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WASTELAND! With Horses - Chapter 6

Jul 3rd, 2016
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  1. >from where you stand you can see the entirety of the new city limits of Canterlot marked with red fences
  2. >the inhabitable portion of the once great city is now more like a quiet village than a teeming metropolis
  3. >you'd go so far as to say that it's smaller than Ponyville
  4. >the ivory towers within the borders have become dingy and grey
  5. >the clean slate streets have become faded and strewn with litter
  6. >a single lamppost is flickering lamely from the dimmed Sun and the shade of a nearby skyscraper with broken windows
  7. >what you see inside the fence doesn't compare to what you see outside, however
  8. >beyond the fence you can see that great, towering, pearlescent skyscrapers have tumbled in on themselves and are now scattered across the ground in the form of rubble
  9. >the golden windowpanes that once bejeweled the most magnificent city in the world appear to have been picked apart, and the metal that once made them up is now shimmering faintly like a dying fire
  10. >and of course, the brilliant palace that once housed Princess Celestia now stands cowed and deformed, like so much melted wax
  11. >fortunately, none of that extreme destruction is inside of the border
  12. >your geiger counter is giving you a gentle warning of radioactivity nearby, and you know to keep away from those fences
  13. >you can't see a single soul milling about
  14. _"Is there anyone here?"
  15. ~"There's only one way to find out."
  16. >Red deftly spins her pistol on the tip of her hoof by its trigger guard
  17. "Indeed there is. Let's head to Horseshoe Street. That's where the pub is."
  18. ~"Awwww yeee! Let's get shitfaced!"
  19. >you head down a main road to see if you can't find Horseshoe Street
  20. "No, no, no, no, no. We're going to see if there's anyone still in town, say hi to the locals, and maybe deliver that letter to Skull Squisher if he's in there."
  21. ~"I'm not seeing where any of that necessitates sobriety."
  22. /"Ve are varriors, kamerad. We must be held to a higher standard."
  23. ~"Uh, hello? Pirate here. Certified warrior reporting in. Rum was a way of life on the high seas."
  24. >wait a minute
  25. >someone is missing
  26. "Where's Sketchy?"
  27. _"I'm right -eh- behind you."
  28. >Sketchy is limping along weakly about twenty feet behind you
  29. "Oh dear. Is your bum still bothering you, dear?"
  30. ~"Yeah, are you bumbothered there, friend-o?"
  31. _"N-no! I'm fine!"
  32. ~"Are you sure? You seem a little rectum ravaged!"
  33. >you're not entirely sure why Red is giggling so much
  34. _"I said I'm fine!"
  35. >Red falls to ground and laughs openly
  36. ~"This is pathetic."
  37. /"I vill take care of it."
  38. >Aryanne trots back to Sketchy
  39. /"Up, on mein back again."
  40. >Sketchy sighs, then complies
  41. _"I-I'm fine with going to the pub, but can we maybe stop by the clinic afterward?"
  42. ~"There's no cure for butthurt, Sketchy."
  43. _"That's something Anon says! You said you didn't like him!"
  44. ~"So? I can still use his retarded jokes."
  45. "Oh, is that imbecile what this stupid giggling is about?"
  46. _"He's not an imbecile! He's-"
  47. >finally, you see the sign marked "Horseshoe Street"
  48. "There it is! It's down this way."
  49. >you do a flawless facing movement to rotate in the direction of Horseshoe Street and march forward
  50. ~"Ugh, can you please not do that? Marching was the worst part of basic training. I'm so glad I'll never have to- Not you too!"
  51. >Aryanne, with Sketchy still on her back, has come up abreast of you and is perfectly in step with your marching
  52. >she's wearing a great big smile and glancing back at Red
  53. "Form up now, darling. We do have to be uniform, you know."
  54. ~"No! Hell no!"
  55. "Ah, you're lucky. The pub's right there."
  56. >you break rank to approach the door
  57. >you knock on it and an eyeslot near the top slams open
  58. >two bloodshot eyes the color of vomit glare out at you
  59. >"What do you want?"
  60. "Good afternoon, ma'am. My companions and I would like to enter your fine establishment."
  61. >"Sorry, we don't serve mutants."
  62. "Wha- mutant? I'm no mutant!"
  63. >"What on earth is wrong with your face then?"
  64. "I-it's just, you know, dirty. Mutant guts and what not."
  65. >"That's even worse! That's unsanitary! Ponies eat here! Just because the world has ended doesn't mean we need to lower our standard of cleanliness. Wash your filthy face and try again!"
  66. "B-but-"
  67. >the slot slams shut
  68. ~"Good going there, Lady Grossalot."
  69.  
  70. "Well, it certainly is still Canterlot. All right. Change of plan. We take Sketchy to the clinic, and then we go to the pub."
  71. ~"Aw, come on, I wanna get shitfaced. At least let me stay."
  72. "We're not getting shitfaced. And we're not leaving you alone again after what happened last night."
  73. ~"Hey, that could've happened to anyone!"
  74. "Shut up, I'm trying to think. What street was the clinic on again?"
  75. /"Celestia Boulevard."
  76. "Right. Celestia Boulevard."
  77. >you start heading back up to the main road to see if you can find what you're looking for
  78. ~"Oh, now I know we're getting shitfaced. You totally need a drink, Rube."
  79. "Not listening."
  80. ~"Oh, come on; you're way too uptight. You gotta relax sometimes."
  81. >just don't reply
  82. >she'll get bored eventually
  83. ~"Aryanne, tell me in complete honesty that you've never needed to just sit down with a bottle of good rum."
  84. ~"I prefer beer."
  85. >you're close enough now to the main road that you can see it
  86. >apparently the main road is Celestia Boulevard
  87. ~"How 'bout you, Sketch? What keeps you warm in those lonely nights?"
  88. _"Usually a blanket."
  89. >you turn onto the boulevard and spy a white building with a red cross crudely painted onto the side
  90. >that's probably it
  91. "This way."
  92. ~"What? You mean you never just sat down and gotten plastered? Ruby, are you listening? Sketchy's never drank before; it'd practically be cruelty to deny her the chance now!"
  93. _"I'm not really old enough…"
  94. ~"Pfft, like that stupid shit matters now. The princess is dead. We're all adults here."
  95. /"How old are you, Sketchy? You are very light."
  96. >Sketchy waves her head around in consideration
  97. _"It doesn't really matter."
  98. ~"That's okay, kiddo. You can be like the baby sister of the squad."
  99. _"O-okay."
  100. "Here's the clinic; I am knocking on the door."
  101. >you do so, and it bursts open promptly
  102. >a wrinkly old stallion with a bulbous snout and curley hair greets you
  103. >"Oh me, oh my. It does appear you've got the Wasteland Herpes, my dear. You should really be more careful about who you spend the night with. Fortunately, I can cure you. For a fee, of course."
  104. "What? N-no! No, that's just dirt.
  105. >Dr. Saddleberg looks disappointed
  106. >"Oh. Well, what are you here for, then?"
  107. "My friend here; she took a nasty hit from a mutant cactus, and now she's having trouble walking. And also, do you have a restroom I can use to clean up?"
  108. >Dr. Saddleberg steps outside and looks over Sketchy's butt
  109. >"Ahh, yes. A mutant cactus, you say? I've never met anyone who's encountered one; you simply must tell me about it."
  110. "So you'll help me?"
