Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 6.0 ability/items info
- ----------------------------------------------
- --------------------------------------------------------------------------------
- Abilities
- --------------------------------------------------------------------------------
- -----------------
- Jedi Consular
- -----------------
- New Ability: Telekinetic Blitz
- Force Cost: 50
- Deals X energy damage and Charges the target, stacking up to 3 times. Telekinetic Blitz deals more damage for each Charge stack on the target. Telekinetic Blitz has 3 ability ammo and recharges 1 ammo every 10 seconds.
- -----------------
- Sith Inquisitor
- -----------------
- New Ability: Severing Slash
- Force Cost: 20
- Cooldown: 12s
- Strikes targets in a cone, dealing X weapon damage and slowing their movement speed by 50% for 3 seconds. Requires a double-bladed lightsaber or electrostaff.
- New Ability: Volt Rush
- Force Cost: 50
- Deals X energy damage and Charges the target, stacking up to 3 times. Volt Rush deals more damage for each Charge stack on the target. Volt Rush has 3 ability ammo and recharges 1 ammo every 10 seconds.
- -----------------
- Sith Warrior
- -----------------
- New Ability: Furious Focus
- Cooldown: 15s
- Consumes all ability ammo of Furious Focus and applies Furious Focus stacks to you. Each stack increases your next direct damage attack by 25% and is consumed whenever you deal damage. Recharges 1 ability ammo every 15 seonds.
- -----------------
- Powertech:
- -----------------
- -Ion gas cylinder now increases your armor rating by 61.5% (up from 60%) in addition to its previous effects
- -----------------
- Juggernaut:
- -----------------
- -Soresu Form now increases your armor rating by 61.5% (up from 60%) in addition to its previous effects
- --------------------------------------------------------------------------------
- All Companions:
- --------------------------------------------------------------------------------
- -Companions now have a talent system known as "traits". This gives a variety of bonuses to the companion (see below for a list of known traits)
- -------
- DPS:
- -------
- -Execute ability (30% health) will now restore small amount of health to the companion based on teh damage dealt.
- -Trait: Stylish Recovery
- Your companions Execute ability will additionally restore health equal to 25% of the damage dealt.
- -Trait: Sustained Conflict
- Activating an attack and defeating opponents builds a stack of Combat Experience. After obtaining 30 stacks you gain a 10% increase to all damage dealt. Lasts 10 seconds.
- -Trait: Stunning Assault
- Your companions stun ability now deals damage over time.
- -Trait: Tactful Aggressor
- Reduces all threat generated by the Companion by 30%.
- -------
- Heal:
- -------
- -New Ability (Non force-user companions): Kolto Shell
- Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for X. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.
- -New Ability (Force-user companions): Protective Barrier
- Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for X. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.
- -Single target heal has its cooldown increased to 10 seconds (up from 8)
- -Trait: Ardent Protector
- Closes the distance the target, healing for X.
- -Trait: Emergency Measures
- Activated when a friendly target drops below 30% health. Increases all healing done for 15 seconds.
- -Trait: Continued Restoration
- Extends the duration of the Companions heal over time ability by 3 seconds.
- -Trait: Self Preservation
- Passively regenerates 1% of maximum health every 5 seconds.
- -Trait: Covert Medic
- Reduces all threat generated by the Companion by 30%.
- -------
- Tank:
- -------
- -Charge ability now heals for 50% of the damage dealt (up from 25%)
- -Trait: Bastion
- Increases shield and defence chance by 3%.
- -Trait: Guard
- While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to your companion.
- -Trait: Auto-Safeguards
- Activates an advanced response system when the companion drops below 50% health. Absorbs all incoming direct single target damage for the next 6 seconds, reflecting 50% of the absorbed damage back at the attacker and healing for 5% of maximum health each time an attack is absorbed.
- -Trait: Momentum
- Your companions Single Target ability will restore an additional 25% of the damage dealt as health.
- --------------------------------------------------------------------------------
- Items
- --------------------------------------------------------------------------------
- -New grade 11 stims/adrenals/medpacks named "Kyrprax"
- eg: "Advanced Kyrprax Efficacy Adrenal"
- --------------------------------------------------------------------------------
- Amplifiers
- --------------------------------------------------------------------------------
- ---------------
- Universal Amplifiers
- ---------------
- -Taskmaster:
- Significantly increases your active companions attack and cast speed.
