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Cemu botw crash

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Aug 24th, 2019
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  1. [17:55:51] Initialized Wii U memory space. Base: 0x2527ff60000
  2. [17:55:51] ------- Init Cemu 1.15.12b -------
  3. [17:55:51] mlc01 path: D:\Games\cemu_1.15.12\mlc01\
  4. [17:55:51] Cemuhook version: 0.5.7.3
  5. [17:55:51] CPU: AMD Ryzen 5 2600 Six-Core Processor
  6. [17:55:51] RAM: 16335MB
  7. [17:55:51] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [17:56:02] Loading U-King.rpx
  9. [17:56:03] Creating OpenGL canvas
  10. [17:56:03] Loaded RPL module u-king (checksum 0x6267BFD0)
  11. [17:56:04] ------- Loaded title -------
  12. [17:56:04] TitleId: 00050000-101c9500
  13. [17:56:04] TitleVersion: v33
  14. [17:56:04] Update path: <mlc01>\usr\title\00050000\101C9500\
  15. [17:56:04] AOC path: <mlc01>\usr\title\00050000\101C9500\aoc\
  16. [17:56:04] Save path: <mlc01>\usr\save\00050000\101C9500\user\
  17. [17:56:04] shaderCache name: 2912eb2f
  18. [17:56:04] gameprofile path: gameProfiles\00050000101c9500.ini
  19. [17:56:04] RPX hash: fb7911ad
  20. [17:56:05] Loaded module 'u-king' with checksum 0x6267bfd0
  21. [17:56:05] RPL link time: 125ms
  22. [17:56:05] HLE scan time: 93ms
  23. [17:56:05] ------- Active settings -------
  24. [17:56:05] CPU-Mode: Single-core recompiler
  25. [17:56:05] Load shared libraries: true
  26. [17:56:05] GPUBufferCacheAccuracy: low (gameprofile)
  27. [17:56:05] Use precompiled shaders: auto (gameprofile)
  28. [17:56:05] Full sync at GX2DrawDone: true
  29. [17:56:05] ------- Init OpenGL graphics backend -------
  30. [17:56:05] GL_VENDOR: ATI Technologies Inc.
  31. [17:56:05] GL_RENDERER: Radeon RX 580 Series
  32. [17:56:05] GL_VERSION: 4.6.13570 Compatibility Profile Context 19.8.1 26.20.13001.29010
  33. [17:56:05] Using precompiled shaders: true
  34. [17:56:05] OpenGL extensions:
  35. [17:56:05] ARB_clip_control: available
  36. [17:56:05] ARB_get_program_binary: available
  37. [17:56:05] ARB_clear_texture: available
  38. [17:56:05] ARB_copy_image: available
  39. [17:56:05] NV_depth_buffer_float: available
  40. [17:56:05] ------- Init Audio backend -------
  41. [17:56:05] DirectSound: available
  42. [17:56:05] XAudio 2.8: available
  43. [17:56:05] ------- Run title -------
  44. Crashlog for Cemu 1.15.12b
  45. Date: 24-08-2019 17:57:22
  46.  
  47. -----------------------------------------
  48. Stack trace
  49. -----------------------------------------
  50. 0x00007ff743f23fcd atio6axx.dll cemuLog_log
  51. 0x00007ff743f24d9f atio6axx.dll cemuLog_log
  52. 0x00007ff99b6585d6 atio6axx.dll RtlIsGenericTableEmpty
  53. 0x00007ff99b64a076 atio6axx.dll RtlRaiseException
  54. 0x00007ff99b67fe0e atio6axx.dll KiUserExceptionDispatcher
  55. 0x00007ff948a6fffa atio6axx.dll getIcdInterfaceES2
  56. 0x00007ff948a6f4fa atio6axx.dll getIcdInterfaceES2
  57. 0x00007ff948a67258 atio6axx.dll getIcdInterfaceES2
  58. 0x00007ff948a66064 atio6axx.dll getIcdInterfaceES2
  59. 0x00007ff948a6571c atio6axx.dll getIcdInterfaceES2
  60. 0x00007ff948a5e2be atio6axx.dll getIcdInterfaceES2
  61. 0x00007ff948716ffe atio6axx.dll getIcdInterfaceES2
  62. 0x00007ff94872b6fb atio6axx.dll getIcdInterfaceES2
  63. 0x00007ff94871a8b0 atio6axx.dll getIcdInterfaceES2
  64. 0x00007ff9486f8254 atio6axx.dll getIcdInterfaceES2
  65. 0x00007ff949e65779 atio6axx.dll DrvPresentBuffers
  66. 0x00007ff949e65391 atio6axx.dll DrvPresentBuffers
  67. 0x00007ff949e66fc1 atio6axx.dll DrvPresentBuffers
  68. 0x00007ff949eed653 atio6axx.dll DrvPresentBuffers
  69. 0x00007ff949e4bd79 atio6axx.dll DrvPresentBuffers
  70. 0x00007ff949ddd01f atio6axx.dll DrvPresentBuffers
  71. 0x00007ff949dd348d atio6axx.dll DrvPresentBuffers
  72. 0x00007ff94a248950 atio6axx.dll DrvPresentBuffers
  73. 0x00007ff94a28de64 atio6axx.dll DrvPresentBuffers
  74. 0x00007ff948e1c117 atio6axx.dll DrvPresentBuffers
  75. 0x00007ff743eab6b7 atio6axx.dll wxCheckTree::~wxCheckTree
  76. 0x00007ff743f02b13 atio6axx.dll gameProfile_load
  77. 0x00007ff743f0660e atio6axx.dll gameProfile_load
  78. 0x00007ff743f0692c atio6axx.dll gameProfile_load
  79. 0x00007ff743f049b2 atio6axx.dll gameProfile_load
  80. 0x00007ff743fdc082 atio6axx.dll osLib_registerHLEFunction
  81. 0x00007ff743e69e85 atio6axx.dll wxCheckTree::~wxCheckTree
  82. 0x00007ff743dc4ae9 atio6axx.dll wxMainWindowCreated
  83. 0x00007ff744511c20 atio6axx.dll osLib_registerHLEFunction
  84. 0x00007ff99aba7bd4 atio6axx.dll BaseThreadInitThunk
  85. 0x00007ff99b64ce71 atio6axx.dll RtlUserThreadStart
  86. Exception 0xc0000005 at 0x7ff948a6fffa(+0x4afffa) in module atio6axx.dll
  87. cemu.exe at 0x7ff743d10000
  88.  
  89. RAX=00000000ffffffff RBX=0000000000000001 RCX=0000000000000000 RDX=0000000000000001
  90. RSP=00000071f5afbec0 RBP=00000000ffffffff RDI=00000000ffffffff RSI=0000025244ec5d00
  91. R8 =000002524a610390 R9 =0000000000000000 R10=0000000000000009 R11=0000000000000001
  92. R12=0000000000000000 R13=000002524b710f08 R14=000002524b70ddf0 R15=0000000000000000
  93.  
  94. -----------------------------------------
  95. Game info
  96. -----------------------------------------
  97. Game: Breath of the Wild [EU v33]
  98. TitleId: 50000101c9500
  99. RPXHash: 2912eb2f
  100.  
  101. -----------------------------------------
  102. Active PPC instance
  103. -----------------------------------------
  104. Not active
  105.  
  106. -----------------------------------------
  107. PPC threads
  108. -----------------------------------------
  109. None active
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