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KyadCK

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Dec 18th, 2011
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8090
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.1
  11. -spec_tube 1.5
  12. -ambient_factor 0
  13. -env
  14. -missile_lighting
  15. -glow
  16. -nomotiondebris
  17. -noscalevid
  18. -spec
  19. -normal
  20. -3dshockwave
  21. -soft_particles
  22. -post_process
  23. -bloom_intensity 100
  24. -fxaa
  25. -fb_explosions
  26. -cache_bitmaps
  27. -no_vsync
  28. -ballistic_gauge
  29. -dualscanlines
  30. -rearm_timer
  31. -targetinfo
  32. -3dwarp
  33. -ship_choice_3d
  34. -weapon_choice_3d
  35. -warp_flash
  36. -snd_preload
  37. -mod blueplanet2_multi,blueplanet2_3,blueplanet,mediavps_3612
  38. Building file index...
  39. Found root pack 'D:\FreeSpace2\blueplanet2_3\bp2-adv-visuals.vp' with a checksum of 0x241c257f
  40. Found root pack 'D:\FreeSpace2\blueplanet2_3\bp2-audio1.vp' with a checksum of 0x51171798
  41. Found root pack 'D:\FreeSpace2\blueplanet2_3\bp2-core.vp' with a checksum of 0xfd0f3484
  42. Found root pack 'D:\FreeSpace2\blueplanet2_3\bp2-visuals1.vp' with a checksum of 0xefd127ab
  43. Found root pack 'D:\FreeSpace2\blueplanet2_3\bp2-visuals2.vp' with a checksum of 0x96678520
  44. Found root pack 'D:\FreeSpace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0x1541da12
  45. Found root pack 'D:\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
  46. Found root pack 'D:\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
  47. Found root pack 'D:\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
  48. Found root pack 'D:\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
  49. Found root pack 'D:\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
  50. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  51. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  52. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  53. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  54. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
  55. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
  56. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  57. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  58. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  59. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  60. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  61. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  62. Found root pack 'D:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  63. Found root pack 'D:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  64. Found root pack 'D:\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  65. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  66. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  67. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  68. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  69. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  70. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  71. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  72. Found root pack 'D:\FreeSpace2\tango3_fs2_2.vp' with a checksum of 0x705e8d71
  73. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  74. Searching root 'D:\FreeSpace2\blueplanet2_multi\' ... 87 files
  75. Searching root 'D:\FreeSpace2\blueplanet2_3\' ... 9 files
  76. Searching root pack 'D:\FreeSpace2\blueplanet2_3\bp2-adv-visuals.vp' ... 31 files
  77. Searching root pack 'D:\FreeSpace2\blueplanet2_3\bp2-audio1.vp' ... 156 files
  78. Searching root pack 'D:\FreeSpace2\blueplanet2_3\bp2-core.vp' ... 75 files
  79. Searching root pack 'D:\FreeSpace2\blueplanet2_3\bp2-visuals1.vp' ... 634 files
  80. Searching root pack 'D:\FreeSpace2\blueplanet2_3\bp2-visuals2.vp' ... 2009 files
  81. Searching root 'D:\FreeSpace2\blueplanet\' ... 4 files
  82. Searching root pack 'D:\FreeSpace2\blueplanet\bp-adv-visuals.vp' ... 403 files
  83. Searching root pack 'D:\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
  84. Searching root pack 'D:\FreeSpace2\blueplanet\bp-audio2.vp' ... 685 files
  85. Searching root pack 'D:\FreeSpace2\blueplanet\bp-core.vp' ... 52 files
  86. Searching root pack 'D:\FreeSpace2\blueplanet\bp-visuals1.vp' ... 374 files
  87. Searching root pack 'D:\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1488 files
  88. Searching root 'D:\FreeSpace2\mediavps_3612\' ... 219 files
  89. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  90. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  91. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  92. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  93. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  94. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  95. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  96. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  97. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  98. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  99. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  100. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  101. Searching root 'D:\FreeSpace2\' ... 76 files
  102. Searching root pack 'D:\FreeSpace2\multi-mission-pack.vp' ... 110 files
  103. Searching root pack 'D:\FreeSpace2\multi-voice-pack.vp' ... 307 files
  104. Searching root pack 'D:\FreeSpace2\Root_fs2.vp' ... 157 files
  105. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  106. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  107. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  108. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  109. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  110. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  111. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  112. Searching root pack 'D:\FreeSpace2\tango3_fs2_2.vp' ... 10 files
  113. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  114. Found 40 roots and 20664 files.
  115. AutoLang: Language auto-detection successful...
  116. Setting language to English
  117. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  118. Initializing OpenAL...
  119. OpenAL Vendor : Creative Labs Inc.
  120. OpenAL Renderer : SB X-Fi Audio [0001]
  121. OpenAL Version : OpenAL version 1.1
  122.  
  123. Found extension "ALC_EXT_EFX".
  124.  
  125. Sample rate: 44100 (44100)
  126. EFX version: 1.0
  127. Max auxiliary sends: 1
  128. Playback device: Generic Software on SPDIF Out (2- Creative SB X-Fi)
  129. Capture device: Realtek Digital Input (Realtek
  130. ... OpenAL successfully initialized!
  131. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  132. Initializing WGL...
  133. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  134. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  135. OpenGL Vendor : ATI Technologies Inc.
  136. OpenGL Renderer : ATI Radeon HD 5700 Series
  137. OpenGL Version : 4.2.11318 Compatibility Profile Context
  138.  
  139. Using extension "GL_EXT_fog_coord".
  140. Using extension "GL_ARB_multitexture".
  141. Using extension "GL_ARB_texture_env_add".
  142. Using extension "GL_ARB_texture_compression".
  143. Using extension "GL_EXT_texture_compression_s3tc".
  144. Using extension "GL_EXT_texture_filter_anisotropic".
  145. Using extension "GL_ARB_texture_env_combine".
  146. Using extension "GL_EXT_compiled_vertex_array".
  147. Using extension "GL_EXT_draw_range_elements".
  148. Using extension "GL_ARB_texture_mirrored_repeat".
  149. Using extension "GL_ARB_texture_non_power_of_two".
  150. Using extension "GL_ARB_vertex_buffer_object".
  151. Using extension "GL_ARB_pixel_buffer_object".
  152. Using extension "GL_SGIS_generate_mipmap".
  153. Using extension "GL_EXT_framebuffer_object".
  154. Using extension "GL_ARB_texture_rectangle".
  155. Using extension "GL_EXT_bgra".
  156. Using extension "GL_ARB_texture_cube_map".
  157. Using extension "GL_EXT_texture_lod_bias".
  158. Using extension "GL_ARB_point_sprite".
  159. Using extension "GL_ARB_shading_language_100".
  160. Using extension "GL_ARB_shader_objects".
  161. Using extension "GL_ARB_vertex_shader".
  162. Using extension "GL_ARB_fragment_shader".
  163. Using extension "GL_ARB_shader_texture_lod".
  164. Found special extension function "wglSwapIntervalEXT".
  165.  
  166. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  167. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  168. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  169. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  170. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  171. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  172. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  173. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  174. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  175. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  176. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  177. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  178. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  179. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  180. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  181. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  182. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  183. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  184. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  185. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  186. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  187. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  188. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  189. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  190. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  191. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  192. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  193. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  194. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  195. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  196. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  197. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  198. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  199. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  200. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  201. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  202. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  203. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  204. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  205. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  206. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  207. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  208. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  209. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  210. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  211. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  212. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  213. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  214. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  215. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  216. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  217. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  218. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  219. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  220. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  221. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  222. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  223. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  224. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  225. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  226. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  227. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  228. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  229. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  230. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  231. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  232. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  233. Loading built-in default shader for: soft-v.sdr
  234. Loading built-in default shader for: soft-f.sdr
  235. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  236. Loading built-in default shader for: soft-v.sdr
  237. Loading built-in default shader for: soft-f.sdr
  238.  
  239. Compiling post-processing shader 1 ...
  240. Compiling post-processing shader 2 ...
  241. Compiling post-processing shader 3 ...
  242. Compiling post-processing shader 4 ...
  243. Compiling post-processing shader 5 ...
  244. Loading built-in default shader for: fxaa-v.sdr
  245. Loading built-in default shader for: fxaa-f.sdr
  246. Compiling post-processing shader 6 ...
  247. Loading built-in default shader for: fxaapre-f.sdr
  248.  
  249. Max texture units: 8 (16)
  250. Max elements vertices: 2147483647
  251. Max elements indices: 16777215
  252. Max texture size: 16384x16384
  253. Max render buffer size: 16384x16384
  254. Can use compressed textures: YES
  255. Texture compression available: YES
  256. Post-processing enabled: YES
  257. Using trilinear texture filter.
  258. Using GLSL for model rendering.
  259. OpenGL Shader Version: 4.20
  260. ... OpenGL init is complete!
  261. Size of bitmap info = 742 KB
  262. Size of bitmap extra info = 48 bytes
  263. ANI cursorweb with size 24x24 (25.0% wasted)
  264. GRAPHICS: Initializing default colors...
  265. SCRIPTING: Beginning initialization sequence...
  266. SCRIPTING: Beginning Lua initialization...
  267. LUA: Opening LUA state...
  268. LUA: Initializing base Lua libraries...
  269. LUA: Beginning ADE initialization
  270. ADE: Initializing enumeration constants...
  271. ADE: Assigning Lua session...
  272. SCRIPTING: Beginning main hook parse sequence....
  273. Wokka! Error opening file (scripting.tbl)!
  274. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  275. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  276. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  277. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  278. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  279. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  280. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  281. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  282. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  283. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  284. SCRIPTING: Inititialization complete.
