.099|Main thread> Peak:
- 2018-04-08 04:53:56.099|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:53:56.099|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:53:56.099|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:53:56.099|Main thread> Process information Directory cleanup:
- 2018-04-08 04:53:56.100|Main thread> Managed Memory: 1,626,449,152 B
- 2018-04-08 04:53:56.102|Main thread> Private Memory: 4,519,849,984 B
- 2018-04-08 04:53:56.102|Main thread> Nr of Threads: 31
- 2018-04-08 04:53:56.102|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:53:56.102|Main thread> Entity count: 31
- 2018-04-08 04:53:56.102|Main thread> Current:
- 2018-04-08 04:53:56.103|Main thread> Paged Memory: 4,519,849,984 B
- 2018-04-08 04:53:56.103|Main thread> Working Set: 1,559,400,448 B
- 2018-04-08 04:53:56.103|Main thread> Virtual Memory: 5,424,586,752 B
- 2018-04-08 04:53:56.103|Main thread> Peak:
- 2018-04-08 04:53:56.104|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:53:56.104|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:53:56.104|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:53:56.104|Main thread> Saving world - END
- 2018-04-08 04:53:56.104|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:53:56.105|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:53:56.106|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:53:56.107|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:53:56.172|Worker Logic 0> Core Data success: True
- 2018-04-08 04:53:56.240|Worker Logic 0> Voxel success: True
- 2018-04-08 04:53:56.240|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:53:56.240|Worker Logic 0> Saving success: True
- 2018-04-08 04:53:56.240|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:53:56.250|Worker Logic 0> Making backup.
- 2018-04-08 04:53:56.280|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:54:36.204|Main thread> Process information Periodic Check:
- 2018-04-08 04:54:36.205|Main thread> Managed Memory: 1,631,773,000 B
- 2018-04-08 04:54:36.207|Main thread> Private Memory: 4,538,920,960 B
- 2018-04-08 04:54:36.207|Main thread> Nr of Threads: 31
- 2018-04-08 04:54:36.207|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:54:36.207|Main thread> Entity count: 34
- 2018-04-08 04:54:36.207|Main thread> Current:
- 2018-04-08 04:54:36.208|Main thread> Paged Memory: 4,538,920,960 B
- 2018-04-08 04:54:36.208|Main thread> Working Set: 1,566,908,416 B
- 2018-04-08 04:54:36.208|Main thread> Virtual Memory: 5,462,138,880 B
- 2018-04-08 04:54:36.208|Main thread> Peak:
- 2018-04-08 04:54:36.209|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:54:36.209|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:54:36.209|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:54:36.209|Main thread> Number of Worlds: 1
- 2018-04-08 04:54:36.209|Main thread> 0) RigidBodies: 56, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:54:36.210|Main thread> 0) Constraints: 0
- 2018-04-08 04:55:36.221|Main thread> Process information Periodic Check:
- 2018-04-08 04:55:36.222|Main thread> Managed Memory: 1,627,586,272 B
- 2018-04-08 04:55:36.225|Main thread> Private Memory: 4,536,512,512 B
- 2018-04-08 04:55:36.225|Main thread> Nr of Threads: 31
- 2018-04-08 04:55:36.225|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:55:36.225|Main thread> Entity count: 39
- 2018-04-08 04:55:36.225|Main thread> Current:
- 2018-04-08 04:55:36.226|Main thread> Paged Memory: 4,536,512,512 B
- 2018-04-08 04:55:36.226|Main thread> Working Set: 1,564,930,048 B
- 2018-04-08 04:55:36.226|Main thread> Virtual Memory: 5,478,588,416 B
- 2018-04-08 04:55:36.226|Main thread> Peak:
- 2018-04-08 04:55:36.226|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:55:36.226|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:55:36.226|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:55:36.226|Main thread> Number of Worlds: 1
- 2018-04-08 04:55:36.227|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 1, CharacterRigidBodies: 11
- 2018-04-08 04:55:36.227|Main thread> 0) Constraints: 0
- 2018-04-08 04:56:36.238|Main thread> Process information Periodic Check:
- 2018-04-08 04:56:36.239|Main thread> Managed Memory: 1,625,939,696 B
- 2018-04-08 04:56:36.241|Main thread> Private Memory: 4,542,562,304 B
- 2018-04-08 04:56:36.241|Main thread> Nr of Threads: 32
- 2018-04-08 04:56:36.241|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:56:36.241|Main thread> Entity count: 43
- 2018-04-08 04:56:36.241|Main thread> Current:
- 2018-04-08 04:56:36.241|Main thread> Paged Memory: 4,542,562,304 B
- 2018-04-08 04:56:36.242|Main thread> Working Set: 1,484,337,152 B
- 2018-04-08 04:56:36.242|Main thread> Virtual Memory: 5,478,129,664 B
- 2018-04-08 04:56:36.242|Main thread> Peak:
- 2018-04-08 04:56:36.242|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:56:36.242|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:56:36.242|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:56:36.242|Main thread> Number of Worlds: 1
- 2018-04-08 04:56:36.242|Main thread> 0) RigidBodies: 59, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:56:36.243|Main thread> 0) Constraints: 0
- 2018-04-08 04:57:36.255|Main thread> Process information Periodic Check:
- 2018-04-08 04:57:36.256|Main thread> Managed Memory: 1,629,784,024 B