  111. >"Of course, of course. For the low price of 50 bits. Plus 5 extra to use my restroom. Do we have a deal?"
  112. "Yes sir, we do."
  113. >you fork over 55 bits
  114. >he counts each one meticulously and looks up
  115. >"Everything looks in order. Please do come in; the restroom is just to the left over there."
  116. "Thank you."
  117. >and with that, you rush to the latrine
  118. >you turn on the sink and scrub the water into your face with your hooves
  119. >after about ten minutes it comes out and you're positively glowing
  120. >no, wait, you're literally glowing
  121. >no, actually, your face is just red
  122. >you poke it and wince
  123. >it kind of hurts
  124. >could this be a serious problem?
  125. >you walk out of the latrine and find the operating room
  126. >Sketchy is lying face down on a table with her ass in the air, and she's currently sighing in pleasure
  127. /"… is zat a Griffish name?"
  128. >oh dear Sun please no
  129. >"Why, Griffish? Of course not. I don't have feathers, do I?"
  130. /"So you're not part Griffon or anything of zat sort, zen?"
  131. >"No. In fact, my name is Germaneian. Sometimes Griffons have Germaneian names because a lot of them lived in Germaney before the establishment of Griffonstone."
  132. /"You are Germaneian zen?"
  133. >"Well, my grandfather was. He spoke a lot like you do."
  134. >you decide to intervene before she starts in on the Griffish conspiracy
  135. "Well then, it seems like everything is in order?"
  136. >"Yes, indeed it is, I'd- say, is that sunburn?"
  137. "Sunburn? I don't think so."
  138. >he pokes your face and thinks for a moment
  139. >"No, that's definitely sunburn. But weren't you just covered in dirt right there? It was dirt, right?"
  140. "Well, no, it was mutant blood."
  141. >"Screamer? Desert pony? Or what?"
  142. "Both."
  143. >"Goodness gracious. Definitely sunburn then."
  144. "What? How is that possible?"
  145. >"Mutant blood is radioactive, my dear. And the chief form of radiation these days is solar radiation. Yes, I know. Most ponies assume solar radiation can't cause mutations, but they're quite wrong as you can see by the world around you today."
  146. "So it causes sunburns then?"
  147. >"Indeed it does. The surest sign that you're taking on too much radiation is the appearance of sunburn. It's not harmful at first, but when it starts to blister you need to watch out; that's when radiation poisoning is starting to set in. Too much longer and you'll either die, mutate, or go sterile."
  148. "Well, thank you for that information, sir."
  149. >"Oh, it's no problem at all. And your little friend here should be good to go right about now. If you ever need a doctor, I'll always be right here for you."
  150. "Thank you, sir. We'll keep it in mind."
  151. >you get back outside and breathe in the warm desert air of Canterlot
  152.  
  153. "All right. Now we can get back over to the pub."
  154. ~"And get shitfaced!"
  155. /"Are you feeling better, Sketchy?"
  156. >Sketchy sticks her ass in the air, stretches her glutes hard, and sighs
  157. _"I feel brand new!"
  158. "Great. So we can all walk there."
  159. ~"Hell yeah, let's go. I am thirsty."
  160. >she's already starting off in the direction of the pub
  161. >you overtake her
  162. "We're not drinking! Even if it weren't an awful idea, we don't exactly have unlimited bits here."
  163. >Red sighs
  164. ~"All right, fine. So what are we gonna do in the pub?"
  165. "We're going to find something to do. Maybe find some way to get bits along the way. And don't forget, the brakepony promised a reward if we delivered his letter to Skull Squisher, who is ostensibly waiting for us in the pub."
  166. _"Why can't we just sell some stuff at the shop?"
  167. /"Vat do ve have to sell?"
  168. ~"No, Sketchy's got a point. When you're adventuring, you always pick up random shit you don't need that's only good for selling."
  169. >you turn onto Horseshoe Street and see the pub
  170. "Well, hopefully we can get in there without any trouble."
  171. ~"Wasn't that trouble your fault?"
  172. "Irrelevant."
  173. >a click from behind you
  174. >"Sorry, ladies. You already got trouble. Drop the bags."
  175.  
  176. >you know what to do
  177. >you've got to say something that'll surprise him just long enough for you to take action
  178. >there can't be a moment's hesitation
  179. >you've got it
  180. >the greatest one-liner of all time
  181. >or at least the greatest you can think of right now
  182. "I really hope you're just suicidal."
  183. >"Wh-what?"
  184. >it's now or never
  185. >you wheel around and whip your pistol out, and you pray to whatever is left of the Sun that he's not thinking quick enough to shoot you
  186. >apparently your line was pretty good, because he isn't
  187. >you aim your gun at an overweight, blue stallion who aims his own gun right back at you
  188. >he's wearing a blue denim vest and blue sunglasses
  189. >his face is covered with a scraggly, black beard, and the top of his head is adorned with a small crop of the same color
  190. >he looks beyond tacky
  191. >he regains his composure and realizes what you've done
  192. >"Looks like we're stuck in a stand-off, Ranger."
  193. ~"Not fucking quite."
  194. >your teammates also realize what you've done, and they're taking full advantage of it
  195. >your adversary frowns deeply, and his eyes dart about nervously
  196. >you've got three pistols and one assault rifle pointed straight at the denim thug
  197. >you're also more or less the only law enforcement in all of Canterlot
  198. >you can blow this fucker straight to Tartarus and loot his corpse right now if you want to
  199.  
  200. >but you decide not to kill him
  201. >you smirk as your brain formulates the prrrfect punishment for the denim thug
  202. "Drop the bag."
  203. >"What?"
  204. >you shake your gun
  205. "I said, 'Drop the bag!'"
  206. >"Oh, come on! I-I-I-I was just… kidding! I was kidding, man! Geez, can't you Ranger types ever take a joke? Heh heh heh."
  207. >you magic your gun forward til its muzzle is pressing into the stallion's fat cheek
  208. >he drops his gun
  209. >"FUCK! Fine! Take my fucking bag! Just get that fucking thing out of my face!"
  210. >he bucks his hips and his saddlebag tumbles to the ground
  211. >you whisk both his bag and his gun over to you, but you keep your pistol on his face
  212. >"WHAT DO YOU WANT? I GAVE YOU MY FUCKING SHIT!"
  213. "If I ever see you again…"
  214. >you jab the gun into his face a little more to get your point across
  215. "I'll fucking kill you."
  216. >this is too much for the simple thug
  217. >he shrieks and dashes away as quickly as his stocky legs can take him
  218. >soon he's out of sight, and the only trace he was ever before you is the sound of his retreating screaming
  219. ~"Hahaha! Nice! Did you see the look on that guy's face? We totally wrecked that guy! And we got all his stuff! Ha! I told you before, Rube, you'd make a great pirate!"
  220. "Thanks."
  221. >Aryanne hisses into your ear
  222. /"Vhy did you not kill him?"
  223. >you whisper back
  224. "I couldn't do it. I've never killed a pony before. I just can't shoot someone who isn't actively trying to kill me."
  225. /"He vill go on to attack others. He vill likely kill some of zem."
  226. "I don't think so. I think we taught him a good lesson right there."
  227. /"Ponies like zat don't learn."
  228. >an exclamation from Red interrupts the hushed conversation
  229. ~"Whoa! This gun is a nine-mil! Ruby, please! You gave Aryanne the EQ; let me have this thing!"
  230. /"Take it."