- -Self Preservation:
- Passively regenerates 1% of maximum health every 10 seconds.
- -Beserk:
- Increases Power by 25%, Decreases Armor by 50%.
- -(NO NAME YET)
- +2% Absorb Rating
- -(NO NAME YET)
- +2% Accuracy Rating
- -(NO NAME YET)
- +2% Alacrity Rating
- -(NO NAME YET)
- +3% Armor Rating
- -(NO NAME YET)
- +1% Critical Chance
- -(NO NAME YET)
- +2% Critical Rating
- -(NO NAME YET)
- +2% Defense Rating
- -(NO NAME YET)
- +2% Endurance
- -(NO NAME YET)
- Increases experience gained by 25%
- -(NO NAME YET)
- +2% Mastery
- -(NO NAME YET)
- +2% Shield Rating
- -(NO NAME YET)
- Increases social points gained by 150%
- -(NO NAME YET)
- Reduces cooldown of all skills by 5%
- -Experience
- Increases Rested experience accrual rate by 50%
- ---------------
- Sith Inquisitor Amplifiers
- ---------------
- -Galvanize:
- Force Speed makes your next Force attack deal 5% more damage.
- -Reckless Vengeance:
- Recklessness grants an additional charge.
- -Seething Power
- Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit.This effect can only occur once every 10 seconds.
- -Gyre
- Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind.
- -Decelerate
- Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
- -Charged Electrocute
- Electrocute's stun lasts an additional 2 seconds.
- ---------------
- Sith Assassin Amplifiers
- ---------------
- -Projected Shroud:
- Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.
- -Steely Spike:
- Using Spike grants you a 20% damage reduction for 6 seconds.
- -Deflecting Slashes
- Each target hit by Severing Slash extends Deflection's duration by 1 second.
- -Death Knell
- Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
- -Shadowcraft
- Using Phantom Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit.
- ---------------
- Sith Sorcerer Amplifiers
- ---------------
- -Charged Targets
- Overload Charges the targets it hits. Volt Rush deals more damage to Charged targets.
- -Gathering Storm
- Activating Force Speed reduces the cooldown of Polarity Shift by 5 seconds. Using Polarity Shift immediately after extends its duration.
- -Dark Consumption
- Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.
- -Revitalize
- Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.
- ---------------
- Sith Warrior Amplifiers
- ---------------
- -Blinding Fear
- Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.
- -Positioning
- After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
- -Ubercharge
- Force Charge gets two charges. In addition, you cannot be stunned or rooted for 3 seconds after using Force Charge.
- -Sap
- After Force Choke stun effect finishes, it slows its target and every target nearby it for 6 seconds.
- ---------------
- Sith Juggernaut Amplifiers
- ---------------
- -Strengthening Scream
- Threatening Scream scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds.
- -Retaliator
- Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.
- ---------------
- Sith Marauder Amplifiers
- ---------------
- -Critical Focus
- Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds.
- -Vicious Thirst
- Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.
- -From the Shadows
- Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.
- --------------------------------------------------------------------------------
- Tactical Items
- --------------------------------------------------------------------------------
- ---------------------------
- Universal Tactical Items
- ---------------------------
- -Krall's Accord
- Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.
- -The Life Warden
- Taking damage below 20% health will heal you for a large amount. 10 Minute Cooldown
- -A Breath of Fresh Air
- Every third Activation of your basic attack restores 10% of your Class Resource.
- -Rakghoul Pheromone
- Your ability activations have a chance to summon a Infatuated Rakling who breifly attacks your target before disapearing who knows where.
- -Amplification Matrix
- Doubles the effect of all your equipped Amplifiers so long as you have no active Set Bonus effect.
- ---------------------------
- Sith Assassin Tactical Items
- ---------------------------
- -Redirected Wrath
- Wither generates Redirected Wrath stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.
- -Shadow Shroud
- Using Force Shroud while Dark Ward is active consumes it, but extends the duration of Force Shroud by a quarter of a second for each Dark Ward stack consumed.
- -Discharging Voltage
- Severing Slash causes your next Surging Discharge to arc to multiple targets.
- -High Voltage
- Using Voltaic Slash and Lacerate with 2 stacks of Voltage deals extra damage and immediartely finishes the cooldown of Ball Lightning.
- -Burning Bolts
- When Reaping Strike hits, it causes its target to burn.
- -Thrashing Terror
- Creeping Terror has a 20% chance to tick an additional time whenever Thrash deals damage.