- 2018-04-08 04:57:36.260|Main thread> Private Memory: 4,545,921,024 B
- 2018-04-08 04:57:36.260|Main thread> Nr of Threads: 31
- 2018-04-08 04:57:36.260|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:57:36.260|Main thread> Entity count: 48
- 2018-04-08 04:57:36.260|Main thread> Current:
- 2018-04-08 04:57:36.260|Main thread> Paged Memory: 4,545,921,024 B
- 2018-04-08 04:57:36.260|Main thread> Working Set: 1,498,591,232 B
- 2018-04-08 04:57:36.260|Main thread> Virtual Memory: 5,473,935,360 B
- 2018-04-08 04:57:36.260|Main thread> Peak:
- 2018-04-08 04:57:36.261|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:57:36.261|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:57:36.261|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:57:36.261|Main thread> Number of Worlds: 1
- 2018-04-08 04:57:36.261|Main thread> 0) RigidBodies: 59, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:57:36.261|Main thread> 0) Constraints: 0
- 2018-04-08 04:58:36.276|Main thread> Process information Periodic Check:
- 2018-04-08 04:58:36.277|Main thread> Managed Memory: 1,636,275,312 B
- 2018-04-08 04:58:36.279|Main thread> Private Memory: 4,555,116,544 B
- 2018-04-08 04:58:36.279|Main thread> Nr of Threads: 31
- 2018-04-08 04:58:36.279|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:58:36.279|Main thread> Entity count: 35
- 2018-04-08 04:58:36.279|Main thread> Current:
- 2018-04-08 04:58:36.280|Main thread> Paged Memory: 4,555,116,544 B
- 2018-04-08 04:58:36.280|Main thread> Working Set: 1,517,051,904 B
- 2018-04-08 04:58:36.280|Main thread> Virtual Memory: 5,471,510,528 B
- 2018-04-08 04:58:36.280|Main thread> Peak:
- 2018-04-08 04:58:36.280|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:58:36.280|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:58:36.280|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:58:36.280|Main thread> Number of Worlds: 1
- 2018-04-08 04:58:36.280|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:58:36.280|Main thread> 0) Constraints: 0
- 2018-04-08 04:58:56.102|Main thread> Autosave initiated
- 2018-04-08 04:58:56.102|Main thread> Character state: True
- 2018-04-08 04:58:56.102|Main thread> IsServer: True
- 2018-04-08 04:58:56.102|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 04:58:56.102|Main thread> Autosave
- 2018-04-08 04:58:56.102|Main thread> Saving world - START
- 2018-04-08 04:58:56.103|Main thread> Making world state snapshot.
- 2018-04-08 04:58:56.103|Main thread> Process information Before snapshot.:
- 2018-04-08 04:58:56.103|Main thread> Managed Memory: 1,636,651,096 B
- 2018-04-08 04:58:56.105|Main thread> Private Memory: 4,552,802,304 B
- 2018-04-08 04:58:56.105|Main thread> Nr of Threads: 31
- 2018-04-08 04:58:56.105|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:58:56.105|Main thread> Entity count: 35
- 2018-04-08 04:58:56.105|Main thread> Current:
- 2018-04-08 04:58:56.106|Main thread> Paged Memory: 4,552,802,304 B
- 2018-04-08 04:58:56.106|Main thread> Working Set: 1,514,901,504 B
- 2018-04-08 04:58:56.106|Main thread> Virtual Memory: 5,471,510,528 B
- 2018-04-08 04:58:56.106|Main thread> Peak:
- 2018-04-08 04:58:56.107|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:58:56.107|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:58:56.107|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:58:56.109|Main thread> Process information After snapshot.:
- 2018-04-08 04:58:56.109|Main thread> Managed Memory: 1,637,340,400 B
- 2018-04-08 04:58:56.111|Main thread> Private Memory: 4,552,802,304 B
- 2018-04-08 04:58:56.111|Main thread> Nr of Threads: 31
- 2018-04-08 04:58:56.111|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:58:56.111|Main thread> Entity count: 35
- 2018-04-08 04:58:56.111|Main thread> Current:
- 2018-04-08 04:58:56.112|Main thread> Paged Memory: 4,552,802,304 B
- 2018-04-08 04:58:56.112|Main thread> Working Set: 1,514,901,504 B
- 2018-04-08 04:58:56.112|Main thread> Virtual Memory: 5,471,510,528 B
- 2018-04-08 04:58:56.112|Main thread> Peak:
- 2018-04-08 04:58:56.112|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:58:56.112|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:58:56.112|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:58:56.112|Main thread> Process information Directory cleanup:
- 2018-04-08 04:58:56.113|Main thread> Managed Memory: 1,637,676,216 B
- 2018-04-08 04:58:56.117|Main thread> Private Memory: 4,552,802,304 B
- 2018-04-08 04:58:56.117|Main thread> Nr of Threads: 31
- 2018-04-08 04:58:56.117|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:58:56.117|Main thread> Entity count: 35
- 2018-04-08 04:58:56.117|Main thread> Current:
- 2018-04-08 04:58:56.118|Main thread> Paged Memory: 4,552,802,304 B
- 2018-04-08 04:58:56.118|Main thread> Working Set: 1,514,901,504 B
- 2018-04-08 04:58:56.118|Main thread> Virtual Memory: 5,471,510,528 B
- 2018-04-08 04:58:56.118|Main thread> Peak:
- 2018-04-08 04:58:56.119|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:58:56.119|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:58:56.119|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:58:56.119|Main thread> Saving world - END
- 2018-04-08 04:58:56.119|Worker Logic 0> Session snapshot save - START
- 2018-04-08 04:58:56.120|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 04:58:56.121|Worker Logic 0> Cleaning up old save.
