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May 7th, 2019
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  1. --//===============================================================\\--
  2. --|| CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --\\===============================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").odyn20008
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13.  
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://1118967006"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {1118967006}
  88. local CHOICE = MRANDOM(1,4)
  89. local ENERGYSOUND = 1417051162
  90. local BEAMSOUND = 1417056781
  91. local EXPLOSIONSOUND = 1417056081
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96. --//=================================\\
  97. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  98. --\\=================================//
  99.  
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "ArtificialHB"
  102.  
  103. script:WaitForChild("ArtificialHB")
  104.  
  105. frame = Frame_Speed
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109. lastframe = tick()
  110. script.ArtificialHB:Fire()
  111.  
  112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  113. tf = tf + s
  114. if tf >= frame then
  115. if allowframeloss then
  116. script.ArtificialHB:Fire()
  117. lastframe = tick()
  118. else
  119. for i = 1, math.floor(tf / frame) do
  120. script.ArtificialHB:Fire()
  121. end
  122. lastframe = tick()
  123. end
  124. if tossremainder then
  125. tf = 0
  126. else
  127. tf = tf - frame * math.floor(tf / frame)
  128. end
  129. end
  130. end)
  131.  
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135. local toggleTag = true
  136. local txt = Instance.new("BillboardGui", Head)
  137. txt.Adornee = nil
  138. txt.Name = "NameDetect"
  139. txt.Size = UDim2.new(4, 0, 1.2, 0)
  140. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  141. local text = Instance.new("TextLabel", txt)
  142. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  143. text.FontSize = "Size8"
  144. text.TextScaled = true
  145. text.TextTransparency = 0
  146. text.BackgroundTransparency = 1
  147. text.TextTransparency = 0
  148. text.TextStrokeTransparency = 0
  149. text.Font = "Fantasy"
  150. text.TextStrokeColor3 = Color3.new(0,0,0)
  151. text.TextColor3 = Color3.new(0,0,0)
  152. text.Text = "The Lost Devil"
  153.  
  154. function RecolorTextAndRename(name,col1,col2)
  155. text.TextStrokeColor3 = col2
  156. text.TextColor3 = col1
  157. text.Text = name
  158. end
  159.  
  160. RecolorTextAndRename("The Lost Devil",Color3.new(0,0,0),Color3.new(0,0,0))
  161. --//=================================\\
  162. --|| SOME FUNCTIONS
  163. --\\=================================//
  164.  
  165. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  166. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  167. end
  168.  
  169. function PositiveAngle(NUMBER)
  170. if NUMBER >= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function NegativeAngle(NUMBER)
  177. if NUMBER <= 0 then
  178. NUMBER = 0
  179. end
  180. return NUMBER
  181. end
  182.  
  183. function Swait(NUMBER)
  184. if NUMBER == 0 or NUMBER == nil then
  185. ArtificialHB.Event:wait()
  186. else
  187. for i = 1, NUMBER do
  188. ArtificialHB.Event:wait()
  189. end
  190. end
  191. end
  192.  
  193. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  194. local NEWMESH = IT(MESH)
  195. if MESH == "SpecialMesh" then
  196. NEWMESH.MeshType = MESHTYPE
  197. if MESHID ~= "nil" and MESHID ~= "" then
  198. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  199. end
  200. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  201. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  202. end
  203. end
  204. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  205. NEWMESH.Scale = SCALE
  206. NEWMESH.Parent = PARENT
  207. return NEWMESH
  208. end
  209.  
  210. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  211. local NEWPART = IT("Part")
  212. NEWPART.formFactor = FORMFACTOR
  213. NEWPART.Reflectance = REFLECTANCE
  214. NEWPART.Transparency = TRANSPARENCY
  215. NEWPART.CanCollide = false
  216. NEWPART.Locked = true
  217. NEWPART.Anchored = true
  218. if ANCHOR == false then
  219. NEWPART.Anchored = false
  220. end
  221. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  222. NEWPART.Name = NAME
  223. NEWPART.Size = SIZE
  224. NEWPART.Position = Torso.Position
  225. NEWPART.Material = MATERIAL
  226. NEWPART:BreakJoints()
  227. NEWPART.Parent = PARENT
  228. return NEWPART
  229. end
  230.  
  231. local function weldBetween(a, b)
  232. local weldd = IT("Weld")
  233. weldd.Part0 = a
  234. weldd.Part1 = b
  235. weldd.C0 = CF()
  236. weldd.C1 = b.CFrame:inverse() * a.CFrame
  237. weldd.Parent = a
  238. return weldd
  239. end
  240.  
  241.  
  242. function QuaternionFromCFrame(cf)
  243. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  244. local trace = m00 + m11 + m22
  245. if trace > 0 then
  246. local s = math.sqrt(1 + trace)
  247. local recip = 0.5 / s
  248. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  249. else
  250. local i = 0
  251. if m11 > m00 then
  252. i = 1
  253. end
  254. if m22 > (i == 0 and m00 or m11) then
  255. i = 2
  256. end
  257. if i == 0 then
  258. local s = math.sqrt(m00 - m11 - m22 + 1)
  259. local recip = 0.5 / s
  260. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  261. elseif i == 1 then
  262. local s = math.sqrt(m11 - m22 - m00 + 1)
  263. local recip = 0.5 / s
  264. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  265. elseif i == 2 then
  266. local s = math.sqrt(m22 - m00 - m11 + 1)
  267. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  268. end
  269. end
  270. end
  271.  
  272. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  273. local xs, ys, zs = x + x, y + y, z + z
  274. local wx, wy, wz = w * xs, w * ys, w * zs
  275. local xx = x * xs
  276. local xy = x * ys
  277. local xz = x * zs
  278. local yy = y * ys
  279. local yz = y * zs
  280. local zz = z * zs
  281. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  282. end
  283.  