  285. SCRIPTING: Splash screen overrides checked
  286. SCRIPTING: Splash hook has been run
  287. SCRIPTING: Splash screen conditional hook has been run
  288. Using high memory settings...
  289. Wokka! Error opening file (interface.tbl)!
  290. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  291. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  292. TBM => Starting parse of 'bp-sdf.tbm' ...
  293. Windows reported 16 joysticks, we found 1
  294. Current soundtrack set to -1 in event_music_reset_choices
  295. TBM => Starting parse of 'mv_music-mus.tbm' ...
  296. TBM => Starting parse of 'bp-mus.tbm' ...
  297. TBM => Starting parse of 'bp2-mus.tbm' ...
  298. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  299. TBM => Starting parse of 'bp-mfl.tbm' ...
  300. TBM => Starting parse of 'bp2-mfl.tbm' ...
  301. Wokka! Error opening file (armor.tbl)!
  302. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  303. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  304. TBM => Starting parse of 'bp2-amr.tbm' ...
  305. TBM => Starting parse of 'bp-aip.tbm' ...
  306. TBM => Starting parse of 'bp2-aip.tbm' ...
  307. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  308. TBM => Starting parse of 'bp-wxp.tbm' ...
  309. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  310. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  311. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  312. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  313. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  314. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  315. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  316. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  317. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  318. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  319. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  320. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  321. TBM => Starting parse of 'mv_core-wep.tbm' ...
  322. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  323. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  324. TBM => Starting parse of 'bp-wep.tbm' ...
  325. TBM => Starting parse of 'bp2-wep.tbm' ...
  326. TBM => Starting parse of 'multi-wep.tbm' ...
  327. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  328. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  329. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  330. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  331. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  332. TBM => Starting parse of 'bp2-obt.tbm' ...
  333. TBM => Starting parse of 'mv_core-shp.tbm' ...
  334. TBM => Starting parse of 'radar-shp.tbm' ...
  335. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  336. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  337. TBM => Starting parse of 'bp-shp.tbm' ...
  338. TBM => Starting parse of 'bp2-shp.tbm' ...
  339. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  340. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  341. TBM => Starting parse of 'multi-shp.tbm' ...
  342. TBM => Starting parse of 'ezecsoc-shp.tbm' ...
  343. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  344. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  345. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  346. ANI objective1 with size 149x21 (34.4% wasted)
  347. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  348. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  349. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  350. ANI support1 with size 108x24 (25.0% wasted)
  351. ANI damage1 with size 148x25 (21.9% wasted)
  352. ANI wingman1 with size 71x53 (17.2% wasted)
  353. ANI wingman2 with size 35x53 (17.2% wasted)
  354. ANI wingman3 with size 14x53 (17.2% wasted)
  355. ANI toggle1 with size 57x20 (37.5% wasted)
  356. ANI head1 with size 164x132 (48.4% wasted)
  357. ANI weapons1 with size 126x20 (37.5% wasted)
  358. ANI weapons1_b with size 150x20 (37.5% wasted)
  359. ANI energy1 with size 12x41 (35.9% wasted)
  360. ANI targetview1 with size 137x156 (39.1% wasted)
  361. ANI targetview2 with size 4x96 (25.0% wasted)
  362. ANI targetview3 with size 7x20 (37.5% wasted)
  363. ANI 2_radar1 with size 209x170 (33.6% wasted)
  364. ANI 2_energy2 with size 86x96 (25.0% wasted)
  365. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  366. ANI targhit1 with size 31x21 (34.4% wasted)
  367. ANI 2_leftarc with size 103x252 (1.6% wasted)
  368. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  369. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  370. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  371. ANI netlag1 with size 29x30 (6.3% wasted)
  372. ANI 2_lead1 with size 26x26 (18.8% wasted)
  373. ANI 2_lock1 with size 56x53 (17.2% wasted)
  374. ANI 2_lockspin with size 100x100 (21.9% wasted)
  375. ANI time1 with size 47x23 (28.1% wasted)
  376. TBM => Starting parse of 'mv_effects-str.tbm' ...
  377. TBM => Starting parse of 'bp-str.tbm' ...
  378. TBM => Starting parse of 'bp2-str.tbm' ...
  379. loading animated cursor "cursor"
  380. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  381. MediaVPs: Flaming debris script loaded!
  382. MediaVPs: Explosions script loaded!
  383. Ships.tbl is : VALID
  384. Weapons.tbl is : VALID
  385. cfile_init() took 375
  386. TrackIR Init Failed - 1
  387. MVE: Buffer underun (First is normal)
  388. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  389. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  390. Someone passed an extension to bm_load for file 'newforge.pcx'
  391. WARNING!, Could not load door anim 2_Exit in main hall
  392. WARNING!, Could not load door anim 2_Pilot in main hall
  393. WARNING!, Could not load door anim 2_Continue in main hall
  394. WARNING!, Could not load door anim 2_Tech in main hall
  395. WARNING!, Could not load door anim 2_Option in main hall
  396. WARNING!, Could not load door anim 2_Campaign in main hall
  397. Got event GS_EVENT_PXO (63) in state GS_STATE_MAIN_MENU (1)
  398. ANI 2_pxologo.ani with size 212x152 (40.6% wasted)
  399. Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (49)
  400. Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14)
  401. Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39)
  402. Someone passed an extension to bm_load for file 'Ter0004.pcx'
  403. Someone passed an extension to bm_load for file 'newforge.pcx'
  404. Frame 0 too long!!: frametime = 0.328 (0.328)
  405. Older mission, should update it (1.00<-->0.10)
  406. Frame 0 too long!!: frametime = 2.096 (2.096)
  407. Frame 0 too long!!: frametime = 0.560 (0.560)
  408. Someone passed an extension to bm_load for file 'SOC.pcx'
  409. Frame 0 too long!!: frametime = 0.795 (0.795)
  410. Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25)
  411. =================== STARTING LEVEL LOAD ==================
  412. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  413. Starting model page in...
  414. Beginning level bitmap paging...
  415. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  416. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  417. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  418. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  419. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  420. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  421. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  422. Loading warp model
  423. Loading model 'warp.pof'
  424. IBX: Found a good IBX to read for 'warp.pof'.
  425. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  426. 300
  427. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  428. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  429. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  430. SHOCKWAVE => Loading default shockwave model...
  431. Loading model 'shockwave.pof'
  432. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  433. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  434. IBX: Found a good IBX to read for 'shockwave.pof'.
  435. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  436. SHOCKWAVE => Default model load: SUCCEEDED!!
  437. SHOCKWAVE => Loading default shockwave animation...
  438. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  439. SHOCKWAVE => Default animation load: SUCCEEDED!!
  440. MISSION LOAD: 'bp2-md01.fs2'
  441. Hmmm... Extension passed to mission_load...
  442. Starting mission message count : 294
  443. Ending mission message count : 294
  444. Current soundtrack set to -1 in event_music_reset_choices
  445. Loading model 'FtUhlan.pof'
  446. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  447. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  448. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  449. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  450. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  451. Loading model 'LargeStarbase2.pof'
  452. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
  453. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
  454. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
  455. IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
  456. IBX-DEBUG => POF checksum: 0xc91f26cb, IBX checksum: 0x24217ca5 -- "LargeStarbase2.pof"
  457. Allocating space for at least 53 new ship subsystems ... a total of 200 is now available (53 in-use).
  458. OpenGL: Created 512x512 FBO!
  459. Loading model 'earthskybox.pof'
  460. Model earthskybox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  461. IBX: Found a good IBX to read for 'earthskybox.pof'.
  462. IBX-DEBUG => POF checksum: 0x8c28f9f9, IBX checksum: 0x8317dd07 -- "earthskybox.pof"
  463. =================== STARTING LEVEL DATA LOAD ==================
  464. Loading model 'support2t-01.pof'
  465. IBX: Found a good IBX to read for 'support2t-01.pof'.
  466. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  467. Submodel 'bodyb' is detail level 1 of 'bodya'
  468. Submodel 'bodyc' is detail level 2 of 'bodya'
  469. Submodel 'bodyd' is detail level 3 of 'bodya'
  470. Loading model 'support2v-01.pof'
  471. IBX: Found a good IBX to read for 'support2v-01.pof'.
  472. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  473. Submodel 'hercb' is detail level 1 of 'herca'
  474. Submodel 'hercc' is detail level 2 of 'herca'
  475. Submodel 'hercd' is detail level 3 of 'herca'
  476. Loading model 'uefsupport.pof'
  477. IBX: Found a good IBX to read for 'uefsupport.pof'.
  478. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  479. About to page in ships!
  480. ANI shieldlancer with size 112x93 (27.3% wasted)
  481. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  482. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  483. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  484. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  485. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  486. Loading model 'avenger3.pof'
  487. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  488. IBX: Found a good IBX to read for 'avenger3.pof'.
  489. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  490. Loading model 'VulcanGUN.pof'
  491. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  492. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  493. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  494. Loading model 'FB11a.pof'
  495. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  496. IBX: Found a good IBX to read for 'FB11a.pof'.
  497. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  498. Loading model 'machinegun.pof'
  499. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  500. IBX: Found a good IBX to read for 'machinegun.pof'.