- 2018-04-08 04:58:56.122|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 04:58:56.184|Worker Logic 0> Core Data success: True
- 2018-04-08 04:58:56.271|Worker Logic 0> Voxel success: True
- 2018-04-08 04:58:56.271|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 04:58:56.271|Worker Logic 0> Saving success: True
- 2018-04-08 04:58:56.271|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 04:58:56.280|Worker Logic 0> Making backup.
- 2018-04-08 04:58:56.298|Worker Logic 0> Session snapshot save - END
- 2018-04-08 04:59:36.289|Main thread> Process information Periodic Check:
- 2018-04-08 04:59:36.290|Main thread> Managed Memory: 1,638,810,064 B
- 2018-04-08 04:59:36.292|Main thread> Private Memory: 4,571,369,472 B
- 2018-04-08 04:59:36.292|Main thread> Nr of Threads: 31
- 2018-04-08 04:59:36.292|Main thread> Simulation Speed: 1.00
- 2018-04-08 04:59:36.292|Main thread> Entity count: 35
- 2018-04-08 04:59:36.292|Main thread> Current:
- 2018-04-08 04:59:36.293|Main thread> Paged Memory: 4,571,369,472 B
- 2018-04-08 04:59:36.293|Main thread> Working Set: 1,514,577,920 B
- 2018-04-08 04:59:36.293|Main thread> Virtual Memory: 5,471,510,528 B
- 2018-04-08 04:59:36.293|Main thread> Peak:
- 2018-04-08 04:59:36.293|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 04:59:36.293|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 04:59:36.293|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 04:59:36.293|Main thread> Number of Worlds: 1
- 2018-04-08 04:59:36.294|Main thread> 0) RigidBodies: 55, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 04:59:36.294|Main thread> 0) Constraints: 0
- 2018-04-08 05:00:36.298|Main thread> Process information Periodic Check:
- 2018-04-08 05:00:36.299|Main thread> Managed Memory: 1,630,514,512 B
- 2018-04-08 05:00:36.301|Main thread> Private Memory: 4,575,121,408 B
- 2018-04-08 05:00:36.301|Main thread> Nr of Threads: 31
- 2018-04-08 05:00:36.301|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:00:36.301|Main thread> Entity count: 34
- 2018-04-08 05:00:36.301|Main thread> Current:
- 2018-04-08 05:00:36.301|Main thread> Paged Memory: 4,575,121,408 B
- 2018-04-08 05:00:36.301|Main thread> Working Set: 1,514,803,200 B
- 2018-04-08 05:00:36.301|Main thread> Virtual Memory: 5,471,510,528 B
- 2018-04-08 05:00:36.301|Main thread> Peak:
- 2018-04-08 05:00:36.302|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:00:36.302|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:00:36.302|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:00:36.302|Main thread> Number of Worlds: 1
- 2018-04-08 05:00:36.302|Main thread> 0) RigidBodies: 49, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:00:36.302|Main thread> 0) Constraints: 0
- 2018-04-08 05:01:36.315|Main thread> Process information Periodic Check:
- 2018-04-08 05:01:36.316|Main thread> Managed Memory: 1,631,989,472 B
- 2018-04-08 05:01:36.318|Main thread> Private Memory: 4,573,552,640 B
- 2018-04-08 05:01:36.318|Main thread> Nr of Threads: 32
- 2018-04-08 05:01:36.318|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:01:36.318|Main thread> Entity count: 33
- 2018-04-08 05:01:36.318|Main thread> Current:
- 2018-04-08 05:01:36.318|Main thread> Paged Memory: 4,573,552,640 B
- 2018-04-08 05:01:36.319|Main thread> Working Set: 1,485,217,792 B
- 2018-04-08 05:01:36.319|Main thread> Virtual Memory: 5,475,704,832 B
- 2018-04-08 05:01:36.319|Main thread> Peak:
- 2018-04-08 05:01:36.319|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:01:36.319|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:01:36.319|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:01:36.319|Main thread> Number of Worlds: 1
- 2018-04-08 05:01:36.320|Main thread> 0) RigidBodies: 51, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:01:36.320|Main thread> 0) Constraints: 0
- 2018-04-08 05:02:36.332|Main thread> Process information Periodic Check:
- 2018-04-08 05:02:36.333|Main thread> Managed Memory: 1,638,571,640 B
- 2018-04-08 05:02:36.335|Main thread> Private Memory: 4,576,407,552 B
- 2018-04-08 05:02:36.335|Main thread> Nr of Threads: 31
- 2018-04-08 05:02:36.335|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:02:36.335|Main thread> Entity count: 31
- 2018-04-08 05:02:36.335|Main thread> Current:
- 2018-04-08 05:02:36.335|Main thread> Paged Memory: 4,576,407,552 B
- 2018-04-08 05:02:36.335|Main thread> Working Set: 1,489,506,304 B
- 2018-04-08 05:02:36.335|Main thread> Virtual Memory: 5,471,510,528 B
- 2018-04-08 05:02:36.335|Main thread> Peak:
- 2018-04-08 05:02:36.336|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:02:36.336|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:02:36.336|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:02:36.336|Main thread> Number of Worlds: 1