  284. function QuaternionSlerp(a, b, t)
  285. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  286. local startInterp, finishInterp;
  287. if cosTheta >= 0.0001 then
  288. if (1 - cosTheta) > 0.0001 then
  289. local theta = ACOS(cosTheta)
  290. local invSinTheta = 1 / SIN(theta)
  291. startInterp = SIN((1 - t) * theta) * invSinTheta
  292. finishInterp = SIN(t * theta) * invSinTheta
  293. else
  294. startInterp = 1 - t
  295. finishInterp = t
  296. end
  297. else
  298. if (1 + cosTheta) > 0.0001 then
  299. local theta = ACOS(-cosTheta)
  300. local invSinTheta = 1 / SIN(theta)
  301. startInterp = SIN((t - 1) * theta) * invSinTheta
  302. finishInterp = SIN(t * theta) * invSinTheta
  303. else
  304. startInterp = t - 1
  305. finishInterp = t
  306. end
  307. end
  308. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310.  
  311. function Clerp(a, b, t)
  312. local qa = {QuaternionFromCFrame(a)}
  313. local qb = {QuaternionFromCFrame(b)}
  314. local ax, ay, az = a.x, a.y, a.z
  315. local bx, by, bz = b.x, b.y, b.z
  316. local _t = 1 - t
  317. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  318. end
  319.  
  320. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  321. local frame = IT("Frame")
  322. frame.BackgroundTransparency = TRANSPARENCY
  323. frame.BorderSizePixel = BORDERSIZEPIXEL
  324. frame.Position = POSITION
  325. frame.Size = SIZE
  326. frame.BackgroundColor3 = COLOR
  327. frame.BorderColor3 = BORDERCOLOR
  328. frame.Name = NAME
  329. frame.Parent = PARENT
  330. return frame
  331. end
  332.  
  333. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  334. local label = IT("TextLabel")
  335. label.BackgroundTransparency = 1
  336. label.Size = UD2(1, 0, 1, 0)
  337. label.Position = UD2(0, 0, 0, 0)
  338. label.TextColor3 = TEXTCOLOR
  339. label.TextStrokeTransparency = STROKETRANSPARENCY
  340. label.TextTransparency = TRANSPARENCY
  341. label.FontSize = TEXTFONTSIZE
  342. label.Font = TEXTFONT
  343. label.BorderSizePixel = BORDERSIZEPIXEL
  344. label.TextScaled = false
  345. label.Text = TEXT
  346. label.Name = NAME
  347. label.Parent = PARENT
  348. return label
  349. end
  350.  
  351. function NoOutlines(PART)
  352. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  353. end
  354.  
  355. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  356. local NEWWELD = IT(TYPE)
  357. NEWWELD.Part0 = PART0
  358. NEWWELD.Part1 = PART1
  359. NEWWELD.C0 = C0
  360. NEWWELD.C1 = C1
  361. NEWWELD.Parent = PARENT
  362. return NEWWELD
  363. end
  364.  
  365. local S = IT("Sound")
  366. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  367. local NEWSOUND = nil
  368. coroutine.resume(coroutine.create(function()
  369. NEWSOUND = S:Clone()
  370. NEWSOUND.Parent = PARENT
  371. NEWSOUND.Volume = VOLUME
  372. NEWSOUND.Pitch = PITCH
  373. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  374. NEWSOUND:play()
  375. if DOESLOOP == true then
  376. NEWSOUND.Looped = true
  377. else
  378. repeat wait(1) until NEWSOUND.Playing == false
  379. NEWSOUND:remove()
  380. end
  381. end))
  382. return NEWSOUND
  383. end
  384.  
  385. function CFrameFromTopBack(at, top, back)
  386. local right = top:Cross(back)
  387. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  388. end
  389.  
  390. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  391. function WACKYEFFECT(Table)
  392. local TYPE = (Table.EffectType or "Sphere")
  393. local SIZE = (Table.Size or VT(1,1,1))
  394. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  395. local TRANSPARENCY = (Table.Transparency or 0)
  396. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  397. local CFRAME = (Table.CFrame or Torso.CFrame)
  398. local MOVEDIRECTION = (Table.MoveToPos or nil)
  399. local ROTATION1 = (Table.RotationX or 0)
  400. local ROTATION2 = (Table.RotationY or 0)
  401. local ROTATION3 = (Table.RotationZ or 0)
  402. local MATERIAL = (Table.Material or "Neon")
  403. local COLOR = (Table.Color or C3(1,1,1))
  404. local TIME = (Table.Time or 45)
  405. local SOUNDID = (Table.SoundID or nil)
  406. local SOUNDPITCH = (Table.SoundPitch or nil)
  407. local SOUNDVOLUME = (Table.SoundVolume or nil)
  408. coroutine.resume(coroutine.create(function()
  409. local PLAYSSOUND = false
  410. local SOUND = nil
  411. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  412. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  413. PLAYSSOUND = true
  414. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  415. end
  416. EFFECT.Color = COLOR
  417. local MSH = nil
  418. if TYPE == "Sphere" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Block" then
  421. MSH = IT("BlockMesh",EFFECT)
  422. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  423. elseif TYPE == "Wave" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  425. elseif TYPE == "Ring" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  427. elseif TYPE == "Slash" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  429. elseif TYPE == "Round Slash" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  431. elseif TYPE == "Swirl" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  433. elseif TYPE == "Skull" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  435. elseif TYPE == "Crystal" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  437. end
  438. if MSH ~= nil then
  439. local MOVESPEED = nil
  440. if MOVEDIRECTION ~= nil then
  441. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  442. end
  443. local GROWTH = SIZE - ENDSIZE
  444. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = CFRAME
  449. end
  450. for LOOP = 1, TIME+1 do
  451. Swait()
  452. MSH.Scale = MSH.Scale - GROWTH/TIME
  453. if TYPE == "Wave" then
  454. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  455. end
  456. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  457. if TYPE == "Block" then
  458. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  459. else
  460. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  461. end
  462. if MOVEDIRECTION ~= nil then
  463. local ORI = EFFECT.Orientation
  464. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  465. EFFECT.Orientation = ORI
  466. end
  467. end
  468. if PLAYSSOUND == false then
  469. EFFECT:remove()
  470. else
  471. SOUND.Stopped:Connect(function()
  472. EFFECT:remove()
  473. end)
  474. end
  475. else
  476. if PLAYSSOUND == false then
  477. EFFECT:remove()
  478. else
  479. repeat Swait() until SOUND.Playing == false
  480. EFFECT:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. local LEFTWINGS = {}
  487. local RIGHTWINGS = {}
  488. local BODY = {}
  489.  