  501. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  502. Loading model 'Talon.pof'
  503. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  504. IBX: Found a good IBX to read for 'Talon.pof'.
  505. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  506. Loading model 'TachyionGUN.pof'
  507. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  508. IBX: Found a good IBX to read for 'TachyionGUN.pof'.
  509. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
  510. Loading model 'Shotgun.pof'
  511. Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  512. IBX: Found a good IBX to read for 'Shotgun.pof'.
  513. IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof"
  514. Loading model 'Redeemer.pof'
  515. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  516. IBX: Found a good IBX to read for 'Redeemer.pof'.
  517. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  518. Loading model 'rockeye.pof'
  519. IBX: Found a good IBX to read for 'rockeye.pof'.
  520. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  521. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  522. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  523. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  524. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  525. Loading model 'Tempest.pof'
  526. IBX: Found a good IBX to read for 'Tempest.pof'.
  527. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  528. Loading model 'bombardier.pof'
  529. IBX: Found a good IBX to read for 'bombardier.pof'.
  530. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  531. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  532. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  533. Loading model 'crossbow.pof'
  534. No subsystems found for model "crossbow.pof".
  535. IBX: Found a good IBX to read for 'crossbow.pof'.
  536. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  537. Loading model 'trebuchet.pof'
  538. IBX: Found a good IBX to read for 'trebuchet.pof'.
  539. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  540. Loading model 'piranha.pof'
  541. IBX: Found a good IBX to read for 'piranha.pof'.
  542. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  543. Loading model 'infyrno.pof'
  544. IBX: Found a good IBX to read for 'infyrno.pof'.
  545. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof"
  546. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  547. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  548. Loading model 'cmeasure01.pof'
  549. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  550. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  551. Loading model 'Longbow.pof'
  552. IBX: Found a good IBX to read for 'Longbow.pof'.
  553. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  554. Loading model 'dirk1pod.pof'
  555. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  556. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  557. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  558. Loading model 'InterceptorT.pof'
  559. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  560. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  561. Loading model 'DirkPodHC.pof'
  562. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  563. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  564. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  565. Loading model 'hellfire.pof'
  566. IBX: Found a good IBX to read for 'hellfire.pof'.
  567. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  568. Loading model 'hellfireEXT.pof'
  569. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  570. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  571. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  572. Loading model 'dart.pof'
  573. IBX: Found a good IBX to read for 'dart.pof'.
  574. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  575. Loading model 'swarmpod.pof'
  576. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  577. IBX: Found a good IBX to read for 'swarmpod.pof'.
  578. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  579. Loading model 'treb2.pof'
  580. IBX: Found a good IBX to read for 'treb2.pof'.
  581. IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof"
  582. Loading model 'treb2EXT.pof'
  583. Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  584. IBX: Found a good IBX to read for 'treb2EXT.pof'.
  585. IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof"
  586. Loading model 'hornet.pof'
  587. IBX: Found a good IBX to read for 'hornet.pof'.
  588. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  589. Loading model 'debris01.pof'
  590. IBX: Found a good IBX to read for 'debris01.pof'.
  591. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  592. Loading model 'debris02.pof'
  593. IBX: Found a good IBX to read for 'debris02.pof'.
  594. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  595. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  596. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  597. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  598. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  599. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  600. Paging in mission messages
  601. Stopping model page in...
  602. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  603. ANI objective1.ani with size 149x21 (34.4% wasted)
  604. ANI support1.ani with size 108x24 (25.0% wasted)
  605. ANI damage1.ani with size 148x25 (21.9% wasted)
  606. ANI wingman1.ani with size 71x53 (17.2% wasted)
  607. ANI wingman2.ani with size 35x53 (17.2% wasted)
  608. ANI wingman3.ani with size 14x53 (17.2% wasted)
  609. ANI toggle1.ani with size 57x20 (37.5% wasted)
  610. ANI head1.ani with size 164x132 (48.4% wasted)
  611. ANI weapons1.ani with size 126x20 (37.5% wasted)
  612. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  613. ANI energy1.ani with size 12x41 (35.9% wasted)
  614. ANI targetview1.ani with size 137x156 (39.1% wasted)
  615. ANI targetview2.ani with size 4x96 (25.0% wasted)
  616. ANI targetview3.ani with size 7x20 (37.5% wasted)
  617. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  618. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  619. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  620. ANI targhit1.ani with size 31x21 (34.4% wasted)
  621. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  622. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  623. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  624. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  625. ANI netlag1.ani with size 29x30 (6.3% wasted)
  626. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  627. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  628. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  629. ANI time1.ani with size 47x23 (28.1% wasted)
  630. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  631. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  632. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  633. User bitmap 'TMP212x152+32'
  634. User bitmap 'TMP128x128+8'
  635. User bitmap 'TMP256x256+8'
  636. User bitmap 'TMP256x256+8'
  637. User bitmap 'TMP128x128+8'
  638. Bmpman: 2083/4750 bitmap slots in use.
  639. Ending level bitmap paging...
  640. =================== ENDING LOAD ================
  641. Real count = 518, Estimated count = 425
  642. ================================================
  643. MediaVPs: Flaming debris script ACTIVE!
  644. SCRIPTING: Starting flashy deaths script loading
  645.  
  646. Class: gtf ulysses
  647. DRM: 0.25
  648. DE: 3
  649. DM: 1
  650.  
  651. Class: gtf hercules
  652. DRM: 0.25
  653. DE: 3
  654. DM: 1
  655.  
  656. Class: gtf hercules mark ii
  657. DRM: 0.25
  658. DE: 3
  659. DM: 1
  660.  
  661. Class: gtf ares
  662. DRM: 0.25
  663. DE: 3
  664. DM: 1
  665.  
  666. Class: gtf erinyes
  667. DRM: 0.25
  668. DE: 3
  669. DM: 1
  670.  
  671. Class: gtf loki
  672. DRM: 0.25
  673. DE: 3
  674. DM: 1
  675.  
  676. Class: gtf pegasus
  677. DRM: 0.25
  678. DE: 3
  679. DM: 1
  680.  
  681. Class: gtf perseus
  682. DRM: 0.25
  683. DE: 3
  684. DM: 1
  685.  
  686. Class: gtf myrmidon
  687. DRM: 0.25
  688. DE: 3
  689. DM: 1
  690.  
  691. Class: sf mara (terrans)
  692. DRM: 0.25
  693. DE: 3
  694. DM: 1
  695.  
  696. Class: gtb artemis
  697. DRM: 0.25
  698. DE: 3
  699. DM: 1
  700.  
  701. Class: gtb artemis d.h.
  702. DRM: 0.25
  703. DE: 3
  704. DM: 1
  705.  
  706. Class: gtb medusa
  707. DRM: 0.25
  708. DE: 3
  709. DM: 1
  710.  
  711. Class: gtb ursa
  712. DRM: 0.25
  713. DE: 3
  714. DM: 1
  715.  
  716. Class: gtb zeus
  717. DRM: 0.25
  718. DE: 3
  719. DM: 1
  720.  
  721. Class: gtb boanerges
  722. DRM: 0.25
  723. DE: 3
  724. DM: 1
  725.  
  726. Class: gtdr amazon
  727. DRM: 0.25
  728. DE: 3
  729. DM: 1
  730.  
  731. Class: gtdr amazon advanced
  732. DRM: 0.25
  733. DE: 3
  734. DM: 1
  735. FRM: 1
  736. FE: 6
  737. BE: 0.45
  738. BEDu: 5000
  739. BEDM: 2.5
  740.  
  741. Class: gts hygeia
  742. DRM: 0.25
  743. DE: 3
  744. DM: 1
  745. FRM: 1
  746. FE: 6
  747.  
  748. Class: gtfr triton
  749. DRM: 0.25
  750. DE: 3
  751. DM: 1
  752. FRM: 1
  753. FE: 6
  754. BE: 0.45
  755. BEDu: 5000
  756. BEDM: 2.5
  757.  
  758. Class: tc-tri
  759. DRM: 0.25
  760. DE: 3
  761. DM: 1
  762. FRM: 1
  763. FE: 6
  764. BE: 0.4
  765. BEDu: 4000
  766. BEDM: 2.5
  767.  
  768. Class: gtfr poseidon
  769. DRM: 0.25
  770. DE: 3
  771. DM: 1
  772. FRM: 1
  773. FE: 6
  774.  
  775. Class: tc 2
  776. DRM: 0.25
  777. DE: 3
  778. DM: 1
  779.  
  780. Class: tsc 2
  781. DRM: 0.25
  782. DE: 3
  783. DM: 1
  784.  
  785. Class: tac 1
  786. DRM: 0.25
  787. DE: 3
  788. DM: 1
  789.  
  790. Class: ttc 1
  791. DRM: 0.25
  792. DE: 3
  793. DM: 1
  794.  
  795. Class: gtc fenris
  796. DRM: 0.25
  797. DE: 3
  798. DM: 1
  799. FRM: 2
  800. FE: 6
  801. BE: 0.6
  802. BEDu: 8000
  803. BEDM: 2.5
  804.  
  805. Class: gtm hippocrates
  806. DRM: 0.25
  807. DE: 3
  808. DM: 1
  809. FRM: 1
  810. FE: 6
  811. BE: 0.6
  812. BEDu: 8000
  813. BEDM: 2.5
  814.  
  815. Class: gtc leviathan
  816. DRM: 0.25
  817. DE: 3
  818. DM: 1
  819. FRM: 2
  820. FE: 6
  821. BE: 0.6
  822. BEDu: 8000
  823. BEDM: 2.5
  824.  