  231. "You can have it, Red."
  232. ~"Nice!"
  233. >Aryane stares into your eyes
  234. /"I disagree vith vhat you have done."
  235. "You don't have to agree with me. You just have to do what I say. Besides, what the hell do you know about 'ponies like that'?"
  236. >Aryanne opens her mouth, ready to tell you exactly what she knows about ponies like that
  237. >but she closes it, choosing instead to glare deeply at you
  238. /"Not all of us can be sveet and innocent, Ruby."
  239. >with that, Aryanne turns away from you
  240. >sounds like she's got issues
  241. >maybe you should try to talk to her about it later
  242. >for now, you satisfy yourself with your loot
  243. >Red and Sketchy have already dumped the cargo of the right saddlebag onto the ground and are digging through it
  244. >Red has already claimed five large clips, which you assume are meant to compliment her new gun
  245. >Sketchy has found a small hatchet and has that at her side
  246. >the remainder is all jewelry
  247. >you dig through the jewels and examine them
  248. >none of them have any unusual properties like your rings do
  249. >but they'll definitely fetch a pretty price should you choose to sell them
  250. >the left bag is still unopened
  251. >you remedy that and dump its contents on the ground
  252. >this elicits four gasps
  253. >it's full of bits
  254. >absolutely nothing but bits
  255. "Thieving's evidently a profitable business."
  256. ~"Hell yeah it is!"
  257. "Shut up, Red."
  258. >wait
  259. >these aren't all bits
  260. >you pick one up and examine it
  261. >it's not gold
  262. >rather, it's silver
  263. >white, cold silver
  264. >just like the hoof ring from the desert pony
  265. >ping
  266. >the bit has transformed into a thin hoof ring
  267. >apparently, it's something like the golden chastity belts from the varmint uprising too
  268. _"Hey, how'd you- whoah…"
  269. >your squad mates can see the magical metal up close now too
  270. >it looks like about a quarter of all the bits from that bag are silver counterfeits
  271. ~"This is beyond wierd."
  272. /"Is zis not ze same metal from zat ring you found zis morning?"
  273. "It is."
  274. >a pause with more pregnancy than a Detrot high school ensues
  275. >you scoop up the bits and jewelry and put them into your own bag
  276. "Well, maybe it's a Canterlot thing. We can ask someone in the pub about it."
  277. >your squad seems to quietly approve of this plan, so you go to knock on the pub door once more
  278. >the slot opens
  279. >"You again. All right, let me see."
  280. >the pair of eyes inspects every member of the party
  281. >"Didn't I tell you that we do not serve mutants?"
  282. "Indeed you did, and none of us is a mutant. Let us in."
  283. >"Oh, none of you is a mutant, hm? Explain the bald thing then."
  284. "Bald thing? Sketchy? She's not a mutant. She's just…"
  285. >actually, you're not sure why she doesn't have a mane, a tail, or a cutie mark
  286. >you turn back to Sketchy to let her finish the sentence for you
  287. _"U-u-uhm…"
  288. >another voice from behind the door comes to your aid
  289. >"Don't serve mutants? Bullshit you don't serve mutants! Hey boys, doorman says Spot don't serve mutants. Guess us lot gotta get outta here!"
  290. >the eyes squint
  291. >"Oh, come now! They're outsiders!"
  292. >"Outsiders? Lemme see."
  293. >the first pair of eyes disappears from the slot and is replaced with a trio of eyes
  294. >you blink
  295. >yes, three eyes see you from that slot
  296. >"Oh, you idiot. Those aren't outsiders. They're Rangers!"
  297. >the door explodes open
  298. >you're greeted by a somewhat intoxicated stallion with, as you're now sure you saw earlier, three eyes
  299. >"Come on in, ladies. And thank you for your service."
  300.  
  301. >you step inside before anyone can tell you to go away again
  302. >the three-eyed pegasus stallion smiles
  303. >"There you are. Welcome to Spot's. Over there at the bar you'll see Spot servin' drinks."
  304. >a gangly earth stallion with a single spot over his right eye waves at you from the bar
  305. >"On that stage there we got some entertainment. Dancers. They're real good. Mutie cuties too."
  306. >on the stage, some mares with minor mutations writhe to the rhythm of a slow flute
  307. >your guide stares at them for a bit longer than you're comfortable with
  308. >"Lemme see, Skull Squisher's been waitin' for somethin' in that corner over there all day. Don't see that type here to often. Givin' me the damn heebie jeebies."
  309. >a figure obscured by a large vest and a larger hat sits alone at a table with an untouched, cloudy drink
  310. >"And, uh, over there is my crew. Old Guardsponies. Retired before it all happened, didn't have the sense to get out with the Captain. Didn't turn out so good for all of us."
  311. >clearly not, as many of the three-eyed stallion's companions also bear minor mutations
  312. >a stallion waves at you with his extra right foreleg
  313. >"Say, you ladies know the Captain? 'Course you do. I know he went down to Ponyville to start your little Ranger club. Some other Rangers came up and told me so. 'Course, all the other Rangers I seen are old Guardsponies too. You four don't really look the type."
  314. >you open your mouth to explain
  315. >but this fellow seems to have it all figured out
  316. >"'S prob'ly for the better anyhow. He was gonna run outta old Guard anyhow, this'll keep the flame goin' into the future, man."
  317. >it occurs to you that, in spite of the heavy mutant presence in the pub, the mutants are very heavily outnumbered by normal ponies
  318. >this leads you to two conclusions:
  319. >firstly, the danger of Canterlot's radiation is real, but it's not so real as to affect everyone it touches
  320. >secondly, this pub must contain nearly every single pony in inhabitable Canterlot
  321. "Goodness. Is everypony in town crammed in here?"
  322. >"Damn near. Say, how 'bout a round? To the first Ranger recruits ever. Passin' on the flame and whatnot."
  323. >it's blatantly obvious that this fellow is very inebriated already
  324. >Red leans so close to you that the tip of her snout actually enters your ear
  325. ~"C'mon, Rube. It'd be rude to say no."
  326. "Now, Red. I have heard all of your arguments, and I have carefully weighed them-"
  327. ~"Come oooooon!"
  328. >you cough
  329. "And I have come to the conclusion that we should indeed partake in the consumption of alcoholic beverages in this fine establishment."
  330. >"'Aaaaat'sa spirit. Bar's this way."
  331. >as if you couldn't see it from where you stood
  332. >you make it over to the bar
  333. >Spot smiles and lays out some menus before you
  334. >"Check it out, ladies. Let me know when you're ready."
  335. >your choices are
  336. >SNAKE SQUEEZINS - 10 bits
  337. >BLACK SLUDGE - 15 bits
  338. >CACTUS JUICE - 15 bits
  339. >SUNNY DELIGHT - 20 bits
  340. >COFFEE - 5 bits
  341. >INFO COSTS TOO, FEEL FREE TO ASK
  342. ~"Where's the rum?"
  343. >"Rum?!"
  344. "What Red means to say is that your menu is somewhat unusual."
  345. >"Welcome to the end of the world. We make do with what we've got."
  346.  
  347. >hm, let's see
  348. >snake squeezins? black sludge?
  349. >that sounds disgusting
  350. >cactus juice?
  351. >egh, you're not feeling up to consuming cactus after that attack this morning
  352. >the sunny delight sounds safe enough
  353. "Can I try the sunny delight?"
  354. >"Mare with rare taste. I can appreciate that."