  490. local Back = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Wing", VT(1,1,0.35),false)
  491. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  492.  
  493. local ANGLE = 35
  494. for i = 1, 5 do
  495. local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false)
  496. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  497. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.25,1,0.25),false)
  498. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  499. ANGLE = ANGLE - 15
  500. table.insert(LEFTWINGS,WingWeld)
  501. end
  502.  
  503. ANGLE = 35
  504. for i = 1, 5 do
  505. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.15,2+(i/2),0.15),false)
  506. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  507. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  508. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  509. ANGLE = ANGLE - 15
  510. table.insert(RIGHTWINGS,WingWeld)
  511. end
  512.  
  513. function MakeForm(PART,TYPE)
  514. if TYPE == "Cyl" then
  515. local MSH = IT("CylinderMesh",PART)
  516. elseif TYPE == "Ball" then
  517. local MSH = IT("SpecialMesh",PART)
  518. MSH.MeshType = "Sphere"
  519. elseif TYPE == "Wedge" then
  520. local MSH = IT("SpecialMesh",PART)
  521. MSH.MeshType = "Wedge"
  522. end
  523. end
  524.  
  525. Debris = game:GetService("Debris")
  526.  
  527. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  528. local DIRECTION = CF(StartPos,EndPos).lookVector
  529. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  530. end
  531.  
  532. function turnto(position)
  533. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  534. end
  535.  
  536. function SpawnTrail(FROM,TO,BIG)
  537. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  538. MakeForm(TRAIL,"Cyl")
  539. local DIST = (FROM - TO).Magnitude
  540. if BIG == true then
  541. TRAIL.Size = VT(0.5,DIST,0.5)
  542. else
  543. TRAIL.Size = VT(0.25,DIST,0.25)
  544. end
  545. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  546. coroutine.resume(coroutine.create(function()
  547. for i = 1, 5 do
  548. Swait()
  549. TRAIL.Transparency = TRAIL.Transparency + 0.1
  550. end
  551. TRAIL:remove()
  552. end))
  553. end
  554.  
  555. local asd = Instance.new("ParticleEmitter")
  556. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  557. asd.LightEmission = .1
  558. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  559. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  560. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  561. asd.Transparency = bbb
  562. asd.Size = aaa
  563. asd.ZOffset = .9
  564. asd.Acceleration = Vector3.new(0, -15, 0)
  565. asd.LockedToPart = false
  566. asd.EmissionDirection = "Back"
  567. asd.Lifetime = NumberRange.new(1, 2)
  568. asd.Rotation = NumberRange.new(-100, 100)
  569. asd.RotSpeed = NumberRange.new(-100, 100)
  570. asd.Speed = NumberRange.new(10)
  571. asd.Enabled = false
  572. asd.VelocitySpread = 999
  573.  
  574. function getbloody(victim,amount)
  575. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  576. PART.CFrame = victim.CFrame
  577. local HITPLAYERSOUNDS = {"356551938","264486467"}
  578. Debris:AddItem(PART,5)
  579. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  580. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  581. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  582. local prtcl = asd:Clone()
  583. prtcl.Parent = PART
  584. prtcl:Emit(amount*10)
  585. end
  586.  
  587. local Particle = IT("ParticleEmitter",nil)
  588. Particle.Enabled = false
  589. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  590. Particle.LightEmission = 0.5
  591. Particle.Rate = 150
  592. Particle.ZOffset = 1
  593. Particle.Rotation = NumberRange.new(-180, 180)
  594. Particle.RotSpeed = NumberRange.new(-180, 180)
  595. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  596. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  597.  
  598. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  599. function ParticleEmitter(Table)
  600. local PRTCL = Particle:Clone()
  601. local Speed = Table.Speed or 5
  602. local Drag = Table.Drag or 0
  603. local Size1 = Table.Size1 or 1
  604. local Size2 = Table.Size2 or 5
  605. local Lifetime1 = Table.Lifetime1 or 1
  606. local Lifetime2 = Table.Lifetime2 or 1.5
  607. local Parent = Table.Parent or Torso
  608. local Emit = Table.Emit or 100
  609. local Offset = Table.Offset or 360
  610. local Acel = Table.Acel or VT(0,0,0)
  611. local Enabled = Table.Enabled or false
  612. PRTCL.Parent = Parent
  613. PRTCL.Size = NumberSequence.new(Size1,Size2)
  614. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  615. PRTCL.Speed = NumberRange.new(Speed)
  616. PRTCL.VelocitySpread = Offset
  617. PRTCL.Drag = Drag
  618. PRTCL.Acceleration = Acel
  619. if Enabled == false then
  620. PRTCL:Emit(Emit)
  621. Debris:AddItem(PRTCL,Lifetime2)
  622. else
  623. PRTCL.Enabled = true
  624. end
  625. return PRTCL
  626. end
  627.  
  628. --//=================================\\
  629. --|| WEAPON CREATION
  630. --\\=================================//
  631. if Character:FindFirstChildOfClass("Accessory") then
  632. Character:FindFirstChildOfClass("Accessory"):remove()
  633. elseif Character:FindFirstChildOfClass("Hat") then
  634. Character:FindFirstChildOfClass("Hat"):remove()
  635. end
  636. if Head:FindFirstChild("face") then
  637. Head.face.Texture = "rbxassetid://"
  638. end
  639.  