  825. Class: gtsc faustus
  826. DRM: 0.25
  827. DE: 3
  828. DM: 1
  829. FRM: 1
  830. FE: 6
  831. BE: 0.6
  832. BEDu: 8000
  833. BEDM: 2.5
  834.  
  835. Class: gtg zephyrus
  836. DRM: 0.25
  837. DE: 3
  838. DM: 1
  839. FRM: 1
  840. FE: 6
  841. BE: 0.55
  842. BEDu: 7000
  843. BEDM: 2.5
  844.  
  845. Class: gta charybdis
  846. DRM: 0.25
  847. DE: 3
  848. DM: 1
  849. FRM: 1
  850. FE: 6
  851. BE: 0.5
  852. BEDu: 6000
  853. BEDM: 2.5
  854.  
  855. Class: gtd orion
  856. DRM: 0.25
  857. DE: 3
  858. DM: 1
  859. FRM: 2
  860. FE: 6
  861. BE: 0.7
  862. BEDu: 10000
  863. BEDM: 2.5
  864.  
  865. Class: gtd hecate
  866. DRM: 0.25
  867. DE: 3
  868. DM: 1
  869. FRM: 2
  870. FE: 6
  871. BE: 0.7
  872. BEDu: 10000
  873. BEDM: 2.5
  874.  
  875. Class: gtd orion#2 (bastion)
  876. DRM: 0.25
  877. DE: 3
  878. DM: 1
  879. FRM: 2
  880. FE: 6
  881. BE: 0.7
  882. BEDu: 10000
  883. BEDM: 2.5
  884.  
  885. Class: gtd hades
  886. DRM: 0.25
  887. DE: 3
  888. DM: 1
  889. FRM: 2
  890. FE: 6
  891. BE: 0.7
  892. BEDu: 10000
  893. BEDM: 2.5
  894.  
  895. Class: gti arcadia
  896. DRM: 0.25
  897. DE: 3
  898. DM: 1
  899. FRM: 2
  900. FE: 6
  901. BE: 0.7
  902. BEDu: 10000
  903. BEDM: 2.5
  904.  
  905. Class: gtva colossus
  906. DRM: 0.25
  907. DE: 3
  908. DM: 1
  909. FRM: 5
  910. FE: 6
  911. BE: 0.75
  912. BEDu: 11000
  913. BEDM: 2.5
  914.  
  915. Class: gtcv deimos
  916. DRM: 0.25
  917. DE: 3
  918. DM: 1
  919. FRM: 2
  920. FE: 6
  921. BE: 0.65
  922. BEDu: 9000
  923. BEDM: 2.5
  924.  
  925. Class: gtc aeolus
  926. DRM: 0.25
  927. DE: 3
  928. DM: 1
  929. FRM: 2
  930. FE: 6
  931. BE: 0.6
  932. BEDu: 8000
  933. BEDM: 2.5
  934.  
  935. Class: ntf iceni
  936. DRM: 0.25
  937. DE: 3
  938. DM: 1
  939. FRM: 2
  940. FE: 6
  941. BE: 0.65
  942. BEDu: 9000
  943. BEDM: 2.5
  944.  
  945. Class: ntf boadicea
  946. DRM: 0.25
  947. DE: 3
  948. DM: 1
  949. FRM: 2
  950. FE: 6
  951. BE: 0.6
  952. BEDu: 8000
  953. BEDM: 2.5
  954.  
  955. Class: gtt elysium
  956. DRM: 0.25
  957. DE: 3
  958. DM: 1
  959.  
  960. Class: gtt argo
  961. DRM: 0.25
  962. DE: 3
  963. DM: 1
  964. FRM: 1
  965. FE: 6
  966. BE: 0.4
  967. BEDu: 4000
  968. BEDM: 2.5
  969.  
  970. Class: gti ganymede
  971. DRM: 0.25
  972. DE: 3
  973. DM: 1
  974. FRM: 2
  975. FE: 6
  976. BE: 0.7
  977. BEDu: 10000
  978. BEDM: 2.5
  979.  
  980. Class: knossos
  981. DRM: 0.25
  982. DE: 3
  983. DM: 1
  984. FRM: 5
  985. FE: 6
  986. BE: 0.8
  987. BEDu: 12000
  988. BEDM: 2.5
  989.  
  990. Class: gtsg watchdog
  991. DRM: 0.25
  992. DE: 3
  993. DM: 1
  994.  
  995. Class: gtsg cerberus
  996. DRM: 0.25
  997. DE: 3
  998. DM: 1
  999.  
  1000. Class: gtsg alastor
  1001. DRM: 0.25
  1002. DE: 3
  1003. DM: 1
  1004.  
  1005. Class: gtep hermes
  1006. DRM: 0.25
  1007. DE: 3
  1008. DM: 1
  1009.  
  1010. Class: tc-meson bomb
  1011. FRM: 4
  1012. FE: 6
  1013. BE: 0.8
  1014. BEDu: 10000
  1015. BEDM: 10
  1016.  
  1017. Class: gtsg mjolnir
  1018. DRM: 0.25
  1019. DE: 3
  1020. DM: 1
  1021. FRM: 2
  1022. FE: 6
  1023. BE: 0.6
  1024. BEDu: 8000
  1025. BEDM: 2.5
  1026.  
  1027. Class: gtsg mjolnir#home
  1028. DRM: 0.25
  1029. DE: 3
  1030. DM: 1
  1031. FRM: 2
  1032. FE: 6
  1033. BE: 0.6
  1034. BEDu: 8000
  1035. BEDM: 2.5
  1036.  
  1037. Class: gvf seth
  1038. DRM: 0.25
  1039. DE: 3
  1040. DM: 1
  1041.  
  1042. Class: gvf horus
  1043. DRM: 0.25
  1044. DE: 3
  1045. DM: 1
  1046.  
  1047. Class: gvf thoth
  1048. DRM: 0.25
  1049. DE: 3
  1050. DM: 1
  1051.  
  1052. Class: gvf serapis
  1053. DRM: 0.25
  1054. DE: 3
  1055. DM: 1
  1056.  
  1057. Class: gvf tauret
  1058. DRM: 0.25
  1059. DE: 3
  1060. DM: 1
  1061.  
  1062. Class: gvb sekhmet
  1063. DRM: 0.25
  1064. DE: 3
  1065. DM: 1
  1066.  
  1067. Class: gvb osiris
  1068. DRM: 0.25
  1069. DE: 3
  1070. DM: 1
  1071.  
  1072. Class: gvb bakha
  1073. DRM: 0.25
  1074. DE: 3
  1075. DM: 1
  1076.  
  1077. Class: gvf ptah
  1078. DRM: 0.25
  1079. DE: 3
  1080. DM: 1
  1081.  
  1082. Class: gvs nephthys
  1083. DRM: 0.25
  1084. DE: 3
  1085. DM: 1
  1086. FRM: 1
  1087. FE: 6
  1088.  
  1089. Class: gvt isis
  1090. DRM: 0.25
  1091. DE: 3
  1092. DM: 1
  1093.  
  1094. Class: pvfr ma'at
  1095. DRM: 0.25
  1096. DE: 3
  1097. DM: 1
  1098. FRM: 1
  1099. FE: 6
  1100.  
  1101. Class: gvfr bes
  1102. DRM: 0.25
  1103. DE: 3
  1104. DM: 1
  1105. FRM: 1
  1106. FE: 6
  1107.  
  1108. Class: vac 5
  1109. DRM: 0.25
  1110. DE: 3
  1111. DM: 1
  1112.  
  1113. Class: vac 4
  1114. DRM: 0.25
  1115. DE: 3
  1116. DM: 1
  1117.  
  1118. Class: gvfr satis
  1119. DRM: 0.25
  1120. DE: 3
  1121. DM: 1
  1122. FRM: 1
  1123. FE: 6
  1124. BE: 0.45
  1125. BEDu: 5000
  1126. BEDM: 2.5
  1127.  
  1128. Class: gvg anuket
  1129. DRM: 0.25
  1130. DE: 3
  1131. DM: 1
  1132. FRM: 1
  1133. FE: 6
  1134. BE: 0.55
  1135. BEDu: 7000
  1136. BEDM: 2.5
  1137.  
  1138. Class: gvc aten
  1139. DRM: 0.25
  1140. DE: 3
  1141. DM: 1
  1142. FRM: 2
  1143. FE: 6
  1144. BE: 0.6
  1145. BEDu: 8000
  1146. BEDM: 2.5
  1147.  
  1148. Class: gvc mentu
  1149. DRM: 0.25
  1150. DE: 3
  1151. DM: 1
  1152. FRM: 2
  1153. FE: 6
  1154. BE: 0.6
  1155. BEDu: 8000
  1156. BEDM: 2.5
  1157.  
  1158. Class: gvcv sobek
  1159. DRM: 0.25
  1160. DE: 3
  1161. DM: 1
  1162. FRM: 2
  1163. FE: 6
  1164. BE: 0.65
  1165. BEDu: 9000
  1166. BEDM: 2.5
  1167.  
  1168. Class: gvd typhon
  1169. DRM: 0.25
  1170. DE: 3
  1171. DM: 1
  1172. FRM: 2
  1173. FE: 6
  1174. BE: 0.7
  1175. BEDu: 10000
  1176. BEDM: 2.5
  1177.  