- 2018-04-08 05:02:36.336|Main thread> 0) RigidBodies: 47, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:02:36.336|Main thread> 0) Constraints: 0
- 2018-04-08 05:03:36.349|Main thread> Process information Periodic Check:
- 2018-04-08 05:03:36.350|Main thread> Managed Memory: 1,634,517,240 B
- 2018-04-08 05:03:36.352|Main thread> Private Memory: 4,576,612,352 B
- 2018-04-08 05:03:36.352|Main thread> Nr of Threads: 30
- 2018-04-08 05:03:36.352|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:03:36.352|Main thread> Entity count: 31
- 2018-04-08 05:03:36.352|Main thread> Current:
- 2018-04-08 05:03:36.353|Main thread> Paged Memory: 4,576,612,352 B
- 2018-04-08 05:03:36.353|Main thread> Working Set: 1,489,842,176 B
- 2018-04-08 05:03:36.353|Main thread> Virtual Memory: 5,467,316,224 B
- 2018-04-08 05:03:36.353|Main thread> Peak:
- 2018-04-08 05:03:36.353|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:03:36.353|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:03:36.353|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:03:36.354|Main thread> Number of Worlds: 1
- 2018-04-08 05:03:36.354|Main thread> 0) RigidBodies: 46, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:03:36.354|Main thread> 0) Constraints: 0
- 2018-04-08 05:03:56.115|Main thread> Autosave initiated
- 2018-04-08 05:03:56.115|Main thread> Character state: True
- 2018-04-08 05:03:56.115|Main thread> IsServer: True
- 2018-04-08 05:03:56.115|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 05:03:56.115|Main thread> Autosave
- 2018-04-08 05:03:56.115|Main thread> Saving world - START
- 2018-04-08 05:03:56.116|Main thread> Making world state snapshot.
- 2018-04-08 05:03:56.116|Main thread> Process information Before snapshot.:
- 2018-04-08 05:03:56.117|Main thread> Managed Memory: 1,634,779,336 B
- 2018-04-08 05:03:56.119|Main thread> Private Memory: 4,575,768,576 B
- 2018-04-08 05:03:56.119|Main thread> Nr of Threads: 30
- 2018-04-08 05:03:56.119|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:03:56.119|Main thread> Entity count: 31
- 2018-04-08 05:03:56.119|Main thread> Current:
- 2018-04-08 05:03:56.119|Main thread> Paged Memory: 4,575,768,576 B
- 2018-04-08 05:03:56.119|Main thread> Working Set: 1,489,043,456 B
- 2018-04-08 05:03:56.119|Main thread> Virtual Memory: 5,467,316,224 B
- 2018-04-08 05:03:56.119|Main thread> Peak:
- 2018-04-08 05:03:56.120|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:03:56.120|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:03:56.120|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:03:56.122|Main thread> Process information After snapshot.:
- 2018-04-08 05:03:56.123|Main thread> Managed Memory: 1,635,421,856 B
- 2018-04-08 05:03:56.125|Main thread> Private Memory: 4,575,768,576 B
- 2018-04-08 05:03:56.125|Main thread> Nr of Threads: 30
- 2018-04-08 05:03:56.125|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:03:56.125|Main thread> Entity count: 31
- 2018-04-08 05:03:56.125|Main thread> Current:
- 2018-04-08 05:03:56.126|Main thread> Paged Memory: 4,575,768,576 B
- 2018-04-08 05:03:56.126|Main thread> Working Set: 1,489,043,456 B
- 2018-04-08 05:03:56.126|Main thread> Virtual Memory: 5,467,316,224 B
- 2018-04-08 05:03:56.126|Main thread> Peak:
- 2018-04-08 05:03:56.127|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:03:56.127|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:03:56.127|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:03:56.127|Main thread> Process information Directory cleanup:
- 2018-04-08 05:03:56.127|Main thread> Managed Memory: 1,635,813,104 B
- 2018-04-08 05:03:56.131|Main thread> Private Memory: 4,575,768,576 B
- 2018-04-08 05:03:56.131|Main thread> Nr of Threads: 30
- 2018-04-08 05:03:56.131|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:03:56.131|Main thread> Entity count: 31
- 2018-04-08 05:03:56.131|Main thread> Current:
- 2018-04-08 05:03:56.132|Main thread> Paged Memory: 4,575,768,576 B
- 2018-04-08 05:03:56.132|Main thread> Working Set: 1,489,043,456 B
- 2018-04-08 05:03:56.132|Main thread> Virtual Memory: 5,467,316,224 B
- 2018-04-08 05:03:56.132|Main thread> Peak:
- 2018-04-08 05:03:56.133|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:03:56.133|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:03:56.133|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:03:56.133|Main thread> Saving world - END
- 2018-04-08 05:03:56.133|Worker Logic 0> Session snapshot save - START
- 2018-04-08 05:03:56.134|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 05:03:56.135|Worker Logic 0> Cleaning up old save.