  640. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  641. PRT.Color = C3(0,0,0)
  642. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  643. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  644. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  645. PRT.Color = C3(0,0,0)
  646. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  648.  
  649. local LASTPART = Head
  650. for i = 1, 20 do
  651. local MATH = (1-(i/25))
  652. if LASTPART == Head then
  653. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  654. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  655. LASTPART = Horn
  656. Horn.Color = C3((i*3-3)/255,0,0)
  657. else
  658. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  659. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  660. LASTPART = Horn
  661. Horn.Color = C3((i*3-3)/255,0,0)
  662. end
  663. end
  664. local LASTPART = Head
  665. for i = 1, 20 do
  666. local MATH = (1-(i/25))
  667. if LASTPART == Head then
  668. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  669. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  670. LASTPART = Horn
  671. Horn.Color = C3((i*3-3)/255,0,0)
  672. else
  673. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  674. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  675. LASTPART = Horn
  676. Horn.Color = C3((i*3-3)/255,0,0)
  677. end
  678. end
  679.  
  680. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  681. MakeForm(Eye,"Ball")
  682. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  683. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  684. MakeForm(Eye,"Ball")
  685. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  686. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  687. MakeForm(Eye,"Ball")
  688. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  689. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  690. MakeForm(Eye,"Ball")
  691. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  692.  
  693. local A = IT("Attachment",Torso)
  694. A.Position = VT(1,1.3,0)
  695. A.Orientation = VT(-0.098, -89.999, 0.227)
  696. local B = IT("Attachment",Torso)
  697. B.Position = VT(-1.3,-0.6,0)
  698. B.Orientation = VT(-88.911, -68.808, 158.782)
  699. local ChainLink = IT("Beam",Torso)
  700. ChainLink.Texture = "rbxassetid://73042633"
  701. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  702. ChainLink.TextureSpeed = 1
  703. ChainLink.FaceCamera = true
  704. ChainLink.Width0 = 1
  705. ChainLink.Width1 = 1
  706. ChainLink.TextureLength = 3
  707. ChainLink.Attachment0 = A
  708. ChainLink.Attachment1 = B
  709. ChainLink.CurveSize0 = 1.6
  710. ChainLink.CurveSize1 = 1.6
  711. ChainLink.FaceCamera = true
  712. ChainLink.Transparency = NumberSequence.new(0)
  713. local ChainLink = IT("Beam",Torso)
  714. ChainLink.Texture = "rbxassetid://73042633"
  715. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  716. ChainLink.TextureSpeed = 1
  717. ChainLink.FaceCamera = true
  718. ChainLink.Width0 = 1
  719. ChainLink.Width1 = 1
  720. ChainLink.TextureLength = 3
  721. ChainLink.Attachment0 = B
  722. ChainLink.Attachment1 = A
  723. ChainLink.CurveSize0 = 1.6
  724. ChainLink.CurveSize1 = 1.6
  725. ChainLink.FaceCamera = true
  726. ChainLink.Transparency = NumberSequence.new(0)
  727. local A = IT("Attachment",Torso)
  728. A.Position = VT(1.3,-0.85,0)
  729. A.Orientation = VT(-0.098, -89.999, 0.227)
  730. local B = IT("Attachment",Torso)
  731. B.Position = VT(-1,2,0)
  732. B.Orientation = VT(-88.911, -68.808, 158.782)
  733. local ChainLink = IT("Beam",Torso)
  734. ChainLink.Texture = "rbxassetid://73042633"
  735. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  736. ChainLink.TextureSpeed = 1
  737. ChainLink.FaceCamera = true
  738. ChainLink.Width0 = 1
  739. ChainLink.Width1 = 1
  740. ChainLink.TextureLength = 3
  741. ChainLink.Attachment0 = A
  742. ChainLink.Attachment1 = B
  743. ChainLink.CurveSize0 = 1.3
  744. ChainLink.CurveSize1 = 1.3
  745. ChainLink.FaceCamera = true
  746. ChainLink.Transparency = NumberSequence.new(0)
  747. local ChainLink = IT("Beam",Torso)
  748. ChainLink.Texture = "rbxassetid://73042633"
  749. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  750. ChainLink.TextureSpeed = 1
  751. ChainLink.FaceCamera = true
  752. ChainLink.Width0 = 1
  753. ChainLink.Width1 = 1
  754. ChainLink.TextureLength = 3
  755. ChainLink.Attachment0 = B
  756. ChainLink.Attachment1 = A
  757. ChainLink.CurveSize0 = 1.3
  758. ChainLink.CurveSize1 = 1.3
  759. ChainLink.FaceCamera = true
  760. ChainLink.Transparency = NumberSequence.new(0)
  761.  
  762. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  763. PRT.LockedToPart = true
  764. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  765. PRT.LockedToPart = true
  766. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  767. PRT.LockedToPart = true
  768. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  769. PRT.LockedToPart = true
  770. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  771. PRT.LockedToPart = true
  772.  