  1178. Class: gvsg ankh
  1179. DRM: 0.25
  1180. DE: 3
  1181. DM: 1
  1182.  
  1183. Class: gvsg edjo
  1184. DRM: 0.25
  1185. DE: 3
  1186. DM: 1
  1187.  
  1188. Class: gvep ra
  1189. DRM: 0.25
  1190. DE: 3
  1191. DM: 1
  1192.  
  1193. Class: gva setekh
  1194. DRM: 0.25
  1195. DE: 3
  1196. DM: 1
  1197. FRM: 1
  1198. FE: 6
  1199. BE: 0.5
  1200. BEDu: 6000
  1201. BEDM: 2.5
  1202.  
  1203. Class: gvd hatshepsut
  1204. DRM: 0.25
  1205. DE: 3
  1206. DM: 1
  1207. FRM: 2
  1208. FE: 6
  1209. BE: 0.7
  1210. BEDu: 10000
  1211. BEDM: 2.5
  1212.  
  1213. Class: sf dragon
  1214. DRM: 0.25
  1215. DE: 3
  1216. DM: 1
  1217.  
  1218. Class: sf basilisk
  1219. DRM: 0.25
  1220. DE: 3
  1221. DM: 1
  1222.  
  1223. Class: sf manticore
  1224. DRM: 0.25
  1225. DE: 3
  1226. DM: 1
  1227.  
  1228. Class: sf aeshma
  1229. DRM: 0.25
  1230. DE: 3
  1231. DM: 1
  1232.  
  1233. Class: sf mara
  1234. DRM: 0.25
  1235. DE: 3
  1236. DM: 1
  1237.  
  1238. Class: sf astaroth
  1239. DRM: 0.25
  1240. DE: 3
  1241. DM: 1
  1242.  
  1243. Class: sb nephilim
  1244. DRM: 0.25
  1245. DE: 3
  1246. DM: 1
  1247.  
  1248. Class: sb taurvi
  1249. DRM: 0.25
  1250. DE: 3
  1251. DM: 1
  1252.  
  1253. Class: sb nahema
  1254. DRM: 0.25
  1255. DE: 3
  1256. DM: 1
  1257.  
  1258. Class: sb seraphim
  1259. DRM: 0.25
  1260. DE: 3
  1261. DM: 1
  1262.  
  1263. Class: st azrael
  1264. DRM: 0.25
  1265. DE: 3
  1266. DM: 1
  1267.  
  1268. Class: sfr dis
  1269. DRM: 0.25
  1270. DE: 3
  1271. DM: 1
  1272. FRM: 1
  1273. FE: 6
  1274. BE: 0.45
  1275. BEDu: 5000
  1276. BEDM: 2.5
  1277.  
  1278. Class: sac 3
  1279. DRM: 0.25
  1280. DE: 3
  1281. DM: 1
  1282. FRM: 1
  1283. FE: 6
  1284. BE: 0.4
  1285. BEDu: 4000
  1286. BEDM: 2.5
  1287.  
  1288. Class: sfr mephisto
  1289. DRM: 0.25
  1290. DE: 3
  1291. DM: 1
  1292. FRM: 1
  1293. FE: 6
  1294.  
  1295. Class: sc 5
  1296. DRM: 0.25
  1297. DE: 3
  1298. DM: 1
  1299.  
  1300. Class: sfr asmodeus
  1301. DRM: 0.25
  1302. DE: 3
  1303. DM: 1
  1304. FRM: 1
  1305. FE: 6
  1306. BE: 0.45
  1307. BEDu: 5000
  1308. BEDM: 2.5
  1309.  
  1310. Class: sac 2
  1311. DRM: 0.25
  1312. DE: 3
  1313. DM: 1
  1314.  
  1315. Class: sc lilith
  1316. DRM: 0.25
  1317. DE: 3
  1318. DM: 1
  1319. FRM: 2
  1320. FE: 6
  1321. BE: 0.6
  1322. BEDu: 8000
  1323. BEDM: 2.5
  1324.  
  1325. Class: sc rakshasa
  1326. DRM: 0.25
  1327. DE: 3
  1328. DM: 1
  1329. FRM: 2
  1330. FE: 6
  1331. BE: 0.6
  1332. BEDu: 8000
  1333. BEDM: 2.5
  1334.  
  1335. Class: sd demon
  1336. DRM: 0.25
  1337. DE: 3
  1338. DM: 1
  1339. FRM: 2
  1340. FE: 6
  1341. BE: 0.7
  1342. BEDu: 10000
  1343. BEDM: 2.5
  1344.  
  1345. Class: sd ravana
  1346. DRM: 0.25
  1347. DE: 3
  1348. DM: 1
  1349. FRM: 2
  1350. FE: 6
  1351. BE: 0.7
  1352. BEDu: 10000
  1353. BEDM: 2.5
  1354.  
  1355. Class: sd lucifer
  1356. DRM: 0.25
  1357. DE: 3
  1358. DM: 1
  1359. FRM: 2
  1360. FE: 6
  1361. BE: 0.7
  1362. BEDu: 10000
  1363. BEDM: 2.5
  1364.  
  1365. Class: ssg trident
  1366. DRM: 0.25
  1367. DE: 3
  1368. DM: 1
  1369.  
  1370. Class: ssg belial
  1371. DRM: 0.25
  1372. DE: 3
  1373. DM: 1
  1374.  
  1375. Class: ssg rahu
  1376. DRM: 0.25
  1377. DE: 3
  1378. DM: 1
  1379. FRM: 1
  1380. FE: 6
  1381. BE: 0.55
  1382. BEDu: 7000
  1383. BEDM: 2.5
  1384.  
  1385. Class: scv moloch
  1386. DRM: 0.25
  1387. DE: 3
  1388. DM: 1
  1389. FRM: 2
  1390. FE: 6
  1391. BE: 0.65
  1392. BEDu: 9000
  1393. BEDM: 2.5
  1394.  
  1395. Class: sj sathanas
  1396. DRM: 0.25
  1397. DE: 3
  1398. DM: 1
  1399. FRM: 5
  1400. FE: 6
  1401. BE: 0.75
  1402. BEDu: 11000
  1403. BEDM: 2.5
  1404.  
  1405. Class: shivan comm node
  1406. DRM: 0.25
  1407. DE: 3
  1408. DM: 1
  1409. FRM: 1
  1410. FE: 6
  1411. BE: 0.65
  1412. BEDu: 9000
  1413. BEDM: 2.5
  1414.  
  1415. Class: gtf aurora
  1416. DRM: 0.25
  1417. DE: 3
  1418. DM: 1
  1419.  
  1420. Class: gtf kulas
  1421. DRM: 0.25
  1422. DE: 3
  1423. DM: 1
  1424.  
  1425. Class: gtf comanche
  1426. DRM: 0.25
  1427. DE: 3
  1428. DM: 1
  1429.  
  1430. Class: gtf seminole
  1431. DRM: 0.25
  1432. DE: 3
  1433. DM: 1
  1434.  
  1435. Class: gtf cherokee
  1436. DRM: 0.25
  1437. DE: 3
  1438. DM: 1
  1439.  
  1440. Class: gtb yurok
  1441. DRM: 0.25
  1442. DE: 3
  1443. DM: 1
  1444.  
  1445. Class: gtb navajo
  1446. DRM: 0.25
  1447. DE: 3
  1448. DM: 1
  1449.  
  1450. Class: gtc hyperion
  1451. DRM: 0.25
  1452. DE: 3
  1453. DM: 1
  1454. FRM: 2
  1455. FE: 6
  1456. BE: 0.6
  1457. BEDu: 8000
  1458. BEDM: 2.5
  1459.  
  1460. Class: gtcv chimera
  1461. DRM: 0.25
  1462. DE: 3
  1463. DM: 1
  1464. FRM: 2
  1465. FE: 6
  1466. BE: 0.65
  1467. BEDu: 9000
  1468. BEDM: 2.5
  1469.  
  1470. Class: gtcv bellerophon
  1471. DRM: 0.25
  1472. DE: 3
  1473. DM: 1
  1474. FRM: 2
  1475. FE: 6
  1476. BE: 0.65
  1477. BEDu: 9000
  1478. BEDM: 2.5
  1479.  
  1480. Class: gtd titan
  1481. DRM: 0.25
  1482. DE: 3
  1483. DM: 1
  1484. FRM: 2
  1485. FE: 6
  1486. BE: 0.7
  1487. BEDu: 10000
  1488. BEDM: 2.5
  1489.  
  1490. Class: gtd raynor
  1491. DRM: 0.25
  1492. DE: 3
  1493. DM: 1
  1494. FRM: 2
  1495. FE: 6
  1496. BE: 0.7
  1497. BEDu: 10000
  1498. BEDM: 2.5
  1499.  
  1500. Class: gtl anemoi
  1501. DRM: 0.25
  1502. DE: 3
  1503. DM: 1
  1504. FRM: 2
  1505. FE: 6
  1506. BE: 0.7
  1507. BEDu: 10000
  1508. BEDM: 2.5
  1509.  
  1510. Class: orion refit
  1511. DRM: 0.25
  1512. DE: 3
  1513. DM: 1
  1514. FRM: 2
  1515. FE: 6
  1516. BE: 0.7
  1517. BEDu: 10000
  1518. BEDM: 2.5
  1519.  