- 2018-04-08 05:03:56.135|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 05:03:56.199|Worker Logic 0> Core Data success: True
- 2018-04-08 05:03:56.216|Worker Logic 0> Voxel success: True
- 2018-04-08 05:03:56.216|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 05:03:56.216|Worker Logic 0> Saving success: True
- 2018-04-08 05:03:56.216|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 05:03:56.225|Worker Logic 0> Making backup.
- 2018-04-08 05:03:56.245|Worker Logic 0> Session snapshot save - END
- 2018-04-08 05:04:36.367|Main thread> Process information Periodic Check:
- 2018-04-08 05:04:36.367|Main thread> Managed Memory: 1,639,521,304 B
- 2018-04-08 05:04:36.370|Main thread> Private Memory: 4,594,954,240 B
- 2018-04-08 05:04:36.370|Main thread> Nr of Threads: 30
- 2018-04-08 05:04:36.370|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:04:36.370|Main thread> Entity count: 31
- 2018-04-08 05:04:36.370|Main thread> Current:
- 2018-04-08 05:04:36.370|Main thread> Paged Memory: 4,594,954,240 B
- 2018-04-08 05:04:36.370|Main thread> Working Set: 1,493,307,392 B
- 2018-04-08 05:04:36.370|Main thread> Virtual Memory: 5,500,870,656 B
- 2018-04-08 05:04:36.370|Main thread> Peak:
- 2018-04-08 05:04:36.371|Main thread> Paged Memory: 4,596,727,808 B
- 2018-04-08 05:04:36.371|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:04:36.371|Main thread> Virtual Memory: 5,502,713,856 B
- 2018-04-08 05:04:36.371|Main thread> Number of Worlds: 1
- 2018-04-08 05:04:36.372|Main thread> 0) RigidBodies: 48, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:04:36.372|Main thread> 0) Constraints: 0
- 2018-04-08 05:05:36.383|Main thread> Process information Periodic Check:
- 2018-04-08 05:05:36.383|Main thread> Managed Memory: 1,638,221,848 B
- 2018-04-08 05:05:36.387|Main thread> Private Memory: 4,594,843,648 B
- 2018-04-08 05:05:36.387|Main thread> Nr of Threads: 30
- 2018-04-08 05:05:36.387|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:05:36.387|Main thread> Entity count: 31
- 2018-04-08 05:05:36.387|Main thread> Current:
- 2018-04-08 05:05:36.388|Main thread> Paged Memory: 4,594,843,648 B
- 2018-04-08 05:05:36.388|Main thread> Working Set: 1,493,946,368 B
- 2018-04-08 05:05:36.388|Main thread> Virtual Memory: 5,518,565,376 B
- 2018-04-08 05:05:36.388|Main thread> Peak:
- 2018-04-08 05:05:36.388|Main thread> Paged Memory: 4,597,956,608 B
- 2018-04-08 05:05:36.388|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:05:36.388|Main thread> Virtual Memory: 5,522,825,216 B
- 2018-04-08 05:05:36.388|Main thread> Number of Worlds: 1
- 2018-04-08 05:05:36.389|Main thread> 0) RigidBodies: 50, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:05:36.389|Main thread> 0) Constraints: 0
- 2018-04-08 05:06:36.394|Main thread> Process information Periodic Check:
- 2018-04-08 05:06:36.395|Main thread> Managed Memory: 1,637,086,576 B
- 2018-04-08 05:06:36.397|Main thread> Private Memory: 4,598,046,720 B
- 2018-04-08 05:06:36.397|Main thread> Nr of Threads: 31
- 2018-04-08 05:06:36.397|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:06:36.397|Main thread> Entity count: 31
- 2018-04-08 05:06:36.397|Main thread> Current:
- 2018-04-08 05:06:36.398|Main thread> Paged Memory: 4,598,046,720 B
- 2018-04-08 05:06:36.398|Main thread> Working Set: 1,467,346,944 B
- 2018-04-08 05:06:36.398|Main thread> Virtual Memory: 5,522,759,680 B
- 2018-04-08 05:06:36.398|Main thread> Peak:
- 2018-04-08 05:06:36.399|Main thread> Paged Memory: 4,598,931,456 B
- 2018-04-08 05:06:36.399|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:06:36.399|Main thread> Virtual Memory: 5,524,406,272 B
- 2018-04-08 05:06:36.399|Main thread> Number of Worlds: 1
- 2018-04-08 05:06:36.399|Main thread> 0) RigidBodies: 55, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:06:36.399|Main thread> 0) Constraints: 0
- 2018-04-08 05:07:36.410|Main thread> Process information Periodic Check:
- 2018-04-08 05:07:36.411|Main thread> Managed Memory: 1,640,588,688 B
- 2018-04-08 05:07:36.414|Main thread> Private Memory: 4,595,048,448 B
- 2018-04-08 05:07:36.414|Main thread> Nr of Threads: 30
- 2018-04-08 05:07:36.414|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:07:36.414|Main thread> Entity count: 31
- 2018-04-08 05:07:36.414|Main thread> Current:
- 2018-04-08 05:07:36.415|Main thread> Paged Memory: 4,595,048,448 B
- 2018-04-08 05:07:36.415|Main thread> Working Set: 1,464,836,096 B
- 2018-04-08 05:07:36.415|Main thread> Virtual Memory: 5,518,565,376 B
- 2018-04-08 05:07:36.415|Main thread> Peak:
- 2018-04-08 05:07:36.416|Main thread> Paged Memory: 4,599,832,576 B
- 2018-04-08 05:07:36.416|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:07:36.416|Main thread> Virtual Memory: 5,524,406,272 B
- 2018-04-08 05:07:36.416|Main thread> Number of Worlds: 1
- 2018-04-08 05:07:36.416|Main thread> 0) RigidBodies: 55, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-08 05:07:36.416|Main thread> 0) Constraints: 0
- 2018-04-08 05:08:08.409|Main thread> Saving world - START
- 2018-04-08 05:08:08.410|Main thread> Making world state snapshot.