  773. for _, c in pairs(Character:GetDescendants()) do
  774. if c and c.Parent then
  775. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  776. local ACCESSORY = c.Parent
  777. c.Parent = Character
  778. if c then
  779. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  780. weldBetween(Head,c)
  781. else
  782. weldBetween(Torso,c)
  783. end
  784. end
  785. ACCESSORY:remove()
  786. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  787. c.Material = "Neon"
  788. c.Color = C3(0,0,0)
  789. if c:FindFirstChildOfClass("SpecialMesh") then
  790. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  791. end
  792. if c == Head then
  793. if c:FindFirstChild("face") then
  794. c.face:remove()
  795. end
  796. end
  797. elseif c.ClassName == "Part" and c.Name == "Eye" then
  798. c.Color = C3(58,125,21)
  799. c.Material = "Neon"
  800. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  801. c:remove()
  802. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  803. c:remove()
  804. end
  805. end
  806. end
  807. local BODY = {}
  808. for _, c in pairs(Character:GetDescendants()) do
  809. if c:IsA("BasePart") and c.Name ~= "Handle" then
  810. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  811. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  812. end
  813. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  814. elseif c:IsA("JointInstance") then
  815. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  816. end
  817. end
  818. function refit()
  819. Character.Parent = workspace
  820. for e = 1, #BODY do
  821. if BODY[e] ~= nil then
  822. local STUFF = BODY[e]
  823. local PART = STUFF[1]
  824. local PARENT = STUFF[2]
  825. local MATERIAL = STUFF[3]
  826. local COLOR = STUFF[4]
  827. local TRANSPARENCY = STUFF[5]
  828. --local SIZE = STUFF[6]
  829. local NAME = STUFF[7]
  830. if PART.ClassName == "Part" and PART ~= RootPart then
  831. PART.Material = MATERIAL
  832. PART.Transparency = TRANSPARENCY
  833. PART.Name = NAME
  834. end
  835. if PART.Parent ~= PARENT then
  836. Humanoid:remove()
  837. PART.Parent = PARENT
  838. Humanoid = IT("Humanoid",Character)
  839. end
  840. end
  841. end
  842. end
  843.  
  844. local SKILLTEXTCOLOR = C3(0,0,0)
  845. local SKILLFONT = "Fantasy"
  846. local SKILLTEXTSIZE = 6
  847.  
  848. Humanoid.Died:connect(function()
  849. refit()
  850. end)
  851.  
  852. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  853. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  854. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  855. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  856. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  857. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  858. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  859.  
  860. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  861. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  862. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  863. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  864. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  865. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  866. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  867.  
  868. function swait(NUMBER)
  869. if NUMBER == 0 or NUMBER == nil then
  870. ArtificialHB.Event:wait()
  871. else
  872. for i = 1, NUMBER do
  873. ArtificialHB.Event:wait()
  874. end
  875. end
  876. end
  877.  
  878. function chatfunc(text)
  879. local chat = coroutine.wrap(function()
  880. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  881. Character:FindFirstChild("TalkingBillBoard"):destroy()
  882. end
  883. local Bill = Instance.new("BillboardGui",Character)
  884. Bill.Size = UDim2.new(0,100,0,40)
  885. Bill.StudsOffset = Vector3.new(0,3,0)
  886. Bill.Adornee = Character.Head
  887. Bill.Name = "TalkingBillBoard"
  888. local Hehe = Instance.new("TextLabel",Bill)
  889. Hehe.BackgroundTransparency = 1
  890. Hehe.BorderSizePixel = 0
  891. Hehe.Text = ""
  892. Hehe.Font = "Garamond"
  893. Hehe.TextSize = 40
  894. Hehe.TextStrokeTransparency = 0
  895. Hehe.Size = UDim2.new(1,0,0.5,0)
  896. coroutine.resume(coroutine.create(function()
  897. while Hehe ~= nil do
  898. swait()
  899. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  900. Hehe.Rotation = math.random(-5,5)
  901. Hehe.TextColor3 = Color3.new(0,0,0)
  902. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  903. end
  904. end))
  905. for i = 1,string.len(text),1 do
  906. swait()
  907. Hehe.Text = string.sub(text,1,i)
  908. end
  909. swait(90)--Re[math.random(1, 93)]
  910. for i = 0, 1, .025 do
  911. swait()
  912. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  913. Hehe.TextStrokeTransparency = i
  914. Hehe.TextTransparency = i
  915. end
  916. Bill:Destroy()
  917. end)
  918. chat()
  919. end
  920.  
  921. function onChatted(msg)
  922. chatfunc(msg)
  923. end
  924.  
  925. Player.Chatted:connect(onChatted)
  926.  
  927. chatfunc("Let Me show u my true power")
  928. wait(4)
  929. chatfunc("And I will promise u something...")
  930. wait(4)
  931. chatfunc("I WILL KILL YOU")
  932. --//=================================\\
  933. --|| DAMAGE FUNCTIONS
  934. --\\=================================//
  935.  
  936. function StatLabel(CFRAME, TEXT, COLOR)
  937. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  938. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  939. local BODYGYRO = IT("BodyGyro", STATPART)
  940. game:GetService("Debris"):AddItem(STATPART ,5)
  941. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  942. BILLBOARDGUI.Adornee = STATPART
  943. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  944. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  945. BILLBOARDGUI.AlwaysOnTop = false
  946. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  947. TEXTLABEL.BackgroundTransparency = 1
  948. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  949. TEXTLABEL.Text = TEXT
  950. TEXTLABEL.Font = SKILLFONT
  951. TEXTLABEL.FontSize="Size42"
  952. TEXTLABEL.TextColor3 = COLOR
  953. TEXTLABEL.TextStrokeTransparency = 0
  954. TEXTLABEL.TextScaled = true
  955. TEXTLABEL.TextWrapped = true
  956. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  957. for i = 1, 50 do
  958. Swait()
  959. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  960. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  961. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  962. end
  963. THEPART.Parent = nil
  964. end),STATPART, TEXTLABEL)
  965. end
  966.  
  967. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  968. if FLOOR ~= nil then
  969. coroutine.resume(coroutine.create(function()
  970. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  971. PART.CFrame = CF(POSITION)
  972. for i = 1, 45 do
  973. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  974. RingPiece.Material = FLOOR.Material
  975. RingPiece.Color = FLOOR.Color
  976. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  977. Debris:AddItem(RingPiece,SWAIT)
  978. end
  979. PART:remove()
  980. end))
  981. end
  982. end
  983.  