  355. ~"Is the black sludge anything like rum?"
  356. >"Not really. I think it used to be beer."
  357. /"I'll take zat."
  358. ~"Eh, I ate a snake once in Deadhorse Cay…"
  359. "That's disgusting."
  360. ~"Nah, it was pretty okay. Gimme some snake squeezins."
  361. _"U-um, can I just have some coffee?"
  362. ~"Oh no, you're not pussying out of this. I refuse to allow my friend to go her entire life without knowing liqueur’s tender embrace!"
  363. "I think that's the most articulate sentence I've ever heard from you."
  364. ~"That's because this is serious business."
  365. >"The coffee's alcoholic too."
  366. "Ew, why?"
  367. _"Friend?"
  368. >"It's a pub, we sell alcohol here. And what with Equestria being a desert wasteland and all these days, we have to get a little creative if we want any variety on the menu."
  369. ~"Ha! No getting out of it now!"
  370. _"I guess I'll try the… cactus juice?"
  371. >"Good stuff. Squeezed a fresh new batch of it just today. That'll be 60 bits."
  372. >you place the appropriate amount of coins on the bar
  373. >Spot takes them and smiles
  374. >"Hold on here and I'll bring your drinks out."
  375. >Spot is only gone for a moment before coming back with a tray carrying four drinks
  376. >he sets your drink in a scratched glass mug before you, and you thank him and examine the beverage in front of you
  377. >it's mostly clear, but with a tint of whitish-yellow
  378. >for what your expectations were, it seems normal enough
  379. >satisfied with your examination, you take the glass to your lips and a sip of the liquid to your tongue
  380. >you're met with an excruciating sensation of burning
  381. >you spit out the liquid, drop the glass, and wretch
  382. >"Hey, hey, hey! Don't spill the Sunny D! We don't have an unlimited supply, you know!"
  383. "What's in that stuff?"
  384. >"It used to be vodka. When we found this place it was in a big stack of crates outside; the previous owners left it sitting in the Sun when all the shit went down."
  385. "Do you mean to tell me that this is radioactive?!"
  386. >"Yeah, which is why I'd appreciate it if you didn't waste it. I can't exactly make another cataclysm happen to make more."
  387. >Spot grumbles to himself as he cleans up your mess
  388. >Red looks at you
  389. >she holds a chipped wine glass filled with translucent, green liquid in her hoof
  390. >and she holds pure smug in her eyes
  391. "Shut up, Red. I'm going to give that letter to Skull Squisher now. Enjoy your snake venom."
  392. >Spot looks at you and frowns, but he doesn't say anything
  393. ~"Hey, if you're running off, leave some bits with us so we can get another round."
  394.  
  395. "Knock yourself out, darling."
  396. >you grab about 50 bits from your bag and dump them in front of Red
  397. >"I mean, not literally. Don't- don't literally knock yourself out drinking."
  398. ~"Oh, relax. It's gonna take a lot more than two rounds to put me out."
  399. /"Ja! -hic- Ve vill be fine over here. Go, go, go."
  400. >Aryanne's pure white muzzle is stained a black almost as thick as the half-finished stein of sludge in her hoof
  401. >her demeanor seems to belie her words
  402. >but there's no way one single round could actually put down a big mare like Aryanne
  403. >right?
  404. "All right. You girls drink responsibly now."
  405. >the girls don't hear you though
  406. >because Red has noticed that Sketchy hasn't touched her cactus juice yet
  407. >you turn to start moving before things get embarrassing
  408. ~"C'mon, Sketch, you gotta actually drink the shit to get shitfaced."
  409. _"I-I'm really, really not old enough for this…"
  410. /"Trink! Trink! Trink! Trink!"
  411. >the sound of your comrades fades into the background noise of the pub as you walk away
  412. >you come upon the table in the corner where Skull Squisher sits, motionless
  413. >Skull Squisher doesn't respond to your presence, so you take a seat in the chair on the opposite side of the table
  414. "Um, hello?"
  415. >Skull Squisher's ten-gallon hat jerks up, revealing its occupant to be a teal unicorn
  416. >and, to your surprise, a mare
  417. >"What? What do you want?"
  418. "Uh, are you, uh, Skull Squisher?"
  419. >"Yeah, that's me. What? Oh, I know what you're thinking. You thought I'd be a stallion. Wanna see why they call me 'Skull Squisher?'"
  420. "Not particularly."
  421. >Skull Squisher swings her hind legs up onto the table, crossed for decency
  422. >before you is the the most muscular pair of haunches you've ever seen
  423. "That's… great."
  424. >"You see that guy over there?"
  425. >she jabs her hoof in the direction of a stallion whose head is noticeably thinner than what seems proportionate
  426. "No, no, I refuse to believe-"
  427. >"He thought he was gettin' laid."
  428. "I really don't want to hear the story."
  429. >"Ah, you're too friggin innocent. You oughtta lighten up sometimes. What can I do ya for?"
  430. "I have a letter for you. From the brakepony of the Train Tribe."
  431. >"Oh, shit, the trainies are in town?"
  432. "At the base of Canterlot Mountain, yes."
  433. >"Hot dog! What a fun bunch those train ponies are. Where's the note?"
  434. >you procure it from your bag
  435. >"All right. Set it down on the chair."
  436. "Which chair? Not the table?"
  437. >"The chair you're sitting on, obviously."
  438. "N-not the table?"
  439. >"On the fucking chair, holy fucking Sun, just put it on the damn chair."
  440. >okay
  441. >you scoot over a little and set the note down next to you
  442. >"Did Brakes tell you there was a reward in it for you?"
  443. "Yes."
  444. >"All right. When you get back to the Train camp, go to the Abaco tent and tell the guardspony 'bad dragon'. The Abacos are a good bunch; they'll get you something pretty."
  445. >Skull Squisher takes a draught from her cloudy drink and slams it back onto the table
  446. >"All right. I'm out. See ya around."
  447. >Skull Squisher springs from her reclining position and lands on all fours on the pub floor
  448. >she magics the note into her grasp, and she takes her over-sized thighs and leaves with an air of dignity about her
  449. >you get up too, and look in the direction of the bar
  450. >there are too many ponies in the way; you can't see your squadmates from here
  451. >a hoof pokes into your side, causing you to flinch and utter an exclamation that vaguely sounds like an "eep"
  452. >"I no like de way you do your mane, zaftig."
  453. >you turn to see a lanky unicorn stallion with a pink mohawk and green goggles, all clad in neon glowsticks, waving a bowie knife in your face with his magic
  454.  
  455. >you back away from the knife somewhat
  456. >with about a foot between your face and that knife, you feel safe enough to feel a little insulted
  457. >you flit your pretty red mane with your hoof
  458. "Now, why would you not like the way I do my mane, sir?"
  459. >the colorful stallion grunts and moves the knife closer to your face
  460. "W-w-well, now, how about we put that knife away?"
  461. >you raise up your hoof to gently nudge the floating knife away from you
  462. "And how about you tell me about how you do your mane? It certainly seems odd for a pony with such an… unconventional mane to be criticising a mane that's much more… in-line with the standards of the fashion world."
  463. >"You say you think your mane better than mine? Is that what you say to me?"
  464. "Well, no, not in as many words, per se, I just mean to say that-"
  465. >"I work for Bard! I don't have to take this disrespect from outsider!"