- 2018-04-08 05:08:08.410|Main thread> Process information Before snapshot.:
- 2018-04-08 05:08:08.410|Main thread> Managed Memory: 1,637,823,784 B
- 2018-04-08 05:08:08.412|Main thread> Private Memory: 4,600,045,568 B
- 2018-04-08 05:08:08.412|Main thread> Nr of Threads: 31
- 2018-04-08 05:08:08.412|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:08:08.412|Main thread> Entity count: 31
- 2018-04-08 05:08:08.412|Main thread> Current:
- 2018-04-08 05:08:08.413|Main thread> Paged Memory: 4,600,045,568 B
- 2018-04-08 05:08:08.413|Main thread> Working Set: 1,470,115,840 B
- 2018-04-08 05:08:08.413|Main thread> Virtual Memory: 5,522,759,680 B
- 2018-04-08 05:08:08.413|Main thread> Peak:
- 2018-04-08 05:08:08.414|Main thread> Paged Memory: 4,600,049,664 B
- 2018-04-08 05:08:08.414|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:08:08.414|Main thread> Virtual Memory: 5,524,406,272 B
- 2018-04-08 05:08:08.416|Main thread> Process information After snapshot.:
- 2018-04-08 05:08:08.417|Main thread> Managed Memory: 1,638,543,320 B
- 2018-04-08 05:08:08.419|Main thread> Private Memory: 4,600,045,568 B
- 2018-04-08 05:08:08.420|Main thread> Nr of Threads: 31
- 2018-04-08 05:08:08.420|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:08:08.420|Main thread> Entity count: 31
- 2018-04-08 05:08:08.420|Main thread> Current:
- 2018-04-08 05:08:08.420|Main thread> Paged Memory: 4,600,045,568 B
- 2018-04-08 05:08:08.420|Main thread> Working Set: 1,470,115,840 B
- 2018-04-08 05:08:08.420|Main thread> Virtual Memory: 5,522,759,680 B
- 2018-04-08 05:08:08.420|Main thread> Peak:
- 2018-04-08 05:08:08.421|Main thread> Paged Memory: 4,600,049,664 B
- 2018-04-08 05:08:08.421|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:08:08.421|Main thread> Virtual Memory: 5,524,406,272 B
- 2018-04-08 05:08:08.421|Main thread> Process information Directory cleanup:
- 2018-04-08 05:08:08.421|Main thread> Managed Memory: 1,638,862,704 B
- 2018-04-08 05:08:08.425|Main thread> Private Memory: 4,600,045,568 B
- 2018-04-08 05:08:08.425|Main thread> Nr of Threads: 31
- 2018-04-08 05:08:08.425|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:08:08.425|Main thread> Entity count: 31
- 2018-04-08 05:08:08.425|Main thread> Current:
- 2018-04-08 05:08:08.426|Main thread> Paged Memory: 4,600,045,568 B
- 2018-04-08 05:08:08.426|Main thread> Working Set: 1,470,115,840 B
- 2018-04-08 05:08:08.426|Main thread> Virtual Memory: 5,522,759,680 B
- 2018-04-08 05:08:08.426|Main thread> Peak:
- 2018-04-08 05:08:08.427|Main thread> Paged Memory: 4,600,049,664 B
- 2018-04-08 05:08:08.427|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:08:08.427|Main thread> Virtual Memory: 5,524,406,272 B
- 2018-04-08 05:08:08.427|Main thread> Saving world - END
- 2018-04-08 05:08:08.427|Worker Logic 0> Session snapshot save - START
- 2018-04-08 05:08:08.428|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 05:08:08.429|Worker Logic 0> Cleaning up old save.
- 2018-04-08 05:08:08.429|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 05:08:08.493|Worker Logic 0> Core Data success: True
- 2018-04-08 05:08:08.511|Worker Logic 0> Voxel success: True
- 2018-04-08 05:08:08.511|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 05:08:08.511|Worker Logic 0> Saving success: True
- 2018-04-08 05:08:08.511|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 05:08:08.520|Worker Logic 0> Making backup.
- 2018-04-08 05:08:08.538|Worker Logic 0> Session snapshot save - END
- 2018-04-08 05:08:14.084|Main thread> Saving world - START
- 2018-04-08 05:08:14.085|Main thread> Making world state snapshot.