  1520. Class: alliance jump gate
  1521. DRM: 0.25
  1522. DE: 3
  1523. DM: 1
  1524. FRM: 2
  1525. FE: 6
  1526. BE: 0.8
  1527. BEDu: 12000
  1528. BEDM: 2.5
  1529.  
  1530. Class: sj dante
  1531. DRM: 0.25
  1532. DE: 3
  1533. DM: 1
  1534. FRM: 5
  1535. FE: 6
  1536. BE: 0.75
  1537. BEDu: 11000
  1538. BEDM: 2.5
  1539.  
  1540. Class: vishnan preserver
  1541. DRM: 0.25
  1542. DE: 3
  1543. DM: 1
  1544. FRM: 5
  1545. FE: 6
  1546. BE: 0.75
  1547. BEDu: 11000
  1548. BEDM: 2.5
  1549.  
  1550. Class: vishnan arbiter
  1551. DRM: 0.25
  1552. DE: 3
  1553. DM: 1
  1554. FRM: 2
  1555. FE: 6
  1556. BE: 0.65
  1557. BEDu: 9000
  1558. BEDM: 2.5
  1559.  
  1560. Class: vishnan sacred keeper
  1561. DRM: 0.25
  1562. DE: 3
  1563. DM: 1
  1564. FRM: 2
  1565. FE: 6
  1566. BE: 0.7
  1567. BEDu: 10000
  1568. BEDM: 2.5
  1569.  
  1570. Class: vishnan missionary
  1571. DRM: 0.25
  1572. DE: 3
  1573. DM: 1
  1574.  
  1575. Class: vishnan preacher
  1576. DRM: 0.25
  1577. DE: 3
  1578. DM: 1
  1579.  
  1580. Class: vishnan seeker
  1581. DRM: 0.25
  1582. DE: 3
  1583. DM: 1
  1584.  
  1585. Class: vishnan inquisitor
  1586. DRM: 0.25
  1587. DE: 3
  1588. DM: 1
  1589.  
  1590. Class: vishnan protector
  1591. DRM: 0.25
  1592. DE: 3
  1593. DM: 1
  1594. FRM: 1
  1595. FE: 6
  1596. BE: 0.6
  1597. BEDu: 8000
  1598. BEDM: 2.5
  1599.  
  1600. Class: uefg karuna
  1601. DRM: 0.25
  1602. DE: 3
  1603. DM: 1
  1604. FRM: 2
  1605. FE: 6
  1606. BE: 0.65
  1607. BEDu: 9000
  1608. BEDM: 2.5
  1609.  
  1610. Class: gtf atalanta
  1611. DRM: 0.25
  1612. DE: 3
  1613. DM: 1
  1614.  
  1615. Class: gtf nyx
  1616. DRM: 0.25
  1617. DE: 3
  1618. DM: 1
  1619.  
  1620. Class: gtf draco
  1621. DRM: 0.25
  1622. DE: 3
  1623. DM: 1
  1624.  
  1625. Class: gtb rhea
  1626. DRM: 0.25
  1627. DE: 3
  1628. DM: 1
  1629.  
  1630. Class: gtcv diomedes
  1631. DRM: 0.25
  1632. DE: 3
  1633. DM: 1
  1634. FRM: 2
  1635. FE: 6
  1636. BE: 0.65
  1637. BEDu: 9000
  1638. BEDM: 2.5
  1639.  
  1640. Class: gvl tawaret
  1641. DRM: 0.25
  1642. DE: 3
  1643. DM: 1
  1644. FRM: 2
  1645. FE: 6
  1646. BE: 0.7
  1647. BEDu: 10000
  1648. BEDM: 2.5
  1649.  
  1650. Class: uef uhlan
  1651. DRM: 0.25
  1652. DE: 3
  1653. DM: 1
  1654.  
  1655. Class: uef kentauroi
  1656. DRM: 0.25
  1657. DE: 3
  1658. DM: 1
  1659.  
  1660. Class: uef uriel
  1661. DRM: 0.25
  1662. DE: 3
  1663. DM: 1
  1664.  
  1665. Class: uef izra'il
  1666. DRM: 0.25
  1667. DE: 3
  1668. DM: 1
  1669.  
  1670. Class: uef lao tze
  1671. DRM: 0.25
  1672. DE: 3
  1673. DM: 1
  1674.  
  1675. Class: uef ainsarii
  1676. DRM: 0.25
  1677. DE: 3
  1678. DM: 1
  1679.  
  1680. Class: ueb durga
  1681. DRM: 0.25
  1682. DE: 3
  1683. DM: 1
  1684.  
  1685. Class: ueb vajradhara
  1686. DRM: 0.25
  1687. DE: 3
  1688. DM: 1
  1689.  
  1690. Class: uem florence
  1691. DRM: 0.25
  1692. DE: 3
  1693. DM: 1
  1694. FRM: 1
  1695. FE: 6
  1696. BE: 0.6
  1697. BEDu: 8000
  1698. BEDM: 2.5
  1699.  
  1700. Class: uet kadmos
  1701. DRM: 0.25
  1702. DE: 3
  1703. DM: 1
  1704. FRM: 1
  1705. FE: 6
  1706. BE: 0.4
  1707. BEDu: 4000
  1708. BEDM: 2.5
  1709.  
  1710. Class: uet corsair
  1711. DRM: 0.25
  1712. DE: 3
  1713. DM: 1
  1714. FRM: 1
  1715. FE: 6
  1716.  
  1717. Class: uet upanishad
  1718. DRM: 0.25
  1719. DE: 3
  1720. DM: 1
  1721. FRM: 1
  1722. FE: 6
  1723. BE: 0.6
  1724. BEDu: 8000
  1725. BEDM: 2.5
  1726.  
  1727. Class: uea oculus
  1728. DRM: 0.25
  1729. DE: 3
  1730. DM: 1
  1731. FRM: 1
  1732. FE: 6
  1733. BE: 0.5
  1734. BEDu: 6000
  1735. BEDM: 2.5
  1736.  
  1737. Class: uec sanctus
  1738. DRM: 0.25
  1739. DE: 3
  1740. DM: 1
  1741. FRM: 2
  1742. FE: 6
  1743. BE: 0.6
  1744. BEDu: 8000
  1745. BEDM: 2.5
  1746.  
  1747. Class: uefg narayana
  1748. DRM: 0.25
  1749. DE: 3
  1750. DM: 1
  1751. FRM: 2
  1752. FE: 6
  1753. BE: 0.65
  1754. BEDu: 9000
  1755. BEDM: 2.5
  1756.  
  1757. Class: ued solaris
  1758. DRM: 0.25
  1759. DE: 3
  1760. DM: 1
  1761. FRM: 2
  1762. FE: 6
  1763. BE: 0.7
  1764. BEDu: 10000
  1765. BEDM: 2.5
  1766.  
  1767. Class: ues centaur
  1768. DRM: 0.25
  1769. DE: 3
  1770. DM: 1
  1771. FRM: 1
  1772. FE: 6
  1773.  
  1774. Class: uefr demeter
  1775. DRM: 0.25
  1776. DE: 3
  1777. DM: 1
  1778. FRM: 1
  1779. FE: 6
  1780. BE: 0.45
  1781. BEDu: 5000
  1782. BEDM: 2.5
  1783.  
  1784. Class: uec-dem
  1785. DRM: 0.25
  1786. DE: 3
  1787. DM: 1
  1788. FRM: 1
  1789. FE: 6
  1790. BE: 0.4
  1791. BEDu: 4000
  1792. BEDM: 2.5
  1793.  
  1794. Class: uei kumari
  1795. DRM: 0.25
  1796. DE: 3
  1797. DM: 1
  1798. FRM: 2
  1799. FE: 6
  1800. BE: 0.7
  1801. BEDu: 10000
  1802. BEDM: 2.5
  1803.  
  1804. Class: intrasystem gate
  1805. DRM: 0.25
  1806. DE: 3
  1807. DM: 1
  1808. FRM: 2
  1809. FE: 6
  1810. BE: 0.7
  1811. BEDu: 10000
  1812. BEDM: 2.5
  1813.  
  1814. Class: uei bretonia
  1815. DRM: 0.25
  1816. DE: 3
  1817. DM: 1
  1818. FRM: 2
  1819. FE: 6
  1820. BE: 0.7
  1821. BEDu: 10000
  1822. BEDM: 2.5
  1823.  
  1824. Class: scimitar
  1825. DRM: 0.25
  1826. DE: 3
  1827. DM: 1
  1828.  
  1829. Class: sred
  1830. BEI: 0.2
  1831. BEDu: 200
  1832. BEDi: 100
  1833.  
  1834. Class: lred
  1835. BEI: 0.2
  1836. BEDu: 600
  1837. BEDi: 300
  1838.  
  1839. Class: bfred
  1840. BEI: 0.2
  1841. BEDu: 2100
  1842. BEDi: 1050
  1843.  
  1844. Class: terslash
  1845. BEI: 0.2
  1846. BEDu: 350
  1847. BEDi: 175
  1848.  
  1849. Class: lterslash
  1850. BEI: 0.2
  1851. BEDu: 150
  1852. BEDi: 75
  1853.  
  1854. Class: bfgreen
  1855. BEI: 0.2
  1856. BEDu: 1900
  1857. BEDi: 950
  1858.  
  1859. Class: lrbgreen
  1860. BEI: 0.2
  1861. BEDu: 1900
  1862. BEDi: 950
  1863.  
  1864. Class: bgreen
  1865. BEI: 0.2
  1866. BEDu: 1200
  1867. BEDi: 650
  1868.  