  466. >he swings his knife in a wild arc
  467. >you nimbly evade the worst of the blow
  468. >but a burning sensation in your cheek tells you that the knife must have grazed your face
  469. >he's preparing for another swing
  470.  
  471. >you leap back away from the knife again
  472. >the distance gives you enough time to whip out your pistol
  473. >without thinking about it, you aim and fire
  474. >a ragged, red hole pulsates in the base of the stallion's neck
  475. >a torn glowstick necklace slowly leaks luminescent liquid into the open wound
  476. >it's enough
  477. >the stallion gasps and hits the floor hard
  478. >you look down to examine your handiwork
  479. >the first pony you've ever killed
  480. >the first, you suppose, of many
  481. >you notice now that, in spite of all the ponies around you, your action hasn't galvanized any of them to action
  482. >indeed, they don't seem to care, or even to notice
  483. >a hoof rests itself on your shoulder
  484. >you look up to see the three-eyed stallion looking down at you
  485. >"You know, when I was in the Guard, we didn't have guns. Those only got mass-produced and issued during the war; before that they were just sort of a novelty. But whether you use a spear or a bullet, I can recognize a pony who's just made her first kill."
  486. "Why did he attack me like that?"
  487. >"Looks like one of Bard's gangsters. Those punks think they own this town."
  488. >he closes his three eyes and sighs
  489. >"And ever since they kidnapped the mayor, they have owned this town."
  490. "They kidnapped the mayor?"
  491. >"Sure did. Her and her kid. By the Sun, I'd go after Bard if I were a younger pony. Goodness knows me and the old Guard did our best to keep thugs like him from running this town before the war."
  492. >he pauses for a moment
  493. >"Say, is that why you came up here? To put Bard and his gang down?"
  494. "No, we didn't know. We didn't have any particular goal in mind when we came up here; we just figured we could help ponies. I- I'll discuss this with my squad."
  495. >"Bless your heart. Best of luck to you, whatever you decide to do."
  496. >he canters off back to his old Guard club
  497. >right, well, it's high time you got back to your team anyway
  498. >even if the rest of the pub's customers didn't react to you shooting that stallion, at least those three should have done something
  499. >you finally get to a position where you can see the bar
  500. >Aryanne is slouched over, unconscious, onto the bar's top
  501. >Red and Sketchy are nowhere to be seen
  502. >Spot notices you
  503. >"There you are! Can you get your friend outta here please? She's drooling all over my bar!"
  504.  
  505. >you march right over to Aryanne and slam your hoof down on her shoulder
  506. >her eyelids fly open and her head launches vertically
  507. /"KANNT VAKE UP"
  508. "Aryanne, you are the second mare on this team. Do you know what that means?"
  509. /"I-i-ich… is it you, kamerad… Ru… Roo… r-r-… Fuhrer?"
  510. "It means you are supposed to take control of the team when I am not around."
  511. /"V… vhere are de ozhers? Ze bald one and your sister?"
  512. "That's exactly my point! They're gone! And Red isn't my sister."
  513. /"She looks… just like du."
  514. "Goodness, Aryanne. Just how much did you drink?"
  515. >Spot chimes in
  516. >"Ah, she only got one. That's more than most ponies can handle though; that black sludge is strong stuff."
  517. "You told her it was beer."
  518. >"It was beer! And then the Sun fell down and evaporated most of the water from it and made it into a super concentrated sludge."
  519. "And you sell this poison in giant mugs?"
  520. /"No ist mug… ist stein."'
  521. >"Yeah, it's a pub. Poison's what we sell."
  522. >you groan deeply
  523. "Where did the others go?"
  524. >"Eh… lemme think. Your sister went wandering off toward the back of the pub. And your mutant friend passed out too, but a nice young mare came along and picked her up. One of our waitress' daughters; real sweetie."
  525. "Firstly, Red's not my sister, and Sketchy's not a mutant."
  526. >"I don't really care. Just get blondie outta here before she messes up my counter."
  527.  
  528. "Which waitress am I looking for?"
  529. >"Oh, her name is, uh, Nelly. Now would you mind?"
  530. "All right, all right, We're going."
  531. >you struggle to get the thoroughly shitfaced Aryanne's foreleg wrapped around your shoulder
  532. "Up, up, up."
  533. /"-hic-"
  534. >you practically haul the heavy earth pony out of her stool
  535. "Lean on me now, darling. That's it. We're just going to go find Red now."
  536. /"I do not like kamerad Red."
  537. >she shifts her weight onto your back and walks alongside you at a slow pace toward the back of the pub
  538. "Don't say that now."
  539. /"B…but… vhy?"
  540. "Well, it, it isn't nice."
  541. /"Oh… ja…"'
  542. >the path toward the back leads through a labyrinth of tables and ponies
  543. >you're heading in the general direction of the dancing mares on the stage
  544. >the stage is a sort of lowered platform, where ponies can stand around and look down at their entertainment
  545. >and there is indeed a sizeable crowd of ponies doing exactly that
  546. >which makes navigation all the more treacherous for you
  547. >now, as far as you can tell, Red is neither on the lowered stage nor in the crowd
  548. >but a little ways past them you can see a door decorated with stars, a crescent moon, and a heart
  549. >oh no
  550. >you swear to the fucking Sun, if Red is in there-
  551. >a horrible /HURK from just above your head interrupts your thoughts
  552. >something wet, thick, and black has splattered all over your mane
  553. >the force of it knocks you down and sends you, Aryanne, and a few unfortunate bystanders sprawling onto the stage
  554. >the minorly mutated dancers take one look at the writhing mess of pony and vomit, shriek, and run
  555. /"A-apologie… No feel well…"
  556. >someone in the crowd evidently rejects Aryanne's drunken repentance
  557. >"You're gonna not feel well if you don't do something entertaining real soon here! You two just scared off all the dancers!"
  558. >the rest of the crowd around you vocalizes its agreement with the heckler
  559. >frustrated ponies on all sides brandish various vegetable products and glare at you and your hapless companion
  560. >you'd better do something to amuse these ponies if you want to get off of this stage
  561.  
  562. >oh fuck
  563. >gotta do something, and do it fast
  564. >oh fuck
  565. >you've got an idea
  566. >it might not work, but it's certainly an idea
  567. "Let me show you the dance of my people."
  568. >you fling the vomit from your hair, stand up, and haul Aryanne to her hooves
  569. "Flute player, something high society, if you would."
  570. >the musician toots his flute to the same tune he was playing before
  571. >it's like what those snake charmers play for their dancing snakes
  572. >it's fine and all, but it seems a bit… oriental for what you had in mind
  573. >oh well
  574. >you place a hoof on Aryanne's shoulder and step forward
  575. >she stumbles back and the two of you sway dangerously
  576. >you pull her to the side and step to the left
  577. >she loses her hoofing and would have hit the ground if not for your grip on her
  578. >the dead weight of the drunk Germaneian nearly pulls you off your hooves
  579. >you've danced this Trottingham dance plenty of times at social gatherings
  580. >but, being a mare, you've never had to lead it
  581. >you've also never had a partner who was anything less than fully conscious
  582. >you step back, resulting in Aryanne's face crashing into your chest
  583. >you grunt and stumble back a bit more
  584. >hurriedly, you move to the right, completing the box step
  585. /"V-vas ist this?"
  586. "Ssshhhhhh, just dance with me now, darling."
  587. /"V-vat? Fuhrer, I d…do not-"
  588. "Ssshhhhh. I'll explain when you're sober."