  984. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  985. if FLOOR ~= nil then
  986. for i = 1, AMOUNT do
  987. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  988. DEBREE.Material = FLOOR.Material
  989. DEBREE.Color = FLOOR.Color
  990. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  991. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  992. coroutine.resume(coroutine.create(function()
  993. Swait(15)
  994. DEBREE.Parent = workspace
  995. DEBREE.CanCollide = true
  996. Debris:AddItem(DEBREE,SWAIT)
  997. end))
  998. end
  999. end
  1000. end
  1001. --//=================================\\
  1002. --|| DAMAGING
  1003. --\\=================================//
  1004. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1005. coroutine.resume(coroutine.create(function()
  1006. local METEOR = IT("Model",Effects)
  1007. METEOR.Name = "Meteorite"
  1008. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1009. METEOR.PrimaryPart = CENTER
  1010. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1011. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1012. for i = 1, 15 do
  1013. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1014. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1015. end
  1016. if ISDEBREE ~= true then
  1017. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1018. else
  1019. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1020. end
  1021. local IMPACT = false
  1022. CreateSound(463593339, CENTER, 10, 0.6)
  1023. if SIZE >= 3.5 then
  1024. for i = 1, MRANDOM(3,7) do
  1025. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1026. end
  1027. end
  1028. for i = 1, 200 do
  1029. Swait()
  1030. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1031. if HITFLOOR == nil then
  1032. local ORI = CENTER.Orientation
  1033. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1034. else
  1035. if HITFLOOR.Anchored == true then
  1036. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1037. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1038. end
  1039. IMPACT = true
  1040. break
  1041. end
  1042. end
  1043. if IMPACT == true then
  1044. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1045. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1046. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1047. ApplyAoE(CENTER.Position,30*SIZE)
  1048.  
  1049. end
  1050. METEOR:remove()
  1051. end))
  1052. end
  1053.  
  1054. function KillChildren(Char)
  1055. local NewCharacter = IT("Model",Effects)
  1056. NewCharacter.Name = "Ow im ded ;-;"
  1057. for _, c in pairs(Char:GetDescendants()) do
  1058. if c:IsA("BasePart") and c.Transparency == 0 then
  1059. if c.Parent == Char then
  1060. getbloody(c,5)
  1061. end
  1062. c:BreakJoints()
  1063. c.Material = "Glass"
  1064. c.Color = C3(0.5,0,0)
  1065. c.CanCollide = true
  1066. c.Transparency = 0.3
  1067. if c:FindFirstChildOfClass("SpecialMesh") then
  1068. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1069. end
  1070. if c.Name == "Head" then
  1071. c:ClearAllChildren()
  1072. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1073. end
  1074. if c.ClassName == "MeshPart" then
  1075. c.TextureID = ""
  1076. end
  1077. if c:FindFirstChildOfClass("BodyPosition") then
  1078. c:FindFirstChildOfClass("BodyPosition"):remove()
  1079. end
  1080. if c:FindFirstChildOfClass("ParticleEmitter") then
  1081. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1082. end
  1083. c.Parent = NewCharacter
  1084. c.Name = "DeadPart"
  1085. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1086. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1087. end
  1088. end
  1089. Char:remove()
  1090. Debris:AddItem(NewCharacter,5)
  1091. end
  1092.  
  1093. function Kill(Char)
  1094. local NewCharacter = IT("Model",Effects)
  1095. NewCharacter.Name = "Ow im ded ;-;"
  1096. for _, c in pairs(Char:GetDescendants()) do
  1097. if c:IsA("BasePart") and c.Transparency == 0 then
  1098. if c.Parent == Char then
  1099. getbloody(c,5)
  1100. end
  1101. c:BreakJoints()
  1102. c.Material = "Glass"
  1103. c.Color = C3(0.5,0,0)
  1104. c.CanCollide = true
  1105. c.Transparency = 0.3
  1106. if c:FindFirstChildOfClass("SpecialMesh") then
  1107. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1108. end
  1109. if c.Name == "Head" then
  1110. c:ClearAllChildren()
  1111. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1112. end
  1113. if c.ClassName == "MeshPart" then
  1114. c.TextureID = ""
  1115. end
  1116. if c:FindFirstChildOfClass("BodyPosition") then
  1117. c:FindFirstChildOfClass("BodyPosition"):remove()
  1118. end
  1119. if c:FindFirstChildOfClass("ParticleEmitter") then
  1120. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1121. end
  1122. c.Parent = NewCharacter
  1123. c.Name = "DeadPart"
  1124. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1125. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1126. end
  1127. end
  1128. Char:remove()
  1129. Debris:AddItem(NewCharacter,5)
  1130. end
  1131.  
  1132. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1133. local CHILDREN = workspace:GetDescendants()
  1134. for index, CHILD in pairs(CHILDREN) do
  1135. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1136. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1137. if HUM then
  1138. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1139. if TORSO then
  1140. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1141. if BRUTAL == true then
  1142. Kill(CHILD)
  1143. else
  1144. CHILD:BreakJoints()
  1145. end
  1146. end
  1147. end
  1148. end
  1149. end
  1150. end
  1151. end
  1152.  
  1153. function BulletDetection(FROM,TO,BRUTAL)
  1154. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1155. coroutine.resume(coroutine.create(function()
  1156. if AIMHIT ~= nil then
  1157. if AIMHIT.Parent ~= Character then
  1158. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1159. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1160. if BRUTAL == true then
  1161. Kill(AIMHIT.Parent)
  1162. else
  1163. getbloody(AIMHIT,15)
  1164. AIMHIT.Parent:BreakJoints()
  1165. if AIMHIT.Name == "Head" then
  1166. AIMHIT.Name = "HEADSHOT"
  1167. AIMHIT:remove()
  1168. end
  1169. end
  1170. else
  1171. if BRUTAL == true then
  1172. Kill(AIMHIT.Parent.Parent)
  1173. else
  1174. AIMHIT.Parent.Parent:BreakJoints()
  1175. end
  1176. end
  1177. end
  1178. end
  1179. end
  1180. end))
  1181. SpawnTrail(FROM,AIMPOS)
  1182. return AIMHIT,AIMPOS,NORMAL
  1183. end
  1184.  