- 2018-04-08 05:08:14.085|Main thread> Process information Before snapshot.:
- 2018-04-08 05:08:14.085|Main thread> Managed Memory: 1,638,482,816 B
- 2018-04-08 05:08:14.088|Main thread> Private Memory: 4,612,792,320 B
- 2018-04-08 05:08:14.088|Main thread> Nr of Threads: 31
- 2018-04-08 05:08:14.088|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:08:14.088|Main thread> Entity count: 31
- 2018-04-08 05:08:14.088|Main thread> Current:
- 2018-04-08 05:08:14.089|Main thread> Paged Memory: 4,612,792,320 B
- 2018-04-08 05:08:14.089|Main thread> Working Set: 1,470,132,224 B
- 2018-04-08 05:08:14.089|Main thread> Virtual Memory: 5,522,759,680 B
- 2018-04-08 05:08:14.089|Main thread> Peak:
- 2018-04-08 05:08:14.090|Main thread> Paged Memory: 4,613,537,792 B
- 2018-04-08 05:08:14.090|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:08:14.090|Main thread> Virtual Memory: 5,528,547,328 B
- 2018-04-08 05:08:14.092|Main thread> Process information After snapshot.:
- 2018-04-08 05:08:14.093|Main thread> Managed Memory: 1,639,180,112 B
- 2018-04-08 05:08:14.095|Main thread> Private Memory: 4,612,792,320 B
- 2018-04-08 05:08:14.095|Main thread> Nr of Threads: 31
- 2018-04-08 05:08:14.095|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:08:14.095|Main thread> Entity count: 31
- 2018-04-08 05:08:14.095|Main thread> Current:
- 2018-04-08 05:08:14.096|Main thread> Paged Memory: 4,612,792,320 B
- 2018-04-08 05:08:14.096|Main thread> Working Set: 1,470,132,224 B
- 2018-04-08 05:08:14.096|Main thread> Virtual Memory: 5,522,759,680 B
- 2018-04-08 05:08:14.096|Main thread> Peak:
- 2018-04-08 05:08:14.096|Main thread> Paged Memory: 4,613,537,792 B
- 2018-04-08 05:08:14.096|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:08:14.096|Main thread> Virtual Memory: 5,528,547,328 B
- 2018-04-08 05:08:14.096|Main thread> Process information Directory cleanup:
- 2018-04-08 05:08:14.097|Main thread> Managed Memory: 1,639,507,648 B
- 2018-04-08 05:08:14.100|Main thread> Private Memory: 4,612,792,320 B
- 2018-04-08 05:08:14.100|Main thread> Nr of Threads: 31
- 2018-04-08 05:08:14.100|Main thread> Simulation Speed: 1.00
- 2018-04-08 05:08:14.100|Main thread> Entity count: 31
- 2018-04-08 05:08:14.100|Main thread> Current:
- 2018-04-08 05:08:14.101|Main thread> Paged Memory: 4,612,792,320 B
- 2018-04-08 05:08:14.101|Main thread> Working Set: 1,470,132,224 B
- 2018-04-08 05:08:14.101|Main thread> Virtual Memory: 5,522,759,680 B
- 2018-04-08 05:08:14.101|Main thread> Peak:
- 2018-04-08 05:08:14.101|Main thread> Paged Memory: 4,613,537,792 B
- 2018-04-08 05:08:14.101|Main thread> Working Set: 3,314,364,416 B
- 2018-04-08 05:08:14.101|Main thread> Virtual Memory: 5,528,547,328 B
- 2018-04-08 05:08:14.101|Main thread> Saving world - END
- 2018-04-08 05:08:14.102|Worker Logic 0> Session snapshot save - START
- 2018-04-08 05:08:14.103|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 05:08:14.104|Worker Logic 0> Cleaning up old save.
- 2018-04-08 05:08:14.104|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 05:08:14.165|Worker Logic 0> Core Data success: True
- 2018-04-08 05:08:14.181|Worker Logic 0> Voxel success: True
- 2018-04-08 05:08:14.182|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 05:08:14.182|Worker Logic 0> Saving success: True
- 2018-04-08 05:08:14.182|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 05:08:14.192|Worker Logic 0> Making backup.