  589. /"Am perfectly… so…"
  590. >her eyes close and her head lolls lazily to the left
  591. >you can hear the crowd chuckling at this
  592. >you step forward for another box step
  593. >Aryanne is completely out of it, she's going down
  594. >with your hoof grabbing her shoulder, you're going down too
  595. >she slips from your grasp and continues falling
  596. >you wildly grasp around and grab her hoof just in the nick of time
  597. >you yank on Aryanne's foreleg as hard as you can
  598. >you pulled too hard; she goes right past you and you lose your grip again
  599. >you frantically snatch her hoof in yours and yank once again
  600. >she's flying right at you
  601. >you rear up onto your hind legs to accept the impact
  602. >Aryanne's belly smashes into yours and her forelegs wrap around your neck
  603. >you wrap your own forelegs around her in an attempt to maintain some semblance of balance
  604. >with your bodies pressed tightly together, you and Aryanne spin across the stage on your hind legs
  605. >your hoof strikes the edge of the stage
  606. >it's all over; you're going down
  607. >you land hard on those steps
  608. >Aryanne lands hard on top of you
  609. >the impacts leave you breathless, and you're trapped underneath your bigger companion while gasping for air
  610. >the music stops
  611. >silence fills the air
  612. >the crowd bursts into uproarious applause
  613. >"TRUE ART"
  614. >"B R A V O R A N G E R S"
  615. >"WHAT DID SHE MEAN BY THIS"
  616. >"You can go on and get outta here. You did real good up there."
  617.  
  618. >eugh
  619. >you're sweaty, bruised, dizzy, and covered in regurgitated black sludge
  620. >looking around from your spot underneath your drunken comrade, you spot a nearby latrine
  621. >with a mighty heave, you roll Aryanne off of you
  622. /"Mh? Fuhrer? Aren't ve going to dance?"
  623. "We just did. See all the ponies applauding?"
  624. /"Oh… ve did good zen."
  625. "Sure. Um, let's go wash up a bit."
  626. /"Oh, Ruby… I told you I do not-"
  627. "Nonononono, not like that. Come on, you're all covered in vomit."
  628. /"He, he he, vommmmmmmmmit."
  629. >you get up and take Aryanne's hoof in yours
  630. >you attempt to pull her to her hooves, but she falls down again
  631. >you pull again, this time using both your magic and your hoof
  632. >she's up, but her legs aren't responding at all
  633. >you have to haul her over to the latrine, her hooves dragging on the floor all the way
  634. >you eventually make it to the door, which you have to open with your plot because your horn and hooves are both in use
  635. >you enter the room walking backwards, dragging Aryanne along with
  636. >at last, you're in front of a sink
  637. >Aryanne drops unceremoniously to the ground as you let go of her
  638. >she's probably fine, relatively speaking, if the way she's singing in Germaneian is any indication
  639. >you turn on the faucet and begin washing your face and hair
  640. >fortunately it hasn't set very long and it comes out easily
  641. >you wring out the last black drop of water from your mane and step back to admire your work in the mirror
  642. >now for Aryanne
  643. >with celestian effort, you hoist her up and rest her front half on the sink
  644. >you have to hold her in place with one hoof and splash water onto her face with the other
  645. >after some awkward wiping, she looks… pretty much okay
  646. >sort of
  647. >without thinking, you let go of Aryanne so you can stand comfortably
  648. >she collapses onto the ground
  649. >whimpering and snuffling sounds reach your ears
  650. >she's crying
  651. "O-oh, oh, did I hurt you?"
  652. >seeing that you've noticed, Aryanne sobs openly
  653. "No, no, no no no. It's okay."
  654. /"Nein. I am a liar!"
  655. "No, you're not a liar."
  656. /"Ja! I am a liar and a coward!"
  657. "Sshhh, that's not true. You're the bravest and most honest pony I know."
  658. >she pounds on the floor with her hooves
  659. /"Nein! Nein nein nein nein nein!"
  660. >you sigh
  661. "You are, it's true. Come on, get up."
  662. >you offer your hoof
  663. >she takes it and shakily rises
  664. >she throws her forelegs around your neck and weeps into your mane
  665. "I-I just… washed that…"
  666. >you sigh again
  667. "All right. Everything's going to be okay. We're going to find Red and Sketchy, and then everything will be better tomorrow. Yeah?"
  668. /"J-j-j-ja…"
  669. "That's it."
  670. >she lets go of you and stands unsteadily on her own
  671. >you grab the hopelessly drunken earth pony's hoof and lead her out of the latrine like a mother would lead a child
  672. >you open the door and another mare walks past the two of you
  673. ~"Hey Ruby."
  674. "Hello."
  675. >after she passes, you walk out into the pub proper
  676. >wait a fucking second
  677. >you whip your head around and see a bushy, red tail through the closing doorway
  678.  
  679. >you grasp Aryanne in your magic and storm through the bathroom door
  680. >there, at the sink, is Red washing her face and gurgling into the sink water
  681. >she doesn't notice as you approach her
  682. >you raise your foreleg
  683. >a mighty thunderclap punctuates the contact between your hoof and Red's rump, and you pull her toward yourself
  684. ~"I'M TOO YOUNG TO GET RAPED"
  685. >Red's teal eyes meet yours, and her defenses drop
  686. >not bothering to mask her North Trottingham accent, she addresses the problem at hand
  687. ~"Oh, -hic-, it's just you, Ruby. Heh, y'know, I just got me some, but if it's a rompin' ye fancy…"
  688. "No! No no no! I was just grabbing you! We need to find Sketchy."
  689. ~"Grabbin' me, eh?"
  690. "D-d-didn't you say you 'don't lean that way'?"
  691. ~"Heh, I don't. Ye're just so adorable when ye're all flustered up like that."
  692. >she makes to pinch your cheek, but her hoof misses the mark by about a foot
  693. >she's not as bad off as Aryanne, but she's pretty wasted
  694. >hopefully she won't remember any of this; if she were sober she would have destroyed you with bantz by now
  695. ~"Ah lass, lemme tell ye about that back room. Pure heaven. There's a mutant feller back there, thought he had six legs I did. Turns out he only had five, but lemme tell ye about that sixth leg~"
  696. "I really don't want to know."
  697. >Red chuckles and goes to pinch your cheek again, this time managing to smack you in the nose
  698. >you scrunch your face in protest and knock her hoof out of the air
  699. "All right, no, come along now. We need to find a waitress named Nelly; she knows where Sketchy is."
  700. /"He, he, he… Sketch-che."
  701. >at this moment, a small, grey filly runs into the bathroom, crying
  702. >hot on her hooves is a pair of awfully butch-looking mares wearing denim vests and gray knit caps
  703. >the filly ducks underneath you and cowers
  704. >"Save me, Miss Ranger!"
  705. >the butch mares brandish large, wicked-looking knives
  706.  
  707. >you look to the hopelessly plastered Aryanne, who's having trouble standing
  708. >you look to the obviously impaired Red, who's evidently prone to poor decision making right now
  709. >all things considered, it's probably safest to try talking to the big, knife-wielding filly-chasers before trying to shoot them
  710. >who knows? maybe they're just playing tag
  711. "Why, hello there ladies. Is there something you, uh, need help with?"