  1185. local Weapon = nil
  1186. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1187. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1188.  
  1189. function Charge(TIME,GYRO)
  1190. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1191. local G = nil
  1192. if GYRO == true then
  1193. G = IT("BodyGyro",RootPart)
  1194. G.D = 250
  1195. G.P = 200000
  1196. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1197. end
  1198. for i=0, TIME, 0.1 / Animation_Speed do
  1199. Swait()
  1200. if G then
  1201. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1202. end
  1203. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210. end
  1211. SND:remove()
  1212. if G then
  1213. return G
  1214. end
  1215. end
  1216. --//=================================\\
  1217. --|| ATTACK FUNCTIONS AND STUFF
  1218. --\\=================================//
  1219.  
  1220.  
  1221. function Corrupted_Immobilization()
  1222. ATTACK = true
  1223. Rooted = true
  1224. Charge(2,false)
  1225. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  1226. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1227. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  1228. for i = 1, 60 do
  1229. Swait()
  1230. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  1231. SND.Pitch = SND.Pitch - 1/60
  1232. SND2.Pitch = SND.Pitch
  1233. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1234. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. end
  1243. SND:remove()
  1244. SND2:remove()
  1245. ATTACK = false
  1246. Rooted = false
  1247. end
  1248.  
  1249. local OFFSET = 0
  1250. local TAUNT = false
  1251.  
  1252. function Taunt()
  1253. ATTACK = true
  1254. Rooted = false
  1255. TAUNT = true
  1256. for i=0, 0.1, 0.1 / Animation_Speed do
  1257. Swait()
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1261. end
  1262. for i=0, 3, 0.1 / Animation_Speed do
  1263. Swait()
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1267. end
  1268. CreateSound(363808674, Torso, 10, 1.3)
  1269. for i=0, 1, 0.1 / Animation_Speed do
  1270. Swait()
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1274. end
  1275. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1276. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1277. for i=0, 0.01, 0.1 / Animation_Speed do
  1278. Swait()
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1282. end
  1283. ATTACK = false
  1284. Rooted = false
  1285. TAUNT = false
  1286. end
  1287.  
  1288. function Click()
  1289. ATTACK = true
  1290. Rooted = false
  1291. local HIT = nil
  1292. OFFSET = -45
  1293. for i=0, 1, 0.1 / Animation_Speed do
  1294. Swait()
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1297. end
  1298. OFFSET = 45
  1299. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1300. PUNCH.CanCollide = true
  1301. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1302. TAUNT = true
  1303. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1304. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1305. HIT = hit.Parent
  1306. end
  1307. end)
  1308. for i=0, 0.3, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1311. if HIT ~= nil then
  1312. break
  1313. end
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1317. end
  1318. PUNCH:remove()
  1319. TOUCH:disconnect()
  1320. if HIT ~= nil then
  1321. for _, c in pairs(HIT:GetChildren()) do
  1322. if c:IsA("BasePart") then
  1323. c.Anchored = true
  1324. end
  1325. end
  1326. Rooted = true
  1327. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1328. CreateSound(1368573150, RightArm, 3, 1.5)
  1329. for i=0, 0.6, 0.1 / Animation_Speed do
  1330. Swait()
  1331. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1335. end
  1336. for _, c in pairs(HIT:GetChildren()) do
  1337. if c:IsA("BasePart") then
  1338. c.Anchored = false
  1339. end
  1340. end
  1341. KillChildren(HIT)
  1342. end
  1343. OFFSET = 0
  1344. ATTACK = false
  1345. Rooted = false
  1346. TAUNT = false
  1347. end
  1348.  
  1349. function SpawnSmite(POS)
  1350. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1351. local EMITPOS = HITPOS
  1352. if HITFLOOR ~= nil then
  1353. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1354. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1355. EMITPOS = HITPOS
  1356. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1357. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1358. EMITPOS = HITPOS
  1359. end
  1360. end
  1361. if HITFLOOR ~= nil then
  1362. ApplyAoE(EMITPOS,10)
  1363. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1364. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1365. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1366. for i = 1, 5 do
  1367. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1368. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1369. end
  1370. end
  1371. end
  1372.  
  1373. function Corrupted_Explosion()
  1374. ATTACK = true
  1375. Rooted = false
  1376. CreateSound(1368573150, RightArm, 3, 1.5)
  1377. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  1378. for i=0, 0.6, 0.1 / Animation_Speed do
  1379. Swait()
  1380. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1383. end
  1384. local POWER = 0
  1385. repeat
  1386. Swait()
  1387. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1390. POWER = POWER + 0.5
  1391. if POWER >= 85 then
  1392. POWER = 85
  1393. end
  1394. until KEYHOLD == false
  1395. if POWER < 0.6 then
  1396. SpawnMeteor(Mouse.Hit.p)
  1397. else
  1398. if POWER < 15 then
  1399. POWER = 15
  1400. end
  1401. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1402. end
  1403. ATTACK = false
  1404. Rooted = false
  1405. end
  1406.  
  1407. function Psyo()
  1408.  
  1409. end
  1410.  
  1411. function Cleve()
  1412.  
  1413. end
  1414. function Lock_n_Load()
  1415.  