  1869. Class: sgreen
  1870. BEI: 0.2
  1871. BEDu: 210
  1872. BEDi: 105
  1873.  
  1874. Class: svas
  1875. BEI: 0.2
  1876. BEDu: 350
  1877. BEDi: 175
  1878.  
  1879. Class: bvas
  1880. BEI: 0.2
  1881. BEDu: 1100
  1882. BEDi: 550
  1883.  
  1884. Class: vslash
  1885. BEI: 0.2
  1886. BEDu: 750
  1887. BEDi: 375
  1888.  
  1889. Class: green beam
  1890. BEI: 0.2
  1891. BEDu: 200
  1892. BEDi: 100
  1893.  
  1894. Class: mjolnirbeam
  1895. BEI: 0.2
  1896. BEDu: 750
  1897. BEDi: 375
  1898.  
  1899. Class: mjolnirbeam#home
  1900. BEI: 0.2
  1901. BEDu: 400
  1902. BEDi: 200
  1903.  
  1904. Class: cyclops
  1905. FR: 100
  1906. FE: 6
  1907. BEI: 0.6
  1908. BEDu: 2000
  1909. BEDi: 1000
  1910.  
  1911. Class: cyclops#short
  1912. FR: 100
  1913. FE: 6
  1914. BEI: 0.6
  1915. BEDu: 2000
  1916. BEDi: 1000
  1917.  
  1918. Class: rebel bomb
  1919. FR: 100
  1920. FE: 6
  1921. BEI: 0.6
  1922. BEDu: 400
  1923. BEDi: 200
  1924.  
  1925. Class: helios
  1926. FR: 100
  1927. FE: 6
  1928. BEI: 0.6
  1929. BEDu: 6800
  1930. BEDi: 3400
  1931.  
  1932. Class: unknown bomb
  1933. FR: 100
  1934. FE: 6
  1935. BEI: 0.6
  1936. BEDu: 1500
  1937. BEDi: 750
  1938.  
  1939. Class: unknown megabomb
  1940. FR: 100
  1941. FE: 6
  1942. BEI: 0.6
  1943. BEDu: 3200
  1944. BEDi: 1600
  1945.  
  1946. Class: shivan bomb
  1947. FR: 100
  1948. FE: 6
  1949. BEI: 0.6
  1950. BEDu: 2000
  1951. BEDi: 1000
  1952.  
  1953. Class: shivan bomb#short
  1954. FR: 100
  1955. FE: 6
  1956. BEI: 0.6
  1957. BEDu: 2000
  1958. BEDi: 1000
  1959.  
  1960. Class: shivan weak bomb
  1961. FR: 100
  1962. FE: 6
  1963. BEI: 0.6
  1964. BEDu: 400
  1965. BEDi: 200
  1966.  
  1967. Class: shivan megabomb
  1968. FR: 100
  1969. FE: 6
  1970. BEI: 0.6
  1971. BEDu: 6800
  1972. BEDi: 3400
  1973.  
  1974. Class: fusion mortar
  1975. FR: 20
  1976. FE: 6
  1977. BEI: 0.2
  1978. BEDu: 80
  1979. BEDi: 40
  1980.  
  1981. Class: vasudan flux cannon
  1982. FR: 20
  1983. FE: 6
  1984. BEI: 0.4
  1985. BEDu: 500
  1986. BEDi: 250
  1987.  
  1988. Class: vishnan huge turret
  1989. BEI: 0.2
  1990. BEDu: 90
  1991. BEDi: 45
  1992.  
  1993. Class: hred
  1994. BEI: 0.2
  1995. BEDu: 800
  1996. BEDi: 400
  1997.  
  1998. Class: lrsred
  1999. BEI: 0.2
  2000. BEDu: 100
  2001. BEDi: 50
  2002.  
  2003. Class: terslashblue
  2004. BEI: 0.2
  2005. BEDu: 425
  2006. BEDi: 212.5
  2007.  
  2008. Class: bfblue
  2009. BEI: 0.2
  2010. BEDu: 2200
  2011. BEDi: 1100
  2012.  
  2013. Class: hblue
  2014. BEI: 0.2
  2015. BEDu: 1850
  2016. BEDi: 925
  2017.  
  2018. Class: bblue
  2019. BEI: 0.2
  2020. BEDu: 1500
  2021. BEDi: 750
  2022.  
  2023. Class: mblue
  2024. BEI: 0.2
  2025. BEDu: 900
  2026. BEDi: 450
  2027.  
  2028. Class: sblue
  2029. BEI: 0.2
  2030. BEDu: 320
  2031. BEDi: 160
  2032.  
  2033. Class: abeamtiny
  2034. BEI: 0.2
  2035. BEDu: 200
  2036. BEDi: 100
  2037.  
  2038. Class: sabeam
  2039. BEI: 0.2
  2040. BEDu: 400
  2041. BEDi: 200
  2042.  
  2043. Class: babeam
  2044. BEI: 0.2
  2045. BEDu: 870
  2046. BEDi: 435
  2047.  
  2048. Class: lrabeam
  2049. BEI: 0.2
  2050. BEDu: 2500
  2051. BEDi: 1250
  2052.  
  2053. Class: mass driver#karuna
  2054. BEI: 0.2
  2055. BEDu: 1200
  2056. BEDi: 600
  2057.  
  2058. Class: gauss cannon#karuna
  2059. BEI: 0.2
  2060. BEDu: 1200
  2061. BEDi: 600
  2062.  
  2063. Class: vishnan megabomb
  2064. FR: 100
  2065. FE: 6
  2066. BEI: 0.6
  2067. BEDu: 4100
  2068. BEDi: 2050
  2069.  
  2070. Class: vishnan ultrabomb
  2071. FR: 100
  2072. FE: 6
  2073. BEI: 0.6
  2074. BEDu: 4100
  2075. BEDi: 2050
  2076.  
  2077. Class: eos
  2078. FR: 150
  2079. FE: 7
  2080. BEI: 0.6
  2081. BEDu: 1000
  2082. BEDi: 500
  2083.  
  2084. Class: supernova
  2085. FR: 200
  2086. FE: 7
  2087. BEI: 0.6
  2088. BEDu: 5000
  2089. BEDi: 2500
  2090.  
  2091. Class: apocalypse#karuna
  2092. FR: 100
  2093. FE: 7
  2094. BEI: 0.6
  2095. BEDu: 500
  2096. BEDi: 250
  2097.  
  2098. Class: archer
  2099. BEI: 0.2
  2100. BEDu: 350
  2101. BEDi: 175
  2102.  
  2103. Class: redeemer
  2104. BEI: 0.2
  2105. BEDu: 120
  2106. BEDi: 60
  2107.  
  2108. Class: vajra
  2109. BEI: 0.2
  2110. BEDu: 600
  2111. BEDi: 300
  2112.  
  2113. Class: mass driver#sanctus
  2114. BEI: 0.2
  2115. BEDu: 600
  2116. BEDi: 300
  2117.  
  2118. Class: mass driver#narayana
  2119. BEI: 0.2
  2120. BEDu: 2400
  2121. BEDi: 1200
  2122.  
  2123. Class: gauss cannon#sanctus
  2124. BEI: 0.2
  2125. BEDu: 600
  2126. BEDi: 300
  2127.  
  2128. Class: gauss cannon#narayana
  2129. BEI: 0.2
  2130. BEDu: 2400
  2131. BEDi: 1200
  2132.  
  2133. Class: gattler turret#solaris
  2134. BEI: 0.2
  2135. BEDu: 15
  2136. BEDi: 7.5
  2137.  
  2138. Class: warhammer
  2139. FR: 50
  2140. FE: 6
  2141. BEI: 0.4
  2142. BEDu: 500
  2143. BEDi: 250
  2144.  
  2145. Class: sledgehammer
  2146. FR: 100
  2147. FE: 6
  2148. BEI: 0.6
  2149. BEDu: 7500
  2150. BEDi: 3750
  2151.  
  2152. Class: jackhammer
  2153. FR: 100
  2154. FE: 6
  2155. BEI: 0.6
  2156. BEDu: 4000
  2157. BEDi: 2000
  2158.  
  2159. Class: warhammer#sanctus
  2160. FR: 50
  2161. FE: 6
  2162. BEI: 0.4
  2163. BEDu: 500
  2164. BEDi: 250
  2165.  
  2166. Class: apocalypse#narayana
  2167. FR: 150
  2168. FE: 7
  2169. BEI: 0.6
  2170. BEDu: 1000
  2171. BEDi: 500
  2172.  
  2173. Class: apocalypse#solaris
  2174. FR: 125
  2175. FE: 7
  2176. BEI: 0.6
  2177. BEDu: 1000
  2178. BEDi: 500
  2179.  