  712. >butch #1, a tan earth pony, rolls her eyes and spits the knife out into her hoof
  713. >she waves it menacingly in your direction
  714. >butch #2, a unicorn, puts her knife into a sheath on her flank and magically retrieves a long, spiked chain from her bag
  715. "L-lovely weapons you have there, darlings. Is this just a sort of, um, showing off thing? W-would you like to see mine?"
  716. >you begin to grab your pistol from its holster
  717. >butch #2 doesn't like that
  718. >she quickly wraps her chain around Aryanne's neck and holds it there loosely
  719. >"Don't. Fucking. Try it."
  720. /"Ehehehehe… -hic- kinke…"
  721. "Oh, so, so, um, so you can talk then? Ah, good. Would you mind explaining to me the meaning of all this then?"
  722. >butch #1 snarls
  723. >"We work for Bard! We don't have to explain anything! Give us that kid!"
  724. >a shot rings out, smashing a picture frame housing a poster about the importance of washing your hooves
  725. >Red stands triumphantly, with one eye half-lidded and a big, goofy grin on her face
  726. ~"And we're Rangers! Ye're damn well goin' tae explain tae us!"
  727.  
  728. >damnit, Red
  729. >you whip out your weapon as quickly as your magic allows
  730. >butch #2 sees this and tightens her grip on her chain
  731. >but she can't pull faster than a bullet can fly
  732. >you yank back the trigger with your neon aura, and a hole appears in her forehead
  733. >without looking to see your adversary fall to the ground, you turn your pistol on butch #1
  734. "Tell me about Bard! Why does he want the filly?"
  735. >she sputters and stammers out an incoherent response
  736. >to help her clear her head, you pull back on your pistol and ready another round
  737. >"She's… she's the fucking mayor's kid! Bard's taking over Canterlot, and we've already got her mother and her sister! Don't… fucking… shoot me!"
  738. >not a lot of loyalty, even for a hired gun
  739. >maybe there's more she can tell you?
  740. >or maybe you should just shoot her right in her stupid, evil, filly-napping head and see if you can't find any info on her carcass
  741.  
  742. "Little loyalty for a hired dyke!"
  743. >"Wh-what?"
  744. >you fire a round into her face and her eyes glaze over
  745. >before she hits the ground, you manage to unload fourteen more rounds into the butch thug's face
  746. >you're left with an empty clip in your gun and a nasty, pulpy mess of brains and blood at your hooves
  747. ~"Talk about beating a dead horse, heh."
  748. /"I am vondering vhy someone vould shoot a mare… before shooting her fourteen more times."
  749. >the grey filly slinks out from underneath you and cuddles up next to Aryanne's drunkenly-immobile form instead
  750. >"I-I'm scared."
  751. "Now is not the time for fear."
  752. >you flip over the headless body in search of anything useful
  753. >there, in her vest's pocket
  754. >a note of some kind
  755. >you grab it in your magic and unfold it
  756. >"Sickle. Forget it again and you won't have a face. ~Kroisos"
  757. >you look down at your vanquished victim
  758. >a little late for that, Mr. Kroisos
  759. >there's a little tap on your hind leg
  760. >it's the little filly
  761. >"C-can you please take me to Nelly now?"
  762. "Nelly? You know her?"
  763. >"She's been taking care of me since my mom and big sister had to go away."
  764. >you wonder if she's honestly unaware that her mother and sister have been kidnapped, or if she's simply pretending to make things seem less horrible
  765. "Well, we were looking for Nelly, too. If we went out there to find her, could you show us who she is?"
  766. >the little grey filly nods
  767. "Well, that's great, darling. Once we find Nelly, we might be able to see about getting your mother to come back."
  768. >the scared little pony doesn't seem so scared any more when you mention that
  769. >"Really? And Silver Locket too?"
  770. "Who now, sweetheart?"
  771. >"My big sister."
  772. >ah, of course
  773. "Of course we can. Say, what's your name now, dear?"
  774. >"I'm Polished Slate. Wh-what's your name?"
  775. "Well, I'm Ruby, and those two over there are my friends, Red and Aryanne."
  776. ~"I ain't yer fecken' friend, ye creepy cunt."
  777. "Don't listen to her. She's unwell right now."
  778. >you look around the bathroom one last time before you head out to the pub proper
  779. >is there anything you should do in here before finding Nelly?
  780.  
  781. >somehow, you feel as though you should check for something in the stalls
  782. >you stick your hoof in the air and puff out your chest to show that you have a declaration to make
  783. "I'm going to flush a toilet."
  784. "Why?"
  785. "Don't question me, Red."
  786. >making a display of the utmost pride and confidence, you stride over to the nearest stall
  787. >with the most tentative of caution, you stick your head inside the stall and peer over the edge of the toilet bowl
  788. >it's occupied by a pile of mushy, bloody, icky gore
  789. >there's even an eyeball on top, staring at you lifelessly
  790. "Ew!"
  791. >you stumble backwards and reach out to the toilet handle with your magic
  792. >*fluuusssshhhhhhh*
  793. >Polished Slate looks at you with wide eyes
  794. >"Did you find what you were looking for, Miss Ruby?"
  795. "I-I don't know…"
  796.  
  797. >oh, now you know what to do
  798. >the two butch thugs had some neat weapons, so you reckon you'll take those and anything else of interest they might have been carrying
  799. >you grab the fancy knife and the spiked chain and store them in your bag
  800. >it might be a good idea to see if anyone wants them later when everyone is sober
  801. >checking the bags, you find a grand total of 34 more bits
  802. >there are also 10 of those silver bits for some reason, and you pocket those two
  803. >while turning over butch #1, a paper falls out of her vest
  804. >whoever wrote it, most likely the thug herself, had terrible hoofwriting, but fortunately the page only has two big words scrawled on it
  805. >"SICKLE"
  806. >sickle is crossed out
  807. >"PITCHFORK"
  808. >finally, you grab the thugs' denim vests and stuff those in your bag too
  809. >they're not exactly stylish or protective, but you might be able to sell them later
  810. >you turn to your companions, all staring at you with eyes bearing varying degrees of bleariness due to alcohol and/or childhood trauma
  811. >finally, you magically drag the corpses into the stalls, set them up to sit on the toilets, and shut the doors
  812. >whoever comes in here next will find herself waiting a long time for the toilet
  813. "All right. Polished Slate, darling, would you mind taking us out to see Nelly, so we can find our friend?"
  814. >she nods
  815. >"Mhm."
  816. >you open the door and she walks out and looks at you
  817. >Red manages to stumble on through past you
  818. >Aryanne requires magical assistance
  819. >but you all make it out into the pub proper
  820. >if the patrons heard those gunshots a few minutes ago, they sure don't seem to care, judging by the continued merriness of their revelries
  821. >Polished Slate scans the crowd with wide eyes
  822. >finally, she points at a somewhat older earth pony mare with a tan coat and a coffee-colored mane
  823. >she's wearing an apron and wrestling with three different trays of drinks on her back
  824. >Polished Slate calls out to her and waves
  825. >"Nelly!"
  826. >immediately, Nelly allows the trays to slide off her back onto a nearby table, looks in your direction, begins cantering over, and calls back
  827. >"There you are! Who are those mares with you?"
  828.  
  829. >she's referring to you and your inebriated companions
  830. >oh dear, it would probably make the Rangers look bad if ponies knew that the stumbling, vomiting wrecks beside you were affiliated with them
  831. "Oh, um, us? We're just, um, a band of good-hearted souls passing through the town."