  1416. end
  1417. function Morning_Star()
  1418. ATTACK = true
  1419. Rooted = true
  1420. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1421. for i=0, 0.5, 0.1 / Animation_Speed do
  1422. Swait()
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1425. end
  1426. coroutine.resume(coroutine.create(function()
  1427. local POS = Mouse.Hit.p
  1428. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  1429. MakeForm(RAY,"Cyl")
  1430. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1431. MakeForm(SPHERE,"Ball")
  1432. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1433. MakeForm(SHIELD,"Ball")
  1434. SHIELD.CFrame = CF(POS)
  1435. RAY.CFrame = CF(POS)
  1436. SPHERE.CFrame = CF(POS)
  1437. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1438. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1439. for i = 1, 200 do
  1440. Swait()
  1441. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1442. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1443. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1444. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1445. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1446. end
  1447. for i = 1, 45 do
  1448. Swait()
  1449. RAY.Transparency = RAY.Transparency + 1/45
  1450. SPHERE.Transparency = RAY.Transparency
  1451. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1452. end
  1453. RAY:remove()
  1454. SHIELD:remove()
  1455. SPHERE:remove()
  1456. end))
  1457. for i=0, 0.1, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1460. end
  1461. ATTACK = false
  1462. Rooted = false
  1463. end
  1464. function Deathbound()
  1465.  
  1466. end
  1467. function Execute()
  1468.  
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --|| ASSIGN THINGS TO KEYS
  1473. --\\=================================//
  1474.  
  1475. function MouseDown(Mouse)
  1476. if ATTACK == false then
  1477. Click()
  1478. end
  1479. end
  1480.  
  1481. function MouseUp(Mouse)
  1482. HOLD = false
  1483. end
  1484.  
  1485. function KeyDown(Key)
  1486. KEYHOLD = true
  1487. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1488. if Key == "z" and ATTACK == false then
  1489. Corrupted_Explosion()
  1490.  
  1491. elseif Key == "b" and ATTACK == false then
  1492. Corrupted_Immobilization()
  1493.  
  1494. elseif Key == "c" and ATTACK == false then
  1495. Cleave()
  1496.  
  1497. elseif Key == "v" and ATTACK == false then
  1498. Lock_n_Load()
  1499.  
  1500. elseif Key == "g" and ATTACK == false then
  1501. Deathbound()
  1502.  
  1503. elseif Key == "x" and ATTACK == false then
  1504. Morning_Star()
  1505.  
  1506. elseif Key == "t" then
  1507. Taunt()
  1508. end
  1509. end
  1510. end
  1511.  
  1512. function KeyUp(Key)
  1513. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1514. KEYHOLD = false
  1515. end
  1516. end
  1517.  
  1518. Mouse.Button1Down:connect(function(NEWKEY)
  1519. MouseDown(NEWKEY)
  1520. end)
  1521. Mouse.Button1Up:connect(function(NEWKEY)
  1522. MouseUp(NEWKEY)
  1523. end)
  1524. Mouse.KeyDown:connect(function(NEWKEY)
  1525. KeyDown(NEWKEY)
  1526. end)
  1527. Mouse.KeyUp:connect(function(NEWKEY)
  1528. KeyUp(NEWKEY)
  1529. end)
  1530.  
  1531. --//=================================\\
  1532. --\\=================================//
  1533.  
  1534.  
  1535. function unanchor()
  1536. if UNANCHOR == true then
  1537. g = Character:GetChildren()
  1538. for i = 1, #g do
  1539. if g[i].ClassName == "Part" then
  1540. g[i].Anchored = false
  1541. end
  1542. end
  1543. end
  1544. end
  1545.  
  1546.  
  1547. --//=================================\\
  1548. --|| WRAP THE WHOLE SCRIPT UP
  1549. --\\=================================//
  1550.  
  1551. Humanoid.Changed:connect(function(Jump)
  1552. if Jump == "Jump" and (Disable_Jump == true) then
  1553. Humanoid.Jump = false
  1554. end
  1555. end)
  1556.  
  1557. local SIZE = 1
  1558. while true do
  1559. Swait()
  1560. script.Parent = WEAPONGUI
  1561. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1562. v:Stop();
  1563. end
  1564. ANIMATE.Parent = nil
  1565. SINE = SINE + CHANGE*1.5
  1566. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1567. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1568. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1569. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1570. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1571. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1572. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1573. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1574. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1575. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1576. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1577. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. end
  1581. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1582. ANIM = "Jump"
  1583. if ATTACK == false then
  1584. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1590. end
  1591. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1592. ANIM = "Fall"
  1593. if ATTACK == false then
  1594. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1600. end
  1601. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1602. ANIM = "Idle"
  1603. if ATTACK == false then
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. end
  1611. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1612. ANIM = "Walk"
  1613. if ATTACK == false then
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1620. end
  1621. end
  1622. unanchor()
  1623. Humanoid.MaxHealth = "inf"
  1624. Humanoid.Health = "inf"
  1625. if Rooted == false then
  1626. Disable_Jump = false
  1627. Humanoid.WalkSpeed = Speed
  1628. elseif Rooted == true then
  1629. Disable_Jump = true
  1630. Humanoid.WalkSpeed = 0
  1631. end
  1632. for _, c in pairs(Character:GetDescendants()) do
  1633. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1634. c.Material = "Neon"
  1635. c.Color = C3(0,0,0)
  1636. if c:FindFirstChildOfClass("SpecialMesh") then
  1637. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1638. end
  1639. if c == Head then
  1640. if c:FindFirstChild("face") then
  1641. c.face:remove()
  1642. end
  1643. end
  1644. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1645. c.Color = C3(58,125,21)
  1646. c.Material = "Neon"
  1647. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1648. c:remove()
  1649. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1650. c:remove()
  1651. end
  1652. end
  1653. refit()
  1654. Humanoid.Name = "Deadeyes"
  1655. sick.Parent = Torso
  1656. sick:resume()
  1657. sick.Volume = 5
  1658. sick.Pitch = 1
  1659. if Head:FindFirstChildOfClass("Sound") then
  1660. Head:FindFirstChildOfClass("Sound"):remove()
  1661. end
  1662. end
  1663.  
  1664. --//=================================\\
  1665. --\\=================================//
  1666.  
  1667.  
  1668. --//====================================================\\--
  1669. --|| END OF SCRIPT
  1670. --\\====================================================//--
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