  2180. Class: hydra#spawn
  2181. FR: 25
  2182. FE: 6
  2183. BEI: 0.4
  2184. BEDu: 125
  2185. BEDi: 62.5
  2186. Frame 0 too long!!: frametime = 18.190 (18.190)
  2187. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38)
  2188. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2189. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2190. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2191. ANI iconwing01 with size 32x28 (12.5% wasted)
  2192. Loading model 'fighter2t-02.pof'
  2193. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  2194. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  2195. Loading model 'bonus2t-02.pof'
  2196. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  2197. IBX-DEBUG => POF checksum: 0xcc6ff113, IBX checksum: 0x5028ad1c -- "bonus2t-02.pof"
  2198. Loading model 'fighter2t-04.pof'
  2199. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  2200. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  2201. Loading model 'fighter2t-03.pof'
  2202. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  2203. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  2204. Loading model 'Bonus2t-01.pof'
  2205. IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
  2206. IBX-DEBUG => POF checksum: 0xf10b290a, IBX checksum: 0x2f27e40e -- "Bonus2t-01.pof"
  2207. Submodel 'hercd' is detail level 3 of 'herca'
  2208. Submodel 'hercb' is detail level 1 of 'herca'
  2209. Submodel 'hercc' is detail level 2 of 'herca'
  2210. Loading model 'bomber2t-01.pof'
  2211. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  2212. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  2213. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  2214. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  2215. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  2216. Loading model 'fighterCW-02t.pof'
  2217. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  2218. IBX-DEBUG => POF checksum: 0x8141707d, IBX checksum: 0xad84eb2c -- "fighterCW-02t.pof"
  2219. Loading model 'pfighter01.pof'
  2220. IBX: Found a good IBX to read for 'pfighter01.pof'.
  2221. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0xc5dbc284 -- "pfighter01.pof"
  2222. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  2223. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  2224. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  2225. Loading model 'TF-13_Kvasir.pof'
  2226. IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
  2227. IBX-DEBUG => POF checksum: 0x7abef3e7, IBX checksum: 0xdd574d15 -- "TF-13_Kvasir.pof"
  2228. Loading model 'ezec8guns.pof'
  2229. IBX: Found a good IBX to read for 'ezec8guns.pof'.
  2230. IBX-DEBUG => POF checksum: 0x1a29459f, IBX checksum: 0x042fe26d -- "ezec8guns.pof"
  2231. Loading model 'fighterSC-01.POF'
  2232. IBX: Found a good IBX to read for 'fighterSC-01.POF'.
  2233. IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF"
  2234. Loading model 'jackal-e.pof'
  2235. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  2236. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  2237. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  2238. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  2239. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  2240. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  2241. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  2242. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  2243. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  2244. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  2245. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  2246. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  2247. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  2248. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  2249. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  2250. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  2251. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  2252. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  2253. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  2254. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  2255. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  2256. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  2257. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  2258. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  2259. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  2260. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  2261. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  2262. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  2263. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  2264. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  2265. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  2266. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  2267. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  2268. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  2269. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  2270. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  2271. IBX: Found a good IBX to read for 'jackal-e.pof'.
  2272. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  2273. Loading model 'Wraith.pof'
  2274. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  2275. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  2276. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  2277. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  2278. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  2279. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  2280. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  2281. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  2282. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  2283. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  2284. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  2285. IBX: Found a good IBX to read for 'Wraith.pof'.
  2286. IBX-DEBUG => POF checksum: 0x14cb096a, IBX checksum: 0x58502e68 -- "Wraith.pof"
  2287. Loading model 'banshee.pof'
  2288. Potential problem found: Unrecognized subsystem type 'ABPanel1', believed to be in ship banshee.pof
  2289. Potential problem found: Unrecognized subsystem type 'ABPanel2', believed to be in ship banshee.pof
  2290. Potential problem found: Unrecognized subsystem type 'ABPanel3', believed to be in ship banshee.pof
  2291. Potential problem found: Unrecognized subsystem type 'ABPanel4', believed to be in ship banshee.pof
  2292. Potential problem found: Unrecognized subsystem type 'ABPanel5', believed to be in ship banshee.pof
  2293. Potential problem found: Unrecognized subsystem type 'ABPanel6', believed to be in ship banshee.pof
  2294. Potential problem found: Unrecognized subsystem type 'THROTTLE', believed to be in ship banshee.pof
  2295. Potential problem found: Unrecognized subsystem type 'VENTL', believed to be in ship banshee.pof
  2296. Potential problem found: Unrecognized subsystem type 'VENTR', believed to be in ship banshee.pof
  2297. Potential problem found: Unrecognized subsystem type 'gunbarrelL', believed to be in ship banshee.pof
  2298. Potential problem found: Unrecognized subsystem type 'gunbarrelR', believed to be in ship banshee.pof
  2299. Potential problem found: Unrecognized subsystem type 'gunclawBL', believed to be in ship banshee.pof
  2300. Potential problem found: Unrecognized subsystem type 'gunclawBR', believed to be in ship banshee.pof
  2301. Potential problem found: Unrecognized subsystem type 'gunclawTL', believed to be in ship banshee.pof
  2302. Potential problem found: Unrecognized subsystem type 'gunclawTR', believed to be in ship banshee.pof
  2303. Potential problem found: Unrecognized subsystem type 'guncoverBL', believed to be in ship banshee.pof
  2304. Potential problem found: Unrecognized subsystem type 'guncoverBR', believed to be in ship banshee.pof
  2305. Potential problem found: Unrecognized subsystem type 'guncoverTL', believed to be in ship banshee.pof
  2306. Potential problem found: Unrecognized subsystem type 'guncoverTR', believed to be in ship banshee.pof
  2307. IBX: Found a good IBX to read for 'banshee.pof'.
  2308. IBX-DEBUG => POF checksum: 0x8b6a404a, IBX checksum: 0x54e19812 -- "banshee.pof"
  2309. Loading model 'fighterh01.pof'
  2310. IBX: Found a good IBX to read for 'fighterh01.pof'.
  2311. IBX-DEBUG => POF checksum: 0xbcf3f54b, IBX checksum: 0xaf0bef17 -- "fighterh01.pof"
  2312. Loading model 'aldo_tf_leto.pof'
  2313. IBX: Found a good IBX to read for 'aldo_tf_leto.pof'.
  2314. IBX-DEBUG => POF checksum: 0x82b249de, IBX checksum: 0x26bfbe99 -- "aldo_tf_leto.pof"
  2315. Loading model 'ezecsoc.pof'
  2316. IBX: Found a good IBX to read for 'ezecsoc.pof'.
  2317. IBX-DEBUG => POF checksum: 0x5ae4f50f, IBX checksum: 0x39bd790e -- "ezecsoc.pof"
  2318. ANI iconSD4 with size 56x24 (25.0% wasted)
  2319. ANI iconflail with size 56x24 (25.0% wasted)
  2320. ANI iconPromS with size 56x24 (25.0% wasted)
  2321. ANI iconNewton with size 56x24 (25.0% wasted)
  2322. ANI iconKayser with size 56x24 (25.0% wasted)
  2323. ANI iconCirce with size 56x24 (25.0% wasted)
  2324. ANI iconLich with size 56x24 (25.0% wasted)
  2325. Loading model 'ArcherTECH.pof'
  2326. Model ArcherTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2327. IBX: Found a good IBX to read for 'ArcherTECH.pof'.
  2328. IBX-DEBUG => POF checksum: 0x81b57dec, IBX checksum: 0xc1b00a28 -- "ArcherTECH.pof"
  2329. Loading model 'tempest_tech.pof'
  2330. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  2331. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  2332. Loading model 'crossbow_tech.pof'
  2333. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  2334. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  2335. Loading model 'trebuchet_tech.pof'
  2336. IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
  2337. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
  2338. Loading model 'piranha_tech.pof'
  2339. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  2340. IBX-DEBUG => POF checksum: 0x4334dee5, IBX checksum: 0x19e212e4 -- "piranha_tech.pof"
  2341. Loading model 'Dirk1TECH.pof'
  2342. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2343. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2344. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2345. Loading model 'hellfireTECH.pof'
  2346. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2347. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2348. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2349. ANI icont-bomber with size 21x35 (45.3% wasted)
  2350. ANI Fadeicont-Bomber with size 21x35 (45.3% wasted)
  2351. ANI Fadeicont-Bomber.ani with size 21x35 (45.3% wasted)
  2352. ANI iconU-fighter with size 33x39 (39.1% wasted)
  2353. ANI FadeiconU-fighter with size 33x39 (39.1% wasted)
  2354. ANI FadeiconU-fighter.ani with size 33x39 (39.1% wasted)
  2355. ANI iconhighlight04 with size 148x148 (42.2% wasted)
  2356. ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
  2357. ANI iconU-Installation with size 107x130 (49.2% wasted)
  2358. ANI FadeiconU-Installation with size 107x130 (49.2% wasted)
  2359. ANI FadeiconU-Installation.ani with size 107x130 (49.2% wasted)
  2360. Frame 0 too long!!: frametime = 4.211 (4.211)
  2361. ANI iconU-fighter.ani with size 33x39 (39.1% wasted)
  2362. ANI iconU-Installation.ani with size 107x130 (49.2% wasted)
  2363. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
  2364. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  2365. ANI iconSD4.ani with size 56x24 (25.0% wasted)
  2366. ANI iconflail.ani with size 56x24 (25.0% wasted)
  2367. ANI iconPromS.ani with size 56x24 (25.0% wasted)
  2368. ANI iconNewton.ani with size 56x24 (25.0% wasted)
  2369. Frame 0 too long!!: frametime = 0.325 (0.325)
  2370. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16)
  2371. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  2372. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16)
  2373. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_TEAM_SELECT (32)
  2374. Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
  2375. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
  2376. ASSERTION: "Wl_icons[wep[num]].can_use" at missionweaponchoice.cpp:3225
  2377. Freeing all existing models...
  2378. Size of bitmap info = 742 KB
  2379. Size of bitmap extra info = 48 bytes
  2380. ASSERTION: "be->type != BM_TYPE_NONE" at bmpman.cpp:1640
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