  832. >Nelly gets close enough to make conversation comfortable, and she smirks
  833. >uh oh, looks like maybe she's not buying it
  834. >would it hurt to say something else to distract her?
  835. "There were some thugs chasing this little filly here, so we intervened. Is she yours?"
  836. >Nelly's face goes from smug to panicked in a flash
  837. >she leans down and covers Polished Slate with her forelegs and begins to croon
  838. >"Oh, no, Slate, this is why I told you to stick with me! It's not safe for you out here! You don't wanna end up like your mom and Silver Locket, do you?"
  839. >Polished Slate looks at you and beams
  840. >well, at least you tried to preserve the Rangers' image
  841. >"Mommy and Silver Locket are gonna get rescued! Miss Ruby said so!"
  842. >Nelly's smug returns
  843. >"Ah, is that right? I was just getting to that. Just a couple of random good samaritans passing through town, eh?"
  844. ~"Aye. What's so odd about that?"
  845. >Red is trying to shield Aryanne from view, her somewhat less-drunken brain seeming to comprehend what you're poorly attempting to do here
  846. >"Are you trying to go undercover or something? Because if you are, you should probably take that Friendship Ranger regalia off of your saddlebags."
  847. >oh
  848. >is that what gave it away?
  849. >"But I mean, if you're not Rangers, that's really too bad. I sent my daughter home with a Ranger who was too drunk to stand, and so far her squad hasn't come looking for her. Now wouldn't it be unfortunate if her squadmates just up and abandoned her?"
  850. >oh right
  851. >she's seen Sketchy already, just like Spot said
  852. "All right, fine, we're her squad. Please don't hate me for trying to save face."
  853. >"Face?"
  854. >Aryanne collapses into Red and falls soundly asleep on top of her
  855. ~"Ach, ye scurvy kraut, get offa me!"
  856. >Nelly realizes, and giggles
  857. >"There's nothing wrong with getting a little shitfaced every now and then. I promise I won't write to the Captain about it."
  858. "How did you even recognize our insignia? The cataclysm, and therefore the formation of our organization, happened less than a year ago!"
  859. >"And the Rangers haven't exactly been doing nothing in all that time. Right after the Sun fell, there were mutants running around every inch of this city. It was a squad of passing Rangers that managed to drive out the mutants from this little zone right here and set up the perimeter. Also, most of you Rangers used to be guards in Canterlot, so the average resident here probably knows about half the ranks personally anyway. You three aren't from Canterlot though, are you?"
  860. "No, Trottingham."
  861. >"All of you?"
  862. "No. The blonde one is from Germaneia. The other one is from North Trottingham, though she's usually better at hiding her accent when she's not severely inebriated."
  863. >"Why hide your accent?"
  864. "I don't know, ask her. When she's sober, I mean."
  865. >"So how 'bout that little bald girl?"
  866. "I don't know where she's from. Would you mind taking us to her? I'm right anxious to get the squad back together."
  867. >"Sure. My shift just ended, we can go right now."
  868. "Hold on."
  869. >Red is still too busy struggling under an unconscious Aryanne to be paying much attention to you or Nelly
  870. >you help Red out by grabbing Aryanne in your magic
  871. >Red pushes up and clambers to her hooves
  872. ~"Fokken 'ell she's a big lass."
  873. >you and Nelly end up looping Aryanne's forelegs around your necks to walk out of the pub
  874. >as you go, Nelly waves to Spot
  875. >Spot winks back and continues pouring drinks
  876. >finally, you get outside
  877. >it's a fairly uneventful walk to Nelly's home, which is right next door to the pub
  878. >there was one shady figure lurking nearby, but he eventually backed off
  879. >Nelly offers some wisdom regarding this phenomenon
  880. >"There's an old saying. You don't fuck with your liquor supply."
  881. "I'm pretty sure that's not a saying."
  882. ~"'Tis most definitley a sayin'. Booze is a way o' life on the high seas, an' ya gotta lay some rules out to protect it."
  883. >whatever
  884. >Nelly opens the door to her home and lets you in
  885. >it's a small, one-room house
  886. >it looks like it was designed as a house with multiple rooms, but the doorways to the other rooms are pretty well blocked off by rubble
  887. >there are two beds
  888. >on one of them lies the sleeping form of Sketchy
  889. >nearby her stands a young mare, probably only just out of high school
  890. >though she's clearly youthful, that's not her most obvious feature
  891. >her hind legs are missing, and in their place is strapped a set of wheels
  892. >Nelly greets her
  893. >"Wheelie, we found that Ranger's squad, and they found Polished Slate."
  894. >Slate runs up to Wheelie and is rewarded with face nuzzles and a vigorous head rub
  895. >"Mom, that's great! Maybe now we can get the mayor and Silver Locket back!"
  896. >the crippled youth looks up from her small companion into your eyes
  897. >"Hi, I'm Hot Wheels, and I know what you're thinking. I must be some kind of cripple, right? Wrong!"
  898. >she wheels around to show you flank
  899. >there aren't even stubs there, she was most likely born this way
  900. >she slaps a picture of a big, firey wheel on her butt
  901. >"I used to be a wheelchair racer! I'm strong as an ox! Why, I carried your friend over here on my back, all by myself! For all my life, these wheels have never held me back!"
  902. >she looks down
  903. >"Except for recently. These wheels don't navigate rubble very well. Or sand."
  904. >well, you may as well introduce yourself properly now
  905. "It's so nice to meet you, Hot Wheels. My name is Ruby; these two here are Aryanne and Red; and our friend over there is Sketchy. Thank you for grabbing her before anyone else did."
  906. >Polished Slate interjects
  907. >"And now that you've got your team together, you're gonna go rescue Mommy and Locket, right?"
  908. >this excites Wheels greatly
  909. >"Whoah, you really said you were gonna do it? You know, I can help you with that! I know exactly where Bard's hideout is, it's outside the perimeter of the livable area! Everyone is scared of the place because there's a few mutants out there, but I'm not! I tried to get in there myself, but there's just so much rubble these days. Are you really gonna do it?"
  910. >you look at Aryanne, who's slowly sliding off of your neck
  911. >and you look at Sketchy, who's decidedly unconscious right now
  912. >and you look at Red, who's squinting and swaying dangerously
  913. "Uhm… I'm not sure…"
  914. >Wheelie is greatly displeased by your statement
  915. >"Bard's been a pest to this town since before it all went down, and now that he finally rules the place there's not a pony outside of his gang that doesn't want him dead! There'd totally be a huge reward in it for you! Please, Silver Locket is my best friend, you've gotta help her!"
  916. >you look out the window
  917. >the dim Sun hangs low in the sky
  918. "I think what Bard has done is nothing short of the greatest injustice. However, it's getting late, and I'd like to sleep on it and discuss it with my teammates in the morning when everyone is sober. Do you mind if we rest here for tonight?"
  919. >Nelly answers
  920. >"Not at all! Go right ahead and make yourself at home here, and you can figure it out in the morning."
  921. >you thank Nelly, get Aryanne on the bed with Sketchy, help Red find a spot on the floor, and find a spot of your own
  922. >Nelly blows out the house's candle, revealing that it's already dark outside
  923. >you spend what feels like a long time trying to figure out what to do
  924. >mutants, radiation, gangsters?
  925. >is it worth the risk?
  926. >or is taking risks for the sake of others exactly what the Friendship Rangers are for?
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