- 2018-04-08 05:08:14.575|Main thread> MySession::Unload START
- 2018-04-08 05:08:14.583|Worker Logic 0> Session snapshot save - END
- 2018-04-08 05:08:14.584|Main thread> AutoSaveInMinutes: 5
- 2018-04-08 05:08:14.584|Main thread> MySandboxGame.IsDedicated: False
- 2018-04-08 05:08:14.584|Main thread> IsServer: True
- 2018-04-08 05:08:14.807|Main thread> MyConfig.Save() - START
- 2018-04-08 05:08:14.808|Main thread> Path: C:\Users\Raiko\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-08 05:08:14.832|Main thread> RotationHints: False
- 2018-04-08 05:08:14.832|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-08 05:08:14.832|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-08 05:08:14.832|Main thread> Language: 0
- 2018-04-08 05:08:14.832|Main thread> Skin: Default
- 2018-04-08 05:08:14.832|Main thread> GameVersion: 0.6.3.6668956
- 2018-04-08 05:08:14.832|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2018-04-08 05:08:14.832|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2018-04-08 05:08:14.832|Main thread> FirstTimeRun: False
- 2018-04-08 05:08:14.832|Main thread> NeedShowTutorialQuestion: False
- 2018-04-08 05:08:14.832|Main thread> MinimalHud: False
- 2018-04-08 05:08:14.832|Main thread> VideoAdapter: 0
- 2018-04-08 05:08:14.832|Main thread> ScreenWidth: 1600
- 2018-04-08 05:08:14.832|Main thread> ScreenHeight: 900
- 2018-04-08 05:08:14.832|Main thread> RefreshRate: 60000
- 2018-04-08 05:08:14.832|Main thread> WindowMode: 1
- 2018-04-08 05:08:14.832|Main thread> VerticalSync: False
- 2018-04-08 05:08:14.832|Main thread> HardwareCursor: True
- 2018-04-08 05:08:14.832|Main thread> RenderQuality: 1
- 2018-04-08 05:08:14.832|Main thread> FieldOfView: 70.00001
- 2018-04-08 05:08:14.832|Main thread> VegetationViewDistance: 100
- 2018-04-08 05:08:14.832|Main thread> RenderInterpolation: False
- 2018-04-08 05:08:14.832|Main thread> GrassDensity: 0.1
- 2018-04-08 05:08:14.832|Main thread> ShadowMapResolution: 0
- 2018-04-08 05:08:14.832|Main thread> FoliageDetails: 1
- 2018-04-08 05:08:14.832|Main thread> VoxelQuality: 0
- 2018-04-08 05:08:14.832|Main thread> LowMemSwitchToLow: 0
- 2018-04-08 05:08:14.832|Main thread> MutedPlayers:
- 2018-04-08 05:08:14.832|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-08 05:08:14.832|Main thread> ControlsHints: False
- 2018-04-08 05:08:14.832|Main thread> AnimatedRotation: True
- 2018-04-08 05:08:14.832|Main thread> BuildingSizeHint: False
- 2018-04-08 05:08:14.832|Main thread> ShowCrosshair: True
- 2018-04-08 05:08:14.832|Main thread> InteractionHints: False
- 2018-04-08 05:08:14.832|Main thread> CompressSaveGames: False
- 2018-04-08 05:08:14.832|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-08 05:08:14.832|Main thread> ReleasingAltResetsCamera: True
- 2018-04-08 05:08:14.832|Main thread> UiTransparency: 1
- 2018-04-08 05:08:14.832|Main thread> UiBkTransparency: 1
- 2018-04-08 05:08:14.832|Main thread> ControlsJoystickName: Disabled
- 2018-04-08 05:08:14.832|Main thread> ControlsMouseInvertX: False
- 2018-04-08 05:08:14.832|Main thread> ControlsMouseInvertY: False
- 2018-04-08 05:08:14.832|Main thread> ControlsMouseSensitivity: 1.655
- 2018-04-08 05:08:14.832|Main thread> ControlsJoystickSensitivity: 0.2
- 2018-04-08 05:08:14.832|Main thread> Tutorial: 3
- 2018-04-08 05:08:14.863|Main thread> MyConfig.Save() - END
- 2018-04-08 05:08:14.892|Main thread> Voxels loaded with loaded session.
- 2018-04-08 05:08:15.039|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-04-08 05:08:15.059|Main thread> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- at hkReferencedObject.removeReference(hkReferencedObject* )
- at Havok.HkWorld.~HkWorld()
- at Havok.HkWorld.Dispose(Boolean A_0)
- at Sandbox.Engine.Physics.MyPhysics.OnClusterRemoved(Object world)
- at VRageMath.Spatial.MyClusterTree.RemoveCluster(MyCluster cluster)
- at VRageMath.Spatial.MyClusterTree.RemoveObject(UInt64 id)
- at Sandbox.Engine.Physics.MyPhysicsBody.Deactivate()
- at VRage.Game.Entity.MyEntity.OnRemovedFromScene(Object source)
- at Sandbox.Game.Entities.MyCubeGrid.OnRemovedFromScene(Object source)
- at Sandbox.Game.Entities.MyEntities.Remove(MyEntity entity)
- at Sandbox.Game.Entities.MyCubeGrid.BeforeDelete()
- at VRage.Game.Entity.MyEntity.Delete()
- at Sandbox.Game.Entities.MyEntities.CloseAll()
- at Sandbox.Game.Entities.MyEntities.UnloadData()
- at Sandbox.Game.World.MySession.UnloadDataComponents()
- at Sandbox.Game.World.MySession.Unload()
- at Sandbox.Game.World.MySessionLoadingHelper.UnloadAndExitToMenu()
- at Sandbox.MySandboxGame.ProcessRenderOutput()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Medieval.MyProgram.Main(String[] args)
- 2018-04-08 05:08:15.059|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-04-08 05:08:15.061|Main thread> Hiding window
- 2018-04-08 05:08:15.064|External Debugging Listener> External debugger: interrupted.
- 2018-04-08 05:08:15.071|Main thread> Network readers disposed
- 2018-04-08 05:08:15.327|Main thread> Hiding window done
- 2018-04-08 05:08:15.328|Main thread> Showing message
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