- -Hungering Blade
- Critically hitting with Leeching Strike resets its cooldown and increases the critical chance and Force cost of the next Leeching Strike. Stacks up to 3 times.
- -Shrouding Guard
- Force Shroud also applies to any ally you are guarding.
- -Shadow Step
- Phantom Stride gains 2 charges.
- -Multitrap
- Mind Trap can now affect up to two targets at once.
- -All For One
- Revivification heals more for each ally it affects.
- -One for All
- Revivification heals more the less allies it affects.
- -Healing Volts
- Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Volt Rush charges are on the enemy.
- -Extra Mend
- Roaming Mend can now heal up to 5 targets instead of 4.
- -Volt Flux
- Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads Charge and causes your next Volt Rush to arc to nearby targets.
- -Convection Burst
- Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks.
- -Stormwatch
- Lightning Flash applies Stormwatch to it's targets. For the next 10 seconds, whenever the target is critically hit, a lightning bolt is called down upon the target, dealing <<1>> energy damage. This cannot happen more than once every 2 seconds.
- -Death Channel
- Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.
- -Exhaustion Field
- Death Field does 10% more damage too all targets, additional damage to Force Slowed targets and spreads Force Slow's effects.
- -Ruthless Demolition
- Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.
- -Wrath Rush
- When Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath.
- -Writhing Terror
- Creeping Terror has a 10% chance to tick an additional time whenever Force Lightning deals damage.
- -Dark Return
- Returning to your Phase Walk marker causes an force explosion around you, dealing damage to any enemies around.
- -Dark Cleanse
- Consuming Darkness lowers the cooldown of Expunge by 3 seconds.
- -Preserve Self
- Activating Unnatural Preservation removes Static Barrier's Deionize effect from you.
- -Liberate
- Extrication now heals you and the target and makes your next Resurgence free.
- ---------------------------
- Sith Juggernaut Tactical Items
- ---------------------------
- -Crushing Defense
- Crushing Blow generates Crushing Defense stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.
- -Indomitable
- Using Backhand while Invincible extends the duration of Invincible by 5 seconds.
- -Retaliating Defense
- Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.
- -Unknowing Rage
- Force Crush builds a Furious Focus charge.
- -Furious Retaliation
- Retaliation refunds one rage and finishes the cooldown of Furious Strike.
- -Keep Away
- Activating Saber Ward finishes the cooldown of Force Push.
- -Grit Teeth
- Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. This effect cannot occur more than once every 2 seconds.
- -Interceding Defense
- Intercede gives you 3% damage reduciton per ally nearby for 6 seconds.
- -Higher Focus
- Enrage builds one Furious Focus charge.
- -Bloody Vengeance
- When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second.
- -Payback
- Retaliation finishes the cooldown of Hew and allows it to be usable on a target with any health level, and causes your next Hew to enable Retaliation. This effect cannot occur more than once every 10 seconds.
- -Crimson Slash
- Vicious Slash refreshes the duration of Force Scream and Impale's bleeds on the target.
- -Impulse Driver
- Activating Force Push on a target affected by Force Crush grants Impulse Driver, increasing your damage dealt by 20% and the damage dealt to that target by 5%.
- ---------------------------
- Sith Marauder Tactical Items
- ---------------------------
- -Exterminator
- Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.
- -Rapid Rupture
- Refreshing Rupture deals double damage on initial hit.
- -Vicious Saber
- Vicious Slash applies all of your Deadly Saber stacks to its target at once and resets the cooldown of Deadly Saber.
- -Unstable Focus
- Using Devastating Blast with Furious Focus causes Devastating Blast do explode, dealing damage to all targets in the area.
- -Hyper
- Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used.
- -Bloody Focus
- Using Gore with Furious Focus causes its target to bleed.
- -Always Ferocious
- Ferocity is always active but only gives a 50% armor penetration.
- -Detonate
- Raging Burst detonates Force Crush, dealing damage to enemies in an area around the primary target.
- -Obliterator
- Using Obliterate with Furious Focus causes it to critcally hit.
- -Force Barter
- Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.
- -Undying Cloak
- Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.
- -Apex Predator
- Activating Predation finishes the cooldown of Force Camouflage.
- -Frenzied Ravager
- Ravage builds a Furious Focus charge.
- -Hidden Power
- Force Camouflage generates 2 rage per second.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement